#veteran-class
1 messages · Page 264 of 1
i was like, what are u smoking, i want headtaker on lasguns
I don't remember the names I just look at the icons
do a lawbringer/kantrael with flechette and manstopper
God have mercy on the one Poxwalker that gets burned and bleeded
then run a weapon specialist build
This is for my Weapon Specialist build already thankfully
Scattershot unnecessary but it'd be fun in the case I have to quickswap without the stacks
still tryna get flechette
I got lucky going through the Armoury on the one hour I decided to check at one point
aint showing up in shop nor melk
Otherwise you have to deliberately get a low roll Kantrael
and im lazy to level up my other vet to the point where it can get t2 blessings
THAT'S pain
my other vet can get t1, t2 if lucky, i rolled manstopper from there, but didnt realize that flechette is also t2
i thought flechette was t4 tbh
is shotgun vet actually a thing?
idk why it isnt, would've made sense
yes, very much so
not meta, but pretty good and fun imo
Shotguns are pretty good too, they can still snipe
Was bad during the Patch 13 release but after they buffed the ammo and damage it's much more doable
Since my aim will never be truly exceptional i went went with spread or heavy firerate weapons in most shooters i played
Me playing Gaige in Borderlands 2 with maxed out Close Enough Talent
i like i care what is meta i hate that worrd with a passion
Kickback on Ogryn makes me want to work on mine too
Gotta have some hours on my Vet first though
I got one similar but with no respite instead of manstopper
Mans Stopped
the perks are not bad, despite not being flak maniac
at least both are 25%
i'll probably change scattershot
then change both blessings as i want to fit my mood
@spark helm Which lasgun would recommend?
Im never getting CR4 
I mean...least it has maniac damage?
Don't need it
It's not like surgical where the ranks drastically improve
If last roll is anythin half good imma just throw cr to Surg 4 n elites to flak
What does flak do on zarona again?
well u gotta pray for hand cannon
? increase flak dmg?
the whole point of getting increased flak dmg is to reach the bp
of one shotting flak ragers
Why are you facepalming when you gave a non response instead of answering the question lol
Gee I dint know flak damage increases flak damage!
cuz that's what u asked
Cheers
u ask what it does, not what u want it for
Forget I said anything
and u the one that made this response rather than clarifying ^

The default Kantrael MG la Infantry Lasgun is certainly the functional middle ground of the three: easy to use, easier to lay down fire and fast enough to not be that much of a possibly overwhelming recoil control situation.
Zarona do be a magnum Donger
I just wanted to do this
Agripinaa Revolver Vet enthusiats where you at
lotta people saying it outdps the mk12 lasgun now
it may be the best one of the bunch
I cannot switch back to zarona since the moment I equipped the Yehaw
That's the other lasgun right? The slower fire rate with higher average dps?
MG12 makes easier BPs vs M1a
ye
How’s things fellas
M1a just feels like a good middle ground
well i might be wrong, since lotta people to me is just most of my friends
or most of the players i played with
Mhm. Back then I definitely preferred the 12 since it just was less effort to make sure it could efficiently 1-2 weaker major targets and maybe like 3-5 tap others. Idr.
This is before the overhaul patch from my perspective.
things fine
personally I think the slower firerate is more of a benefit when the kantrael lasguns always jump a bit too wild so MG12 kinda sets a good pace
Hey, sorry for the delay. IRL etc. But I read through your post and screenshotted your build. Thanks a lot! Will implement
personally, i think the infantry lasguns are not a good weapon rn, at least in the higher difficulties
same
too slow
it feel a bit off
rn meta is fast
For me la is simply the strongest choice. Comparatively I'm not missing my shots even when going full semi auto rapid fire. Nobody else has to play like this, but I sweat when I'm in a target rich environment because I like doing it anyway. I'm not the speed of the 12 is literally just not fast enough and the other one is a little too fast for me to actually control the faster play I put myself through
guardsmen on our side are like stormtroopers, keep missing shots
wolfer's traitor guardsmen, all way more accurate
that why they got annihilated during the cinematic
for traitor's curse
nah
the vet operatives forgot new skilltree and entered damnation with no passives

i mean they couldnt even shoot a poxburster walking in a straightline when we were in jail bro
Considering all this bullshit you got in 40K I'm not surprised. Good luck actually shooting most, if any of these fucking things with surefire accuracy and precision enough to actually put it down.
how can you miss an ork
Have you shot a gun at a moving target?
IT'S RUNNING STRAIGHT AT YOU
No shade, genuine question
Yesn't
irl nah, i was refering to in game

maybe, one of these days
Yeah nah, nobody is hitting shit in darktide lmao
at one of the local ranges called skools
Not a novice at least

no but i have to push poxbursters away from me on my commute to work
makes sense
Damn. That's fucked.
commit unconsensual stim injection
they keep blocking the door

there was this poxburster, with like, a third wooden leg, it was blocking the way to the escalator
pushed it off
problem solved
at the very least, u'll become sustenance
as food
Trash universe. Let me out
Yea wh40k do be that edgy grimdank
Garbage
OI YOU GOT A LOISENCE FOR YOUR CORSPESTARCH FROM THE CORPSE GUILD???
cannibalism is strictly prohibityed
unless dire and desperate situation from command of order
but with your help we can legalize it!
