#veteran-class
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"We are your sons, we are your daughter" š£ļøš„
You mean like a Vet build? Or what?
"We have come home" š£ļøš„š„š„
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I do ask serious question about how much harm a Captain could realistically do
normalize using the covers mechanic!!!
Given how limited the number of troops under a captain's command is
Unless the Moebians literally don't know how a rank structure works and Captains are somehow in charge of a regiment
Alot considering how powerful the 6th are
The 6th are the "champion" regiment of the mobeian domain
heroes prior to the darktide
That would infer that they are using the old structure tho. Like how Regiments used to be during the 80 years war
Back when a Regiment was actually commanded by a Captain and it's size was only limited by budgetary constraints
"People of Tertium, hear me, we are the Moebian 6th, returned and redeemed. Their chains no longer bind us, their bastions can no longer hold us. Once, we were lost, like you, blinded by faith and acceptance. Only when our eyes were opened, did we truly see the lies for what they were. We are your sons. We are your daughters. We have come home. It I'd our solemn pledge to bring about a new and glorious age of freedom and prosperity. Join us and cast off the false grip of the emperor."
Id imagine there's a number of captains still on atoma occupying vital positions for the 6th and dregs
I think Captain Wolfer just has command and control over the whole regiment
Or is the figurehead of the Moebians
This also reveals a flaw in the Guard's usual plan to prevent treason by separating regiments into infantry / armor / artillery to weaken their individual combat power in the event of treason, because Wolfer's infantry regiment doesn't have to fear combined arms retaliation in pure urban warfare
There might be a few other less significant captains managing the squads around Tertium
But he's the big bad
most likely a figure heard, since there's still moebians in the areas that the fringe wars took place
Not really because they're fighting us which is a huge disadvantage š
I mean most squads I get via solo quickplay are indeed lamentable
The moebian sixth has access to air forces and ground troopd
Not sure about armour though
Na I'd win
Theres also still some structure they use as well, considering cqb units are still used and labeled (yellow hazard strip on bulwark, crushers, flamer, maulers)
There's the abandoned one too in Ascension riser
But alas we are the strike teams behind the enemy lines
The one on the other end of the bridge at the start?
Force organizational structure forbids them from having access to air troops. They may have once had dedicated air support but now that they are no longer loyalists, I doubt those pilots would still fly for them, save for the ones whose planes got hijacked
Yeah
I think the Moebian armour is just deployed to fight against our Moebian 21st armour
Yeah based on the shit we see I would consider it not-impossible that the Moebian 6th specialized in urban warfare
Judging by their lack of air superiority
Oh no, they primarily specialized in urban warfare
They do that's why they beat the 21st so easily
Yeah they just field the Valkyries for air transport
The 21st are based on an ocean planet
The fringe wars primarily happened on hive worlds
There's like only one enemy aircraft we've seen and it's the train?
And in the cutscene posted above
Yeah
The Moebian 6th and 21st can't really have armour because they are both infantry regiments, the 21st were, from the sparse description we found about them, sending recon units in, which suggests light infantry, which is not what you want in here. If the Imperials have tank support, then those are units detached from armored regiments as fire support.
But it's most probable they got shot down by loyalist pilots
Also it's a Hive world
Maybe they make tanks over there
The tanks are most likely atoma's tanks, being used by the 21st
Was there a mission for us to stop tank production for the heretics?
There's a mission about making tanks
They turned off the smelter they aren't making tanks themselves
Spares from Moebian Armoured Regiments lmfao
Keep in mind that the only aircraft we've seen the 6th use is Valkyries, which are the Imperium's equivalent of what modern day Air Cav uses. They are absolutely not air superiority fighters.
Yet they plan on it though
Nah they're doing a stalingrad and pulling new tanks straight from the assembly lines crewed by anyone with a pulse
That's why the loyalists don't let that factory go
The moebian 6th plan on using tanks eventually which is why they don't destroy the factory instead turn it off.
Guardsmen squads get like one or two special weapons per squad
Wheres their plasmas
Or meltas
Boken
The captains have plasmas
Wheres OUR hellguns?
In canon plasma is extremely rare for guard.
Plasma pistols no?
Bro they've got Shotgunners, the Lasgunner version of heavy bolters, they've got flamers, they've got snipers, they're pretty well supplied
orgyn destroyed them
:(
Probably trying to figure out how to put it in and have a good place lol
For a heavy infantry regiment specialized in urban warfare, they're pretty decked out
by guard standards
Keep in mind that the munitorum could've also just given them lasguns and a gold star
Longlas is another weapon I think fatshark would struggle to put in
I feel having a scoped weapon wouldnt work well in this game
Why would they want that when they have full auto hot-shot lasmen with heavy armor
Keep in mind, they're most likely this decked out due to being the guard regiment of the moebian domain
I understand that
Fair
Because it wouldn't. But it's iconic.
So there's a balance to strike there
Wait where tf are their grenade launchers then
That's a good question
Did they really take all their grenades from their grenade launchers
And put them into madmen
Are they fucking stupid
Vet should have a grenade launcher as well
I get the distinct feeling that when it came to the Moebian 21st, the moebian domain did in fact just give them flak armor and lasguns and call it a day
Bomber grenades are probably IEDs in all fairness.
that and rebreathers
The 6th may have just not gotten GLs issued
The 21st probably have some bad ass diver specialists with cool stuff
Forgor
They were on a supply run
On atoma
Before being yoinked by grendyl
I liked it when the Moebian 6th went
To say they weren't prepared is an understatement
It's moebing time
And once again the 21st are an aquatic regiment
And moebed all over Tertium
They means like ingeneral when it came to supplying the regiment prior to the darktide .3.
They fight on an ocean planet
Imagine if the 6th had nade launchers lol
I loved that part
I do hope they add more weapons
Missed opportunity for moebius
It will happen with time.
I wanna know
Hotshots added for scab gunners
I will say tho
Those are volley guns
Hotshot volleys
Meltagun enemy so they have longlas and meltas but we dont
There are certain moments, in very open spaces with a lot of cover, where I genuinely see teams getting fucked up by Moebian 6th lasmen
I hope not lol
Meltas for zealot, GL for vet, an infantry las gun with a bayonet.
