#veteran-class
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without bleed
is it finesse or is it weakspot
Weakspot is part of finesse
With bleed
this time it added more
very unreliable
ah wait
no, it did not
i did not wait for stacks of uncanny do go away
uncanny :)
Nah
that's +150
absolute dogshit of a blessing
still dogshit
around 30% damage increase is dogshit?
1126 without mercy killer
1456 with mercy killer
mk6
do tell
pushstab on crusher
An option. Riposte also.
I am bleed enjoyer, so i can also run lacerate 
Oh important note
The push attack on the Mk1 shovel is cracked as hell
Not a lot of cleave though
lace-rat
Heavies
Swing at head level and they will die screaming
depends on density and if you have +25% attack speed or not, on weak hordes you can clear them with fast light swings faster than heavies, but big hordes with flak enemies/etc are heavy attacks, otherwise you'l get hit
ty fellas
They have better cleave than PA but not the cracked damage
Why does crit chance of quickdraw revolver increased by 21% when i am shooting?
784 vs 594 (+32%)
crit bonus stat
Is there any benefit to actually using something like a vigilant/headhunter autogun instead of a kantrael or helbore?
Genuine question
only shows up when shooting
because revolver max crit bonus has +21% crit chance
ah
Ammo economy
Draw time
over kantrael, it has surgical
over helbore, draw time
Man, actually OCD with my Blessings
If one's an adjective and the other's a noun, the adjective has to be first 
A g i l e R a m p a g e
S u r g i c a l H a n d c a n n o n
and considering i can just get it right away with a punch i like it
I might do the vigilant soon for DMR work
Helbore Iโm still practicing with
I still keep coming back to the boltgun though
understandable
i also must have "uncanny slaughterer" and not "slaughterer uncanny"
surgical hand cannon is also objectively correct
chaotic evil



Which toughness restoring talent you prefer?
Multiple, just not the one on the left as a melee boy
At least ALWAYS Confirmed Kill iirc
middle one
but left side one is cool too
just usually dont have points to grab that
sad life
Gotta be FIENDING for those elite kills
Right now i actually want to try it with revolver, should be easy on demand toughness restoration
Always run straight at the melee groups while foaming from the mouth
Crazed Commissar rushes group of Crushers and all he has to say is, "I WANT THESE KARKERS DEAD"
are you a chainsword type or a saber type
Why laspistol feels like ass now?
it's the same as before
Sabre, otherwise I probably wouldn't be rushing the Crushers like that
very nice
you should start using creature spawner to summon 20 crushers in the psykhanium and see if you can fulfil "current objective: survive"
using the wrong mark?
you guys ever try just fighting the default psykanium?
the infinitely respawning mutant is a bastard
there's 3 good ones that are easy to access (i.e. near other good skills)
- confirmed kill
- shout + overshield
- either target down or on your toes
depending on your build tho shout is more than enough
you still take confirmed kill though because close order drill
you're forgetting out 4 blood
my record was something like 500 total
the other two aren't as free bc there's a potentially dead talent in the way

25% swap speed w/ revolver is a wasted talent point for example
swap speed is kinda bad on everything tbh. boltgun has a quick switch bug you can exploit :P
yeah i mean 33% TDR is cracked
the other 2 can't really compare
which is why I say confirmed kill
yurp
vet is so bottom heavy that you can't really waste points at the start
charismatic is slept on too, worth investing if you run VoC as VoC affects allies in coherency
nah fuck my team lol
average vet main
if they aren't near me, it's on them 
it procs your close order drill better but still
Player #4 really pulling their weight for sure
i like making those useless little shits invincible more often than not
I would like to take it but the bottom talents are too cracked to pass up
i usually find a place for it on VoC builds
if only they were useless
useless is being better than a m1 psyker
but it is the first talent to go
m1 psyker is quite good actually lmao
if*
they're a good player
boring but stupidly op build rn
that's the problem, it's stupidly good and it makes the game annoying and boring for everyone else
it's not as bad as dueling sword imma be fr
(and they're usually smykers too)
or griffonfoot pistols from vt2
actively auto leave lobbies with that piece of shit
dueling sword should've stayed psyker exclusive
yeah agreed
i liked running it on my psyker and now it's prob gonna get nerfed because everyone is using it now lol
worst of all ds will totally get nerfed which will just harm psykers for no reason
exactly
yeah rip
the issue is how much finesse shit the vet has
it was always op
just cranks the weapon way too far
i dont think they'll rollback adding ds to every class too, pretty sure it'll just get nerfed to autopistol status
nahh
probably a nerf to its cara damage
shit will probably take 6 heavies now lmao
then you just run uncanny 100% of the time idk
i think if they nerf uncanny and infinity dodge it'd be much more reasonable
I really like swords, just like, vibe wise
saw a dude on here say he'd quit the game if rashad got nerfed like bro you're rlly gonna quit the game over the most boring moveset
