#veteran-class
1 messages · Page 863 of 1
massive value
i respect it
also with a lot of guns you can 180 and stagger them
especially with the ranged impact increase
weapons have bashes
and again exe stance gives you perfect awareness of enemy positions on top of them having sound cues
it's not 100% consistent but it's the ult where you should be least likely to need to do that in most situations
Ykw
I should practice with weapon bash more with exe stance
But still
Buff Killzone 
it's a scary thing to do
you WILL think itll work and you hit the cleave limit before hitting the target
and that's just sad
I don’t think anybody here disagrees that exe stance has bad pathing nodes
i just see killzone as something that's only active against ranged enemies only
Quite a shame
it's pretty hard to compete with agile engagement
it's not above infiltrate but like
man
I just think the 5% reload speed node, Killzone & opening salvo are by far the least enjoyable aspects of exe stance
It’s pure point dump for minimal use cases
it'd be interesting to see damage talents in a world where we would really need to breakpoint max (e.g., if we dealt less damage baseline)
infiltrate isn't getting particularly fantastic prerequisites either
5% won't really make a difference, will it?
It’s still a lot better than exe stance’s pathing nodes

Not on unyielding, no.
5% crit chance and extra grenade is good
i also think you should not compare nodes to certain insane outliers
extra grenade on its own isn't super impactful
you can go whole games where you get like 1 grenade box to yourself
Yea it’s QoL but again it’s higher QoL than Killzone
in the context of exe stance i don't really think so
there's a lot of cases where you should be activating it when you're 30m away from any enemies (i.e the start of a lot of engagements on maps because the sightlines are deceptively long)
it's going to depend because killzone could result in a nice gunner one-shot on certain builds or whatever, but that's just breakpoints and requires testing
yeah
Killzone’s dmg boost is good
It’s just not up enough of the time to be worth the point cost
If it’s literally just +15% ranged dmg to all enemies >8m from u it’ll be at least tangibly consistent
the area it needs is unrealistic on a lot of maps
that's just longshot 2
i'd just make opening salvo something better so that people can path through it as the less niche option
Like mg12
killzone itself is fine to me
opening salvo should be crit chance after reload
Buff mg12 dmg
kill mittins
want some drugs
i will say vet chat doesn't have the old ogryn chat problem where if you disagreed over something like curio build you had a bunch of people self report to single celled organism gameplay such as standing in fire

which is nice
I have 65% stability on my columnus, always wondered if that's what's making my damage suffer
vet chat iq rising is a sign of the apocalypse
honestly it'd be fine as just... a bigger %
i wonder who here has died after standing in fire
are u referencing the time almost a year ago when i dc'd and my bot stood in fire
no i'm referring to my knife clutch
Like
+X% ranged crit chance for X seconds after latest reload?
and I was laughed at
there was also the time you picked me up
and then promptly burnt yourself at the stake
ayy wait a sec actually.... x% crit after reload and then bring back the full reload on exec stance
somehow i did not notice the fire turning my feet into nubs
life could be so beautiful
this is why you don't disable screen effects
i absolutely hate screen effects in dt
the visual clarity is extremely important to me
the psyker peril effect is the worst
and yet he still teamkills
my graphics are too poopoo for me to notice a particular loss in quality when screen effects are on
Would be ok but I think the issue with that is that some guns would unironically have permanent +10% crit chance buff in magdump and idk abt u but a Columnus mk5 on veteran that gets to perma 23% baseline Crit chance sounds scary
peeepee
the problem is the columnus
like, the video that you posted of shooting a burster into yoshi is much clearer than from my PoV
rather than a node like that
also the lack of crit chance normalization for weapons with crit strings
cuz i get why crit strings exist
but you know, they should probably normalize the crit chance in compensation
Crit chance after reload sounds ok to me, just a few outliers needing to be tuned down
yeah
Wouldn’t be a terrible grab for some guns
Like DB shotgun, agripinaa revolver, etc
But Killzone I still think is just awkward to play with
i don't feel like awkward necesitates changeworthy
i have the opposite problem with a lot of talents really
killzone is one of those "if you know you know" things since it's breakpoint-maxxing, but it's fine
they don't require any kind of gameplay changes to get a reward
i have gained many talent points back
yeah, i would dislike the other solution of making it something more generalist
since actually testing if stuff like the elite damage thing actually changes a kill time
instead of just moderately+ wounding a rager
instead of moderately wounding a rager
What if Killzone was +dmg only when there’re enemies within 8m of u
then u are playing zealot
