#veteran-class
1 messages · Page 1004 of 1
mk III wants carapace + flak/maniac
mk VI is elites +maniac
but the rule of thumb of flaciac still works if you want
dope is that case even if i will just mostly use it for horde clear since plasma takes care of pretty much all elites
Why the difference?
swing patterns, and damage to health types spread
Gotcha. So what I’m trying to understand without logging in is my mk6 better on carapace by default vs the mk3?
shredder frag has such a small kill radius and damage. how do you use it properly
is it strictly against hordes
people usually use talent improve + bolt pistol with lethal proximity if they want to maximize frags
good for revives and displacing special rushes with chaff mixed in
or just a bunch of grouped up specials
does krak have a bigger radius
not at all
no radius?
there's some aoe, but its small
krak has a very high damage and very small radius used for large targets like ogryns and monstrosities
works if bulwarks/crushers/maulers stacked together
sometimes
yeah must've been placebo with
it's damage
I personally prefer frags on all my builds
its great with the bulwarks I'm struggling with, but at the same time I like wiping hordes
just more versatile imo
Most time you throw a krak whatever it got stuck to is already dead
shock maul ain't bad for heavier enemies but there are better choices for that
didn't even realize it sticks to monstrosities
mostly for stunning ragers
high voltage + skullcrusher is good too
yeah but unless you plan on running talents to improve them/get more they don't even do much damage against monstrosities
skullcrusher + falter gives you better defense against ragers with not much of a noticeable damage reduction
and I think they are complimentary
I used to use it and after switching I can barely tell
It's up to you if you want more damage
i just haven't noticed any substantially less damage
the mk6 is better against carapace due to its push attack stab, it fucking devastates carapace. You can do that + a light attack follow up to 2-shot crushers in less than a second. The mk3 takes considerably longer to deal with carapace.
does anyone know what perks hit the most breakpoints for the Mk7 shovel?
can't hit the heads of ogryns so well kase
and i still don't know what falter does to my ranged
Gotcha
Fellas, what are the use cases for both the knife marks?
Why can't I use the ingame chat
dueling sword mk IV right?
Why did the Commissary mf get servitorised
same here. It's just black for me
traitor in the story
just preference imo
the green one just seems to have a nicer push attack
Zamn
Rannick quite literally blows her back out with a revolver
nah, it’s Skullcrusher
When you reach lvl 30?
revolver good or bad?
gud
which one those?
Both depends on what you want
fuck if i know just wanting to experiment
Then use both and see for yourself
Boowomp
what is the dump stat for the plasma gun?
None
Good luck
Charge rate if you don't care
If you do
80 damage, 80 stopping power, 80 ammo, 71 charge rate (or higher, depends), 69 thermal resist (can be lower as long as it can fire 8 shots continuously)
other way around
higher thermal resist means it fires 8 shots for less heat
I assume 69% lets it shoot 8 times for as close to 100% without overflowing as possible
or at least without going over 95% by shot 7, whichever % you can still fire at
Personally I dump ammo on the Plasma as ammo is usually a non-issue for me. But then again, I don't use my ranged weapon for 90% of my kills like some people do, so your mileage may vary depending on playstyle. Thermal resist can still matter if you aren't using it from 0 --> 100 each and every time, but rather switching back and forth so the math isn't so straight forward.
Charge rate isn't a huge deal, but it does reduce the delay before firing slightly, meaning it improves your ability to land shots on moving targets and for quickdrawing purposes. Not entirely useless, as I feel ammo is (for me).
OR
u could go melee vet
best vet
I HAVE BEEN CONVERTED
AND SEEN THE LIGHT
shredder + dueling sword
Crushers/Ragers are no longer real
and cannot hurt you
I feel the same way but i use the Rashad :)
Oh I am a melee Vet, I just prefer my trusty Chain Axe because it feels absolutely incredible.
show ur trees rn
Will do, just let me get off the crapper 🙈

I need/want the stamina regen delay reduction
I can get by with only 1/2 of them, but it feels a lot better to have both
Mind you, I'm not building for absolute peak efficiency. I'm running a Bolt Pistol with Run N Gun at the moment because it's just hilarious
do u need it
when u can run 2 toughness and a stam
+3 stam curio
Should be enough
regen delay is way better than flat stam when stacked
It feels better to have it, yes. I do run a +3 curio on top of that. When I'm doing the Nurgle Monstrosity Maelstrom I'll usually only use 1/2 to shuffle a few talents around
I don't feel like I need a bit of extra crit for my Chain Axe at all
Mind you, my playstyle is "Sprint at the enemy while firing Bolt Pistol (Run n Gun) and pull out Chain Axe in melee".
does run n gun make the hipfire not horrendous
Aye I can reliably nail headshots at decent ranges as long as I'm not supressed
Also helps when not sprinting
I probably only aim down sights for ~20% of my shots or so
Would you vets consider stamina regen important as vet seems to have the slowest regen delay out of the other three?
