#veteran-class
1 messages · Page 658 of 1
Slug causes more stagger then bolter lmao
The new hab dreyko level is so good
we live in a society
Agripina Shotgun special shot gameplay coming back to light
bolt action rifle gameplay reloading special after every shot
bliss
146/500 krak grenade kills 
500 krak kill is actually the most grindy one for veteran it seems
Isn’t that challenge only for 10 penance points
Yeah I'm never getting that 💀
10 adds up
what if you run a really goofy build with the +1 nade in reserve, +1 nade per min, 5% chance on elite/special kill nade regen and go 20% nade double toss?
Working on that too, figured I'd just run every grenade talent while also aoing other penances
Going for that would make my brain melt out of my ears
I don’t have twinned blast rn
bolters weren't meant for AP obv
I’m going for infiltrate’s 750 suppressed enemies
slug is /qj
that's fair
Rightrightright
grabbing every possible grenade talent might make it a little less awful
The infiltrate and smoke challenges go by very very quickly
Krak is not that bad with the bulwark change
krak is never bad 
Twinned blast is meme talent if using kraks
I just am too much of a frag and smoke enjoyer personally
basically only works sometimes on monstros, or if you throw it into a big pack of armor
MAYBE for boss damage otherwise please dont
yeah but just keep throwing and gamble on maybe deleting a Plogryn instantly with a magical 6 krak grenade toss
Ok that would be pretty funny
which has come in handy before, absolutely filled the kill feed with crushers and bulwarks that were all scrunched together
I actually hate the homing mechanic
I aim directly at crusher
It homes to a nearby mauler helmet
4 vets all toss 6 Kraks at a boss and it gibs
Does grenade tinkerer do anything for kraks besides more boss damage?
just more boss damage
everything else dies in 1 krak
Can ogryn still stunlock flesh bag with the shovel?
Yeah I don't think I'll going to quit picking survivalist. It's not even that it's good, it's that it's immediately underneath frags
Well if u want to count krak’s AOE dmg being a bit better
They 1 shot bulwark if you stick their shield with tinkerer?
They one shot bulwark if stick, period
Tinkerer not needed for that
Maybe I'll do more research into breakpoint requirements and use the 5%
I would suggest u try smokes for melee centric builds
tinkerer is just if you want to go all in on the meme of throwing as much krak as possible with twinned blast, grenadier, demo stockpile and demo team talents for all the krak in the world
I was honestly considering smokes for use with the enemy highlight for teammates ability
yea, I woudln't invest too much into kraks outside of aurics where you can face armor packs large enough to use them on
it could be extra funny if it just deleted a daemonhost
4 vets doing krak off a daemonhost
Not rly for that
Wolfer thinks stims are keeping his men out of their minds
they don't know about the krak tide we're about to unleash
But I need 500 armor kills with them 
sounds like a party to me
then you only really need the regen talents, not the damage or twins usually
One time I tried smokes I would throw them down and enemies would just stop shooting me and start shooting an ally instead
Didn't really find them to be all that useful
It’s basically Psyker’s shield
Does anyone know what enemies count for that penance? Is it just the enemies the Kraks lock onto or do scab ragers/gunners count too?
If ur team is outside of it they’re still getting shot
Were you tossing them at your feet?
I genuinely have no clue I just throw them at mauler/crusher/bulwark/reaper
twins has a very niche use in that the second nade tends to swing wide to the left or right so you could maybe sometimes catch a second bulwark/crusher/mauler/flak rager with RNG if they happen to be standing side by side and they weren't close enough/clipping into each other to all be deleted by the first krak
same
but it's incredibly specific and unlikely
Except my team runs away from the smoke because they have trouble seeing enemies
and not worth unless you want to gamble for memes on throwing all the krak on Plogryns/Burgles/Chaos Spawns
Their problem 
The appeal of smokes in my opinion is turning enemy choke points into your choke points, and keeping dry from the raining bullets in open spots
just want to finish smoke penance so I can go back to shredders
Whereas the shield gives everyone free toughness
Smoke also messes with specialists’ targeting
Making them a bit dumber
Me or some center point between multiple teammates
sometimes dogs will just panic and run in circles when you're in smoke
and never leap
very funny
Generally you just want to use them to break line of sight to either get them to move or melee rush you, smoking yourself sort of traps you
smokes just make the enemy Ai dumber in general
I love it
I'll give this a shot
Anyone have an idol guide up yet
want that free 200 plasteel
So it's really not like shield
You won’t be disappointed brother
In terms of positioning
It’s like Psyker’s dome but different
Dome u almost always cast on urself
Smoke has functionally more range and depending on the situation u can flush enemies out, or cover ur team as they reposition
Or smoke ur own position and be very safe from ranged attacks
Depends on situation
The best part about smokes is filling a corridor and forcing all the shooters to come and melee you
30s smoke lasts longer than Psyker’s dome (25s)
And means only 30s downtime in combat when there’s no smoke available
how do we feel about new survivalist
if you chain the nades to keep one smoke cloud down at all times with the 1 min nade regen talent you can get off 2 minutes 30 seconds worth of smoke in one spot
Constant cloud
Wouldn’t it be redundant if the smoke just gets them to move out of the way to a different angle?