that is anoint in blood yeah
lets steal twbs from zealot too while we're at it
i could see changing it to like "Fire Under Pressure" and making it deal more ranged damage the more slots are occupied around u or smth
but that'd probably be a nightmare condition to code
Anoint is still different
I’d rather it be smth like
isnt that p much how EWEW works
kinda yeah
More consistently up but still conditional
altho they would have to buff the beejesus out of the crit on reload thing
enemies outside the range is already fine enough
if killzone became a get +15% ranged for having groupies
i feel like longshot already has a pretty decent niche
obvs numbers can be tuned
i've played a ton of exe stance bolter where the goal is to minimize melee as much as possible
Reduce dmg boost, make it activate as long as there’s a single enemy within 8m of u
and there are so many engagements where you can drop 15 rounds worth of elites before the shit starts really happening
Also very on brand for the imperium
that's also a cheese that i don't like if it were changed into that
i bring fourth @vague lintel as my witness for exe stance boltering
fourth
it is true
Idk cuz 10% crit for 5s on reload is good
he had a phase where he could not fight poxwalkers
Recon? You can dump a lot of shots within 5s
DB shotgun, Agripinaa revolver, u dump whole mag within that time
if it has the same condition as the ogryn talent it also refreshes on reload
so u would have effective infinite uptime on a combat shotgun
Yea so it’s just permanently up for them
What if you make Kill Zone a damage increase active when enemies are below X% HP
50%, 25%, 10%, idc but it could be a funny damage buff that kicks in for helping finish off wounded targets
Sounds like a code nightmare
Aren't are already playing a code nightmare
I’d much rather it be a more consistently up dmg boost because it matters for breakpoints
Within 8m would be consistent but not within the theme of the Vet being a sharpshooter for that side of the talent tree
Thematically something like that would work better on the weapon specialist side of the talent tree or on Zealot
Just give us more dmg for enemies further than 8 meters or something
That’s just longshot v2
Longshot and Closeshot
I think the problem is more like
Most weapons rn, don’t need Killzone active to reach breakpoints
But that’s only because they reach deeper into superiority complex / rending etc
So Killzone is not only inconsistent it also doesn’t matter very much in the grand scheme of things
It’s just a whatever talent
only probably usable in a shooter shootout 
But because its direct competition is top 5 worst talents in this game it’s still overall better
I don’t consider +dmg that useful unless it meaningfully makes u kill things faster
If Killzone is 15% and much more consistent then it nullifies the need for superiority complex on a lot of builds
More diversity
yeah I mean I don't think I'd ever really take killzone unless I'm using the bolter
as opening salvo is worthless on the bolter
Make Kill Zone a buff to ranged attack speed instead 
and the 15% is easy enough to activate for boss damge
We need more ranged attack speed bonuses tbh
other than like.. weapon specialist and zealots dash
are there any?
Nada
Celery stim
zealot dash still makes your ranged weapon fire faster btw... even though "iT's NoT iNtEnDeD"
I still think I'd rather it be damage as it's niche use is for boss exploding builds
and I like that 100 to 0
Ranged atk speed doesn’t sound too horrible
Also that 5% reload node
Horrible
Pls buff
yeah it's just without killzone I don't think the aggrippina can 6 shot a boss
10% or smth
5% reload is a fucking joke node
Turn the reload node into more ranged attack speed
I wouldn't be massively opposed to that I guess
though 5% attack speed is still like, not massive
I guess its better than 5% damage
5% ranged atk speed is nothing
if you already have the damage for break points it just means you attack slightly faster
It makes MG4 go from 300rpm to 315rpm
though yeah it's a tiny benefit, all the tiny nodes are smlal though
Which is literally nothing
small*
Nah
5% move speed is big
5% crit is big
5% dmg matters for a lot of weapons
25 toughness is big
whenever you feel cold and useless
Stam regen delay is big
Mg12 is not one of the most ones
😭
there are a lot of shitter ones though 5% health, suppression dealt, reload speed
theres a 5% toughness damage reduction
I’ve just accepted that opening salvo + marksman + MF copium is the way
The only problem is that
MG12 somehow has the most ADS sway out of all infantry Lasguns

I've grown used to it
It's slow enough
At least mg1a can just
Fire second time
And mg4 is mg4
No need to worry about BPs when you shoit so fast
Make it 25%
Make it 50%
100%
25% is absurd
250%
8~10% is more reasonable
Full auto mod be like:
Yeah ok I'd take 10%
Tbh I just want more ranged attack speed period
I'd take 10% tbf
Idc how much or from where
330 rpm
that's a level of optimization I am not playing at honestly
10% makes MG4 go from 300rpm to 330rpm which is a noticeable difference
A 10% ranged attack speed boost would have to be on the left to compensate for trench fighter drill being on the right.
So the question is, what do you replace?
