#veteran-class
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If you die from that, it wasn't the gun
I think Hammer said its like a 10% rate of fire difference tops
and kind of irrelveant lol
Even then, its effectively like 0.07s
Skill issue if you die from 0.07s
Pain
Biggest pain is I had what looked like a perfect roll but then Swedish Math turned it into something else
People still queueing for damnation and can't handle rager patrols
Its a decent roll
Its essentially perfect
The only reason why people want "70%" is some weird fixation with numbers
it was funny watching it change in real time
yeah lol
aka me š¢
its ok I got one with 69 charge rate, which is a perfect number
True
but man I really like the game now because when I finish matches and get resources I know I can put them towards making rolls I like
instead of HADRONS EXTREME GACHA MACHINE
yes
i'm finally free
I can finally start playing the game
also I had no idea mobility on the boltpistol had a "sway while moving" modifier lmao
Queue into damnation with perfect gear -> die to poxwalkers
Yeah its usually not a problem though
Me trying to show some newbies how its done and instantly falling off the map hitting an explosive barrel
Rolling steel is such a bullshit mission t.t
some of the people queueing for it are nuts
Pox bomber also blocking all sight lines for 3 bajillion years so you canāt see any gunners
i fucking hate the pox bomber
Feels like I need to pack Exe stance + plasma just to kill bombers asap on rolling steel
Also I donāt think Iāve seen a single scab bomber on rolling steel
Iāve played like 10 ish game so far on it?
executioner stance wallhacks win again
Ogryn eyes donāt have esp 
is there any guns similar to column autogun
i love just mowing through hordes of rager/gunner
Does the Penance on over watch include ALL melee damage or just shield melee damage
jsut health. shield is ok
On Overwatch needs you to not take any health damage. Toughness damage is allowed.
Yes.
fuck
I think?
I took 5 points and thats what did it then
If it didn't pop, then yes.
All+3, although I also tested just 2 +3 and it also kinda works if you shoot fast enough (like release immediately at full charge for Helbore mk1)
I like at least that, unlike the scab bomber, he wont drop his bomb on his corpse if you kill him after pulling the pin
Remember when scab bombers had a dead man's trigger up their ass and would drop a nade whenever you killed them? Good times
Martyrdom ass bombers
Psyker is so broken now holy
y
Keystoneless psyker might actually just be the best class in the game
did you guys cheese "On Overwatch" penance
Best class: keystoneless m1 psyker
Every other playstyle: top 4
Haven't played psyker since the patch, what's the deal?
Nope you just do it legit by playing well
Infinite scrierās gaze 60%+ crit chance electro kinetic staff
No manual quelling needed
Hold M1 and press F from time to time
Does staff need transfer peril or anything or is it just straight up broke
Transfer peril + surge
Weakspot hits will give u:
more scrierās gaze stacks
True aim stacks
Quell 10% peril per weakspot hit
Nice. Working as intended lol

More so than pretty much every psyker build before
nrgh.... I remember the bad ol' days of assail...
but yeah that does look more directly powerful
if slightly less braindead
At least with this you have to aim, assail at release was bonkers lol
Itās more braindead because u get to ignore peril as a mechanic
U donāt even blow urself up with this
No manual quelling needed
I tried that yesterday but with the voidstrike staff, guess I'll try surge later
I actually don't think I've tested this, does your staffs bolt attack blow up at max peril or auto quell like the plasma?
And u take both crit aura & 5% crit chance talent for 63.5%
No peril edging, u just blow up
Which is why u want to minimize the amount of peril u generate with this
Scriers gaze has a node to not blow up at 100 peril now during its after effects
Transfer peril + battle meditation + empyric resolve + warp unbound (scrierās gaze modifier)
Sure, I just meant innately on the weapon
U genuinely have to try to blow urself up
I'm gonna try that tonight lol sounds stoopid
At least you can't cancel the peril burst at 100% like shriek right?
You can't right? 
Battle meditation can save u from that if u somehow get to that
But as u can see in the clip
I was just mainly using transfer peril
What is that again?
Basically don't miss a weak spot hit in the 90s and you're good
10% chance to quell some peril on any kill
Nah itās way more lenient than that
U can see I didnāt get even half weakspot hits there
I mean if your about to pop and hit f it won't save you like shriek will?
Not quite sure
Is there any elite astra militarium unit that is using automatic lasguns?
But tbh u wonāt ever reach āyouāre about to popā on this build tbh
The only scenario where this build struggles is CIVI maelstrom
Plink plink plink
So pair with duelling sword or deimos
True, I was just wondering if they added another way to save yourself from being bad
Elysian Drop Troops
Thank you
597th Valhallans 
Dammit i really like Cadian Shock Troops but i am not sure if they are using Autoguns because 90% of AM are using mainly Lasguns
im enjoying burst firing down enemu ranged troops with execuioners stance and the infantry autogun. however, the blessings seem to be based on close ranged kills, which seem a bit strange since it feels like if the enemy is within 12m its time to switch to melee. thoughts?
Elysian Drop Troopers use the recons
The blessings are pretty meh for autoguns tbh. Give them some crit blessings
Cadians are almost certainly going to be using Lasguns (infantry pattern in Darktide), they're THE template for standardised guard regiments and before it fell Cadia was basically one giant fortress where everyone was enlisted from birth.
horrible place to live and be born aside their entire structure basically entitled them to standardisation of equipment across the board, random autoguns would be rather unlikely to be kept in stock.
Wouldn't doubt if guardsmen from Vostroyan had automatic lasguns as they have access to more high quality gear
it kind of depends on the situation? close range Exe-stance does have a place and some uses as a tactic. infantry and braced autoguns do quite nicely with that big boost to base damage, the trick is you need to adjust your approach from "front line" to second line support.
you ideally want a good ogryn or zealot ahead of you to create a buffer and your job shifts from anti-shooter over to anti-elite... you want to quickly and efficiently take down ragers and ogryns as fast as possible to allow your melee team mates to push through and slaughter the chaff.
interestingly it works rather well with the braced autoguns, with you hip firing the gun rather than bracing... you want a blessing like hit and run though because you are VERY vulnerable to enemy shooters while doing so...
