#veteran-class
1 messages · Page 109 of 1
damage is important but you want your finesse on devil claw to be as high as possible for the parry portion, it has an insanely high finese modifier and that boosts it a lot
bonus points if you take the finesse/crit chance node on right tree
that makes it go nuclear
cleave is like, how god it swipes through multiple enemies right?
well
oversimplified yes
but how it works is
each enemy after the first takes less damage from your swing
cleave extends the damage through more enemies with less falloff
k
It's why the mk6 PS is so funny
cleave damag stat then?
It gets insane cleave with very little damage falloff when charged
70's should be fine for most things, but if you can get 80 thats better
nah i mean, it have 2 cleave stats
damage and targets
targets i guess do what u described?
Damage is the upfront base damage of the cleave
^ that
That gets divided up by cleave targets
oh so one for falloff other for dmg
Yuh
out of all the.. hundreds of devil claws i have tested, i have landed on the version i finally think is probably the most all around best
no mults for armor modifiers like guns, ic
Which is bonkers that the Catachan has dedicated Stat bars for that
When other swords all have that as hidden stats
this seems to be the best bang for buck out of my testing
i'm partial to wrath/hammerblow. stunlocks everything lol
Rampage really ramps up the breakpoints
yeah it helps a lot especially in hordes
You swing away into a horde and you're one rapping so often is hilarious
^
its fantastic
Catachan swords you see everything lmao
cool, what about combat blade? i guess we prioritize mobility on it
what about rest?
uhh
I am very sure my poor Vet has tasted the maggots that fly in your face with some strikes you see.
well
100% mine has
combat blade makes my finger hurt so i dont use it too often
Knife is weird. The blessings are what truly make it funny
someone else will have to chime in on that one
Some go for the heavy weakpoint attacks. So finesse is a must
Power swords can sacrifice mobility i guess?
Then you have the spam mk1 button to put 100 damage per second bleeds on someone builds
I'd say no
Sometimes you need to dodge while charging
need to die when charging? xd
Dodge I meant lmao
As long as it's not negative stats, you can have lower ish mobility
lol i stopped playing zealot entirely because of this
Mk6 is quite good in stamina efficiency though
500 weapons when?
I was quite surprised I could block shit I had no business blocking with the mk6 PS
cuz thing with stats distribution make my gears grind too much
In my opinion, some of it can be dropped yes. Its dodge count in general is poor so you can't rely heavily on it.
whats a dump stat on bolter ?
me jumping my ass off when i see crusher overheading at me
🥲
Usually mobility
Though low stopping power is fine as long as it still staggers bulwarks in one shot
what does dump stat mean
well with the devil claw, the thing is you dont need to dodge anymore, you just parry them. and their ancestors.
The stat your weapon least cares about
Isn't it collateral now?
thx peeps wrote sum stuff in notes
esp parts about HHAGs <:
and SMGlike IAGs
Yeah I forget they changed it
gotta gring shitton of plasteel and other stuff to roll things now 💀
tfw u have 0 plastel but 4k of diamantine
Better than what they had before where we literally had to use a mod that just kept rolling a perk to make it reach t4 of what we want.
At least now we can just pick and choose.
sounds like vermintide
Lol yeah. Exactly like that.
It was percentages. I remember.
Funniest part was how the cost went down every roll, eventually it became free to roll so the only thing being wasted at that point was time
aren't % were getting maxed on red items by default tho?
yeah, at reds they were always maxed
so you'd just keep rolling until it had the bonuses you specifically wanted.
do not suppose this is any good?
70% damage. Mid tier.
you do not want to see the other rolls xD
what am I looking for for blessings in this thing??
Surgical and deadly accurate
You have surgical, so deadly accurate is the other
Priority list of those rolls greatest to least:
- Damage
- Stopping power
- Ammo
- Stability
- Mobility
Do you want surgical on a HH? I would've imagined it would be the other thingy. I can't remember the name.
yo m8 how did u made numbere list?
Honestly, if you manage to get surgical it's still usable
Lol what do you mean?
Shift+Enter to make a new line?
Discord kind of just auto makes the list once it recognizes you're making a list.
Damage stat should be higher ideally, and it looks like your rolls came out 3/4 scuffed if you changed the perk already.
it's semi-auto, not burst
nah I mean I can change out falter for deadly accurate, not an issue
why is rampage such a pita to get for the devil claw lol
but should I do that, or the sprint effiency
I just imagined it would've been deadly accurate and headhunter.
huh?
The new helmet looks ok enough for this set
Absolute dogshit blessings are weighted to appear more often, more useful blessings less often
use numbers.
damn you chunky megalodon
- a
- b
- c

i know only about lists like this one:
- thing one
- thing two
- thing three

Subtle attempt at "player retention" aka making your grind take as long as possible to keep you around in the hopes of you buying cosmetics
do your lists like this
1.
Two:
C:
how do we feel about the vet tree now? other than it being jank, whats strong? whats shit?
Lol I think what you see vs what I see are different.
Saw when you quoted me, my list turned into bullets instead of numbers.
Keystones can be skipped at a negligible impact to your builds.
nah ur had numbers
Tax costs and opportunity costs are higher than ever.
Lol I'm not sure then. 😅
For a second I thought you were talking about real life.
this is entirely my own opinion.