I want it for Recon Mk VId + Weapon Specialist attack speed + Celerity stim attack speed
If opening salvo was 10% crit chance for 5s after reload idk why you’d take atk speed over that on a recon of all things
Neither one is either of these things
But in that scenario? I'd take both
Yea above was discussing changes for opening salvo & Killzone
I think zealot cheat death has application even if you're skilled enough not to take damage as it lets you make plays that would otherwise be impossible (if a bit int)
though that's less useful in solo I'd imagine
Yeah just gimme both then
I still haven't really dipped my toes into that yet
I would if I got plasteel but
theres still a lot I wanna craft
If Killzone was just +10% ranged atk speed, no conditions
And opening salvo was +10% crit chance for 5s after reload
Then they’re actually good enough to be considered on a lot of guns
I would love for the left talent tree to look nicer
5s is not a massive amount of time after a reload though
Most people swing down center or right side
it also does nothing on the initial engage unless you wait to reload just before afight
It’s enough for shotgun / revolver / automatics to have near permanent crit chance uptime
depends, the recons wouldn't gain as much from it
5% is rly small, 15% seems too much, so 8~10% seems about right
and the revolver is far far better off just taking weapon specialist
Most players reload religiously anyway. Missing one shot? Reload as soon as you have downtime
its a good habit to be in though
never wanna run dry when you need that one extra shot
Why
Change ammo to work by losing whatever ammo was in the clip when you reload 
because they don't need to reload usually, they have such a huge capacity and crits don't consume ammo
so you'd be forcing out a reload to gain the benefit
but losing the damage you'd do otherwise during that time
Get a quick reload in, for 5s u have 37% practical Crit chance (not considering headhunter stacks)
Why wouldn’t u want that
I do also think current opening salvo is pretty good on the hellbores and mk2 recon
not sure about the others
Lawbringer for special spam
its very funny with helbore
Helbore infinite ammo crit machine...
10% crit for your first 2 charged shots is real nice on top of the other bonusses you have from other places and surgical
I did a few test fires in the psykanium
your first two shots is forever
and I think I was able to fire 23 then 24 full charged shots
without reloading
and thats like... firing as fast as possible with weight of fire
bayonet melee only auric
Headhunter Autogun bash only auric
when you roll and then make a really cool lasgun...the best one you've made so far...but it's on zealot ;_;7
I think in the whole auric run I only picked up one medium ammo bag and could have gotten by without it
I also missed ... a lot of shots
not used to the wind up
blades dont need reloadin
especially with it altering the timing the more you fire, it's a bit fucky
Yeah but blades need you to be melee range
This is exactly what a t’au player would say
I mean your ranged weapon is still your secondary, honestly I see ranged as more of a problem solving tool
melee should be better dps
I am a Tau in disguise nah I'm a Harlequin at heart
even in builds where I'm shooting 90% of the time lmao
ammo economy isn't that tight either
and it's 0 risk being at range
part of the point of the vermintide series is that melee is priority and is the default. Even in Darktide which has stronger range weapons, you're not meant to be on ranged even 70% of the time. Ranged main builds are done in spite of the game's design.
nah I think some weapons are totally fine and designed for it, there are a lot of really high ammo efficiency guns even outside of the lasguns
the recon las are way too ammo efficient for what they do though
ammo efficiency isn't the problem, health is.
Don't bother with mg12 on god
Just make a mg1a
I do think damage as a stat is misleading though
most melee dps is to pox walkers
most ranged dps is to elite
interesting
if you're on a range weapon, you tire when dodging faster than with a melee weapon. You don't have blocks, you don't have sweeps and staggers and other tools to keep yourself alive. Many builds don't recover toughness by shooting either. And the talents that recover toughness from ranged are limited.
runs Mg4
25/75 melee/ranged gameplay
not being able to recover toughness on your own is a build fail though, that's like... very important
also I still think blocking is int
at ranged you also have sliding
dodge sliding
all sorts of options
Ehhhhhhhhhhh
you're 100% safe at range with no melee around you
yeah, that's why you shouldn't be on a ranged weapon when melee guys are right up in your grill
yeah but that's common sense
if its just a pox walker or two though I'll just dodge
and keep shooting
they're not a threat
that's why I said before "range builds are done in spite of the game's design, not because of it"
i love neglecting common sense to cause massive explosions
extremely valid
Should I get the Left one or keep right?
the shove attack on the mk6 is so fuckinnnggg goood
Hey, question, i know smoke grenades are pretty meme, but how should i use them in actual situations in case i opt in using them?
