#veteran-class
1 messages Β· Page 576 of 1
Hb is carried by bayonet
Lets not buff the HB again pls
only mk 1 -2 though
Ilas has been power creeped
and Recon has been memed
God, thinking of the Recon I get actually mad 
It can't be that hard to fix
or at least a patchwork
cant wait for the reddit post saying hellbore sucks because it cant 1 shot a demon host and bayonet swing an entire horde in 1 hit
Lmao
therefor the entire game is shit and everyone should feel bad
Obligatory slow switch speed comment
Here's how u fix it
Give it a bayonet

Now you can just stab maniacs
Watch the monkey paw curl and it gets hb3 bayonet

Recon should have the underbarrel GL
A single shot krak 
needs more dakka
or could use your blitz?
like yo udon't need to change to blitz
just quickshoot it
Would be nice
give it a bit more ammo for las, and a impact fuse on your nade
Also unironically I would say the bad bayonet hurts hb3 a lot
The kind of gun it is wants you to melee chaff a lot
The other two get away with it by being the melee weapon
if they didn't take 10 seconds to equip the bayonet wouldn't even be needed
It's hard to say hb3 is worth when the only significant improvement over the mk1 is killing crusher
Like to me the question comes down to, mk1/2 swaps to their melee for crushers.
Mk3 swaps for hordes
Bro forgot about talents
What sounds more annoying and bad lol
The question was aimed for the full autos it seems
Iag also have high finesse no?
And I never mentioned you either but you butted in lol
Its the brautos that arent but they also dont want crits
Not that you need to headshot if you want to be a mong but it's much better to do it
sorry i did not know this was your private discord channel.
I mean the Deadshot talent is free damage
Sorry for the lines to texts but this comes from the Lexicum and i quote "Many auxiliary grenade launchers have their own internal magazine allowing them to carry multiple grenades, however they are always preloaded with a single type of grenade. This is most often krak grenades, providing extra short-range firepower and vehicle-busting capacity, but they also accept frag grenades and other common varieties.[1] Other launchers are single-shot only, and while able to fire a variety of grenade types their added weight and cumbersome nature means most users rarely bother to reload once expended.[2]" end quote ,in theory you could load a under slug launcher with vortex, plasma or even some other forgotten sct.
So is hitting them in the head
You can (and should) critstack lasguns anywa
Suppression immunity and Weakspot damage talents are bad so might as well build crit
U don't take deadshot on ilas?
Weakspot is amazing on IAG though
Who wouldn't lol
Also weakspot is still best choice unless you don't melee
Weakspot damage is +20% dps on headshots for IAGs
I would never drop weakspot on any build ngl
Unless it's just that I don't go left at all
And probably made up for lost melee dmg with other shit
Its more that why wouldn't you pick up Deadshot on a las or autogun build
Like 10 percent melee node
Pick up both
I typically only get one node from that side
I don't take deadshot on v3 or most iag tbh
Uhh, because I aimdown alot for exe and mf, so I need the stamina π₯Ή
Precision is amazing for IAG
I'm already stretched thin for points
Also, what is deadshot giving me
Having a difficult decision on which shovel is better because of the low first target on my new one, thoughts?
Can't afford Stam nodes
my man you gotta think what guns suit the build you want to play.
you want some build that does X find the gun that fits it.
you want to play a gun, make a build that fits it.
+3 stamina curios and Focus Target/Duck talent πͺ

Yeah hence why I go deadshot lol
Eh, I'm not thrilled on it
Because what gun wouldn't go deadshot except plasma lol
Na braced auto still gets deadshot benefit
oh man, that second one is fire. but if you are going to use it alot, then maybe first
I mean, I wouldn't
You already got crit cooking with Headhunter π
I just think I don't need the extra damage Deadshot's giving
At least it drains my stamina
25% crit on braced auto is...
Where to pick up Stam node 
Uhh
I wouldn't doubt if Fatshark made it so Braced auto gets no crit from deadshot or something lol
taking it on braced autoguns is a handicap
for example
its a trap
Lol
You do realize crits on brauto do almost no extra damage?
i used to have it, but ive taken it off my build
Compared to weakspot hits?
good luck, now its your turn 
Yeah I'll take deadshot
Weakspot is major for melee
I use powersword
...
I really like the mk3 shovel and now I finally got access to #4 thrust
You take NEITHER on brauto
Cringe
U still need it for certain one taps
oh yea that thrust is absolute absurd!
Like mutant
Or bulwark
Na it 1-shots both for me
on the mk3 shovel when you find out how much dmg that special does its insane
Only thing I notice is that I take 3 hits to kill a mauler
Compared to 2 otherwise
Though that's my weapon specialist build
im pretty sure this guy just wants to argue for the sake of it
like a true redditor
Bolter best gun nothing to argue about there
:P
is see what you did there 
But yea like
Brauto builds frankly just abandon all ranged output talents in exchange for surv and melee talents
Cos basically nothing in vet tree meaningfully buffs brauto outside of exec stance
Lol you're the one that entered the convo going "uh actually you should just shoot"
I hard disagree as I find the damage buffs from Rending talent + Focus target + Deadshot help bring down targets much quicker
Obligatory Ogryn and Elite talents though I'm not sure if those buff melee as well
Uh
You realize deadshot... is like
A 2.5% damage increase?