The ones the kasrkin use are Hot-Shot volleys
Indeed
Gunners are nasty, I make it my primary job as vet to nail them.
I find dreg ragers the worst
And I don't think any regular ass guard squad carries normal volleys
i hate all enemies equally
So I'm just assuming those are Hot-Shot Volleys
Bolters/Plasma are great against ghem
If it was hotshots, we'd be dead before we knew what hit us
Specifically that one area where you have to move 2 trains out of the way to advance. I notice that a lot of lasgun boys will pile up behind you as you advance, and if the team has no one who can shoot through cover, like plasma guns or bolters, the little Moebian 6th lasgun boys suddenly start moving from cover to cover, and suppressing enemies with volume of fire, without gunners being involved
Indeed
god guardsman are so cool
Except scab stalkers
They can go fuck themselves
Obviously this problem can be solved by simply fucking moving into the airlock and pressing the button, but sometimes people do not do this. One person lingers, gets downed, and then the rest are divided between remaining in the airlock or going back to save the team, and they trickle into the field of fire one by one
They are literally armed with the same thing as kasrkin
It's hotshots
They're not
But ok
Do you literally need me to pull up the sprue?
I'll make it really clear tho, I'm not referring to hotshots or shotgunners, I mean the regular Lasgun people. If you give them enough time and numbers they will just do what I described above
I will kill you on this hill and say it is a hotshot volley gun
They are nasty in the amphitheatre too
The defining feature of the hotshot range is the backpack tube
Apparently the only fully automatic lasguns are recons and hotshots to you lol
Og columnus became the vraks now yah? Im guessin its no longer king dps?
Bro what
Jesus christ
If it is wired from a backpack it's a hotshot, that's established cannon.
Obviously I don't have this problem because I own a plasma gun, just as the founding fathers intended, but I see teams of sub-20 players getting into serious trouble when there's no more melee oriented chaff to use as toughness bar power-ups
No its not lol where the fuck does it state that lol
Try googling
You absolutely have to have someone with ranged precision fire or your team is boned.
Volley lasgun
hmmm the dreg auto gun backpack means its a hotshot 
Ikr
And it'll bring up the hot shot volley gun
Almost every guard codex and many of the books?
There is no such thing as a regular volley gun
That doesn't mean its the only one lol
Gr8 b8
In no warhammer literature or gameplay was there a non hotshot volley gun
It's a hotshot volley
Also. This shit really doesn't matter š
Indeed
Hell no I'm bringing up the kasrkin sprue for this
Tch
Lol
Oh I don't really need to
Turns out I did accidentally arm my kasrkin trooper with the Hot Shot Volleygun
Nevermind
If they do a melta it needs to be a zealot weapon.
I was bummed we didn't get a backpack flamer though.
Melta would be fun
True
Oh nevermind
Really should be a Zealot weapon, flame weapons are an ecclesiarchal obsession. .
Found the hotshot volleygun
Longlas would fill a similar niche to revolver? One powerful shot to bonk whatever you look at?
Most likely.
Cool ranged for vet
Sniping in this sort of game is not the easiest. A Poxwalker will teleport behind you and Nothing Personnel Kid you
They added like 50 melee weapons give me the cool sniper
Though in the canon longlas tend to have about the same wattage as a standard, just a better focusing method for better performance at range and better optics.
I mean, I would enjoy a longlas and a melta
Melta would be more my speed, personally. Empty a hallway
Kinda bummed there isn't an armor strip mechanic like HD2
It's hotshot
Plasma and melta would rock that shit.
Man looking at this sprue makes me wanna paint more kaskrib
Dewit
No money
money is temporary, figures are permanent
Could always seize the means of production.
If they can't give us a hotshot lasgun
Give us a hotshot laspistol at least
Is there like a rotation in the premium shop
I want to get my kasrkin fit
I saw a guy in the kasrkin fit
What's people's thoughts on bolt pistol vs las pistol?
Iām waiting for Zealot to get a Power Sword and Storm Shield combo weapon like what Oggy has
Bolt Pistol, I have better aim with it and it hits like a truck
Oh yeah, like the crusader before they moved to legends.
One cauterises the hole but the other makes it bigger
does glory hunter + born leader work?
I also want Zealot to get more Medieval armor/Ecclesiarchical Robes
We got a bladeguard veteran at home
Wheres the astartes anyway
You're telling me more than a thousand chapters but not one has sent anyone
I mean it's typical marine behaviour
If only two guard regiments have been dispatched, the war for Atoma is pretty small potatoes. Also there's a whole inquisitorial warband here.
I mean it's only like one Hive city
All hive cities have their own doomsday threat UwU
Would love to see a 40k game set on an agriworld. Maybe like an armored command style game.
Thats
Alottttaaaa
Firepower
It ain't exactly small beans but it ain't galaxy wide
i know they sent the 6th and 21st but did anybody else arrive to replace the 6th after they turned into a hereticus militarum?
also as an analogy, id say the war for atoma is likeā¦
The Moebian 53rd
Just got sent
like a crime thats above local police presence but below federal involvement
so like, the state troopers are responding
Well suffice it to say it is the battle for the whole of atoma
With an important resource that's valuable for the imperium
Moebian steel
yeahhh, still seems exactly like a state-level response though
no guard regiments outside of moebian ones have arrived
eeeeh
Because of the whole warp situation
id say army level is multiple astartes responding
Its why we can't get alot of reinforcements
I just don't think you can compare real life structure to 40k
The astra militarum deals with probably 80-90% of conflicts
Astartes are bigger guns but they're also like for specific uses
Guard regiments touch ground first in most conflicts i imagine and if it escalates, space marines can be sent
Multiple astartes regiments means you have like
A tear in the warp
Massive tyranid invasion fleet with multiple slivers attacking multiple planets
yeahhh, the only thing that could warrant multiple astartes on atoma is probably like
a greater daemon or something emerging
You don't just send multiple astartes regiments
or a heretic astartes like the death guard arriving
The death guard arriving would probably mean.. that's preeetty bad
Keep in mind that the splinter fleet in SM2 only warranted a single Kill team and one company of ultramarines.