Cadian shock troops use lasguns mainly, with elite Kasrkin soldiers with hotshot lasguns & plasma guns
it's far from optimal, but it can be done
and a LONG time ago was actually a top end play style (back in the days of the Vermintide style skill tree)
i see. i guess even with no blessings i dont really need help taking down enemy shooters, so close range power is good
mhmm, the trick is you are still vulnerable overall, because exe-stance builds are a bit squishy
so you need to be aware of what's going on and accept that sometime's you'll just waste the exe-stance activation
Well
it's fun, but it's not "meta"
(which as an aside is a good enough reason to try it)
With mf and exe you can be pretty tanky by trading shots with gunners
true
Also we have waaayyy more damage now than with the old tree
No u can just run ghost and tank shooters forever
also true, but I don't think it's unreasonable to say that the old days of the Rambo Vet aren't really around anymore ^^
i like endlessly chaining executioner stance by bursting dreg shooters š
Suddenly no hotshot in darktide
Itāll prob be added later on
The main concern is that, hotshot lasguns are powered by a battery backpack (like the ones u see on scab gunners), and thatās kind of hard to implement with the current cosmetic system
Yeah i guess that would be an issue
bring a catachan sword, marksmans focus with unwavering focus, and exhilarating takedown
Are autoguns more used by armageddon steel legion?
Every headshot gives you back a third of your toughness
The catachan is extremely safe against all enemies
Except crushers
I think imperial guard regiments generally use primarily lasguns
Exhilarating takedown also gives you extra toughness damage reduction
Most guardsmen use lasguns but PDFs and whiteshields probably use autoguns due to being fodder
Autoguns are more planetary defense forces / hive gangers / enforcers
That's what i suddenly read everywhere hoping to find exeption
What are u looking for exactly
Well i am trying to be as lore friendly as possible but i also wish to use more weapon variety on my vet, which is pretty tough since more than 90% of regiments are using lasguns
Lore-wise weāre ex-convicts being fielded whatever thatās available to go fight a rebellion led by an elite traitor guard regiment and a nurgle cult
I donāt think it matters what regiment ur character is from, theyād use what theyāre given
besides the column autogun what other gun can i use to mow down hordes of mixed horde
lawbringer, scatter shot and man stopper
standard for most melee weapon perks is +dmg against maniacs and flak right or has it changed to +dmg against flak and unarmored?
So i don't have to feel heretical for using Autogun on my Cadian Shock Trooper build
umm, the braced columbness autogun
lawbringer is combat shotgun or double barrel?
Bolter goes so hard
For most yeah
Combat shotgun it's called the zarona now, sorry
don't know why
ok perks?
It really does
Pinning bleed
Whatever you want? You use the special shell
No
wow i've never seen that combo of perks before
it's just what I use
you reload the special shell a lot
And the shotguns take a minute to reload
I run puncture + shattering rn
good ole dave
is agri or column better for the vet
Puncture surgical x46
for zealot people reco the agri
Puncture is nice for some breakpoints
I like the agri brauto on ij zealot
for a plasma gun i want +maniac/unyielding with rising heat and gets hot right?
yeah i use agri brauto on ij zealot
Unarmored/elite + flak/maniac
rising heat + gets hot
for veteran idk if column or agri
If you want the shotgun to do better against single targets you could trade man stopper for no respite
Unarmored, elite, flak & maniac all help with some breakpoints
Gonna give that build a go lol, was fun in the psych at least
Depends on ur talent configuration
Beware that Lawbringer compared to the others is possibly the weakest
It carries its range much better than others but does less damage on its primary
if i want anti cara is it boltor and plasma?
You can somewhat effectively snipe with it at least
and zarona revolver
i'm just testing some loadouts
some of em leave me with like no cara
Yes but there are ways to make fast firing guns punch through their armor
and you can try and bring some kraks or different melee
Yes I've seen videos and people in my games do it
ye dececntly effectivvely
Boltgun, Zarona revolver
Plasma is ok at it but not worth magdumping for that purpose
recon lasgun is a midrange gun is it?
Executor stance and charging it feels fun
It just doesn't kill in two shots
it will kill everything around a crusher though
for boltor on veteran do u ads and headshot or just full spray and try to hit head
Been too long since I've looked in here.. looks like nothing has changed
I like to aim
so whats the meta anti horde melee weapon for veteran?
a combat axe of all things
Oh and before i get one...which Autogun is the best one?
They're all pretty good
why vet have so many good stuff
One has to be overally best
Graia then I guess
The blue one is what people will say
hard to control recoil fires super fast
which autogun, infantry or vigilant or braced
melts single target
I prefer the columnus because I can one shot scab shooters to the head
agripinaa is the heavy hitter
š¤š¤
embrace headhunter superiority
Erm they're vigilant autoguns now š¤
Infantry of you use execution, braced for shout. Columnus infantry for chains, agri or graia for the damage
headhunter will always sound better
I do like the double shot vigilant autogun
Rashad mk3 combat axe
I like headhunter better as well
ty!
Idk why they changed it
Psyker is the best class in the game rn
Headhunter sounds cooler and is accurate to the ridiculous headshot modifier they have
Vraks Mk V
Columnus Mk VIII
Are the better infantry autoguns
All the classes are the best
they all have some ridiculous stuff
The Recon Mk VId/Recon Mk XII can melt Crushers with Rending Strikes, Onslaught and Shock Trooper
Headhunter + Dum Dum if you don't like Reciprocity
Dum Dum + Deathspitter if you like Reciprocity
You can swap in Infernus if you like setting things on fire but it is a bit less damage compared compared the above options
Get Carapace and Crit Chance and melt Crusher faces off
Nah thereās 1 psyker build thatās just head & shoulders above the rest, and every other class is top 4
Thanks for help
I don't like gun psyker
Don't shoot Crushers with the other two Recon variants imo
Itās not gun psyker
Slower fire rates make them awkward for using Onslaught
is XII the fastest one?