you can also shove cancel the activation on the mk6
so if a crusher gets on you special > block > shove attack > light attack
he's dead
use them until you get the penance and bury them
the actual answer I think is when there are flamers, dogs n such
but honestly I'd rather no one use them 
they make it hard for me to see
my little goblin eyes
literally take a bunch of grenade regen talents, hog grenades, and smoke as much as you can
I think the kickback has other use
at range especially
due to fucky minimum pellet count shenanigans and such
also the kickback doesn't need manstopper to mulch a bunch of shit 
its a stupid mechanic though
the minimum pellet count is so counter intuitive
Smokes are very good and not a meme at all. Most Vets are just not aware how they work so they can't use them and assume they're worthless
Drop smoke grenade at your feet and stand in the cloud to be concealed
Alternatively throw smoke at ranged enemies if you're planning on charging into the cloud and engaging them in melee
like the average player is not going to understand that without being told it exists
smokes are amazing
they'll just assume their weapon is useless at range
love em
why smoke when you can just drink and ruin your health without the stink?
why drink yourself to death when you can do the fent speedrun challenge
Smokes prevent dogs from pouncing, force Shotgunners to engage in melee where they are weakest, make Sniper brains shut off, reduce Burgle vomit range, etc.
even more so because it absolutely shuts down the most aggravating part of this game, shooters and gunners. Which is mostly aggravated due to poor rando teammates not shooting them the instant they are in their line of sight like they should be doing
Smoke grenades are good for more than just preventing enemy ranged attacks
it is a bit of that though I will say most shooter frustration is bad positioning
oh yeah, I just like that part the best
But the best part is hotboxing the dropship at the end of the level
My other question is, for enemies to be affected by the smoke bomb they have to be on the radius of the smoke?
you have to be in it
they do not need to be in the radius iirc
Smoke clouds do not stop enemies unless you are in the cloud
I've seen some jank but that might just be near the edges
If there is a cloud between you and shooters it will obscure them as though you were in the cloud though
But if enemies are in the cloud it doesn't stop them
doesnt it force them to move
?
Yeah Gunners, Shotgunners, Snipers and Reapers will reposition to try to get an angle
ding ding ding
also just good positioning usually makes shooters worthles
They will move to try to get an angle to see you
though I dont think theres a massive overlap of like.. darktide and competitive shooter players
so it's not a skill most have had to think about
which sometimes you kinda have to be in the open though, so smoke can cover that
good positioning first, smoke for when you cant
Smokes are very valuable for the new map
No
You (the player) needs to be inside smoke to benefit
smokes are not for you but your teamates 
The open area after the lift has very little cover and every inch of that snowy slope is covered in shooters, gunners and usually Reapers too
Smokes make that segment pretty trivial for pugs
I don't want my team to throw smoke for me ;-; I'd rather be able to see at 100%
Playing with randoms and using smokes to cover the squad vs watching the squad get Swiss cheese'd without smokes
Yeah ok tell the auric pugs that because they are on their knees again
Pugs love to walk out into the open and get shot to pieces
they won't improve if they're carried and hand held at every corner though
Tbh I don't think someone queueing for Auric Damnation is going to improve with or without your intervention if they are in that difficulty and still walking out into the open getting shredded by shooters
Quickplay has so many creatures
thats what makes it so fun
sometimes you join and its chill
other times you join, everyones dead there's a full health boss and you are on fire
the chill games are amazing
I've started inspecting player weapons in the pre-game lobby after playing with Soldier 69 and now I can't help but stare confused at weapons people are using
I’ve been doing that for a while
no point inspecting, 60% of the time its a columnus
I’ve solo’d ambush rinda
And could’ve solo’d the real fight if I had a flamer (maybe)
Sadly my connection dropped while running in circles to get a revive
knife just.... feels so unsatisfying to me
it has no OOMPH
no ponch
30m in just the fight?
thats not a bad shout
I think I am also just
inately biased against the knife
its not often you have someone just skip all the enemies and run to the end
but when you do its a level +200 veteran
who is incredibly toxic
It’s the sound effect when u hit smth
Sounds like ur scratching them instead of hitting them with smth with actual power
walk forward more instead of holding up the group killing enemies that don't give xp
the average auric player isn't able to self sustain though
so by just running ahead at such a speed most players can't keep up
idk I feel it is particularly toxic
I'd rather just play slower and stick with em
I only ever quickplay into auric damnation
so that might be why my expectations of players is lower
half of the maelstrom conditions are shit
yeah, I do wish killing them gave something
like a ...