it still doesn't fix the delay
Depends largely on what I'm using as Spoke wrote. If I'm using a Combat Axe I don't need a +3 curio nor stamina regen delay reduction
It's only for the Mk IV Chain Axe that I use those nodes
there's nothing stopping you from picking up stam delay nodes
personally I get stam regen + 1 stam delay node
Aye I wouldn't leave the Morningstar without 3x Stamina Regen perks on my curios, that's for sure
10% ordo dockets vs curio
So currently messaging is broke?
just buy melk's 200 token thing for curios
10% dockets is at least useful
I wouldn't be leaving without 3x ability cooldown decreasers
Aye depending in build they definitely have their use too
I use the racism scream with the revive upgrade
:c
Because I think it's really funny
And I felt bad when my teammate got downed on a ledge we couldn't get back up to
So I got it
Revive on the shout is a waste but if you think its funny then its fair game
Situationally useful
As is true for any video game
Funny > Good
Carve through the mob, scream, and both of us die
Peak darktide
Me deadass watching as a daemonhost spawns right infront of me as I am piss lasering people with my recon lasgun
Haven't played the game for like a year, is this still good and is the chainsword still meta?
It's okay but you can pretty easily get another and no not really meta
What blessings are now considered to be the "best" for chainswords?
For the Mk4
Savage sweep, shred, wrath and rampage
The Mk13
wrath and rampage
Uhh, is mk13 relatively new or is it an old thing?
Oh, I think I stopped playing right around the time the twins mission was added
I think that a situation where shout revive saves the game is near impossible to happen
It was in the game back then but you can try them both really easily now
Chain sword is the opposite of meta, it’s good at horde clear but nothing else really
Yeah but it was still pretty up there, was it not? I know the knife was but I fucking hated that thing.
Is Boltor still a disgrace to God's Green Earth and plasma gun le good?
Great. I remember boltor doing shit damage and having abysmal sway.
Knife requires a lot of talent point investment to work
And its main benefit is mobility
And skill, can't forget that. I can't count the amount of times I had a knife zealot charge forward solo, die and then immediately leave the game.
Great news it no longer has either of those
bolter imo is better than plasma now
True
I think I take... the reload on elite kill talent though that's name escapes me
is the DBS kinda shit or is it a skill issue
ive consistently failed to oneshot trappers within melee range with a single shot
had the reticle dead center on torso too
Okay, so masteries are just things that allow you to guarantee the buffs you want now? How do you level them, just killing stuff?
You gotta use both shots really.
its like an xp bar per weapon
you level em by doing missions or sacrificing green and higher tier gear to hadron
there's like a 10x boost if you sacrifice a weapon that's the same as the one you're levelling
@somber axle thank you for the recommendations by the way. Fall asleep after the discussion about recon lasgun
Use both barrels is a good blessing.
So you just get a bunch of XP for sacrificing an item or is it a permanent XP increase bonus?
Chats not working so I couldn’t call the incompetent zealot stealing every ammo pickup incompetent
You get exp for sacrificing
May I direct you to your local barrel + ledge combination
So just buying weapon of the type you want to level and instantly sacrificing it is viable if you're not low on money?
Yeah
Also yeah only green
1 - 20 costs like 300k ordos and 3000 plasteel or there abouts
tfw ingame chat doesn't work
burn bright UwU
I’ll just trash talk them on voice chat
Oh and what're the best blessings for the shovel?
Mk1 uncanny decimator
Mk3/7 uncanny thrust
nope
I know. I accept my priority begrudgingly
Been thinking about changing my build a bit
Specifically to become Clutch Rez Man:
https://darktide.gameslantern.com/builds/9d4672d6-99c3-49c8-816e-5daa17b2f05c/the-toughness-medic-fr-fr
The changes would be adding revive speed to the Curio and picking up
But a part of me is like "no that is planning for failure just tell them not to go down"
That part is correct
I should just have a separate build that plans for failure, and one that plans for Auric Maelstrom with a premade party on comms
Also rending strikes is a waste
y tho
depends on the weapon
Thou doth not like 10% armor ignoring when firing at carapace?
like plasma + psword build then yeah rending is a waste
Plasma just ignores armour outright?
I mean, does it not affect my chainsword? 😛
but you're still slapping them for like 2000 damage
it will buff your attack
I like buffs too
What breakpoints does it let you reach?
I can tank indefinitely so break points are virtually irrelevant for me
Between my dodge game and the absurd amount of toughness I normally do, I simply outlast the enemy dudes
I have a separate build that strips out all team support in favour of breakpoints
imo I'd take a point off Covering Fire for the damage buff from ping
I consider field improv far too mid
+7.5% team damage doesn't hurt
I'd prefer to go for that 3rd krak grenade to solo delete bosses
Much less mid than 10 rending which has zero effect
It's what used to happen when a boss showed up in Vermintide 2. My Ironbreaker would down a Strength Potion, and then nuke the rat ogre with the trollhammer torpedo
I relish doing that here too but 2 kraks is not enough
I am a plasma gunner, if I scythe one shot through a horde of enemies dogpiling a teammate their Toughness bar instantly goes from 0% to 100%
It is actually very clutch
What difficulty do you frequent if don't mind me asking?
