#veteran-class
1 messages · Page 704 of 1
nah i stand by the MKVId having always been good pre-13
still sucked at maniac damage, undoubtedly
but if you worked the reverse damage fall off and juiced it like any other vet gun it absolutely performed
that was also just vet
Thank you. What did it for me was the secondary that highlights all human ranged attackers instead of just random. Am able to chain it quite a while now.
you can juice anything on feats vet
it was also the fastest weapon with old stripped down
so the fastest unit in the game was vet
Welcomes! That node lets you have permanent uptime on Executioner's Stance as long as there are shooters about to chain buff refresh and it is one of my favs for Exe Stance 😄
how we taken the survivalist nerf?
is it possible to make the recon lasguns work? and if so which variant and perks and shit do you want on it
yes
shocktrooper and just aim for heads
MKVI, Dumdum
after that its kind of a toss up, the 'right' answer is probably Infernus but you can make a case for w/e tbh
except for the salvo blessings
It has less value but it's still free ammo every 5s. So it still gives you ammo just unable to be sustained off it for an entire run while using your gun a fair amount.
aka it's still the best blessing in the game
"i'm out of ammo for over half the mission, this isn't fun"
"also you can't tell me to stop wasting bullets on every poxwalker and control my fire so i'm not wasting shots on dead targets"
"that's part of my fun"
psykers cdr aura isn't even that strong, it's the node right above it on elite/specialist kills
toughness DR needed a knock down but ogryn is coherency regen which barely matters
actual aura tier list
- Survivalist
- Psykinetics Aura (not actually an aura)
- almost indistinguishable from the rest
add in all the bonuses squad leader gives out
its bad, before the nerf, I dont even run out of ammo on my zealot gun which i barely use but since the nerf i eat like 2-4 red ammo box
yea
if you are hitting red on any class that isn't gunker, you are the issue
Is paid cosmetic shop still on Elysian troopers?
zealot is melee focused and is encouraged to use ranged at most in short controlled bursts
so sad that i have to actually pick up ammo now
just grab a few small packs if you are on yellow/orange and you'll make it through
the 1000% ammo and the 2 ammo packs on the map now have to be adopted
i've had a couple of games with 2/3 gungryns so far and it's been fine
also it's not like teams without survivalist before the nerf was uncommon either
first game post patch i went agri brauto vet just to test how bad the nerfs were and i had to pick up like 4 small ammo crates more than normal
Second page yeah but there's a new page with cool armour for Vet
you see thats the problem i dont realise that im at yellow ammo after being used to having a permenant uptime on survivalist
, i only realise it when my character shouts I NEED AMMO, AMMO NOW
Some neat heavy armour in black with a CANDLE
that doesn't make survivalist bad tho
I missed caydeeuhn carapace leg armor, trying to catch it
Trying to find something matching for the new penance chest piece
Yeah Recons are fine depending on who you ask. They're weaker than some other guns but have surprisingly good ammo economy if you use Shock Trooper and Headhunter for free shots on crits and stacking crits on headshot. Mk VId and Mk VIIa are the good ones but VId requires more talent point investment to work imo while the VIIa can work just fine running the same sort of Lasgun Talent Build you would use with Laspistols or Kantrael Infantry Lasgun Rifles. Mk II is in a weird spot and weaker than the other two but still serviceable imo. Just don't expect to compete on boss damage or special/elite kill potential with some of the meta guns. They're still fine to play with on Auric Damnation and Standard Damnation. I've run them in both
(One with purity seals)
I'm at work and can't go into my whole speech on Recon guns but they're good guns Bront
How's my favorite channel doing today?
Sorry my fault for calling it bad I should have said less op since the nerf, after thinking about it it can be seen as good/better choice compared to other auras, the nerf just made me sad men. they should have atleast made it so 5 seconds of full uptime for the perk so you can still kill pack of elites/specialist of enemies and still get the same ammo value, but it has a cd of 25 seconds where you do not get any ammo on any elite/specialist kills 👀
Oh also Survivalist Aura nerf is fine imo and warranted. Apparently the number of ammo tins and ammo packs was buffed with the update so it just means more exploring and looting for people who spend their ammo like they're on a Vegas vacation
Some weapons feel the ammo pinch more than others. I've seen some Plasma players devouring ammo more than Gunlugger Ogryns when I used Scoreboard
Spamming shots with Plasma makes the gun very thirsty for the average player post Surv Aura nerf but a lot of the really good Vet players here have barely felt the change and still use Plasma just fine
they were buffed a while ago iirc, when they changed the guaranteed amount of ammo pick ups and packs
I want them to rework Surv Aura entirely tbh. Destroy the ammo returned per kill every 5 sec. Make it a blanket aura buff to give +5% or +10% to ammo picked up from tins and packs
Nah
yeah I use plasma with survivalist and I manage fine, do get a bit low sometimes
thats bad
Probably as prep for the Surv Aura nerf. It became really silly that some people considered having a Vet with Surv Aura mandatory for some content LMFAO
that's bad
you'll get people camping on ammo tins screaming at you for your aura s
yes, it's like most auras
Yes. I want this knowing that it would objectively change how Vet is played
this is why its a bad idea
remove it entirely and replace with another flavor
I mean bad as in it not only encourages worse player behaviour but is also just straight up a much inferior version of the +25% reserve ammo talent
Nah the average player isn't going to care to that degree
honestly the porblem now isnt survivalist, imo its balanced now, its just that the other two auras SUCK
be it stamina or weakspot flavor, anything goes
No way you get Gunkers or Gun Zealots sitting on a tin/pack and pinging the spot over and over to tell the Vet to move near them LMFAO
it also won't change the blitz -> aura section talent choices much
because frags are still the go-to
worst case u see more people with tinkered frags and that's it
just today some kickback ogryn in scab only maelstorm kept voicing me for ammo box at the entry tunnels
you dont need gun builds for this to happen
Yeah players who beg for ammo crates are already in the game so like why would this change anything
this aura would also be entirely useless in no ammo maelstrom so, an extra thing to think abt
minimizing an aura's impact is fine
you just need someone with a gun who doesn't understand ammo conversation and thinks its your job because you're given the ammo aura
I'm fine with that tbh
There are already objectively useless Blessings in game
its just bad
if sharpshooter vet needs more ammo it can be given to them in marksman focus or exe stance
Fatshark game design seems to purposely put choices that are wrong to use in certain or even all situations compared to alternatives
having an aura literally not work at all is not a good thing idk how else to explain it to u
design the games ammo economy without any auras in mind and balance things as such
considering the fact that mist of the games options are solid choices, even if niche ones, hard disagree
good game balance here
the only rock paper scissor thing I can think of is carapace armor and really only crushers at that
Sure but that is exclusively one scenario that it would be wrong for. Every other level, every other difficulty it would balance out ammo better by allowing devs to focus on tins/packs as far as number of spawns to balance out ammo for squads. On the flipside having an Aura be the end all be all is wrong too and it was mandatory before. It still sorta is now for certain builds
Ask Psykers how they feel about Terrifying Barrage in any staff
Get back to me when you've finished hearing them yell about it LMFAO
I said most things. providing exceptions doesnt disprove my point
Shock and Awe.