I went with Krak as a name for my Vet
cool, my vet's named Karker
i like how the exterminatus button is someone's big bald scalp
Less enticing than a big red button I'd say
at least its smoother
Yes xd
It's the imperium. Seems like their nonsense would allow for it
They certainly aren't allowed fun
Unless you're a noble or lord
ah u mean bullet catchers?
PoV: you found the sniper bastard after he downed the Ogryn
I've seen an ogryn ragdoll a flamer Into the warp
good, he's done well
Tbh I'm pretty sure if you use the bolter enough you can send anyone to the warp with a bullet
There's the brick
that's not a knife, it's an insulin needle
Prob gonna run hand cannon over tb and just throw on flak over elites
How i feel after wasting plas on a brick
Pretty good brick if you ask me
dumdum and deathspitter on columnus iag?
hey what kind of build do i run with the columnous?
literally anything you want, it's a versatile infantry autogun
and like... flak/maniac for perks on col iag?
stealth backshooter, exe stance face shooter, shout guy with a gun, grenade guy with a gun, etc.

Hello fellow vets
What do I do to thisi to make it better?
(Bloodletter is kind of a placeholder maybe? I had replaced Rev it Up which I find typically useless)
Slaughter is fun
Pardon moi, was there any possible mention about fire being nerfed soon?
*buffed
It will be insta-kill
Awesome!
How would you Build a Vet using only the power sword?
On a serious note though I think FS acknowledged that it needs to be nerfed and are prioritizing it
An honestly that's good because I really hate it
Feels fine overall except Marksman Focus imo
MArksman focus is good too
I played with one person who said Fire damage now is good... almost gave me an aneurysm when he said that
Then again, he rarely plays Damnation +
Yea probs just me not being able to utilise it
i will kick this mf ass
In what context?
He said it will teach people not to stay in fire
being rezzed in fire is good stuff
Specifically Bombers Fire
Yeah... not much say in it when muties have a habit of charging into fire when you're grabbed
Had a couple clutches ruined by that last night
Is it just me or is the Lucius complete with bring it down and rending a complete beast against crushers?
Best part is he later questioned why someone he picked up in fire died immediately after
Like yeah... krak grenades exist but sometimes it feels good to get vengeance for what old veteran vrs crusher felt like (with lasgun)
Might just be me, but I stopped using Kraks
I keep em around since big boom dismembering a target after I regen them every 60 seconds feels good
Yea cant deny that
is finesse important? there's any mod which will help me understand how good a weapon is?
Same on a lot of builds tbh, though anything which doesnt have at least reliable armour pen, i'll still take em
press v to inspect and mouse over the stat bars to get details
Done Shotgun/Melee build last night an you deffo need em there
My veteran playstyle is just all the damn place
yeah doesn't seem important
Ah thats one build I havent farmed up yet
And i wouldnt have ut any other way
bro got the chainaxe with blunted teeth
I feel like i have to get it to preserve it
Slaanesh's happy toy
Worth doing mate, FF/Manstopper on a Kantreal has seemingly become top notch of late because FF stacks remain on swap, so provided you swap back to the shotgun in the 3.5s timeframe, you can have both the guaranteed crits and Manstopper, AND keep building stacks, works gud
If a minmaxing type of player saw my build I'd bet they have an aneurysm
"Strive for efficiency in all things, Varlet"
Since I'm only here to do two things: Keep my team alive as possible and kill whatever they're lacking to take care of efficiently.
And then if need be fight my way back to my team as they forget me as I fight a horde or try to get a good shot on an incoming burster
The usual
That 1 coherancy stare
fight me on this, taking maniac dmg is better than flak dmg
what weapon though
in general
eh, for melee horde clearing I would argue flak is much more valuable if it helps one tab bruisers
they added the metal pipe drop sound everytime a necron dies, i cant... 
Nah, a lot of weapons do better with Flak than Maniacs
That being said, most firearms benifit from both more than they do anything else
Melee is a bit different, a lot of melee weapons one tap all the smaller maniacs, and in most cases you shouldnt be engaging Ragers in melee as Vet unless your weapon is capable of dealing with more than one
bricked 🤬
Power sword two-tap 🤤
Wont touch it with a barge pole myself, crutch weapon just like plasma
I recently got into the plasma gun. Holy shit it's fun.