At best?
Its focus target carrying the work
Look clearly we're not going agree on the deadshot
Im just crunching the math here
u literally cant
public forum.
dosent understand weapon group
instantly aggresive instead of showing why
π
? I do just fine on mine
Brauto has an atrociously poor finesse mult of 1.15x
if u take 10% melee then u shouldn't go left side at all
oh what is that mod for bottom pic?
Loadout mod
neat, gotta check that out
Its on the modding discord
on nexus too it seems
Nice
Iirc it works with the psykarium spawn mod too
Use focus target
You'll get the breakpoints with that
Urgh
Part of why I don't use Weapon Specialists
I hate breakpoints with added work
u also lose carapace 2 shot

Its just pinging though?
Yes
locked into middle keystone and pinging everything
or just fucking taking weakpoint dmg lol
If i can get away without any added work on the BP that's a plus
Yeah idk why they did it THIS strong
wep spec on psword is broken as fuck
Pretty swell
Focus target is good too
negates psword's only weakness
But like
Makes mutant hordes very easy
im js
Or I can take the team buffing talent and get the breakpoint without having to waste a talent?
now i wonder how it fares compared to the broken shovel
It doesnt π₯Ή
ppl dont build around other people's damage buff for bps
nobody goes
And that means I should just ignore a potential 12% buff team wide???
"ok im missing this bp but if my FOCUS TARGET VET gives me 10% damage i get the 1 shot!"
ill focus that one, when i get enough plasteel to farm a new god tier weapon :p
well, if ppl are using something like revolver
it actually is worthless
they 2 or 1 shot regardless
cause like
You can't be serious lol 
if u do 2k per shot on a crusher
You dont really need a god psword at least that's the way I see it
it takes 2 bullets either way
Just need pc4
if u do 2k or 2.2k
Yeah for revolver
for any semi auto this applies
tru. but at this point thers nothing else to really try to strive for
for autos it helps i will admit
but that's like
half the guns already out
for the usefulness of a dmg buff
focus target is a good talent for yourself
and for monstros, bc their hp bar is fat enough that bps no longer are really a question for any gun
And for psword wep spec is AMAZING
i just treat it as a 5-10% dmg boost for all bps
and a stamina/toughness regain source
Well no yeah, I mean, this is a problem I have with the game and things like focus target without the 8 stacks
Or 5% on fire team
Nobody builds like "oh I have a crusher BP if a vet pings this target" or "I have this BP if someone runs fireteam"
yeah
Everybody builds for themselves
even if you run a premade IN THEORY
and build around fire team
its like
what if u drop out of coherency lul
suddenly you lose your bp?
its just a nonsensical thing to consider
with my gun builds i dont pick focus target. i just spam frak and regenerate over time. works
i only consider fire team as a 5% melee/ranged dmg boost node for myself in terms of usefulness
which its nice enough as that
well, nice enough if surv didnt exist to btfo the other two auras out of the water
scavenger on maelstrom is bonkers
especially with high intensity specials/elites
kinda yea
honestly
fire team and close and kill are better than the avg aura
have you seen "5% elite dmg" or "extra dmg vs suppressed enemies" on o ther trees lmao
man when i play those games with mutant/dog spam. i know im never running out of ammo lol
hahah not from the top of my head but i agree its not the focus point for many
hell
even the good auras like 10% melee heavies on ogryn
is like
its questionable
if its better or worse than fire team
depends on your loadout
ogryn is like the neglected middle child
not getting any presents
no guns
no melee
He got a shovel π₯Ή
just the used broom from the shed
ah yea we got this old snow shovel
here ye go buddy
your lil brother vet gets 15 presents this year
sorely needed π
The new shovel, and the Revolver
new shovel are top tier!
new revovler? dosent suit me much, but thats just my playstyle
I'll have to play it more to see how I feel, I aint yet impressed
i like the new shovels
but man
you sure feel how broken psword is
when you play them
they're both jack of all trades weapons but ps6 is more like master of all trades lul
i use it exclusively now. its way too good
im a scrub
the special attack with the right blessing makes it a bonkers powerhouse
if it suits your inflatable boat
And to think people cried when their charge attack count got nerfed
man
you know
its funny
i thought patch 13 psword was perfectly fine
lul
the time ppl were all over chainsword
i was running psword still
oh well
now its boring
hope we get 2h chain axes or just 2h axes at some point
hell 2 sword too plox
MOSTLY A LMG/HOTSHOT
π πΏ π
Thereβs that stamina recovery on dodge on the right hand tree
Focus Target node
Trying the Plasma gun for the first time. Does it regularly not register shots and feel extremely laggy to use (in addition to the delay on primary fire), or is my internet being really shit tonight?
It's a current bug
Fair enough.
