#veteran-class
1 messages · Page 274 of 1
yes
I haven't tried the Mk7 but I've heard it's pretty good. Horde clear is Heavy 1>Light 2 and it has a single target combo with Push Attack>Light that the other 2 don't have.
Damn
Fire frenzy only gives 10% dmg modifier only close range vs 6% power for every range on close range kill
Both stacks iirc 5 times
Fire frenzy is good on braced autos due to higher mag size and dependant on larger dmg modifiers to make up for nonexistent weakpoint dmg.
If only the Braced Autoguns could get Dumdum...
1 more mission then sleep. gonna try to find a group for damn tomorrow
The Braced Autoguns have a blessing combo that's underrated in my opinion. Full utility with Stripped Down and Terrifying Barrage. Sprint at the groups of shooters/gunners while immune and kill one to insta suppress the rest in an 8m radius. I find it pretty fun.
Keep killing and they will never get to shoot.
Sounds like a nice combo
Makes it harder to shoot shooters if you are trying to shoot suddenly suppressed enemies for teammates
But a good idea nonetheless
people that alert the demonhost should be marked for the rest of the team so we can vote kick if we want
Lmao
you know what the fuck it does if you're playing damnation
everyone on damnation knows the fuckin cue
Terrifying Barrage is one of my favorite "utility" blessings in the whole game tbh. Instant suppression in an 8m radius on any close range kill is pretty good. I can't remember off the top of my head but I think certain specials like Flamers/Trappers can be suppressed so it can stun them too.
not a fan of terrifying barrage personally, unless it's on a weapon that just doesn't have other good blessings in general
ranged kills already have a bit of suppression
When the Damage is fractional but the displayed numbers are not moment:
thank you
i have been messing around hard with break points and this keeps happening
this one was easy to test
Which is why I like it on the Braced Autoguns because Deathspitter is enough damage for me so I take either Stripped Down or Terrifying Barrage for the utility.
when does close range damage booster on gun kick in, what range?>
8 meters
No idea. I've never tested. I'm sure someone has.
Pretty damn close ngl
i wish there was a rangefinder mod lol
Breathing distance of ta nurglees breaths
Mark enemies they show range
8m is also the range where the bonus damage from the Longshot talent becomes 0.

agrippina is also all ranger
Agripinaa is alright too
i dont like the slow rof
Dont have to their product tells enough to buy them

game wont give me anything good from end of mission or melk so no agri for me till i finish grinding graia lol
Agripinaa shotty? Based
Agripinaa Autogun? Based
Agripinaa revolver? Yeeeee Haaaaaw
Agripinaa Headhunter? Buffed and good
I think Agripinaa is the "All Rounder", Columnus is the "Death Ray", and Graia is simply "One of the Guns in Darktide". I don't see people talk about it. Granted same goes for the Agripinaa I guess. Columnus is just good right now.
Agripina is not an allrounder these mfs put extra punch compared to any weapons
agri has extra punch?
Highest damage on iags braced autos
Shotgun too if loading slugs
Ez 1k per slugshot

i just want an iag thats good god damn it
They all are imo
Graia got more stability
Columnus got dakka
Agripinaa got the punch
Best one is Columnus. I'm biased though. I don't think I've ever used the others lol.
Just gotta get used to columnus's initial recoil jump and after that it's stablr
Best to think of the Columnus as the closest thing to an SMG in Darktide. Big mag, lower damage, high fire rate, shorter range.
Need hot shot lasguns please
I just want a true sniper
This is bait. Columnus with Onslaught? Vraks Mk7 Marksman build? This is like calling every other melee weak when the Power Sword 6 exists. They aren't weak they just got different strengths.
I unironica;y agree with the last part
Perfect horde clear, PS3 or 6 with cycler 4. Perfect 1 tap special enemy damage revolver
simple life
question hypnotically if you know nothing about 40k is it wrong

The new Mk7 Shovel was the melee to get my Power Sword out of my hands for once. The mobility, stagger, and oneshots on specials/elites are amazing.
Ive probably gotten tunnel vision overtime with Vet. I dont trust any other weapon at this point for my playstyle
so ignore me

find cool agrippina shotgun build online
uses smoke grenade and sprint speed aura
sigh
fuck it i probably dont need the keystone anyway
And I think the new Revolver has replaced the old one for me. At somepoint it "clicked" and I can't stop using it.
apparently this isnt very efficient
well i've switched from infiltrate to exe stance
infiltrate cd is far to long for my liking
Tru
Survivalist into Infiltrate is pretty expensive...
emperor forgot to leave the gift receipt
I wish you dont lose stealth after hitting something with krack
So i can do the planting frag mine pickpocketing

@atomic zephyr What melee are you using? Depending on how confident you are in your own skill you could take Shredder Frags instead of Kraks if your melee can handle the armor.
i think we're cooking, but i need to sleep. may hadron bless yall
i was planning on new chainaxe, which seems to mulch carapace pretty good
this is what i'm using now thoughts?
yeah it looks like a special heavy with more than one stack of thrust will oneshot a crusher
Quite salvagable
New chainaxe is alright
i like it for the heavies
i need big money for onslaught, havent gotten it yet
Try taking shredders then. It'll save a point and honestly Kraks are my least used nade on Veteran. Even less than smokes. A krak at most kills 2 maybe 3 crushers but 1 or 2 shredders staggers the whole group and brings them to half hp. They're also useful against ragers and other groups, not just heavy armor. They're more versatile.
fair
i like shredder :)
ohh, still expensive going from shredder to infiltrate though
any changes i could make to improve it?
actually, i should have enough points...
weapon that going along with this build
glitchy
also yes i finally have come to understand that the keystones are weak as all hell
What weapon
dis one
vraks 7
What are the breakpoints for
Guys has anyone here played rogue trader?
ok what are breakpoints exactly?
