#veteran-class
1 messages · Page 973 of 1
We need better everything as far as cosmetics lol
I literally hide all of my character's faces
You can get better but it'll do if you don't have one
Thank the emprah for the moebian gasmask
It was free too!
I bought the Armageddon helmet
It would be nice to have closed helms that arent from the real cash shop
I'd love to buy some cosmetics but I haven't seen a set I like the look of yet. (In 2 years...)
Mk2
you WILL purchase aquilas and you are going to like it
-fatshark probably
I really dont want to. Just feel bad for wearing or even having one
but hallowette's retirement fund
Do you have any regiments you like?
Ironic the one game where I'm willing to buy some cosmetics
Doesn't have any good cosmetics 
I can't find my vet, might have to log in to send a screenshot, but i did find my zealot
Not really. 👀
you're
Zelots needs more armor or ministorum like robes tbh. If theres one class lacking cosmetics its them.
you're actually the first zealot I've seen to make that torso piece work
Not counting cash ones ones bevause they dont count
0 Aquilas spent Veteran 😎
This looks ight
See it's a little worse when you have a fav because you sit here waiting for them to make your fav.
Oooh big update we'll get a new set-
DANG IT STEEL LEGION AGAIN
Falling into the trap of "waiting for your fav" i see
Thats how they get you to spend money
There was that stylish black longcoat a while back
But it had a huge ugly box hanging around your neck which ruined it 
I still need that one... got the pants tho
Not my picture but this would be nice
But it looks too big for her.
I love the master cosmetics shout outs to the adeptus Mechanicus
I know, we're probably wearing hand-me-downs that don't fit
But I'd like cosmetics to fit if I'm paying Aquilas for them.
I like alot of the mastery skins. Though not a big fan of the trend of painting blades with the reskins
not like you're gonna see much else
Tjats fair but for bladed weapona esp it looks very out of place
Mastery skins just look like Christmas wrapping paper
But ig if you like csgo knife skins or sonething like that its right at home
Some of the master cosmetics look better than others
I like the plasma and flamer for example
The knife looks AWFUL
Havent sewn it but i asume its knife but red ?
I finally got revolver mastery maxed last night.
The skin looks pretty bad
We alrwady have that in docket store no lol?
The knife is the best one I'm taking NONE OF THAT
I like it, it looks like a flare gun lmao
Vet Drip
i HATE IT
It looks like clown make up i ngl
I love my candy cane you won't take this from me
Double barrel is peak
is the extra charge +cooldown worth it on infiltrate or nah
Combat axe is cool though
I've never really done infiltrate builds and playin around
It's like a mini fire axe
It really depends on preference
60 second cooldown can be rough
imo? No not really
The evi is amazing too
Yea that was my thought, plus costs a talent point
Alright thanks fellas
If you take tactical awareness
You reduce your cooldown by a LOT
i just wish it also applied to elites :')
For sure, I honestly don't think I have any build without tactical awareness lol
seems silly it doesnt work on elites, but I guess whatever
Psyker (not original i know, but Psyker cosmetics tend to SUCK to mismatch)
This looks ight but $
This is extra late because the ping happened at 3 am for me and I was asleep but here it is! Also pinging the person who was asking about the penance
@dry drift
Grab Infiltrate, Low Profile and Overwatch talent nodes. Infiltrate stealth lasts 8 seconds. Low Profile also lasts 10 seconds and gives you -90% threat reduction when stealth breaks meaning if you are near a team mate you can literally shoot your gun and watch enemies walk past you to beat up the poor Psyker you're standing next to instead. Overwatch talent node gives you +1 charge at the cost of +33% CD. Infiltrate normally has 45 sec on CD. With Overwatch it has 2 charges and recharges every 1 min. Put Combat Ability Regen perks on all your curios to lower this CD. Use this with Tactical Awareness talent for -6 sec on ability CD per special kill. Get an ability CD reduction stim ASAP. Chain your Infiltrate and Low Profile during spicy fights to keep aggro off you and stay near the team. If things get extra hot pop CD stim and prepare to use Infiltrate more to keep hidden from the fight. You CAN still fight because during Low Profile you have the threat reduction. If an enemy hits you once? Pop Infiltrate immediately. Restores toughness to full and On Overwatch Penance only counts HP DAMAGE as failing it
Good morning sneaky
Spawn director:
30 fucking gunners
Good morning
Yippie :D
The sad part is the 8 rager part feels low
+1 bulwark
8 ragers? Warren 6-19 must've not gotten the fucking memo cause i swear every time you go to break those green stimm tanks there's like 20 of them that spawn.
literally just happened to me last mission i played
all in one room too
Yeah 8 ragers is like the minimum now
is first target very important on heavy sword, i have a 60% first target and all the other stats are 80, or i have a, 57% cleave targets and the rest are 80%, which should i run?
i can send screenshots
first target's kinda important, yeah
Preferably you’d want defense as your dump stat on heavy sword
im broke
💀
First target is always an important stat, it determines the max damage of a weapon even on multiple target hits. Kinda badly named
ALL of the stats are badly names
:D
aren't they nonexistient in the case of weapon stats
Check the pinned comments, the first link has a guide and under the heavy sword section it’ll show which stats are most important from most to dump stat.
I’d check for you but on mobile it’s currently being infuriating to navigate.
ty
first target is the single most important stat when it comes to dmg
🫡
I do find it odd how many different direct damage stats weapons have
beyond just damage
stopping power, crit bonus, finesse, first target, cleave
i like it but the names and descriptions dont define its importance well
Right?
Some of them, with the same name, actually do different things
or have different actual effects against certain armor types
and it all depends on which weapon its actually on, so you have to go and dig into the numbers to ever truly know
whats the horde combo for combat knife & single target for elites?
which mark
oh god that horde combo for the mk4
Any weapon with a combo that is more than 2 or maybe 3 things is never gonna get used by my smoothbrain
Something like a PA into alternating L/H is about as complex a combo as I can manage when I'm up to my eyeballs in heretics
... that is what the mk6 knife combo is though
you just do H1 H2 L3 and then H2L3 loop endlessly.
if you ever lose your place in the combo (or if like a bunch of things are about to hit you), you can just do a push attack and then loop straight back into H2L3
Is stability for semi auto rifles important or it's more useful for automatic
Only one of two ways I could see hotshot las ever being added to darktide, is either box mags, or the cables act like this 2nd image
stability is important for semi autos.
is also important for infantry autoguns but not super important for recon las (but with current meta of upgrading stuff to 380 with perfect dump stats you probably pick a recon las that dumps collateral instead)
Ah, nice then
Noted, thanks
funnily enough I dumped stability on my recon lasgun
the two important stats on recon las are ammo and damage basically
yea
Finally some luck, on first try.