Survivalist feels almost mandatory. Executioner's stance is okay, I'm honestly not sure how to make it feel great though. Shout is fuckin amazing, even with the recent nerf. Weapon swap keystone is fun, but sometimes a pita to keep cycling. Focus feels bad because the game encourages you to keep moving, but it requires you to stop moving (or consistently get weakpoint shots git gud). the Tag keystone is also a lot of fun, but nothing as game changing as the weapon swapping one.
already did 
I forgot who said it. I like to keep two identical builds, except one is running something other than survivalist in case I get paired with another veteran who has it.
I pretty much agree with that entirely.
Executioner stance is basically throwing. Not taking survivalist is also throwing. Smoke grenades are also throwing. Any veteran who does any of these should be vote kicked immediately
5% bonus speed is nice while someone runs ammo
what's survivalist btw?
That depends on the team i think, exe stance can really mow things down but you have to have a team that can handle it.
ammo regen?
1% ammo return on elite/special kill to all in coherency
but my exe stance chievos 
how do we feel about the vet tree now?
Too many unnecessary do nothing nodes, too many points to get down the tree, nodes that should be near the top are on the bottom, unnecessary nerfs to nodes people liked, mixed feelings about the keystones (weapon specialist doesn't even work right), ranged vet feels like the most unsupported playstyle.
other than it being jank, whats strong?
Melee vet. Ironically way stronger than ranged vet.
whats shit?
Ranged vet, gun psyker is unironically doing better.
It's easy enough to mow things down without it and also have shout or invisibility for massive clutch
aura can be bigger than coherency btw
the thing I love the most about exe stance is the ability to highlight all ranged mobs - and that's mostly for spotting the shits that like to hide in the dark
I don't disagree with you, but exe stance is still really good. Especially with the director spawning fuckloads of shotgunners, having them insta highlighted with a bunch of extra damage and stability can do a lot.
Forgot about that
Sniper vent purge carry.
People still running rending strikes and onslaught for brauto? Im tempted to try superiority complex over onslaught but it seems like it might be a bad idea
vent purge + snipers is awful and it makes me hate the entire mission lol
Lol ironically vent purge snipers and the lights out missions are my favorite ones to play.
Very atmospheric.
I see that fuckin sniper laser and feel my heart rate skyrocket
Meanwhile, 🐱
imo best nades, are smokes on vet, hands down
Laser. Must find.
get that regen
and u don't get targeted by snipers
Imagine throwing smoke nades in vent purge. XD
you do though
dog's running round not jumping
honestly I feel like even frag grenades aren't worth it on vet. krak feels like the only worthwhile grenade
sniper shoot you right through smoke
Smoke nades don't work on snipers
Just imagine the snipers running thermal scopes.
melee mobs getting slow af in them too
I'd imagine that's how they see us lorewise in vent purge.
i have other ways of dealing with heavy armored targets so i just stick to frags for the revives usually
hello yes I would like thermal scopes
sure, but not as fast
and shouts are generally my go-to clear for revives
gives me enough time to get folks up
which reminds me - just remembered. did they get rid of the node that gives you +movespeed towards downed and revive speed?
funnies part is, they use usual Infantry lasgun but with Optics xd
the problem is, yeah if i could carry a krak for every crusher on the map that might work but.. 2 out of 6 crushers dead is still 4 crushers, id rather just frag stun all of them and two shot each int he head with a mk6 ps
no its there in right tree above infil i think
i need flashbangs and flares for permanently blinding snipers
I play infil so I get the 3rd grenade.
thanks, time to go rework my talent tree
zealot have stuns
You mean a zealot?
This is if I have the extra point.
zealot? you mean melee guardsman? 
i definitely dont have the extra point
so, melee vet? lol
from this moment onward, if you are in a lobby with me you are responsible for your own survivability. ill give you shout and help you out but you gotta do your part
I mean your shout is already taking on part of the responsibility for their survivability lol
after those toughness node nerfs i gotta look out for myself more
I use that shit proactively - if someone is starting to lose some toughness, pop it when I'm near them
you'd be surprised how bad people are even with shout up
but i also have cursed lobbies...
This is my current tree.
TFW when i struggled where to put extra couple left over points i had on psyker and ogryn
melee stealth vet is best vet
get out
I don't do the ranged keystone because honestly... longshot kind of semi does it permanently.
lol the speed of that reply
the truth
Lol
Longshot does it better actually because it's raw damage rather than finesse power.
nah thx i'll catch other ship
not a fan of the stealth IMO, it's just too "greedy" of a skill to me. you take someone off the aggro table for your team, which could result in someone getting downed, for some extra power to take out 1-3 big-ish enemies.
w/o kraken cowards
can someone help me with the penance make every shot count?
not just that, but zealot does it better
Exactly. Save myself 1-3 points that I could throw grenade tinkerer and leave no one behind
Sounds like something a coward would say to avoid fighting heretics
bruh what is up with the audio this patch
haven't noticed a diff. What changed?
you know what really pisses me off, when im shooting craploads of elites and specials and a zealot complains to me that he cant generate his knives because im killing everything. Like, you're welcome?
assassin crushers and maulers
stealth actually can be really good support
not my fault farshark did a bad design
It also can save a game.