Rending Strikes isn't enough and even if you run a funny Marksman's Focus + Chink in their Armour build you still have worse damage on Crushers
Also yeah the XII is the fast firing one
just get a duelling sword and 1tap crushers 4head
Purg pysker

Purg pysker is a vets best friend
It is very satisfying melting Crusher faces off with a Lasgun
my exy stance veteran can do it all except take on a crusher horde
You need some major source of crit to combo with Shock Trooper though
Headhunter, Deadshot or Reciprocity
Plasma exe stance š
Saw other video title infinite blue ball
One is enough, you don't need to get them all
No you don't
I am currently trying that for mastery
Just be lucky
You can still kill them without good crit chance but your ammo will disappear quick
Unless you play mostly melee and swap to Recon sparingly
REAL vets are lucky and shocktroopers is infinite ammo
Was
Just never miss a proc
It's important to have Shock Trooper for more than ammo conservation though
Free shots means more shots between reloads
Used to be infinite
Less downtime
I donāt run shock since I swap between auto and lasgun
Back old Patch shock was funny infinite ammo
You don't really need Shock Trooper for the Infantry Lasguns or Helbores but it does make their ammo concerns a non-issue
Survivalist nerf was so hard
No more free ammo on hunting grounds
Shock Trooper feels necessary for Recons since they're a bit more ammo thirsty though
To avoid being an ammo goblin stealing all the tins/packs from your team
do you guys actually have ammo issues in your games though
People still take ammo from the vet?
I've had like 4 games over the entirety of the game lifespan where everyone on the team runs out of ammo
ammo isn't scarce
Depends
Outside of CIVI maelstrom itās just a matter of if thereāre Gunlugger(s) on the team
Happens based on the team makeup
God I could not get gun lugger to work but I couldn't figure it out
I didn't know what was going wrong
I don't think I like the twin linked stubbers
does power cycler get cancelled if you get hit before getting off our 2nd and 3rd hitts?
gunlugger is generally achlys stubber + pbs with the cdr on elite kill
ripper gun does what I want it to do without point blank barrage
feels like ive gotten staggered and had to recharge my power sword
pbs u must take the burn
Usually happens when people use ammo too much or unnecessarily
then just full spray achlys and u will regen toughness while shooting
Why burn
the burn damage is quite massive
My friend play zealot and he use ranged weapon most time.
u can burn crushers to death
Or if you are going too slow through a mission, you will 100% run out of ammo.
U also want to take rending on elite kill in the talents
so kill something smaller like a rager or gunner then swap to the crusher
and melt him
The burn + rending will do the work
And I'm not talking knife speed, just you are taking too long to clear each encounter
going too slow is also correlated with newer players, who are generally also more wasteful of ammo
The only build guide I ever looked up was for Outriders lol
That game was fun when I figured out the build
for gunlugger capstone don't go for the crit one (although u can)
I tend to get that more with more seasoned players.. seen people over 1500 who are just too slow or ineffective
but go for the melee or tanky capstone
Too many people trying to cover every armor type instead of specializing in something
i mean, there's a ton of loadouts that cover everything really
i always go in with the mindset of i'll drag ur dead corpse with me if i have to
That's the issue, you go faster if people are specializing and you support it.
There's a few builds that unironically make the game boring
the issue with some of the loadouts that i use that cover everything is that it's boring after a while
then u just specialize or roleplay for fun
I've never had a more boring auric maelstrom than with the commanding shout revolver power sword veteran
he never got touched
commanding shout is just so damn good
the one time i queued with an unironically really good smite psyker
i might as well have unbound lmb
i hope they make shooters even scarier
and be like nah i'd win
Smyker no smiting
I go exe, never run shout, too slow
imagine you couldn't just slide over and over at a gunner and actually had to shoot at him
Do quick aim on exe stance then youāll win
the zealots would keel over
spare a thought for the poor psykers
Most cases in pugs, shout tends to do nothing, but exe i can kill all the problems before they become a problem
Yup, don't need to worry about it if the issue is dead
Shout tactic is to stagger melee enemy blocking you or ganging up on you
Esepcially since Exe doesnt cancel on stun or weapon swap now
Exe just take out ranger problem
??? yeah?
??
That make cheesy build
how?
Toughness boost
why do you need that?
And radial stagger
Thatās what people busy meleeing horde
Exe doesnt regen your toughness if you got some trash mob behind you tap your back
If people are meleeing hordes, then I'll take out the shooters while they do that so they arent interupted
Yeah if they not covering your back then there is problems
?? wait...do people not do the toughness regain shield anymore?
yeah, do people dont stack regain effectiveness to become a walking tank?
Those old feat gone
wow, lost skill...it really has been too long
No more volley fire
?? its still there, I use it even now
I mean
shout's OP because of yellow toughness
so you can just tank overheads and bursters
alright, got the axe. im trying to set up the metaslave build to try out auric missions. whats the ranged wep i should use?