After using both Weapon Specialist and Marksman's Focus (haven't really tried Focussed Fire yet) I think Veterans keystones are pretty good. They are genuinely powerful and change up the gameplay they just require leaning into them. I'm a very close range oriented player but I tried out the Marksmen's Focus playstyle earlier today (with a Boltgun of all things) and enjoyed it enough I made it one of my dedicated loadouts. I think the Vet keystones are fine.
being meaning to ask for a while
Also when using power sword all you do is heavies plus powered heavies?
Focus target is based
Specific dmg values that help u kill important targets in less hits
I totally understand having a bad round, or trying out a new build or loadout and falling flat on your face, but I've noticed more and more pubs in my server circulation who I see again in a match later the same evening, or another day completely, and they've changed... nothing. Absolutely nothing. And still come across like toddlers who found their way into rugby matches
I don't understand that part

ok do you mean the ability modifer?
thats where the block ability becomes handy
I think the most useful one is the middle one, the right one is completely useless imo, they could've done something different
What breakpoints does that build get
Cuz I feel like u sacrificed a ton of stuff
And made smth that didn’t play into the strength of vraks7
ogryn levels of stupid pls
With Power Sword 6 it's just light spam. Power up>light1>light2>light3>repeat. That's your horde clear. For single targets you use either a powered light or if they're a bit tougher (elites and specials) it's Power up>push attack>light4. With a proper setup that 2 hit combo can kill a Crusher.
Idk how much more I can dumb it down
Fatshark should make dodge use stamina. 
Essentially @astral blade what are you trying to go for in that build
2 tap crushers? Or smth?
lol fuck
just tryna clear out specials and range units
That'd be a bit much probably without anything else making that the move.
If that’s the goal I don’t think you need any of the ability modifiers
i mean it doesn't hurt to have more damage
Vraks7 already hits 1 shot kills on most enemies
Ah okay thanks, no cuz I've tried but it felt a lot heavy mostly because I'm using more quick weapons, so far I found d claw to be the most versatile
was the prior firerate on the mk II lazpistol 5.0?
dont think my vraks 7 is set up properly than
Dealing 2600 dmg to a Dreg gunner achieves the exact same thing as dealing 1400 damage, you’re just building in a way that wastes that additional 1200 dmg when you could have gotten more valuable talents out of the tree
2600means i 2 tap reapas
I mean I don't get why they made dodge useless after a bit, that was a new tweak right? Like I don't remember it 5 or 4 months ago or maybe I'm wrong
Looking for help with getting the On Overwatch penance anyone available
Pretty sure vraks7 already very consistently 2 taps reapers
The general build is deadshot + surgical I think
Why can't we just get this helmet.
Ok 
Why
To maximize crit chance
why can't we have a red fucking helmet on zealot
to go with our Mars camo militarum battlegear.
Veteran*
Not zealot
As a melee vet Weapon Specialist is amazing with the Zarona Revolver and Plasma Gun. Also works for the shotguns and maybe stretching it but I can see the Boltgun working too. It rewards having fast reactions in the middle of a horde and being able to backdodge>swap>kill special/elite with guarenteed crit>swap>get back to the fight. All that in less than 2 seconds. It's awesome when you get a feel for it.
is thermal resistance the dump stat?
I think the dump stat depends on your blessing choice and playstyle tbh.
Dodge count has been a feature since the Vermintide days. My guess is to have it as a barrier to differentiate the feel and flow of different weapons without trivializing consequences and/or creating stress for decision making for better dodge count weapons (especially with larger ranges).
I run Volatile Gets Hot so like.. I think having low charge rate is a decent dump stat for my pgun
cause volatile gives charge rate back.
As far as anything relevant to Darktide, I'm pretty sure the only thing I remember reading was mostly dodge changes in the positive for most weapons.
Weapon Specialist is what truly makes Veterans the fastest hands on Tertium and makes it rewarding too!
I know you get better dodge properties with melee weapons, but I don't know if there's anything like very brief invulnerability, but you're mostly just "breaking" the path of where a swing is supposed to make contact.
Luckily blocking is a 360 thing.
Prefer focus bc i like extra dmg and stsmina for dead shooty
That do sound fun
I mean to be fair
There are like universal dump stats
Mobi
Kinda weird
ok so i've modifed my build a little bit being able to now 2 tap reapers when my ability is active
You also have tracking melee attacks from enemies down to grunts. Long reaching and deep lunges also just extend the range. From vermintide, those were typically thrusts from spears and polearms.
I mean not really imo, I either go melee or range not swapping every 2 seconds, if I swap quickly is just to kill specials or elite but that's consequential to the situation is not guaranteed to happened every time I can see the use with small magazine gun but still swapping every 2 seconds
And lunging swings from horizontal stuffs.
Ngl 5% crit perk is based on agripinaa revolver
Alright that I don't remember at all, on vermintide you could dodge all you want as long you had space and no enemies were hindering you, characters even say voice lines if you dodge too much
Instead fartshart gives us the ugliest fucking reskins under the sun.
