#veteran-class
1 messages · Page 702 of 1
No, both
I guarantee you most of them just grab whatever build their favorite youtuber preached as OP and ran with it
if the design is right there can not be a most powerful weapon as easily
Why is the most powerful single shot infantry lasgun unable to cleave through enemies but the recon7a can
Doing both at the same time might push it too far ahead of the other Infantry Lasguns and then we're back to Launch days where no one wants to run the IV or the Mg1a because the XII is just objectively better
Ur the one who said it's not a balance issue
It's funny
Well what is "right design"?
This is a very good point though
Cause you say flamer would be still used even if it got nerfed
Except the exact opposite happened
People dropped it like a piece of shit even though it was actually ok
Just because it wasn't op anymore
Back in the early days
People do like small nuances in a similar role
Even now you still have some ppl who think flamer is unusable lol
Just because it wasn't blatantly overtuned like it was on release
Same with power sword
Nobody used it on patch 12 or 13 I forget
Everyone was memeing on it for being shitty
Biggest flamer hater when a zealot cooks up a 17 mauler killfeed
Suddenly talents and block cancel tech appear
I'm not even sure how I'd change the Recons without breaking them tbh. I love them all to death and back as a clown's choice award weapon for my incredibly specific playstyle but I recognize that playstyle isn't something the general playerbase can enjoy at all at really any skill level unless you have a specific mindset like me
Now everyone and their mom uses it because it's strong
They should get another deeper look for some major changes to make them more broadly acceptable as weapons for everyone
The majority of players don't give a fuck besides what is the strongest thing for the lowest path of resistance
Otherwise flamer wouldn't have gotten memed on and dropped by the majority of players for a completely deserved nerf back then
Buff headhunter blessing (recon version), buff finesse dmg
Done
U used to see a flamer in literally every match
Every game.
the design issue creates the balance issue
I give you an different example:
League of Legends has a very different hero design than DOTA
In League you have sort of categories of classes. There are 20 physical carries.
In Dota you have heroes which do 1 specific thing.
If in league one carry is just 3% winrate better, suddenly 19 carries become bad picks.
In dota, your hero can have garbage winrate, if you pick the super slippery hero and the enemy team has no catch, this might be the best choice.
Same as COD design vs UT design.
COD has 10 SMGs.
They are just distinct by stats. This means there is always one overall best SMG.
In UT or Halo, A Battle rifle will never compete against the SMG, or sniper rifle. You can buff the sniper heavily, it wont make a big difference.
A revolver will never compete against the flamer in what it does and the balance can be much worse but the game will still work perfectly fine.
The variant design is extremely fragile and weak as it instantly breaks at the slightest balance variation.
Buff headhunter to +4/6/8/10% crit chance per stack instead of +2/3/4/5% crit chance per stack, stack 5 times
Buff finesse dmg a bit (especially crit weakspot dmg)
Maybe but I think they're tip-toeing around the 21 day period the gun was too strong and trying to avoid breaking it back into that direction accidentally. Though I would love both of these changes personally to let me begin to compete on boss damage with some of the other finesse weapons
Keep recon extremely crit heavy so they get to use shock trooper more to mitigate ammo economy
Ok this is a change I am wholeheartedly in favour of
I don't care to draw an imperfect comparison to another game
The lasguns all have a big niche in that shock trooper lets them be incredibly ammo efficienct compared to other weapons
Again, your very example in this game was off point
Ppl would not stick to a unique weapon like flamer if it gets a 20 percent nerf
Doubling down on that would help them preserve that sort of identity if that is the sort of identity Fatshark would want for the Lasguns as a way to stand out vs other guns
If flamer is nerfed 20%, nothing can still do what flamer can do
No they just swap to Kantrael shotgun instantly
Or they go play braced autogun
That's what happened
Kant was the new flamer ppl said
Aoe crowd control gun
And anyway
Add Infernus to the Braced Autogun roster and put it on the Agripina Braced Autogun with a silly crit stacking build
then that again proves the point, the shotgun being too close in the role of the flamer
Let me make more clown builds
causing the balance issue
They aren’t though
if it can replace the flamer then yes, if no, then it cant, either way the point is proven
Half the guns you mention do have their niche
Shotgun is nowhere near the same level of crowd control, in favour of having more range to deal with specialists & gunners
Also has way worse firing uptime
It does not replace the flamer
No but those don't count because it's not different enough!
Is the gist of your argument
Jezz the amount of hot takes.. xD
It’s a more versatile option that people are taking because the pure crowd specialization pick is nerfed
After playing Zealot near constantly the past few days for penances I don't think there's a single gun in the game anywhere close to the Flamer other than the Psyker's Purgatus staff and even that isn't quite the same just due to the different class tools available to Zealot and Psyker
My takes are always hot 
I believe suppression immunity should be veteran baseline trait
plasma horde clear
just line up the collaterals
There are very few weapons ive tried on vet at least that don't induce some kind of gameplay adaptation on my part is my opinion on this
My takes are funny. Wanna see my tier list?!
I sorta agree but then would you also make melee damage stun immunity a Zealot baseline trait too?
I'm all for carving out niches for weapons but they have done the opposite if anything last patch by killing melee helbore 😔
shotguns are also in a very strange state I think, most of them want a lot of accuracy, they have large magazines and mediocre damage
should be low magazine, high burst and more hipfire, but right now its sort of half a revolver almost
that was so fun while it lasted
No because melee stun is by design to punish you for bad melee fundamentals
Having to spend a point for suppression immunity actually just screws over veteran’s point economy for most weapons
i wish there was idk a gamemode that restores the helbore pre-nerf melee
Hb2 gunblade 😔
Combined might of 4 chaos gods vs emperor’s weakest bayonet enthusiast
brutal momentum now doesn't work on helbore right?
Nope
hellbore did nothing wrong

it was glorious before
The cleave is atrocious
gunned down in the street like a common prepatch 13 bolter
Like literally 10 dmg carried over
never forget hb
why did they have to do helbore dirty like that 
Fatshark saw mccraime 1 man solo 17 ragers with a Helbore and said enough is enough
I think all of the Shotguns have their niche on Veteran tbh
Agripina Shotgun: Bolt action rifle 1HKO gameplay with the special shot that can even pen and damage Crushers reliably while staggering them and being THE only weapon left in the game that can 1 shot break a Bulwark's shield to stagger them while still letting you panic fire extra shots by nature of being a shotgun when there are multiple threats that need to be dealt with in quick succession or you want to increase DPS vs bosses
Lawbringer Shotgun: Manstopper/Scattershot memes for anti-horde control tool that ends up being probably the most ammo efficient ranged weapon for clearing hordes compared to any weapon in the game save for the Purgatus staff for the sheer power of deleting entire groups of hordes all at once and still preserving enough damage at range to be an ok special/elite hunter outside of Crushers
Kantrael Shotgun: Mixed horde killer tool through the fiery special shot with the highest base damage per shot to make it the most efficient shotgun for elite/special hunting outside of utilizing the special shot even if it can't hurt Crushers
It's still good, just lame you can't play it like a melee weapon anymore, that was really unique
You might as well just say most ammo efficient for lawbringer if you're gonna compare it to a force staff that doesn't use ammo 
Isn't suppression by design a mechanic to punish someone for not dodging, using cover or using our own ability to suppress enemies appropriately too then?