I dont know
theres no like loot die upgrade system
true but theres not a lot of variety in the daemonhosts attacks
they're like spawnjust harder
super fun with a devils claw though
or a thunder hammer
yeah their wind up animation is ages
it'd be kinda nice if they were already standing... maybe stumbling about
so they pose more of a threat than ... nothing
they just sit there
also they don't even kill a second player now they just vanish
so even if someone triggers and you go to fight it... it just peaces out
OHHHHH DUDE THATS YOU
I actually stalked your reddit account semi recently
I saw one of your comments and thought "guys got pretty good takes I wonder what else he's posted"
god bles the revolver
I have a semi decent one in my inventory I should use it more
The shotgun rocks so unbelievablely hard it's insane
Even engaging the alt fire is badass, you pop a specialized shell in and eject a live shell chambering it
Very cool, S tier
part of me wishes that each of the shotguns just like
fired only the special fire shells though
mostly because a shotgun that fires only slugs would be incredibly satisfying
True there should be a special new shotgun that has the shells with extra spread by default and alt-fire loads in a slug for longer range
Okay, played one game of Smokes and Ambush
All the ranged enemies didn't do anything
It felt good
you can just LoS most situations anyway
lawbringer had a pretty funny combo with its special ammo right?
with manstopper and flechette or whatever
for giga bleed apply
but I think the bleed stacks got nerfed recently which is kinda sad
I know its fun but
Lawbringers ADS is soo good i would just stick to
Full gore no respite
Keep in mind that the agri revolver is not actually very good and that's a meme setup that leverages strange damage calc and big damage stacking.
flechette works if you have a way to spam shots
in which case, none for the ironhelm
agri revo still has quick burst dps even if all else fails so
gonna play a game or two, anybody want in?
Except it's worse at that and everything else compared than the zarona
Are you playing auric 5
Very well, I can join
Anyone has a tree for a marksman build? I'm thinking either a hellbore or a headhunter, something that oneshots about everything in the head that's not plasma gun
going to the bathroom first
Helbore would probably be your best bet, then.
Though a similar weapon that doesn't need all that fancy charge up time is the mk12 ilas.
Frankly, though, I use a mk7 recon on my marksman's focus build.
It has zero recoil, everything short of maulers, mutants, and ogrnys, dies in like 3 shots, and I have a lot more leniency with headshots.
To be honest i leveled up my vet using a knife, so i haven't used any of the guns and i don't know what i'm doing with them. My ranged experience is limited to revo, columnus and staves
Try out a recon, then. They're very good.
The only one I don't like is the mk6.
The mk2 and mk7 feel very nice in my hands.
Those are the laser guns?
The mk7 has a little bit of like a fire delay on it, so it'll take some getting used to if you decide to use it.
Yeah the automatic laser rifles.
About to get off but buy or nah?
nah
Well i'm not going for automatic weapon, i want to try some of the precision guns
So unless some of the guns are just pathetic and not worth using, i'll go with what i try but there's like a million talents in the vet tree and i dont want to read them all
If you want to get out of this, stay close to a wall and wait for a mutie. It works
The 1a infantry lasgun is great
Pretty precise, pretty strong
Not flashy, but it kills and kills well
I’ve been running combat blade and whatever onehanded range weapons I wanna run and it’s been fun as hell
Bistol and heavy laspistol mostly but I’m working on a zarona too
Combat blade might take my shock mauls spot as my most used melee soon, this shit fucks
Is the double barrel good?
Catachan Combat Blade is undeniably the best melee weapon
one time a chaos spawn grabbed me and clipped me into the backrooms under some stairs
I got to live under the map like a rat in the dark
always satisfying when it works
fanning DPS is faster than zarona p sure
only for that prief period of 5 shots
it's dps def good, it's the cleaving and reliability of zarona that makes agri fall off, if you want pure dps better options exist imo
outside of something like ironhelm shotgun
i dont think it's getting beaten in the burst DPS argument really
just that it uh
has everything stacked against it compared to zarona
wish agri had 3 cleave
is there even a Vet gun that can kill a boss faster than funny agripina revolver memes
Bolters during Launch Day
I miss full reload on Exe stance every day
back then 1-3 Bolter Mains can delete Bosses
you can still delete a boss in one magdump burst from a Boltgun
I still miss Exe Stance reload though
The armory gave me a 380 I'd like to test out. What's the optimal changes here, swap out 10% perk and Shred? Or keep the level 3?
its fine, it does the job and yeah I'm aware of the build path
it's not really normal game practical but the end result is fun
for a boss rush maelstrom it'd be cool
I still like the agri revolver, I think people give it too much flak
like it's still good
Oh, unloading a full cylinder on the back of a pogryn's head is choice
it's just not zarona good
its fine, it does the job
it's not really normal game practical

the build isn't normal game practical
the agri revolver is more than practical
its like solid A tier
I do think it could use some more like.. ammo total but
other than that its fine
I wouldn't call it A tier personally
Maybe B
B-
It's like having another melee weapon
Except it uses ammo
I used an agrip with throwing knife on my zealot for a while
I have no idea why
Oh wait, I know why. I was getting the elite kills with knives
if I didn't want to line up a knife headshot, I bodyshot with the revolver then threw a knife. So wasteful. But it worked
I think it needs tighter spread or at the very least, not spreading when moving
But this was my experience using it on zealot
it also still benefits from crucian roullette and hand cannon
so its just sorta good at killing everything
like I said my only real issue is how much ammo it's got
you can't really play into the fanning too much which I feel is the coolest part of the weapon
there's no reason to run it for any reason other than boss damage
and by running it you fuck your carapace potential
so I get why it isn't
it needs reduced spread expansion when firing
first shot accuracy is quite good, it's the follow up shots that go out of bounds
hit by a crusher overhead who was in a shield... into being sniped by a sniper who's laser I couldnt see
I am so fucking washed up
the kneel of shame is intense
?