guess
If I am not exhausted I do auric damnation with people on this server. If I am exhausted I vibe in difficulty 4 to help lesser beings
However now that the game's text chat and voice chat are down I can't lecture them with the same attitude as Hadron
Morrow is pretty real
Morrow is real
morrow is definitely the realest
He’s a sergeant major so that’s just how they are
Swagger 
Gonna experiment with maxing out the Keystone and seeing if that causes any fun things to happen to my team https://darktide.gameslantern.com/builds/9d467d61-0d6b-4205-a948-97bc6aeed9c4/squad-leader-9
oh yeah, the important thing to remember about hallowette is that she's basically Brahmn's version of Rannick.
all good rogue traders worth their ships have someone on crew who's job is a mix of wetwork, espionage and black marketeering
she's sneaky and untrustworthy because that's her job and, by all rights, she appears to be VERY good at it
considering how much she manages to get us to pay for it, she's doing pretty damn well 😉
True
jokes on her, I'm still broke as fuck on aquillas
she's basically Brahmn's Seneschal for anyone who's played the rogue trader tabletop rpg: https://warhammer40k.fandom.com/wiki/Seneschal
Abelard my beloved
overall though it's always worth remembering that there's a split in the mourning star's crew between the inquisitorial forces commanded by Rannick and the Ship's crew who work under Brahmns. they both work for Grendyl but it's a different relationship.
(and as we now know only part of the larger inquisition effort on the planet, as there are other agents equivilant to Rannick running around planetside doing stuff)
some guard, certainly... one extra regiment
Moebian 21st is a full regiment but they’re shitty enough at their jobs that it feels like they’re not
partly aye, the impression seems to be that the 21st has been mostly deployed to contain the mobian 6th rather than directly battle them. hence why they're often seen holding chokepoints/bridges etc
That and the infection and all the scout teams rannick sent before the game started
the rejects chewing through them aside, the 6th are implied to be a particularly dangerous elite force which has been corrupted.
while also being augmented by the Dregs, so they've got a lot of numbers
Originally they were deployed to fight directly, but after that failed then Inquisitorial Strike Teams got involved
The dregs who are still pretty on the down low for now
Also in-game dialogue mentions what were meant to be staging grounds became the front for the Moebian 21st
so the 21st are now a containment/response force... while the rejects are sent in to poke and harass the 6th and the dregs.
the 53rd turning up is letting the imperium go on the offensive but it's heavily implied to be... kind of a poorly planned move on behalf of Lord Margrave who massively underestimates the problem.
it's fairly clear he's an idiot and an arse ^^
clearly we need to glass the hive city
alas, we can't... Mobian Steel is too valuable a prospect
(and y'know... the millions of people in the city... secondary to the imperium but.... yeah)
Just send in more smite psykers and shout vets 
a problem for a non-reject 
And might be responsible but its in the air for now
yarp
The rejects are the least destructive option for the imperium
The guard could just shell the 6th to hell
Navy could air strike
We get sent in with rusty shovels and lasguns to do the job tho
the fact that the inquisition is clearly pointing out "hey, you let it get this bad and now we have a chaos incursion you idiots" is somehwat notable...
The karnaks were nobles and clearly were fucked up before joining the 6th
The 6th got a new priestess who was clearly from the cult
They were sent to a shithole on purpose
Hrm. Seems orchestrated to me.
alas no, Hive cities are too tough for that kind of stuff to work... it takes a LOT to make a dent that way
part of the whole grimdark vibe, it's basically always going to be knifefights in the dark or levelling the whole city
The guard did try it lol, look at all the destroyed leman russes on the start of that one map
and the latter isn't an option
But because the 6th seems to only be infantry they don’t have anyone qualified to crew the tanks
clearly we just need to ask Wolfer to stop c:
maybe he wanted some of that Traxis 420 Cadian Surprise
Going for Make every shot count pennance, it's the last one for my vet, is it true if I go to 0 ammo, switch to melee and never change back, the ammo aura doean't affect it?
Keep in mind that they are light infantry regulars going up against elite urban warfare specialists
just use fire team 
"elite specialists" -> dies by the thousands to 4 ogryns with rocks
No, I will, I am wondering in case someone dcs, and ammo vet joins
fighting a named char, rookie mistake
True it’s not their job, but rather they’re shitty at the job they’ve been given
But lorewise the Moebian 6th are the cream of the crop of the Moebian forces, and specialize in the kind of combat we see in this hive
The wiki does inform us that chaos corruption has weakened their discipline
All guardsmen regiments are specialized to do something to be fair
And the 21st opposing the 6th is clearly not urban warfare specialists
I think if you stay with melee it counts yrs
By the 6th
before they got ambushed
Yeah
You're right
Alright, time to go be usless in some heresy matches
They are not specialized to deal with an ambush by a former guardsmen regiment
Nurgle heard your slander. Watch yourself UwU
If I queue heresy to chill I expect incompetence at the highest echelons of power
Coast guard mfs smmhhh
The Most Benificent Emperor's Imperial Coast Guard(tm).