Not sure if it's better or worse efficiency than a flamer though
Not that vet can use a flamer anyway
the shotguns do something but it feels very fancy and like a different weapon type almost, not really what you expect from a shotgun imo
like the reolver being in reality a sort of AWP
How do u dodge suppression when you can get suppressed behind cover (no enemy shots actually hit you)
Some blessings that give suppression immunity are already hard to justify but they'd become actually worthless on Vet and idk if keeping those suppression immunity blessings would be anything more than like Falter: just objectively bad choices to brick weapons
Anyone found a helmet that works well with the Penance Infiltrator armor?
Between the eyes is already a D- tier blessing on veteran
Or suppression immunity blsssing on laspistol
That's a good point that you still remain suppressed under continuous fire even behind cover
Literally nothing
Yeah and it would go down to F tier with baseline suppression
That’s fine
I don't think we'd lose anything if they were just deleted
It’s ok for zealot (if they take infantry lasgun)
Dirty gas mask
I don’t mind them being deleted either
BTE actually horrible
Efficiency can be deleted too nobody actually runs that
And which one is that?
I do agree but then I'd also argue for them to start removing bad blessings from the pool and reworking them to options players might actually consider valuable
Shock trooper just replaced efficiency entirely
Well
They can, sure, but I don’t see them doing that lol
That's a pipe dream alright
Zelt MK VI (purple tier)
Dream of pipes
Could you imagine Efficiency + Shock Trooper on a no ammo Mael? The Infantry Lasguns have no punching power to compete with Helbores but wow that level of ammo efficiency would be hilarious
The problem with that
Is no ammo mael is mauler and crusher spam
I can't think of a worse gun than ilas to bring
Yea it also wouldn’t kill anything because horrible flak dmg and no carapace dmg
I hope they do tbh because a big blessing rework would definitely draw attention. Maybe they could do it as part of the crafting rework too. New blessings to replace old ones that have no use or too little value that they end up being ignored by most players save for people trying to make a bricked weapon work
Yeah. A sad state of affairs for the inability to hurt armour. No ammo is a fun modifier they need to separate out and put onto normal missions imo
To make the best use of what you get
No ammo modifier for Damnation and Auric Damnation outside of Maelstrom would start making ammo efficienct weapons and blessings more attractive as a niche to counter that modifier
As it stands the Infantry Lasguns with Efficiency are not worth taking there
And they really shouldn't be buffed to deal with anti-armour imo
If efficiency just worked like “all shots only consume 1 ammo” then it might be funny to bring but still wouldn’t be that good just because it’s not a +DPS blessing
They need to nerf ammo in levels overall
Idk why they increased it
Did they mention ammo drop increase?
I agree but if they added no ammo as a modifier to the occasional rotation on Standard Damnation or Auric Damnation missions then some players might pick it over a damage blessing if only to keep pouring on the damage longer. An empty weapon does no damage unless it's a Helbore that can just keep bayonet charging forever
I don’t rly feel having more ammo spawn tbh?
Apparently, according to azrael they increased ammo spawns in maps
Probably to offset survivalist nerf if that's true
Yep
It just lets ppl spam guns still
That’s fine let people play the way they want
To be fair
They actually do have ammo problems
I just wish they relied on their own tree to deal with it
Not mine
I never noticed more tins or packs tbh but it might be to offset Surv Aura nerf and encourage players to spend more time exploring the map for ammo to also encourage players to work together on collecting other resources
like finding medkits or ammo crates
or picking up plasteel/diamantine
I have no problem with ppl playing how they want. Just my thoughts on general game balance
it's more fun exploring back alleys with squads than just dipping away solo, scrounging for things, finding a medkit and pinging it only to realise no one is going to come this direction because everyone is mindlessly running the linear path to mission completion
Well that ship has sailed tbh
When we have a shit shovel that can 1shot crusher and it's not even the best melee weapon
Big powercreep
Also yes I agree with this wholeheartedly but it will absolutely hurt the average player and I'm not sure on that
Maybe less ammo in levels as you go up in difficulty
Well my take is that you can just shoot the entire game and melee rarely
keep ammo levels the same up to Heresy
then begin to have it fall off in Standard Damnation
less ammo pick ups
Which imo isn’t how it should be played
even less in Auric
Melee allows for more skill expression
I think this would be reasonable
you don't have to make higher difficulties go no ammo to encourage ammo efficient weapons
just make ammo drops less common
I think they should just remove vet ammo perk, balance all ammo drops to a certain level and go from there
I agree with you but ppl are used to being extremely strong, idk what the reaction would be to an actual forceful weaning off their guns
especially after surv aura nerf
Someone was arguing to me that the gun is the primary weapon weeks back
I think they should rework vet ammo to give an additional +5% or +10% to ammo pick ups
so tins and packs are more valuable with the aura
Even though the game literally calls your melee the primary
That’s not a bad idea actually
and it makes sense for a Scavenger Aura/Survivalist Aura
it doesn't break the ammo econ, it lets the devs control ammo econ better by managing the number of ammo pick ups per level
and it encourages the squad to stick together when hunting for ammo
I don't want people to beg me to come over before picking up ammo
so they can make use of the aura
Changing it from aura to base talent (only works for veteran themselves) is maybe better
Not "gungryn needs vet to take ammo aura or he runs dry in 2 fights"
survivalist is just a boring bandaid solution to an actual balanced ammo econ
Agreed
that people lost their minds at the thought of having to pick ammo up instead of having it magically materalize in their pocket is really all you need to know
Yeah, basically. Idk how you're actually going to nerf ammo w/o ppl losing their shit
ive personally not even felt the survivalist nerf because i was already playing with the mindset of not having it for a long time
The surv nerf wasn't even that bad
Change it to veteran baseline, replace survivalist by a different aura (either +stam regen rate or +reload speed would be cool)
I stopped running it before the nerf
my headcannon is that VoC nerfs were also on the table last patch but fatshark held it back cause they realized doing VoC and Survivalist at the same time would lead to suicides
I like reload speed aura
I've not felt the nerf because I play Recon so I was already min-maxing on Shock Trooper/Crit stacking ammo efficiency and hunting dark alleys and shadows for tins like a rat
vet remains one of the absolute strongest classes
I was prepared for the nerf
Just cause the other classes can't access reload speed easily
Vet imo is strongest no question
Has an answer for any situation
Best melee
Best class ability
that's probably a pretty realistic theory LOL
you'd have people hard quit the game or just hard quit Vet and main another class
Fury > voc 
pre-update meta relied too much on both, post-update meta relies too much on VoC
it definitely feels like it is on the list for the nerf bat
Buff exe stance pathing, reduce exe stance & infil talent tax, move demo stockpile into must-take pathing, replace survivalist aura with reload speed/stam regen rate aura, make survivalist’s ammo gain effect only benefit veteran, nerf VoC cooldown to 35~40s
Prob enough
I agree on all accounts but I'd be heavier handed on VoC nerfs than a CD tap. I'd reduce the Gold Toughness duration after VoC use on top of it. It will still let players pop to full toughness and shove crowds of poxbursters in a pinch, the gold toughness will eat a sniper shot still, but now the uptime is hurting in a way the CD nerf wouldn't change much
gold toughness needs a rework. then decide from there.