it's usually one of the better ways of dealing with them
2 to the head without exe is still good
unless you get real unlucky and somehow do not crit on any of your shots
also are the powerswords bugged usually, been using the mk6 again and I have the audio bug again where I just continuously hear crackling from the charge
Yeah I’ve been experiencing that too.
Sure is 
I like mixing in a cheeky close-range headshot to stagger them out of their attacks.
It's called a quickdraw revolver for a reason. Super fast swappin lets me combo it like I'm the cowboy from Mortal Kombat.
Ive found wasting zarona bullets on crushers to be pretty foolish
Staring down the barrel for too long charging surgical or you now have to sit through the reload animation when disablers are around
surgical isn't really ideal
honestly I think crucian roullette is way way better
because as you say, you spend ages staring down the barrel
I think crucian is more of a sit at the back type blessing
Oh this is vet chat
or surgical is even
How many crits does it take vet to kill crusher (no exe stance)?
2 I think
you might be able to hit one crit
then one normal shot
I can't remember
with exe stance you can one shot them
on crit that is
On zealot you usually have to shoot all 5 and get 2-3 crits
Only because it’s bugged for WS
I use crucian on zealot too
I really do not like surgical on the revolver
It’s not as good as surgical then
also is it still bugged?
if you're also running Deadshot on a Revolver (because why not?) you're basically capping on crit chance for very little effort
Crucian comparatively gives very little crit chance
AT BEST
If u wanted crucian roulette
literally the last round gives 24% crit chance
You’re prob gonna benefit more from point blank now that it’s fixed
if literally every other round has been spent and the max benefit of crucian is being applied
you're still worse than a surgical revolver who aimed for 1 second
the thing with crucian is you get enough crits to kill the crusher and you get them out fast
I'm still mixed on dead shot but maybe I should give it a go
I've been using it with my helbore and its.. fine
The thing with point blank is that it’s +20% for just long enough for u to magdump
its not like you're ever running out of ammo with the revolver
Deadshot is a meme on automatics but like it's genuinely useful for Revolver and I can't really see a general revolver user firing enough to run through their stamina much unless you were already low stam from sprinting/blocking when you swapped
If u want crucian on zealot u should just go point blank
Kill 1 enemy with melee, swap
2.5s of +20% crit chance
maybe I should try that
Crucian at best is 24%
Base goes up to 21% so max 45%
24% is only for the last round
Point blank is basically on demand 41% & piety +25%
+6% crit per spent round so your first shot gets zero benefit and as Vet that's only really ignored with Weapon Specialist guaranteeing your first shot crits
Its cool but many times the natural gameplay flow will have you shooting enemies outside of 2.5s window then its sad
applying an extra condition on your crit chance feels ... eehh hh hh
That’s why surgical is still the best +crit option overall
Point blank is just more readily available for melee focus
I dunno I've tried both and found that with crucian on both zealot and vet that guys normally dead pretty much instantly
no waiting around
Big brain is putting maniac damage on so you dont need crits
Are u checking with mods to see if it’s actually a crit
Just go point blank then honestly
I can think of loads of situations where there has not been a melee critter to slap but there have been crushers I needed to shoot though
I think the extra condition is more of a penalty
I havent tried it though so maybe it works out fine
just seems like a blessing that works better on paper than it does in practice
I mean
I just don’t think shooting crusher should be the go-to option ever
But that’s just me
Shooting crushers is COWARDLY!!!!!
if you're fanning on an agripina then yeah crucian is probably better but (but then you could just go point blank and get 20% crit chance on ALL shots instead of +0% first shot, +6% second, +12% third, +18% fourth and +24% last since it's literally better crit chance for all shots except the last and the last shot on crucian is only 4% higher) if you're spending literally 1 second ADS per shot you're getting more crit on Surgical than the max benefit of crucian
yeah lemme wait 16 years for the ideal situation mid horde to use the devils claw parry on them 
or do 0 damage
I legit use the cowboy revolver for anti crusher when I go devils claw
5% base crit on vet + 5% crit talent node + 25% Deadshot crit + Surgical 1 second ADS 30% crit = 65% crit
for aiming for 1 second
I think carapace is a pretty weird armor type, there are a lot of weapons that are just generally good and have no problems dealing with it... and then you have other weapons that are marginally better against non armored targets and are worthless against it
Yea slash-type regular swords are just done this way
sucks if you just sprinted or have no stamina as thats another second of aim
also revolver crit is
I think 10%?