The ... roughly eighty-two blessings that just mean "impact on hit"
psyker players delusion levels are only second to vet only players so
Ok so there are lots of other Blessings bad. Falter is another. I could make you a list but you can see where I am going with this
vets are definitely the most delusional
Literally objectively useless to use Falter on a Helbore
do you rly not see the counterintuitive logic if the "more ammo" aura does legitimately nothing for the "no ammo pickup" mission
blessings and perks are the weakest area in the games balance, but also the least important attributes so a list of bad blessings doesnt really matter either
yeah it'd be fukken hard and awesome
There are a lot of just blatantly bad blessings that have little to no value and most people consider their weapons bricked if they have them
That's how the game is designed whether you like that balance or not
that blessing needs to get yeeted straight up
the topic beforehand was passives and stuff anyway
I do and I prefer it that way. There's still a surplus of ammo in the game tbh. Squeeze us harder for ammo efficiency and watch ammo efficiency blessings/talents start to shine by becoming more valuable than straight damage talents/blessings
It becomes an actual choice
And not just "don't use those they're unnecessary"
give everyone throwing knives thats my answer
thats now how talents are designed
talents are designed to be interesting
blessings are designed to quite literally waste your time
ur also wrong in that because scab no ammo is the only modifier where you need much higher dmg due to mauler, scab rager and crusher spam
this is an unfair comparission
Yeah and some guns even now are objectively bad to take there. Tell me you use a Braced Autogun in that
so no, your way of thinking of balancing that node by making ammo save blessings "more attractive" doesn't work
The design is intentional
You balance your build and loadout for the mission.
There are objectively wrong choices
who does this
I've never done this
and nobody would take ammo save blessing still
Not even just bad choices that will struggle, but choices that will not work
me when i quickplay into a lights out with my DD psyker 😦
I think they would if it meant shooting more tbh
Me and people like me
it just does not compete with blessings that make u kill things better
Are you saying you have never used Exe Stance and Smokes foe Vent Purge Sniper Gauntlet?
no
Tailoring a build for a mission modifier makes it fun imo
We just have different ways of playing then
again, you're not playing a rock/paper/scissors game, its quite the opposite
I do talior my loadouts, but that doesnt mean the blessing pool isnt bloody broken
every build, every class is designed as such they can handle anything on their own
sure if I tried I can make some really specialized builds, but thats besides the point
If you want to use one loadout for everything that is your choice but you also need to recognize some loadouts are just objectively wrong to take on certain mission modifiers and Maelstrom no ammo is a perfect example of that because most of the Vet arsenal is now useless
You actively want to use certain meta weapons and something like a Helbore Mk I, II or III with crit and Shock Trooper shines
most of vet arsenal are not useless in no ammo maelstrom
I'd strongly suggest u play a few no ammo maelstroms to get a feel for it
Bring Shredder Autopistol, Laspistols, Braced Autoguns, Recons, Kantrael Lasrifles, etc. against Crusher spam and tell me it works
I can add more to that list too
You will empty a Boltgun in a few minutes
thinking ammo save blessings will ever outcompete +dmg blessings in no ammo maelstrom is simply unrealistic
that's what I'm telling u
2/3 of the talent tree is very useful in no ammo mael and even the sharpshooter tree, anything except exec/marksman focus very viable choices
even if efficiency made your infantry lasgun never consume any ammo ever it still wouldn't be a good pick for no ammo maelstrom
talents are not balanced the same way as blessings because they are very different things
your talent points are always finite
I don't really care for just that mission modifier, it's an example. I want the overall game ammo economy to change to make ammo efficient weapons/blessings/talents to become more valuable by the game design changing to make them more valuable by way of less ammo from auras, tins and packs
If this sounds awful, it is exactly the kind of awful I love
blessing balance having a bunch of shit tier options is bad yes
it's also much more tolerable because u have more resource to eventually roll smth u want
talent points are limited
this is just hint for fatshark for the upcoming crafting rework
And a rework to Surv Aura to make it give back more ammo on tins and packs would be much easier to balance than Surv Aura giving back ammo on special/elite kill
they designed a system with bad options in purpose to waste time
if you're gonna just make survivalist garbage honest to god please just delete it
like I don't want it nerfed
I want it gone
yeeted
deleted
Voice of Command needs a nerf too and heavy handed nerfs imo. A lot of people who run it would be mad and I don't care because I think nerfing it would improve the overall game health to be so much less reliant on how strong it is. It's almost mandatory tbh
I don't want people screaming at me to come near coherency for their ammo
thats horrible
Mandatory is dumb imo
nothing I hate more than forced support interactions in games
make the ammo gain apply to veteran only, and make it baseline trait
replace survivalist with smth like +reload speed aura
That's literally what VoC is though
then its not an aura, why not give it to exe stance at that point?
Do you hate VoC?