"Ah yes lets make a Catachan guerilla fighter skin.. But include NO CAMOFLAUGE ON IT AT ALL FOR OUR GUERILLA JUNGLE FIGHTER"
Not a fan of red painted armor personally
Model is cool tho
I like it cause it's Mars camo.
But there are Cadian green variants.
That one barely looks Cadian
Not this one
I got it on mine right now lol. I don't know the breakpoints so I just built it with Crucian Roulette and Handcannon plus Deadshot talent and 5% crit perk for maximum crit. It's worked well for me so far.
Its bp is mixed bag if you dont crit
This one isn’t even released yet?
You'll get your precious non-dogshit cosmetics once you spend enough aquilas to buy us a new studio, worms
Welp, cash shop rotations
At least the game is in a decent spot now to actually release content
This outfit the Cadian heavy flak armor?
Teased 11 months ago.
11 months ago this was teased.
It has been almost a fucking year and still this set has not come out, it even had a fully made shop page.
This one is already loaded into the rotation to release january,
So my testing and realization of "more crit=gooder" was correct? Just build max crit?
2027
Ooh, nice
Nvm
He got you there for a second.
But you're wrong, it'll be 2077
not 2027
Handcannon blessing pushes bps for alot of things
Cyberpunk will become a reality before that outfit gets released.
Tbh I still would much prefer weapon remodel cosmetics over armor sets
They look just reskin, it seems like a scam
The only things u see of your armor set is your glove in majority of the gameplay
I want both bro fuck they doing over there? Their latest releases half of them were dogwater bro.
It is baffling how few lazy recolors there are of... very iconic weapons
They reskinned a psyker outfit and painted it all black.
and I want a set with nicer gloves that cover wrists
And reskinns the catachan outfit and removed all the camo off of it.
2 of their 4 releases last rotation were literal 0 EFFORT DOGWATER
Not releasing a helbore skin with Krieg set is a massively missed opportunity
And gold! That's two colors for the price of one!
There is 0 gold on this outfit bro
It is black and tiny bit of leather
I mean I guess I'm guilty there, I'd buy anything black that looks cool
Yes I bought that one
he means theres a gold version in the files unreleased
Ah lol
I like this set actually
I'm sorry dude this set is just so fucking god awful
the duality of man
That one isn't a reskin at least, and the helmet has voice change. Better than most the paid stuff as a set imo
Our elite guerilla jungle fighter, is gonna have about 2 square inches of camo.
I use a black skull as head piece with that outfit
It's a reskin.
We've had that one before.
Only Ogryn and Zealot got unique outfits last rotation.
I'd like it more without camo and full metal color, the pants are great tho
I’m pretty sure this is the only set with gloves (that don’t cover finger tips) that stay consistent and doesn’t do weird clipping with your hand
Unless something has changed, that's always been the case. You even had some characters, like Kerillian, whose weapons on average had longer/faster dodges with higher dodge rating. Compared to her, a character like say, Kruber with his greater weapons, had a lower dodge count and range. You could still dodge, but not all dodges are the same. Diminishing returns similar to Darktide would happen. Idk timers or if they're treated like stacks and stuff but the point still stands.
Fandom link but whatever. You can also confirm this in other wikis and even steam guides, probably YouTube as well. Pretty well-documented overall.
Tbh the camo makes a lot of sense in several of the maps we play in
stealth chainaxe goes hard as fuck
At least it’s not some red & yellow armor
Stealth veterans like ourselves fade into the discord replies.
lmao
Over 11 months Fartshart
never been a fan of the shottys, this worth a punt?
And there’s just a really heavy worn & torn vibe to it
Worth the ol' spin
With revved up you can keep solid pace with mutants and hounds during infiltrate with movement speed aura. I'm sure you already knew that though
Welcome to the company then.
ye ye
I had a stealth knife build before but this chainaxe is way more fun
Didn't say dodges were all equal and effective, just that I didn't remember on darktide being useless after you use it a bit meaning dodging is not even worth doing. On vermintide tho I don't remember at all the dodge being useless after a bit of use, could always dodge the amount of length the weapon gave you if you had space and not surrounded by enemies
apologies for nonvet stuff but Brunt really pulling out the stops for me this morning!
damn spicy
cough I mean WITCH IN THE VET CHAT! RED ALERT!
Wdym when dont have any green areas like trees n stuff, I don't get the green in that set up
With ACTUAL good stats
Never upgraded the chain sword tho, not sure how to feel about its playstyle
now THAT is rare!
The maps related to water cartel
I feel like the new chainsword is better suited to being an all rounder
Lots of green, just not grass
I haven't noticed it much really. It's on the rarer side that I end up surrounded. At least in my experience though, I'm usually just slide dodging and running away before more slides or whatever else. As far vt2 goes I mean, idk. That sounds right because I've been jumped jumped before.
New chainaxe is pretty good at hoardes and heavies for armored
Sure it's diagonal cleave but it does work
can confirm
Even then, there's a lot of fucked up color and light in the areas we're in. Start messing with visibility and any patterned shape gets morphed.
Yea it’s an alright camo pattern imo (for like half the maps in the game)
Smelter maps, no
The desert maps, no
I like the worn & torn aesthetic of it
It’s so torn that the gloves have holes in them lol
It'd be insanely confusing to fight shit like poxwalkers in some of those dumps we're near to. All those bodies stumbling would look like a swarming curdled pale gray and muddied olive colors.