this guy gets it
as far as the vet tree goes, it's a mess. it's honestly on rework territory
well, my opinion anyway.
some nodes need to be pushed together, others need to be removed completely, the pathing needs to be shortened
Gold toughness needs changes in general and that’s not exclusively VoC
Isn't the only other source of Gold Toughness in the game Zealot Chorus?
But if gold toughness gets changed then the 6 people still playing chorus are gonna be mad
yes, and it's also very strong
Chorus feels balanced imo
VoC feels too strong
it's the only ult in the game that's an active channeled ability
which says a lot
Let’s just say that crit CDR + chorus is maybe a bit too funny
naaah, leave it be
I need to do this on my Zealot now LMFAO
Crit cdr needs to be changed in general
I still need to do the Chorus penance anyway
but crit chorus isnt on the same level of accessible as VoC + special cdr
which you can run on literally every build
no special consideration needed
Better DMG output with constant uptime and better survivability
My take is prob to have duty & honor give u 50 toughness, no overtoughness, but you & AIC get multiplicative 50% TDR for 10s
And keep the nerfed 40s cd
TDR is generally much more manageable than overtoughness
Rn it’s 30s cd
So u ult, kill 2 specials, and by the time the overtoughness runs out you’re 3s away from ult again
In HiSTG it’s very strong lol
it's literally never not up
if you get two vets its essentially GG unless people get trapper'd
Yeah. If it was 40 seconds there'd at least be downtime to actually take damage
Wdyt abt my 50% TDR idea
Hell, ogryn taunt gets by pretty well with that cd
that's a lot of TDR but idk
i dont mind the idea of overtoughness, i just find the current implementation to be unbelievably generous
Can be tuned lower tbh
like let's think about chorus for a bit
I just want that TDR number to allow me to tank burster/sniper/overhead without going down
25% would sound more reasonable
chorus takes 6.6~ seconds of continuous channeling to reach its max output
its on a 60s cooldown, the overtoughness lasts for 10s after the last pulse
so its theoretically 16.6s of overtoughness
that's still only 25%~ uptime comapred to vet's 50% on VoC
As long as the number allows u to reach toughness breakpoints vs sniper, burster & overhead (at least with veteran’s talents), it’s enough
on a channeled ability
Also requires full toughness on someone before they get that overtoughness
you can get scooped by a mutant or barrels by a teammate before you even hit the overtoughness
If it’s lower TDR then maybe 15s uptime instead of 10s
and on the fifth pulse you get a bonus
and the idea there is sound, you are 'rewarded' for maintaining the pulses
but in effective gameplay, those rewards are actually pretty meaningless
the TDR is nowhere near as important as just the gold toughness
and taking yourself out of the fight is a bigger damage loss than the damage boost variant could ever grant
and again you cant even guarantee that you hit the fifth pulse
you could be slapped out at any time
so chorus is actually best used for brief flashes of CC
Not to mention staying in range of teammates lol
and maintained only to the point that your team gets the overtoughness buff
which is three, maybe four pulses max
and chorus is the ONLY ULT IN THE GAME
where you HAVE to spend two talent points
to path out of it
so take all of this together
and then look at VoC
Just don't go for keystones like vet lol
i wont pretend i havent done it
but zealot keystones are very good
vet keystones are also very good, but his tree nodes are better
Momentum my beloved
Shorter downtime would be fun to try on voc. Actually having to time your yell instead of spamming it
(except for Focus Target, which I will continue to state is the strongest keystone in the game but easily the most boring)
I would trade BP for focus target in a heartbeat idk about you
Even without the cdr shenanigans
i deffo wouldnt
This really depends on the exact build
Most builds at least benefit from middle keystone in some way, I can get people not taking it because they don’t want to have to ping to use it but it was very natural to use for me
especially when you have repricocity and desperado in your tree
why do you even need more crit than that
reciprocity? repripropricity? blahabahbabl
Reciprocity
Recip is not consistent in gunfights and desperado is melee only
Recip doesn't apply from elite gunners and only half works on trash shooters
i'd trade BP for WS
but never for FT
12% global damage bonus for the team and then a targeted 40% damage bonus to enemies that actually matter? insane
too bad it is so boring
soooo boring
you just tag shit
thats it
Nah BP is basically Deadshot plus reciprocity + desperado in 1 package without deadshot’s stamina drain
Team bonus really doesn't matter most of the time and it's not really worth holding FT for stacks instead of just tagging everything at 2
It’s almost never 40% in practice
Since it refunds stacks on kill
In practice it's more like a 15.5 percent dmg bonus
which is still global
if you had a node on any character that said "+15% damage", you take it
it's not really a question
My ogryn rock doesn't like that node 😦
that's what i mean, people dont not use it because it's weak
people don't use it cause it's boring
Not really
I think wep specialist does a lot more for weapons that can actually use it
It’s 7.5% team bonus and 8% usually on tagged enemy
if you dont have the additional stacks, yea
this doesnt even include For the Emperor, or potentially fire team (which is also boring)
With 8 stacks (which is almost never worth it), it goes to 12% team bonus and 8% usually on tagged enemy
Im of the opinion that FT is largely a personal boost, your team doesn't give a shit about a psyker aura level dmg bonus
You get a 4.5% team bonus for 1 point
It might help if they're using an automatic
Have you heard the clownish antics of how to make a Mk II Helbore 2HKO or even 1HKO Crushers?
has that been your new project
They won't build their melee or semi auto bps around u giving them 7.5% dmg
ive done it before
Finished project
I did it a while back and proved both are possible
its a whole lot of finesse to hit such a specific BP
2HKO Crusher kill with the Mk II Helbore isn't even hard to hit
and it's like .. you can just shoot him twice, your ammo is free lmao
The impossible has happened.
I am in a solo Uprising instance of Vigil Station.