Doesn't struggle if you can't kill
Exe does
Exe also struggles vs bosses because no resets
I dont kill the bosses
Exe also doesn't give your entire team a benefit
I kill everything else so my team can handle the boss solo
If youāre god aim use exe stance kill ranger fast as you can before you get back tap by melee mob
Metaslave? Zarona revolver
It's only you
zarona revolver to metaslave
That's a good idea
But you do want to do damage
I do do damage
Yeah
Oh the special highlight teammate is also a benefit for teammate
Voc is still just better š
Talent point tax waste
Ima be real!
cheers
If he want benefit teammate he might gonna use that
Or he just benefit himself get rid problem
make sure you pick up always prepared under weapon specialist
take VOC and weapon spec and have fun running train on everything in existence
Shout stagger everything even boss; except traitor captian has void shield
choo choo
try not to manually reload if you have always prepared
just kill 1 enemy - swap to ranged and back -> kill next
five enemies reloads your revolver
whats voc?
voice of command
middle ability
all you do is take confirmed kill, and Iron will, kill 3 specials/elites, maintain the buff through chains, and dodge effectively, I rarely take any health damage through hordes, and once the bigger issues are down, then I go melee and support the front
Exhilarating takedown synergy
dont take it
Is useful
dont need it
Columnus IAF, just average aim, just good reactions and chains
Can pair with revolver and snipe across map
Deal high damage
Even with agripinna the fanning revolver with exe stance also deal lot damage on monstrosity
Combine with red stim boost
usually can do that with my columnus pretty well, unless its miles away then I just run and let them come to me
guys whats a good talent tree for a fresh vet char
should i sacrifice a stamina or health curio for another tougness curio on an executioner stance build
You use with Columnus exe stance dmg boost but doesnāt make yourself both tanky and high damage
???? yes it does
yeah almost everyone takes voc atm because you get all that tankiness for free
The only things that usually beat me in damage is a purg pysker
you get a full toughness refill + yellow toughness that stops bursters and overheads
Old time the feat called unwavering focus giving your toughness damage reduction
With sustain fire feats reload all your ammo on cast ability
? do people not know how to melee stagger anymore? or grenade plant?
you need near-zero skill expression for voc to be mostly effective, the most skilful use of it is remembering to use it in case your teammate forgets to push bursters,
or to proc skullcrusher or whatever
Here you go: https://darktide.gameslantern.com/builds/9d26cb79-71e4-470e-943b-878c881534ba/metaslave-rashad-zarona
Guys i think i missed smth, where tf my colomnus V?
renamed vraks now
autogun
Shout is too useful keeping team alive and push any kind enemy like crusher and mauler they fall down
which vrax?\
vraks infantry auto gun
infatry
Funny you can shout push boss off the cliff
I can understand that, most cases when I play with a shout vet, they usually use it to stagger crushers/maulers if they get into trouble or caught alone, but normally if a group of crushes show up, grenade them, knock them down, then just melee 2 dead while kiting the 3rd or 4th
got renamed to Vraks Mk5 Infantry Autogun
Grenade like shredder is very good staggering
So you have all stagger loadout
Is very nice
yup, which is why I bring it. Usually just to help set up the rest of my group, but my grenade is only used specifically to save someone who fell behind and got hit by a dog, or to stagger crusher waves
its nice to have yellow toughness but...I guess I dont see the value unless things are going extremely badly
I run exe stance agripinna revolver because āItās high noonā š¤
i mean it lets you survive crusher overheads so you can just ape crusher packs
(plus, rather have the zealot book with me)
Oh and heres the Zarona loadout
with zero fear of being downed
Shredder upon them then youāre good
I miss my shredder
there's like pages of ppl complaining on here about yellow toughness being boringly OP
Krak nade is risk reward if you can pack up the crusher
really?
Lol people are wacky
The book chorus also give 100 yellow toughness
20 each pulse
Also push the boss
that or easy boss kill
why they even touched my boy??š Vrax sounds like stigma
thanks. i thought mobility would be the dump stat?
Using death invocation spam the book is funny for me
When I was active in here more, people were just complaining about shredder vet needing to be nerfed
Masochist player perhap
Nerf everything make like dark soul
Casual player gone down
Hardcore remnant remain
your whole team can tank sniper shots, bursters, overheads, etc. it staggers all enemies around you and totally refills your toughness, erasing your whole last mistake.
Probably more so complaining about how often you can shout to get the yellow toughness if your killing a bunch of specials
Iām not saying itās OP but an instant +50 toughness that knocks back all enemies once and lets you still use your gun is WAYYYY better than Chorus lmao
that makes sense I guess...I usually kill those issues before they get to be an issue in most cases
Chorus is only good for stun locking monstrosities
Can it push the boss to the edge? I think just 2m push range
Chorus is good for revives in super shitty situations or meme ledging bosses
ahh, they think its a crutch then
I like meme ledging boss
also yeah if you're good at killing specials you get it back realllly fast
Insta kill
so your team spends a lot of the game immune to those things
i have never managed to ledge a daemonhost
Staying alive is first thing priority
i have never had the presence of mind to remember i can do that while fighting one
Mobility is fine as a dump stat. But with weapon spec sub talent reloading your gun on melee kills you dont really need reload speed
That makes sense then, people tend to look down on those things, but god....thinking about having to rely on shout to get through content sounds boring as hell and slow
I have a stable group to play with these days so we just zoom though stuff, unless we get a plasma..then its babysitting duty
Stagger daemonhost and let the team mag dump PBB and Exe stance on daemonhost dead quickly
I run plasma using infiltration
: )
out of 50 plasma vets I get...only like...1 is ever good enough to keep up, let alone can aim it
i know how to boss damage builds, but i just want to ledge a daemonhost once
Plasma vets are surprisingly rare and surprisingly shit
it seems like mostly noobs playing plasma now. rarely see plasma vet get top special+elite damage apart from the kind of guy who only plays psword/rashad + plasma meta builds.
all the good players found it boring and all the bad players crutched
now that its been reeled back, its just the bad players now
eh, they appear pretty often, but most end up running ahead cause everything dies before they can pop off, then they get caught by something, pop all their shots, everything is still alive, and they die, then leave
i didnt really look at curios at all during my time playing this game. looks like we cant change the main boost, only the perks. is the play to look out for the right main boost in melks shop or something?