Shit the smell would be enough to cut through the adrenaline I think.
Yeah I mean I feel it when I'm keeping dodging a hordes of crushers, mauler or ragers that's when it hits me, tbh tho when I was on pc I only played malice and heresy, can do only so much with not a stable 30 fps
I'm not outright denying what you've experienced, but in those mess of a cluster, might not even be seeing the combination of tracking and quick shoves from them as well (for maulers and crushers).
I suppose, there no plants thingies that what I mean, I bought it because looks cool enough just would've loved it if had a full metal color maybe even darker
If it came with a helmet on top of the mask would have been nice
Enemies in this game feel like they fire off their special close-quarters moves more frequently.
Still remember getting insulted when a chaos warrior hit me with a straight while I was playing shade. Knocked me back right into some berserker.
Started being very petty to them after that.
The biggest change to melee combat that I'm surprised by is the removal of universal parries and keeping it on the parry weapons for stamina. I guess it encourages people to interact with builds utilizing stamina though so it's fine. Plenty of other weapons and interactions in the game off stamina alone.
No my statement was wondering on darktide because I didn't remember it this way until I found out, on vermintide tho I clearly remember you could dodge all you want 2 seconds permitted, kek markus and bardin always saying stop dancing all over the place
I would just appreciate if they rebuffed ragers again but also ironed out their animations and move timings to not be quite so truly fucked
Yupp totally
The headgear vs upper body clipping issue in this game is insane
I don't know if I can consistently see what's going on to learn but sometimes it feels like the double thrust they do is longer than it looks even after field of view warping.
Yk what’s truly fucked
Krieg helmets (both) clip into Krieg coat collars
Steel legion helmets (all) clip into steel legion coat collars
Then again these days I'll occasionally rubberband across the room and have 4 ghost hits mash me to quarter health out of nowhere so maybe rager mechanics aren't such a big deal
Yeah honestly wireless attacks always feel stupid specially with ragers, I'm doing my dance moves so I'm going to hit you even if I cant reach you
Pay attention to the neck
Yea, the thing is that if you get up close to them their quick attacks make much more sense and line up better, it's those long ones that really mess up any attempt at a groove barring a special stagger you've got on your melee or etc., at which point repositioning is the better option
Once they're locked into longs you may as well just back away and make coffee until they break it
Mhm. I've still been trying to figure out how to bait groups of ragers into their flurries without being too close when/if I need to dodge more. Usually a bad idea unless I'm outputting high stagger in some way.
It is definitely more reliable if you're the one surprising them, approaching or intercepting them laterally or from the rear
Go close to them hold block then slide dodge backwards, the thing Is they easily will start doing it again quickly so you have just s split second to do something
I’ve been running demo team on top of demo stockpile just for rager packs
Brunt may be full of love but unless I missed some changes Hadron decided to do her usual
Fighting ragers without high stagger just causes u to get worn down by attrition
I've been seeing that the new map is basically rager land especially on aurics damnation high intensity
It’s weird tho cuz smite Psyker and taunt Ogryn can trivialize their threats but lone vet/zealot can very easily get overwhelmed by them
Yep
Damn, guess Hadron wasn't in a good mood today
Harvest terrifying barrage 4
At least you’re getting progress in the sticker book
I was gonna ask if you thought it was salvageable, checked the primer but nothing stellar is coming out of that. Cryin shame
cheers o7
Can only use grenades or some abilities to overcome them or escape
this just dropped, what should I change on it
flak/unarmored or something
Mercy Killer?
you can get +35% crit chance from the right tree
but lacerate is generally better, even for zealot
thanks for input
The director in my aurics has felt...not dickish these past couple of runs as my exe helbore vet?
Lmao
Wish terrifying barrage was on the radius of kill w/o close range. I want a group of riflemen to shit their pants when I dome their buddy
Helbore can make a run very smooth tbh
My runs only really have me take out my actually melee maybe less than 10 times. Or none at all if it's just going that smooth. Been running the 5% chance grenade regen, actually doesn't seem that bad considering how many elites and specials are in any damnation and up game
I think running both nade regen talents is huge for making runs go smooth
Rager packs are much less of a threat when u can nade spam extremely consistently
Debating. Profitably worth over that rending node in the middle tree
Last game it was that misty alley after the brewery in the carnival. Must've been like 10+ maulers. Extra blitz that run, threw 4 frags, lit them up and they were gone
Of course because of the team
which shovel is better? III or VII?
3 has better single target moveset
7 has better horde clear moveset
SI has best defence and alright single target (with uncanny + take a swing)
completed it with randoms woohoo!
Congrats
the smoothbore boltgun
and nail the neighbors poxhound when the heretics break into my house
Same I did all veterans challenges by my lonesome, good job
wheres that guy saying that penance is a game issue now
100%
The mk3 shovel is a fuckin monsterl ol
how would plasma gun build look like?$
Its not bad
thats all I can say about that build
Theres a lot of different ways to build plasma
I cant build plasma this patch because the bug irritates me too much to play with plasmagun 
For powerswords which is the one to go for or is shovel better?
power swords on top 👍
if i dont have Power Cycler is Shovel better?