Sure, its fun, but its also gamebreaking
If they lower the cleave value substantially on uncharged and take charged down to like 60 instead of 100, it'd be a bit more balanced
Ofc it would still destroy, but damn.. whoever thought 100 cleave on uncharged attacks was a good idea needs their weed taken off then 
Absolutely derailing a conga line of Ragers is pretty baller, though.
shouldnt it just heat faster
Nah, being able to gank 10 elites as they come out the spawn door removes a lot of the threat they would otherwise pose, which adds up over the course of a mission an can make some modifiers utterly trivial
Its fun, but its not healthy for the game in the long term
God how can Zealots get away with so much pressure XDD
Legit got wiped but solo'd enough to save teammates as zealot for some reason
Class is designed for the high pressure situations
Its the "Oh i now have to clutch" character
And screaming a lot.
Yes, and screaming a lot
Yeah.. Zealot brain is real
chowder
Usually for me it's like, oh someone's dying, oh wait I'm the last man standing
The Holy Revenant is such a clutch XD
Literally the only problem is the finesse modifier on light attacks
That's it
if fatshark kills the finesse modifier on light attacks, its forced to interact with its charge mechanic
Yeah, sure, but its still one shotting like 10 gunners or ragers, which is not Ok
Light attacks should never oneshot anything outside of adds
I mean yeah, the charge cleave is still uh
problematic
But its a fuckin plasma gun so I donno
drop it to like 15 cleave
But the big standout problem with Plasma Gun is that it has 50 cleave on a light attack, and can oneshot nearly everything.
Nah its flat 100 mate
On both charge and uncharged
cause that'd be intelligent game design
Yeah, little nutso
It toally shouldnt stop on poxies, but it should not be wiping everything in its path
I mean, the only way to really fix that is to give weapons cleave values on different ADMs
So you could keep the 100 cleave on UA/Infested
then rapidly drop it off on different ADMs
All I know is, I'll be enjoying it while it lasts. I am all for balance, but when something this ridiculous comes along, can't not pass up the opportunity.
That would make sense yeah
Though how easy that is for FS to do is another matter entirely
That being said, we're probably getting a Melta at somepoint, so the code could be reused there too
Its the only way to really fix the plasma gun's cleave without making poxwalkers infuriating to deal with.
But yeah.
The overall biggest issue is the finesse modifier on light attacks.
Being able to oneshot maulers with a light attack is just bad
Carapace headshot required, so cleave isn't super problematic.
But that doesn't do anything about machinegunners, shotgunners, or ragers.
Yeah gun is extremely fucking borked right now
That an PSword are both arguably the most problematic weapons in a vacuum
Power Sword not even in a vacuum lmao
Its very busted yeah
shits so overpowered it makes every other melee weapon in the game completely redundant
literally every single one
Yeuuup
Just
fuckin remove power cycler already
and 99% of the issues with power sword are solved immediately
dont remove it just add it to paul and force sword and every other powered weapon then its balanced
thats not how that works
That shit makes me angry
"Make everything OP so nothing is" is fucking terrible for games
Its an attitude perpetuated by people who have zero idea about what makes a game engaging
Speaking of engaging
I wish Fatshark would normalize Veteran's DR
The swings between "Literally Invulnerable" and "You die to a sneeze" are infuriating
And it just makes VoC the no brainer pick for 90% of the player population.
i love the recon lasguns, but i just cant justify my rambo desires with the ammo efficiency. anyone else think they kinda need a buff?
Hyper build them
With the talent tree
and use Executioner's Stance
they reach some fucked DPS values
they were nerfed too hard last time around
If im honest i think thats by design, Infil has a similar effect, an Exe' is the "high effort" ult
Keystones work similarly
im using a fully ranged build with the lasgun free ammo on crit talent.
and the lasgun in the picture has the 80% ammo modifier, i just think 12% per mag is quite alot
Ping is the easy option, Weap'Spec' sits in kinda the middle and Marksman's is the harder one
like
as in
each magazine is 12% of the total ammo pool?
yes
750 reserves
80% ammo graia brauto is 10% per magazine
i know the bless is shite but im not using this one
FF stacks remain after swapping and swapping back again if they're still in the duration frame, with Chainsword, ofc it swings super fast so you can re-proc Weap'Spec' with no issue, and continue stacking FF, also, it would appear Shred stacks fully remain on swap, YTB if they actually do anything, but they're shown as active when swapping to ranged
FF doesnt show stacks with melee out, however when you swap back to the gun they pop up at whatever count you had prior to the first swap
DumDum+Headhunter
is the ideal blessing combo on Recon Lasgun
im just thinking for like the infantry gun its only 8%
and the mk7a is the best recon lasgun
the mk6 and mk2 are unmitigated dogshit now
the builds are better suited for las, but the guns are just way to hungry
The mk7a is actually just "Okay"
Pace yourself
and also
watch my video
You can absolutely obliterate elites and specials with minimal ammo cost
And the recon lasguns have zero recoil
so headshots aren't hard to hit
Like, yes.
If you're comparing to colomnus IAG
or helbores
they're not amazing.
yea i see what you mean, the 7a is the best in terms of dmg output
But the argument is for nerfing shit to the recon lasgun's level
not buffing the recon lasgun up
player's are WAY too powerful right now, and its a two-fold issue.