and DS is the only good sword in the game rn
Funny thing is I never used Dueling Sword on Psyker, I just always used Illisi, but now it's my favorite sword on Vet 
so I'll be sad if it dies
i do this funny thing where i make other weapons look like swords
my chainaxes are chainswords
๐ญ
weapon customization is the only reason i ever used rashad because its base skin is so fugly
Psyker has so much infinite ranged options to deal with armor that I usually always have my melee be horde clear
i just never use melee on psyker except emergencies because their ranged horde-clears better usually too
actually what staff doesnt horde-clear insanely rn
even lightning staff has insane hclear with m1 spam
I wanna play melee psyker but unfortunately it's mid
I just like slicing through hordes with special Illisi heavies
melee psyker was not bad a few patches ago
but yeah now its a bit mid, i only run it to complete weeklies
in other news when did crusher get slaughterer? was that recent
i swear it never had it
Probably one of the things from Unlocked and Loaded where they gaves weapons that had fewer blessings more blessings
yeah its fucking nuts rn
scrusher + slaughterer on a crit build
wonderful
really happy to see that since i would rather die than use ds4 again
I find them kinda fun and good. Still viable just uh.. iffy at times. There's better but good ish
Tbh if I wasn't doing Commissar larp and had my Vet dressed as a regular soldier, I'd probably use Rashad instead of DS
Is heavy sword any good on vet?
Or knife, either way
i just don't vibe with axes
no armor damage ๐
no boss damage ๐
that is not an answer
Those 2 can be dealt with ranged
if you're not playing auric you can probably do good stuff with heavy sword
on auric there's way too much bullshit to not take 2 weapons that are anti-elite/special
Thinking Iโm gonna chain sword it up again
i mean lowk game is easy and you even could on auric but you won't be saving runs unless you're giga cracked
Chainaxe really wasnโt doing it for me on horde clear and Iโm thinking strike down chainsword mk13 revved up will handle the scrubs
tbf psyker melees biggest issue is psyker has amazing toughness regen when using staffs
and absolutely abysmal toughness regen when not
Like I couldnโt manage to make the chainaxe work for me as well as I would have liked
i like chaxe
works on psyker for me but i also just like it
the heavy chain hordeclear one on psyker specifically
Like itโs very good for the single target shit
All that Nurgle bullshit out there be like
now that is absolutely false
1 weapon is absolutely enough
and heavy sword is good on zealot
nah, chsword way worse than chaxe, and chaxe is amazing
bc zealot can just crit all the time and crit gives rending
No, i just take revolver on zealot if i take heavy sword
chsword honestly performs worse in both accounts to chaxe
(the diagonal heavies one)
the alt chaxe is crazy with thrust though
the fuck?
you must have been playing with your feet if you think that chaxe is bad
with good dodges its just objectively better
both chaxes are good at everything
i just explained the issue i'm having and that's all you got for me?
well yeah?
the one with vertical heavies is amazing elite and boss killer as well
aight bet, peace be with you dawg i don't have time for an idiot's opinion
the vertical heavy one with thrust + headtaker is actually nuts
you did not explain anything
headtaker reads "this single target weapon can now horde clear with headshots"
idk whats with this guy he did the same shit in ogryn chat earlier
types things
gets mad when people discuss said things
see this is useful info
gets me to look at the weapon different
^
you mean deathblow? Because headtaker only increases damage
.
well power
slat head taker on theo ne with horizntal heavies
headtaker thrust on the one with certical
i know
im still vt2 brained
As an ironbreaker main from VT2 I can second this. Powermaxxing is good for the soul, the damage, the stagger, and the cleave
Ironbreaker main 
power in v2 was actually weaker

yeah ngl
Especially if you are also spamming Shield Heavy 1 with animation cancelling
im sorry maxajax...
i believe 10% power was like 10% damage and 5% stagger/cleave or something
in dt it's 10% to all
this will seperate you from the peasant ib mains to god ib mains
I care not for the wailings of those who prefer Outcast Engineer
what ranged do you prefer
I was bardin main, and while i could enjoy IB from time to time, it is most mind numbing class you can h ave in VT after zealot
Yeah BUT Scriers gaze would be good if they gave it where every kill queills peril
but besides that yeah
so insane to me that zealot passive applied to ranged lmao
they actually gave us a talent as good as that last update
its in one of those weird tumours to the right
I consider it my obligation to bear the Trollhammer Torpedo, so that I may imbibe the Potion of Strength and past-tense any boss that comes for my squishy drengbarazi
I actually really liked OE on release because the guaranteed crit talent made the drakegun insane with that one power on crit trait
OE back when his function was "deny my team temp hp and then fucking die from tripping on a pebble"
and everyone was absolutely wrong in not taking gromril plated shots
it was absolutely mandatory pick
Oh still new and only have 60-70 hrs so IDK all perks yet. But I know melee works with psyker while using Scriers gaze.