Do I bother with 60% ammo plasma, or just go for it
personal running theory is that you're always on the "canon" team when playing.
the Game's equivalent of the Ubersreik 5 as it were.
reality just realigns with each new squad.
Imo no
I dont use it often, idk wlhow much charged shot takes
each mission technically only ever happens once essentially >_>
You could also say that every strike with a new team is canon, but like
Every mission only happens once ever
mhmm
That's the Krubersreik Five to you
And there are other boring missions that they regularly do, or they do nothing all day
it'd be interesting to map out a chronological layout of the missions thinking on it... some clearly happen before or after others
On the side note, is there a guide being worked on for vets like ogryn and psyker have their detailed ones?
check pins
aye, there's one in the pinned comments which is currently WiP being updated I think
its still pretty good
ay man those ogryns throw their rocks Veeeeerrry hard
I used it yesterday trying to maximize nadedamage
Vet really isn't so hard as to require such. Tag bad things, throw krak at bad things, (literally) shout at teammates, do things to lesser enemies with melee weapon and ranged weapons
oh that's quite nice
aye, mildly out of date 90% of all the info is still up to date and most to all of it is good
Helbor mk4 makes crushers die in 2 or 3 shots 
Don't forget that in reeal life we had guys with slings that got hired by armies to kill people
Nuffing better at krumping anything puny
Easier to throw rock slings with a shield, common Legionare tactics and Slingshot meta still stayed relavent even after guns were develoved
😌
Easier to find Rock
ogryns with rock slings when?
Honestly crazy to think how accurate ogryns are
BONE'edd implant doing crazy work
to be fair, you're typically throwng like 20m max
Rumbler 
Abiiiit
Well yeah, but an uneven square piece of concrete
Me doing 40+m Anti Sniper Rock trade
nah I have a hand-cannon with grapeshot, just as the founding fathers intended
the ogryn crushes it with his fingers into a ball before throwing 
Iirc it's canon that 1 of the ogryns has the implant, one of them doesn't or it doesn't work
And one just doesn't iirc
now that's precision c:
Easy to assume that all of em are BONE'edds, too smart for even a normal BONE less ogryns
What's the godroll for a combat shotgun
I've got a 80/80/60/80/80
And a 80/80/80/80/60
First one has its stopping power at 60
Second has it's stability at 60
Which one do I use
Any tips on how I can get the
“Kill 40 enemies stun by your stun grenade in less than 10s” ?
The most I got was 21
do high intensity damnation, you don't need to complete a mission, just kill some horde at the start
What melee/blessings would be optimal for a melee weapon swap veteran?
https://darktide.gameslantern.com/builds/9d468f1e-0be7-4ced-8d8a-573e4123fc91/ikea-zealot-2
Taking a Heavy sword, or something with alot of cleave will help
i used flamer
A heavy sword with the 'ignore enemy hit mass on weakpoint hit' is very good
Damn I don't like the shotgun
Yeah I got it via flamer as well
Me but with the helbore
I think to make the build better you could remove close quaters killzone and swap it for reciprocity
Revolver should be ran with Surgical + crucian blessings since crits are extremely important for 1 shots. one of the perks can be replaced with Flak damage, again, for more breakpoints
With your build, any melee weapon could fit, so its truly depending on the flavour you want
If you want something more optimal duelling sword MK4
Knife mk3
Devils claw sword
Power sword (only good enough because of dodge distance provided by Weapons specialist**)
But I don't need crit chance? You get +33 crit chance on your first shot per ranged stack when switching weapon, no?
You need more crit chance than 33%
I think it gives 33 per stack
You can go on psykanium difficulty 5, try to shoot many targets, without a crit, it wont one shot
Lemme look
I picked up a random rifle, no crit chance buffs, killed 3 trash mobs in melee and it crit'd on every first shot I took
the 33% crit chance is flat
otherwise this node would be broken
no its 33% per stack
Oh crap
Misread the chat sorry
You sure? oh damn lemme look
that's why Weapon Specialist + Revolver + Rashad is meta
try a Weapon Specialist + Revolver with Handcannon
its "balanced"
I highly doubt its meta tho
its literally the strongest build for vet
Columnus and Plasma gun kinda are
Wow I just got killed because the ingame chat does not work
not even close
Okay, so it does stack, I'm not insane
surprised vets here haven't seen the Weapon Specialist + revolver build
Ill double check on psykanium, I have a hard time believing it in face value
is Darktide chat down atm? i noticed i couldnt even see the option to type in game. 