Time to attempt the relic jump…
My project is this thing 
It's a constant 12% as long as you keep tagging stuff that dies. On top of the other team damage boosts it starts actually helping teammates with breakpoints

Does it actually
like again, if you take what FT offers the team, and pretended that it was a node
Usually 7.5% is enough
you'd take that node on those characters
Name one weapon that you actually go "yeah I specifically want a ft vet on my team for this bp"
And what bp is it
8 stacks is a pretty big trap node imo
The buff lasts longer than waiting for another 8 stacks to regen, and a new enemy that is tagged and killed refreshes the duration
Both target down and redirect fire are much higher value nodes
The buff doesn’t last long enough for 8 stacks to regen
I GOT THE RELIC
i would never waste my time grinding out breakpoitns on other characters on the offchance that there's an FT vet
but FT vet already gets BPs of their own
CONGRATS DUDE
That's my point
FT is just another 15 percent mode
It's just superiority complex
Now to sleepwalk the level with 3 bots XD
that we havent found specific examples isnt really a counter
Which is good
and we can always point to boss output if nothing else
But I would easily take BP on zealot
or just dot damage
Maybe misremembering and was running 5 stacks. Either way I don't care about holding onto stacks and instead prioritize keeping that passive DMG buff going by spamming tag on the next elite
And has no penalties
yeah Redirect Fire 100% makes FT what it is
Tacking a psyker elite aura onto superiority complex doesn't really change it meaningfully imo
getting a big boost on certain targets is nice but it's the underlining and persistent passive boost that saves the entire node
Fire Team and Focus Target has some very funny use in Assassination missions or running Karnak Twins because the 5% damage aura is additive with the Focus Target stacks so with 8 stack aura you get 4% damage per stack into 32% damage with another 5% from Fire Team for a total of 37% teamwide damage buff for the effort of being alive near the team and pinging LOL
Redirect fire lasts 10s
You can only recharge up to 6 stacks (1 is minimum default, +5 over 10s) in those 10s if you don’t tag any enemy for 10s straight which is a bigger detriment than what the fully charged 8 stacks would do
ask someone if they'd take 37% more damage and the answer will always be yes
Well, 7.5 is to everything, 8 to elites
you are always adding stacks to redirect fire
you dont have to hit 8 stacks to get 8 stacks, you can jsut tag four things and it's at 8
What relic
Vigil station
The one with really narrow jumps
well, four things that died anyway
8 stacks node is 1 point to grab an extra fire team aura
Unless you personally need the boost
I don't think it's really worth grabbing either
It’s just a trap node
If u got the luxury to take 8 stacks you should take something else
Again, nobody is going to build around your FT bonuses so only automatic guns really care
Its basically just superiority complex, outside of boss fights
Stacks will add up to 8 though. 4 passive DMG stacks + 4 stacks on a killed elite will add up to the full 8 on top of refreshing the duration each time. That's why I spam it because no matter if I'm waiting for full 8 stacks or only getting 1 stack on an enemy it will add up
But... that would be better if it was multiplicative
1+(.05+.2) < 1.05×1.2
Idk I think it's insane to prefer 15% damage over 25% crit for most builds, are we ignoring ciag crit strings all of a sudden? 
Tagging an enemy spends all built-up stacks
Build to 8
Tag once, kill
- RF 8 stacks, lasts 10s (can build max 6 stacks in 10s)
You’re never gonna build to 8 again if you’re to keep RF up, so 8 stack is really just to get 3 more stacks of RF for +4.5% dmg which is almost never worth it
Without 8 stacks:
Build to 5
Tag once, kill
- RF 5 stacks is +7.5% dmg for 10s (can build all 5 stacks within 10s)
The difference you’re looking at between taking and not taking 8 stacks is:
Take: avg +8% dmg on tagged enemy, +12% team wide dmg bonus
Not take: avg +8% dmg on tagged enemy, +7.5% team wide dmg bonus
You want additive for reductions but multiplicative for increases
Math is funny but the result is the same. Teamwide damage aura for comparatively little effort. Even ignoring the 8 stack node, at max 5 stacks that's only 12% less damage. So 25% more damage just for existing and pinging, not just to yourself, but to the whole team. For monstrosities that is a noticeable impact regardless
Yeah, I just thought you were saying the additive part was the crazy part
If we wanna go funnier add in other teamwide damage buffs too
Ogryn taunt
I can't wait to finish Zealot to try Ogryn
I've wanted to make a Tauntgryn with shield for a while
They look so fun
Grab Skullcrusher and whack things
Give massive damage buffs
Playing ogryn is torture for me
Idk. I feel like keeping 8 stacks of RF that applies to all enemies is better than saving more than 4 stacks for a single elite that you may or may not be able to focus DMG into anyways. Worth it for monsters but it doesn't beat the straight DMG buff
I’m not saving stacks though?
When did I ever say that I’m saving stacks
He's saying that because you can never save stacks in order to keep RF up, the 8 stack node is only relevant in adding 4.5 percent damage to RF
Which is spending 1 point on a node worse than fire team
You are correct in spamming tags to keep RF rolling, that is the right way to play FT. He is not contesting that
Ah I see
He's saying 8 stack is a trap because you will never hold 8 stacks, so all it really does is add 4.5% damage to your aura
And I can think of better things to grab on my builds than a conditional inferior fire team
BUT FF doesn't stack on itself with multiple vets unless 1 takes RF and the other doesn't so I'm still taking it every chance I get lol
If I could have a third, worse fire team at this point I would
It’s still pretty minuscule in the grand scheme of things and unless you really specifically needs +4.5% more dmg to hit major breakpoints for both melee & ranged weapons, I’d just go for other +dmg nodes
What weapon are you running where 4.5% damage hits a new bp compared to say, getting more nades
Flame dots are usually the first thing I think about
Wish me luck, I'm going to try out right tree with
And in the case where it only benefits melee or ranged weapon, I’d go for melee/ranged specific +dmg points
Nah +4.5% on DOT is not good lol
It’s not zealot’s anoint in blood
Honestly, going against what you and exploits said, I disagree that FTs purpose is redirect fire
Imo, target down is the best subnode there
It’s very good
I think target down is the better pick if you’re running automatics
Feeding stam and toughness for deadshot and into your team is way better than giving them psyker aura
But redirect fire is better if u need breakpoints
I say psyker aura cause psyker has 7.5% on their tree as an aura 
I only take it when I really want to be a toughness battery and have almost other source of regen
Ya if you need the bp then redirect fire is just needed
But I meant in terms of team utility
Your team will appreciate more stam than a random 7.5 damage boost that they probably didn't account for so it does almost nothing
target down because it makes me feel tacticool to say the name
Try it with shovel 5 :)
Yk if veteran had baseline suppression immunity I’d have taken that instead of determined 
Start by making determined a baseline trait for veteran
I don't even know if the shield really needs loyal protector (taunt)
But it works really well with the shovel 5
I feel like indomitable (charge) is better for shield
Stamina I'm not sure about. Only stamina stat that matters to me when I'm not blocking attacks during a revive is regen delay
Getting more stamina between dodges (which reset stam regen delay) is always good
More stam means more mobility
Mobility saves games
Not to mention the toughness might help a bit too
Random 10 percent toughness
stam regen delay nodes my beloved
feels like the stam regens instantly if you somehow get both on the Vet talent tree
But you can sprint or slide through a lot of gunfire even with 10%stam
The real conversation we should have is why born leader is consistently better than FTE 
I'll still take fte
You can't convince me
That feeding 1.5 toughness on melee kills is worth
Since I ofb on almost every build now
81k toughness spread in 1 game is real
and how much of that was usable 
But how often was that toughness actually in a situation where they needed it
You can do the same with 0 stamina though, hell the regen for stamina almost kicks in before slides end, probably does with both regen delay talents effectively giving you infinite sprint if you keep sliding
Sprint dodge on gunfire doesn't work without stam
My psyker thanks you for the random toughness boosts
I never want to be below 100% toughness for more than a picosecond
Never sprint dodging, always sliding
bruuuuh what the fuck is wrong my internet
If u had a O4B Rashad and u built 200 toughness
1 hit 40% toughness, that’s gonna be 12 spread to every member on ur team
It’s a lot of small extras that help against horde shooters
A fatshark is going after the ocean cables again
any gamer here completed adept assasin penance? The 250 headshot crit hits with weapon specialist
it's fine now
i'm trying to find a good weapon combo for this
Yeah. Revolver with any crit buffs you can get. Specifically the non-fastload revolver you can fully ads
Your teams at evac, you've rubberbanded back to the drop.