yea replace it with a different aura
yeah, pretty much
Honestly I wish they would and give us something not at all related to ammo gain as a replacement
Ammo is still too easy after the update imo
I think vet should at least be able to get a tiny amount of ammo from special/elite kills tho, just my opinion
Squeeze our ammo pockets harder
Could make it a node like how Psykers get that CD reduction thing
But apply only to Vet
I'd accept that if only to get rid of Surv Aura
I think sharpshooter vet should be able to somewhat self sustain, after investing like 22 something points into nothing but ranged weakspots
I want something more interesting/fun
I thought giving this kind of passive to marksman focus but its easy to slap marksman on your voc build, so exec is the only logical choice
yeah, just remove it as an aura and make it only for the vet and work from there
so that you don't fund the ogryn war machine
Gunlugger Ogryns will be mad but tbh they will be ok. They'll just eat more tins and packs to compensate and they already are after the update nerfed Surv Aura
racism
go away ogryn main
I like the risk reward of hunting for tins and packs more than just passively getting ammo tbh. Exploring more of the map means more match time and more time for the AI director to spawn nonsense that could put you in trouble if you are caught out of position
gunlugger is literally kept in check by not having unlimited ammo
Yes and I like that
They previously relied heavily on a Vet
more classes could use unique ways of ammo generation (not ogryn)
Now they don't need to care if a Vet is around because the Aura has very little value for them post change
the one argument against looting is that the map design is eh cuz a lot of sidepaths require you to constantly backtrack onto the main path instead of it looping back onto the main path, but that's a next issue to solve for another time
ammo at least isn't even an issue baseline fortunately
disrupt destiny gain 1% ammo on weakspot highlight target kill (5s cooldown) 
ammo as a resource should probably baseline be more scarce but you should have playstyle specific ways to mitigate it that require some sort of "themed" gameplay
Still valuable, but not something that lets them feel feast or famine gameplay dependant on a Veteran with Surv Aura around
very little value is a massive overstatement
Yes absolutely and I want this so much
survivalist still helps those classes a ton
surv still helps gunlugger & gun psyker quite a bit
Yes see my other comment about it
Still helpful but not so dominant
This is the correct move imo
gun psyker gets assail so u basically just have infinite ammo since there's almost 0 penalty for spamming it
Now make it so Gunluggers can operate independently and care less about Vets with Surv Aura
move it to veteran baseline (only benefit veteran) and change survivalist to a different aura
Yes please
yea at the cost of like 6 ammo bag + 10 ammo tin + 2 crate charges if they forget to let go of M1
In a team of other Vets, Gunluggers, etc. the ammo ends up scarce and a Gunlugger will be consistently yellow/orange/red through a mission competing for ammo depending on how ammo hungry others are
I'd like if they could be more independent and less screwed over depending on team comp tbh
that is the downside for ammo heavy teams
you get 1000%+ 2 boxes worth 1000% each
3000% ammo on a map
I had a game on zealot where I'm running red on throwing knives because this t'augryn won't shoot specials and he just casually slurps up all the ammo from the game
one survivalist vet will more then compensate for it, you just can't spray willy nilly and waste ammo
And a big upside for Psyker/Zealot teams. While doing my Zealot penances earlier I had 2 Psykers and a Gunlugger Ogryn. Both Psykers were staff. The Gunlugger got free reign of tins/packs. It must have been a dream come true. The dude got to spray through the whole map and I loved that for him
box is 400% tho? 100% x4 charges
2 box is 800%
I was all melee all the time because I am in love with Thunder Hammer
Big bonkin time
Almost done with Zealot penances and soon to begin Ogryn
Just need immolation kills, stun Grenade 1500 stuns
Yea for ogryn just queue sedition and hold M1 the entire game while vacuuming all ammo on the map
Well to be fair this is the balancing factor
Ur gonna need to shoot 37500 shots for the lucky bullet penance
But I hate playing on any difficulty lower than Damnation unless leveling a fresh character
I'd rather suffer on higher difficulties grinding
Tau'gryn 
I suffered through Loner and Krak penances. I will suffer through this too gladly because Gunlugger is currently my fav Ogryn playstyle
Just play normally and passively unlock through gameplay I already do is my fav way of earning penances
Depending on the team comp/mission difficulty and modifiers yeah. Too much ammo competition weakens the whole team but that's the nature of quickplay pugs and the kind of chaos I adore
Make things harder
I crave it
Would u rather give your team brain damage instead
Yes and I have played with teams like that
They needed hard carrying
No I mean the way to get that penance fast is literally to hold m1 and shoot the entire game
The faster u get it done the less brain damage you suffer
It is pure elation having a squad cheering me on as I solo a Chaos Spawn on Zealot while dancing around special disablers and hordes to push solo to the next checkpoint and revive them all
I live for those moments
U can also private orthus
Guaranteed ammo crate spawn
Shoot 100% + 100%x4 ammo then leave
Repeat
Oh no. I don't want to be a T'augryn LMFAO
I actually really love melee combat in this game
This is a crazy strategy though and thank you. I will keep it in mind if the grind ends up being more painful than I am expecting
You can finish that penance in ~10 attempts with this
Besides that one the ogryn penances are very simple & straightforward albeit a bit tedious
They don’t force u to go out of ur way to get them
Unlike veteran & zealot
I'm getting close to 4000 penance points so Ogryn should tip me over the edge
Then it is just hunting for the last few hundred to finish up this battlepass
I’m at 4305 rn
190 points to get from finishing all missions on auric damnation (10 missions left)
Also brb I am at work and spent too long rambling here
Then I’ll have it because I’ll also get 5 points from doing 20 auric missions and I’m at 11
i, personally, can smell then from a little under 3k
i suggest you get your nose checked out, it's pretty pungent
I'm at 4k
But I haven't down ogryn ones much
I really can't stand playing oger
I gotta go fast
And oger slow
u on rn?
That's just the collective number of Loose Cannon Vets being so stinky that Melk comments on their "unenviable aroma" more than any other class including Ogryns
rather stink than have a stick up my ass
better to piss in the sink than to sink in piss
i saw sink pissing mentioned
Alternate title: Joseph Anderson talks about piss for almost 20 minutes. Full AI:Somnium video coming soon (TM)!
What
hows my power sword + plasma build?
any other alternatives I should be using?
do u want to 1 tap gunners and flamers with plasma
what would i change if i did?
i dont usually 1 tap gunners rn would be nice for sure
get superiority complex, then either redirect fire (middle keystone) or longshot
if ur plamsa has <78% in dmg or SP u might need both redirect fire & longshot
what is longshot
dont see it
ohh top left
so you have to have the tagging keystone to 1 tap them?
and if i want to lean harder on my PS the build i have is ok tho right?
it feels good but i dont 1 tap gunners/flamers
ok good tip, lets me pick up +25 toughness or something else
Deadshot, longshot, determined (suppression immunity), +25% ammo (fully loaded), Field improvision (improved med and ammo crates) or +25 toughness all options for that point lmao
crazy how many good nodes vet has
what would you spend it on?
i could grab another keystone passive (with current build, not the focus target swap)
ya true, ty ill mess around
plasma blessings
i have blaze away gets hot.
but i thought Volatile and shattering impact decent too? Especially Volatile
but they're not mentioned, only gloryhunter is
so are those 2, especially volatile, not usually preferred anymore?