Don't worry, I can handle sedition š
brunt sells them now
they're pretty solid main boost wise
Brunt and melk
you want 17% toughness, 21% hp, 3 stamina
Nah
I once run branx pickaxe ogryn then 3 psyker died early level. I clutch short time then later they died again I tried clutch and failed
Its not like you're using melk for anything else
but really you won't notice the difference in less than max values
200+ health and 20% sniper resist
Rest is really personal preference
oh i'm just saying max values
He meant max values
is the 75 3-stam still a thing btw
Iām attempting to cook up an exe stance recon Lasgun build to replicate that funny psyker m1 thing
because i can't see what the old curio ratings are any more
I run 2 tough, 1 health (just for the tank vet style)
Discount gunker
Just never get hurt
Yea I was actually dumbfounded by how absurd that build was
what build?
Exe stance recon
Ikr, I had a game with 2 of them and I didn't get top elite kills
Electro kinetic staff psyker with m1 spam
Itās the strongest build in the game by far
Plasma vet not having top elite kills 
what a silly build...
I believe he use surge blessing
True
meanwhile, purg...
Well too bad for me the blue ball are projectile not hitscan
Hard for me hitting side running moving target like rager
just purg, dump in power, chain fire...everything dies
Blaze away with nexus on inferno staff is funny
A shame the rending blessing doesn't do much for purg
i wonde rif you can play the game using only purg lmb
Nah itās not nearly as good as EK surge spam
HAHHA kay
i should try transfer peril, i currently have nexus/surge on my surge surge lmb spam build...
Inferno staff is super strong yea but this surge thing is smth else
I have a buddy who did elec...they switch to purg real quick after they had nothing to do
Itās actually just āeverything dies before u can get close to themā
Itās absurd
yeah?
Surge is good vs elite/spec
But the fact we had 2 deaths with 2 lmb spammers shows it lacks vs hordes lol
no real cleave value
To be fair, I'm pretty sure it was from a barrel
So uh
But can't remember
fair enough
Surge is nice in some situations, but compared to a compowered BB shout pysker....especially now, it loses its flavor
As a former Ironbreaker player from Vermintide 2, I am used to leaning pretty heavily into Block Cost Reduction and Stamina Regeneration, and whilst that serves me excellently when rezzing teammates, it doesn't really seem to be giving much value in other cases. Is my plan a bit outdated by 40k years?
the fact that you have to keep rezzing teammates is already a problem
This game is about planning for problems
Your plan doesn't account for enemies having guns
The best kind of support in this game comes in the form of killing everything as fast as possible
Vermintide 2 sadly does not prepare for a machine gun team
or stagger chaining
Oh it did you just held RMB and your shield blocked everything
Ratling gun
I captain America'd the fuck out of ratlings
Exactly
No shield
Become shieldgryn
unless you ogryn
So you're saying maybe switche from Veteran to Tankgryn
Sadly we are vets here
overall shieldgryn still mostly tries to gapclose rather than shield plant
Shield ogryn got a buff recently
If you're planning to try, its pretty good
I am aware. But sadly, since we are all vets, what can I do to not be too much of a glass cannon?
Dumpstat be defences?
toughness is very strong on vet when you have iron will
it gives you massive toughness damage reduction
Just use voc and you get tanky
So re-evaluate my build to toughnessmaxxing and find people with working headsets?
Iron Will + Toughness regeneration talents
i don't think headsets are necessary
nah, you can pug it easily
Vet doesn't allow mistakes
I have two 17% toughness and one wound on my vets
So don't make any
I mean, it'd be nice to play with some people who don't just go radio silent and act like Russian Counter Strike players
Why do u need to toughness max
looking in lfg channels here might be your best bet
Why wouldn't you?
you can play without comms, just ping and eliminate threats
Thereāre so few scenarios where 274 toughness would perform better than 200+ health
Except the ones where you're being shot
do caparace and unyielding enemies overlap? or am i tweaking?
You take high toughness for when you have high tough regain so you can play more aggressive and tanky without risk of damage
And even with 200+ health u can still get to 200+ toughness on some builds
yeah, but its based on your toughness regen
old vet used to be able to take crusher overheads due to it
Ranged attack immunity goes crazy ig
Not regen, TDR
Confirmed kill + unwavering focus
75% damage resist is fair and balanced
Iron will is TDRā¦
just Confirmed kill and Iron Will
thats all you needed because your overall toughness regen would stay about 90%, which would allow you to shrug off melee attacks
Iron will on its own doesnāt allow u to tank crusher
you just needed to be at a high enough toughness to allow you to maintain 90%
Crusher is all carapace, maulers head, and some armor parts on bulwark and reaper are carapace. Bosses, bulwark and reapers are unyeilding
Just dodge and hit their face with a revved up chainsword, or avoid that scenario entirely by plasma gunning their face
it did, good ol days...then we got uber nerfed lol
You can still get funny levels of TDR, HP, Toughness and resist for Gunners/Snipers while grabbing good toughness regen talents like Confirmed Kill. There's nothing really stopping you
Chaos captains are flak actually
U donāt need a plasma to kill crushers
now pyskers have the better tank talents š¦
I can also accatran it or krak it ye
No they do not lol
And chainsword is one of the worst options on vet vs crushers
Say that to any psyker lol
you can find use with those stamina curios by using the mk6 knife š
I don't count them 
I am a pysker, I use purg, so much toughness regen
1 HP curio, 2 Toughness curios. 3 HP perks, 2 Gunner Resist perks, 1 Sniper Resist perk, 3 Sprint Efficiency perks (or alternatively whatever else you'd prefer to swap the Sprint Efficiency for)
My right hand is pretty fucked so builds that make me click like I am playing Slayer in VT2 cause considerable pain
=\= tanky
You can grab both +25 Toughness talent nodes, Iron Will, Close Quarters Drill and feel pretty immovable
rip
i always skip close order drill because iām never in coherency 
I made a funny Cadia stands meme build on one of the few times I tried Shout just to feel how unkillable that would feel like and it's kinda funny
But Confirmed Kill D:
10% regen per soulfire kill + 5% per crit? thats massively high
Y'all have convinced me, I shall readjust my trinkets and toughnessmaxx
Thatās toughness sustain, not ātankā
Honestly I'm debating dropping Confirmed Kill for Out For Blood
Bruh
It feels like you don't play psyker
do people not know how to maintain 90% anymore?
bye block cost reduction, you served me well on Ironbreaker, Foot Knight, Warrior Priest and Handmaiden
What 90% are u even talking about, iron will is >75% toughness and iron will on its own doesnāt allow u to tank crusher overhead
I don't think they know that TDR is multiplicative
Damage taken is based on the % of toughness that is active during the next attack you take, by maintaining 90% you can keep yourself at an area where you can gain 100% with a single kill, it prevents you from taking HP damage through multiple situations.