The impact is always hard tp tell for sure
Everyone is cooking their own toughness already

get a gun with surgical, revolver preferable, helbore fine also
i've had someone drop the match 10 meters away from evac. we stayed for two minutes, but he couldn't rejoin
rip
It’s a lot of small bonuses that help prevent dmg overall

what about melee weapon??
I got a strange looking aura in my buff bar a second ago
Power sword for everything lol
then i dont need to roll a new melee lol
Veteran eventually falls into 3 categories
You’re either a power sword enjoyer, a Rashad believer, or you play knife
Anything that can oneshot horde heads
Everything else is in-between
if it makes you feel any better I was also having weird ping issues that seem exclusive to Darktide
yeah i'd say just take a power sword or your personal preference, always going to be easier to just guarantee the crit on something and shoot it with the buff for the penance
so maybe not your internet
shovel 🙌
maybe just Fatshark servers being weird
but what about me the weird Vet using a Chainaxe?
You fall into the grey area between power sword and knife
anyone who doesnt use the O.G. shovel deserves to be buried by one
I don't hate the chain axe but it sure just feels kind of bad
can I have more colours in that area to reflect my clownery
which revolver is better for this, then? zarona or agripiina
at least they can actually kill a crusher on activation I guess
Zarona
Easily
Agri has inferior precision
the thing about sprinting through ranged fire is that you regen stamina on being hit if you're at <50% stamina
in which case you have stamina at any time that you're fighting ranged enemies

Actually what’s the cooldown on that
no cooldown
a wild arctopussy appears
yeah it's jsut endlessly regenerating
1 bar per hit
it's the only reason i dont even try to make All or Nothing work anymore
Oh cool
it's a nice comeback mechanic but it is VERY silly
... in a way
exploits L
The entire mechanic is silly
What did u try it on
i am a neverending series of L's
You can directly sprint into gunfire as long as you don't look at it
i tried it on the axes, that was the list, lol
It kinda made sense when every gunner bullet had knockback
i gave up after that
aight, thanks for the tips lads, i'll try it out now
Yk if knife had all or nothing we’d be playing an entirely different game rn
it makes a lot of sense on weapons with good push attacks that are spammable
they should probably only enable it for melee hits
and disable it for ranged attacks
but you'd hit 0 stam and it would immediately rocket back up if a shooter salvos you
so you cant do anything reliable with it
because you don't need stamina against ranged attacks except to make use of the ranged i-frames while sprinting thing
since it's primarily intended to prevent melee enemies from steamrolling you when you've been guardbroken, it naturally should only apply to melee attacks
i kill
I forgot that vermintide did that
what and how is ranged meant to punish you
if it straight up feeds you its counter
This is why i stopped putting gunner resist on curios a long time ago
deadshot maxxers intentionally taking damage to regen stamina
Enemy gunners are just dopamine pinatas
duck and dive literally giving u worse stam regen against shooters by dodging instead of getting shot
Gunners still definitely hurt if you can't deal with them right away. Any melee with movement speed deals with them easily though
Like I can't start sprint sliding towards them while dealing with 3 specials
or engaging at a distance
it's really only if you're in the awkward inbetween that you get owned
reapers when they are walking forward around the only corner of cover you could find
and just blast your shit to pieces
me watching my teammate
Is it limited to hit on toughness or it’s any hit that causes dmg
their hp turning into shreds as the sound of a reaper fires
any hit, including corruption it seems
Thx, will include in my guide
i have definitely felt the loss of ranged damage reduction on toughness break
Always funny to watch teammate health bars when that happens
e.g., if you've done any meme daemonhost tanking in the psykhanium, your stamina will constantly go up from the daemonhost corruption aura if you have invincibilty on
sometimes i run out to 'quickly unnet' a teammate and i am instead shredded like im on the beach at normandy
Reaper does like 40 dmg per shot lol
too used to having that damage shield from before
beacon of purity is META
u heard it here first folks
Bacon on grims is there yea
man i always want to give low true level players on AM the benefit of the doubt, and somehow i always end up regretting it
i wonder if corrupting empty health will count for the regen mechanic
that's how I did my beacon of purity penance in like 2 matches
grimoire
LOL
very funny setting the game to track the penance and hitting tab to check the number on the screen passively going up as beacon fights grimoire the whole match
i liked having that tracker
on a regular auric it would clear off 500-1k corruption
p. nice
Number go big
Too bad I ran out of penances with big number
Only one I got is the ogryn lucky bullet keystone and that just tells you to take teammate ammo for an extra 10/4500 ticks
Shoot 37500 bullets 
Slurp up all 8 charges from both ammo crate spawns
Acquire 8 ammo bag + 16 ammo tin pickups per mission
True t’augryn mindset
I've been farming it solo during anti-peak hours on the Karnak twins ammo box. Usually no one is around and I block the people who are so I can leave them alone
I guess switching que servers can help too
bacon + grimoire is infinite stamina, albeit i forgot that it's on a 1 second timer
You mean the talents above? Right side always
hmm
i wonder if you can run infinitely with knife if you slap on sprint eff
because knife has 0.5 sprint cost
oh arco
hmm?
sigh
You get plenty out of +9 stamina and sprint eff already
criminals
sadly its not like
reliable
cause you arent always operating at the exact same tempo for shit
but it's basically endless stamina, yes
It's definitely funny not running out ever
i think 4x sprint eff + bacon + grim does lead to infinite stamina with knife
my god
hhnngnghghngn
you'll see it
the feeling you get when your stamina bar
goes down by a single % point after five seconds of sprinting
and then you'll understand
i don't believe i ever will understand
THE POWERRR
nice
love losing my ASS streak because i went to rez a teammate
no good deed goes unpunished i guess
Has anyone figured out if born leader regens toughness based on % or actual value? Would running toughness curios increase the amount it gives to teammates
you regen 10% on 200, you get 20. teammates get 15% of 20.