Guns are just blatantly overpowered
Talent trees are just blatantly overpowered.
And buffing weapons that are just "good" up to "OP" isn't the correct move.
Now that I'm done ranting
hahah thats okay 
Interesting tech.
I was aware of blessings staying between swaps.
I just never thought to try and maximize that with swappy swappy vet.
Ye thats it, its actually kinda worth doing with Shotgun because on a melee build you're in the optimal range anyway
Manstopper/FF goes fucking hard on a swap build
Its demanding to play aswell which makes it much more fun
BUT OH LOOK
i use this mostly, and in pinch i can get some snipers long away with executioner stance without too much trouble. The ammo efficieny on this with my build, on an auric maelstrom map is absolutely insane
MY ZEALOT HAS ALL THREE
WHY CANT I USE THEM FATSHARK
FATSHARK LET ME USE CROSS CLASS WEAPONS ON DIFFERENT CHARACTERS PLEASE
Shared weapon inventories would be such a good QoL change
for real, i got the most insane devil claw sword roll, but its on my psyker ;.;
Its the one aspect of crafting that feels blatantly anti-player.
The rest of it just feels like bad game design.
But not intentional in any way.
Well.... most of it does in all honesty 
yea you are properly right. ima try testing out the MK7a recon. been a while since i tried it out.
SEVEN layers of RNG..
But locking shit to characters just feels extremely intentional.
Yeah, its my biggest complaint with people shitting on the mk7a recon lasgun.
Its just "good"
That's it.
Acceptable ammo economy, acceptable dps.
Acceptable interactions with vet's tree.
my rambo brain wants to shoot everything all the time. makes it harder to use xD
with the braced autoguns i can do that pretty well
Yeah, its a gun that can only do one role.
Elites and specials
with the odd shooter here and there
Where most other guns let you just kinda
braindead mouse 1 think later
i click lmb. neuron activated
and the ammo economy is good enough that you're not overtly punished for it. Survivalist makes this even less of an issue.
the OPness is from stats and the trees, and broken mechanics
OPness lel
😉
Thats what she said 
yea, until we get a hotshot, this is as close as i can get to my desired playstyle though
with the vet atleast
pew pew
This is the tree I use with recon lasgun Omar
for your perusal
I'd uh
suggest a combat axe as your melee
You need something that can deal with hyper density.
I run around with shovel because I hate myself, but its notably slow at dealing with hyper density melee groups.
And I'm tired of power sword.
Facerolling matches with 900k melee damage is fucking boring
Probably the opposite of mobile infantry.
lmao
Random factoid from puri's life. I put this together between today and yesterday
Very cool. When you move it, the pistons in the engine move up and down
And it has opening doors/adjustable side view mirrors/opening hood
and steerable wheels, as you can see in the picture
ah thanks for dat.
I actually prefere the new shovel over some of the old weapons except the vanilla chainsword since its good for hordeclear. The new shovel is very good with dealing with those bad boy ragers or chrushers if they are in my face, but horde is toned down for it. Hence the lmb on the guns :p
Interesting build since i dont even use marksman focus at all.
Yeah, sleeper fact.
Recon lasguns have truly good finesse modifiers.
They're not "one shot ragers" amazing or anything
but the finesse buffs from the keystone are really solid for dealing with large groups of ranged enemies
Intersting, i would have gone keystoneless an taken Onslaught personally given Recons have a good RoF
where do you see this finess bonus?
but please don't shoot bosses with recon lasguns
Marksman's
ah yea thats just waste of ammo
By shooting people in the head in the meatgrinder
I would just to stack a bunch of Infernus DoTs an then swap to melee tbh
oh i thought you meant the weapon itself, mb
That's totally reasonable.
When you wanted an axe, but you got a club
But I'm of the opinion that Dum Dum+Headhunter is the "meta" choice on Recon Lasguns
With headhunter+infernus being acceptable
axe but it's a guitar
im gonna go feral trying to get the no melee penance
all is going well and then a single groaner somehow sneaks up on me and smacks me
this is my recon lasgun btw
I need to swap unarmored to maniac
but other than that
about as good as its gonna get
This was for pre patch 13 breakpoints
you can steal my chainaxe all you want
Is it because Dum Dum is bugged and doesn't need Close Range kills to work? Or even if that was fixed?
1 mag into a plague is not THAT bad though executioner stand
nice, will steal those blessings.
also damn that modifiers
ok. after playing with helbore a bit, i think i can see how marksman focus can shine here. so im assuming that at that moment you're charging up your shots and picking elites and specials off the map is when you're looking to get those stacks going. but during hordes, yeah sucks, just throw a grenade at them and maybe stealth it if you can afford idk. but in general, is this how the playstyle is supposed to be with that keystone?