Basically, you manipulate your toughness regen to keep yourself at that level at all times during big fights so you can 'tank' through gunners
yet, people dont do that anymore
But like
Thatās really just playing normally idk whatās so special about it lol
well, that build you showed earlier cant do that so...
yeah
No it basically runs forever lol
it doesnt maintain enough regen value, you basically will just get swarmed and killed because you cant 'kill' fast enough

The fact I can't refute that speaks volumes about the average skill level 
If ur talking about tanking gunners then it actually just makes u invulnerable to gunners, period
Because u crit so much empathic evasion is always up
the gunners aren't shooting you anyway because staff lmb has gigantic suppression
If ur talking about maintaining max toughness, mettle + warp kill toughness + quell just keeps on going forever
U donāt even need to manual quell
so you kill one at a time repeatedly until everything is dead while dodging everything keeping your crit up and hope that you dont get hit by a mutant and lose everythign?
š
Wdym keeping crit up itās as simple as pressing F
that didnt answer my question
I donāt think youāre understanding anything lol
U donāt even need manual input to dodge ranged attacks on that build
or...you dont have an answer. I admit, its a silly build, it looks funny, but yeah...it only lasts until someone takes your kills
build has 60% crit and when you crit you are consider dodging for range attack for one second
U really should try it urself then judge
The main issue with that lmb spam build is your fingers so get the full auto mod
DIdnt someone above just say it was weak to hordes?
that depends on your melee tho
thank youu
we did...when Scy came out originally, it worked until you got a zealot or a ogyrn on the team, because if anyone kills your targets and prevents you from chaining crits, you fall apart INSTANTLY
Did u not read the patch notes for this most recent update or smth
avoiding my statement doesnt change the fact that having teammates actively hinders that build because it relys so much on chaining crits and people NOT blocking any of your shots
people don't block shots any more
Please just give it a go urself
Psy shield š
T_T tell that to the ogryn on my colmunus
Ogryn doesnāt block shots anymore
Whats a good dumpstat for recon lasgun? Im thinking stability?
Ur shots go right through
blocks the shit out of my vision
Collateral
collat if you hate people cowering and making you miss the headshot beam
I do hate that
I have already, long ago, again, its been tested, this isnt a new build...it was created, scrapped, and forgotten
The new psyker rework changed it
you have scriers melee so you can at least have okay horde clear on psyker no matter what rly
you can also just take a rashad or illisi or something and mow down everything horde-shaped
Ignoring the new talents doesnāt help ur case lol
Its not a meme anymore
have they changed armor hit boxes yet?
Don't think so
then its still the same
????
Wouldnt the build be better with trauma rather then surge
its for LMB spam
no because you're lmb spamming and surge has more crit
Some people use trauma for safety
No because electrokinetic has 21% innate crit chance
But surge is better dps
Since trauma actually gives AOE, while also supporting LMB spam
U just end up getting more surge shots + empathic evasion uptime
You want to rely on your melee for hordes
Well that likely makes it an ok build at best.
Outside of M21st groaners Iāve not ran into horde clear problem with it
An interesting one but not a top tier one
Fair, I've ran exclusively M21st missions recently
Good money and it helps people c:
and my purg can do both while chain staggering and clear hordes in seconds
If youāre benchmarking horde clear based on M21st groaners then there arenāt many competitive options
Yeah I should be less harsh, M21st don't fuck around
Thereāre like 3 weapons thatās actually good at that and everything else is 1 tier below at the minimum
Indeed š
Even power sword falls short these days
Though that's due to the fucking bug
there's a bug on power sword?
ooo PS has a bug now?
Is it the activation?
Rashad, HS9 and Karsolas
Everything else 1 tier below
I feel like the activation keeps getting knocked out
Energizing doesn't refresh duration + turns off when hit/staggered
no wonder
Makes it VERY weak to pressure
I kept getting fucked up in fights
ah, thats normal...
No it isn't
Was not a thing before this update
it loses the activation if you stop the attack chain for whatever reason
Itās also on chain weapons
As someone that used psword since release, it is NOT normal
I thought bug as in something that broke it completely
If u power up, swing and get hit, ur chain-rev is gone
same goes for power sword
If u power up, swing & get hit, ur energized state is gone
Now it does
dont get hit then
It didn't before
Curious why the mk9 overtakes the mk6 HS
Horizontal heavy swings
Also I was trying out the chainsword for horde clear but it seems to have problems with bruisers?
Not sure if I"m doing something wrong lol
Thatās most melee weapons
If ur horde clear benchmark is Rashad/Karsolas then everything else is worse pretty much
true lmao
I was trying to find a weapon that does well with the bolter that doesn't require Desperado
I use the PS3 still, dont have real issues with it, just cleave all day long, stagger crushers, just easy horde clear
does your rashad require desperado for bruiser 1s
yeah i can't one shot bruisers on my rashad for bolter build
since I don't have all the melee damage perks
I dont think it does if you take flak
i'll try out the heavy sword lol
heavy sword 9 seems to do really well even without me taking the desperado and melee stuff down the right side
Let's see how this goes then
might go well with bolter!