is this practical? no but it IS funny
It’s still cover for u if you’re engaged in melee
and smokes are really good when you use them in a more practical way
They take time to reposition, usually enough time for u to be done with melee
True but you’re stuck in the space you created for yourself
By the time they reposition if you get forced out of the smoke you get fried
tbh I don't use plasma or boltgun so I haven't noticed any change to my gameplay despite the nerf
Twinned smokes the goat
ammo econ is still strong and I was drowning in ammo the last mission I ran
it's fine
surv aura nerf is probably warranted and makes plasma more balanced in a very weird way
If u get forced out of the smoke and the smoke is still between u and the ranged enemies, they still can’t shoot u because you already broke line of sight when u entered the smoke
plasma vets will be ammo hungry going forward
And now smoke acts as a “wall” for them
surv nerf balances out weapons like revolver, ciag (?), and plasma for sure
lmao just pick all the grenade buffs in the tree and spam these
I guess it’s very situationally based on your environment
Columnus not as much
Revolver & plasma yes
say good bye to infinite ammo revolver I guess
it still has strong ammo econ even despite the nerf imo but you can't just play a mission picking up literally 0 tins/packs
i would throw that under "auric"-like difficulty
500 krak kill speedrun strats: throw yourself into auric damnation and hunt for crusher/mauler/flak rager squads
plas ammo really was overtuned
pray twin blast procs
Watch as a zealot cooks them all in record time
throw krak, zealot charges at them, the targets are dead before the krak goes off
every time
Maybe we should just play zealot instead
the twinned blast krak grenade strat is finally here
show how efficient you are by sticking 2 kraks at once
I did and it's very funny in its own way but I want my funny with a bit more gunny
farm that penance ASAP
Calling everyone imbeciles is the best part of darktide
They rly should reduce krak’s fuse time after sticking
2s fuse after sticking is crazy
that would be a nice buff
It should just go off in like 0.2s
even just dropping it a half second would make it feel SO much better
it's so slow right now
personally think Kraks should have the highest grenade count of all the options as well
I want a flesh imploding sound effect for when you stick them to bosses
if you want to be extra selfish grab field improv for full grenade restore on ammo pack, hoard your ammo pack selfishly, then keep grabbing it for more and more grenades
your group will hate you
I’m very happy with the new veteran penance drip tho
but if you have grenadier for +1 nade in reserve
that's 12 kraks back to back
wait
15
I forgor to count the nades you start with
Aparently we will get the mask-helmet combo next update which is set for the last week/end of April
imagine throwing 15 krak
If you got field improv give ogryn 4 extra nukes
So look foward to that if it's on time
its not the worst idea if you're running shredders to eat up an ammo box
What’s the source
Link?
I never saw anything mentioning next update
Maybe I missed it
Hello, this is my Commissar build
Melee: Mk VI PSword with Brutal Momentum and Power Cycler, +10% Weakspot dmg +2 Stamina
Ranged: Mk IIa Revolver with Hand-Cannon and Surgical, +25% carapace +5% critical
I run this on Auric and do really well with it. I find it to be more durable and damaging than Zealot as a melee focused build.
However I'm looking for some keen eyes to give me any advice on where I can make improvements.
I know some people knock suppression immunity, but I feel like I need it for quick-sniping gunners when under heavy fire (not a fan of my screen shaking around)
Biggest drawback of this build, I think, is how slow he moves. But I don't think that can be fixed without substantial reworking.
Would love to get that extra 10% attack speed, but dunno if anything is worth dropping for it.
Thoughts?
+aura radius is useless in my opinion
may want to lose charismatic & rending strikes for more Focus Target perks
Nah I need it to keep up toughness
determined also not necessary depending on your weapon
if you drop charismatic you can grab Target Down in the nodes below Focus Target
it'll give you back toughness very consistently if you mark specials/elites frequently
yeah
IIa revolver
it'll be better overall for toughness
yeah, just drop aura radius
even if a team mate kills the marked target you'll restore your own toughness/stam and also the toughness/stam of the team too
Target Down is just very good with Focus Target
even without funny triple stam curio deadshot meme builds
My bad, I assumed there were two updates as it said late April...Didn't consider 1 day over half the month 'late'
😆
I find close order drill works well with charismatic, that's why I have it, but will test without
im also not a fan of wasting a point on exploit weakness
Ooo I hadn't considered that
then maybe the TDR is worth keeping
drop the 10% rending instead then
if you want to put a point in that tree better to just take 25+ toughness
+weakspot dmg perk is bad because the maths doesn’t work in ur favour
+2 stamina is ok but usually Mk6 power sword wants carapace/maniac/unyielding
Zarona revolver wants hand cannon + surgical, elite + maniac, this gives the best 1 shot consistency possible
You don’t rly need +50% aura radius imo, and 10% rending is redundant for both of your weapons
Covering fire (above aura) is quite bad for revolver since you won’t be shooting it as much without survivalist aura
it's probably doing nothing for your revolver/power sword
Just waiting on this second part @tall torrent also sorry my bad it's just been a while since I read the fourm post
unless the 10% rending is helping hit a breakpoint it's not worth
All good 
I’m gonna finish infiltrate 750 suppress for the black Armor drip

yeah covering fire aint great I agree
not sure, haven't tested to that extent
between hand cannon and surgical you should have enough rending to 2 tap a Crusher head consistently I think
without the 10% rending
but it's been forever since I've played with my revolver
so I can't say for sure
were i using your build i'd modify to this @rare bough
I’m assuming they’re gonna go the cash grab route with the cooler moebian 6th armor in hallowettes shoo
Revolver needs 30% weakspot
oop forgot weakspot
And most likely deadshot since he’s not going for weapon specialist’s crits
i dislike deadshot w/o duck n dive
yeah was gunna say haha
Well it’s a revolver he’s not gonna stay shooting it for very long anyways
True
I never like sacrificing stamina
I barely use grenades too, only when I really have to. I can honestly handle most situations without them
It’s from WH+ subscription iirc
ah ok
at any rate, you could remove field improv for weakspot bonus or one of the focus target perks. I guess if you wanna run deadshot then definitely take Target Down!