I actually did
my fav build was drakegun, that one talent that gave you guaranteed crits to make it busted and gromril, with concoction ofc
1h hammer >>>>
I have almost 600 hours
guess how many talents names i know
Uhh
4
8
that's about how many i know lmao
it works, sure, and the speed is nice, but zealot exists
I know.. 1 lol
chainsword still clears hordes faster, just tried a 50 groaner horde test with shovel, chainsword, chainaxe, powersword
i don't know all talents bruh there's some you just never grab
Yeah its basically what zealot does but worse. Still you get good aoe if you take uh.. the lightning good stun and activate
like on the middle part of zealot to the left side of that
genuinely cant tell you what goes on in there
what the fuck
sorry i went at you earlier disrespectfully
AHHAH??? WHAT
Its good trust especially with a full melee build.
Use dash and just build out for it
you are adorable, I have like 100 hours in that build alone ๐ญ
but thank you
Music used: Ainulindale - Nevrast - Vinyamar
XYZ Fanimated for all animations non-Vermintide related - https://youtube.com/playlist?list=PLJN7j2DS_3VavKFpf3UcB4gi_vkIsjWah
Vermintide Fanimated playlist: https://youtube.com/playlist?list=PLJN7j2DS_3VauA5KeMPHtFqjwaCPxeNMv
Darktide asset ripping guide: https://steamcommunity.com/sharedfil...
-20% sprint cost isn't giga horrible, it's just in a horrible spot of the tree
O ahem shh
-20% sprint cost is kind of giga terrible im sorry
ok bet, back to block you go
fucking asshole
Hmm curious imma try that lol
sprint cost stacks multiplicatively
btw just don't engage with solitaire he had a childhood accident involving a stick up his arse
people should be appreciating Bardin instead of arguing
could be uesful on knife
give this man a true
But yeah
#vent i miss when masterwork pistol didnt exist and make ranger veteran one-note
before masterwork pistol I actually did boss dps on RV with throwing axes
if you ran 3x sprint cost on curios and then that it would double your sprint distance
I don't 
because chaining headshots on bosses with taxes was the best boss DPS on RV
it felt amazing
i once had 40k damage
masterwork pistol RUINED MY LIFE
on OE before his rework
okay i gotta calm down
I am not a DPS
I KNOW WHAT IT DID TO YOUR WIFE
oe was so fucking weird
I am the purest form of shield tanking dawi
on release it was just dogshit with op as fuck weapons
As if shield did not have good damage lol
OE imo is in a worse state rn than it was on release but in the exact opposite direction
so you took them on other classes and swept
ehh
It does but don't tell anyone or Fatshark might notice
it wasn't actually that bad
there was one build with it that nobody ran that was insane
There also just wasn't anything to deal 40k damage -to-
I mean what do i know
I aws pyromancer enjoyer
and greatly enjoyed her latest rework
And I was picking up dead people left right and center
the one that like doubled her heat bar
i also always ran crit refund on fireball
And and some other staves
like the one with aoe stagger
OE back then had the same crit every couple strikes talent as Zealot or Mercenary, which had a weird synergy with Drakegun + Hunter blessing, essentially making it go from doing 0 damage to being stronger than Darktide flamer on a crit build
it is glorious
that was probably the strongest build on it back then
besides trollhammer + insta rev minigun
which is the only build for it now
:/
yeah same
i fucking ADORE the new lvl 30 talent
where you just become immune to blowing up
oh my god its so fun
shotgun staff spamming m1 with QQ or bolt staff spamming m2
I used to play pyro prebuff but it's in a fantastic place rn
I think there's few classes besides OE that I am kind of dissapointed in
I also play this https://youtu.be/tjSWjCeabnU?si=mF_aObXljxSO-Kv5
This one's been on the burner for a while. I'm about 95% certain that if I included this in the Foot Knight vid that it'd be copyright claimed so I'm posting it here for you guys instead :) All models were ripped from Vermintide 2 and the custom animation work was done in Blender.
I do think BH is undertuned but literally nobody in the entire world agrees with me
so thats fine
but also I exclude those fucking shotguns from the equation
griffonfoot should just be deleted from the game
I remember back when they were adding elf shield people were like "will it be bad bc shield weapon or good bc elf weapon"
No. Gromril plated shots are mandatory
worthless if running thammer imo
since thammer does its job better now
Yes
if not though I agree it's goated
the fuck
trollhammer
thammer
thunderhammer
well slayer kinda ass in comparison with GK
not when im behind the wheel :-)
I think that Witch Hunter Captain should be re-named to Dripmeister-General.