There is an animation bug but that is all
I was getting no animation, no plasma trail and no sound every few shots on the primary fire
Ya is visual but ur shots are still landing
Ur still doin damage, had it happen to me during the twin boss fight
Good that it's not my internet... Bad that it's a bug with the gun. lol
Saw his shield go down while my plasma was shootin ghost shots
Also good that is only visual
in other news. Saw Blaze Away is meant to be a good blessing, yet it doesn't seem to stack for me. But maybe I'm doing something wrong. Continuous fire seems kinda unnecessary with it anyway π
just done 2 rounds with it, quite the change of pace from running around with a braced autogun
Blaze Away stacks
Is the buff icon not appearing for you?
It disappears after like 0.2 seconds of not firing though
I get it on the first shot, but it only seems to count beyond that if I'm doing repeat charged shots. And I'm at full heat after 3 shots, so it seems a bit of a waste to me
So you got to be mag dumping to keep stacks up
Never do charged shots
The ONLY time its remotely worth doing charged shots is if you need to kill an enemy behind thick wall
oh really? Even or things like Crushers and Bullwarks?
Yes
Even then its arguable 
Indeed
But the bomber camping behind a wall MUST die
On principal
Still not sure which wall it help traversing, if they exist all
Thick concrete walls in my experience
In my testing there is no difference
ok, mashing primary fire is building blaze away
charge shot killing a crusher in one shot is so satisfying though..
It needs to be pretty thick to notice hence why I said "remotely close"
They might exist but havent found a reproducible usecase
99.5% of times normal wall pen is enough
Yeah normally its stuff like dumbass teammate gets dogpounced on the 2nd floor
Tbf i never charge for other reason than the lulz
Same, I've only charged like 2 in the last week
Only to stop crushers doing overhead and I wasn't sure if a non-charged staggers them out
Went with safe rather than sorry
I'll play about some more. Feels like sniping Ogryn enemies with a charged shot would be worthwhile, but I can certainly see how just using primary fire is better if surrounded
ah yeh, primary fire way better against a monstrosity
Against ogryns go for a headshot
Bulwark should be 2-hit kill: 1 to stagger shield, 1 to hit head and kill
Bulwark u can just bang through the shield
Its a 3 hit for me π
2 hit with focussed target, 3 without it seems. Noticing now how much less heat generation there is when not charging
I wonder if its worth dropping maniac damage (lose the 1-tap on flamers) for Unyielding
Charged also uses 9 ammo per shot
Instead of 3
Also consider getting the +25% ammo and Survivalist talents if you haven't already
Is 68% penetration on Zarona's too low to be worth?
It massively boosts your ammo efficiency (2 kills per shot refund instead of 3)
Zarona is the aim down sights revolver right?
Yeah. The "sniper" one
Ah sadly not too familiar with the stat scaling for pen :c
Should be tolerable with Handcannon but idk how strict it is
using survivalist already, but not the 25% ammo, not got the talent points for that without changing up my build. Seemed to be ok for ammo in the 2 games I just played despite charging often, so will keep like this and change around if I use this gun more
not likely to be a problem unless you want to use it to kill maulers and crushers
thanks for the Plasma tips all. Will try it some more later!
i wouldn't bother tbh with low dmg/pen roll
Yeah. Got rid of it. Also got bricked with the 2 first perks
Just one more, when reloading you can skip SOME of the reload by sprinting for a sec
Cuts down on the 9.5 sec reload so you don't need reload talents as much
yeah I guessed it was just a case of speeding it up, not skipping the whole thing π
think Fatshark might have fixed that if it was the case
The true meta
krak or shredder guys?
Krak if u need something to gib bulwarks.
Shredder for more versatile anti everything
Shredder also has better routing
For a shovel/zarona marking build?
Anyone else run the infinite ammo lasgun vet build?
Up to you
I mean. Almost everything is inf ammo on vet
XD
Will go shredder for a more all-round nade
It's so hard to level up my other classes when I get off vet.
I am in pain each time there's not a good veteran in our strike team q.q
Ogryn was my smoothest lvling experience
Gotta get stuck innnnn
Ogryn is pretty good. I'm trying to level up zealot and it's mostly my strike team getting dying to too many long ranged shooters while trying to deal with all the bulwarks and reapers.
I recommend the laspistol for zealot if u need anti shooter duty
ogryns broken
Auric pugs shooting into melee chafe beg to differ
Tbf you can do that while still only using a reasonable amount of ammo
Though thatβs not what pubbies are usually doing
Thereβs shooting into melee chaffe to kill dangerous enemies in a mixed horde
And then thereβs shooting to avoid using your melee weapon
The latter is a bad habit
I do dislike people basically having an aneurysm over someone shooting a poxwalker
Itβs a shame that once I equip a recon lasgun my melee weapon seems to disappear
My experience is that the people having an aneurysm are those being politely asked to not waste all the ammo and make everyone else run red for the entire game
Bruh ran out of ammo in the first room and dropped an ammo crate for himself before a dropdown
See, I have no reason to use my shovel on my helbore build, because my helbore IS my melee weapon
This is why Iβm ahead of the game and donβt even bother being polite
When the Emperor allows you to live another day, you must make it everyone elses problem
Legitimately the bayonet is safer to fight ragers and maulers with than most melee weapons
Yes theyβll suffer my existence until I die 
Also run knife and pick up all the ammo before they get to it
My first build was a helbore build. Loved every minute of it. It was so satisfying to counter snipe snipers from across the map while dressed as a kreig.