that's a frame I will never have lol
Where you watch the series?
Or animation.
yeah
Not sure, I don’t subscribe to it
idk if you can still get it or if it was a promotion
Neither do I. :p
Alright, will evaluate based on advice, cheers guys
Wait
This Armor isn’t included in today’s update
Maybe future penance expansion
Those gauntlets make it look cool.
stealth penance
That one is different
Charismatic works to boost Close Order Drill and Duty and Honour, so I'm reluctant to drop it tbh
It’s not the most impactful talent out there
I dunno, not saying its amazing, but I can more often boost my whole teams toughness and have a consitantly higher toughness rating because of it
If u wanted to boost team toughness effectively, u should play plasma gun with gloryhunter and born leader
if you want to make a greater impact on your teams toughness you'd grab target down
Nah I'm sticking to revolver for this build
So don’t think about boosting team toughness too much
unless they come out with a bolt pistol lol
I would avoid going all in to support your team at your own detriment, can’t boost their toughness if you get stuck at a respawn totem. But that’s just my point of view
It does make a difference when the shit storm rolls in
I think the thing that makes teams crumble is being too slow at killing specialist and failing to keep space
I'm usually at the front with melee, I can also clear room for the team and give space and toughness breathing room. What can I say, I'm a team player
It’s not nearly as impactful as stuff like demo team, redirect fire, target down or other talents that actually improve breakpoints
Also I just realized u took exploit weakness
You don’t need that for power sword, ever
deff carry more often than not with this build
Just means you’re good brother
Right, will drop exploit weakness
i still think you should drop charismatic for Focus Target related perks
it's just miles better
The most important thing is playing what’s fun for you, if you want to do your best role play as a commissar than go for it
So I drop Exploit Weakness and Rending Strikes. I hope that doesn't fux with my breakpoints (not that I've properly tested)
I'm gunna keep charismatic for now, going with my gut on that one lol
It shouldn’t
Exploit weakness isn’t useful most of the time
You won’t have to worry about armor, your build is like a brick wall against armored units
it sure is
You know. A thought occurs.
Stopping power too low
yeah no duh
Maybe survivalist needing a CD should be a message to the devs who think fifty dozen elites every second is a good idea
You have kraks, rending revo, and power sword, missing %10 rending at worst could occasionally affect a couple revolver breakpoints
swapping cover fire for grenade tinkerer, I guess that will help clear bosses quicker (although I mulch them pretty quick
Got a spare point, should I drop it on +25 toughness? or is there something else worth taking
oh no, i cant believe difficulties below heresy are a bad idea
Power sword is unbelievably good at killing bosses but the hard part is dodging
The higher your toughness ceiling the longer you’ll have your %50 dmg negation
Alright, what blessing should I look for?
I have a mod that tells me if I can dodge, timing down pretty well
Full bore + no respite 
Oh damn you don’t have that perk Nevermind
Full Bore/No Respite imo
the classic 
Full Bore makes the slug extra funny
whats full bore do? never seen it before
More power when all pellets hit target
Turns your agri special slug into a super sniper round
75 lol
IV: Hitting all real pellets on a single enemy gives u +20% ranged power for 5s
is mk3 good enough?
oh 2% difference lol
btw the perks on my Psword are locked in. I needed to change out the blessings. I need to roll out a new sword. I don't even have Power Cycler 4.
This isn't even my final form yet 
Okay, how's this look?
I'm gunna keep Charismatic on for now (I know, I know) but can always swap it out later.
its good
I fw it
My thoughts on demo team, they can look after their own munitions supply
maybe consider duck & dive and deadshot if you wanna move 2 more points around I suppose, but otherwise its good
I already have Surgical blessing on revolver, which makes me not really worry about deadshot too much
If I drop charismatic later I might pick up duck and dive for la mobility
I do be dodging a lot
How should I do my Curios to round out the build you reckon?