100% that
not your fault he have skill isssue
FTFY
you can disagree but the next time i get out damage'd by a stealth vet i will uninstall
nah no way, zealot can capitalize off it way better
Vet definitely does stealth better.
i love when the overhead swing makes me pancake before i heard a single sound
well then you might as well uninstall right now
Not only you got stealth for 8s, low profile essentially extends it another 10 if your friends are nearby.
You can be the guy hacking the machine the whole machine.
And nothing will bother you
you can either have basically perma invis on zealot, or a massive cooldown on vet.. it's not really even a contest, one is a clear winner over the other. and if you are going to do a bunch of melee, one is also still a clear winner over the other. if you want to play it because you like it that's fine and all, but better? definitely not.
lets be frank, stealth sucks overall
Knife zealot can get massively more practical uptime on stealth
Also, enter stealth before picking up those power or ammo canisters. You can actually carry it in stealth too.
You also can stealth to guarantee a ressurection
Including weaving in and out of melee with it
hack in stealth
one evicerator swing and you have your entire stealth reset
the only thing that sucks overall is me after my third glass of pinot noir, gimme a stealth build I'm exhausted from making guns work
its not even close
as utility vet stealth is much better, sure, but still it's kinda sucks
hack in stealth, carry containers in stealth, revive in stealth, you're the bomb squad robot asset.
this game stresses me the fuck out man
same goes for zealot, like sure buddy u can oneshot something
My stealth vet knifee 1 shots basically everything, including most specialists and elites
just did auric histg a man down because the bot went down and was never replaced
with ur punny knoife
so zealot aint special
yeah but.. zealot could just also do that and have nearly 0 cooldown
and the two ogryns kept eating all my shots
and u have 25 fat elites more
stg i lost 30% of my ammo to shooting ogryns in the back
ez kills
Lol
Like why would i take a 45 or 60 second cooldown when i could have a one swing reset cooldown
just plz pull up that cross, scream and hold 'em all in stun, u'll MUCH more usefull
on a columnus too
not only is the melee good for a stealth vet, ranged with stealth works extremely well
At least you're humbled for when you decide to play an Ogryn.
nice bro
this is why I run plasma whenever there’s more than one ogryn
i think i figured out when the random melee about to hit warning plays
beast of nurgle does that
ain't this the damn truth..
ey lads we got a list of good melee+ranged combo for the weapon swapping keystone? Saw axe+revolver being popular, any other?
i joined in progress 
plays the melee warning sound as if it's behind u
zealots with the icon are gods man, like right when shit is getting stressful and theyre just like "here, free breathing room"
only on psyker though lol 
Best zealots
I like stub revolver, plasma rifle, and mk2 helbore
They know to stay close to the team too
rip the only zealots i get to play with are selfish stealth zealots never even in coherency and 2 rooms down complaining about not having backup
once we got stuck in a hallway during a horde and a bunch of crushers spawned, i was out of krak grenades and was like yep, someones goin down. then the zealot chad walked up and showed the ogryns his cool toy
stealth vets are alwayss in coherency
Meanwhile, zealots with loner passive. Karker
😂
dumbos thik that onehit killing couple of elites is doing their part lol
right keystone and exestance doesnt work together 
This is honestly a very weird truth. The one that can be alone for an extended time and not be bothered, they choose to stay near anyways.
i really like shout and relic this patch specifically because shit can spawn out of thin air and not make a single sound and then you're surrounded
is that their greed aura? i want a greed aura
Yeah for sure
Can someone please help with the penance make every shot count? It's really painful doing it with randoms
unless u need to scan shit
i ahvent used the shout yet but it sounds like a great bullshit deflector
it really is
when 7 crushers suddenly surround u the stagger can be a life saver
Oh def, that's me running out of coherency to get the far scan. Sometimes, stupidly.
bubble shield on psyker is that. 7 gunners across the way and the elite killer cant deal with it yet? no
lil tip for it
if u think u gotta shout soon, shout sooner than u rly wanna, cuz otherwise its gonna be too l8 and uget interrupted :D
the stealth is also amazing for needing to go into Fight or Flight mode
psyker shield wall+vet
good panic button
Good time.
shout is great for telling a flamer or trapper NO if you don't take revive shout for range
Especially in a door way
yeah
i dont think ill ever go back to venting shriek, the shield is just amazing for the team
what is agripina best blessings? thinking about grabbing this one from melk that has full bore and no respite
shield is top tier
very good for preventing the flamer/trapper in a mixed horde that u can't hit to demolish ur team
which agripina of many?
oh shotty
i find blocking bullets is cool and all, but blocking nades, flames and traps are insane utility on high difficulties
I wish more psykers used the wall shield.
Shield wall is good for a vet. Bubble is good for melee moments
But I'm biased as a ranged vet.
Ranged can't do anything in it+toughness regen
i like walls more rly
Same actually
btw, can they have 2 bubbles?
i like wall, but it expires after 2 specials hit right
its just a good temp solution for those moments everyone is busy to deal with the sniper 10000 yards away or the twin gunners and reaper or bomber
I like the walls more because you know.. That stupid mutant is going to run in the bubble and push you out like some cosmic horror.