No. GK just objectively better at everything
Elf shield is pretty meh on HM anyway xdd
I play both, I enjoy Slayer more
You don't need THAT much safety on HM
The shield weapon curse ๐
I've made it work plenty of times. The trick is that the enemy cannot stab your teammates if you stagger their face
Me too, but that's entirely irrelevant
i was pretty much slayer main for a long time
I don't think objectively better at everything though
before switching to Sienna
Slayer makes my right hand hurt too much
CRINGE
fatshark said its chill
HERETIC
If you aren't giving yourself rsi are you really a True Gamer
They were extremely real tho
Give yourself arthritis by 30 or you're not a real man
GK is good but Slayer being able to go Mach 1 or Crunch is underrated
also getting 100 games as Slayer was fun getting 100 as GK made me nearly quit the class completely
Gap closer on a pure melee class is def overlooked here
Don't need gap closer when you have shield that makes you immune to ranged damage
booo boring
AND?
you are not even that good > : (
like objectively that's true the most popular build is mace and sword with exec
which is boring
AND
I mean sure you can sit behind your shield and do nothing
Meanwhile slayer can gap close and actually contribute
ask anyone in VT discord who is better, GK or Slayer
as Slayer I am a missile as GK I am a slightly better Merc in melee
VT discord is full of hitlerites why would I do that
What are you smoking
I'd rather be joyful than go there
Yeah I mean this is the 40k server, statistically speaking there's probably more of those here

Full of who?
nah darktide is actually actively gaining players not losing them
๐ญ
vt2 playerbase kinda struggling lately, i often struggle to find games
What region are you?
6 year old game not as populated as new game
vt2 cant be only 6 years old
Main reason i prefer DT over VT is better gore
i swear its older
and enemies don't feel like they made of paper
Isn't it 2018
2018 was 20 years ago
v1 was like 2015 I think
honestly the main reason i prefer DT over VT2 is because VT2 unmodded is really easy
I remember bc the beta came out when pd2 shit the bed
Real
unmodded vt is harder than DT
no lmao
mostly because of stupid THP system
PAYDAY 2 shat it's bed many times xdd
i hated it
I log on, cakewalk a cata run, log off bored
actually another reason why i prefer DT
Is Serrated Blades overall a nerf because if the enemies dies to the bleed you generate less toughness?
is this a darktide question
serrated blades is that one veteran talent right?

yup.
1 bleed stack will probably not kill a single thing
You take SB to proc blessings
it's ENTIRELY for proc'ing Mercy Killer
Not for the damage
worthless besides that
it is worthless ev en with that
because mercy killer not worth running
yeah
don't let some people hear you
but i agree..
crazy they made a talent for exactly 1 weapon and 1 blessing
and i say this a s bleed enjoyer
Mercy killer on vet effectively costs blessing + talent point
As opposed to just blessing
It has to pull more weight then other stuff
if it added 60% finesse it would worth running
Doesn't it?

ok, then it is just bad
idk like you can totally run it
do like riposte for extra crit chance + mercy killer for +60% finesse
which double dips on crit headshots
you just gotta take the talent point into your calculus
bc you can also just run uncanny strikes for giga damage vs like everything
or riposte + precog if you're perfect dodging anyway
no, oyu never do that lmao
because uncanny is mandatory
even like worst case scenario when you have an armor type with 100% base damage it gives you 25% more damage at 4-5 stacks
are they ever going to fix the chat just sometimes refusing to work
Isn't that like an issue with the social backend or something?
Know that people are having issue even like connecting to friends or something
whats the best strategy to get an overwatch currently? I heared it could be cheesed by hanging on a ledge on the beginning of the mission. Does that still work? is there a better way, perhaps involving the new shorter train mission?
i heard you can still cheese it that way but idk if it's true
do you guys know if the bayonet on helbores counts as melee for agile engagement?
It does
It literally does
Did u not see the vid I sent above
Nah
Itโs boring strong but u can play knife without it
Precognition Mercy Killer 
so a streamer wants people to rip apart their build: https://darktide.gameslantern.com/builds/9d34fad4-6196-4d20-9874-5a7b51ec8401/v-melee-focus-w-dueling-sword
good luck everyone 
it's alright
confirmed kill still overall better tbh
but it's not bad
only real critique is not having >200 health and 20% sniper resist
but I can get why some people like CDR more
I thought Thrust was a bait blessing on vet DS
I do notice the 3.6 off cd a lot but I'm still unsure if it's worth it
I guess not, but if he's asking for build critique he could still do better than Thrust
The difference between 12s cd after 3 special kills and 8.4 is very noticeable ime
it is noticeable yea
But so is being able to sprint for 6 years with sprint reduction
do grenades proc covering fire actually
no
the more significant breakpoint is probably 2 special kills giving 100% uptime on shout overshield
vs. 3s of downtime
does DB take always prepared?
ap rounds up to 1 round with 1 kill so it's super good on revolver and db
Yeah
rn I'm running these but i'm not 100%
For Vet?
mhm
Veteran can get the most toughness, and has access to the easiest toughness damage reduction perks. Why not build all toughness?
snipers and pox bursters
for DS when is UNyield batter than Cara?
sometimes shit happens and you don't wanna get 1 shot
That's fair.