Ordo dockets 😼
Looking good imo! 😄
I have toughness curios with 3x +4% combat ability regen, 2x +5% toughness, 2x +30% toughness regen speed, and +20% dmg resist gunners and sniper
If I could get more combat ability regen I would lol
there's a funny thing with sniper damage resist to just tank a full sniper shot without any HP damage without VoC iirc but idk how many sniper damage resist perks you need on a curio for it
Here he is btw 
I take it Curios are good.
Cheers for the help guys 😘
bro got doxxed 💀
Yeah I did have an idea that poster fellas were The Canon rejects
I see them as Aurics but that's just me
They’re referred to as Darktide 7 as in there’re 7 of them
Veteran 2
Zealot 2
Psyker 2
Ogryn 1
OKAY so, I have played a single match of High intensity shock troop, and agree with the way they chose to nerf vet
Cause like, they could have nerfed the strongest weapons in the game and left survivalist the same, but didn’t, instead they nerfed the thing that allows those weapons to run rampant
Either way I knew they were kind of canon
the puzzles are really fun
just did one with a quickplay team where we activated showers to open a hidden locker room with a martyr's skull for 200 plasteel
nerf weapons but leave ammo alone
I had a funny mission where a Zealot would constantly take any ammo tin and ammo pack they'd find even going out of their way to sprint past me to take it before I did even when they were on white ammo and still never went completely empty on my gun
I think ammo is fine and new surv aura nerf isn't a big deal
@tall torrent limbsplitter instead of thrust on mk7 shovel thoughts?
I wouldn’t
Not a fan of limbsplitter
U can use it if u want
So is skull crusher ok on a shovel? I mean it helps against groups and occasionally stunning mutants too
At least in terms of the standard issue model
Folding Shovel
Flak + Maniac
Uncanny Strikes + Decimator / Skullcrusher***
Flak + Carapace
Uncanny Strikes + Thrust / Limbsplitter
Limbsplitter isn't a cursing anymore so it's not the worst
Standard Shovel
Flak + Maniac/Unarmored
Uncanny Strikes + Decimator
Uncanny Strikes + Take a Swing
Uncanny Strikes is mandatory. Decimator helps against hordes.
Take a Swing: Alternate option that allows the push attack to 1 shot enemies like Flamers and Scab Gunners. Can do significant damage to Crushers. Weaker horde performance.
So no on skull crusher then
I like folding and thrust though, but lack of skullcrusher is indeed something
Folding and thrust lets you one shot crusher 
I do not have a folding shovel rn
Note from folding -- Skullcrusher can be effective on the Mk3 for light spam instead of Decimator. Not recommended for the Mk7 heavy spam. I guess cause light is strikedown and heavy is relentless ons tandard
does the damage multiplier even matter on brutal momentum
at least on the combat axes it's literally just there to make the cleave work
although I must say brutal momentum on the ogryn folder shovels makes for some silly gameplay
we are so back chat
Thrust brumo is so fun
Haven't played since the Vet skill tree rework. What's the talent skill tree build if I want to have executioner stance?
so you're not even trying to make something yourself, but already asking for a game-ready tree... are u a redditor?
Guh?
Some ppl just don’t want to spend time trying to make a build themselves and instead just play
I made thisbut not sure it works
quite happy with the ability to rename characters
Nice
With what weapon, regardless that seems questionable at best
the +damage while no enemies near is useless most of the time
Lucius MK2 and powersword
other things are fine if you're not using lasguns
Skullcrusher only does something if you light spam on the shovels
Which is probably not a good idea for the standard and 7
giving the outlile on ability for teammates is not good as well imo
I would never start with the left side of the tree, wastes a ton of points unless ur using bolter / revolver for the reload speed
Had 2 games so far. Oh yea the surv nerf does actually make ammo actually a resource lmao
It doesn't really matter which side you start with since they all meet at the middle
Still wont matter if I use my big game hunting rifle 😎
I love the left side for my lasguns and autoguns. I'm shooting at range and getting headshots anyways
Confirmed kill isn't that amazing that you must take it after the nerf a while back
+toughness on headshots is good, what are you talking about
Middle tree gives you more than enough toughness alone
Every poxwalker being a pinata is nice
You realize left side also has a toughness restoration node right
That's exhil no?
You don't need ck if you take exhil
?
i dont remember the passives names
who actually remembers them
Dunno
Or take both and just always be regening toughness. Like my builds
Dont sounds like confirm kill
toughness regen on elite kill is still musthave
any alpha gamers need/want to do any of the orthus penances? i have bell shortcut
Elite Kill Toughness is Confirmed Kill. Headshot Kill Toughness is Exhil Takedown
A terrible one but yes
^some odd magic words right there
Out for blood now recovers 5% toughness on kill now lol
Just had a game with shredder pistol. God...it feels so bad
Very
yeah it suggs
additional 5% toughness on ANY kill with ANY weapon is fucking op right now
Okay not strictly horrible but worse than the middle one
Truth
just bam, +5% on top of everything
It is very nice but I can never change my Veteran's name, I've honestly grown onto it
the benefit of left side is you can restore 15% off any enemy with headshot, not just elites
the benefit of middle is that it works with melee
if you dont melee that much, left can be a lot better
depends on the build
Pop a frag, boom, toughness
and gives more and a metric fuck load of regen
It's so insane now it's 5%
it gives less upfront, i hope you realize
10% vs 15%
CK is 10 i mean
the regen is something but
i have a commando-combat build with mostly right side of the tree, common shovel and quick revolver and oh man, this shit slaps
Yes less upfront but way more overall
And the regents is just bonkers
than wait 10 seconds for a trickle of extra
How bad is Marksman's focus right now?