And you'd have multiple astartes chapters coming in
Well the kill team died
To try to deliver the viral bomb
Accomplished the mission
Kill teams are sent into missions where you need to send in a small team quickly if anything
Its not a good displaaayyy
Considering Titus also nearly died
But that's the risk when you send in a small strike squad like a kill team
I'm just saying that a whole chapter mobilizing requires a colossal threat.
Like a Horus Heresey Astartes chapter 
Yeah that's fair
Itās moebin time
Which one is preferred between the two Chainaxe marks on a fully melee-focused Vet build? I've been using Mk 12 as it actually hits a Crusher special attack one-shot BP; is there merit to using Mk 4?
major yippee moment for me
kinda sad deadshot doesnt seem to work on plasma gun
could have made for a very spicy build
Oh yeah just imagine the constant cheap crits
crit + no heat on crit + crit depending on heat 
It wouldnāt matter that much because charged shots are just not worth using on plasma

Space marines get sent in if itās an extremely important objective or extremely dire situation
not even then, i keep saying, imagine if death guard came in, there would still be reasons for space marines to not come in and help
space marines are usually sent in for planets that REALLY need it due to the overall value of the planet
Yeah I usually don't charge my plasma shots. I think they use far more ammo just for that extra dmg and spicy crit
ofc, not all chapters follow the rule
but say blood angels, would not be sent in for some offshoot planet
Yea, unfortunately
Plasma also has very low finesse so crits donāt even do that much (regular shotsā crit hits a couple bodyshot 1 taps)
Itās not extra damage, itās lower damage
Regular shot x3 (9 ammo) does more damage than 1 charged shot (also 9 ammo)
its more about being able to oneshot ogryns
Uncharged x3 is the same ammo use vs crusher, but u get more leeway in terms of headshot
counterpoint, for me my philosophy is "just dont miss" 
i know its not always realistic
but popping a crusher in one hit is SO satisfying
can normal hits oneshot crushers?
No, but you shouldnāt be needing to use plasma to kill crushers
Pretty sure u also need carapace damage perk on plasma to 1 tap with some consistency
so far i found that the krieg las gun ... i genuinely forgot the name holy crap, and the plasma gun can oneshot
you dont actually
Best las variant, go
Which strips u from running other perks that are actually good
but you gotta invest into damage A LOT
Itās either carapace or exe stance
Iām liking the Helbore recently
that or you run the bottom left keystone talents
which works reather easily if you ask me
Please donāt run marksmanās focus on plasma lol
but you gotta waste some initial shots into a horde š
i appreciated this a lot
Nah, u donāt need to
Focus target is better
that is the obvious alternate choice to me
Thatās the superior choice 95% the time
tbf i LOVE MMF whenever i run say agripina or las recon
jsut getting 15 stacks within 5 seconds
Neither of them fit well for marksmanās focus
Because of the way finesse is calculated
what would yall say is the best las variant
Recon / laspistol
True fan of the Agri brato with MMF. Horde clearing capabilities is unmatched
the old columnus with MMF is amazing tho
Because itās an actually high finesse gun
yup, insanity
Unlike braced Autoguns or recons or plasma gun
i mean, the little damage bonus ... idk if the recon profits more from the damage bonus or from the other
You need to understand how finesse works to see why itās a bad fit for those weapons
+%finesse is not equal to +%damage
If your gun does 50 damage on bodyshot, 100 damage on headshot
Getting +30% weakspot finesse (game writes weakspot damage) will give you:
50 + (100-50) x1.3 = 115 damage in total
You need a large discrepancy between weakspot/crit and base damage for +%finesse to perform better
Recon Lasguns, braced autoguns and plasma gun all have very low base finesse modifiers
My understanding is finesse is = to weakspot dmg, which works for me when it's easy to hit heads in a swarm and enemies standing on the same height
damage buffs only applying to the bonus damage and not the total damage
Then you understood it wrong
think i will read this later, thanks for replying, makes it easier to find ā¤ļø
Itās a very weapon-dependent thing
it's a wonder fatshark didn't realize it was an awful way to implement that since at least vt2
You should read the pinned guide here, a lot of useful info
ctrl f only works once per page refresh for the guide and idk if that's bc it's 100 pages long and my PC can't handle it or if microsoft word is chewing rocks on company time as always

Thereāre hyperlinks all across the guide
yeah I really should start using those
Weapon icons for weapon pages
Blessing icons for blessing pages
Talent icons for talent tree
also, redirect fire wasn't always 1.5% right
Category title is also hyperlinked back to ātable of contentsā
It was always +1.5%/stack
+7.5% base
oh
I vaguely remember seeing 2.5% at one point but I never really paid attention to that node
always used the toughness/stamina one
I need the stamina to bail me out when get sloppy with dodges and have to awkwardly stand there blocking until my dodge count comes out of the yellow
What would u guys suggest blessings wise/perks for Rashad on vet?
Unarmored+ whatever I don't remember
Brutal Momentum and Headtaker
Anyone here a master of understanding the skill trees
Carapace + elite/unarmored
brutal momentum + headtaker
Check pinned guide
Oh no not to navigate
I mean to make an entirely new one

See my issue now
What weapons, ability and keystone do u want
Best blessings for plasma?
Itās a theoretical Admech class. I have all the blitzes, abilities, keystones aura and modifiers ready. I just need to know how to make the routes of passive nodes and tax nodes
When I said make a new one
I meant
Gets hot + rising heat/gloryhunter/focused cooling
Or, blaze away + optimized cooling
Oh, sorry I canāt help there 
I donāt rly care for playable admech
May the Omnissiah guide me on this trek
You're a God
Check pinned guide (link)
have people check pins first in discord in any server challenge (impossible)
i never do either tbh
Good now use the mk6 instead because itās better 
But not marginally better
much better in the crusher killing department
Much better in the everything department
if you really really really like heavy attacks then a (weak) argument could be made for mk3
but really just learn Mk6 moveset
This entire conversation can be converted to the knife as well
Turns out fantastic mobility in a game all about movement and dodging while still retaining strong single target damage is really strong, I am shocked
whats the go to blessings for the ol duelling sword?