Fullbore + No Respite, but it's mostly about Fullbore. I like Manstopper + Scattershot on a crit build too
and can save runs
The wall shield actually seems more useful to me. Stops mutants and dogs. Let's me peek a sightline without annoying melee swarming as everyone moves to a badly placed bubble again.
yeah i had a hard time choosing between the two, i went bubble shield just to ensure team coverage but the wall is also damn good
Especially when like a dozen dreg shooters are aiming at your team in a door way.
oh ok
i might just be patient tho cuz this one has fullbore and no respite byut theyre both only lv3
Having had good psykers with walls on pox hunting grounds/mutant presence, god it was almost relaxing.
Can pop out and counter shoot and not worry about a random special coming through.
i wish it made like a pane glass bong sound when a mutant runs into it
or a fooking trapper shooting through the horde and pullilng you through the door.
the biggest benefit of bubble shield is manipulating public player ai into staying in coherency :wheeze:
that's pretty good, tier 4 is barely an improvement for those I think. You could optimize both perks instead if desired. Probably Flak + Maniac
i actually like dome more for this since it doesn't expire on specials contact
my fav special elite in game NGL :D
she's funny af
and love ruining runs
Half the time I see psykers use bubble it's more like an "ok everyone please come here and melee while struggling to displace the ranged threats and disablers closing in".
nice try, pub teammates will go where they please 
let a guy believe 😭
The 2x charge helps with this. Then if you do the warp charges, you essentially have 3 shield charges.
i use the bubble as a shield to deal with gunners or ranged specials from long ways away
maybe, i try to use it to give a vet time to ADS without having to worry about other stuff
those are just bad teammates. whenever i get a bubble i'm like HELL YEAH BROTHER I GOT THIS
shoot literally every ranged threat in view distance
dome makes grenade bounce off right?
i bring smite to hold trash mobs flooding the bubble as well to help that
kill
Maybe it's also just the new map being fresh and unknown to people.
this is my way of doing it. I'll take care of the trash mobs while vet takes care of the elites/specs in the distance.
I hardly ever can shoot through or inside the bubble unaccosted.
yeah, it limits the fire spread too i think
i think that's part of it but the director seems to be on one of those "spawn 20 gunners right now on top of you" binge and it's becoming tiring honestly
thats why smite mvp
It does not stop bomber fire.
So long as the vet is competent enough to understand what you're doing for him.
It does stop the nade.
the grenade bounces off it yeah
i dont think it limits fire spread, but not having the floor is lava is so incredibly valuable
So half the bubble will have fire under it.
still, its something
neither shield stops the fire spread.
I must have confused it for blocking flamer streams
yeah its better than a full radius under your feet
It does block the flamer streams.
blocking flamer is also insane value
Has helped more than once to pick up the downed ally who was getting bbq'd
nothing gets me more than flamers and bombers
both shields are damn good though in different ways. being able to just full on Matrix neo charging mutants is great
oh god yes
those hellspawn dogs
sometimes I try to run forward and catch grenades in flight with my face so it doesn't land optimally in the middle of us
dome also sometimes bug out mutants and dogs
LOL
true guardsman right there
new keystone: jager ADS mounted on forehead
Until you throw a few mutants in the mix.
ive actually seen this with a scab trooper, he stood on the border of the bubble and got his pathfinding confused
the fact that dome blocks traps too is incredible
he just stood in place and basically spun around left and right
in a mixed horde sometimes u get like multiple trappers and it gets insane
This makes sense. Their pathfinding reliant on getting a los of sight on you, and he's basically sitting right in the center of the invisible wall.
bro didn't know if he could trust the dome wouldn't melt his flesh because you never know with psyker sorcery
bloody witchery
goDAMN
wtf when was this
that is a beautiful gun
i will steal revolvo
😂
iirc peeps usually tell u wanna stopping power at 80
armor penetration and all that
seems p good, can't rly tell u about blessings tho
Not bad but can be better
Plasma gun wants 78% or higher on both dmg and SP
full bore scattershot i guess
but it doesn't rly affect slugs, unless u shot from it before loading one
i remember some peeps like to use Terrifying barrage, cuz of supression, it gives u a breathing room, which is actually always nice
This is good
Scattershot is better on kantrael shotgun
Full bore is better on agripinaa shotgun
Both work for Lawbringer but depends on ur build
so full bore with terrifying barrage then? :D
Terrifying barrage is bad
i mean u can have 2 blessings, which is second one if scatter aren't as good on it
If you’re going scattershot route (either Lawbringer or kantrael), take man-stopper (tier 2 exclusive blessing, gives u excellent cleave on crit which is enabled by scattershot)
If you’re going full bore (either Lawbringer or agripinaa), take no respite for more dmg against elites in regular shots (because u stagger them really hard), or deathspitter/fire frenzy to chain up dmg between close range kills
Any particular melee/gun combo I should try out if I've not played for like, 4 months?
Lots of things u can try, most guns are playable now
Gotcha. No current meta or anything then I guess?