I don't find myself in situations like that often enough to warrant the swap, but you're totally justified then.
I wish there was more of a reason to use a different curio.
2x health curio + sniper res lets you survive 2 sniper shots and 3 pox bursters per @tall torrent's pinned guide
and importantly not get 1 shot at 1 wound
I wanted to pop by to drop in this Nade spam build I've been shredding with.
Pun intended.
is build editor not working for yall? https://darktide.gameslantern.com/build-editor
Mine is fine.
I'll probably look that over on how to optimize a bit more later.
But my experience so far is that for every class you can't go wrong building full toughness.
the thing is for everything else making a mistake just chips toughness a bit
and yeah more toughness lets you make more mistakes in rapid succession
but the mistake penalty with snipers and bursters is severe
and shout + iron will etc. already gives you an absurd amount of toughness mistake leeway
so building to mitigate the 2 big toughness ignoring threats is worth it
That's a fair assessment.
I still like the added protection from certain dot effect too though.
Being able to run through a lot of flamers that spawned as a wave on Auric is nice.
But I guess it makes sense that we would both build for the things we like lol
Because health breakpoints matter more in the grand scheme of things
Oh dw I'll give it a try and see, I've got all the curios to do it, I just haven't seen a reason to since there are few synergies in the Vet talent tree that line up with any curios except Toughness or Stamina.
My recommendation is >200 health, 20% sniper resist, everything else up to u
Thereโre 2 ways to get >200 health
2 health curios
Or 1 health curios + 3x 5% health perk/talent
Snipers definitely feel more snap shotty recently.
20% sniper resist cuts sniper shotโs damage from 122.5 down to 98
So half healthm gotcha
Just enough for u to survive 2 shots (also not instantly die if you get shot at 1 full wound)
That makes sense.
The old mutant toss sniper skeet shoot!
I run the latter but Iโm wondering if I should switch to having more health.
my attempt at a krieger
I'd only consider the latter if u need +stamina curios tbh
I run x1 health curio, x2 toughness curios. The 9 perks are divvied up as follows: x3 toughness, x3 health, x2 gunner resist, x1 Sniper.
How am I doing with that in general?
Works
But
I like my 3x +10% dockets
And I think sprint efficiency is pretty high value for veteran & ogryn usually
Agripinaa revolver and catachan sword this time
its kinda fun to play cowboy
this was in the auric maelstrom
I could swap out the toughness perks for sprint efficiency
OK time to start the great stamina regen or SE debate

Veteran & ogryn
Sprint efficiency
Zealot
Optional either/none
Psyker
Optional stamina regen
Thatโs my opinion
Why?
Which part
Why is SE better on Vet than Psyker for exmaple
Psyker has fast enough stamina regen delay (0.5s) that you can sprint-slide loop forever without running out
Which puts u at basically permanent ranged damage immunity if you angle ur sprint properly
But if Vet has the worst stamina regen?
Not if. Veteran just has the worst stamina regen (1s delay)
So don't u want to lower that?
And you kind of need to go out of ur way for stam regen delay reduction talents (2~3 points) depending on build
Which is usually in competition with โbetter breakpoints / kill more thingsโ
So ig what u are trying to say is that you would rather double down on what is storing versus suplimenting what is weak in the class? ๐ค
What Iโm trying to say is
When you have 2 remaining points to spend
Would u rather grab demo team + smth else nice
Or spec 2 points into CQKZ + stam regen delay reduction
Something worth noting is that sprint reduction is multiplicative (good) and stamina regen is additive (bad)
But obviously sprint only affects sprint not block or push
Not really the case
Sprint efficiency is inverse multiplicative as in
(1/0.85)^3 =1.628 which is ~63% longer sprint
I don't mean that stamina regen is bad
I mean that multiplicative is stronger than additive
Not necessarily
Because damage resist is also multiplicative and it has diminishing returns in a way
Stacking 3x gunner resist for example is 1x(0.8^3) =0.512 (reduce damage by ~49%)
imo not viewing reductions in the inverse is misleading
Sorry to be random but thank you for making that your username.