12.5 meters is "close range" for the recon lasgun
and I tend to play somewhat aggressively on vet
Not to mention trappers/flamers
who are almost always within that range
Basically pop heads and get rewarded for popping more heads with your gun
Dumdum stacks at any range but you only get damage bonus at close range
its very risk/reward i would say. the longer you stay still and can be able to get those stacks up. and with example the helbore mk3 you can just absolute demolish everything in 1 shot
So yeah
You're a godsend to your teammates when you pick off every Elite and Special annoying the shit out of them but you're also vulnerable asf doing it
i see vets dont do that very often
If I actually want to play melee instead of just pressing a button and mowing down hordes I go my knife or Devil's Claw 4
pretty annoying when play psyker or anything else and have to deal with the horde
yeah can be rough without a clutch ogryn playing around me and a psyker with the shield to make me feel safe even tho its prob not doing anything
does power sword mk matter?
Anyone know what the mod is called what lets you have more than 5 builds?
I use the old chainaxe
its OP because of the powercycler blessing?
but that's how i see the way to play with this kind of weapon
because its got acceptable damage
but you get gigapunished if you fuck up positioning
I see, I see. I heard they feel pretty good now.
for most of it
I dunno about that
you're forced to interact with heavy attacks on the mk4
That's the only way to really use it
light attacks on ragers/crushers
but only one or two
beyond that, shoot em
Mk3 is literally just "Press special" "Three swings" "Press special" "Three swings"
You just melt shit.
Fucking hell
Literally a 200k damage lead flat
Kor is my buddy
we were grouped
and he was using my Glugger build
which is capable of doing the damage I did on vet
if only power cycler wasnt rare as shit
Powersword doesnt even feel rewarding to play ngl
You literally just faceroll the whole match
mfw i never get that GODDAMN BLESSING ON ROLLS 
its the most unengaging shit I've ever experienced
Bro
I have 1550 hours
don't stress
It really is boring as fuck
You don't even have to fucking dodge
You'll get em eventually
i will stress out in the name of the emperor
🙏
how much plasteel is it usually spent to get a power cycler? doesnt matter if its pc3 or 4 i just want to know if im really that unlucky mf or my game is actually bugged and not giving me pc at all
Just wam bam thank you ma'am cleared an entire horde with 3 swings man
my anuyrism will be holy and i die in duty on the latrine
blessings have drop rates
cuz i've thrown away more than 20k already
power cycler is the rarest blessing in the game
fml
honestly
might as well get the other 2 character slots i have to get a vet going and *pray * for a pc3 to drop on melk
this is my old pre patch 13 power sword
Still competitive with brutal momentum
which is the real problem with power sword
why not use the mod?
this is why
My new Heavy Las feels good damage wise but even with the stabilty, the acc goes out the f'in window when you fire more then two shots at a time 😦
dump stats
hmm yea i guess it dont account for the stats you want, but just overall rating
same here, more acceptable stat rolls even if they're not perfect
I use this little lad for horde clearing in my support builds (when I actually want to press more than 2 buttons)
Still trying to get RAMPAGE 4
FUCKING GRGAHAHH
Buy until rating doesn't care about dump stats
or stat distribution
it only keeps the weapons that you set at a rating
ngl that sword, with cleave blessing is actually quite good
i use that on my zealot and it can just rip up hordes
plus the parry is fun
Exactly. I just want rampage to RIP THEM UP EVEN MORE
oh yeah, this is my new pride and joy
new chainsword is so pog
the attack animations are so good

uuh i got the same build
has anyone got a good columbus auto gun build they can send me?
thanks been struggling to find a decent one
Speaking of Columnus
Love this thing
Trying to get other blessings though
But not getting the ones I want.
The fire rate on this thing with Weapons Specialist is bonkers
you want the braced?
thats my usual
sure
the speedload is pretty good considering if the horde is in your face, the faster reload will be very handy, and if they are far away then it dont matter that much so it evens out
Been trying for Dumdum and Stripped down personally.
But keep getting Tier 2s
I wanna DIE
😔
And I have not gotten a single rampage blessing above tier 2
Please, RNG
Please.
Quickplay exp is higher than book exp? Im thinking of how to grind lvl faster
QP probs the best bet
Quick play can also randomly give you the book obj which would also apply the quickplay bonus to book exp
So, there was a short showcase of the agrippina revol killing bosses in 1 mag. Was that staged or am I missing smth? With buffs stacked and crit hs, mine does like 1% a shot
Very specific builds from my understanding
You can do it but it's more a "look at what I can do to this stationary monster in the psykhanium'
Huh, i´m guessing left tree full stacked smth then ?
Also old Volver could do it too
I prefer to trust in the wall of lead my columnus gun spews out
right, thanks. i wouldnt care about specific builds, but mine hits likea wet noodle against bosses, so.. But yeah, thanks
if i could roll a decent one...
Any interest in here for a thread similar to the "builds for shout boys" one that's going in Zealot chat?
Imo the new revolver seems more practical for quickly deleting a problem on a melee heavy loadout
has anyone been through this ui bug before?