Reminds me of Tool
Well for knife the light attack spam option is generally considered weaker
So not quite the same scenario
Veterans are all masochists or only most?
Wouldn't really call vet a masochistic class
I have flawed understanding then. I always see sad vets on 4 difficulty
Maybe is just environment
according to fat shark stats, vet is the most played class, meaning that it has the most idiots among them
Well bads will be bads but vet can play very comfortably with some meta builds that trivialize the game
does plasma gun mastery still crash the game with mods?
Emperor's flashlight go BRRRRR
Playing plasma gun shout vet for 100 hours made me shit at the game
It's just so easy
question
which guns are a good choice for marksmen focus?
been told plasma gun is bad at it, so i would like to get some more info on the whole finesse thing and stuff
Laspistol, infantry autogun
Check pinned guide (link)
aight
okay that explains is quiet a bit
however, how can i check that discrepency?
only by seeing a finesse stat on the weapon or somehow else as well?
Probably by inspecting your weapon adms
adm?
Check weapon damage table via inspect
If thereās a huge difference between body & weakspot, itās a high finesse weapon
oh wow ... wait ... that wasnt there since release was it?
that is a very nice stat table @_@
also, what do we call huge? 50%
Itās also not very accurate 
But the damage stuff is ok
Usually
If weakspot is 2x body damage, high finesse
+50% is not enough
damn, okay š so literally 100%
Think this way
If u have weakspot be +50%
+10% weakspot finesse makes that number go to +55%
and crits really do not do much of anything for plasma gun if the damage stat is accurate
Crits do help
But theyāre mostly for bodyshot 1 taps
Helps with 1 tap consistency
question then, why gets hot?
Is it just for that consistency?
cause crit damage does not climb by much at all
Easily maintained crit chance
You can maintain 40% crit chance bonus from it in active combat
And crits do help with 1 tap consistency so itās not bad
well will go into the psykanium and tinker with that knowledge a little, thank you š
Btw question about the tree, compared to the other trees, is maybe the vets tree a little bloated by comparison?
does the Ghost blessing still combo with Duck & Dive for free stamina?
maybe it never did, been months since I played
wait holy shit
i actualy oneshot that crusher without a headshot

my brain just exploded
If you have the modifier for exe stance and someone kills a marked enemy, does that refresh the timer?
no
Damnitn
it would be cool if that one talent did that
that marks them for allies as well
would give it more reason to run honestly
I donāt think bloat is the problem, I think having talents that are just bad is the problem
Thereāre so many bait talents on vet tree
for example? not saying you are wrong but no talent jumps to mind immediately ... oh wait, 5% chance for nade
Longshot (bad)
Killzone (mid)
Opening salvo (mid)
Marksmanās focus as a whole (unintuitive & effects not immediately accessible, unreliable for precision weaponsā breakpoints)
Covering fire (mid)
Inspiring presence (horrible)
Competitive urge (mid)
Focussed fire (bait)
Surprise attack (low uptime)
Exploit weakness (mid)
Skirmisher (bad)
Fleeting fire (mid)
Conditioning (mid)
Left side needs help
Left side is just the definition of lukewarm
Cause itās encouraging a sniping playstyle in a game where like thatāll happen 10% of the time in a match
Iād be so happy if they swap superiority complex with extra ammo
Just swap their places
Basically nobody takes ammo for ammo
Itās a pathing node to superiority complex/marksman
Give me precision strikes -> superiority complex -> marksman pathing and Iāll be taking left side bottom much more seriously
Pretty sure that one is actually good depending on build no?
Honestly Iām one to enjoy more ammo but yeah if they got swapped Iād be all for it
Demo team is actually good
Wait I do 
Itās a QOL talent
But itās not impactful
Ammo is nice š
I just think having to take extra ammo which leads into:
shock trooper (more ammo for las weapons)
Superiority complex (damage, good)
Marksman (strength, good)
Is kind of mediocre
i like the ammo one cuz it's +25% ammo regen/pickup too
Iād much rather that 25% ammo be in the same depth as shock trooper and marksman
But yeah itās also the way to other talents I want
as an ammo whore i would take three ammo traits
So itās very clear what you need
Las-weapons -> shock trooper
Regular weapons -> extra ammo
More damage -> marksman
i dont even use the ammo i just like seeing i have much
honestly, my main problem with vet tree is that there's too many talents that for me at least feel mandatory/just significantly stronger than others
A lot of talents need work
Basically everything in that list above
But zealot needs a tree overhaul more than vet 
My favorite is fleeting fire. Like wtf is that.
So idk when/if itāll be even considered
zealot tree rn: "would you like to be an unkillable ultra damage god? or like not?"
wait wait wait wait ... focused fire is bait?