There is a meta but you can do well with a lot of guns that aren’t “top tier” meta
Cool cool ty
what's the diff between the three shotgun types?
duckbill on lawbringer
slug on agripiina
dragonbreath on kantrael
(the special ammunition)
so gonna guess it's crowd, elites, damage over time(monstrosities)?
roughly yea
kinda, tho i have a feeling like dragonbreath is better on hordes than monstrocities
aight cool gonna give agripina a shot then
Kantrael is just better than lawbringer, lawbringer doesn’t really have a niche right now
It's a piercing burn shot
basically sniper rifle w/o optics xd
Strangely accurate hipfire too lol
ADS with the normal Agrippina shot has a fairly small spread so it's not bad for tapping heads at mid-range
by strangelly he mean u can clap sniper from 50 meters in head w/o ADS with slug
should be fine until 30 
Full Bore is extra nice too with the sluf
any melee weapon that compliments it well?
jesus
power sword
ps has the thrust for crushers..
this is all i got rn, kinda broke
Lawbringer
- balanced dmg, firerate & ammo
- balanced hipfire spread, extremely tight ADS spread
- special: horizontal spreadshot (decent cleave)
Agripinaa
- low dmg, high firerate & ammo
- tight pellet spread (both hipfire & ADS)
- special: high dmg slug (can activate full bore) with massive stagger
Kantrael
- high dmg, low firerate & ammo
- wide pellet spread (both hipfire & ADS)
- special: fire shot (very high cleave, burn stack applied based on number pellet hits)
figure left tree + lawbringer horizontal spread could be funny with manstopper
Also shotguns have a weird “minimum pellet hit value” based on the armor type u hit
although manstopper is actually illegal to appear on weapons
no idea what that is, the only shotgun i played was last patch kickback

Lv2 blessing, either apply or have to buy from requisition
actually lets do math assumng we have same chance of getting every blessing
Basically so long as u hit an enemy at all, the game will register a minimum amount of pellets worth of dmg on that enemy regardless of how many pellets u actually hit (so long as the actual hit value is lower than minimum hit value)
Not same chance
jesus that's a big hit from that slug shot
with no respite & exec and full bore you can hit 3300/3600 on crusher crit ws
oh wow
that's so close to the ohk breakpoint
So for example
If ur using a Lawbringer and hit an unyielding enemy (reaper) with 1 pellet
The game will register 15 pellets of dmg onto that reaper because the unyielding minimum pellet hit value for Lawbringer is 15
Even though Lawbringer itself only shoots 13 pellets with every shot
that's pretty funny
is the MK IX any good ?
could I build around it?
or is it one of the weaker shotguns
good god.
literally scroll a bit higher :D
just took the +30% weakpoint damage talent node, i can now ohko damnation gunners at level 16 with my shitty shotgun
Pretty good
this is cool
and damn these rolls
guess i'll use power sword for carapace though
That 30% weakpoint node does not work the way u think it does
i use it quite a bit. i like harder hitting things.
Weakpoint and crit dmg percentages are based off of weakpoint & crit bonus dmg percentages
the alt fire is okay, i dont use it much as a vet.
The 30% weakpoint does not mean you actually deal 30% more damage shooting to weakpoint
how do I build it? is it crit build + manstopper ?
so like if weakpoint modiffier is like x1.5 u gonna hit almost x2 in the end?
i can only wonder whats coming next
Scattershot + Flechette is really nice to burn and bleed at the same time. But manstopper is also very fun for normal shells
It’s a weird calculation not in favour of dealing a lot more damage
We’re in a bizarre timeline rn where shotgun melee vet is a hotter topic than Lasgun sharpshooter
No Respite is a good one too, enemies burn harder when staggered, and most enemies stagger from fire shells
w/e the case, it help oneshot shit which usually u can;t onetap :D
Honestly this is a very serviceable shotgun
still need to do 10 melee kills to shot once
lol
If I tag an enemy that has 8 stacks and I have 1 does focus target overwrite the 8 stacks?
I replaced Deathspitter with Scattershot IV, and I'll try to find manstopper
I don’t recommend full bore on kantrael because the spread is very wide
No, just 3
Just 1 actually
does it rly works that way?
U can test it out rn
it gone
It's bugged. One or more stacks of ranged spec gives you 1 guaranteed crit, then nothing
k, then it's not as bad as i initially thought
aight time to do some more heresy missions to get to 20 thanks lads
but getting buff for only 1 shot is stupid
Yeah lol
bad on columbus infantry auto
its decent on revolver and plasma
If 1 shot is all u need to kill a priority target, it’s good
Which is why it’s strong on shotguns & revolver
bad on high rof low damage guns whoch wont reach a breakpoint with a crit
another way to explain it is it only increases the damage difference between a normal shot and a headshot
So if your gun does 100 bodyshot and 150 headshot, only the 50 damage difference gets +30% bigger
well, as i already said earlier, i'll better be off being able to oneshot 5 times in row than do it once and go on CD
If you're talking about kantrael shotty, I was very much not a fan of that setup.
ic, weir thingie but ok
reming me of weird headshot dmg calculations in Apex lol
It seems it would be better for hordes
Bleed and burn on specs/elites don't seem too valuable
yeah i prefer manstopper + scattershot in general, 2 fire shells alone is usually enough for most things
Which of the lasguns would be best if I'm hardlining the left side and going full sniper? Haven't played in a bit and I'm sorta rusty
none
1a or 12 inf las
any helbore lasgun, or kantrael mg1a or mg12
helbore lets you shoot carapace armor effectively, but slow to wield and is ironsights without mods
in the meatgrinder, a bit underwhelmed by the mark IX. maybe im not using it correctly
if you hate irons
Even just 2 fire shells is a long ttk for every single soft elite/special
and the no stagger on it is trash
if u haven't seen it, it's effing hilarious
https://www.youtube.com/watch?v=t6OBk9YBLQU
ok here is how they use shotguns in movies
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it's more of a situational shotgun for burning clumped up enemies, or quickly splattering a special with normal shells
maybe it's not enough without optimized perks
Ah OK, anything notably different between the Ia and the 12?