Used to run it prior, but all my builds are reset and I remember jackshit 😦
Wrong message tag
Also
The +10% rending node on vet, you just never take it
It has been tested and it doesnt do much
if you wanna do something good against crushers, bring +20% vs ogryn and bosses node and you are way better off
no, the rending node is good, just depends on what weapon you use
Don't sweaat it
I mean
It's mostly a melee build
Hum, no.
check pins
comes down to the gun usually
Iirc with supporting talents with rending you can get a 3 hit BP on the crusher
Weapon swap build, ranged is mostly doing a single big shot with a revolver
It totally depends
oh yeah don't take rending with revolver
So it's doodoo with melee? I'm just totally out of the loop after some time
Its usually better to bring superiority complex
That I'm not sure yet. Thinking of a melee for the build
as always, it depends 
just get both
it does more damage than this marginal 10% rending
There are only a few actually 'dead' nodes in the talent tree
Or just taxes
I should say
Speak of this Columnus
the fucking forced +25% suppression node
then there's fleeting fire
It is one, I need an argument as to how it unlocks breakpoints
test it yourself
Well, the build in question is made by the person who doesn't know what's good anymore and it's mostly melee (I also stretched it as much as I could)
Uh, shreds crushers faster
oh wow one of those "um breakpoints???" instead of realizing what gun uses it
Onslaught is better for that, and that 20% damage against ogryn does more
fucking Columbus
know the weapon you're using
breakpoint argument is useless because the weapons that use rending are full autos
Columnus yeah, I'd say recon too 
yeah you don't know shit
I mean because it seems that breakpoint argument for full auto weapons is judged in seconds
figures
I litteraly just have tried it
You just mag dump head
its only 15 damage per bullet with +10% rending
What's a Columnus even? Is it a new hip-fire AR?
bro an entire mag didnt kill the crusher with rending strike + bring it down
I don't know how you're building
Let's see the weapon
Vraks.
And your tree
It's vraks now, not columnus.
Dooooom
lets get on a VC
god i hate the renamed weapons
lmao
Do a screen shot

Its not on me to prove that rending isn't effective you did a test yourself
So i need to see your parameters
god why did they have to rename everything
with this setup 21 damage body shot
totally not rigged lmao
Thats my point in a way tho
I mean do headshots?
44
You can most definetly down a crusher in 1 magazine with that build
What's your columnus
you can't just remove the single node that makes shit like recon las and colum viable against crushers, and then complain that said weapon now doesn't work against them
I don't think they know that crits give rending
Its not good ammo economy
I am with you there
it's bad ammo economy even with onslaught tbh
Onslaught is crazy good

you shouldn't be shooting crushers in the first place
Well yeah
Vet has like 10 better tools
why would you run the rending if you can just have onslaught
Okay okay that iss fair
onslaught is crazy overrated
the pathing is F tier
the talent itself is ok, but niche
the pathing is bad, but its effect on crushers is better
you throw two nades, you shoot everyone with colomnus and with bleed you killed a pack
But if you need to like for some reason mag dump a crusher you caann
+10% rending just doesnt do anything
Compared to a conditional % rending from marksmens focus
On a Finesse based weapon
you don't even know how to use the gun you have
Or the other thing
ikr
Post yer columnusmugman
braindead takes in vet chat
Bro the whole point of rending is allowing to get pass through armor you couldnt if your gun wasnt meant to do so?
like whats?
So I was using HS for sometime
Combat blade on vet
by 10% not 100%
Take a guess what I fell back to using lmao
bro I can test it right now
with and without
the damage will barely change
I can stream it
people already tested extensively
I already know its good
you don't need to convince me
are we talking about the 10% rending node in the tree?
Well then, show me what convinced you and why
you don't even know how to make a good build nor how to use your gun. You're not convincing me
The thing that makes veteran good yes
specifically the one in the middle tree
Rending strikes
^
I literally can’t atm cause I’m at work
that 10% rending node is ass in most builds
Wait the 50% extra?
its for a Vraks mk.5
yes lmao
Supression is super good, it invalidates packs of gunners that are clumped up and allows you for reposition
one of the only nodes that actively hurts you
“Most” mainly anything that isn’t Finesse or spits lead like fucking crazy
what would you talk instead? of +50% supression then?
I’d argue like
ignoring the fact that means you can't hit them because they're taking cover
i think it's actually kinda ok on iag but i would just rather kill the crushers with something else
Bolt weapons, plasma, revolver yeah don’t touch rending strikes
Huh??
literally either of the other options
Headshots make up for it
Enemies that are suppressed
you don't even know what suppression does
Can sometimes cower behind cover
why am I not surprised
Okay, so if I get rid of the rending node should I just grab Out for Blood and call it a day?
If suppression was that good folks would play the shredder pistol more but it really just ain't
Just keep rending lmao
Out for Blood is pretty cracked, it could be worth if armor isn't too much of an issue for you
Bro not because I do not have the same opinion as yours I am ignorant of every take you have and the like
one interesting thing about Out for Blood is that it makes your Ranged attacks give toughyness back
You only really apply suppression when there’s too many of something
you just being smug and all but not making any point or proving empirically anything
Which happens probably once or twice a match
Yeah but the overall consensus here is that if you're using a revolver then rending strikes aren't that great. In my case I shoot it once every 5-10 seconds or so and then go back to melee.