Thats the plasmagun i have
I'd advice to get max lvl first so you can get better gear from the start then get technical with the stuff if you want, you'll need a lot of materials tho
nope just didnt play in a long time so far i have ogry and Zealot at 30
o
Zealot was the first class i level in early acess
My Ogryn is a gunlugger on Zealot im testing a lot of different builds
is there a bug that allow people to skip decode segments? This guy skipped the whole run waiting at the end leaving us effectively doing 3 person on a damnation match
probably a map shortcut that hasn't been found and patched out yet
bit lame to dump your team doing it
Anyone else think that infiltration cd should be brought down
To Like 40 seconds or 35 seconds
Fair another thing the vet keystones are weak
the bug?
Pop it for spidey sense
At least they feel like it
Focus isnt too bad
have you tried thunderhammer?
Stacks build up fast
Animation and sound sometimes do not go through
Requires ya to ping a target and well pinging a target seems to be abit of a bîtch
Fair
Sometimes
Tagging is the less gimmicky vet keystone
nope
This may sound kinda silly but I reckon that one of the keystones should be tied to an ability use
what, like warp siphon?
Yep
ima be honest, i hate new warp siphon
the charges being consumed for cooldown is forced on me, and i dont like it
i wanna keep my charges 
i still play it, dont get me wrong, but i hate it
or rather im frustrated at it
I mean charges being consumed apon ability use of for vet
ik
im just venting
Would be rather interesting example let’s say Exe stance
Mhm reload speed would be nice also
since dmg booster exists in the form of exec stance, and many other shxt, i dont think fatshark will add that
so most probably accuracy, reload, cooldown, or shooting speed
Side note does anyone else think that Exe stance should automatically reload your gun from reserves
cooldown would probably be most viable on infiltrate
since imo, that's the main issue with it
nah
i recall they remove it because people are deleting bosses with it
if that's added back, they'll be able to delete bosses without bringing as much dmg talents for boss slaying
or if auto reload, exists in the form of a keystone that triggers upon ability use, if that's what u are hinting at, then that'd be pretty cool
Mhm correct you are
infiltrate feels really slow on cooldown, especially when you realize zealot can have their equivalent ready in like 5 seconds with proper build
well, technically they have weapon specialist rn, which does grant auto reload
exactly
weapon specialist might be abit slow ig, it does give auto reload tho, and u can keep it going as long as hordes exist
doesnt require ability use to trigger it, but i can see why u'd want a version that has to be triggered by ability in return for better or full auto reload
yes cuz weapon spec rounds up the numbers of bullets reloaded, so even with 1 stack, u'd get 1 bullet at least
so with a gun like revolver, it synergizes damn well
with other guns, u may need to kill more to get actual value, especially guns that require multiple shots to take down specials and elites, like autoguns and lasguns
plasma is a special case since even tho it has lower ammo count, its magazine functions more like a power cell
Kinda sucks that we don’t have melee weapons that don’t have like some form of ranged attack
As a special
lets be real, its more like a high skill ceiling keystone for veterans to constantly switch between finishing a priority target and staying in the thick of things
so a vet in a horde can constantly switch weapons and fk up a random bomber/trapper/flamer etc that pops up into their screen
without ever needing to reload, hence allowing them to maintain their tempo
I wish the base stats were higher 😦
Still a real pain in the ass those to be constantly switching just to get the buffs for the melee or ranged weapon
mhm, u're not wrong, but imo its more of a go with the flow thing
so its best to just grab a easy straightforward combo like a powersword and a revolver
revolver benefits from the reload + bonus crit chance easily enough, and powersword can literally kill anything
For some playstyles they need to be switching constantly anyway. So its just free stuff for them
namely the revolver, as a prime example when it comes to guns
and also hence why its more of a go with the flow keystone
trying to constantly keep track of its stacks and benefits isnt really something u should do with it, u can, but its easier not to,
i'd probably recommend weapons with low mag capacity and have the ability to one shot most elites, bolter, shotgun, revolver are the 3 examples and i can think of
I did it with the brauto, not the most efficient, but hella fun going BRRRR for like 10 seconds
oh yea that's true
also the bonus crit chance only applies to first hit yes?
Would it be to much to ask for AP rounds?
Im not saying bolter is garbo.
Im saying u dont take weapon spec with bolter
Bolter ain’t AP that’s explosive
Bolter rounds are APHE
would it be too much to load more than 1 shot of special ammunition into shotguns? 
They have a penetrating tip
But its designed to penetrate light to moderate armor, not heavy armor like cara
technically they penetrate everything
Remember carapace can stop an autocannon
Ya know what else can stop an autocannon
Sorry I couldn’t help myself
the shell got smooshed by the force of his mom
but srsly, shotguns loading special ammo is way too slow
fellas im debating with a pal of mine
whats better
parry swords or power swords
Ur mom is a Hive Tyrant? O.o
cant we just be allowd to load more than 1 if we have extra space in the mag?
Use reload speed buffs
Also this would make the agri too OP
i dont want to waste volley expert just to load 1 shell
Ngl
the 20% would be fine
I mean u also kill elites in 1 sooo
Load 1, kill 1, rinse repeat
not with the kantrael and lawbringer i dont
Using both reload buffs you go supersonic loading your slug-musket
but the horde always reach me first, and i need to be closer to actually proc it better
law needs more than 2, specially with the low ass cleave
does it even cleave shxt?