im working off older knowledge, few months
Current meta with Plasma is never used Charged Shot ever because TTK/ammo spent is the same even on a Crusher when spamming uncharged shots and the only difference is a slightly higher cleave value that ends up not being very worth since even uncharged Plasma shots have fantastic cleave
Volatile isn't worth because of that
Blaze Away and Gets Hot are better because they support that playstyle
I still used Charged Shot with my Plasma on the rare occasions I use it because it's fun but the possibility to explode on charged shot steers a lot of Vets away from it because there's risk-reward to Charged Shots vs using Uncharged Shots without threat of exploding ever
All reward and no risk
doesnt volatile increase rof for non charged
Killing multiple specials/elites spread out (and even small groups clustered in lines) is better with Uncharged Shot in almost all scenarios
No
key word there is used to
ya i never have problem overloading. I dont use it a ton but I do when theres a super dense line of shotgunners or something running out you, ragers, maulers etc. Good for those situations. Gotcha - thanks for the breakdown
vets my least played class so
Vet is my most played and even though I am a Recon main clown I have experimented with pretty much every Vet weapon to some degree. Though there are other Vet mains here with more experience especially in weapons I don't find fun to play
If you ever need info on Recons or Helbores lemme know
Lasguns are my fav
the helbores are alright
i havent used recons a lot
i dont love how they dink off armor tho
helbores feel a little slow for me in auric
i usually use plasma, revolver, braced auto or columnus iag
Mk II Helbore bayonet stab is one of my fav things to do and I got to do funny Psykanium experimentation to prove Helbore Mk II has a consistent 2HKO potential on Crushers and even 1HKO potential on them too with a really specific and dumb build under combat stim
2HKO Helbore Mk II is easier to do and doesn't require combat stim at all
oh ya i forgot they buffed the stabs lol
But it is funny knowing that I could go to town instagibbing Crusher trains at light speed with a good combat stim
Hate Crushers
but its slow
thats cool
It can do it reliably with less investment than a Mk II trying to do 2HKO as a Crusher breakpoint
If they feel slow try a good Mk II Helbore with 70%+ in damage, stopping power and charge rate with Surgical and Weight of Fire. Grab Unarmoured perk for Dreg Gunner 1HKO breakpoint and Maniac perk for 1HKO Flamer breakpoint. You can skip Crusher perk unless you are like me and become a Crusher killing clown at any and every opportunity
Fuck the Crushers

Quickplay pugs fold weirdly often when confronted with anything more than 1 Crusher so I build to protect them from the occasional Crusher train
It is weirdly satisfying hunting them down
me taking 157 d.claw swings to kill a single crusher
and then being told I could just parry it
good times
can you full parry a crusher overhead?
this is tru
which is odd because I find elite trains far less problematic to deal with than special waves
Yeah they're so slow and easy to dodge
People just eat their hits straight on and end up on their knees waiting for a rescue
I can't explain why
I can eat a couple hits from a rager np but if I get hit by a net I'm probably doomed
parry on maulers and crushers is what makes the dclaw so good
yeah if dclaw didn't have the parry it'd be super underwhelming
saw it used best against ragers
I love having no fear fighting a rager with a Dclaw. Literally just parry and aim for the head for a 1HKO
Its good but harder vs ragers since they attack in rapid combos
yea but it will be very expensive if you don't time it well
and nearby chaff can eat your parry resulting in your instant demise
man i say put a better BM on that
take a picture its gonna be gone
perks are fine like this but the BM's gonna hurt
i'd do unyielding to maniac rather than unarmored
%100 the parry carries it hard, I think sometimes to its detriment even, its very very depending on it as a weapon to function.
for easier specialist kills
true that, I fought a rager that seemed like he took one too many hits to kill too
yeah it's pretty sad against anything beefier than a mauler without the parry
like on dclaw zealot I more or less abuse chastise spam and laspistol to deal with carapace because it's just the simplest solution
unarmoured will let you do the 1 hit thing on the melee guys, flak is generally more useful but I often like unyeilding for bulwarks and bosses.
I figure I won't need unarmored
zealot's got enough melee bonuses during the thick of it
I feel tactical axes are like "I wish I was a knife"
I need to try that one
I've wanted to try the Rashad but it needs so much for a good roll on stats/perks/blessings
Maybe Atrox is an easier roll
I just did it on martyr zealot
mk2 tac axe is harder to roll than rashad fyi
The mk2 and 4 have slightly diff patterns and push. I have one with the stamina depletion for power blessing and you can just spam push attacks and it goes hard
and does a worse job at it
the rashad is much slower speed though
Mk2 needs heavy/PA
which ends up being not that much faster
with much worse single target dmg than rashad
and heavy/PA have steeper atk angle than rashad
I find it does fine for horde slaying and the faster hits mean i get poked less
yea it's a bit safer since PA comes out pretty fast
I die forever thank you
Crafting rework pls
Hadron and Brunt casino games are such a chore
see you 2077
On vet onslaught is an option but in practice its really underwhelming compared to fury zealot non stop crit chaining while also downgrading armor.
I think what I genuinely want is for parry to not be a gimmick to make claws stand out but to have it be an extension of block where if you time it really well your block morphs into a parry. I'm not saying all swords should have huge finesse parry ofc that would be kind of nuts but it could even be something as simple as a stun on your target and when its fitting it could be a finesse attack or allow for a morph into a more powerful move.
I think main benefit from this would be to make block, a largely ignored mechanic, suddenly more relevant. As an extension of it block cost perk on melee would also gain some relevance aswell and d.claw could be buffed in some other ways on top of retaining the crazy finesse on the parry. The second benefit in my opinion is that it makes parry more of a risk&reward thing that it currently is, as it is on d.claw anything below a crusher parry timing is a non-issue.
there're 2 kinds of DC sword enthusiasts
mk7 is so much more complex than mk4 in moveset lol
I like them both, prefer 7. Though they both share the same general weakness with flak&carapace damage being really weak
honestly I wish timed blocks were just a baked in mechanic for the game generally, would be a great way to enhance skill expression and give combat a little more to it than just...spam the same set of inputs over and over
I was stuck using the mk1 for a good while because it was the only one hadron wouldn't brick 
I don't know if its too late for darktide in its lifespan to have these kind of overhauls to it tho I think its the direction this franchise should go towards.
The only person who is getting a dc is me after failing to kill a bruiser in 8 hits 😦
Let's not get too ahead of ourselves
Blocks should get an improvement though
I gave up on DC after understanding how shit the cleave dmg distrubution they have vs flak
Wishing for things from fatshark is a monkey paw
You'll get gutted dodging and slightly improved blocks if you put in a lot more effort
See I thought on this a lot and just couldn't answer why I would ever want to block over just dodging or even bashing, parry potential was the only reason for me to ever consider building a weapon around it, I mean I build stamina on d.claws for that reason but I don't really build for block cost on power sword 6 even though it can block pretty ok. It just... feels like a waste of time over dodging and keep chaining attacks that can also stunlock enemies because psword is balanced like that
frig on my psyker thanks melkor
we are in an era where they're too afraid to make strong nerfs so i wouldn't be that pessimistic
there'd be no particular incentive to block unless dodging gets curbed in some way
we haven't had a real balance pass in ages so I don't know what makes you say that
unless they give really good incentives for it
They did just reduce the effectiveness of survivalist to like 10% of previous value in hitsg
if anything most of the vocal tide community kinda just agrees with some stuff getting nerfed
we've had a few nerfs but the majority of them have left the thing in question still very strong
as a psyker main, the ones i remember are voidstrike and assail
Recons
psyker's entire design is problematic
yeah that's one
Autopistol
mhm
but the majority of weapons in this game are very good
i didn't say all of them were, mind you
columnus brauto, although it was never strong to begin with
but our power level is omega busted relative to the top difficulty
the columnus brauto isn't that far behind
It has the worst dps and ammo efficiency by a good margin
the problem with brautos lies with the lack of control given to the player
zealot remedies it with %75 recoil reduction
veteran can do it with exe stance if you really wanted to relive P12 veteran
did they nerf plasmas wall-penetration ability at some point?