I wish we had a vet version of the ogrynomicon so sure
its pretty annoying and idk how to effectively get rid of it
i tried melee specialist, but it didnt feel great. If u have a build idea, i´d love on, but i think i´ll go back to middle tree
Middle with a side of left is what I mainly run
lock at 6969
yeah ill just play this game for 5000 more consectuive hours 😭
tried this last run
basically stacked crit chance, but meh...
I’ll need a minute to boot the game to screenshot mine
I also hope rogue trader will highlight to them the weapon variety that could be achieved
I want that M40 autogun in darktide
This is what I run
Ahhh, I thought it was 8m. Fair enough.
It changes based on the weapon
"Close Range" is weapon dependent
uh
things that proc on "close range kill" is 8 meters
None of it makes sense, its all bad, and Fatshark hasn't done much to fix it in the last year.
We're here anyway, so I might as well brush up on it. Thanks. 😅
sometimes the patience pays off
Ngl, the concept of close damage is just asinine outside of talents, just make them damage
No point in limiting it to 8/12m
Its just weird and highly counter intuitive
also
It seems they changed the damage falloff on recon lasguns
well, the mk7a at least
if dt.wartide is anything to go by
Its not nearly as aggressive as it used to be
is Exhilirating Takedown still bugged?
it feels the most counter intuitive when youre trying to capitalize on that close range damage and then wow suddenly the enemy is inmelee and dont have enough bullets
Nope
It got patched in carnival pt2
Its now 10% damage reduction per stack
instead of 10% more damage taken
How's the lawbringer shotty holding up compared to the other two right now?
I see Marksman's Focus is still trash
It just an okay all rounder
Very strong with Manstopper/Flechette on a swap build, very meh otherwise
Its got the best finesse modifiers of all the shotguns
Nope, its the highest ranged damage keystone, by a mile
Im loving MF with my helbore tbh
swap build
do you still have to crabwalk it?
Personally i rate Manstopper/FF on Kantreal as far as shotguns go
No, you need to be accurate
This bullshit about you needing to stand still needs to stop being perpetuated
uh
Coz its bogus as fuck
no it doesn't, lol, it's literally part of the ability
I'll hop in on this halfway
I'm not really a huge slouch when it comes to aiming
but I'd put myself way closer to average
"bogus"
my skill is game sense
man if only there was a way to get around the not moving part
If you're accurate, you have stacks all the time, you dont need to stand still
if only
And I can maintain about 3 stacks
consistently
So its a keystone that ABSOLUTELY needs to be changed
to be more approachable to average players
Like, yes.
If you're good
its a winmore keystone
Only 3? I have a lot more than that consistently an my aim isnt spectacular
and that's the problem with it
its a winmore keystone
If you're already good enough to hit headshots
you don't need it
Its 5 headshot kills to cap out on the 15 stack node, thats like, absolutely fucking trivial
Uh
I play like a crackhead on veteran
not in any intelligent way
but I move way too much
I think an average player is able to get enough accidental headshots to get value out of it
Which really shits on stack gains
Same mate
Its really not challenging to keep up stacks
i'm not against "git gud" but only if everyone needs to git gud. meanwhile Zealot keystones are like "stub your toe and shit in front of you gets deleted"
No, you dont need to crab walk
But I get where average players are coming from.
Its a keystone with a way too high skill floor
and that's objectively a problem
Same with exec stance now
I dont agree, not everything should be braindead
High skill floor stuff suffers in current meta
Especially if it's not S tier
and get the same amount of damage
Cause it's fun
with half the effort
Its like people saying Boltgun is bad because you have to hit heads with it to get the most out of it, when in actuality, its one of the strongest weapons in the game currently
And a different tree
Achlys Stubber at the top of the mountain watching the bolter climb up
I have never understood why people only want to play one build in this game
Thats not saying much given that Ogryn is horrendously broken at the moment and isnt a reasonable bar to compare anything else to until its fixed
I mean, it was a joke
Not to be taken seriously
Revolver and plasma gun are standing right there next to achlys
Hard to tell over texty chat sometimes, myb
Revolver less so at the moment, but Plasma certainly
uh
you lose one stack for moving 2 meters
And the average player isn't exactly hitting headshots
fuck, even I'm not
its not the playstyle for you then and thats ok
Gotta pick a weapon that doesn't do shit without headshots 
Right, but the talent trees should realistically be built to serve the most amount of players possible
Id hit more headshots if the iron sights on most guns didnt feel awful to use
That doesn't mean they need to be braindead
But the skill floor needs to be fairly similar between all keystones
i feel like dragging your cursor across a pox horde at head level for a second is pretty easy though
Oh
I straight up don't shoot horde enemies
unless I'm playing ogryn, or using plasma gun
easy way to get some free stacks right there
Weapon customization mod 👍
every now and again to proc swap for my melee attack speed
Is it updated to work with the new patch?