Law?
lawbringer
even with manstopper
Manstopper makes it inf cleave
But way more ammo intense
who tf needs special ammo if its gonna be that slow
With flechette manstopper, 2 bullets and the horde is basically thinned
it deals more dmg than the special ammo anyways
Not with flechette
Flechette means a single graze from a pellet will kill a poxwalker
idk how accurate is that information
It literally throws like 6 stacks of bleed on them
as some poxwalker survives kantrael's fire flechette in the psykanium
Kanny fire shot is more for killing lots of clumped up elites/mixed horde
Its way too wasteful to fire kanny into mundane hordes I find
For basicl bitch hordes Law Flechettr Manstopper reigns supreme
Cos it uses almost no ammo to clean a horde
so lets see, if its gunners, u'll probably be too far to effectively apply fire properly, if its shotgunners, they'll fk u up before u get a chance to burn them to death, if its ragers, they're chasing u so fast, that u taking the time to load a no stagger fireshot is basically useless compared to emptying your mag into them with normal bullets, reapers maybe since they big fat targets and fire deals quite a bit to unyielding, same to bulwarks as the fire ignores the shield, maulers are fine, crushers, self explanatory
yea, i dont see this being too good ngl
mixed hordes yes
clumped elites, no
-
Gunners u ads to apply fire.
-
Shotgunners arent that scary tbh. Esp when u have a shotgun and the first shot staggers all of them.
-
Ragers are perfect target for fire shot. Cos you can just backdodge when they enter their combo and they become animation locked while ur perfectly safe. The primary fire is also ammo inefficient as hell into them
so shotgunners u just use regular shots rather than fire shots
Nah i use fire shot cos it means I kill 8 with 2 shots.
Rather than 8 with 8 shots
if they are even that clumped tgt in the first place
I mean shotgunner patrols are that clumped
since they still walk around while shooting based on most of my experience
so u want patrols
And they tend to charge u in a congo line
I mean yes? Thats what the fireshot is for
Nailing dense clumps
so bad when it comes to active combat
which was the entire reason i was thinking about stacking special ammo
I mean
The kantrael itself is best used as a preemptive tool?
Kill the threats before they become a problem
Its not that good vs spread out targets due to its ammo eco.
i mean, u're not wrong, but the whole point of me thinking of this change was making it able to work as an active one
Its why zealots like to use it
Agripinna shotty is better for the task ur thinking of
i dont think so
Its not as good as the volver cos the volver reloads for free
But otherwise its sorta a volver
pretty sure agripa is used for picking off targets from a far, and then empty it up close
que? ammo economy on kantrael is insane
Its just good for sniping single targets
Kanny shotty. Not lasgun
exactly what i meant
ahhhhhh
Works both up close and at long range
well, ig i should've worded that better than make it sound like the special round is shxt up close
Its got a very stable and amazing dodge. Exceptional hipfire accuracy. Amazing ADS stability
And with manstopper can collateral an entire line of elites
alright ik its good, but really this isnt what i meant
OI pro players how much is the % damage increase upon powering up a sword? i get the more cleave but how much more damage?
Depends on the target
i just wish lawbringer and kantrael special ammo could be used back to back faster without having to waste points on reload just to get 1 extra ammo loaded
and that's it
Might break it on zealot ngl
200%
i used the agripina, i used the kantrael, and i used the lawbringer, and really just wished kantrael special ammo was faster
Like atm the Kantrael on zealot is already quite nuts good for what its purpose is
Being able to load faster kinda might give the zealot too much get out of jail free cards
my idea was that u can select what ammo to load when u have empty space in the mag, R for normal rounds, special action for special ammo
LMG where and when for vet
Yea that would break it for zealot.
what if they make it slower to load special ammo, so that u can ready it but not actively use in combat
would that still be broken?
i mean, i doubt these changes will ever be made
best we can get is probably a blessing made like "power cycler"
I mean zealot aint going through their entire clip that quickly. They use it as a mass stagger/closing tool/opener to let them hit the tough targets in melee without fear
doesnt the special ammo on kantrael have basically no stagger?
i dont see hordes getting hindered by them at all
It does.
hindered as in staggered
It staggers the important things
so only important stuff
The chaff is whatever
are u sure its not more like suppression?
u cant stagger maulers and ragers with it can u?
well, yea just get me a powercycler-ish blessing for shotguns and i'd be very happy
even if i might have to forsake scattershot for it
you should just be able to load multiple special shells
But like the main use of the kantrael for zealots is to turn off all the shooting on the way in and get some damage on everything so they can cut through it quickly
exactly what i said but might break zealot
being able to preload 9 fire shells might be busted
what if special shells are kept as a separate ammo category
and there's a limit to how much u can use
That would just make it worse for vet
While zealot still... doesnt care that much
Remember for zealot the kantrael is a tool. Not a primary damage dealer
i mean, i dont mean like split the ammo reserves in 2
Their ammo usage is quite low unless they are needing the shoot shooters
i mean keep the current ammo reserves, and create second ammo reserve for specifically special ammo
Once again. That makes it worse for vet while not really affecting zealot
like zealot knives
yea
Zealot has much lower ammo usage than vet on the kantrael unless ur running melee vet
i run sharpshooter kantrael a lot
i mean, i cant lie that i do struggle with ammo using it, but there have yet to be a single time where i run out of ammo completely
For zealot the main purpose is you put a shot or two down range to suppress everything and get fire DoT ticking.