Recon mk2 is the lowest dps gun in the game 
feels less reliable than it did months ago but could just be me
but there is no possible skill expression on a weapon where your bullets go over a massive cone and all you can do is reduce that cone and hope for the best
Let's see, they nerfed the agri revolver on release didn't they?
It's kinda uh
Not very good
Hear my controversial take
If they gave up on the boss nuke memes on the agri revolver
What else is considered a trash weapon on other classes
I haven't played psyker in a long time
The obscurus force sword
so nerfed unyielding, but buffed its ammo, it would have a place as a spam gun
power maul has worse cleave dmg distribution than mk6 knife
let that sink in
The issue with the agri is you can't aim it and the braced accuracy blows
Oh YEAH
The paul
dogshit weapon
Like it's "ok" out to 15ish then drops off a cliff
I notice its got some heavy bullet magnetism
That's a revolver thing
paul is dogshit and should've gotten a buff when crusher got it's buff/rework
I think this is the wrong way to go about precision weapons
what we need is a fix to hitreg and maybe a balance pass to braced weapons as a whole, not bullet magnetism
so they aren't meme weapons that take 2 empowered swings for a single poxwalker or a dozen swings for a trapper
it hurts the game a lot
hitreg is atrocious
Agree
grabbed V7, the gun you guys love to hype
no penetration whatsoever which is fine I can be patient
Especially since it gets worse the longer patches go on because they don't give their server hamsters a break
shot a trapper exactly 5 times in the head
all shots made hit sound
none did damage
smh
See knowing this makes their decision all the more baffling
My biggest concern with fatshark is not so much that they'll make mistakes
But that they will take FOREVER to rectify them
they're slow in general but I agree this is whats killing them
(or they just won't fix it because they don't believe it to be a mistake)
i actually got a bit of info from asking a cm about this
yeah...it's a thing
thats even worse but someone in there must disagree since they finally agreed to do something, anything, about crafting.
basically, the issue is core and baked into the engine/server communication code
and to fix it in any meaningful way would basically need to start from scratch
mostly just time and priorities, they did announce they were changing their entire path for the game to focus on systems first
I assume the only reason anything was done was because the game could've blown up like helldivers 2 and is now barely getting more players than VT2
crafting is something thats more immediately apparent for the new players, probably should have been done before the console release imo.
it doesn't matter what is more immediate, it matters what is finished first
And as someone who wants money, it must not be satisfying to see your cosmetic whale milker have only 4000 players
They released a broken unfinished mess and would've left it like that if it wasn't for the immense backlash and the game being on life support 
They were clearly still working on the console port the whole time too
first, fatshark didn't make the cash shop, level infinite did, I'm fairly safe to say they wanted a catalogue ala vt2 but were assigned to do the current system, which sucks, but it's not something they can fix. 2ndly the game made more money in a year than vt2s lifetime cosmetic purchases
Didn't it have a surprisingly good player turnout in the hundreds of thousands on beta/launch that fell off hard-core?
Idk what the player count is anymore though
like how they're probably working on the next big thing rn? At least I imagine a lot of the original dev team are.
no, they would have focused on "content" at the same slow pace, but that would be overall worse (in my opinion) i'd rather have brunts and talent trees over a few new maps and marks
the game should've popped off a lot harder than it did, it never would've reached HD2 levels but it should've easily maintained 20k+ players
but yeah crafting and other issues just utterly ruined it
And it would have easily if it didn't rub people off the wrong way
you know this penance system would take a lot of pressure off if it were there when they released the cash shop
the next tide game is still way early in development considering they haven't released even a scrap of news, even DT had some info years before launch
Oh nevermind I checked and all time peak for Darktide is 107k
first, fatshark didn't make the cash shop, level infinite did
So they outsourced it.
I'm fairly safe to say they wanted a catalogue ala vt2 but were assigned to do the current system
There's no reason to believe that an outsourced project would just go and do its own thing independent of the devs wishes, or that they'd just shrug and go "oh well that's unfortunate" if they did.
2ndly the game made more money in a year than vt2s lifetime cosmetic purchases
That would be because of the initial purchase price and how many people bought it
YES we know how bad the launch is lol
I thought there were way more people
Though tbh Fatshark would probably kill to get even half that number back
it wasn't an outsource, it's an assignment, level infinite is thrown around by tencent to help monetize their games
but the penance system wasn't done
the game wasn't done
they delayed the game thrice, couldn't get further delays
So what you're telling me is that tencent is squarely to blame for all the woes of the obesefish, according to obesefish
i find little point in saying "well if only the talent trees and crafting and penances were at launch" LIKE damn i think even fatshark agrees with that
no
there is multiple issues with DT, fatshark is to blame for some of them
no, the aquila shop, made more money in a year, than vt2s lifetime cosmetic packs
while i think the aquila shop is fucking stupid, it didn't fail in the slightest
yes its called something something short term gains in corporate leech speech
108k about
the fact is having 40k in a title is going to get money from nerds with burning holes for wallets
just see how many people beg for slop if it's not released right away every other thursday
Not surprised. Even if everything were totally even, darktide is made with a much more popular IP
i think context of failure and what can/should be done now and in the future is more important
And 40k players are notorious for eating up essentially any slop that gets on their plate
Some even eating up obvious retcons and gaslighting from the company, with a famous recent example 
is this about the fem astartes thing or whatever it was
oh dear god please
that makes so much sense if you are anti femstodes
like it tracks
It was custodes
oh right
just like how necrons were never super lame or how squats were always league of votann
I'm not entirely sure where you're getting these from
Or what you're talking aboot
i'm pointing out the hypocrisy of calling femstodes gaslighting
space moron fans always had big incel energy to be honest 
when GW has changed the lore (much more dramatically) in the past
Sometimes for the worse 
I'm calling it a retcon because it is, but the official warhammer account did come across like it was saying it wasn't
"it did come across like it was saying it wasn't" so what was said
Let me find the tweet for you
It said "Since the first of the ten thousand, there have always been female custodes."