Zealot with their one good cdr talent and one good aura
everything in weapon specialist except for "load 1 bullet" talent feels like wasted points
š
care to explain cause that kinda shatters my reality 
Yea itās a huge bait
eh it's sorta debateable
Because focus target has a refresh of 2 stacks
Nah itās just bait
Even for ur bodyshot case u just need 1 rising heat stack
Thereās no downtime
it combos well with redirect fire for +4.5% damage teamwide
It combos badly with redirect fire
most cases won't need a 5% damage node
Because redirect fire is already +7.5% by itself
With 1 point cost
Focused fire is +4.5% (less) for the same cost
Itās just bait
right, which shows that redirect fire is super strong
smaller redirect fire is still strong
so .. wait i dont get it
Itās just not worth
For that same point cost thereāre better options
he's basically saying that you're very rarely on all 8 stacks, so you don't really benefit from it
don't benefit from marking dudes with it, at least
3 penances done in one mission
I can understand, if anything it's because you won't cook 8 stacks very often on auric cause you got aloottaa things to mark
Now all thatās left in the gunner playstyle is regenerating ammo and roleplaying a crab for a while
i did some testing btw, holy shit:
oof good luck with that one, i haven't even touched marksman's focus
Basically, if youāre actually playing the keystone correctly, youāll have 2 stacks on every marked target (if marked target is killed within 2s after being marked, your stacks reset to 2)
Outside of the very first enemy you mark in a fight, none of them will get benefit from the 8 stacks node
This means that 8 stacks, functionally only gives u +4.5% damage via redirect fire (which on its own gives +7.5%)
So itās just +4.5% damage for 1 point, when thereāre much better options to take basically all the time
I hate the gunner archetype so much
Bingo
I donāt wanna sit back and snipe
I want to be the team leader or the Doomslayer smh
Itās why I really want melee to benefit and proc from Marksman Focus
Even if u needed that 4.5% more damage for a breakpoint (exceedingly rare)
Chances are, thereās a teammate veteran running fire team
So it literally just does not matter
so technically the only use would be against bosses and first target of battle?
i just want them to remove the "no moving" penalty
it'd instantly be good
ish
i love how veteran has some really shite options for the way high difficulties play but also some of the strongest stuff in the game
whatever itd be usable
Imo MF should literally be a āSkill Checkā keystone where you have to hit heads regardless of weapon to maintain stacks
Against a boss, kind of
But itās not that big of a difference
why does it have to be so bipolar in quality
a bit extra damage on bosses, the first target of an engagement, fireteam aura if you're also running redirect fire (which you should)
well that puts things into perspective
Cause like good players can easily maintain max focus if so
If only the gunner subclass didnāt make you sit your ass down far back
so overall it's not as impactful as some other nodes, but it's still a solid pick
real
It needs to work at the start of fights, not āafter Iāve head shotted 3 dudes I get to have benefitā
Nah itās really just bait for 1 point
and idrk what the melee subclass does i havent played around with it yet
i think its weird that left side tree has a picture of a dude with a massive LMG and then the keystone is about aiming
Itās not impactful basically ever
Itās not even a melee subclass
Itās a stealth subclass that weaves in between ranged and melee
Basically Guerilla warfare the character
Weaving in and out of stealth suppressing enemies
its looked interesting
the right side keystone is very nice
Weapon specialist is nice
But Focus Target? Mmmmm
thatās some good shit right there
right now im just really enjoying middle tree stuff
Idk coming from someone who likes snowballing I like the idea of it dropping but the momentum you kill a few weak enemies via Weakspots boom you get a shit ton of stacks
Itās simple
Does your weapon need focus target for breakpoints?
Yes -> focus target
No -> weapon specialist
ive found middle tree good for vomiting so much toughness on teammates that they can only die by getting ledged or disabled
Deadly accurate is a must have on Bistol right?
Iām not crazy?
Make it drop from non-weakspot hits like executor
No
yeah i try to be very team focused with my playstyle
You might be
try and keep everyone up and moving, deal with specials as fast as i can
Considering Iām making a whole new class with its own skill tree I definitely might be

im pretty much all middle tree except for frags and this little detour to left side
A liiittllee
I'd consider it melee for sure
Itās the most melee of the three
But itās not itself an entirely melee subclass
it's got comparably melee to a zealot
You mainly play most in melee then whip out your volver or whatever for key targets
bolt pistol imo
Iirc, vet has better melee than zealot

in like, specific scenarios it does
Itās zealot but more melee damage
i'd say overall zealot has better melee damage
I've actually had it where when I had the 5% damage aura I was able to 2 shot a crusher on the power sword on the build I had, but, not on the ammo regen aura which was only missing 5% more damage
with the current state of the game any class with a duelling sword is just busted in melee
hammer, it seems we disagree again
Fire team does help and has no conditions attached, itās ok
It was both hilarious and depressing at the same time
what do you mean more damage?
Yea, even for ur 1 bodyshot case, you could hit that with 1 rising heat or blaze away stacks
idk why it didnt stay limited to psyker, it was such a bad idea giving it to classes that dont die on touch
yeah
surgical puncture
I have no idea why you specifically need that +4.5% damage when u could achieve the same exact thing by firing ur gun once
i picked it up for the first time last night and the whiplash i felt from just tapping everything was wild
also the explosion radius on the bolt pistol affects nades since it's a global buff
honestly, my hot take is that i think duelling sword is good, but not busted
There's multiple ways of building it for vet. Need to know your build to give a proper response.
i meant about zealot having less melee damage lol
You said it urself u needed only 1 blaze away/rising heat stacks, so that 4.5% should never need to come into play ever
Yea they do
i assume thats because its only just decent with horde clear
Basically target leader for marking threats and hopefully landing a crit Weakspot hit to one shot
anyways, since you brought it up
So youre running focus target?
Yes
I need to find a build where I can use that, but surgical is too good and puncture keeps hitting new breakpoints whenever I try to add damage to get rid of it xd
What grenade?
because the situation where i'm between 30 heat and like, 50. and having to shoot a gunner. it comes up a lot in actual gameplay
Krak
Because fuck trying to one shot Crushers and Maulers
I would say surgical puncture then.
oh and i swapped off blaze away for gets hot, doing some testing
At 30 heat you already have one rising heat stack
Ight, ty
that's what i'm saying
If you were using shredders I'd say puncture lethal prox.
8 stacks basically makes my breakpoint requirement one rising heat stack lower
which happens a lot in actual gameplay
Weapon spec makes good use of deadly accurate puncture.
What youāre saying is that you need just 1 rising heat stack, and you get 1 stack at 19% heat, 2 stacks at 37% heat
If youāre somehow unable to maintain >37% heat on plasma gun I think thatās more of a you thing than a gun thing
Gets hot is just betterrr
for early in the fight, or just after venting, it happens a lot
Blaze away doesn't give that much damage
I cannot comprehend the reason youāre keeping plasma purposefully between 30~50% heat
Blowing up if the fun part, fight at 90 you cowards
because when i shoot from 0 heat it goes between those two numbers?