I know its higher than base
but not sure if its 10 or 15 like the laspistol
See if u had 3x sprint efficiency u wouldn’t run into this kind of problem 
Yeah I think caparace is too easily bypassed by a lot of things
what about if you shove ;p
tbh I wish melee weapons were weaker in general vs Carapace to make Crushers more of a threat
what if you run deadshot and have already shot twice and there are
Yes then you wouldnt have to spawn 101919291 of them
18 different crusher
blessings for hellbore?
Outside of knife idk which weapon requires u to spam PA continuously until you’re out of stamina
weight of fire and surgical
they're just so slow and predictable, stacking on how most people build their melee and/or ranged weapons to instagib them makes them seem so weak
buff Crushers
Idk man that sounds like a scab melee maelstrom and I just think bringing a DC sword into that mode is a horrible idea
yeah I mean I aint bringing that there
i got surgical already so just gotta get weight of fire
its not a big deal on vet as krak grenades are the goat
if you're running Revolver even if you 1 tap every crusher you still have 13 crushers
so just like
weapon spec
swap melee
slap poxwalker
swap back to revolver with always prepared
1 tap another crusher
rinse and repeat until all crushers gone
you can do it without
Then I don’t rly know a situation where there’re enough crushers to warrant u (alone) using primarily revolver against them
you can??
I remember doing clown science to push a weird voice of command set up using it
it's possible but not something I'd recommend building for
mostly just to thin them out, and it's faster than using melee if theres just one
pull out the gat
bap bap bap
he's dead
all in the span of like one dodge
it's just time efficient
it's just MUCH easier to one tap crushers using zarona revolver with exe stance vs without
I dont often use my revolver when running it outside of disablers, really fucky placed gunners and then crushers... its like the one gun I actually save
Heavy sword is also like
Not the worst thing ever vs carapace
It’s only really DC sword where u go “ah fuck”
its a very annoying boring string though
god when people say "just parry them"
its so
infuriating
like yes I'm aware, but in a mixed horde you can't always reliably parry and also hit their head
common reddit take
I really want to love DC sword but wow you NEED a ranged weapon that can reliably delete Crushers or you're going to suffer
“Just parry” mfs when the mauler next to the crusher does a slash which eats the parry and the crusher overhead lands as the riposte is going off
Vet privilege
DC sword + Recon 
Krak and you stack the crushers together 
It’s only really zealot where not having an anti-armor melee weapon puts u out of luck vs carapace spam
my recon can eat crushers tho
Common zealot L
Yeah that's the point LOL
but if you've got it its so fun
You can just stack rending to melt Crushers
I wish more weapons had a parry
the parry is so forgiving
for how much damage it does
30 year long parry window
we aint had parries this easy since dark souls 1
The devs definitely don't play many action games 
Take shock maul with LR and pretend
is there like secret parry tech where if you are 0.1 seconds into parry animation when an attack hits you get a perfect parry for no stam drain and higher damage
Shock maul is top 5 melee in this game
Saul is good
you should always have a way to take care of crushers / carapace
Only never use it against bosses
I mean, if you consider it for each class then yes
But it's probably equivalent to parryless DC vs bosses
Because stuff like Illisi / Deimos / DS4 are Psyker exclusive
But even looking at psyker I’d say shock maul is top 5
Cuz there just is no competition after knife
Uncanny blessing 
aaaaaaah top 5
right
gotcha
I was thinking like
literally every melee weapon in the game in a list
with it being within top 5 of the lot
Nah cuz then it’s just unfair
i use a claw as a psyker :/
And not rly conclusive in any meaningful way
Just never take thrust on it
I can't use anything other than the dueling 4 on psyker man
Ugh it's so bad 
there needs to be more thrust weapons in the game
dclaw thrust parry 
wait which one gets a thrust parry?????!!
Thrust as in a stab moveset or the blessing
stab moveset
as a blessing I don't really like it outside of the bonk shovels and the thunderhammer
i made it up
just only push attack with the dclaw vii 
What weapons do u wanna see with a stab orientated moveset
some kinda rapier would be dope
a rapier with parry 
Isn’t that just duelling sword but fancy
uhh not necessarily
I'd imagine any kind of rapier moveset would involve more mobility
Need a spear
I don't think agrip needs zarona levels of pen, I think its zarona that needs less pen. Agrip is too good at killing unyielding and too mediocre at other things so they could rebalance that a bit (while at it zarona could use a flatout nerf to unyielding), and then there are things that would balance both revolvers like cracking down on bullet magnetism and for agrip removing the spread so it relies more on your aim rather than magnetism to get the job done.