Not constantly
Oh
No the issue is you tried to pass off 10% rending as bad and misinform people
don't be stupid and I won't be rude
I mean yeah you can take b4b
Bro I think its stupid to consider it good
Fine!
know your tools, know your build, and know your data
But if we test and debate actual numbers, the argument falls for the one who is wrong
thats it
We are just talking about how it's a good node for alot of weapons especially full auto weapons that also apply to your melee
specifically if you use Handcannon
everyone uses Handcannon but best to clarify
Its a non-conditional passive 10% rending
Nvm I'm a moron, you meant the blessing
I know but lots of talents are crazy good in the Vet's talent tree
Handcannon funny
Played barotrauma yesterday so the only thing that comes to mind when I hear handcannon is a big fuckall revolver
Why cant I have any breakpoints or specific applications of that 10% rending to justify why its good
Yes and half the discussion is talking about how rending is good
Just tell me run +10% rending on this thing and ill see what isa going on
indeed :p if only the handcannon in Baro was as strong as the one in Darktide
I can link you to it i mean
I should mention that the way damage drop off works is that it lowers your armor pen
Your testing is basing it off per 1 bullet
Thats all I ask
For an automatic weapon
I mean you can see how much damage every single bullet does
so you see the % increase
by comparing old damage per bullet with the new
after you shoot a mag on something and you compare both dps
which ignores that a lot of the effects for Vraks mk5 are per-shot and multiplicative
Fine then ill try a mag dump DPS test
if you're going to test an automatic weapon with a lot of on-hit effects
you really should try via seconds rather than per hit
What target it now makes it better in breakpoints and the like
I suggest Mauler or Mutant
lots of hp, hard to miss
also flak is where Vraks mk5 struggles with
Ok, so if I remove rending strikes what should I grab, out for blood? And should I keep invigorated?
https://darktide.gameslantern.com/builds/9d468f1e-0be7-4ced-8d8a-573e4123fc91/ikea-zealot-2
hence the rending
take Crit damage off your revolver
its sadly very weak due to how Darktide calculates it
An entire mag was 2000 damage with rending strikes
You should probably grab precision strikes unless you’re insisting on having 3 extra key nodes in WS
Pls post your columbus
I thought revolver had an additional crit damage multiplier so it ends up being good, no?
why is damage dumped? 🤔
62% damage is intentional btw *
But is debatable but oftentimes would only bring a diffrential of 5-7% less damage
I dont mind taking a 80% damage one
I can only assume you're doing some weird shit while testing
I could drop invigorated and rending for it. I want to at least keep Always Prepared in WS so I never have to sit through the shit-ass revolver reload.
I felt like stopping power was more multiplicative in nature
2000 damage for a full mag on Vraks mk5?
on flak?
which it has near 90% armor pen at close?
then idk what you expected
you don't shoot crushers with Vraks mk5
use Recon for that
fair, but the +10% rending does give better armor pen against flak if my understanding is good
I can try Mauler's flak
it does, especially at ranged due to dropoff
the full auto blender for Crushers is Recon (fast fire rate one)
it does have around 1300-1500 DPS on 100% accruacy at 20 meters with rending strikes
funny Torrent gun
1300-1440 dps on 100% accuracy at 20 meters without rending strikes same settup
crits are a bit skewing both data, its unfortunate, I would need to average out 10 scenarios with both to truly see it
if you think its bugged then by all means you can report on the forums
that's the most annoying shit
I'm trying to pick off targets and the bullshit mandatory suppression node causes the adjacent gunners to panic and start twerking
yeah suppression is such a bitch
I die a little inside every time I waste a plasma or bolt round because enemies are haphazardly moving everywhere due to suppression
I get why it works like that but its a pain in the ass for Reapers especially
thank god limb shots don't exist for plasma
they have like zero inertia too so they can just go from sprinting in one direction to sprinting in the other instantly
or when you're trying to kill a reaper and he starts covering his face so you can't headshot him anymore
reeeeee
so you don't get -50% damage penalty for arms and legs
just shoot 4-5 vraks shots then run up to melee
true
they wont stop you, theyre suppressed
on my skill tree I path to the right for the +5% speed for a reason 
How does infiltrate suppression work? I've used it a bunch, but I don't know how consistently it applies or to what classes of enemies. Like crushers?
it "should" instantly suppress enemies that can be suppressed
but its never as the tooltip says
I’d suggest that seeing you typically want to aim head level always when playing Vet
like how VoC has a radius of knockdown that gets weaker
Okay then the last thing is, is it better to keep this or replace it with Out for Blood?
yeah out for blood is 👌
Alright then, ig the build is done, thanks
keep in mind, if your toughness is low and you have your gun out
you can just start mag dumping for +5% toughness per kill
it also affects your grenades
so Shredder nades can let you regen while doing something
like an auspex scan or something
Yeah, but then again, revolver build 💀
it pierces
Idk I really tried but it didnt seem to have affected my DPS much
so multiple procs
what do you mean?
Dumping damage is dumping the best stat
Considering damage affects all your other damage
Your stopping power
I would argue mobility and stopping power to be better?
Mobility at 60...