Oh! Toughness Regen isn't a good pick for curio perks
It exclusively improves coherency regen, nothing else
It doesn't improve toughness gain from talents or kills
Oh? D:
It has some use for Ogryns afaik but it's not helpful on Vet
Well, I am going to try it and if it reveals itself to be mid af I will be back
Doesn't mean I think you're wrong, I just like empiricism
That's fair
With unarmored and flak on a perfect Rashad, you can 1-shot both bruisers with HT stacks, with NO talent points
Gotta experiment!
Usually Confirmed Kill or Out for Blood are enough for toughness regen
If you want some extra toughness regen there's always Voice of Command + Duty and Honour, and/or Focus Target + Target Down
You need unarmoured still
Oh dredge brusiers
Issue being you are sacrificing a 1 or 2 shot on the crusher
Or well I mean
Without carapace your crusher kill increases by 1 or 2 more hits
Just giving the data. They said they wanted good horde clear with a bolter build that doesn't take the melee damage talents
Makes maulers harder too I'd argue
how should i be fighing ragers?
whenever i fight them it feels like i cant retaliate and i cant attack them after their combos
i try to do that but they ignore my dodges while i shoot them upclose lol
Alright, second draft:
https://darktide.gameslantern.com/builds/9d26eeb3-2720-4ed0-92d4-bfc75f860086/shouty-squad-leader-2
Devils claw and parry their ass
I now have every available source of toughness, except ditching the wounds on my trinkets for more toughness
I'd consider the one that gives me toughness regen on ranged weak spot hit but I don't have the electronic pixies telling me where the good kills are with the squad leader ability slotted
knife?
which is better kill zone or opening salvo?
If you play above Malice, Opening Salvo
cheers
3x wounds seems excessive; I would probably take toughness nor hp instead of more wounds. you don't have any stamina regen delay nodes so I would consider taking 3x stamina regen reductin on curio perks.
I have ridiculously bad luck tbh
Yesterday I had a great match with 3 ogryns but somehow someone still managed to explode a barrel with a stray melee attack and send me off the bridge. I am potentially a Lamenters chapter serf without knowing it
wounds won't save you from that. barrels are a proud tradition though. i failed the 10 auric missions without down the first time by barreling myself
mostly I feel it is unlikely that you will get downed 4+ times and get picked up that you will get value from more than 1 wound curio more than you would get from being more tanky per life.
if you're consistently going down 4 times between medicae stations (which is the only situation where having 5 wounds matters), that's not bad luck
and wounds won't save you from barrels
if you want giga hp regen, I would take out for blood as well as confirmed kill. it gives 5% toughness regen on melee and ranged kills
i'd probably drop covering fire and longshot to afford that.
Oh it's not consistently, but weird shit happens in quickplay and I've become paranoid as fuck
There will be 3 teammates in between me and the enemy and I will see a squad of shotgunners rushing past everyone just to go for me
redirect fire is a better node than focused fire. the description is confusingly written but redirect fire is basically a very easy to maintain 7.5% damage buff
while focused fire has extremely poor uptime
Iād go smth like shock maul for Boltgun
redirect fire is refreshed whenever you kill a tagged target. if number of tags on target who just died than the number currenlty on your buff, it overwrites with the higher value
Wouldn't hitting a boss or critical target with 8 stacks instead of 5 just be more gooderer?
Hang on let me contemplate this
Thatās only if u purposefully not tag things to save ur stacks to tag boss
if i'm fighting 10 elites i'm tagging them as i switch target so they get ~2 tags each
the only time i get 8 tags is right at the start of a fight
or if i didn't have time to tag anything or am saving tags
Yeah but the main issue I take with Redirect Fire is "within coherency" and the randoms I get aren't smart enough for that
They need to be in coherency with u, u donāt have to be in coherency with them
it's still a 7.5% damage buff for yourself
That 7.5% damage bonus often helps ur own breakpoints
That's a pretty good idea, the shock maul seems to do pretty good regardless of what damage perks I take
it def helps plasma breakpoints on some of my builds
does collateral matter for recon las?
Man asking the real questions
should i get?
yes
i think @somber axle says on exestance builds maxed collat can stagger ragers but generally it means stuff cowers while you're trying to beam it in the head
does the damage carry through or is it just a stagger?
ah ok
80% damage and 80% ammo on an accatran already seems pretty cracked but try to also get 80 collateral as stunlocking is pretty neat
just stagger and suppression
hes also selling this lmao
good knife, these are pretty common to see now, i think they tweaked brunt so he generates perfectly dumped weapons on some stat a lot
It helps plasma just generally
ive also been getting good weapons as mission rewards
the emps has been feeling nice
don't underestimate suppression btw, sometimes you'll see entire hordes cower in fear because they just heard an accatran make a noise that sounds like a sanctified MG-42
longshot is also not a very good value skill point damage wise (as @tall torrent made aware to me)
plasma doesn't get suppressed so change determined to precision strikes.
im running a crit build for it so i melt through hordes either way
Speaking of which, I just noticed that they changed the Mark numbers on all of the Accatrans. Since I have multiple, I can now no longer figure out which one is the one with max fire rate, and which one is the one with max damage per shot. What is the max fire rate one called now?
XII
Plasma has built in suppression immunity iirc so you don't need Determined. Precision Strikes would be the better node to take on the way down left tree to Superiority Complex. 8 stack Focus Target is eh. Focus Target automatically regens to 2 stacks if you kill the pinged target within a second or two of pinging. Redirect Fire will take max stacks to 7.5% and will refresh that 7.5% damage buff on every ping kill. With 2 stacks Focus Target and Redirect Fire you get a consistent 8% + 7.5% = 15.5% damage buff vs pinged targets which helps consistently hit breakpoints. Covering Fire also only gives toughness to allies, not to yourself. It's a fun support option but will not directly help your survivability. Inspiring Presence isn't worth the talent point for how little benefit it provides afaik. Target Down would be a much more consistent and significant impact with ping target kills and you could swap the point pretty easy
I play this for plasma
this one
oh yeah don't take inspiring presence either. the toughness replenishment doesn't work how you think
So the mark XII Accatran is the new name for the one that used to have 16 shots per second?