It’s a lv2 blessing
Brunt sells it in his requisition sometimes
me watching the zealot walk up to the clearly marked daemonhost, fail to oneshot it and then die
Neuron activates upon seeing marked enemy
Is it even worth spending points on veteran keystones, they all seem shit
It's called being a Martyr or something
and vet has enough point taxes as is
gotta spend fucking 5 points to get the full benefit of my active ability
7 to get the full benefit from your keystone
Am I crazy or does it feel like veteran takes more damage since last patch?
specifically for weapon specialist but still
Yea I know about that one.
The Emperor has seen fit to punish his finest warriors apparently
what the hell did the hotfix do then
Oh, they fixed it?
Have the devs said anything about it since the patch?
no im actually asking what the hotfix was for lol
I was also confused because the hotfix said nothing about it lol
I thought I'd somehow skipped over it
oh any diffs between the two power swords?
6 is better
aight cool
basically 6 has better lights, 3 has better heavies, but lights do the same thing
hey there's a push atk difference
and 6 has better push attack
they massacred my boy 😭
Can I get a fit check?
special heavies do like 480, special lights do 360 but it hits the breakpoints you need
So, for perks for a Mk12, I'd want Deadly Accurate and Headhunter, right?
yeah i activate then immediately push attack
Whereas for PS3 you have more mobility but you can't block while activating
My sword is borked or something I got 25% carapace and 25% unyielding and cant one shot stab bulwarks
by the way
how the fuck do i make the most of smoke nades

I tried throwing em at gunners
doesn't seem to do shit
why is this so funny
That is something I was unaware of, thanks!
i need to learn how to duel chaos spawns
is push attack not more dps than triple light?
or is it cuz stamina management
yea aight
time to run triple 3 stam curios 
what are the ideal perks/blessings for the 6
Ive only really been using the other one
Ladies and gentlemen, we got him
hmmmm what would be best to do with this one? don't want to waste it 
just curious, why do you play veteran?
What is the best accatran mk for armored ? Vlla , II , or Vld ?
gun go brrrr
ironic
What talents do you run for melee vet
interesting, from my limited knowledge i thought the consensus was not too positive towards the recent rework
how?
thanks a lot! 
Okay, many thanks 🙂
Any other veterans finding the randoms in pub auric damnation have been sucking since the latest update?
What is the best Veteran accatran mk for armored ? Vlla , II , or Vld ?
Ever since last patch I've had to clutch at least twice every match, not because of the team getting into a bad spot but because of randoms getting downed to dumb avoidable shit
Its kinda stopped being fun and is just stressful now, vet clutch is hard
for sapper shovel, is uncanny strike or limbsplitter better
Yeah I'm experiencing the same
Thank you. Time to test it with this beauty
It's wierd because it doesn't feel harder? Like I'm playing the same I was before and it feel the same difficulty
But my random teammates keep dropping like flies
Whereas before my random teammates were just as good as me and auric damnation was usually a smooth ride to the end
oh good to know, tried out ps6 for the first time and had a horrible time with the activations
ooooh I can tell you as someone who plays all difficulties across the board (low level friend n stuff) randos are making waaaay more mistakes or silly moves lately
Oh and am I the only noticing being able to 1 hit mutants with mk4 devil claw heavy1?
not sure why but saw many people run literally into the sawblade
I am full right melee tree
Since the patch?
I've seen reddit full of complaints about auric damnation increased enemy count
But I've not noticed any difference?
I've noticed the difference in ammo consumption
DAYUM BRUNT OOOHHHKAY
that is as close to a god-roll aas it GETS
false. 379 would be close
380 would be the god roll itself XD
lol
That unarmoured person who was dead before the 25% buff immediately dies again on their appearance in the warp
I feel like there are so many more enemies on the new map lol
I've seen 380 with perfect distribution on reddit
sub51 mobility but otherwise yeah
I would prefer that the collat go into Mobility, but tbh it doesn't really matter. The other three at all 80 and that's what matters
Then getting t4 flak/maniac amd t4 pinning fire/shattering impact
I think I have a 379 but not ideal distribution
Yeah though just in general.
Literal definition of god-roll
I really don't care about the stagger at all really
What I've seen is that pubs always seem to get tunnel vision fighting the infinite spawns forever
Rather than progressing objectives asap
Oh yeah, I also tried a new Recon las setup to see how it works
the VIIa works surprisingly well. It just also suffers the problem of ammo
but its very good at consistently building Marksman's focus
This was it
laspistol good?
I gotta vent so god damn hard
I hate exe stance
I hate marksman focus
I hate lasguns
Jesus
I died 6(!) times in auric on the last run, I am so sorry for my teammates who carried it all till the end
I can’t kill anything fast enough
I can’t survive pox horde
The price of mistake is so damn high. Just miss one shot and you are in the damn grave.