And then just chargein
And the opening shots makes it easier for you to work the horde
would be interesting if fire shells created fire patches like the molotov instead of dotting
Its also used to suppress a gunner swarm/snipers
Even through a thick horde
And also for bulwark busting
ez bulwark killing
they still die easily to it even without patches of fire tho
only downside is that they stop them in their tracks, so u dont get whatever's behind them
fatshark please put melee only up permanently
also, do u only need 1 incendiary round to hit to apply the full fire stacks?
yea, figures
Theres a minimum pellet count
I.e. if minimum pellet count is X
If you hit with less than X pellets it counts as X
Varies between shotguns
yeah thats why shotguns do a lot more overall damage hitting 3 guys than hitting 1
yea
well, idk how long a horde can stretch, but sometimes when i try to burn hordes running at me, the one's at the very back aint lit
Sometimes its terrain
Cos the hordes at the back arent in LoS yet
well true
Or are behind some cover
but lets take the long ass bridge on throneside as the example
that's definitely just a full miss no?
Theres still plenty of cover on that bridhe
ik there's some cover
Which like the back of the horde likely is behind some of those covet
So those are just not gonna get caught
mhm
Cos like cover dramatically lowers ur hit change even if it doesnt cover them entirely
Cos it reduces their effecrive hitbox
Also survivorship bias
what does that mean
The ones set on fire die early
So the only ones u see at the end are the ones that werent
You can search wiki for it
i mean i get that too
The new chainsword is pretty good honestly
I have been trying to make veteran stealth set for damnation with poor success
cooldowns too high
and also u need to waste more points to actually make it viable
My current one is mostly the right side but i take kraks
I just cant find weapons that fit the set well
Use plasma
Shovel and vraks mk 7 worked pretty well
Use it to slip away and shoot flamers, trappers whatever
Braced agripina not so
Raking fire IAG
Accatran could maybe work too
don't take every skill with it either
Accatran is horrible with stealth
Oh
Doesnt benefit much from it
Take low profile, leave hunters resolve
Low profile will make it so enemies basically don't even attack you
so extra temp DR doesn't really do anything
I really want the melee skills from the bottom
Like the main use of stealth (other than rezzes and objectives) is being aggressive and pushing into the enemy
Serated blade is a bit disapointing
So u want weapons that wanna either get up close, get behind enemies, or in the rare exception, the vraks 7 marksman focus build that wants to avoid distractions while going aggressively forward to snipe everything
Gonna swap that out
You don't need to get behind enemies
Yeah either close up or further away
you can use it form the front to make sure you have some room to breath and aim
No if you wanna back up dont use stealth
Use shout
Lower cd
Better
Stealth is for going deep
shout doesn't let you hit priority targets
Never use stealth
I save stealth to get better spot to kill gunners or go rev
overall though stealth does need buff
Use shout for sniping unless you are running marksman focus with a V7
Stealth very much is an aggressive forward positioning tool
Raking fire IAGs are the big example of a gun that loves stealth
I had some success with catachan mk (4?) and shotgun
Shotguns are ok but... dont really benefit from stealth either i feel
Stealth is only good for hiding and cowering in fear
The only things that benefit from stealth is plasma and if you have raking fire
that's it
Plasma?
Basically blast couple with dragon breaths from horde and go for melee with bonus collected
Why does plasma need stealth
you can use it to stealth and shoot through the horde into elites that are hitting your team
It has perfect stability
I use plasma with middle tree build
It has perfect stability
You just dodge and shoot
You can even shoot mid dodge
You dont need stealth
yeah but you don't always have the right angle
Does krak without tinkerer always one shot crushers/bulwarks?
Just cover bang them
Its a plasma
it also helps if you're the one being shot at
Plasma doesnt get suppressed
harder to shoot your plasma if you're the one that's getting fucked
Or aim punched
doesn't get suppressed
I take the tinkerer and usually regen grenade skills
but you still get stunned
This doesnt stop the plasma firing
by flamers, grenades, just not having time to shoot
It doesnt get aim punched
I like tinkerer for boss damage but its good to know its not necessary for what its mostly used for
brother even if you don't get aim punched
you probably don't want to try and shoot if you're being attacked by ragers
and are aiming for the flamer
Uh u do?
Ragers are super easy to avoid
god roll ?
One back dodge. Lmb. Bam staggered and vulnerable
Heck u also stagger the 5 ragers after the first guy
I have liked the basic agripinaa mk 1 autogun
assuming it's just the ragers and flamer
Mid
I didn't want to say
What else? Gunner?
One side dodge, lmb, dead gunner
Yes plasma literally is the king of performing under pressure
dont gotta think just lmb
Horde does nothing. Ragers are easy to avoud with dodges.
Muties are eaaaaasy to dodge
everything is easy to dodge
Gunners u kill with 1 lmb
true
problem is just saying
"just dodge"
well sure if that's so easy no one ever goes down
sometimes shit goes sideways
You literally can kill specials and elites through an entire horde wall with a pinpount accurate gun
Why the fuck do u need stealth
Just shout
because you don't always have time to shoot
What
and shout won't stop snipers or gunners
Shout is instant
For melee ive tried to use the knifes and shovels but i probably should take the chainsword
Has anyone tried the new chainsword on their vet?
the broken ahh fire is the only thing that kills me in this game sometimes
Goddam it's amazing
killin it
You know what stops gunners? Plasma.