Okay I am going to try to focus my fever-addled mind on the comments in this channel, and then roll version 3 of this build
actually, should just link this https://steamcommunity.com/sharedfiles/filedetails/?id=3094038976
This guide explains all of Veteran's talents and related mechanics. Talents of the other classes are detailed elsewhere:
Ogryn's talents
[url=https://steamco...
good explainer of what talents actually do
If you check pins also thereās the updated veteran guide that just also explains everything
I can help with this one too!
Recon Mk VId = Recon Mk XII = Fastest Firing variant with large mag size
Recon Mk II = Recon Mk VIc = Moderate Fire speed and best ammo efficiency
Recon Mk VIIa = Recon Mk XIV = Cleave per shot
So it only affects the base regen? But if my goal is to spread as much toughness to a squad that stays close together, is that not still more toughness than not taking the node?
I have a screenshot saved of all the name changes here if you ever need to consult them
the base regen is disabled in a lot of situations (like when you are actively targeted by melee enemies; i forget the exact conditions)
Okay so the shots-per-second boi is now named XII and the damage-per-shot boi is now named XIV
Yeah
while yes it's better than literally nothing, the point is that there's opportunity cost in the talent tree. the increased regen is miniscule and the point could be better spent elsewhere
but basically it doesn't work if your team is actively engaged in melee combat; toughness regen on your curios is also kind of weak for the same reason.
you would probably funnel your team more toughness by having target down if you play high difficulties
Does anyone know why they changed the names on the weapons? ;-;
because target down gives you ~10% toughness per elite/special death
to targets in coherency
Aye I am going to do another draft with the information here, brb
out for blood gives you +5% toughness per melee or ranged kill so if you are doing a born leader thing with a strong hordeclear wep that will also force feed your team more toughness
If you want to shoot a lasgun into a Crusher and burn a hole through their forehead grab the Recon Mk XII then pick up Shock Trooper, Rending Strikes and Onslaught. Get Reciprocity or Headhunter for crit chance. The gun will burn through everything
if you really want to toughnessmax and rp as a squad leader you can also put gloryhunter on the plasma to just shovel toughness into them
Tinfoil hat says Games Workshop noticed the naming schemes and prodded Fatshark to change them for more lore accurate things but then there's confusing things like the Rashad Mk II Combat Axe being renamed to the Rashad Mk III Combat Axe that seem very bizarre
So who knows?
The emperor willed it 
Or tzeentch
Who knows
gimme a sec to read all of the feedback and roll version 3
The main thing I noticed was the Recon Mk II being renamed to the Recon Mk VIc which feels like it's meant to be a spin on the Recon Mk IVc which is a semi-automatic Elysian Accatran Lasgun
which enemies are unyielding enemies
And the Recon Mk II/Recon Mk VIc matches best with the Elysian Drop Trooper cosmetic set
Bulwark, reaper, daemonhost, plague ogryn, beast of nurgle, chaos spawn
Demonhosts, bosses, and like that one captain guy you always get sent to kill in that police station breaks the norm by being flak
Bosses, reapers and bulwarks
Captains arenāt unyielding
Hence why "breaks the norm by being flak"
Also important to note that the Bulwarks and Reapers count as Unyielding on the exposed parts of their body. Other parts will count as Flak like the legs/arms or where ever you see metal
Depends on weapon, usually no
If I am building a weapon specifically to go after bosses and this game's version of rat ogres, I do + unyielding damage and + flak damage, in any case
so for the single shot headhunter autogun?
Flak + unarmored
depends, do you want to build it for hunting bosses? Seems odd? Could just throw a krak grenade if you really felt like it
A lot of enemies just wear flak
Not just Captains, but like, the dudes with the welding mask and the chainaxe have Flak on every part of their body except the head
No because that gun wants to 1 tap Dreg gunners
It all comes down to which perks help which breakpoints
I should be scrolling up to absorb feedback tho, brb
In response to the statements on Covering Fire, I want to help the homies tho. Shooting one plasma round through a bunch of mobs that are hugging a teammate has saved lives before
It is a very good support tool yeah! That and Field Improv are some of the best Vet team support tools in the tree
Itās not really worth
Voice of Command is probably the strongest team survivability tool
Itās competing against better nodes and even for team support thereāre just better options
Also worth noting that Target Down provides the toughness and stamina regen coherency wide to you and the squad
so any allies near you get the 5% toughness and 5% stamina per Focus Target stack on pinged target kill
Gloryhunter and Born Leader combo for some funny team toughness regen
idk the new Plasma blessings but before Unlocked and Loaded update you could run Gloryhunter + Gets Hot on Plasma as your blessings and still be fine hitting all the important breakpoints
If you combo that and Target Down your team will be extra safe
Depends on what weapons ur using but usually veteran wants to spec into damage breakpoints for their weapons
I was considering Gloryhunter on the plasma yeah as it is another source of Toughness, but Gets Hot + Rising Heat seems dope
And I'm running bleed frag for horde clear over Krak, so I need something that can pour a lot of damage into a boss
Thatās not really plasmaās job
What do you deem plasma's job is?
I really want to try Gets Hot + Focused Cooling to see how many extra shots you can squeeze in with lucky crits before heat cap
That also sounds so lit
Remove specialists & ranged elites
Help with melee elite waves until they inevitably get close
See I just thought it removed everything because whatever I left click at goes away
which I found very funny
Itās also flat out the hardest weapon to perfect roll in the game
Which is just unfortunate
Doesn't charge rate give negligible bonus above 60%
I thought that was the dump stat
I am pretty happy with mine
since like it barely affects uncharged shots
and no one really uses charged shots other than for memes
No it directly impacts ur firerate
This is missing breakpoints unfortunately
Thing is that keeping the heat at as close to 100% is sort of what enables Rising Heat + gets hot
Stopping power too low