Mobility should be the dump stat on it, right ?
Yeah, that's the current optimal roll for rashad
it was a pita to build before this patch because all of those other 4 stats are important for rashad
and you needed a nearly perfect one to hit some bps
yup thats a perfect roll. Empower away friend
infernus or dumdum for the accatran ?
dumdum
imo you always take dumdum when it's available
Anyone have opinions on what the best Mk1 shovel blessings are?
What is best melee weapon on veteran if I just want braindead leftclick spam?
Uncanny Strikes + Skullcrusher?
Rashad all day every day
combat axe
Definitely good if you swap out Decimator for Brutal Momentum. Optimal would be 60 in movement and 80 in everything else. First Target matters a lot so that extra 7% helps.
Brutal Momentum is what takes it from good to godlike
It affects how much you can cleave through enemies
Meaning if I kill someone with a headshot, it will automaticly penetrate that now dead target and I'll hit another one with the killing swing?
it means if you chop a dudes head off, which is what you do all the time on the Rashad, you get to chop another dudes head off just as hard and the guy next to him and the guy next to him
otherwise the Rashad suffers with cleaving through multiple targets
I'll give it a shot, thanks guys
That was supposedly changed some time ago so you can dodge them
Unless fatshork bungled it
Well you know FS
hooly sh anoother magiic enjoyer/
II thougght magiic was dead 😭
Holy shit
here I stand alone in my empire made of cards
The double barrel mastery skin is beautiful
Compare this beast to the knife skin
Magic isn't dead, it's more popular than ever thanks to commander catching on with normies
Speaking of
Big shitshow recently 
I haven't decided to master knife yet, what's it look like?
omg
crap lol
candy cane
for real loool
candy cane lookin ass picnic blanket lookin ass salt shaker lookin ass
its a combat blade... how do you screw that up so badly?
Honestly I think I kinda see what they were going for. Like a cathedral aesthetic
Knife that templars have idk
its red
black+red wouldve fit so much better on most things
is it normal that I want less different guns and more gun patterns
now that you can rotate between them
Double barrels want flak, maniac, and what blessings
a lot of widely used guns like bolter and plasma dont have an extra variant
however misguided it is on some of the skins, the red/white is very explicitly a Mechanicus livery reference which does make sense considering the idea that this is a "masterwork" weapon.
it's just missed the mark on the implementation on some of the choices ^^
are there weapons with 4 variants?
I would personally note that the Infantry Lasgun master skin actually has some rather nice lines overall on it. more exposed at the barrel which actually looks pretty solid
weirdly enough most mechanicus weapon dont utilize that kinda pattern, they either have engravings and wooden bits or utilize warm colored metals
So what blessings would this want
oh aye, actualy mechanicus stuff has a different vibe, with that patterning more specific to the robes
thinking of scatter + manstopper to delete hordes
braced autogun actually looks kinda good imo
reminds me of the old cs:go days
but it's clear that these weapon skins are drawing from the robe patterning we see as a default
I I wish masterwork was styled after actual mechanicus weapons with gold and wood
it's a good idea, it's just missed the mark on a fair few of the guns
opinions on this modifier?
low profile is very solid, but you need to make sure you actually take advantage of it
failure to do so, is a dick move :>
but gold = premium and premium = real life dollarydoos
what about wood
/armor
watching 3 gunners mow down my teammates
I never go without it and 2 charges if I use stealth.
/bot
You're practically still invisible after it ends.
more seriously, the big trick is that low profile gives you a window where you can get a LOT of damage done safely, the intention is to let you stand out in the open and take down priority targets quickly
extremely good, better than any other infiltrate node if you're making use of that lower threat to clean up the fight and take out priority targets
but it puts more pressure on your team... so it's important for you to take advantage of that window to make up for that risk
I typically keep it off so I can pull aggro right after stealth
Having 2 rechargeable get out of jail free cards that let you do whatever you want is soooo good. I can see why they made the CD so high
honestly I'm not a fan of the two charges
I prefer the lower cooldown and being able to spam it with tactical awareness
I personally always make a point of grabbing the faster rescue node if I'm running stealth and low profile, only the honourable thing to do
if your team mates end up at greater risk due to it, only proper to go out of your way to do dive rescues
It's more along the lines of being able to utilize the much higher uptime and abuse its features in critical moments.
(and y'know... the faster you get team mates back up the faster they can get back to drawing aggro for you :> )
I feel as though I get higher uptime from taking the one charge with a lower cooldown
two can be useful but I usually don't need to use it back to back
I think stealth veteran works WONDERFULLY with Power Sword
and once you're out, you've got to wait longer to use it
Power Sword's main weakness is lack of space to utilize it's powered state, and stealth gives you all the space you need for a short time
You can really wreak havoc
special, hit, hit, hit, shove, dodge backwards, repeat works also decently most of the time
It’s biggest weakness is mobility
But like it doesn’t matter when the PSword deletes everything in front of it when it’s powered
A lot of good vets can work around its mobility weakness hence why it’s so strong
It's more along the lines of ABUSING the fact that you don't need to bother with positioning and resetting your combo, and can ignore threats that would interrupt you, allowing you to maximize the potential of Power Sword in a vacuum. Pox walkers wont smack you while you burn down mixed elite hordes, you can dive in and aim for the widest amount of targets, rather than weave from the edges of the swarm of enemies, and other niche things.
What is the dump stat for helbore lasgun? I kinda want to use it but have no idea on perk and blessing too
Mobility isn't an issue for high skilled players, so then the only limiting factor is pure usability and pushing the limits of a weapon. You don't need to be defensive with a slow weapon if the enemies never attack you.
Does anyone ever go fully into the Weapons Specialist nodes?
Feels like they're never worth it
Broooo 5 nodes for meh little bonuses
Stability
The only one people really use is the reload on swap
Yeah...