Meanwhile
Oh wait, found it
yes lol
how do you think they completely changed necrons
or completely changed squats

Retcon, I didn't like the necron change either
oh dear god they are following through with their retcon
how dare they
also, one of those paragraphs, is literally from terran nobles
It came across more like "yeah we're retconning the necrons and the squats" and there wasn't any perceived dishonesty about it
Now that's uncalled for
I'm willing to cut them some slack by calling it perceived
As I don't know their motivations for certain, although I can certainly guess
Necrons were considered an iffy change by many people and turning the squats from uh, well whatever they were before into the leagues was a step up even if their visuals are very meh
A lot of narrative lore is phrased like that even if it's meant to be viewed as objective information. It's to add a sense of mystery. But you'd think the terran nobles would know very well if their daughters were being poached (or just willingly given) for custodes duty. There's no reason only the sons would be mentioned if it's such a big deal.
However there are other sources not from terran nobles, as you can see.
There's also the Emperors motivation in not making female space marines despite them all supposedly being sterile anyway, which is to not create a class of superhumans which could feasibly replace baseline humanity.
They actually could've just explained it as a "Custodes are now out in the galaxy dying in far greater numbers and they decided to go against the Emperors philosophy for more recruitment"
I am very guilty of this. I like the 40k universe but have no interest in any other 40k game including tabletop. I don't know the lore beyond some fun tidbits I have learned from friends who are way more into than me but I like Darktide because fun gameplay loop so I splurge on cosmetics hoping the money shows Fatshark the game has a small player base that still likes the game enough to support it amongst what remains of the player pop
Am almost done with melee weapon pages


maybe now my templar teammates will not crumple if left in melee for 5 seconds
like a ranged totalwarhammer unit
Money makes the world turn whether people like that fact or not and if they see value (money) then they'll work more for that value otherwise they'll be busy on other things (VT2)
YESSSSSSS
I splurge on cosmetics hoping the money shows Fatshark
All it's showing fatshark is they can get away with anything and people will still eat it up
can't wait to see the updated guide
yea no that's gonna take a while still
ranged weapons after melee
Very cynical take but probably not entirely wrong. But would you rather the game drop to 500 players and go the way of City of Heroes?
Money makes the gears turn
You grease the wheels or the wheels stop turning
melee weapon page sneak peek
I'd rather fatshark learn an important lesson once and for all, someone made a very interesting reddit comment about the fatshark cycle. I can send it to you if you want.
would scare every casual and person who isn't full of time to go play something else
plebbit
plebbit cycle, screenshot something, remove all context, post it, infer a completely different statement. Farm that sweet outrage updoots
now where are my flash missions and monthly classes fartshart!
Tbh they don't seem like a developer who is reaching for the level of player numbers that HD2 or other big name titles have. 10k-20k players is something a lot of smaller developers dream of. HD1 had like less than 10k concurrent players afaik and now they're struggling with 500k LOL
But also yeah hit me
I am on lunch break so I am down for a good read
Nah I think we're still around 10k
You'd have to apply it in a way that motivates them properly. If you give rewards to an animal after it misbehaves, it will undermine any attempt to get it into behaving better.
no way darktide is 10k
But I haven't checked steam charts recently
what the fuck
yea since teh hotfix fucked up shader caching
so you get frame hitches until you play a game or two
Oh the screenshot I found from Google is from a much older date LOL
Went from 4k to 9k peak with the penance patch
This is not current
Now about 7k
Yeah that sounds about right
9.4k excuse me
Watch us rebound to more players after some angry Helldivers 2 players come here
Yeah we're more than you think but less than you'd hope
idk how people can stand playing if they have to do a sedition match at the start of every game session
nah, this hotfix pushed my buttons
no reason they didn't roll out a single issue hotfix on friday AT the latest
Idk puzzles, new map modifiers, new enemy type, new cosmetics, new penance system, cover art cosmetics at last and a battle pass to work on is a lot of nice stuff to bring people back and keep them busy at least in the short term
No new weapons or maps but they reworked Hab Dreyko ending
i'm just shocked so many stuck through the hotfix
the penance system is fantastic
Yeah despite the games numerous hiccups there's a small but "loyal" playerbase that sticks around. And some who check back in for major updates
I just hope they don't leave it to die after building the foundations
Loyal in quotes because LMFAO not loyal as the literal definition
I don't get this I had this issue when the hotfix released then never again
Loyal as in we're collectively insane because we have fun and still play despite the flaws
loyalist forces 🙏
loyalist soighted
kid named omicron mortis intercession
I have an inkling on what they might do with penances next and I'd guess they're gonna wait until the crafting/itemisation rework first
You're correct but starving an animal to death isn't the answer either
AAAAAAAAAAAAAAAAAAA
Is there a move for the standard shovel that's good at dealing with heavy armor?
Imma be fr on this whole cash shop thing.
I got this many hours for £35
I'll buy a vostroyan firstborn outfit if they release it
LMFAO good luck
Corporations aren't living entities and there's no moral victory to be gained by floating their poor decisions
I'm at a little over 800 hours and afraid to know how much I have spent on this game tbh
I recently got the pearl clutcher edition since it was on sale for 7 bucks
In fact, given the obesefish needs to lose a couple pounds
problem is I do not like anything in the cash shop
It's for its own good
I look at the shop and then decide that I want nothing
The victory is in continuing a game I like to play and ensuring it doesn't go the way of City of Heroes tbh. Games die when the money is dry. Companies chase their bottom line and that bottom line is being able to support themselves. If 100 people choose not to spend but 1 person does, you can bet they know how many and who is spending money vs who isn't
They are 100% tracking profits and tracking every metric in the book related to it for reports
They know you are sticking your nose up in the air at their cosmetics
And they know you are not alone
That kind of mentally is unfortunately leveraged into pity parties for developers who make objectively bad decisions and then chronically avoid having to face the consequences
There are many like you
Not wrong but I would rather them be slow and stupid than die out and leave me without a fun game to play
I relate to this. Like "I would buy stuff if you put stuff that appeals to me in. I'm not above it"
Something has to keep the lights on and the servers running poorly
I only buy things I like tbh
I skip cosmetics I will not use
hey at least the penance stuff is pretty okay
indeed
Elysian cosmetics were some of my favs so I had to buy them out LOL
They're not going to "die" because you didn't splurge on (largely) poorly made cosmetics
But most times I skip cosmetic pages and spend very little
Late reply but wtf were the Sister of Silence meant to be if not female Custodes?