O4B cause it’s constantly active vs occasionally proccing
Yeah I talked to you about this not too long ago
dumping mobility does barely anything anyways
so you're telling me it does less dps to maulers (~90% armor pen) than cruhsers (~10% armor pen)
oh my god
forgive me for being skeptical but its the best automatic in the game for a reason
I just ran into someone else with an almost identical build
a gun I use as well
plague ogryn eats 16 stacks of T button, then 4 krak grenades
^ it at most decreases your sprint eff or removes 1 dodge
Top dps one is tried on Maulers exclusively
Again maybe this is why your numbers are skewed because you're dumping damage
it won't remove 1 dodge
it'll remove a dodge below 50%
which you won't be below
its not even that
its just really sus
Vraks mk.5 does 4000+ dps to maulers
Stopping power is affected
By damage
We're spoiled now because all our weapons have high stats, but 60% mobility is still high mobility
Why dump your damage stat that also affects the next damage stat
😭
It is actively decreasing enough damage that you might actually have a worse off columnus because of dumping damage
its way more than that
Stopping power is damage against armor
Vraks mk.5 is one of the best automatics in the game
So avoid dumping it
Yeah
Ill bring a 80% damage on redo the experiment just for the sake of it
And like you can't dump damage just for stopping power
You're making your stopping power worse
20 meters so dum dum isnt affecting it
you shouldn't dump either of those stats
Ye
20 meters so dum dum isnt affecting it but , it was also testing the fact you told there is a good differential in the damage especially for the fall off part
dumping mobility isn't gonna be noticeable
it's not like everyone felt like a snail when they were using their 20% mobility weapons early game
Vraks mk.5 does have very harsh dropoff + its missing its best damage blessings
pain
but it is what it is
Dodge speed and distance is crucial to survive, it would highly depend on the differential between 80% and 60% if it truly matters or not in terms of survivability, also an another issue its a bit placebo in the sense its easier to empirically count DPS vs which situations you survived or died because lack of mobility
Good way to test rending also would be Vigilant Rifles
So:
- Ingame text chat not working
- Ingame voice chat not working
- random disconnects before you go from the load-in point to Hadron
- wow
The rending strikes are NOTICEABLE
it would highly depend on the differential between 80% and 60%
yeah and i'm saying that difference is never noticeable in this game
hum idk
you can actually just look at the number anyways if you don't believe me. it's not a very big change
it depends on the weapon but its basically a 8% dodge distance difference
pew pew
I definitely feel it when I play Power sword lemme tell you what lmao
and considering people use Power Sword to dodge, mobility is a safe dumb stat
Power sword can dump cleave targets if it wants
indeed
Mobility doesn’t do shit on PS
I stopped using it for terrible mobility, you can play around it, but its not my cup of tea, its raw power is fun tho
its also fucking bugged atm
along with all the other Powered weapons
i guarantee you that you won't notice a mobility dump on a columnus anyways
I'm still salty its bugged
What’s the bug?
if people can use Power Sword with mobility dumped, dumping mobility is just fine lol
it turns off when you get hit + duration does not refresh when you reenergize
leading to situations where your sword just turns off mid-swing
On damnation if you're playing with a decent team, could it be better to have Field Improv instead of Grenade Regen? Because everyone doesn't really have a lot of wounds and all
Hmm I thought the former was intentional. Latter def sounds like a bug lol
get both
why choose?
No
Skillpoints not infinite (
Grenade regen is almost mandatory
a coordinated team would want both
It’s what makes vet vet
it never worked like that until the powered weapon bug came out with the Unlocked and Loaded patch
likely just another effect from the bug
Field improv is not bad but not as high of a priority
power weapons not refreshing their duration is actually so annoying rn
Weird could’ve sworn you always lost charge when getting hit
makes me not want to use any of them
if you get stunned it does
😌
being hit doesn't
I wouldn't sacrifice my build just to get grenade regen
Go to zealot chat fake vet 😠
have you considered using uh, revolver with Surgical and Hand-Cannon, if you desire rending?
If it's easy for me to get it sure
like if you're going VoC, you might as well get nade regen
Good thing are two grenade regen nodes 
if you're going Exec Stance, Demo Team might cover you?
Demo team inconsistent but it's okie
luckily it's right above VoC so no one would need to sacrifice their build for it
No thinking required
No, krak grenade strength and krak grenade regen is pretty much fixed
Me as I do exe memes
Or infil
That's also why fire team and toughness shout is also mandatory
unfortunate
Infil is kind of fucked for nade regen but you can usually still get Demo Team
I could take out the 25 toughness node for field improv, but it ends up removing like 44 toughness.
Just don't be a team player skip field improv 
That is a harder node to take
And if you're qping
It really sucks
a living player > a team player
If another vet is running field improv
rock ogryn UwU
i would not take field improv for solo quickplay
Who said I'm a team player
it's just that I have a pathetic 2 wound health pool, so I'm trying to come up with something for better survival
the problem with field improv is its value varies wildly
it can be shit
or a team saver
if you don't know what your teammates are using, it could just be useless
you could get 3 psykers
your ogryns could all be using rock
or throwing knife zealots
2 wound pool is standard
it's funny for the meme value. hog an ammo box all to yourself on an event and just dump nades
it could 3 vets all using regen + demo team
Field Improv is funny though
i can only vouch for field improv in like a coordinated team
so if you can eat the price, it's fine
its not like you're throwing if you get Field Improv
People liked it a lot for premades against twins
how does oppertunist on the shock maul work
Grenade Regen + Demo team does way more wonders
why choose?