Yeah reload on swap for specifically revolver and maybe like, shotguns
Which is great on revolver
Toughness & stamina regain stuff are nice
Stamina especially for knife
I meant to ask you the other day, what makes stamina so important for knife? Is it all the running around and the push attack?
PA is the highest dps combo u have
And ur gonna sprint a lot
Gotchu. I'm thinking of running a very melee centered knife build and seeing how that goes.
Wondering what I should use as my ranged weapon since I have no points for it
when in doubt revolver
is there a decent infantry lasgun that doesn't require investment?
lol no
sheeeeee
IIb still needs suppression immunity
I could give up Skirmisher for Determined...
agripina shotgun is a pretty good sidearm for knifey bois
What are u even running skirmisher for 
For the meme. I've never used it in any of my other builds.
I wonder why... 
true true... haven't used that one in a build yet
if you want a meme skirmisher build, try run n gun double barrel with triple sprint eff curios
skirmisher is still ass there but it’s funny
Tight spread, very good DPS, good across all ranges, high capacity for longer fights. Only real issue is reloading. Gotta do that pretty much between engagements, unless you have reload talents
I think I'm better off giving up on the dream for now... I hate knowing I'm constantly losing my stacks 
Just remember that it has higher finesse when you ADS with it, so always ADS when you shoot
Oh yeah ADS all day
I didn't know there were mastery skins
how do you get them? just level my weapon mastery to max I assume..?
I wish the shotguns hipfire weren't complete cheeks
also is chainaxe any good yet?
Yup yup, then get the penance reward
I always thought chaxes were good since the buff a long while back. The new one is sluggish but very strong. Only chain weapon aside from Tigrex I can really tolerate
Raw heavy attacks (No special) is quite strong and if built for it, can one shot non ogryns
And the special kills anything it touches
I now have 15 builds and none of them use the infantry lasguns
I feel as though I have failed the emperor
Yes they’re pretty much the best chain weapons rn
Horde clear is still lacking but they’re much much better than before
awesome
I'll keep that in mind next time I see one in the shop...
Dodges got buffed (just a little negative now)
XII’s push atk can break rager combo and interrupt overhead, while being a high damage strike with low windup
arent the weapons with activation specials bugged rn
the pwsword definitely is
Wdym
the weapons with the activation moves on special attacks dont trigger if u do them within 3 seconds
or hwoever they last
The activation doesn’t last three seconds or you have to wait three seconds?
you have to wait
so with ones with single hits on activation like illisi its really bad
Seems like they got reversed somehow lmao
Probably why my psword felt like it wasn’t doing anything on first swing
well psword also has a thing where if you get hit or even like sprint u lose the activiation
I know that, unfortunately
The bug is that if u power up and get hit while performing an attack, the power-up is lost
sprint can cancel the combo
Classic fatshark
thats been a thing since before this patch
Chain weapons weren’t like this before I think
on psword it was definitely because i always use it
i saw a demonstration of the bug with psword and it was how the second special activation wasnt working if you did it in the timer of the first
Never had that issue before this patch
Now its constant 😔
Hopefully it gets fixed soon
Been using rashad in the mean time
Been religiously using heavy sword
Been playing sm2 multiplayer 
SM2 multiplayer is a banger, admittedly PVE is more enjoyable now but doesn’t have the same kick as DT or Multiplayer
Why does that shotgun not get any reload-based blessings?
Does it not have speed loader
nah that would way way too much sense
Combat shotgun?
Well i guess duh since the other one does
I hate the parry based combat so I've just been playing pvp 
It’s not terrible once you get in a groove
combat shotgun, the lever-action rifle disguised as a shotgun 
They just made the minoris enemies no longer a threat of never having armor when they spawn
Hence PVE feels great
I think a faster reload on close kill blessing would be kind of boring, id like smth more like the ogryn dakka whatever its called. It has the reserve loading blessing
I finished the campaign before they made all the changes
It was a terrible mistake
Everything was dogshit
Lesson learned is don't play games on release
Wait a month at least
Combat shotgun with a blessing like "on critical hit load two rounds from reserve" or "on close kill gain 10% chance to reload from rserve, going up to like 25% at 5 stacks
should i keep this or try to get 80 range
Glugger Ogryn
Keep it Range and Mob are the two dumps
Bro ranged affects DMG too
But 78 instead of 80 is like whatever
what blessings should i rock
Which one, for infinite ammo marksman build?
how important is superiority complex for the DB shotgun?
Left
Not that important
I tend to barrel stuff so I don’t see it being like above 70%+ as an issue mainly cause I always pair it with an Infil build
does crit make a big difference when it comes to cleave?
trying to decide if a noncrit db shotgun build using both barrels would be decent
Unless there’s blessing that modifies cleave on crit, no
gotcha... man I am struggling with this build
usually just as a weapons specialist proccer with manstopper/scattershot
it kills nothing, has bad ammo economy, 2 shots with a long reload
it works fine with weapons specialist for easy procs and infinite reloads
I'm trying to run it as the main weapon in the build and holy crap
Perks for power sword? Flak/Maniac?
I go with unarmored carapace to meet one shots on dreg gunners and for the light attack one shot on groaners unpowered.
Yeah, I was thinking about unarmored too. That second hit on gunners sucks.
Does taking maniac gets you any breakpoints?
It lets you one shot mutant without a crit, and I think 2 shot lights on dreg rager without crit?
My ass managed to clutch a near wipe with a well placed krak grenade and the voice of command ability
My adrenaline kicked in during that whole ordeal
I thought zealots were constantly on edge murder hobos
I never thought my ass with almost no ammo, chainsaws, krak and a dream would do better then two of the zealots in my team combined
They are, doesnt mean they'll actually succeed
Valid, still
Either way, crits still kill them well enough. The only enemy with flak armor on the head that actually poses a threat to unpowered Power Sword are Dreg Bruisers. Any others have just low enough health to 2 shot light unpowered, or 1 shot heavy unpowered.