Cause I used the shit out of that JUST for that one purpose
It won't show the aquila store weapon skins for some reason
It's been updated multiple times since then
if you don't have a customized with mod weapon but do have an aquila skin equipped
I dont buy the aquillas skins so 
I have a few
Feel like a waste
not nearly as much as say Okri or Kerfus
Most look meh
but I have a few
It does, you just gotta add the parts back on
Ah, true.
It should work server side
was just weird that it didn't for me
So I just removed it for now
wait for grasman to patch it again
Its not hard to do, but its totally worth the minor inconvenience to have actual sights on your weapon
Update up now
I literally updated both earlier
getting lights out QP
flash light and proper sights my beloved
Also can make sick lookin stuff like this
Speak fo yoself FOO
everything else is a bonus
My brother in arms wtf is that
like those cursed horrors
That is a shotgun sir
I cracked finally and picked up these two
Green stubber specifically
and black bullgryn armor
Ah yes a shotgun that fires 5.56 mm slugs
Lel, i dont think any of the rifles shoot a caliber that small ngl
Minimum is like .308
The shotgun looks like it has a AK barrel btw
Let's make a revolver looking helbore with shovel as bayonet
Yes, thats the point
IE: Any jacketed and shelled ammunition
so basically everyone that isn't using a lasgun is using a Space-AK or M2 Browning
or bolter
Easily googled. 8.25mm
Or if you want it to get really offensive 
Give me a space lever action or musket
Bro duct taped gun parts together. Made an ork gun
Plz stop
MORE DAKKA
Red wire so the bullets go faster
it's not about the playstyle. it's about how difficult it is to play compared to other keystones. none of the other keystones of other classes are this gymnastical
Depends, weap'spec' has some pretty crazy hoops you can jump through with it
can, not have to
No, but to get the most out of it, you really do
It's probably .25 guage
For example, FF blessing retains its stacks for the full duration when swapping weapon, so you can loop melee and shotgun swaps, keep stacking the bonus and have massive gains by doing so between that blessing, Manstopper and guaranteed crits
When do we get new ammo types for bolter 
aint that the other Veteran keystone? it's bullshit as well
Just because something is hard to get the most out of doesnt mean its bullshit, it means you have a crippling skill issue
M’sF is more about good positioning and headshots than stationary behavior. Even if you aren’t that accurate, it’s easy to quickly build stacks with camouflage. Just gotta find a good angle that’ll keep you out of melee and you’ll be golden.
The amount of time I waste trying to line up headshots is time I could have body shot and kill the threat faster while keeping attention for situational awareness
A me case, but basically, I agreed is a Keystone that is tailored too much into a specific type of player
give the crippling to other classes and i wont mind, then it's just the nature of the game. but when 3 of the classes are casual keystones, and the vet is "you must learn these dance routines to have a passable time" then yeah, it's a problem
Headshot should be rewarded, but not everything in that keystone
Vet went from lowest barrier to entry to highest, i think thats a good thing
Because shooty normal gun man
It also has access to the most powerful weapons in the game though, so if you're struggling, just play PSword and Plasma
Marksman's Focus
idk, i dont find it too gymnastical when you consider the strengths of it imo. 1 headshot kill on a pox walker and you immediately get a huge 22% finesse power boost
stand still for a sec and you get free stacks with the modifier
Ahhh yes, new player doesnt like skill floors therefor other people opinions are trash... noted 
have you considered the strength of other classes' keystones?
My Zealot having a permanent
yea and they all have situational uses as well
+25% crit just by doing his job
Try play Martydom with no game knowledge lol, you'll get rekt
The other class keystones are pretty brain dead, true. But the potential damage from M’sF is way way higher.
but the barrier to get equal utility is inane
Its FIVE headshot kills to max the 15 stack node
Thats not hard
You can do that in a single shot with some weapons
good for you
Does it count a single blast with a shotgun?
Yep, if the round hits multiple targets due to cleave, you get more stacks
I've said before
That keystone feels like they first designed the buff and worked backwards to balance the buff
See; Shotguns, Revolver, Plasma, Boltgun, maybe even Hellbore
Hell you could dump 10 rounds into poxwalker horde with Recon Las an have stack cap instantly
Gotta give that a go, I'm usually just using it with Helbore or Vraks7
Welcome brother
Yeah once you pick it up an start playing with it you'll quickly realise a lot of people mald about it because its not always on giving max bonus
I see you do not wish to think during gameplay. Have you considered easier classes like the ogryn? Or the zealot?
I won't deny the fact vet is a hard class to play but
That's why we're here
that's why you're here, and only since the patch
indeed
on the discord, lol
Not really, even if your aim is poor M’sF rewards good positioning as much as headshots if you take camouflage.
Brother I have been here since release
Yeah, I messed around with it in meat grinder after the update and really liked it. The stacks don't go down that fast and you don't have to have full stacks.
i meant in terms of the vet being hard to play
Yeah it do be like that, really fuckin strong skill, one of the highest DPS potential Keystones in the game
Literally have only played vet the entire time
not sure what you mean by the vet being a hard class to play before the patch then
Clicking heads is pretty universal
I suppose it could fall off in high intensity auric missions where you don't have the pleasure of standing around, but I stick to regular damnation
Ah but it is now though yes?