wrong person lmao
sorry Im blind
(I never think to check pins)
Like 50% reduction multiplicative stacks to double whatever the stat is every time
so ur saying that stamina regen on Vet is not justified because for it to be viable u need to take the stam regen node with it
Sprint efficiency could also read "+17.6% sprint distance"
And that is multiplicative
No, Iโm saying you could take it, but sprint efficiency is usually better
Because most of ur stamina drain is gonna be from sprinting anyway
For 63% with 3 stacks instead of just 53% if it were additive
Thereโre few weapons that really need to spam push atk repeatedly
And even if u needed to spam PA, youโd go with +stam and stam regen delay node
Stam regen delay determines the rate at which u can spam PA more than โstamina recovery rateโ
It doesnโt matter if youโre regenerating 1 stamina/s or 1.36 stamina/s
You can push whenever you have any sliver of stamina and thatโs determined by the regen delay
With this example the stat could also read "gunners need to do 25% more damage to kill you" and that it's multiplicative means you get 95% with 3 instead of just 75%
'additive' reductions aren't linear though
When I say additive maybe I should say linear
Like going from 20% to 40% to 60% damage reduction would be closer to exponential
Even though it's 'additive'
I donโt think thereโs any reduction in this game that stacks additively
Itโs all multiplicative
Which is why I use x?% instead of -?% for them in my guide
Right but I'm saying that DR stacking multiplicatively isn't "bad"
Like sure it's worse than if you could just add it up to 60% dr
I've been wondering that about Exhilarating Takedown's stacks lately but have been too lazy to test.
But multiplicative dr is still stronger than e.g. linear health
Does it go 1-((1-0.1)^x)) where x is the number of stacks
Or is it purely just add 10%
Agree
the amount reduced is diminishing but your effective survivability against gunners is 1.25x higher each time you take the curio perk.
There isn't diminishing returns if you view it as effective hp
^
That said! Each gunner resistance you take makes gunners a smaller slice of the damage pie
the time i can survive against a gunner isn't diminishing.
In fact, the flat amount of time i can tank them is actually getting bigger per perk
Itโs x0.9 per stack, up to x0.729 (around 27% reduction)
So the subsequent one is diminished in that sense
Exhilarating takedown on its own is not bad
The problem is that you have to take Longshot to get to it
No, that works with my equation.
And Longshot is horrible
But the ehp you get vs gunners is a multiplicative 1.25x per perk
How so? I always liked it for negating damage falloff on shotguns at longer ranges.
It's very inconsistent about extending breakpoint range
Does nothing from 0-12.5m (because it uses close damageโs code)
Scales from +0% to +20% from 12.5 to 30m
Result: at ~13m you get a whopping +0.6% damage
Surely that +0.6% damage is gonna change a breakpoint
And yeah it scales way too slow
What talent is that
Killzone is not as bad as Longshot
Itโs still just mid
Wish those talents had more general uptime/use cases
I'm ngl, i also look more at base ranged dmg just for buffing frag nades
Because counting on enemies to not be near you in a game designed around melee combat is apparently not a great idea
Left tree has a lot of meme talents
what is the dump stat on bolt pistol?
Doesnโt boost blitz damage, sorry
Collateral
I coulda swore it did ages ago, alas.
I legit skip survivalist sometimes because it sticks with me a talent or two I do not want
is that the same with Bolt gun?
yeah it's a matter of perspective.
Imo it's very misleading to call multiplicative % reductions as diminishing returns because looking at it from an angle of ehp, it's actually growing.
If i survive 1 second against a gunner:
1 perk makes it 1.25 seconds. 2 perks makes it 1.56 seconds, 3 makes 1.95 seconds
Saying the gains are "diminishing" here just feels wrong to me, even if the amount reduced per hit is diminishing, my survivability isn't
However boltgun hungry and friends need ammo so fuck it
Boltgun dumps mobility
The worst โdiminishing returnsโ argument Iโve seen is on crit chance which is just 
I'm ngl, I'm currently running a Helbore with Surgical and Hotshot, with ammo as my dump stat since I'm using shock trooper
Yeah exactly what I'm saying
Also can I just say god I have been sleeping on the Helbore.
Reductions should be converted to ehp or regen speed or whatever is relevant
It's literally a spear with a lasgun attached to it
the real reason to not stack 3x gunner resist isn't diminishing returns, but the fact that you may not care about them as much after a certain point
but that's more of a playstyle/preference reason and not a math thing
Oh one thing that is additive reduction is ability cdr, right?
Ok true
It's just 4% so it barely matters
Thatโs the only additive reduction
I mean, I still take the 4%
12% total off an ult doesn't seem like much
but if you think on how many times you'll ult in a game
Plus, it makes flat cdr talents more effective
I just run
2x +21% health
20% sniper
1x +17% toughness & 2x +5% toughness
3x x85% sprint cost
3x +10% dockets
+dockets my goat
What weapons do you run with that sprint cost?
What weapons do u like
you run 3x 21% hp and 1x 17% toughness?
damn how do i get that 4th curio slot?
One would assume a Commando gun with the stamina refund since you got so much efficiency.