And obviously others you would want to power it
Elites, etc
ws vet can afford to drop scattershot for a damage bless cuz you can guarantee the crit
Is it just me or has Blunt's shop become absolutely useless now because all of the weapons have both shit base stats and like
Zero good blessings
They're basically just fodder for upgrading now
it works really nicely with weapon specialist, because you can assure the crit with a few stacks you basically weave it in to your melee pattern as singular big hits on key targets...
think of it as the big right hook to your melee weapon's jabs.
it seems biased to provide 80/80/80/80/60 weapons at ~300 stats yes
with both barrels and the cleave blessing it can do some surprisingly good work :>
Do a good anti armor melee and then manstopper/scattershot DB with weapon specialist, gib any hordes in a cone in front of you after a melee kill, brace to really kill anything short of a crusher
you don't need a reload bless if you're mostly meleeing since you can fully reload it off two trash enemies, but it is qol
I do uncanny/mercy killer knife as my melee since I'm already in the right tree
i've been running it with knife/ds4 a fair bit, it's a fun build. main downside is if you need to kill bombers/snipers at very long range
that's when you infiltrate/smoke and make it someone else's problem hehehe
Snipers aren't that bad with lmb but anything tankier gets really tedious
or just bumrush them
does exhilerating takedown and confirmed kill stack? (the toughness regen talents on elite kills)
Yeah
aussie sandwitch was that @ me?
How much does manstopper increase cleave compared to max deathspitter stacks?
if a sniper gauntlet is denying a rez or something at long range it can get a bit awkward trying to clear them out
i might consider smoke nades; i should check guides/experiment in shooting range because i don't actually know most smoke grenade mechanics, i just threw some smokes for penances a few times.
smoke grenades should always be thrown at the gunline, not you
it will basically shutoff their AI and they either sit there like idiots or go melee you
yo quick question, what stats should i focus on for the duelist sword?
dump cleave targets
you can also dump pen if you want to make a meme mobility sword with the .... one that has defences + mobility at once
i forget which one that is
so i guess this one is p decent
@tall torrent Hey fwiend! Do you know if it would be better to run Deathspitter or Manstopper on a non-WS DB shotgun build using Both Barrels?
I have a 45% crit chance + reciprocity, but is Manstopper only worth taking with Scattershot?
is vraks better than column?
vraks is the new name for the old columnus
ppl tend to use the vraks mostly or sometimes the agri
the columnus (nee graia) has middle child syndrome
its the krourk to the achlys and gorgonum

those blessings are all out DPS
On my Graia-now-Columnus I have ghost and the one that makes your second and third shots spiky damage
what does crit do on autoguns
big damage
they have a gigantic finesse (crit/headshot) modifier
so crits and crit headshots do a lot of damage.
you can have a look at the damage breakdown charts in inspect weapon
sustained fire
i assume u mean stripped down instead of ghost; the ranged immunity while sprinting one
it's huge
Is ghost not on the autoguns?
nope
maybe it is something else and I am giving erroneous info
it's why iag builds like the 5% crit node and the reciprocity node
are you thinking of the headhunters (now called vigilant) autos? the semi/2/3-burst ones
They changesld mk names??
shovel with 60% defence dumpstat in the shop. Should I get it? 🤔
so, almost finished bolter leveling, switched to Hellbore crit build.
I hate hate FUCKING HATE Hellbore's iron sights, after Bolter.
mk8 is actually the better one over mk1
the only thing in favor of mk1 is cleave
dps wise they're very similar
mk8 has lower recoil = more reliable at range
mk8 also reloads less & has more ammo
u can build mk1 with exe + MF to achieve some dmg breakpoints but it's usually just not worth
i was sitting around testing that and realized that i was basically trying to make a vigilant autogun with select fire
What are the best perks for the Mk6 knife?
anyone got a quick way to complete the 2500 marksman focus penance?
whats brittleness? enemy armor debuff?
brittleness is armor reduction for your entire team
Rending for example on counts for yourself
so its enemy armor debuff for everyone
yes
cool casue the armor bane blessing desciption is all jumbled code
For Helby?
yea
people run helbore in non themed builds? :0
What can I say, the weapon is good
yeah ofc
the bayonet is pretty strong
if you know how to use it
so you dont really need to whip out your melee weapon
if I'm running DB shotgun with WS, why should I take scattershot if I already have guaranteed crits from WS?
I thought the point of WS was to flip between weapons though
it is
Gotcha. So scattershot less useful on WS vet.
yeah
it does give you better odds of a crit when shooting after a single melee kill in the middle of a fight but i don’t think that’s as useful as having another blessing
perfect, thank you!
this works out nicely, now I don't have to craft a third DB shotgun
is this actually a good base for hellbore infinite ammo crit build, compared to dumping either charge rate or stability fully? Or I should never dump ammo even on it?
yeah, it's a shock trooper build, with crit buildup.
should be fine
I had to levelup mastery with this one for now.
8% charge rate is kinda pain when you need it.
guys, what is the dump stat on the dbs? stopping power or mobility?
Never stopping power, that is damage. Dump mobility
gotcha appreciate it
any good Marksman focus builds? i struggle keeping it up
viagra

it means vraks 5 infantry autogun
What a setup, what a payoff
not vraks again x(
"Fuck this I'm leaving"
Laspistol, 15 stacks node
pretty fun
don't have to ads to get the headshots
i might give that a go
tree like this fine for it?
(im only using it for the 2500 penance kills)
Personally I would switch 10% rending for Exhilarating Takedown
yea makes sense
oh if you're doing that you'll have better luck with a zarona shotgun with the manstopper blessing
was about to say
if you just want to farm spam the shotgun special shots into hordes
spec in to some reload speed then?
yeah just grab tactical reload on the right starter tree
scattershot. you want more crit to activate manstopper so you can cleave the entire horde at once
full bore works with special shot?
if you can get every single pellet of the wide shot to hit yeah
ah the agripinaa
so i thought 200iq slug procs it
the slug does proc it
yeah it'll work
camouflage can make regaining 10 stacks easier and there's not much diff between 15 and 10 stacks for horde farming but it's up to you
ive tried it for a run and realized im quite shit with it
having 10 stacks only isnt to nice for the penance
1 step and ur on 9
you have 6 seconds to make that step after a kill
and you can just stand still for half a second to get back to 10
fair
either way it's just preference
yea ill put flak crit damage
ok maybe stick with unarmored flak
xD
since crit damage is just based on the bonus damage so is always less than 10%
yeah same with weak spot damage
it really is
clotheslining a bunch of poxwalkers lol
looks nice
Pre-UnL as well lmao
ello fellow vetrans
hello munitorum mk vii sapper shovel
I'm currently levelling with the catachan MkVI
Though I might switch to mkiii
not sure what blessings to use though 
uncanny with riposte/mercy killer (if taking serrated blade talent)/precog/flesh tearer/executor (if mk VI)
huh, interesting
We're so back
top 2 picks if not using serrated blade? 😄
can't go wrong with uncanny + riposte
favorite chainsword blessings for horde clearing?