Okay cool
So an extra +25toughness tick is at least doing something
Out of all the new penances I wish we got one specifically for born leader
Would be better than any of vets keystone penances at least
i just want more trackers lol
You will mod your scoreboard in and you will like it
i dont mod at all
i dont think the scoreboards that exist can be set up to track just born leader output, as an example
thats why having the tracker for pure bacon was so nice
i could only really guess at the output/value of it
but actually seeing it makes evaluating it much easier
I thought there was at least a scoreboard plugin that tracked toughness regen applied to teammates
I modded in Scoreboard and tbh it just made me more toxic as far as how I'd judge my team in quickplay (not OPENLY I wasn't being rude in chat, just thinking rude things)
much better to just play vanilla no mods and enjoy the game without tracking everyone at once
thats how i do
I have it now to defend myself against toxicity since people want to come on here and complain when I do the same amount of damage as them
yeah I tried that when people doubted my clown shenanigans on Recon
saved some Scoreboards that were funny
then when Scoreboard was making my game unstable and crash I deleted the mods folder and haven't looked back
the hard part is realising you're here to have fun
you don't need to impress anyone
let others believe what they will and do what you want
the best life is living your choices, not the choices made by others
and smokin some dank doobies
Default scoreboard shows wrong numbers anyway iirc
#ogryn-class message idk it's great to call them out on their bs in front of others
The guy that made ovenproof made a really good one
I downloaded like every single plug-in I could find on Nexus to track ammo pick ups, targets pinged, etc.
It was disappointing to realise most quickplay pugs ping targets a total of 0 times
The new one is called power DI
On Damnation
it’s super thorough
This is me on lights out bc I can’t see shit
I remember a funny story an Ogryn told me where a Vet was loudly complaining about the lack of damage his team was doing even though he kept dying. The Ogryn asked him how much damage his gun does when he's dead and the Vet ragequit out of the match
I laugh about it whenever I remember the story
DPS meters are for people trying to peacock flex on others
Game is for fun and I'll flex by the cool outfits I wear
That's good to know. I have a friend coming over to try Darktide for the first time after playing mostly MMORPGs. WoW, FF14, etc. so they might want to try that to see their personal performance
I haven't seen any loadout shaming since talent trees, besides assail. You can easily carry people that use recons and gobble ammo if you have a half decent loadout on hi int gauntlets
I see people in the discord shaming Smitekers and occasionally Loner Zealots (and also the Recon shaming LMFAO)
I had 1 vet try and get a team of ogryns to switch to ranged pre match but that was a non-auric damnation
Recons are my fav and I will die on that hill alone after outlasting my quickplay pug to be the last one standing and the last one shooting
Just give it bigger max ammo pls. More ammo economy would go so far
It needs DPS buff first
I'd love that or some other way to maximize ammo efficiency on it
Buff recon’s headhunter blessing, buff finesse dmg (especially Crit weakspot dmg), just double down on making it a crit heavy weakspot weapon
yes please
just give recon brutal momentum
Would be nice yeah. Not just a worse infantry autogun
In response to brutal momentum of course
give it blaze away
Can't even 1 shot headshot to make use of it sadly
Give it Manstopper
unironically make it hilarious as a crit machine that cleaves through poxwalker hordes
could you imagine a Recon Mk VIIa with Manstopper and Headhunter?
evaporate hordes
make it shoot cats instead of lasers
the cats turn into acid demons that melt everything
give it tits
Yes please
Vet should get a heavy stubber and hotshot volleygun, just to add to the "big gun that is slow to reload" list
Blow a loyalist sized hole on the heretic
Swap to agripina revolver, misses because it's braced and nails the pox hound
Then resort to the Ogryn with the kickback loaded with grapeshot
Just as the God-Emperor intended
Been waiting for basically this on helldivers 2 since the first game had a joke weapon of this caliber.
Game has to survive Sony shitting on it first though
all I can say is it proobably will so
We'll see
rarely will a game that musters 400,000 sales ever just dies
it's not gonna die but it'll take a hit
I think most people will just end up linking their accounts after a lot of complaining and continue playing
There's enough problems with it's development that made me okay with quiting
The average middle school, high school and even college student either doesn't know or doesn't care about the cybersecurity problems Sony has and are just parroting others whining because they see others whining without really knowing why
Give this a week and the collective attention span in the HD2 community will shift to new gun or nerfs
The inconvenience of linking the accounts is just going to be a blip on the radar for most of them
Idk bout the cyber security argument since every company is shit with your personal data and getting hacked, but their account support is atrocious
Sony is pretty awful with data breaches compared to other companies
rip pinoy homies
But like very few people know or care LOL
People review bombing it on Steam like Sony is going to sweat and rollback the change LMFAO
Gamers are so funny
Sony doesn't care and the choice was already made
There's definitely an argument to be made for the unfortunate HD2 players in countries without PSN support who will just cease to be able to play at all
Most of the playerbase is in PSN accessible countries though so that isn't going to be a reason for a significant drop in players probably
Yeah considering that playercount is still strong despite the reviews means it's not going to change much when the forced link comes
Calling it now: this will just be Railgun nerf doomsaying 2.0 with weirdos putting on tinfoil hats and linking any sort of change in player numbers while pointing and going "look game dead!!"
i want Fatshark to fire those guys who localizate the game to russian
"Flawless execution" is when you do something without a mistake, not choping someone's head flawlessly you dumbfucks (казнь in russian means choping the head off)
this is just one of the thing that almost impossible to fuck up, i cant man

literally so many things are done to the localization by modders its hard to believe that these guys are so bad at their job
Localization mistakes are funny I wish I knew more than half a language
Duolingo Owl stalking your shadow waiting to execute you for not doing your language homework
Oh no, I'm late for my high gothic lesson
what do yall think the hardest maelstrom modifier is
my guess is nurgle blessing (or lights out) + monstrous specialists
in my experiance dealing with monstrous specialists is really easy until they get combined with normals enemies and elites
with the new tox bomber, lights out + monstrous can spiral out of control very easily
to be fair any malestrom mission can turn into chaos except for a few
cuz you can't see pings through the gas, it's very hard to see/kill him in the dark before he throws gas, and everything suddenly becomes a lot more dangerous in gas, the team needs to kill very quickly while also moving in the same direction to not be split up and if there's a monstrosity or two up close, you need insane DPS to keep everything under control
true
isnt that just describing darktide's whole difficulty?
true but in some cases the chaos is much worse and happens much faster
Can't wait for them to combine lights out, ventilation surge, and pox gas all together
Maybe throw in some grimoires with it 
whats the best shovel?