Looks like the only choice is plasma and melee/support vet cause damn that run was a total mess
I had to eat basically 90% of the ammo on the map tho t.t
its a decent combo
Lacks Cara if your not careful
a tiny bit sort on range but not by a ton
short*
Kraks handle cara as long as you have regenning nades
and don't throw em willy
@formal lake maybe the comment just now from @mystic escarp explains the randoms going down all the time 😅
guys what blessings for shovel
I got an amazing roll on a shovel but I have literally nothing unlocked
Real
Don’t want to play vet anymore. Something inside me just died
only in death does duty end fucking sucks lmao
Just use voice of command on cooldown
why does it have that many debuffs
Decimator and that anti-armor thing
With the +50 toughness node
Uncanny Strike, basically whatever else you prefer. Decimator is good
It is not
can shovel get bromentum?
yes!!!
+50 cooldown and lower radius just for revive on use
are they scared of anything on vets tree being good
That thing saved so many runs
That revive has come in clutch quite a few times for me
So many times where I just can't revive manually without getting interrupted
Is it +50%?
Revive is good if team plays bad. Spamming toughness prevents you and the team from going down in the first place
@mystic escarp for ALL of my builds I like to go Krak, Scavenger aura, Voice of Command with +toughness node, and then node to reduce combat ability cooldown on elite/special kill
Yup, the latest update ruined that playstyle for me and seemingly everyone else who used to enjoy anti-shooter infantry lasgun builds that used to be viable. They nerfed the already nerfed playstyle, and gave it a fucking movement restriction in a damned movement shooter. It's disappointing, really.
Yes actually they are. Vet is a very strong baseline since its the gun class in the game about guns. Other classes certainly have good guns of their own, but the vet has the widest selection of weapons and thus the most potential for gamebreaking combos. Even with our tree as royally fucked as it is, we're still a very strong class overall if played right and if I recall correctly the most played in the game
I always take iron will
das all im saying
If you dont take the revive node then you can pretty much keep voice of command up indefinitely
+30% extra incoming damage LOL
idk about very strong
:eye s:
fatshark magic
Vet is very strong tho
Real. I’m so disappointed.
I was preparing myself to try it in a fields, was playing melee/support/exe stance plasma, but boy I was not prepared enough
what subtalents are good for focus
RN most of vets strength is just our guns being good. Every since that big rebalance our guns have just been very innately good
Except the Recons, they got nerfed hard
but even then thats just an ammo problem
Yup, -6 secs on elite/special kill is a must have
nothing wrong with their damage- they just run dry too fast
should i just take all of focus-es subtalents
The two on the left and the far right if you take it at all
You'll be yelling your ass out with that talent, very good
once you have acess to them there are no other nodes on the tree worth more so you should always give up to take them
you're really deciding between that entire chunk of nodes or 5 nodes elsewhere on the tree
trully a based emperors gift
Just 10 elites/specs away from cooldown :^)
they really fucked agile engagement placement. Should've been near weapon specialist keystone
Should just be rolled into the keystone imo
Just take your smoke grenades and that sweet +5% movement speed aura my guy
Idk ammo aura lets me turn off the brain and shoot everything
They can take their 5% meme and shove it
it’s team wide
so I've confirmed essentially that the Marksman Focus finesse bonus is a flat addition to whatever bonus the gun already has
Which means its most effective on guns that already have a very low finesse bonuse (IE- guns with a very small gap between their normal, weakspot, crit, and weakspot crit damage values) so it'll give you the biggest relative change in damage. Guns which already have very high bonuses get very very little out of 100% extra finesse.
Which means the guns that benefit the most from it are the really fast firing weapons like the Braced autos and the Recon lasguns. With a VIIa it was a massive proportional increase in damage vs say a Plasma where the proportional increase was very very minor.
That's hilarious
Jesus
a Plasma when charge-fired into a Plogryn until overheat will do something like 20kish damage, with Focus thats barely 22k or so (results vary with rolls/blessings and whether or not you crit)
But a Recon las which could do about 20k in a full clip ends up doing closer to 30
first off, oof
2: recon supremacy is back on the menu?
brauto’s aren’t accurate enough to get much out of marksman when you really need it to
what's the secret to BAG, feels way worse than my MKV so far
Not really, ammo is a problem
Gotta try marksmans focus with braced agri that will be hilarious
unless you’re crab walking or dodging to keep your stacks
And some smoke grenades too
If you can get your team to give you all the ammo on the map then their damage output is worth it
Just run with 3 staff psykers ez
but if you have to split ammo with your team the Recons are gonna run dry very very frequently
the VIIa in particular however is probably the single best anti-shooter gun in the game
short range mixed horde killer, and special clearer
Okay now I have some hope
it’s kind of bad into flak but not horrible bad, just not outstanding.
high fire rate, enough damage to one or two tap most shooters and 4-5 a gunner (3 with crits), and a big enough clip and good enough accuracy to fire at range without issue
throwing up a build now gimme a bit
so i'm supposed to shoot into walkers to keep my stacks up or smt?
for marksman focus?
If you are very judicious with your ammo use you can probably use the VIIa very well
I thought braced auto guns are more like anti armor things?