Typo 
Not really, sprint efficiency is just generally good for veteran & ogryn
Because they normally have the worst stamina regen
Yeah I see that argument there.
I think that's also part of the reason I like having so much toughness.
Since toughness gets converted to stamina when lost.
Supplements the bad stam game
You can still reach 170~200 toughness on veteran without going 3x +17% toughness
Which I think is usually enough
But ty for also pointing out how bad the 36% stam regen for curios is btw
I need to swap that
No itโs not bad
I think I'm gonna swap a stamina for a 3rd sprint
I was running that so I could spam push with my Mk6 power sword for Crushers
Itโs just, most of the time, your primary stamina loss is from sprinting
Or push atk
Yeah it's not bad just sprint is so much stamina
Which it doesnโt help as much cuz of the long regen delay
I try not to sprint unless I really need to leg it.
Iโm gonna tell u smth incredible
But again the toughness helps with that
With a weapon that has normal 1 stamina/s sprint cost
With sprint-slide mix, and a total of 6 stamina with that weapon in-hand
You can go somewhere like 156m
Oh shit
Without running out of stamina
Fast boi lets fuggen go!!!
With 3x sprint efficiency
Honestly, I might replace the stam with sprint efficiency just because I want to see the potential with the Helbore charge.
Itโs basically there to ensure you almost never run out of stamina from sprinting and youโre almost always going to enter combat with some stamina for push/block
Because that has been so much fun to mess around with
Itโs not good for Helbore charge
๐ญ
Cuz Helboreโs sprint stamina cost is way too high
I will say I've been loving the range of the Helbore Bayonet tho like
I can hit a mutant as it's charging past me and again as it's running towards a teammate
Literally an attack of opportunity like a polearm. That 4m melee range doesn't mess around.
bayonet is nice for poking mutants, hounds & flamers
and 1v1 ragers
and poking at captain shields
that's kind of it
๐
I mean, I've liked it for poking at hordes from behind teammates, using the range advantage.
Bayonet attack has horrendous cleave damage distribution
You can drop from 503 damage on first target
To 53 damage on second target (both weakspot hit)

With fatshark you just have to assume every โare we sure this one is a bugโ interaction as a feature
Until they eventually may or may not patch it
Remember when they patched block rezzing in vermintide
Infinite ranged toughness Vet was fun while it lasted
So was infinite ammo ogryn
and infinite stealth zealot
and infinite bubble shield psyker
alas
lmao

I miss my dot debuff vet build
When Onslaught could be procced by bleed and fire ticks
I grinded so hard to get T2 flechette so I could put it on a Kantrael with Scattershot, and just bleed and burn and armor shred everything.
It worked so well
I get they nerfed it for making the frag nades and bleed builds ramp up the armor shredding too fast but man.
But even then, we got AP Frag nades now anyways
Thanks Mr. Shock Maul
What
Opportunist and Skullcrusher. The 25% rending and 40% dmg debuffs, apply to grenades thrown.
With the weapon equipped
I guess? But I wouldnโt take both at the same time
Usually just skullcrusher
Opportunist is not worth it for this weapon
So with a few good talent picks you can take 25%-1/3 of a crusher's hp with a single Nade, but it scales really well with the 20% double nade perk.
I admit opportunist isn't amazing, but atleast I can get easy value from it with the Vet shout.
I mean, that's fair
But itโs wrong
Running directly at the enemy doesnโt give u โavoid ranged attackโ status
^
isn't twinned nade a meme
do u agree with this tho? ๐ค
Debatable
I thought so, until I started running the 5% chance to get nades back from allies killing elites and the extra grenade capacity
Itโs ok for reducing chip damage when youโre forced into a shootout
You get the double nades to proc a lot
But a prolonged shootout is like the worst possible scenario for ogryn
what perks would u take on Ogryn?
It is but if going grenadier might as well get it
Do u want 3x +10% dockets 
Is that a yes or a no
If it's a meme, I'm damn lucky.
I get it to proc a lot
Unlimited money? Why not yes-yes
3x docket
Gunner / toughness / sprint efficiency imo
Toughness regeneration is ok if you have a buddy to coherency stick u continuously in shootouts
If u donโt care for sprint efficiency then probably 3x toughness & gunner resist
now that I think about it
Ok actually tho I love sprint efficiency. In general the idea of actually being able to sprint longer or actually block if I need to.
did that sprint cost node that got replaced by one motion on the talent tree just evaporate
Also itโs not just โa few more metersโ
You can go a genuinely stupid distance without running out of stamina with 3x sprint efficiency (veteran can go 150+m with 6 stam at 1/s base)
I don't think it was moved anywhere right
Yea
It just got deleted
Can I run the heavy Lucius and just slash nerds instead?