Standard 
the new one they added not as good? whats its niche
theyre all good
just looking for like a tl;dr breakdown of each ones niche
like standard issue has the best sweeping heavies maybe?
the new one folds and does big single target?
which one is that bc theres the MK VII and III
im just kinda guessing based on seeing people use them i havent really, just wanted to maybe build one
but gotta decide which to roll
From the numbers cat guide in pins
Keep in mind this info is out of date as of the recent update and numbers cat is currently working on a new version
nice perfect, sorry didnt see it there
But the info here should be somewhat helpful still
tyvm
ah, ill go look at the last patch notes to see what changed
I never check pins in any discord I join
and take that into consideration
roughly speaking, the iii is single target focused and the vii is more for crowds
The only 3 weapons that should be used on Vet is chain sword chain axe or power sword
but both have the spikey activate, and the vii has a push attack combo that is pure single target
so the vii is just kindaaaa better
which one was the better helbore?
I dont see any mention of balance to shovels in path of redemtion notes. Was it a patch before that?
the sapper tho has higher base attack speed than the other two
and its special is instant use and staggers everything on a headshot
the disclaimer is just in general
gotcha
looks like the MK VII munitorum is what ill try
What blessings/perks should i aim for on the perfect plasma gun, this is my current one 🤔
also, what is the dump stat on the plasmas
thermal
ammo
From what I gather they all excel differently
1 and 2 have the good bayonet
2 is fastest but needs an extra shot for a few enemies compared with the 1, it's my favourite
1 is the midrange
3 from what I gather is quite a bit slower but very powerful
I heard something about crusher 1-shots?
The bayonet is shit though
It's one of the rare weapon families where you can argue for all 3 marks
Numbers cat is going back through and testing weapons again so they may change recommended perks/blessings on the release of the 2.0 guide
The disclaimer is just because the info may change in the future as far as recommended perks/blessings
And the radar charts are getting redone
Mk II is the best Helbore imo but it depends on personal preference
Mk I is the easiest to build for breakpoints and a nice average for a new player starting into Helbores. It has the fast bayonet thrust attack as a weapon special that can 1 tap hound heads, stagger and kill ragers, thrust down muties fast, etc.
Mk II is faster but lower damage. Harder to hit breakpoints and you want a lot of things to make it worth using over the Mk I. You need 70%+ Damage, Stopping Power and Charge Rate. You also want Surgical (Mandatory imo) and Weight of Fire (could swap WoF for No Respite and be ok). You NEED Unarmoured perk for the Dreg Gunner breakpoint. Maniac is important for the Flamer breakpoint. You can also build the Mk II with Carapace perk to become a 2HKO Crusher killer using Marksman, Bring It Down, Superiority Complex and Executioner's Stance for a consistent Crusher killing Helbore. Depending on how you build it you want some combo of those three perks. That's a hard thing to roll so many important things for. Mk II also shares the very fun bayonet thrust weapon special with the Mk I
Mk III is the slowest but highest damage and can consistently and easily 1HKO Crushers, Elites, Specials, etc. but has an awful bayonet attack (slow diagonal swing) so most prefer the Mk I or Mk II over it
is blaze away a big upgrade from shattering impact on the plasma 🤔
big enough to warrant trying to roll a new one
it depends on how many dockets you have. Blaze away flicks for multiple targets are reliable. If you can't keep the blaze away stacks from getting to 2 or 3 id stay away
Plasma blessings are generally unimpactful
your ADMs are crazy good so shattering impact lacks, uh, impact
blaze away is probably the best, along with gets hot
but perks more important
blaze away feels very good for monstrosities, if you use plasma for those instead of your melee weapon
aight ill try and roll a new one, what perks am i aiming for
that's a good question rhonda
Blaze away can help you position your shots better, too. Instead of lining up a dreg gunner headshot, hit center mass for the flak or even unarmored. You would do this to get collateral kills on trash mobs and more
i like to horde clear while elite clearing
but i dont know much idk

personally i run flak/maniac to get a reliable one shot bodyshot breakpoint on both flamers (may require high damage rolls or redirect fire stacks, not 100% sure, you should test in psykhanium with the loadout mod)
go maniac with your choice of unarmored, carapace, flak
i don't know if that's the ideal though
I tried slaughter on my mk.III power sword, getting 40% extra power to your attacks helps
i actually wonder if unarmored instead of flak still lets you one shot bodyshot scab bombers, because i cannot one shot bodyshot the new tox bombers with flak+maniac
flak may still be good for maulers because even when you headshot maulers it's still flak for some reason, but idk if there are specific breakpoints
Dreg bombers are unarmored, scab bombers are only unarmored on his head and arms, his legs as well i think, body armor is flak
Maulers are best attacked at their chest neck line and lower, head is not worth targeting, less you got a plasma gun
mk7
ok yeah its a tradeoff, flak allows for much easier 1 headshot + 1 bodyshot breakpoints on maulers but unarmored guarantees tox bomber 1 bodyshot whereas with flak i need 8 stacks of redirect fire + 3 stacks of the tag (edit: the 1 headshot + 1 bodyshot breakpoint on maulers is still pretty tough even with flak)
I thought Scab Bombers were maniacs
No, scab trappers, both flamers/ ragers and the mutant are maniacs
Well scab ragers are flak but they are maniac based on a similar attack pattern as the dreg one
Is there any breakpoint mk1 iag can reach? Or any way boost maximum potential from this bad girl? Preferably for mid-long distances, not this amorphous "close range" kill
flak torso, unarmored head & arms
1hs all horde shooters
do you have a favorite weapon setup atm?
does that count
I have a very troll build rn
...