You never blow up anyways
Plasma gameplay rarely if ever needs you to right click to shoot
i legit wish i blew up more
i have seen several vets blow up
how is my talent build looking (feeling comfortable on regular damn, looking to push up into aurics)
it makes the same sound as a psyker
You canāt blow up with regular shots which have more dps than charged shots
same, and all i can wonder is "why were you right clicking lmao"
Because they're using right click 
Damn
You physically can't explode if you use plasma correctly.
Tag that enemy?
Going over 100% auto vents it with lmb shots.
Yah
yes, and adding all those buffs together gets the breakpoint
I mean like you have to meet 2 conditions
@tall torrent why run demolition team for the bolt pistol?
also, and i'm gonna say this again, it's teamwide damage
Be at like 90% AND right click during that period
isnt iron will better for the survivability?
5% isn't gonna destroy a crusher but it's still damage
Itās too low to matter
Abit harder to blow up using right click on plasma than assail
Assails pretty easy to blow š
so 7.5% is enough to be absolutely bonkers, 4.5% is literally nonexistant?
Damage that doesnāt result in meaningfully better breakpoints is irrelevant, and for ur case, that breakpoint is built entirely on the assumption that youāre not going to headshot
if your teammates need 5% dmg more than free ammo, I have some serious questions
7.5% for 1 point is worth it, 4.5% for 1 point isnāt
4.5 is very very small
no, fire team is a waste aura lmao we're talking about the 8 stacks of focus fire lol
nah surge/smite is the easiest to boom, i see good players do it regularly and i get hit by it from time to time too. or SG w/ staff
Which has the effect of fire team but 0.5% less and has conditions attached
Fire team actually can give you a break point for some weapoons
Surge or trauma makes me explode a lot, I agree.
ppft agreed. ty for the context
which has the effect of fire team and LETS YOU TAKE THE GOOD AURA AS WELL
Also it's 5% for your entire team which eh,I mean it's okay
Again
Damage that doesnāt result in meaningfully better breakpoints is irrelevant, and for ur case, that breakpoint is built entirely on the assumption that youāre not going to headshot
Read what I said
right, sorry for the fire team trashing, i know it isn't AWFUL
What are y'all vets talking about
breakpoints (what else is new)
Youāre first off building this breakpoint on the assumption that youāre not going to headshot
Which is like, already an irregular breakpoint to build for
dude, the actual game isn't the meat grinder where you crunch breakpoints. people use full auto weapons, and there's tons of instances where 4.5% damage will get you a kill you otherwise wouldn't have
On top of that, needing 4.5% more damage just to take 1 less stack on a very easily maintained blessing is still just not worth
or get your team a kill they wouldn't have
Rashad zarona plasma bolt
Is Deadshot worth getting if Iām running Surgical on a weapon?
NOW TO BE FAIR
You will be shooting head in full auto
Dude, on a full auto weapon I donāt even give a shit about focus target
The ttk difference is small enough to not matterrr
Focus Target is for burst weapons no?
Precision 1 shot weapons
So burst
you can, it's not bad
I might be using a different definition of burst
I just mean anything that kills quick in like one shot
oh then yeah for sure
You may as well play Marksmens focus with full auto tbh
not really worth. if you need 25% crit then just wait another .6 seconds and put the point elsewhere
Okay Iād be fine with that also that or drastically increase the grace period for Decay like DD
Ok give me examples
also the stamina drain is mean if youre not used to it
Focus target for most of the time is for single target/semi auto because you really are hitting 1 target
Marksmens focus ironically is just better for full auto weapons
sure, purgatus, flamer, brauto, stubbers, literally anything that your TEAM would bring that doesn't care about breakpoints
or even in my own kit, 4.5% lets you cleave heads with rashad a stack of headtaker early
No, give me examples of them needing precisely 4.5% more damage to kill something faster
The flamer will kill regardless of 4.5% damage I'd imagine
We gotta roll it back
How is your rashad built
Burst as in high damage per shot?
and when will the 3% damage difference between the 7.5% and 4.5% be the make or break?
Burst dmg and shit
Yeah
Right
Thatās what I usually mean by burst
Because you should be able to cleave most targets without a stack of headtaker on the first hit
That and high damage within a short time
Whether it be 1 shot or a quick combo of things
Like the DB, I consider it burst
do you want me to record every match i play and count every single time i'm not running 8 stacks, and i see an enemy with just a smidge of life left?
Guns that care for FT are usually single shot finesse guns
Whereās that 3% difference
I donāt take redirect fire unless I know that 7.5% more damage is gonna help me (specifically me) hit a breakpoint
Lasguns, Plasma, Bolts
That i will push back to say might just be because you don't have fire team
Whatās a good dump passive node
And fire team might have pushed you overr
7.5-4.5=3
I got one point left and donāt know where to shove it
and i totally agree, that's totally true
The difference is 4.5
Redirect fire is 7.5
8 stack + redirect fire is 12
but if i want the effect of fire team and ammo?
You canāt even math?
send skill tree
What is this argument
Uh
Shock trooper
Or on map ammo tins
We are in the fuuuture
Iām on Xbox so that might change things
Sorry that sounded snarky
Again, Iām looking for specific examples you can provide where that 4.5% more damage is changing ur teammatesā breakpoints to make them kill things faster
There are ammo tins on rhe map we gotta share anyways
Show talent tree
We might help
the EFFECT of redirect fire is 7.5% damage. the EFFECT of 8 stacks is an extra 4.5%
oh I see..