Like I thought that was their entire purpose, be the second half of the Big E defense squad
I would buy the rest of the scion set or the steel legion jacket if they returned that ever
see this is the other issue
different people have different taste
Probably not but they're also not going to be bankrolled entirely by me spending on some cosmetics either. What I spend doesn't cover even one dev salary LOL
And I like looking pretty
So I splurge
I understand why fomo shop is there but smart devs will cash in on the patient customers by occasionally putting old stuff back on a large catalogue
aren't they blanks though? which custodes aren't
And know the little bit of money is something they can point at in reports as "there's still gold in the hills, don't give up yet"
i bought a few things with my imperial edition money i got on sale
I've never heard of Custodes having to be pyskers
Thats Grey Knights
sisters of silence need more, i think everyone agrees on that
They're not superhumans (iirc, just blanks) but yes, they're like the all female equivalent of of custodes similarly to sororitas and space marines
but femstodes doesn't detract from sisters
no, but they aren't blanks
Its still sitting there for me, not even enough to buy one ''premium'' set but it was for 7 bucks so I can't complain as hard as some of the others lol
they are vulnerable to heavy duty warp shit
I don't see how a blank Custodes would be any less effective
i got the thick platemail chest for zealot and a good pair of pants
still no good helmet as shown up in rotation
Working on buying every cosmetic in the credit shop. 2 ogryn armors and I'll have everything
uhh something they are made with big E juice and big e is a psyker
Now I'm eagerly awaiting the misters of battle and misters of silence
I was actually rather excited for scion armor on vet, kinda want some proper plate looking thing
besides VoC build pretty much feels like you're in carapace anyway
Lore be damned, the chainkini banana hammock on my misters of silence repentia will be ballin
Misters of Battle revealed to have always existed but they're femboys so no one noticed
they aren't psykers, but they can't really be blanks either
same please be blue
they are connected to the emperor via warp nonsesne, at least a little bit
And...? Gene seed doesn't turn you into a carbon copy of the guy it came from.
Nor does it just give you pysker powers
they had that chance when they released the overpriced helmet, they could make it a bundle of one green one blue but they chose green only. I think the armor will also have to be green only now. Unless they throw in extra stuff in that armor bundle to compensate which I doubt.
yea misters of battle always existed, they have enough male auxiliaries to field a whole army without a single sister
that's not what i said
they aren't psykers, but they can't be blanks either
you kinda need the base human level connection to the warp as most living things do, to do stuff like recieve dream prophecies from big E
I really don't think thats accurate lmao
I mean if it's a full new set then maybe
Oh and they all have bob cuts
The Everseer assassins literally prefer blanks because they aren't effected by warp shit
So the issue is if they released a blue scion set they'd be really pissing off the people who bought the green helmet, though funnily enough not even managing to keep your whales happy does exactly sound like something fatshark would pull off.
That whole section of the Imperium kinda melts into 1 entity for me lmao
You're thinking of culexus
Yeh sure lol, I really don't know the names. But thats the point tho
Blanks are just more effective against Pyskers
the assassins want blanks cause it makes them nigh undetectable with any warp detection, and they also fuck with psykers if they are close, tho most blanks go to culexus temple
And last I checked most people who want to fuck with Big E are pyskers of some level
Also loose cannon veteran has some lines about wanting some scion armor for herself, would be funny to hear that line with the scion mask on
No no, they're not just auxiliaries. They are the sisters (misters)
They have their own ordos of misters of battle
custodes, like most humans, aren't blanks or psykers
there are some redundant lines like that though I suppose, like in one mission how we are told the good ammo is reserved for auric operatives, even though we are the auric operatives now
tbf they cut the lines out for that
There's never been any lore stating the ecclesiarchy couldn't have men at arms to hamstring the existence of these misters
Did they? I heard it just yesterday
oh wait
no nvm
Moebian 6th armor for veteran is basically “blue scion set” at home
I thought you were talking about the scion line, mb
As one of the whales I would be upset but then eagerly wait for a matching helmet LMFAO
I am stupid I know
yea, though I like it honestly.
I think its pretty cool
Yea that’s my fav armor in this game
Still its not gonna make them much money from me because the stuff I'd like to buy are out of rotation or not out yet
even when I want to feed the fat fish I can't lmao
I just want the Vox backpack at this point
I might buy Krieg but idk since I don't think I'd use it over Elysian or Catachan or cover art or teaser trailer looks
that's how i feel with the twitch watch along camos
literally winterhome camo doesn't match with anything
it's soft powder pink
And I tend to weigh cosmetics on whether or not to buy on whether or not I'll use them, not just if I like how they look
fatshark is dumb asf for not releasing a camo/dye system yet, not even full on free reign coloring (players would ruin that real quick) but just let us use existing camo patterns
I think this is the biggest reason I don't buy a lot of stuff, lack of colour matching and also the fact that pricing is hostile to buying single pieces
%100 they sleep on so much money over thinking they are smart selling recolours
i think part of the issue is that fatshark has to be contractually obliged to keep the cash shop mostly as is because they didn't technically make it
tencent and/or GW wanted level infinite to make it, and typically contractor work is protected work
i just hope the contract has an end date
if its as you said making that a timeless contract sounds like a suicide agreement lol
god the cash shop is so stupid because they could be making more money but they wanna tap into fomo
still they knew what they were signing up for
like I'm not gonna buy slop I don't like because I feel bad for fatshark
now the emperor don't call me cause i can't go, i sold my soul to the company store
It reminds me of that destiny 2 controversy
where they had a bundle specifically made to trick new players
THE NEW PLAYER BUNDLE
you pay 16 bucks and what do you get, another day older and deeper in slop
the kinds of people who design these cash shop elements genuinely worry about how to scam their own customers
Then they can't sell you overpriced recolors made with no effort using it
Staticians gotta make money somehow
tbh to a degree
its players fault
for keeping buying the recolours
every two weeks someone makes driptide post with latest recolour slop
my favourite r/darktide moment was when someone made an actually cool drip using mods
and some dumb ass whale called them out for using mods because ''thats not fair'' or some shit Idk
reddit is dumb best to ignore
then they should release the fucking recolors so people could buy them 
reddit is a dark place
basically only better than the steam forums
but where else can i get my dragonsfuckingcars material
the what
"i can carry without killing or dealing damage, just skill"
"I can't believe shield is so bad, I'm using it like i should by blocking and planting in front of my team"
steam forums greatest hits
it's a continuous/ongoing pron meme
basically, exactly what is said
the internet is a dark place
Custodes have always been dragonsfuckingcars
I have enough furry friends ^^ but I'm too scared to look that up lmao
Everything is canon
damn GW they ruined my rod to rod custodes action 😔
i think the rumor going is some person with a lot of money commisioned a lot of artists for their, very niche taste
custodes docking time
and it became a running gag
Remember what they took from you
that's big falco

Tbh the mods are REALLY COOL and some of the modders designing outfits could make the outfits look so much better for the shop rotation. Like that guy who posted his Tanith First and Only look. It looked fantastic but it's client side only so it's sad that it's exclusively visible to him and whoever saw his screenshots here over discord. That level of quality should be what we have in the game too
Imagine if those people were part of the Fatshark cosmetic team
We'd have much better things than recolours
Never going to happen because anything made by outsourced cosmetic crafters would be outdone by community content
Who make it for free
That's sorta the rule with community content anyway. Someone with passion and infinite time doing something because they love it and want to make it perfect will always outdo someone on a deadline with a suit over their shoulder sneering
Just look at Fallout 4
LMFAO
Bethesda undoubtedly has the "mods will fix it" mentality with their games
Now they have the "Microsoft holds Todd Howard's leash" mentality with their company
they'd still be slow asf cause modding and doing actual rollouts are pretty different
also they'd be on the swedish work schedule and culture
I wouldn't mind the wait because the quality would be worth it imo
Some of the BEST drip I've seen was made with mods, its indeed sad its all clientside, but maybe one day we will have nice things when this game dies down enough to not be worth having a rotating slop shop
i think they new stuff they've added are pretty good besides the clipping issues and them ruining my psykers favorite helmet
They could just make it better with a higher commitment to quality
That was supposedly the reason for price bumps of some cosmetics
"We took extra care for this one" meanwhile krieg outfits
was just an excuse for charging more really
the krieg set to this day
still upsets even people who like krieg
I think their constant new outfit every two weeks is what makes them drop slop. If they dropped new outfits on a less fixed schedule then they'd probably make better quality but this way probably makes way more money so they chase the $$$ forever
I would put the damn price up.