get them all UwU
twin frags too because fuck it
Fake vet mains will go out and not equip demolition stockpile
I feel naked without grenade regen in my build ngl
not taking field improv is screwing over your entire team and stockpile is strong enough that you might as well
Here goes my testing on Rending strikes, I took the recommendations of being 80% damage and 80% stopping power, shooting at 20 meters range because its speculated to have a good influence on the damage fall off (I have sincerely no clue about this aspect without testing) .
so you should just use bring it down 
Its good, I typically use it but it was testing on Maulers and af as I know bring it down doesnt do anything because Maulers aint ogryn class or a monstrosity
@broken spade
@slow spade
Thats my testing, and its results, is there any other node or modifier that you guys want me to test to see the differential DPS with and without rending strikes? For now its around 8,42%
That's around what i expected tbh. As I said earlier, it's kinda okay in iag but i'd rather just take something else for that point
Should try it on maniac. Someone said "flak and maniac" and i bet it's like 3% on them lol
I dont know why its considered meta by many, when we have Deadshot, Precision strikes, Superiority complex,
It is
I don't think that many people consider it meta
because brittleness also enables the team
Right
Some people did and thats why I tested myself
it's bad on most weapons that are considered meta, except for iag specifically
Also because if you shoot nades and brittle people the bleed is stoopid
like revolver and plasma would never
I know but a second ago everyone was on me telling its the best thing lmao
Hey please tell what would be the best melee to pair with the helbore. I have knife mk6. And shovel is not an aswer i tried it
I tried the chainsword and it worked wonders but iirc the meta is the powersword?
Maybe an axe for better horde clearing
No. You were saying it’s shit. And people were telling you it isn’t lol
I dont like chain weapons in general
An axe is good for horde clearing iirc
never said its the best thing
but its definitely one of the better damage nodes
also you were arguing its bad
we said it isn't
What's it good for?
8,42% dps differential in average isnt one of the better damage nodes
guns, melee, shredders
What about 1 point investiment for focus target, +20% damage for EVERYONE
What about +30% weakspot damage
melee weapons that don't have Uncanny and aren't Power Sword
IAGs, Infantry Lasguns, braced autoguns
what about Deadshot
I fail to see the value in it unless it let's you hit any breakpoints
Like its not close to be on of the bests
that's also situational
As you said, that's only really that much at a 20 meter range
you're generally using it on weapons where breakpoints don't matter (for guns)
breakpoints don't matter, its for fullauto guns
iag aren't really breakpoint sensitive
you're sacrificing stamina for damage
very risky
compared to free +10% rending
for melee, it might help hit breakpoints, but case by case dependent
Not much if you manage it right
But sure
But what about reciprocity then?
doesn't change the fact that it's not a 1:1 comparison
you then need to spend 2 points to get
opportunity cost
Agreed its not 1:1 but the more performing one dps wise is gonna be deadshot
Recirprocity is also one of the better ones
ok, but it's disingenous to ignore the cost
well NOW it is
8% dps at 20 meters away from flak is not what i'd call an above average node
I also just don't play that far usually but that's just a playstyle thing
damage buffs are multiplicative
it's realistically gonna be like 4% against a mauler rager that's up close
20m was to keep it as static as possible
I dont ignore it, I say you can play around stamina management to leverage its advantages, it does add to the mental stack which isnt insignificant but its reward is amazing
that's just in one scenario lmao. the rending applies to your melee too. and most of the time you're not shooting against just flak on maulers...
no its going to be higher than 8% due to how damage works
yes but we're talking about rending and ranged adms
It actually has a lesser effect the higher your adm is
yes, so like i said, it's not a 1:1 comparison and you shouldn't be putting it out as such, as you initially did
that's kinda the point...
yes for high damage per shot guns
this is not one of them
you wouldn't take rending on shit like revolvers
if your adm is already at 100%, 10% rending is just 2.5% dps
???
oh you meant Rending Strikes
nvm lol
yes
we're talking about the 10% rending node on iag right?
which its not because we're talking about a Vraks mk.5
yeah mistaked that you meant "no rending on revolver"
sadly same
oh really
its roughly 90%
i guess it's just 8% all the time then
My issue with rending strikes its that it competes with those nddes and its just not crazy enough for 8% differential in damage :
this is still "if you have a spare point" tier for me
the problem is you assume you can't just get all of them
its a low investment cost node that buffs melee and weapon for no cost
Vet is pretty point hungry, you're trading something for it
like there's a reason why Trench Fighter isn't just "must have" for every build
Onslaught is way worse in that regard
and 10% rending is hard to pass up
Extreme QOL
Not even that, how about comp urge and bring it down
indeed, its extremely good but its not "instant pick"
due to how much investment it is
Comp Urge don’t even use
Comp Urge is meme
Those are all way better placed tbh
It's pretty bad but it's better than rending strikes
wtf?
It’s another QOL if you’re using it for the Ogryn mashup
wtf