actually that's a lie, you could go wrong by not aiming for the head and not dodging but at that point you should just die 
I was using Mercy Killer and Lacerate. Wasn't sure if I was benefiting from it at all
also whats the heavy sword like
i put shred on both. rampage/savage sweep with IV and wrath with XIIIg
neat
cuts through non carapace
slow swings though
word
heavy sword's party trick is one shotting mutants, or sweeping a bunch of ragers, shotgunners, etc at once
good trick to have though
yeah, just gotta cover the gaps on your ranged + nade
you probably got a bit of benefit from lacerating hordes while throwing mk VI heavies and then hitting them with mercy killer, but it's a lot less beneficial than uncanny + mercy killer + serrated blade
Pardon me frens, but which weapon should I build Mastery for next: Combat Shotgun, Double-Barrelled Shotgun or Plasma Gun?
just trying to get the most out of the build
i really like focus target but the chain sword gameplay almost makes me wanna go melee build lol.
double barrel is very fun to use with weapon specialist so that'd be my choice
plasma if you want the typical strong choice
+attack speed with chainsword makes a lot of happy chemical
oh yeah
though sometimes i run both at the same time 
pretty much hahahah
both? you dont go weak spot damage and ammo?
i still get precision strikes but skip survivalist
oh i dont take survivalist. i do 5% more damage > voc
theres a 25% ammo boost on deep left side
im not on darktide rn to refer to actual talent names
i do run out of ammo a lot on the bolt pistol but i only really go survivalist on my "yeah im just blasting" builds
oh fully loaded
yeah i skip that too and throw on unarmoured since that means i skipped the elite damage from superiority complex
fair
it fucked me up so hard
wha happen
oof
It stops running
Bruh
This mastery skin also changes the mk IV's iron sights
Don't like it

So, what's the dump stat for plasma gun these days?
They fixed the charge rate part affecting damage, right?
Decimator vs Headtaker on brutal momentum Rashad?
Any specific breakpoints Decimator gives you?
yes but it still affects uncharged shot speed by like 0.07
for a perfect plasma there is no dump stat
practically you can dump thermal and be fine
I am once again giving the Helbore a chance
this time using a Helbore MkIV with hot shot and surgical
charge up big shots, cleave entire hordes
you’ll only cleave 2 more poxwalkers 
wait really? so hot shot is useless?
it’s a marginal benefit that pales in comparison to weight of fire
it’s 50% and they just didnt write that properly
I'm not a fan of weight of fire tbh
messes with my muscle memory
and less surgical stacks
Oh, I would've thought maybe ammo or something?
in that case a marginal benefit would indeed be better than screwing with your muscle memory so go ahead
you can still hold the charge to build surgical if you must. it just gives you the option to rapidly chain shots when crits aren’t strictly required
wow 50% cleave... incredible fatshark
what a waste of what could have been an awesome blessing
plasma is pretty ammo hungry, plus higher ammo stat means more refunded by survivalist
Ah that's true, I forgot about survivalist. Thanks!
fr i was so ready to make a horde clear helbore before they shattered my dreams
Take headtaker
its better forever since I ran the autopistol and it doesn't feel as nice as I remember it
So, what's the use-case on the shock maul? I haven't used it yet, and wondering what its niche is/perks and blessings it uses/general feedback.
it's not very good, but there is a very funny Inspiring Barrage + Born Leader build I run with it
I mastered it recently and love it. pretty versatile, and the altfire can tase people in the 🥚🥚s
decent damage to everything except unyielding, good against crushers. can stun on block
Alright, interesting! Wouldn't have expected it to be good against crushers, that's encouraging
tase crushers and they just stand there helpless for a while
doesn't hotshot work on hits with melee weapon too tho?
Stunning on block is pretty neat
maul has pretty much 100% rending on flak and carapace to the point that I want ot say you can dump penetration on both of them and still good general damage to flak, and still have good carapace damage if you combo your special into heavies, I think you can kill maulers and bulwarks in a fairly quick combothat way
and there's a blessing to do 25% damage vs tased
not sure if that's good, but seems fun
and the way that enemies being counted as electuated is that hitting them once applies the shock effect, even if they're not stunned, so repeated hits will get the bonus damage
oh nice. I thought you had to tase em first
i need to test out hotshot helbore + knife sometime, need to have a look at what weps would get value out of the cleave
the base damage is pretty low on it but its also easy to get, the vanguard heavy does fair damage for crowds, and it has a pretty simple combo
Interesting alright, so the cool blessings are the + against tased, and something else? Is there a brutal momentum equivalent or?
the main issue is that you have to have ranged damage on ranged/blitz
I'm trying to level knife x boltpistol and not really enjoying it
but sunk cost fallacy and all that 😄
since trying to clutch vs boss + horde is just miserable
no brutal on it
Ah
best blesses are some mix of lightning reflex/skullcrusher/high voltage
yeah i forgot to mention that
hammerblow on it should be able to act like the shovel where any light/heavy hit should stunlock anything short of mutant or boss, but there's better options than it
idk how useful or marginal that is on any particular build, differences i feel could easily be placebo
i suppose i should test it sometime
mine has hammerblow but I intend to replace it
being able to stunlock groups of ragers does feel pretty nice though
i played a bit of critbleed knife + hotshot helbore for the cleave meme but i don't think i actually get the most hypothetically optimal potential out of it because i keep hitting them instead of walking away if i notice they're bleeding out
huh, the cleave on shock maul is alot better than I thought it was
i played a bit of bleed mk VI knife before realizing i don’t pay enough attention to know if it mattered and decided i didnt care enough 
it feels like it gives the bayonet more cc though
bleed feels nice, all there is
Is it good
Probably not
But i still like it
Honestly i barely even use the knife for combat
i like the knife but I don't really use it outside of specific builds like crit zealot or specialist vet
and now that everyone can use the rapier, I'd just use that instead
the problem with knife zealot is that its too good
there's like not really any reason to use the tactical axe now that everyone gets the rapier too, especially since it gets agile too
i have a curio over 400 but I don't think the rating actually matters on it?