out of all the shovels, which should i use
All of them are solid
Mk 3 is more single target
Munitorum issue is more CC based
And Mk 7 is more crowd clear
All in all though, all 3 are good
havent given mk3 a good try yet, mk7 and standard issue are both great
Don't forget the smokes
Look Iβm just planning to be an ass for people who hoover up all the ammo, not an ass to the entire team

Be the vent purge
Apart from Power cycler 4 on a Powersword, what's the best melee weapon for horde clearing for vet?
there's a lot of choices
Chainsword is more in line with my guy's general esthetic, but it was pretty underwhelming for hordes
claw, caxe all work well
fuck im good
Hey gamers. How does on eutilize a plasma gun?
A properly built rashad is way above the rest in terms of chaffe clearing (also has the benefit of easy hard target cracking)
Antax can do similarly but is harder to reach bruiser breakpoints with and doesn't swing quite as fast
Top kills, top damage, but most importantly TOP BARRELS EXPLODED
Total Imperial victory UwU
Brb waiting till allies are near a ledge
Use plasma to kill all elites and specialists, mag dump only on bosses. When it comes to shooter hordes, either learn to close the gap for melee or use plasma (like 1-2 shots) to suppress enough get close
Hmm ok
That's roughly how to use plasma with the main thing is you need Survivalist or you're not going to be a happy Vet
Plasma also has hitscan, Wallpen, and like 100 cleave
Use the wallpen to kill bursters behind doors, save teammates in other rooms/floors, or accidentally dome a daemonhost trying to kill a trapper
most weapons are hit scan no?
I think so
I've been playing other games and I forgot Darktide is like 90% hitscan weapons
Only Ogrynβs grenade launcher stuff, Psykerβs staff projectiles and zealot throwing knives arenβt hitscan iirc
Honestly very comfy
Zealot knives should be hitscan
Are they actually hitscan or just high speed
Actually hitscan
Zealot knives have arc & drop
there is travel time. i know from counter snipeing snipers with them lol
Oh you meant the knives
Too high risk for the reward compared to other options
Knives are fun
But I'm a gamer
Fire grenades are my favorite though
Nah more weapons should be projectile based
Tortoise ass sniper bullet
Snipers use long-las tho?
Only pain for the sniper
Lasguns are now projectile based, and the lasers now go flaccid over distance
To compensate, all lasguns get assail tracking
Except for recons
Just see a MG La do 180s to headshot bulwarks
As the Emperor willed
I'm pretty sure they have a travel time
I know they arc at least
Beyond 20m you have to compensate for the hard drop off
They do, that's why I said they should be hitscan 
Lol just point and click for free jdam strike
I like the knife more than the nades tbh
playing vet so much makes me hesitant to use nades when I don't get them for free
I basically just chuck them at muties and ragers
So I don't use revolver ammo on them
I guess gunner headshots too on occasion
Also nothing makes u feel more mlg than chucking a knife sniping a trapper or dog running at your teammate accounting perfectly for their travel time
Now you might ask why not just shoot them but that is because guns are for cowards
Compensations have been made by the devs.
Knife is either u miss 4 throws in a row and hate ur life, or hit 6 headshot 1 taps in a row and feel like a god
Zealots run knives, vets got 3 talent's spent of their own?
Wdym
Christ
Vet's running knives main weapon?
You even flick to a 2nd hand, as a vet?

Talking zealotβs throwing knives here
Wrong chat?
btw does the bayonet on the hellbore trigger WS effect? (didn't try it yet)
Unfortunately, no
Heavy IA?
No
Which one would you pick with my zarona revolver? For horde clear and when shit hits the fan.
Itβs advisable to specify which one is the heavy, most people know numbers and the forge world.
sup guys, for columnus autogun, which blessings should I keep an eye out for ?
Dumdum, fire frenzy/deathspitter
Dumdum primarily, ff/ds, stripped is also an option if you want totally foolproof sprint dodging
got it, are screenshots locked only to some users ?
You need to be red
If you stay in the server for like a day youβll be able to post images
the green one
agripina?
cool, I got tier 4 Deathspitter columnus in the special shop, I think it's worth to it to just bag the blessing
The falloff values for the agri iag look like this, so you'll only really benefit on carapace and flak (rending works at full value up to 100%, after that it turns into bonus damage at 1/4 the value).
It's also the slower firing, hiring damage model so repeated hit effects are less useful by nature.
Depends on how disposable you consider your melkbux. DS is alright but hardly a big deal if you have t2 or t4.