If you run IV forget bayonet is a thing
That bad huh? Fair enough
Windup too long
@orchid hemlock
Honestly, fallen in love with the light helbore
One of my favorite abilities is the infiltrate on veteran. Just very nice ability to go in and out of stealth. (Even though the most you have is 2 uses if you take the extra use.)
Infiltrate is amazing
I don't like the 2 uses
Take low profile
If I need two shit is FUCKED
It's just got a skill high ceiling
Its absolutely amazing
Its also a point I can put elsewhere
Isn't that the -90% threat one?
I used to run that a lot, but I don't like that it forces most enemies to immediately agro my teammates when I'm more than capabable of handling anything thrown at me.
So I swapped to running the 50% dmg reduction for 10 seconds
Nope, you want dumped defences
thats what I was thinking
Cool
With the 30% dmg for 5 seconds and 15% for 10.
Gives solid damage and tankiness coming out of stealth
Great for boss killing with a power sword
I got stormtrooper so got ammo as dump stat
Or krak nades
Weakspot isn't worth it
The point of infiltrate is that you get to safely dive backline for 10s with low profile and remove just about every problem for ur team
Its damage calculations actually suck
Weakspot is almost never worth it
infantry lasgun
Which Lasgun is this
dont have plasteel to upgrade yet im broke
What I normally do. Or I use it to grab someone and that 90% is so good.
What mk
That's fair, I treat it more like an adrenaline rush ability now. Hit the infiltrate button to become super tanky, do a bunch of damage, and stagger stuff around me.
Had moments where I should've died but the 90% clutching
mk2b
Ok, drop weakspot for maniac, flak is good
Get ghost + headhunter for blessings
โTank every ranged enemy continuously foreverโ
Oh shit m2b has a crazy weakspot mod what
Why not
Ghost is quite good.
IIb? Itโs nice
It's how I solo'd the Karnak twins on Hard
IIb is the best infantry Lasgun variant rn
It actually makes weakspot perk gain value
You just gotta keep shooting faces and you won't get shot in the face
Thats unusual
I wish crit damage and weakspot damage worked like people think they do
I also got weakspot ranged damage from talents
applying to the whole attack instead of the bonus damage
Infernus is not good unfortunately
An armor type is probably more valueable as weakspot is only 12% versus 25% but I guess its ok on inflas
Thats really weird
True
Swap infernus to ghost
how about opening salvo
Or ghost
Not worth for IIb
I can live without ghost but it looks cool
Is that the really short one? I dunno the marks yet
so headhunter just raises my crit chance every hit basically
until I get one
right?
Yes
Get >200 health and 20% sniper resist
Everything else up to u
I don't find that breakpoint very useful
Isn't infernus only good against bosses, barely so, than other picks?
not even really then
I only have ever really used it on the Recon Las and the laspistol.
I do like the damage it has on the laspistol though
it's only somewhat relevant in elevating recon lasguns' boss dps
laspistol has better options
I run laspistol on like 70% of my zealot builds because they don't need a gun and an easy boss tool is good
but yea infernus is like, in the instance of boss/unyielding damage, maybe a 20% increase to your dps
I ran ghost infernus for a while, what would you recommend.
As of now I'm running the 5% crit chance chain on headshot for Shock Trooper's ammo conservation with ghost
which already puts it firmly behind dumdum and still means you are trading it for another blessing which would stay more relevant for more engagements
ghost / desperado / dum dum
pick 2
gotcha
and ghost is way good
Oh I know
desperado is literally riposte but gun
the tooltip is wrong
it's actually +20% R.crit chance for 6s
not +12.5% R.crit chance for 2s
That makes a lot more sense.
Also that synergizes with the vet crit on dodge talent anyways
Works for me
not that laspee is lacking in innate crit to begin with, granted
I run ghost + desperado
wait why do u prefer SE over SR on Ogryn? ๐ค
Long regen delay nerfs sr
hello Vets, does anyone have a nice Exe Stance build with Bolt Pistol
I just tried it with a slapdash stuff and that weapon FUCKS
1s regen delay
so I want a proper setup
what about Zealot?
preference since they have very strong stamina regen (0.75s delay, 1.5/s regen rate)
also zealot has desperation which benefits from being low stamina
Trying a heavy laspistol for the first time with a infil/MF build 
Ghost seems like it will be silly fun
which do u prefer on most weapons?
wdym
zealot
what's the dump stat on combat shotguns
Mobility
what are u asking about exactly
As per usual
stability
SE or SR
sprint efficiency still tbh? cuz I play crusher
works
stability does like nothing for shotgun tho
it doesn't change spread much
sway doesn't mater
recoil doesn't matter
double barreled shotgun or combat shotgun which is better
DB
use weapon specialist with always prepared for infinite clip on DB
Depends on what your using it for. Double barell is the best for actually shotgun activities