that is my personal opinion
Wasn't it buffed
it was not even bad before
lol
its very easy to maintain now though
It certainly wasn’t good
it was fine
i kinda dont feel that focus is a good thing
I remeber eveyone pissing themselves when it was first introduced
you alredy do enough damage...
It was okay, in the sense that it gave you something and not took it away
people were pissing themselves because they thought you were suppsoed to crouch walk everywhere
even pre-buff it was used on laspistol and other weapons like it
It's mainly for the reload speed brrr
that can score consistent/rapid headshots
you're already aiming at heads for ghost on laspis anyway
its trivial to maintain 10+ now though
is focus even worse than zealot's momentum? 
That's apple and oranges
Also pointless to compare because you can't combine skill trees
Yet
i mean, this one and that one dont give much
on bosses focus is ok
but only on bosses
Marksman Focus. I like using it. It's also redundant on "marksman weapons" but great on bullet hoses like IAGs and mk2 laspistol 
I’d rather not touch anything las related
really good on fast ones though
They’re stinky poopy
i dont think that changes either
Lasguns good
Actual sniper weapons want the tag
And other funny jokes you can tell yourself
nah, the lasrifle with knife is good, the middle one
They nerfed Survivalist 😭
Now i will have to learn how to shoot 😒
others are not good
Sorry but they work and are good.
The most notable thing MF will do for my mk2 helbore is with a few stacks will allow dreg rager 1 taps
Nah. I still mag dumped hallways with plasma
Luv me Mk3 lucius hunting rifle
Just can't be as ignorant in its use throughout a run
Stinky bayonet so it doesn't exist for me
bayonet on the mid one is the shit, stunlocks ragers
Seen any ogryns that didn't realize they had Feel No Pain nerfed?
who cares lol
Nothing much changed they will still keep winning

They buffed damage reduction while bracing and lucky boolet proc rate to 8% base with 12% on the upgrade
Plasma users dont even need to pick ammo 🤣
they do now
my build with lasrifle, just an example with what i use, if you have questions i can answer
Wait did they change the name of Onslaught to Weight of Fire
(stagger on the ranged weapon is not good, but my ass is lazy to roll another rifle)
i dont remember names
yes
because there's a talent on the tree also named onslaught
I see
even worse
its for rapid fire guns
so if you told someone "get o nslaught for hb"
it would be 
if they misunderstood
What should be power sword perks?
unyielding/carapace/maniac
cara maniac?
My lasgun build
pick 2 of the three
Power Cycler IV + Either Sunder or Slaughterer?
Kinda on personal preference with the two end ones there
PC IV is a must have
carapace is mandatory, the other i think unyelding is better than maniak
they really just nerfed survivalist so hard huh
Eh it's a mk2. It can live w/o the charge speed blessing. Surgical is great for it.
Anyways Flak is a good neutral, Maniac and Cara
Unarmored if you're feeling extra silly?
takes too much time to get the stacks of surgical, dont like this
Lmao no it doesnt
surgical stacks build up rather quick
i like shooting rapidly
You will get free 20% at minimum every charge shot
Ok...free shooting gun is useless
surgical is great with helbore
Also flak on helbore is kinda a waste except for mauler bodyshots and flak ragers
but with the surv debuff i might reconsider this
i havent tried this build tho after the patch, so i really might be rebuildint it
yall missed out
. is orthus a permanant thing or is it gonna be taken out at some point?
Mk2 really...really can live w/o the charge speed blessing. I'm serious
orthus is perma afaik
You'd probably like Headhunter Rifles with Headhunter Blessing
Spam click on head
though thats with tankier units
Mk1 and mk3? Mando. Mk2? With a decent charge speed it's pretty eh vs free crit chance
That too
for me works pretty good, i like shooting rapidly, and i can say i have the reaction and aim skill to use it
quickly charge - bam
Vraks hh is goated and just clicks heads better with no charging
and another
Orthus Offensive is probably just the first of those mission types
and another
i dont like mk3, too slow
mk1 is like a stick that makes funi sounds
mk2 is perfect
I have the aim too. I also reload less than you. Go into encounter. Shoot up the entire room. Hit reload...
you never used ammo, what are you talking about?