?
a dull spoon
Mk6 knife: uncanny + mercy
MG1a infantry lasgun: headhunter + deadly
I read that as "shoot the fleshlight"
A lot
Basically everything that’s not mauler/ogryn
But I also have a godroll MG1a
stab and mobility aren't even that low. that is a pretty shadow puppet machine
Remember to use the weapon special to make it twin linked
send it to the scrap heap
I only rly use the light in areas where ik daemonhosts can’t spawn lol
pew pew
found a 380, kinda fucked at hadron though, maybe salvagable to be better than my old one 🤔
this is winnable
swap stamina > your perk of choice
shattering > blaze
yeah i figured but im lacking a rank 4 gets hot and rank 4 perk 🤔
dont think that will make much difference
Yeah, you got your godroll there imo
Salvageable, good enough
Stamina -> elite
Shattering -> gloryhunter/blaze away
and it started with maniac 25% t.t I'll try out decimator and see how it feels. 4.5m dockets down the drain, I'm back to 0 
what changes for this one friends?
Not a big difference
Unarmored, not flak
Should be usable as long as you can avoid dropping decimator
why unarmored over flak?
Scab bruiser 1HS
okay thanks
It is I :3
i need one of you modders to test something
falter on a helbore
bayonet stab a crusher/mauler in different attack stages
im guessing it wont result in a difference
but what if ...
it did
I've tested Falter IV on a Mk III Helbore and the results were sad. It couldn't stagger a Crusher no matter how many shots I used even when skipping certain damage talents to do less damage in an attempt to see if the extra shots would cause a stagger. This was in the Psykanium though and I didn't test it on a Mauler or on a Crusher in the middle of an attack so I can't say what would happen if you used that instead. Mk II might be able to get better use out of Falter IV just because unless you use Executioner's Stance, Marksman and +Carapace perk it will take somewhere in the ballpark of 5-7+ shots to kill a Crusher depending on Mk II's stats and if you took things like Bring It Down, Superiority Complex, Kill Zone, Longshot, etc.
Falter IV is a dead blessing on a Helbore Mk III
They need to make something like crit headshots guarantee a heavy stagger on non monstrosities, I wanna become a ranged bully machine
For whatever isn't killed outright
Part of the problem was just that the Mk III test was flawed from the beginning. If you can easily get 1HKO breakpoints on Crushers with it, why ever use Falter to begin with? I should go back in with the Mk II eventually and test it since most people are not running Exe Stance and +Carapace perk on their Mk II's
which columnus better ? mk V or mk II ?
A Mk II with 75%+ Charge Rate stat can basically ignore Weight of Fire without too much trouble anyway if someone would rather grab No Respite, and if it's flexible enough to do that, maybe there's an argument for Falter IV on a Mk II assuming it can stagger a Crusher/Mauler/Bulwark...
yea but not shooting
with the bayonet
no respite does indeed work on the bayonet
also yea, helbores, great weapons lol
they did good work with the bayonet buffs
wait you meant with the bayonet on a Crusher??
ye
that's going to bounce hitting carapace
bayonet charging a crusher is silly
who knows til u try
but I guess I could test it
think of the possible funies
Columnus Infantry Autogun (Mk V) is considered the most powerful gun in the game by many. Columnus Braced Autogun (Mk II) is considered weak and not worth using over the other Braced Autogun alternatives by some who used Braced Autoguns here. I don't touch the Braced Autoguns much but it's not like the Columnus Braced Autogun is bad like a Shredder Autopistol, it's just that it has the same problem the Shredder Autopistol has: it's outclassed in every way by other weapons in every category
Agripina Braced Autogun is what you may want to play with if you like Braced Autoguns since it enjoys the funny bullet cleave even if it fires slower. Graia Braced Autogun gets a funny faster fire rate when braced afaik
You can use any of the Infantry Autoguns (Columnus, Agripina, Graia) because they're all good but the Columnus Infantry Autogun is in a tier of its own as one of the most powerful guns in the game, if not THE most powerful gun in the game right now
i just looking new toy to relax on a low missions (tired from aurics ) . but in usual im plasma main xD . thanks for detailed explanation
Welcomes!
I may test it later tonight after D&D if I have time. I'm meeting up with friends for that today and want to squeeze out a few more Darktide matches before I get into it or I'd test it now
If not then I'll try to test it tomorrow before work
it's only ranged
a bunch of blessings don't do what they say they do
I can send u all the blessings I'm including in my veteran guide rn
what they actually do
To be fair, this is 40k
Guardsmen bayonet charge shit they shouldn't be doing all the time
... and sometimes they actually win
well if you think about it the last thing a tank would expect is a bayonet charge
no one builds tanks with stab proof vests
DRIVE ME CLOSER
I find it hilarious when my vet (professional voice) talks about preferring to keep them at a distance
When my playstyle is all "I'm a zealot but cooler"
Wait, you can't use your combat ability for "Up and At'em?
still, there’s something to a bit of smack and stab that you don’t get from a rifle
I dunno
Never used shouts for revive
I've gotten less people to revive and rescue since starting auric
Going back to regular damnation so I can finish the rescue penance
me trying to chill in regular damnation: 
someone outran me so i only got 9 
blowing them didn't work
Shame
I almost god rolled a new one, perfect perks and blessings, just a little bit lackluster but still strong base stats 
Unfortunately plasma wants 78+ in both dmg and SP
ah shit, important breakpoints i guess
U might miss 1 or 2
Which means u may need to take longshot on top of redirect fire
Not the worst thing in the world but it’s extra talent point cost
So, are shotguns a good choice to run with a stealth/infiltrate built?
sure
I use it and it works good
who doesn't like unstealthing next to a heretic and blasting them in the face?
-threat allows you to get closer and focus on aiming
well the heretic probably doesn't like it, but nobody cares about them
smoke penance was one of te easier ones to get
and, it was legit useful in some places
do you have to run survivalist with inflitrate or can you get away with running a diffrent aura assuming your using a shotgun?
if you're good with aim and ammo conservation you can use a different aura
watching playstation streaming tekken tournament and people are very angy in chat
might as well run close and kill since agile engagement rules
this is going to be like HK blizz fiasco all over again
a lot of outrage, nothing changin
whats going on in tekken?
related to HD2 sony
some of them are getting permabans
If you’re gonna play infiltrate basically just say goodbye to survivalist
looks funi
hmmmm flak I guess
you can use a survivalist infiltrate build, but... its very, very point heavy
haha yeah scab gunners are the real menace, ogryns are like poxwalkers anyway
ouch
alright, whatever
This about the helldivers stuff?
yes
Yeah, they deserve every but of shit theyre getting. If they dont revoke there stance helldivers is probably dead in the water
And probably means i wont get to play it <--(xbox)

that would be a dirty move, but FS gotta make smth out of it imo
Oh yeah. Helldivers took alot of people away from dt
Ones that didnt come back went to drg
Would be a great time to drop some new weaponry
Or something equally as big as that
tbf they should do it in channels that matter
Yeah probably
Krakmaxxxing time
or else you'll end up with the blizz HK thing
what is HK
gonna try the infiltrate + underhand krak to get this done
blizz censoring the HK riots
honk kong, i see