huh, alright... i see a 360 rating curio but it is only +2 stamina. so the ratings dont do anything?
not that I know of. I'm pretty sure curios work like normal equipment where the range of how good they are is based on your level, so you probably won't find max stuff like 17% toughness or 20% health curios until you get close to 30
you can freelychange all 3 perks on a curio now but you still can't change the base bonus
i havent played for quite a while i feel like my plasma dont feel that strong anymore lmao
what guns/meles do u guys use alot nowadays?
i havent plays since twins
im gonna give the very unhelpful but true answer of "i use everything" 
i never would've guessed
haha 
I still run plasma on my shout build and it works fine, I just regeared it for the high heat blessings
oh shit we got ds? thats insane
and heavy sword
yeah ds is nuts
shovel and tactical axe are good general use melees, power sword once you have power cycle, chainsword is still nice
shovel x shock maul are my two current favourites.
ive heard bolter got a buff, i remember back then it wasnt that great
maul is nice as a shovel alternative, even the heavy sword can sort of be like a more AOE shovel alternative with hte right perk selection
Decided to re-work my Talent tree in order to lean heavier into my Ability and my Keystone. What do folks think?
https://darktide.gameslantern.com/builds/9d290a62-2f22-499e-b08f-2bf51fc7d47b/tough-squad-leader-version-5
rending blessing on the heavy sword can give it not as good rending as the shovel with uncanny strike but it has way more general damage/cleave for hordes and better access to blessings to buff it
Fatshark, can vet have a heavy stubber?
Fatshark: We have a heavy stubber at home.
Heavy stubber at home:
Main changes would be that now that I have figured out that staying alive doesn't require an overkill amount of toughness generation, I got the +10% damage buff for the Toughness Shout, and all 3 keystone upgrades
as much as I like support stuff, I feel like redirect fire is too minor to be worth taking, same with for the emperor, i'd say maybe invest both poitns into for blood near the top for that extra toughness regen, or get the 5% crit chance node right before shout and maybe competitive urge?
the main point of redirect fire is consistency for plasma breakpoints
i don't pay attention enough to any that to know if it'd make a difference or not, though I did just put longshot on my plasma build since I do enough long range sniping with it anyway, but I also exclusively do charge shots too
In fairness of I wanted crit chance I could just get the plasma blessing that gives me 50% crit chance
But I know I will always be outmelee'd by ogryns and zealots, and always outranged by psykers, so making other people awesome is fine for me
that 5% crit is more of a general thing, good for plasma and also sword, but I do like crit stuff in general, to the point that I put crit chance on all my wepaon perks
I like crit on my Accatran because more fire damage-over-time and more ammo back
but I'd never take that to auric when the plasma has built in Suppression-Immunity and can fire through solid cover
and everything else it encounters until the edge of the map or a bulwark shield
I like that fireteam got buffed but it still feels hard to consider taking itover sharpshooter
U don’t need all 3 nodes on focus target
Try smth like this
Redirect fire is all you need
Inspiring presence is horrible, don’t ever take that
U don’t need superiority complex if u take unarmored on ur plasma
they're going for a thematic toughness battery support build so i'd still keep target down
inspiring presence only buffs the passive coherency regen speed, but it still feels nice
target down is too nice not to take in general anyway
Inspiring presence is like +0.8 toughness per second from full coherency
You have to be built special in a special way to be able to tell that
It’s a QoL node that usually isn’t necessary
I don't think I'd vibe with that. Requires me to give up +25% ammo, +15% damage vs elites, and -10% toughness damage.
Can anyone help me make a knife boltpistol build on vet for funsies?
I'd also never consider going in without grenade tinkerer
i would have invested into all that right side stuff instead of the left, though there's alot of stuff i'd probably take first, and they do want to invest a bit into the plasma gun, though I feel liek the best thing they could do for that is to take scavenger instead
tinkerer I feel is kind ofn eeded with frag and smokes
this is what I'm using, idk what blessings I want or feats
That elite damage changes no breakpoints
And that 25% ammo scales poorly with plasma because it scales from reserve ammo
everything but bosses should die to a single krak so the extra damage should just matter for the latter, unless the blast has damage fall off and the extra damage makes it more consistent in killing stuff around the target
Extra damage that doesn’t result in better breakpoints is generally pointless
What do you guys think for build/blessings?
i'd say replace point blank with run and gun and get used to getting hipfire headshots, than running it with all right side skills though you can run shout instead of invis based on how you like to play. Both are pretty mobile weapons with a shove on hte pistol, which is good for the specialist keystone if you want to only switch weapons to take advantage of the stack
Think I should keep puncture?
I feel like execution might be fun with it
puncture should help for big boys, i forget what else it has but it can probably go based on what you like
these are the blessings
What about on the dagger?
Dagger stuff is both fine since you can get passive bleeding anyway for mercy killer and uncanny strike is great
Knife is good horde clear and single target with both those blessings while the bolt pistol gives you a good anti elite/special option with good range and enough ammo to keep weapon specialist active, you swap to it to kill a few gunners or flamers and the like, or kill a single pox walker before switching back to the knife for that sweet speed and dodge bonus
And running kraks gives you a nice way to deal with Ogryns without spending ammo, forcing you to swap, or get close to them
So what do you think for perks?
I’d probably go with any combo of the two you have and Maniac. You should be able to get enough crit chance to not need the perk for it but I feel like you can’t have enough of it
No I meant feats sorry
give me a bit and I can probably slap a build for it real quick
whats the new god roll for power swords?
Stat wise?
This is what I've been using
that too but blessings, was using points and hope the 1 blessing i ignored isnt the best one
also wow Lasbore has a bugged Blessing
Power Cycler is manditory so you're not recharging every 2 swings
Brutal momentum for horde clearing
80 everything, 60 cleave target
Maniac + elite
Power cycler + brutal momentum/sunder
Cleave target basically changes nothing
nice its still what I remember, time to channel my inner Link and mow the grass
No major cleave breakpoints by having it go higher
Hmm
Hardest weapon to perfect roll in the game rn is plasma gun
Everything else is easy to craft perfect
does it need 4 at 80? or some certain random number?
iirc Dump stat for plasma is charge rate, right?