What if I only have Pc3
but when i see crushers and maulers, quick charge works better
Debatable
It'll do, just keep rolling for PC IV to earn as a blessing in the future
headshotting them is better with quick charge
Basically just get throw away Power swords solely for that blessing is what I did
having a lot of fun with this build, monitorum is literally OP and better than any weapon in the game
not much armor penetration, but to hell with it
The spike end of this shovel has instantly killed way too many ragers and mutants
I could eventually roll for a better one
There will be a crafting update in the future. So maybe that PC4 will be closer than you think
Smoke nades enjoyers rejoice 
smoke grenade with all the passive buffs from the tree is literally the best grenade in the game
be immune to the shooters lmao lol
eks dee u cant shoot))
on the pure commando build, on that one above i rarely use smokes
i can show you... my build... hehe
I am using mk6 and revolver. I can switch mk6 to combat axe for a but more mobility but its good enough. I wish they up the speed aura more to like 10 or 12%. 5% seems quite low.
smoke everything, go in, start slashing everyone to apply bleed, watch them die 🙂
No rending on revolver interesting.
kitchen knife > revolver
just spam the fist-lmb
but no rending on knife?
apply bleed -> spam fist and lmb
i dont like min-maxing weapons so i can one-shot everything
let others do this job lol, i better have fun
alright lul
Is speedloader even good? Surgical and handcannon are just too good on revolver
Speedloader requires you to give one of those up which is cringe
dunno, i just dont feel like using rending
might be good
the thing is - only crushers have carapace
speedloader is garbo considering weapon specialist reloads
by your argument there is no reason to take rending ever on any weapon
since its only crusher
you don't need speedload if you're running longshot + volley adept on your tree
It should increase damage against carapace, flak, unyielding. Not just carapace.
like i remember what these do
"should" or "does"?
It does. 
Check with knife for example. With brittleness/rending your bleed does way more damage against unyielding too.
auric damnations were easy with what i have
volley adept faster reload when you kill a special/elite
Speedloader for psyker/zealot
And rending works on everything except unarmored and infested
i dont run adept, u can see my build a bit higher here
rending affects more than just carapace
flak/carapace/maniac/unyielding are all modified by rending
unarmored/infested are not
i see
who hurt the person who designed this piece of shit
so good that the game lets you play it without all this garbage knowledge
did it in like 4 or 5 missions
no high int even
??? optimization is not garbage knowledge
What do I jsut gotta lob em at crowds?
yes lol lmao
ugh
Become a 420 enjoyer me fren.
it is? skill > numbers
Smoke 'em
Agent your martyrdom stealth build's done wonders for me.
You got some stealth vet builds I can swipe

Yes of course.
I am going to make a vid this weekend. Mk6 revolver speedaura stealth vet smoke nader 
i m blocking this dumbass he is dragging my iq down
frags with stealth is really nice
you can underhand toss them withotu breaking stealth
chopped down
also
if you're doing the movespeed aura
might as well take OfB + 5% speed
zip zip
sanic everywhere
Yeah I want to.
walk backwards to avoid all attacks
But confirmed kill is gud 
stealth builds end up sacrificing things naturally because its hard on point economy
wiping out a room unseen is funny as hell
which shovel is the good one?
I like the basic one.
It's fast and high mobility.
i want the one with switch mode and has horizontal heavies
mk 7
mk7
alright thx
No that's rip
Literally the "Make your teammates hate you" penance
what does the rest of it look like
oh
💀
was it a brunt grey
I do have two other swords
then nah i wouldnt spend steel on it
77 and 67 on those
Second got cleave dmg 59
BM is more damage than sunder no?
they are good at different things
Iirc if you can slice at head level its extremely reliable
BM is good at mincing hordes, in particular the bulkier fighter-type scabs/dregs
sunder is better against groups of elites
like packs of ragers and crushers
the reason is BM carries over full damage if you oneshot
obviously powersword is capable of oneshotting horde lesser enemies
not so much ragers/crushers
in that case it basically does nothing
sunder lets you cleave more against them
1690 penance points to go…
I wonder how many penances I actually need to complete to get to Moebian 6th Armor
So which one do I basically keep?
do you need 20% ogryn damage to oneshot crusher with a thrust shovel swtichmode?
You running Cara as a perk
if so you might not need it
but it doesn't hurt to fiddle with it in the meatgrinder
If you have mediocre stat shovels you may as well for safety reasons
that + You can hurt Reapers and Bulwarks
Yes
it is worse
but the normal swings are better
you get a better moveset in exchange for a slower speical
Do any of the tac axes make better use of BM?
Kind of sucks I have to play builds I don't want to for awhile to farm these penances, at least it's not gonna take that long (minus the kraks)
Just gotta try new builds

seems to me the mk3 PA>L2>L3 combo is pretty usable
is it that much worse than mk7 heavy spam?