krieg sets sucked but i still see them to this day
people cannot stand for anything ong
they didnt just put the krieg set for high up, they made that the new price
anything new now priced at 2900
and no side stuff like weapons etc either
nope
To be fair anyone and everyone just wants to look like their fav regiment and Krieg is THE most popular regiment. Just look at the funny poll they did in this discord server LOL
Even absolute garbo
what else do we get besides that nowadays
the generic ones are still the same price
regiment sets and rehashed recoloured assets
can't wait to see what the fuck winterhome regiment looks like cause they barely exist in lore xd
powderpink winter soldiers
we got krieg, elysian, rogue trader, salvar chem dogs and another one I think they were the only 2900 ones
how many times have they sold that pyjama looking half chainmail legging?
under different sets
and skull helmets for zealot/psyker
also hang on
if regiment sets are 2900
and they already sold the scion helmet for like 1600 something
what helmet will that set come out with then
idk
Pink is one of my fav colours so I look forward to it tbh
will they just slap some random ass helmet and charge 2900 for the rest of it
that sounds so scummy lmao but exactly what they did for krieg
depends on the colour of the armour I suppose
the good helmet was sold separately in krieg case
and you got the sockpuppet helmet for that 2900 bundle
also since you asked
they still do lower priced stuff
regiments are 2900 that's about it
''lower priced''
those are recolours 
its sold for the standard price
sets for that price used to include shit like backpacks, weapons etc
Cool zealot pants though
Is this one a recolour I don't remember I think this is original
there are some new pieces here and there sure but nothing impressive when so much of this stuff is reused assets
Yea you search winterhome 40k on google you get one short wiki post and then just darktide unrelated stuff (and a lot of frost punk)
I guess they were more "snow skins"
Is supercharge IV super rare? lol
nah the charged hits thing
sorry yes
No rarer than the other t4s but no easier to find either
i had to go away for a moment
but here's why I think the terrible-ness of the columnus is overstated
it really doesn't fall that far behind
in fact, the terrible-ness of a lot of stuff is just overstated
I mean, it does
the obscurus is fine but just absolutely overshadowed
it still has force sword stats
and in a world where people still light spam the illisi, it is hard to say that it is trash
It has objectively the worst ammo economy and nearly the lowest dps on everything but infested and unarmored
these are margins on the scale of 10%
i'm not arguing the fact that it is not the worse
I am arguing that the scale and words used to describe how far behind it falls behind the other two is not that big
it is too hyperbolic for what the differences actually are
Yea it isn’t paul level bad
I see what you're saying. But it's still the worst choice of the bunch by objective measures. Also where is this chart from
me
There is a difference from being the worst option but still viable to needing a dozen swings to kill a trapper
Oh ok that puts things into perspective. Columnus Brauto is just weaker on Flak/Maniac/Unyielding for total damage per pool with comparative damage per mag and DPS
If you have that for more weapons put them up somewhere, it's useful information
i just calculated it for this argument
it's numbers that don't actually matter since you can be like "use agri/graia; columnus is a bit worse blah blah"
I dont think dps charts put into perspective how terrible it feels to use the thing as a veteran
Gun is fine just not doing anything special compared to the other two
Not so much that it doesn't do anything special
columnus brr may have passable dps on paper, it kinda doesn't in practice as a veteran unless you shove that barrel into something's mouth
But that the numbers are just worse
So at that point, what is the point of that dps chart?
It can have better numbers but no gimmicks
as a simple numerical comparison that it is not that far behind the other two brautos
my super power is being worse 
and you might go about ''but but but it tightens after shooting a while'' yet I don't think the charts reflect the time it takes for that
because I am using the total damage per ammo pool and DPS as metrics
but it doesn't tighten, does it?
that's the graia isn't it
i'm not here to argue that the columnus is better than the other two
i am only arguing that the differences between it and the other two are not that big
I did the numbers for the brautos on flak some time ago
I mean graia isn't amazing by any stretch of the imagination either
and getting up close is just brautos in general
I guess what I'm trying to get at is these weapons don't have ''dps bad'' problems
they have ''braced weapon bad'' problems
because braced weapons genuinely are bad to use if you have any ability at all to aim you'd be wasting your potential
that's fine though since a lot of engagements happen up close or can be forced to happen up close
or if you use exe's stance, but there's exe's stance problem to contend with of course
but it's not hard to find engagements that happen up close
if it happens up close I can use my melee, simple as
people be optimizing over engagements that are one dodge slide away from melee range
i'm here to argue that it's not that worse
yes yes I am a melee fan as well
i don't need to be told this
i run weapon spec builds primarily
and I didn't say you were
I'm just explaining to you how pointless it is to shoot at something 7 meters away from you
I am just asserting that I understand how good melee is
it's not strictly pointless because you can rack up deathspitter/fire frenzy for a nontrivial damage buff
this is not a ''melee makes gun pointless'' argument, its ''gun pointless at this range'' argument
once again, I'm not here to argue about what is better (i.e. optimality)
and it's not strictly pointless
there are many sections in game where having a gun that can shoot down distant things is very valueable