DS also stack to 5, despite the description. Works just like ff mechanically.
ah so you can get it up to 6.5% x 5 ?
yes
crazy, I thought it just mainted 6.5 with kills
Fatshark is quite bad about consistency and things doing what they say
As well as other things
Double checking tooltip/code is for suckers
true, it takes a lot to farm, but I rather just get the highest tier when I can then farm it again so I can get the Dum dum/fire frenzy when it pops up
then in the meantime wait for that 380 columnus with good stats, takes a while to get the "perfect" weapon in this game
380 doesnt matter for most weapons
For colum as an example, you want 76+ dmg, stopping and 70+ stability and 65+ ammo
Doesnt matter where the total ends up being, just the individual stats
Mhm, the modifier rating is largely superfluous. The stat spread is what matters.
I htink the only thing that it "matters" is that it may give you better % of T4
Bromentum
Me who rolls t2 perks on on my t2/t3 blessings on my 360+ weapons
Wouldn0t be surprised
tfw the HD2 devs have already done and said more in a week and the DT devs did during it's entire release
im tired boss
Different devs different resources π₯Ή
On perks? Absolutely
Has happened to me a fair few times
and what about the graia?
Iirc the values are the same for the graia aig, only differs for the ciag
good to know, that frees up some points
Rending strikes is still a good pickup though

Helldivers 2 is secretly sabotaging Darktide in order to be the top horde shooter UwU
I did for my blue upgrade once
But never my orange one
Fr, they are evil
I will say though, the whining in the helldivers 2 discord is amazing
π
This is why gamers don't deserve rights
I am not in it, so speak I wish to know π€£
Just so much whining about how the devs released poorly and blah blah
You know how it is
Honestly
Ingame performance outside server stuff?
how it is?
Like if the only real terrible performance issue is the servers going PLEASE STOP ITS TOO MANY PEOPLE
I really can't fault the devs in any way 
the only non-server issue i got is the mission completion screen takes too long
and occasionally getting stuck under a rock if you dive at it in a weird way
Oh it's actually pretty good, wel optimized
Also yeeahh
You cant skip the mission compelte screen so you gotta just sit there
Then, can't fault them 

is smooth af considering the average game released
Is it worth using 1 wound on veteran?
I'm currently going with 2 health and 1 wound
I go woundless, in general if I go down with PUGs, run is fucked
So I like the extra edge of stamina/toughness
1 wound is valid if you know you sometimes have accidents
Yeah
I shouldn't have accidents, I mean, I don't usually have them but since the vet is not as tanky as my zealot, I carry one just in case, but I dunno if it's worth or not
Is not bad nor good IMO
most auric vets go without it because itβs often a domino-effect party wipe if someone goes down at a bad time
More than 1 is just dumb though
but a single one? is not a bad idea if you want to be prepared for getting Fatsharked
And between health/toughness?
- toughness regen
- stamina
- gunner rest
That's my base
Honestly, the health in curio for Vet? I wouldn't go with it, but maybe someone else does that too
I did go with 2x toughness 1x health
And its alright, I think stacking toughness is better but it's not the worst
1 wound aint bad if you're not confident as folks said, and I would frankly recommend 1 wound for everyone (but I'm unhinged and I'm not scared)
In general if I am taking enough HP damage for a curio to matter
I am so gonna die anyways
Did 5 maelstroms tonight. Died only once because I'm stupid and fell off a bridge. Didn't get down tho
Its for the little bit of chip damage that you can take, which can go a long way to keeping ya aliive
I'm not as comfortable yet tho, coming from zealot is quite different
no inbetween
I thought about 3 health curios, not sure if it's a little bit dumb
Not bad in my knowledge
I mostly run 2 toughness and 1 Stamina
I personally think 1-2 toughness is top pick for Vet
Ok, got it. Thanks for the help everyone
damn
thrust was originally hammerblow
I had a level 4 thrust, so rerolled that
Dunno if there's anything else I should change, maybe unyielding to manic
but there shall be much bonking
Late to the party here, but part of what I consider is whether my build has things like Confirmed Kill in it. That really amplifies having more toughness curios, particularly if you also have Iron Will. Just have to watch out ofr getting your toughness dropped off by a bunch of trash and getting gibbed.
Fire not insta-breaking toughness anymore has definitely made it easier to justify 3x on certain builds.
I'd probably go Unyielding to Flak if you don't consistently one-shot things like gunner trash mobs in melee range. That's usually an easier breakpoint to hit than less swings on a maniac pack.
Its because iirc, vet has some of the highest base toughness in the game
We also have many talents that get back toughness
true, thanks Grey
So the more toughness you get the more value you get
Hadn't had time to test it yet, but when I get home its goin' right on my shovelbot
A LOT of toughness up-front, and then toughness over time, plus huge toughness damage reduction (enough to tank sniper shots).
Yeah, it's usually about preference to a degree. I get really picky about which mobs I want dead faster, and gunners tend to top the list since if you have to disengage (or get thrown), you don't want them having the chance to keep shooting.
What about 2x toughness + 1x hp/wound?
I mean there's a few toughness tank builds floating around there, hell there's a perk that gives you 50% Damage reduction when your toughness is above 75% so you can actually eat crusher overheads lmao
Wound sucks, don't do it. 1x HP is acceptable as a way to let yourself be a little sloppier in taking hits. Can defintiely help.