I can try putting it in gameslantern and screenshot that
so if you put a point into focused fire, you get EFFECTIVELY 4.5%
And it makes me mad
Hence the difference is 4.5%
and the difference between their perk values
It really needs to cook better 
aka spending one point to get 7.5, one point to get 4.5
Please don't photo the screen
is 3% damage
Bolter Pistol without Puncture I think hits a break point on a few specials with 1 body shot 1 head shot or 2 body shots
itās too late you canāt stop the inevitable
Basically the entire argument is you're paying an entire talent point (tax) for 4.5% more damage (conditional)
I stole this but altered it a bit, instead of going FT I went Surv and picked up Get Back in the Fight
Yes, this is what I said
Now, which automatic weaponās breakpoint does that 4.5% extra damage give
oh nvm
Iām still waiting
1 second faster ttk on autopistol trust
Ur argument never stood in the first place
Instead of just paying 1 talent (tax) for the 7.5%
you're telling me that you don't believe there's a single case where 4.5% TEAMWIDE DAMAGE will result in a kill?
oh god uhh that tree is already full of passive nodes
I mean, it's so situational if you want my opinion that it didn't mattterrr
I guess put the point in agile engagement
I donāt believe in such cases happening so frequently that itās worth spending 1 point to get there when u could get better things that would have resulted in more kills
Because it assumes
You don't have the breakpoint built into your kit
And nobody could have hit it with anything else
Canāt, left with one point because of Surv path instead of FT
And it wouldn't die to a dot
When the precision rifles get screwed out of making MF insanely good
When they called it Marksmens focus but it should have been called.. I dunno "Commando"
this is where we're going to have to agree to disagree, because i feel that they happen often enough
oh sorry I assumed you copied the tree exactly. Uhh do you have Confirmed Kill at the top?
Now I do
Too bad MF supports the bad way to play darktide

Its not as often as you rhink
"Stand still tunnel visioned"

if i could have fire team for a single point, just totally ignoring the tree, i'd take it
Like and the times it actually changed the game

Doesn't matter
and you wouldn't
Ok, what are the examples of that
MF needs an overhaul imo
Honestly yeah with how it only caters towards Autos, may as well Smudgels lmao
No one likes sitting their ass down in the backline in a horse shooter
every single game where an enemy is left at <5% hp
Not to mention how much you need to dodge and move forward
And frankly, Onslaught should be on the left side not the right
Isn't it just simpler to take 5% dmg in coherency aura instead of taking that talent
Lose stacks everytime you do it
That is really situational
Your example is too specific because it assumes that the 1 enemy that didn't die with the 4.5% extra damage would have made a difference and killed your team where no other damage source would have killed it
Your team has no survivability AND you have no cds and somehow in this situation the 4.5% extra damage to your entire team killed the one enemy that ends your run
That's how niche it is
In reality
yes, but my point is that you essentially get that aura, without having to lock yourself to that aura
Get punished for doing what you need to do
Lmao
so you can get that aura, and also run survivalist
Well you get 4.5% which isn't 5% 
Who even runs survivalist at this point
Like
Ok, what are those specific examples then
Which enemy under what condition is left with <5% health
The stack loss will continue until morale improves
Ignore the neigh sayers (
) because sometimes that's kinda fun too (someone has to take care of the rows of gunners across a room and the snipers in a sniper gauntlet)
When your stacks drop to 0 the Commissar shoots you in the head
Also the very rare time you can crouch behind cover and use the cover mechanic that most people either forget exists or never knew existed to begin with
NOW TO BE FAIR i like
Ilas with mf and exe to solely kill all gunners
Sneaky
The problem is that MF expects you to play like this entire match
Its useful!
Yes
Thatās the real Guardsmanās experiment
well gee, between literally every weapon in the game, i'd have to say there's quite a few cases where an enemy would be left with 5% hp left
Including the time game drops 12 crushers on your back
I've played like that the entire game
Again
Which weapon, with which attacks, can leave which enemy at <5% health
and i get when you're saying too dw
Because a lot of the time you have access to better things
With the assumption that you or Literally ANYBODY ELSE didn't have the breakpoint for 5% damage on your entire team or the enemy escapes with 5% hp
Godās strongest soldier (Gunner Veteran) fighting his toughest battles (the 5 Crushers all ready to down swing onto you)
Rending strikes does more for the same 1 point cost
Demo team does more for the same 1 point cost
The only gun you could effectively argue is a lasgun mk9
I am not joking
what kinda argument is this? you want me to literally experiment every single weapon in the game against every enemy? and then you want me to also include multiple different weapons from multiple different classes?
The only gun
I mean
Thatās how you get results
Well the mk9 yeag cause it's stinky and very specific
Yea, youāre trying to prove that your argument stands, so you have to come up with results
Youāre literally testing your hypothesis
I would argue you could meet a bistol breakpoint with 4.5%
It's definitely easier to do with Recons vs Infantry Lasguns in my experience but yeah it's fine and the Chink in their Armour rending with the rending from Rending Strikes can be a fun combo for the few times you have a gun that benefits immensely from the rending and the finesse (mostly just Infantry Lasgun and Laspistols I guess) but it feels REALLY good when you pop off with max MF stacks and shoot down an entire approaching pack of muties with very little ammo spent
Again the assumption that you yourself didn't take fire team
alright so then let me ask you this. how often does the initial 7.5% damage boost do it then?
4.5% is less impactful on a High damage single shot weapon imo. The 4.5% on a faster firing high magazine weapon builds up over time
Which IS a 5% damage buff in coherency that's always active
Sadness is that Recons get very little from the finesse part of MF
do you have a table for every single gun on every single enemy?
yes, which is an effective aura
a tiny bit
Single target weapons can get picky enough that you will be unable to kill a gunner because you didn't meet 5% damage
Single shot weapons suffer more for not having the bp
The funny thing he might have
Considering he's making the guide
so why yall hating so much on what is essentially a slightly worse version of both fire team and redirect fire?
Plasma gun, Boltpistol, Boltgun 1 HS gunners & flamers
Infantry Lasgun IIb consistent 1 tap gunners & flamers
Vigilant autogun 1 burst / 1 headshot gunners
Agripinaa shotgun regular shots vs gunners & flamers (increased 1 tap range)
so is fire team useless then?