Literally plasma is the premier anti sniper gun
Snipers die to about any gun
you know what makes it harder to shoot gunners
Except flamer
Yea but plasma can bang a sniper through 30 poxwalkers and a wall

Gunners are pain in the ass
needing your melee out to avoid being bombed by poxwalkers coming from random angles
Just swap
not everything is in a straight line
Plasma is a fast swap weapon
Honesly that has never been issue for me honestly but I like plasma cuz of its fast pull out time
sometimes crushers are coming behind you in NOT a glob
And carapace pen
but instead staggered so a single shout won't stop them all
I mean its crushers
You have a plasma
but you still need room to dodge and charge shots
while not getting hit by normals or ragers
I'm gonna run the new chainsword with mg12
You... realize you can iframe crushers?
in a vacuum sure
See how it goes
everything is easy to kill
good luck, let me know how it goes. Im also curious
the moveset on new chainsword seems better
I think
All stealth does here is throw all the aggro on you, onto a teammate less able to deal with the pressure, on top of the pressure they already have.
Ive tried to also max mobility boosting attributes
It's very weird tbf
onto 3 teammates and giving you 10 seconds to freely shoot
You as a plasma vet is literally one of the BEST people to deal with sniper, crusher, rager and gunner pressure
The fact that it's heavies got annyoing vanguard attack in between and lights got a annyoing strike down at the start
main point is YOU are best to deal with it
Why the fuck are u throwing it onto someone else
But other than that
but can't if everything is attacking you
No. You are best able to ABSORB it
Cos it affects u the least
It's very fun
A zealot gets hard pinned by a gunner wall if they dont have assets ready
Except u literally can. This is the entire design and purpose of the plasma
if you don't have room to shoot because flamers are fucking you from every angle, bombers are lobbing onto YOU, crushers have you pinned, snipers have you pinned, all kinds of elites have you pinned and shout isn't going to stop them all
You can kill a scab rager in 3 hits
To be the most effective, stable gun under the heaviest pressure
Its a plasma. This is what its designed to do
space and grawr this is going nowhere, you clearly cant see eye to eye
A plasma can jump shot mid dodge headshot someone at 120m with pinpoint accuracy yes
That's just grower man he always does this always the same
jumping doesn't stop people from attacking behind you
Dodge does
I think plasma is just like any other gun honestly
Of a crusher overhead literally phasing through him while doing a 0 movement dodge
While being cornered
okay so what about dodge cooldown
Repeatedly
You pace it well
Well then you are fucked
Dodge slide.

Darktide dodge is significantly stronger as a mechanic. Massive when you consider how dodging worked in the first place.
Swap and parry
From VT2.
Or just keep moving
Parry ?
parry stops one
Devil claw
what about the others
Oh
Someone is saying to run stealth with plasma
I'm not saying run stealth with plasma
Which is like... the gun that needs it the least
I do it.
Dodge and parry mix it together
I guess it make sense to run devil claw with mg35 plasma
Id say plasma is the last option
Anything works on stealth if you try
Everything else is better

That was it from the beginning? Go on.
Raking fire and plasma are the better chocies for stealth
However I still haven't built a amazing plasma anyone know whats the build on plasma again ?
What's its dump statM
... plasma is not the better choice
Thermal resistance ?
You need gets hot with blazing away right ?
thermal yeah
That's mostly where I'm coming from with plasma. That thing goes anywhere because of what it does on its own.
This is fair
But like at that point ur kinda just not really using ur ability
Which is fine cos its plasma
Cant believe plasma is such a powerhouse
But shout is kinda right there
But plasma also eats through your ammo count
Perfect accuracy + Perfect stability + Innate suppression/aimpunch immunity + Massive cleave does thid
I don't like blaze away for plasma
Dont mattwr you detonate everything in 1 or 2 shots
I'm usually only pulling out the gun to shoot some elites or specials
tf is aimpunching
so I prefer volatile over blaze
In a game about movement, the gun that doesnt suffer from movement is a massive boon
bro is using fisticuffs
You can do better with infiltrate for a ranged option in my opinion. That's mostly just because the other weapons that work very well with stealth interactions for veteran, you'll feel that fluidity of power outside of plasma while simulataneously playing with infiltrate's potential. That can be said about any other keystone, clearly. But uh, I think most people tend towards middle and left tree for their first thoughts when building a lot of things.
When a bullet hits u when ur toughness is out and staggers your aim
I heard volatile destroys your
ah
Running out of ammo is the least of plasma's issue if you use to hunt special elites
Charge rate though
Its particularly bad on some guns
We're not Zealots. We don't need to be but Zealot stealth builds are overtly louder with their displays compared to infiltrate vets in my mind.
wdym
Lucius got that super steady aim
Then that means you can't shoot gunners
i cant stand aimpunching
Licious is the superior weapon
Helbore is love helbore is life
Helbore being aimpunch resistant is always funny to me
You could say thst until a plasma steals all your elite/special kills
I'm figuring it out. It's nice.

I just need to do more and think less tbh. Put the gun on a pedestal like a goofball.
Point and shoot millitarum style
muh snoiper
Assuming he gonna have any ammo left after 5 minutes into the match xD
Carbine at best.
Typical krieg aiming doctrine
Halo type.
XD
Shoot while storming a bullet hive
I find that the survivalist perk with +25% ammo keeps the plasma stocked up pretty well
Truly feels like a WW1/early WW2 infantry rifle
Can you imagine being heretic then hearing the roaring thunder of helbore 3? You will shit your pants !
If only it was a bolt action lasgun
Lmao
longlas when...
Ngl i dunno how they would make a longlas interesting and distinct
True...