The best part is, you can have that tankiness on builds that can one-shot a Crusher, too.
its especially nice if you're running that with like, lets see a laspistol right?
forget which blessing its called
but Crit Elite kills give you toughness
or well, more toughness
So its just a big feedback loop of getting more and more toughness
reassuring or something
I'll have to check its name im logging into Darktide right now
and I use gloryhunter on my pistol
It's "Reassuringly Accurate," and it's critical hit kill. π¦
So if you don't kill with a crit, no dice.
Thankfully its rather easy to get crit builds on the side as well
Wounds as a crutch early on but do not work well in higher difficulties, it relies on your teammates bringing you up which is not an ideal position to be in
Yeah, I mean... wounds as a crutch early let you learn the game, but they also handicap you HARD since you're going to go down more easily and more frequently.
Need to get a better one with Stopping power, but is has the crit perks for the sole purpose of generating as much Toughness as possible
It is good to have at least 1 extra wound because sometimes those poxwalkers do be talking out your toughness fast or corrupting you like crazy
You might've survived that hit with more health, but suddenly you're just down.
but playing with the default wounds makes you a better player quickly
I'm laughing at that goddamn flamethrower can on the laspistol
Big ol' tank of laser juice.
Veteran Toughness Buff shout just denying actual damage from it as well never forget that
Thanks for the help. And what should I am for? Toughness regen? Gunner res is a must imo.
Evil las pistol
iron will is just one of the best
Gunner res is a big deal, toughness regen can be helpful, raw +toughness and raw +health are both very nice for adding survivability. +Sniper may not be optimal, but it may also help avoid having your runs ended by a zap (basically anti-burst when you're pinned down).
Sniper is pretty good imo
A lot of the Autoguns are pretty good, obviously just have to build them correctly for certain roles
I wouldn't do more than two sniper res curious generally (because of diminishing return), but I've been known to run them. Particularly on high toughness builds.
That's at least imo
Columnus infantry autogun
Columnus V is stupid if you're looking to just spit lead down range
it does so much damage with like, Fire Frezny and Deathspitter
agripnna braced for that authentic poorly trained insurgent feel
Agri Mk1 is a good over all neutral gun to have as well
The finesse bonuses on the Columnus V Infantry Autogun are apparently overtuned as hell, too?
but make sure to get Onslaught as a perk
I wouldn't be surprised if that's so, cause I enjoy using the Agri Mk1 cause I kinda prefer a neutral/slower paced but over all good gun
I run sniper and gunner on most characters as a general rule
Wondering if the Graia MkIV is even worth my time, cause I kept getting them with like T4 blessings from random drops
That's a really solid mitigation plan. +40/+40 helps (2x/2x since 3x each is usually overkill, even after diminishing return), then you end up with 5x other slots to fill with toughness, health, toughness regen, etc.
if burster actually worked, I might run one of those
but I run anti corruption in its stead
the rest is stamina regen, health, toughness, never toughness regen though
I've tried running anti-corruption a few times, and was a little underwhelmed. Worked okay on Ogryn with 3x health curious since there's a lot of incoming chip. π
is the Vraks MKIII useful?
1x-2x toughness regen on vet brings down the start of your regen time if you're looking to start regen during block/dodge. Doesn't hurt at all.
Oh it does?
would def be worth looking into then
vraks 8? the headhunter autogun?
Its good, but I think it suffers from not enough reserve ammo
Mk III
Oh, derp. getting dyslexic
The vraks 3 is my favorite headhunter
versatile enough to hipfire accurately
solid enough to bring down enemies with a triple burst to the head at range
I think I snatched a decent one. But I hate burst fire
if you hate burstfire, then its not for you
I kinda want to remove hand cannon on my revolver
Use surgical/glory hunter instead
Become a gloryhunter plasma enjoyer then
That would probably be most unwise for your breakpoints
The newish chainaxe has the most unsatisfying weapon feel to me
It can kill easily but my god to these lights feel like ass against a horde
I really do not like how it feels. How it actually performs is just fine. I really dislike its sound
Better than the old one getting stuck on walkers imo
I agree with you legate, there is some videos I seen on how to use the mk12 effectively, but it is VERY different from the mk4
Patch #16 The Traitor Curse Part II Updateο½Warhammer 40,000: Darktide
Patch #16 Note: https://www.playdarktide.com/news/the-traitor-curse-part-ii
00:00 New Ores...
@tiny summit
The rework on the mk4 makes it godly though
The latching on the light attack is sooooo clutch
The block attack also does horde clear
But the new one, its an adjustment, its a different playstyle. The shovels are like that too
I dont have a problem with its performance. It's pure sound and impact
you have to do a heavy attack to get the same latch effect
on the light attack? yeah I feel the same way
its a combo of the light attack feeling lackluster and the block just being 1 stab that has me struggle and get mobbed
It's a good attack if you have the right perks and do the heavy swing, but soooo many times I will cue up a heavy attack and someone else kills them
and after playing with the 4 and switching to the 12, I get my ass kicked because it requires a different playstyle entirely
so I think it needs a rework as well personally
being able to latch with light attack > heavy
I can catch mutants, etc
Yea to me it feels like a heavy nightstick and not a chainaxe
Wait people like this?
am I the only one who crashes every single damn time I alt+tab out of the game?