I can go on
Automatic weapons don't care for bps
Because that 7.5% actually changes breakpoints
All the single shot ones already have their bps
And for a majority of these cases, fire team does the same result, but since some of them want survivalist, u get the same result with redirect fire
That 4.5% ain't changing shit unless it's Lasgun mk9
great, now how about every weapon your teammates can bring? and all of their builds? and different perks and blessings for their weapons?
how do you feel about fire team?
I take talents for my own breakpoints, and teammates should build for their own breakpoints
You need to come up with cases where that 4.5% extra does matter
Talent for point saving
Nah but it has niche value and tbh the auras feel more like you pick them based on which gives the best pathing down toward more important talents tbh. If I could choose any aura without consequence I'd always pick Close and Kill because the movement speed feels very comfy to play with
Lmao
i personally agree, @terse idol feels differently
So far youāve not provided many cases where that 4.5% extra matters
But Fire Team, Focus Target and Redirect Fire can be funny for the combined damage bonuses lumping together on a squad especially for boss fights
but 5% teamwide damage is 5% teamwide damage, i won't complain if a teammate takes it
Sneaky Iām going to say it right now, if people forget about that on Vet even in high intense scenarios thatās a genuine Skissue, cause like Iāve used that a handful of times per match to avoid being blitzed by gunners even whilst running around
It's probably not going to majorly impact breakpoints for squadmates that already crunched their numbers to get what they want but tbh I don't think most Darktide players outside of this discord ever check the numbers that deeply
all it would take is to put on hp bar mod and look at every time an enemy is low but not dead
It isn't in some circumstances
yup, that's my point exactly
5% will actually push you into BP's
Do it then, show me that it comes up frequently enough that it matters
Also most vets run surv anyways
Only vets get it too I've noticed
Like, fire team is abit underrated
QOL aura for the team anyways
Yeah but it's more that the game does nothing to teach new players the mechanic even exists afaik LOL plus in higher difficulties movement ends up being more important vs cover a lot of the time for dealing with things in melee vs ranged. But it is so fun and comfy to use the cover system and also hilarious that only the Veteran understands they should keep their head down in a firefight
Immmm
Hmmm i feel like yeah it's hard to understand for new players
They should probably add class specific tutorials imo
Sup
Showing off their talents
I actually kinda wanna crunch my numbers for a change, whatās the best way to go about it?
Also cover system for short kings
i don't think i've taken cover once lol
People end up sprinting around a bunch and dodging without really paying attention to crouching behind cover. You can dodge slide to avoid threats in melee and range + additional benefits if you have Reciprocity and/or Duck and Dive too so it feels like there's way more encouragement for dodging vs taking cover
i'll be honest, forgot it even existed til now
I did it one time
Iāve done it occasionally
@muted prairie Iām still waiting for specific examples
The Psykanium having a new tutorial system for players for class specific things would be neat
Usually to pop dudes with a bolter or to stabilize an auto gun
But fixed defensive position only, very rare in matches
jesus man, i'm not as weirdly invested in spreadsheets as you. just watch some guy's gameplay with hp bars turned on
Yeah I donāt think many Ogryn players know about their increased TDR
count how many enemies get left with less than 5% hp
usually running around or popping to the side of cover was my thing. Or popping up from cover to kill outright
that's your answer
Would be neat if you could proc Reciprocity from shrinking behind cover right as they fire at you
Youāre wrong then, simple
just take your loadouts to the meat grinder. Maybe get the mod that lets you spawn stuff / turn on enemy ai in the grinder. I like to take useless perks like stamina/reload speed when going into testing to see if I hit any breakpoints without flak/maniac
Iāve watched health bar mod gameplay
You wanna know what actually gets left with 5% health the most?
I had a vet in a game today start ping spamming me when I crouched to use cover. Told me āthis isnāt codā š
lol
Bruisers when they eat a Rashad headshot and don't die?
ngl, if i saw a vet actually crouch behind cover i'd be raising my eyebrows real hard
There were gunners and reapers down a tunnel and I didnāt want to eat shit while shooting them š
OH MAYBE SOME TALENTS ON THE MARKSMAN SIDE ABOVE MARKSMAN'S FOCUS
Was wondering, is suppression a stagger effect?
Stuff that gives additional TDR or damage when using cover
Yea, thatās one major case, which you donāt activate with 8 stacks because u canāt ping bruisers
And 2. Itās a QoL thing and youāll get there with headtaker stacks eventually (very easily stacked tooā
Cover is for the weak absolutely and outside of Ogryns and Space Marines who are living walking walls themselves we should probably take cover too LOL
Bring back the buffed shooters
Lmfao ya
The one week where everyone lamented being turned to Swiss cheese
Since DOT scales non-linearly
They get more benefit out of rending / faster stack-up than a 4.5% damage bonus
great, now consider that all those cases would have been kills with one talent point from the team's vet
and this one too. lotta times i woulda liked to kill things 1 headtaker stack early
No, theyād just happen more if they crit more (more Soulblaze stacks)
The only time I would see FT being valuable even then Surv being more useful, is if you have a team of Gluggers
Itās either voidblast (crit), inferno (crit) or EK (random body hit damage)
That 4.5% damage doesnāt come up in any of these 3 cases
If anything, a zealot taking team-wide crit chance helps them more
Is Infernoās alt fire able to crit?
Holy shit this is still going on?
yeah and it applies 2 burn stacks instead of 1
i'm trying to let it go, but he's asking i spreadsheet literally every weapon and enemy in the game
Unless it's loner. Fuck loner
which is why crit is the best stat on inferno
What about the Soulblaze, does that crit 
Iām with hammer here lol
And for this scenario, you canāt ping bruisers
You could ping something else, kill it, then kill the bruiser, but you could also take agile engagement pathing (which does the same but better damage) or PA once to stack up headtaker (multiple stacks) extremely easily
nah, it has flat damage based on number of stacks and enemy type. if only xd
But the burn applied by Inferno is Soulblaze yes?
it also benefits from the equipped weapon
yes
Nice
I just cba to figure out every scenario where such a small buff matters
Only thing I can think of is the bare minimum of high fire rate, low damage per bullet guns
a very niche category
Even then Iām sure thatās not true