Basically Mk7 is for if you want the SIM Shovel with a Carapace option, and the Mk3 is more so full commitment to using switch mode more
But yes Mk7 is heavy spam, Mk3 you have to use more lengthy/complicated combos compared to SIM and Mk7
Shocktrooper + Surgical HB Sitting all pretty for those who are recovering addicts of Survivalist lmao
Tried that a bit ago and its hilarious how little ammo you spend
do you need to stack uncanny to oneshot crusher? if not cant i replace uncanny with like skullcrusher or soemthing
Mk3 or Mk7 is my question
cause if its Mk3 I think skullcrusher would gain the most off it seeing I believe once it connects they stagger and gain bonus damage afterwards
still want to know if uncanny is needed for crusher one tap
Actually check pins, there's a PDF covering every weapon
could use that to boil down which shovel might be better
the wording on the pdf isnt very clear. it suggests uncanny thrust carapace, but it doesnt say you need to stack uncanny up to kill crusher in one hit
cuz if not stacked, uncanny would only effect the pull portion of the switch attack
Im pretty sure it might be covering the situation of hitting them a few times on weakpoint cause I know a few quick light swings can easily build up Uncanny, but from what I can see Thrust + Uncanny is most likely the best for an Anti-Carapace build
How bad is limbsplitter on this?
it exists, its one of those blessings thats just meh
Very situational
Technically would be better one of the Mk's seeing they have the switch mode but again Limbsplitter is meh
its meme
you can technically do the crusher oneshot thing with limbsplitter and a lot of modifiers
but uh
i really wouldnt suggest it
And how bad is lucious these days? I remember it being pretty good but now I cant oneshot dregguners, unless my buld is not suited for it
ye
They just don't feelas powerful as back in a day
The game speed is too fast now for lucius to compete.
so you're imagining it
Since you have lazer beam columbus, plasma 1 shot or revolver quick swap.
I just think the HB has a differennt role
And like
Those 3 weapons are just the trifecta of OP
It's hard to compare
You could literally apply all those weapons to any gun the vet has
Because no other gun competes
And I don't havy any of those with a good roll dang it
I mean
Columnus
Is good even on a grey
Plasma just needs damage
Revolver... kinda just needs damage too
Like, just get some variety
after testing i find you need at least 3 stacks of uncanny and fully charge thrust to oneshot crusher
with carapace elite and ogryn
are you sure your shovel is properly rolled
im pretty sure its possible to do it without any uncanny stacks
what's your first target stat
what's your tre ethen
um
try taking elite damage? >_>;;
what gun is this for anyway
works fine for me
no 10% melee or right side talents
r u using mk3?
i cant get it to oneshot
again
without uncanny stacks
did you take superiority complex?
idk why you're skipping it
that's why i ask what gun are you using
ok
let me just make a tree for you
and try it
see if it oneshots
you can drop chink in armor for something else if you want
maybe some grenade regen
on demo team
idk
hits the same abilities on your tree
i m 75 damage off
🤔
let me copy your shovel exactly and see
ok i see
sec
just drop chink in armor for 5% melee
er
ya
just do that
should work
What should I change on this dclaw?
quite sad I have to go to so much length just to achieve one tap crushe
eh
at that point is uncanny even worth it
the only thing out of the way is the 5% melee
everything else benefits recon quite a bit
like 10% rending
recon has awful armor values against
literally everything
Bulwark buff won't allow you to 1 shot them any more with mk6. 
Well bulwark hp buff.
sure hope that
crafting rework
makes it so buffs/nerfs dont completely fuck over our rolls arbitrarily
and yes
uncanny is worth it no matter what
first of all
decimator is fucking dumb and resets the moment you miss
and uncanny still helps a lot against bulkier hordes
what about skullcrusher instead?
its bad
if you spam heavies
it doenst activate very reliably
the only time i saw a significant ttk difference is hwen you spam lights
oh wait
you're using a mk3 right
well
i guess its passable if you spam lights on it
i still wouldnt though tbh
and i have never used shovel
that's more cause you're going exec 
No more 7 bull patrol though
Most i had at once was 4
but that's just me
she magna my core till I VRRRRMMPPFFFF
Who up venting they plasma right now
Crit chance>something else, probably unarmored for the best clear
Otherwise it’s fine
Yeah unarmored is fine, unyielding or elites too
Check what you need to get a one shot BP on ragers while parrying
I have a chainsword that can help with horde clear, while also being able to soften up or apply bleed dot on certain enemies. So a CC/Single target hybrid if you will. I honestly find it useful imo. But i know there are better options. For now it works
I especially love how it sounds whether by just swinging or revving it
Chainswords have pretty decent crit damage for a non-finesse weapon
But I can't recall anything else being unusual about them with crits
Oh well
Definitely satisfying to eviscerate a mutant charging past then dies after he's like 3-4 ft. Past you
- mutant splits in half after the animation
"the chainsword has no crit cleave damage falloff"
That was found in zealot chat by @short vapor
Here's the discussion #zealot-class message
The Crit DMG multiplier stays the same on every target
It's the only weapon to have that
Neat
I did some testing awhile back and rampage still held an advantage for overall clear speed
But it makes shred a better alternative than it would be otherwise
i use rampage shred personally
You add reciprocity and desperado and bob's your uncle
Depends on the variant
And also if you're lightspamming for clear (13g has to do this)
So the 13 requires wrath
and then you have to choose one
the 4 can do rampage/shred since it can do primarily heavies
Ah yeah I only use rampage on og chord
On nu chord it's a pain without wrath
And I want shred
Sooooo
Wrath + shred works very well to on 13
Mhm, it gives you more dedicated single target and just a bit slower clear than rampage by a few seconds
(assuming you dont drop stacks)
I do the weird 3 heavy 1 light combo for the original chainsword
I dislike combos since they're difficult to automate with ahk
Heavy spam is for the most part easy, light spam is extremely simple
Does the Kek grenades penance track only the elites you stick with them, or everyone else who dies in its radius? Like a clump of Crushers for example?