I like it with Zealot
I do like it against heavier enemies yes, especially now that you can alt out of that, having to press alt fire each time to get a chain effect is tedious
I am not really using it too much with the Vet
Alt fire? Are you on console?
Maybe thatβs why I guess
Heavy attack is the same button for me as light attack on PC
Unless youβre talking about something else
I mean for "special"
Oh
to rev the chain
So generally. What perks and such on skill tree am I looking to take with auto pistol
Idk Iβd still rather not have every light latch onto random trash enemies
It's a feature not a bug when playing it on a zealot because you are a lot faster
I only want revving when I heavy personally
Still feels awful in my book
and with pox and trash it can be annoying and you get mobbed but its kinda clutch against scabs
as long as you pay attention to how many are around you, like if there is a horde don't light attack
do block attack and then use the attack to sweep
Yeah not doing that if I have the choice to just hold down a button to clear 
I use the block and push a lot, but with mk12 you have to do it, its like all defensive
So veteran can get Rashad up to one-shot brutal momentum territory for most enemies?
I know this is the veteran channel, but yeah the chainaxe is not ideal for veteran
you need more toughness and stuff, the zealot can overcome chipping and all that, you become a total maniac with the chainaxe
It had pretty great hard target shredding when I tried it with headtaker/thunderous in the psyk, but the single target latching makes lights absolute dog for clear and that ruins the weapon for me
This was on my zealot though
Are u like, seriously trying to make autopistol work on veteran or just playing for fun
If you could hit more than one target with the lights I'd run it
Kinda both. I have a nice roll on one
And just. Itβs sitting there in my inventory
Thats what the 12 is for I guess
I tried it out at the same time as the 4 and wasn't feeling it compared to my knife. Tac axe 4 with headtaker/shred felt better.
I'm hoping for some better weapon modification. Imagine a drum mag on some of the autoguns
So the autopistol is currently in the dumpster, being a notable underperformer. Flak/maniac perks and the old optimal setup was pinning/blaze away. Probably still is. You at least want onslaught to make up for its poor flak modifier.
Too immeasurably complex, also this isn't cod. No one ever crafts weapons in 40k, not even artificiers and tech priests.
If weβre talking modifications like that. Do NOT give the Ogryn an oversized drum mag
Something something goes against the setting, something something BS to cover fatsharks failures
I'm not asking for a billion different mods; just some scopes, different mags, and maybe a laser sight. Small things.
Only entitled gamer babies ask for simple things that are already in the game to be implemented.
The unreasonably immeasurable complexity would take the immense coding prowess of one modder doing unpaid labor in his free time.
That's a lot to ask of a small indie company of about 180~ employees.
this does not look like a fun maelstrom by any stretch of the imagination
now if they wanted to go all-out and do mussel attachments, different barrels or ammo types; that'd be really fucking cool, but not at all required or expected for an enjoyable experience.
I love the game as it is; it'd just be really cool to modify my guns so i can turn my autogun into an LMG
cus as every good ork knows "YA ALWAYZ GOTTA HAVE MOR DAKKA"
oh that one is actually pretty fun
π
If..
You have enough damage to kill the mutants fast
Best fatshark can give you is more goofy overpriced cosmetics with clipping issues. Also they cost 2900 for "extra effort" 
Eventuallyβ’οΈ

Also no earnable aquilas
This sounds like you need to update your drivers... or fall back to an older version.
meanwhile
purchased 4 pay store items without a single additional USD cost
you play helldivers 2?
I have one build that works for it
But its a weird one
And feels more zealot than vet
I bought helldivers just to have something to play while waiting for more darktide stuff. I have been absolutely addicted and have the premium battlepass and some cosmetics without spending anything extra. This is the sort of shit that makes me want to spend money just as a thank you for the devs. I cannot say the same for darktide. Bloody depressing.
of course
And darktides mtx are just getting worse and worse. So damn annoying.
it fun? it good? it play?
HD2 is a solid gameplay loop
But like darktide the gameplay content can get repetitive if its not to your liking
Similar genre
im dropping someones 2 minute clip when discord decides to let it thru
are cosmetics options as limited as darktide if you're not willing to do mtx?
Well depends on how much of a life you have
No life? Sure you can get most things for free
But its a notable grind
Not my gameplay
"works" and "is good compared to other weapons" are two very different things
In its niche its good compared to other weapons
the premium battlepass is 4 pages...
the free one is like 12
Namely getting behind elite packs and dropping all of them
Cos raking fire is actually quite notable
The battlepasses are not timed. They stay forever. The free one and paid one has mtx currency in it. You can also get the premium currency for free for missions.
looks fun
good to know
though it looks like that team has horrible coherency lol
That's not exactly a niche, you can stealth behind any pack of enemies with any gun and unload
some elites are entirely resistant to small arms π
Yea but shreddet actually does more dps than brauto at this
some are imprevious to small arms.
And has a nicer wep spec/agile engagement
At the cost of notably worse performance when not using stealth to run behind things
Run faster >:]
the game is ultimately chaotic. not because it pumps the hp pool of every.