Plasma gun is the only weapon in the game without a dump stat and specifically wants:
80 damage
80 stopping power
80 ammo
69 thermal resist (8 continuous shots)
71 charge rate (remaining)
Unarmored/elite + flak/maniac
Rising heat + gets hot
oh yeah thats gonna be trash to hunt for
not as bad as it was before but yeah not fun
It’s bad because the game basically only spawns 4x80+60
But this gun wants 3x80+2x70
Nah, directly affects firerate (even for left click)
Which is around 8.5% difference between 60% and 71% charge rate
It just doesn’t have a dump stat
Melk might be the best place since I seldom see perfect 80s on anything in the shop
I wonder if the perfect stats change if, for example, you're trying to stay at high heat by shooting until near overheat, then quelling for one tick
because in that case you're rarely shooting 8x continuously from 0%
You usually don’t need to
But it happens
This is a “perfect roll” situation
U can play with non-perfect rolls as long as they have near-max damage & stopping power
The only time I see you doing 8 shots is when you have 6+ crushers coming at you or you're trying to cook a boss
Nah
Mauler & rager waves
Specialist spam
Gunner waves
It happens
Again, u don’t have to use a perfect one
I’m just giving u the info on what a perfect roll would be
if you're running rising heat plus gets hot (without blaze away), would you get more dps by staying at high heat
Getting 69% thermal resist doesn’t change how that’s played
should i bother re-rolling to get the thermal and charge swapped?
It’s good enough for what it is
You could be several million dockets away from another near-perfect roll
I got a 70-70 spread last night but I got scammed because empowering bug made it change stats
right, but if 69% thermal resist means each shot generates 12.5% heat and one tick of cooling cools you down by 20%, cooling twice to go down to 60% means you can shoot 4x because the shots would bring your heat to 72.5 -> 85 -> 97.5 -> 100
Alr requested if they can restore my roll back
charge and thermal are the two stats i'd dump and I don't know how much of a difference either or makes
It simply doesn’t have a dump stat
You cannot shoot at 97.5% heat
https://darktide.gameslantern.com/build-editor?id=9d292558-dbad-4f82-bcf4-7aaaf5459ba0
Here's something pretty close to what I run.
so if you had, say, 67% thermal resist and each shot generated 12.9% heat (spitballing), you could still shoot 4x after cooling twice by going 72.9 -> 85.8 -> 98.7 -> 100
yeah i know the exact breakpoint is different
cuz it's 95
but i don't wanna redo the math for the example
69% is just a QoL for the “perfect roll”
I can't tell hte difference between 60 and 80% charge and I feel like thermal resistance past a certain point is a non issue in terms of how much heat you build and how fast you drain it, especially if you go power and crit rate at high heat, shoot until you get to 100%, vent once to get it down to 80%, shoot, and repeat
i know, but your "perfect roll" assumes you start from 0% all the time, which may no longer be optimal if you run double heat-scaling blessings
60% vs 80% charge rate is a 16.7% firerate difference
Even if you run double heat blessings, you’re still going to start fights at 0% heat
I only do charge shots with my plasma and I don't feel much of a difference, it feels plenty fast enuogh
It’s a “perfect roll” for any scenario including entering combat
Don’t use charged shots, they’re not worth
here's a very extreme example: you're fighting 20 crushers. you start the fight at 0% heat, and a "perfect roll" lets you shoot 8 times before you need to cool - you then repeat "cool to 60% -> shoot X times" until all crushers are dead
but charge shots is what I like the best about the plasma, I feel like I'd rather just run something else otherwise
there is a less perfect roll out there that has less thermal resistance, so you could only shoot 7 times on entry before needing to cool
The not-so extreme example is dealing with 8 consecutive priority targets (trappers, flamers, gunners), starting from 0 heat
This happens
but afterwards, when you do the loop, you can still shoot X times but your fire rate is faster
Again, you can play without a perfect roll
i do agree with you, but what i'm saying is this: the "perfect roll" 69/71 is perfect for the case where you start from cold, but it's no longer perfect for very extended engagements where you never go back to 0% because you can sacrifice a small amount of thermal resistance to get a higher amortized fire rate
It’s the perfect “General use” roll
but perfect roles are so much easier to get now that its a more relevant conversation ot have
Not for plasma, which is the frustrating part
Firerate difference between 71% and 80% charge rate is 7.5%
I personally don’t think its so huge that I’d drop the 8 consecutive shots for that
80% charge rate shoots a little too fast for my liking
the difference between 7 and 8 shots is 14.3% (or 12.5%, depending on which side you're measuring from)!
so yeah while 69/71 is probably the easiest one to measure, it's still a tradeoff
you get effectively 15% more burst for 7.5% less sustained
I think being able to take out 8 priority targets before venting at the start of fights is more impactful than 7.5% firerate difference
which (in 90% of cases) is a worthwhile trade but you're still trading something off
Not to mention it inherently being a gun that you shoot only when seeing things u need to shoot
The situations where u need to put out as many plasma shots as fast as possible are much rarer than “taking out 8 priority targets from cold”
You pretty much have to be magdumping boss or crusher wave to make that situation happen
Which is not what the gun is made for
I see your argument, it’s just a really niche one outside of a few super specific situations that the gun isn’t made for
knife with 61% first target
or knife with 73% first target and 66% penetration? 🤔
Go for 80 everything except mobility on knife
U don’t want to dump any of the damage-related stats
You just lose so little for losing the 20% mob
keeping an eye out 😄
yeah it definitely does depend on the situation - for something like monstrous specialists or melee-only maelstrom (although running plasma for this is not the greatest) i can see myself staying at high heat and only half-cooling for several minutes, but for the everyday use case where there's enough time to cool down between engagements it's just easier to run the 69/71
number 1 thing I want, my guy to hold the gun I was using
Shame hat 69/71 is
Turbo difficult to come by 
it be like that sometimes
I’m counting on fatshark to fix their empowering bug which butchered my 70-70
And restore my 70-70
Issue Type (Required): Restore an Item Issue Description (Required): I rolled for an 80 damage, 80 stopping power, 80 ammo, 70 thermal resist and 70 charge rate plasma gun on my veteran last night, and after empowering it a couple times, the thermal resist & charge rate stat potentials started changing to 69 charge rate and 72 thermal resist, w...
I had a 79 damage heavy sword that turned 80 when I upped it
I think if you're gonna slap one of the rending blessings on a knife, you can probably dump penetration?