You know what I just noticed
The characters now say the type of grenade they are throwing.
Yeah fjdnnd
kraks out for tertium 😤
ARMOUR KRAKKER
is it a vet only thing?
Just like the mtg tournaments
Good question
they are finesse weapon...
The push attack could be more finesse-y
A little sad I can't oneshot bruisers with it
It has good finesse values, but when I say finesse weapon I mean something like knife where its bodyshots do absolute dog damage
Or laspistol
Chainsword has good base damage still
It's well rounded
I guess no one knows, so i might have to do some testing myself later 
Guys, does there any guide about new unlocks? Bc I clearly don't understand what need to do on this 4, mb it is bad translation or I just don't know (achievement with cross on a head doesn't count)
Presumably some are bugged or work contrary to their description (in classic fatshark fashion)
Don't think there's a compiled guide yet
But I haven't really been looking for one 
Man, you know what i'd love? A powerfist. It is normal, if expensive, equipment for even a sergeant in the militarum in the tabletop, just make a slower power weapon with high penetration to kill heavies or something. That'd be a lot of fun.
It's also the signature weapon for my commissar character in Only War so I'm also astoundingly biased, but still not wrong.
Adding new weapons is immeasurably complex, please understand.
This is why the hotshot volley gun hasn't been added yet.
Despite already being in the game
No need to "please understand" friend, thankfully I'm not such a child as to demand content as if it was so easy as a snap of the fingers, though there's nothing wrong to a bit of daydreaming about a possible future, is there?
You missed the meme 
Its not against you, soldier is a bit dissapointed thats all 
1- you need to play fire team as a aura 2-you need to play close and kill aura 3-you need to play marksman focus as a keystone
4-you need to play focus target as a keystone and kill ping enemy before they die
5- you need to play weapon specialist and kill target with a long range weapon (revolver while active on at least 3 stack of the weapons specialist from melee kills )
Hes like that since patch day
Aah it was a joke then, sorry, not familiar with those, especially if it's tied to this game
People like to rag on fatshark for making a variety of flimsy excuses
In fairness they deserve it
They kinda do for sure, though considering lots of people here are probably also GW fans in some measure they should be familiar with fandoms with obsenely high expectations.
There is no "aura" word in a translation, lmao
language?
Mine?
yes
Smth like "skill" or "enchacment"
If you weren't here when the game launched, you should know that people had the expectation of the game actually working and that wasn't met for months post release
I got to know that, Darktide in general seems to be a bit of a mess, though of at this point I'm decently happy with it as long as they manage to make actual decent content for it.
No, I understand what is aura, I mean, in a description, they say do smth under "skill"
And I was confused what is "fire team skill"
its aura
Ye, now I get it
cool
So, did PoR do anything for the weapon balance?
I'm sure they will "eventually"
But the issue is they take an inordinate amount of time to do basically anything
Meanwhile they appear to be working considerably faster putting out content for their 6 year old game, which has received more than darktide has
since darktides release
I can also just imagine that's two separate teams, and Lord knows what agreements they have with GW, who in recent time turned a bit vicious with certain things
Not to justify them wholly
Like custodes lore 
For sure they're in a bit of a mess
Let's not start that, I'm talking IP right now
But yeah, they're definitely in a bit of the mess with their work
FS I mean
They are two different teams, although they have moved members from one or the other
But we'll see if they can finally put some stuff in order, or at least in livable conditions
The thing is, they seem to be prioritizing a much older game with a much narrower appeal
When that game already has way more content
So it's a curious allocation of resources
Worth noting that vt2 is also a warhammer game albeit fantasy, so attributions of problems due to "GW meddling" should be uniform
Eh, like I said, we don't know what going on behind the curtain
And we don't know what agreements have been made with GW
So they might be playing favourites just as much as they might be desperate to keep things together while papa GW says "no".
...It's probably a funny mix of both and more.
Likely a mix of poor management and some levels of incompetence. Obesefish needs to go on a diet to run faster
Fatshark is notorious for doing this though, even with non-40k games
I know you might be inclined to give them the benefit of the doubt but this is a company who regularly let one of their former CM's (hedge) be consistently passive aggressive/antagonistic with the community
Across multiple games
They don't need papa GW to loosen the leash to do simple things like fix long standing bugs or properly balance weapons in a timely manner
Bugs and content are very different things, plus to be honest I feel like we're just falling in a kind of annoying rabbit hole
So I'd be much inclined to just drop the subject at this point
Feel like if anything we can easily agree on a simple "hope game gets more stuff"
Finally, an objectively right opinion
Mk II especially
I've been trying them out and can't believe I'm taking only 30 minutes to kill anything