Theres just more enemies on screen and mixed armor types.
Just use a ciag
Be the zealot
It even has raking
and 3rd person limits ur view
When you get a team that clicks you feel such comradery. So many cinematic moments just naturally happen in that game as well.
Slower swap though
Or the other iag's
Like we are talking full zealot brain here
You're in stealth, you don't need FAST swap
nah. theyre on like Extreme difficulty.
All the other times when u arent in stealth and going for the dive
You be glad for the fast swap
Sorry cant hear you when im outrunning sound
the game can be very brutal
The solution i found to snipers and gunners for that build is literally sprinting at them xD
ye that's the difficulty but they're not staying together
if I get it, will you play with me @hard briar 
I've always wanted to play with a girl 
I'm kidding, I'm kidding
Ah yes
The imperial guard approach
"Fire on my position"
what is this gif even
i wish my clips recorded properly
Well then, Brunt finally gave me a better chainsword... now lets see how badly hadron bricks it.
First consecration... not looking good
Watchu bois think, zarona revolver or plasma gun
Just had the best maelstrom Iβve ever lost with two other Ogryns
you got an nvidia card?
We lost right at the end. But clutched altogether so many freaking times
Hmm... not terrible, but lets see what comes next
So why stealth knife vet? Iβve run into a couple lately and I guess I donβt get it.
You never actually lose if your play like badasses and not extract.
Eh... not looking good here
Theres talents that reduce the cd on the stealth for every crit u make
combat knife gives u 1500+ crits a game
its fucking fantastic
Welp... hadron has bricked it...
Nah. We had to try and destroy the vats in the Warren mission but we got swarmed. It was mostly just us three and a bot. But we were basically taking turns clutching the game until that point, even so that Ogryn lasted so long against the horde
yes
Thatβsβ¦ not what I expected. Whatβs the build?
Iβm down to try it
I gotta find the setting that makes Nvidia record my audio
I can send some pics for my knife zealot buddy
ye instant replay is great, or at least that's what I use
@dark flower sounds like a schizo talking to himself otherwise.
Just prepare yourself for tendinitis
alt+z is the overlay shortcut bind
Knife zealot or knife vet?
Knife zealot takes better advantage of knife
only thing I have issue with is in some games my mic won't record @hard briar
Backed into a corner with a horde and a BoN and somehow surviving made me internally scream
yea maybe Helldivers is one of those games
That talent isnβt on vet 
Itβs a zealot talent
Ye, he was askin specifically bout seeing knife stealth builds
and im pretty sure if u stealth on vet ur trollin
The comment you replied to had him ask about stealth vet
So I was like βhuhβ
yes
Knife on vet actually does decent damage
Stealth itself doesnt do much for knife
Stealth is more for other stuff.
Stealth shredder raking for instance is actually ok. But you shouldnt be sticking in stealth for long each time. The less time you spend in stealth the better
Get into position ASAP, and let it rip
Its still a bit of a meme build
but it actually works ok
Its not throwing
Stealthing up to do an objective (like data interigators) while your team holds up in a safe spot would also be acceptable i think.

Not opening Salvo for one
Head hunter and deadly accurate
Which lasgun
guess what cosmetics this guy is supposed to have
Ia
did i do it right
Headhunter + deadly accurate
lmao two IIs on a 370 base weapon in melk's shop on a level 30 char
yes perfect
Opening salvo is only really ok on MG12 for 1 tap breakpoints, and no respite isnβt that great due to infantry lasguns having low stagger
except he doesnt have the bullets on his shoulder
the torso* is supposed to be the one without any decorations or ribbon thingies
pfft, stagger them with shout
also LMAO i got killshot's pants on accident
better?
same actually, i got them off of someone else's shooty ult
not sure how to make the camo with clipping look good
literally my character except i cant afford the grey camo bandana helmet
and i dont have that helmet either
so im just helmetless :(
i do got a generic cadian green flak armor fit
For the Guard!
personally a big fan of Hat Vetβ’
also this with the solid black purple tier pants
why no load???
there
i have the black pants as well
dont remember what called
Dead-Eye's Duty Uniform. From the Penance, One In the Chamber
yes
yall wanna see my tabs guardsman
Bring on the Darktide fashion
Veteranomicon when.
I'm SOL atm with not being able to upload pictures, so I can't show mine off
lmao
You know
do we have any weapon specialist enjoyers here
I wouldn't mind a wh40k game with those graphics
the scar is an autogun
the m14 will be a lasgun
hotshot garand real?
I use weapon specialist
i just realized you arent the femboy i thought you were
what?
Cica has a doppleganger
its tabs
bozo
im gonna make a darktide zombie guy
does that mean there's multiple
any recommendations?
very nice
femboys yes
theyre mainly in #zealot-class
what are darktide zombies called again
or groaners
how do ppl build this? or do i scrap it for blessings?
rate poxwalker
no
needs more green skin but other than that, pretty gokd
ok
unarmoured/maniac
thx
revolver guy, autogun guy, lasgun guy, another autogun guy