It meets your criteria for being hard to play?
Before the overhaul it was the easiest to play because always on Ult and basically godmode because Unwavering
and it's shit, lol. level the barrier needed with the other classes
And thusly, it was boring
My opinion of the class hasn't changed. It hasn't gotten harder to play. It's more fun now
mind you, in either direction. either force everyone to learn how to waltz or allow everyone to have fun.
good for you
Good for you as well
Its literally profit from playing how you should play. If you're playing a ranged class and refusing to shoot at heads, i hate to tell you, but you're doing it wrong lol
in auric5s theres usually always something to shoot so you can get and maintain stacks easily
unless youre running a hellbore or something then yea, it might be a little more difficult
this is like when in For Honor when Centurion was released and people were just spamming "just dodge lol" at everyone who complained that entering cutscene mode every fight wasn't fun
That game was ass
not the point
Its not fun having your accuracy and skill rewarded? Idk what to even say to that 
Thats lunacy
Bro the vet has undergone more class scrutiny and balancing than any other class by a long shot
I disagree with that statement, calling doing it wrong just because you ain't actively aiming at heads.
Unless you using markssman
It's not the rest of us that are the issue I assure you
in that case, by design yeah, though I personally dislike it
"rest of us" like three people, compared to all the posts complaining about it and accompanying upvotes and such
I assure you it's not just 3 people lmao
hyperbole
But if youre going to resort to ratio then idk what to tell you
I think its fair to say that requiring all headshots is bad keystone design.
I think its fair to say that not all keystones should not be totally braindead faceroll easy to use.
no, let's resort to what the 1%ers think, that's going well for games that have eSports, init
There's a middle ground here somewhere that hits the most amount of players.
That will, inevitably, upset people good enough to use the one we have now.
But uh
Small minority so fuck it
Id say a headshot every 3s isnt that hard
That argument doesn't work here either because we've had to actively fight off those 1 %ers lmao
Gun dependent of course
Well the point is creating variety isn't it?
Close range damage constitutes weapons that are played at a certain range
Now dumdum as far as I can tell is glitched
It could have been a LOT worse
But flat weapon damage increase is just boring
It is glitched yeah, though kinda but not really, the damage is only applied in close range, you can stack it at any range
is it a bad idea if is just change to land headshot instead of headshot kill, i think thats fair
Weird
Well, weakspot hits currently give you one stack
Agreed
Still imo I think it's alright
so you can kind of braindead magdump a horde with a shotgun or brauto
and get all 15 stacks immediately
Now there's a novel idea. What about just weak point HITS
Sorry
They let you move without dropping stacks for 1 second
With a weakspot kill being 3 stacks
So still
It doesn't though? only kills give you stacks, hits keeps the stack for a sec
Which makes funny af to me that the MARKSMAN is best used with magdump weapons
I mean, yes this is why we run camouflage
yeah i just think weapon without pen like that could use the change to headshot hits instead of kill
I do this with my new graia bullet hose and keep the stacks pr much the entire game
The only way to make that workable is to drop stacks to one per and no getting 3 stacks, so it would actually make it significantly harder for the average player to use
Is completely antithetical to the keystone
And not the extra stacks
so I have no fucking idea
the whole thing is designed super poorly
and makes zero sense
If they wanted to make it easier, increase the time before stacks drop
I mean, you can use a magdump weapon on a marksman build, if you like burning through ammo
Hmmm
But that has the side effect of making good players really OP vs average players
It's not that I think the vet is perfect mind you it's far from
I'm always open to new ideas to improving it
i would say that makes it versatile and useable by lots of different gameplay styles
I just think the use case of generating stacks is tough, and having no defensive abilities does hurt it
But I see these things as challenges tbh. The jank of the vet is endearing
i agree

Imagine how much shit the other classes would be talking all the time non stop if our class was braindead
Doesn't having even one stack give you an equivalent of Low Profile for threat reduction?
Thats kinda the point of that whole tree, you exchange defensive properties to suck out as much damage as possible
Call of duty this point and click that
Does it?
No
Because it doesn't feel like it
It does not
Idk I read a few articles about it
That was a bait post made by an actual mouthbreather
And saddly
The consistency isn't there
Reminds me of the grenade tinkerer giving you stun immunity debaucle
Turns out it did give you stun immunity
i find endearement in a lot of annoying things my friends rage at in other games, but when a game is meant to be a casual PvE horde shooter, and all other classes' keystones reflect that, and then the vet's keystones that were added late are nonsensically checklisty, that's not really endearing
But like point to me in rhe skill that says it generates - threat
It doooesnt its pure damage
You are free to lower the difficulty if you want a more casual experience
That one was obvious. The way matey worded this, was that you gain 0.1 per stack, so at 10 stacks, you would be being totally ignored by all enemies, you can test that yourself, it does not happen
that's not the point and you know, lmao