There are zero polearms besides pickaxe maybe
Duelling sword has very high mobility tho
yeah its just if you look at the fighting style for such weapons they're treat relatively differently
helbore + spear for double stabbing
Gif kerillian spear thanks
I love dueling sword poke on psyker
its so satisfying
its so fucking stupidly strong
boop
if zealot is getting a melee weapon then it had better be this.... one moment need to open the book
James say no spears
I'll be very sad if the crafting rework doesn't include a revamp to helbore 3 bayo
Wot
James workshop probably hates spears on rejects
My source is that I made it up
Oh 
fucking flaming torch melee with a single use flamer shot special
Idk what other things they can add as regular melee Arsenal rn
It can be used as a flamer 
no its just a flamer
imperial weapon innit
if we're going... slight heresy...
the hell rifle is like... my pipe dream veteran weapon
Where the laslocks 
Not happening lol
trash game, fun weapon
The best we’d get is longlas
a boy can dream ;-;
the hell rifle would be infinitely cooler than the longlas though
If they release a longlas I want a Tanith 1st & only themed skin for longlas
I just put 15% sprint efficiency on all 3 curios and god damn that's just amazing

then matched with stamina regen, also yummy
is 15% toughness just 15% toughness of my total toughness or an additional 15% toughness to my total toughness
does it give more toughness or does it make the toughess, toughnesser
+%toughness scales from base toughness (which includes talent tree nodes)
Ahh gotcha, good to know
huh I didnt realise those nodes counted
I thought they were just flat applied on top
berry interesting
Afaik it doesn't stack multiplicatively
You basically take you base toughness + toughness nodes
Multiply the sum of your +toughness bonuses
Afaik
so i need > 200hp, some stam regen and some sprint efficiency
god
Gunner res is actually better imo, lets me trade so comfortably
where's +ordo dockets....
yep, exactly
Stam regen is nice but not fully necessary
Just take 1
I gave up on sniper res 
U can very safely run
3x sprint efficiency
1 sniper resist
2x gunner resist
3x dockets

If I get shot I just cry
I don't play super often
I get worn out quick due to my hyper aggro playstyle
just constantly mentally active and moving no chill
so 2 games and usually I'm 
Get a psyker smite EP build and rot away
💸
smite boring
is this a bleed until enemy dies or
no
bleed until it runs out or enemy dies @indigo mural
works like normal bleed stacks
sounds kinda lame ngl
I have one point left, so much pain
is this also ass
like I suppose it's probably fine against bosses... if you have literally nothing else
Bleed is weak against armor, but there are situations where it would be good
theresno way you have nothing to take outside of charismatic and serrated blade 
can you screen shot your build path
uncanny blessing, and rending on shovels and knives help boosts bleed damage
knives also have a blessing that deals massively increased damage on headshots if targets are bleeding
maybe dis?
I was gonna say "no grenade regen?" until I spotted smoke grenades *cackle
No grenade regen?
Please take low profile or grenade regen
I would adjust the infiltrate node talent
Drop Overwatch, get this
Smoke grenades need regen
this one is good
Toss one every encounter
Consider either -90% threat or 50% TDR
Ehhhhh
And I can never justify picking up grenade box when you carrying smokes 
That one works best with exec stance imho
same
but I love overwatch :(
honestly I would judge you as a human being if I saw you pick up a grenade box for smokes
Low profile is way better
ture
If you can afford it
Then take both and drop smth else
Yea, sacrifice smth else to get it
overwatch is 2 charges?
I just took it for the movement speed
Dunno about grenade regen on smokes chief
Why wouldn’t u get grenade regen on veteran
could get this instead
i love it but i am sure i am not using it enough to justify that choice
i just like having 2 charges
Yeah I dropped this just now because I noticed I pretty much never throw smokes 
good
Talent Economy 
all my homies hate smokes
I dont need the krak grenade
I ... need to use smokes at some point
knife slices through everything
for the penance
uncanny somethingsomething
I run this and it doesn't have smoke regen
https://darktide.gameslantern.com/builds/9bd51d34-807d-4f7f-9fcc-c639a785d299/stealth-taxes-invisible-irs
if everyone else is stocked on grenades then im sure as hell gonna grab a nade box for smokes
That’s kinda insane when demo team is just 1 point
spend them like candy
yeah I did also pick this one because yknow
isn't the toughness damage reduction just
This one’s not as good as grenadier, sorry
it's either this or demo 
worse threat?
I have demo team
He has neither
So there's that
aren't you effectively untargetted after stealth with the -90%
Oh dear what
Also what weapons are u using with this