U prob shouldn’t in case u want to run it without uncanny strike
Which is a legitimate playstyle that isn’t trolling
of course but uncanny just feels so nice on hte weapons can get it, like rapier and shovel
I like the part where it amps up bleed damage
U don’t need uncanny on duelling sword either
is this the case for all rending/brittle sources I dont know but I assume so?
Knife & duelling sword can get away by building for high crit chance
is stability dump stat for braced autoguns?
aim should still be fine on it
No, mobility
Stability changes ur spread size
mobility would also be the second choice
gotcha
Which for a gun that can’t shoot straight is pretty useful
good stability still reduces your spread by a degree or two so I guess thats better than %0.01 faster run speed?
and what would be the dump stat for boltpistols?
whats a good knife? gonna run a kinda Comando build for fun with Knife Bolt Pistol
How much of the bottom right tree are you taking?
using the catachan what attribute do i dump? finesse?
The reload on my bolt pistol is currently like 30% because most of it is in the final part of the upgrade which u have to unlock, and I really feel the slowness but I feel like once I get it to 60, it’ll feel fine with reload perks
Collateral
Mobility is nice but I feel is dump able since it has decent movement stats at around 60 and run and gun to help with spread, kind of same with stability but I don’t know how much of a difference that makes
Never ever dump finesse
Dump mobility to 60%
Is collateral one that effects damage for different armor types or just stagger?
I think that and crowd control mixes up what it effects per weapon
Run n' Gun on bolt pistol so good
stagger. armor damage is stopping power
Collateral is just stagger & suppression
Outside of autopistol u can safely dump it
Then yeah, for sure dump that
Autopistol kinda cares because it needs stagger
same for bolter?
For Boltgun, dump mobility
What about for recon?
If its not a stat that effects ammo or damage, its probably good to dump
Can the bolt pistol be reasonably used as crowd control with that one explosion blessing?
The gay gun 
Ok am i crazy in thinking that there isnt really much of a difference between thesee too
Ideally, 80 everything except mobility
Hammer is right, but you're correct in that those two are very similar
Range on shotgun also includes what’s considered close range, right?
Range is just range of effectiveness on the shotguns before damage drop off
Someone correct me if I’m wrong here but that’s what I’ve noticed
Which blessings should I use for the Double-Barrel?
i thought range effected how long until damage starts to fall off, how good the damage was when it does fall off, and I thought it made a difference in what's considered close range for the purpose of blessings
4 has the easier combos, 7 is more advanced, 1 has block efficiency
By crowd control you mean frag grenade spam
More advanced how
Yes lol
unless the strikedown on 7 has different stats from hte one on 4, 4 just seems the overall best since it has an easy to access strikedown compared 7 which has it as the second heavy, and access to it in general which 1 doesn't have
I think the 7 might be able to chain light heavy strikedowns but I think that's still weaker htan chaining heavies on the 4
any changes I should make to this? also it was 61 collateral but empowering it brought it down to 57 
I don't know how effective proximity actually is, and I feel like run and gun is too useful on it, I'd much rather run either revolver otherwise
I have rev but a little tired of it
Proximity is great for suppressing hordes at close range
I wish the aoe procs puncture too tho
would be silly
Would be very silly xd
I thought it would so that's why I had it XD
On demand shredder frags
what purpose does the special serve?
you're suppose to be able to combo it into a quick gunshot but I feel like trying to land a headshot with it is kind of weird, so I guess just as a quick shove if you don't want to switch to your primary? Which I find good for busters if you're running specalist keystone
What is the least important stat for the sapper shovel? I'm guessing it's either mobility or defense?
defense
defense but it should be pretty much impossible to get a shovel with a low enough mobility stat to lose a dodge
Also the only thing i would change on that Bistol is swap puncture for Run and gun, it makes hip firing genuinely more accurate than ADS lol
I have no idea how much the push cost makes a difference but I never push in general and I don't know how useful the push is on it anyway
and even with a low defense stat, its still a very efficient weapon for sprinting
For the first part that’s what I said, for close range definition it’s based off distance not weapon range effectiveness
Sorry for late response lmao
right, I took a look at it and I think it effects when fall off starts to occur and I kind of started to think that it effected what counts as close range when it probably doesn't
Nope close range is defined by distance from enemy, idk if it varies between weapons though
I think close range in terms of blessings and talents is a preset distance across all weapons
Yes, that I know
Although with shotguns specifically the DB I don’t think they’ll ever really get out of close range definition anyway lmao
Unless it’s the slug special shot sg
puncture doesnt proc off lethal prox btw if that's what you were going 4
Make frag grenades go crazy
lethal proximity smoke grenade ‼️
Close range is defined as 12.5m
The “range” stat for DB shotgun governs damage falloff range intervals
how does it effect frags? I'm also not sure if proximity is made to be a damaging blessing or just a stagger CC one
So I was right about the range stat 
+25% explosion radius
Close range is 12.5m radius from the player 
so having the gun out when a frag pops applies the bonus to it? that sounds like that one bug where empowered psionics was buffing hte damage of the lightning staff

you don't need the gun out
It’s not a bug, it’s working as intended

I make the veteran guide 
Number cat knows all
what if the strike was canny
what if the proximity was nonlethal
ya I realized that in the testing area, just didn't know what else to put 
surgical is a must imo then either puncture or that one that increases crit weakspot dmg
Puncture is ok for some breakpoints
Lethal proximity is basically BIS because it makes frag spam go crazy
I think lethal proximity + Run&gun/puncture is the best way to run it for veteran
i change my mind on combat shotguns, iu just tried the zarona shotty with the cleave and crit blessings, its actually pretty good
not crit maxxing smh
If it had the 0.2s stack version of surgical I’d rate it higher
But puncture just generally do more
I’d even run point blank over surgical on it
thats why you pair it w deadshot and maybe overkill it w exe
At that point it’s just of just a worse Boltgun ?

yea but cooler
And revolver?
Boltgun is actually peak on veteran rn
Super fun, pretty strong too
always has been 
Nah the exe stance tax was bad
nothing compared to the infiltrate build point economics
The fact that I can unironically fit a Rashad into a Boltgun build for veteran while still getting a keystone
Crazy
And both weapons hit all their major breakpoints too
i ruh rashad w plasma for true evil maxxing