Should I buy these pants?
brauto is kind of bad with it
I am a firm proponent of shooting the horde
I think they work well with the outfit, but idk
deathspitter/fire frenzy
it's like eating the crust on your sandwich
Brautos struggle to build stacks, but use them very well once you have them. So just do the silly crabwalk trick to keep stacks up
just shoot them before they can hit you
oh, yeah, or anything that’s close to you really
bring a shovel, crouch-dodge with maxed out mobility
its a brauto so you're going to the right to take Onslaught anyways- pick up the crit on dodge
compared to something like the shredder, the brauto is good into flak
same
no reason to run uptothem if you can get a few pot shots in beforehand
man, might try a bit more but yeah, might just try making a better MKV instead
If you want a horde removing machine and don't give a rat's behind about armored oponents I'm say recon las
the pro of the brauto is that it penetrates soft targets
The new tagging keystone is a fun buff to Laspistol
Brautos chew through nearly everything, but only at close ranges
Kantrael XII is good too, but it's a bit slow for melting hordes, and struggles against armor but it is generally good all around
the Agri is the most precise so is usually much better at applying its damage than the others
considering Agri VII has stopping power bar i though it would do way more on armor over columbus
It is not
as long as you can hit it
columnus can shit ridiculous damage against flak
?
dude for some reason ive been doing so crap today
Kant 12's biggest quality over the MG1a is that its way more ammo efficient. I'm not entirely sure why, but it just seems to consume alot less for the damage it does
like 6/7 missions and only 1 success
with the right build and blessing the Columbus feels like you’re shooting through soft targets even when you’re not
it’s sickening
COLUMNUS
this phone
All the autoguns are god-tier atm
Amazingly good crit characteristics as a baseline except for the Brautos, and generally good damage into armor
high fire rates, their ammo doesn't suck ass anymore
they're just good
brautos are sitting at like A-, they’re solid but they have their limitations, and thus their role
Vraks headhunter autogun might be my favorite autogun overall
Mk 12 is a more like sharpshooter rifle to deal with gunners/specialists but you will suck in cqc and anti armor
It is far away from “good all around”
So Veterans. I have drawn a diagram of what should be taken out (not based on bonus', only on position), if the tree was restructured to not have minor nodes in these locations would it be an improvement? Discuss.
Fair enough not that you mention it.
the 12 is a very specialized las yeah
Just helped make a friend her first Columnus (to replace her aging Shredder) to say she's happy would be an understatement
It's basically a helbore that doesn't need to charge
you forgot the top tax node
The close quarters does... fall off I've noticed
so I started using power sword to make for it
Lasweps have reverse damage falloff
There has to be a little bit of taxation, because other classes also have these minor nodes you need to path through
not all of them, only the kantrael
So what's the best lasgun for close in engagements aside from recon?
I like it. The tie node above the grenades should be gone too imo.
psyker, zealot and ogryn do not have double tax nodes before their blitz
Personally i rate MK1a
MKIV on Zealot
did sir milk man, bless me?
A classic
They should just shift ALL the special effect nodes to the bottom side and remove all tax nodes before that point. Go straight into "Pick your nade, then pick your aura, then pick your ult" with no taxes or sidehops, then straight into the special effect nodes organized into their diagonal lines but with connector nodes inbetween every column at every horizontal level.
Jesus Psyker just gets to pick 4 toughness regen nodes to start with
This way we can actually be flexible
I wouldn't because of the nature of the weapons but if you insisted I'd say laspistol and maybe 1a
What are these then?
time to ruin someone's auric match
compare
for science
the gun btw
Eh, you're missing onslaught so you'll struggle into armored
that's what the krak is for
anyways for a good autogun to use for hordes and just overall Graia mk VIII is a great little gem
is this salvagable? i haven't used the lucius yet
Go shredder and exe, save points, don't use your recon on hordes of poxxers- shooters/elites only.
testing it out again and honestly... I'm falling in love all over again
It'll deal with armored if you have onslaught- don't need kraks
shredders and a shovel will deal with hordes
Falter for Surgical
Sprint efficiency for I suppose carapace
Will be servicable
Yeah, drop sprint efficiency for 25 flak and falter to crit blessing
thanks chiefs
didn't try headhunters yet, but at this point i'm too spoiled by the columnus
Does he need flak?
If you really want Voice over Exe that's A-OK since you want to dip to right tree for onslaught anyways. Doesn't matter whether you take that sidestep in the middle or the bottom
Not really, all 3 hels will onetap everything softer than a scab flamer to begin with
Laspistol is nice
They massively increased how aggressive the director is and hordes are actually hordy now. Might just take some time ot adjust
then I lose my grenades and full toughness on a <30s cooldown
Yep, that was my reasoning for Carapace
I can shoot a shooter when they aren't glowing yellow
Updated my revolver guide for patch 15. One shotting crushers is fun. https://youtu.be/wKszHlxGWeM
Many other veterans and I were pretty disappointed with the rework of our talents in patch 15, but I have found a way to make the revolver build from patch 14 even better!
Thank you for bearing with me as I learn how to edit these videos. I really appreciate everyone that watches my guides. Comment below if you have any questions, feedback, or ...
the weakspot damage is more what I'm concerned with but its utltimately optional- costs the same points regardless
im thrown off cause i was doing fine yesterday
not sure what happened
just make sure to have Onslaught if you can, you won't need kraks
Might just be an off day then. Happens to everyone ^^
yeee figured
Tactical awareness isn't really needed either IMO but again it's mostly up to you
Is not a god roll, it should suffice for him until he gets a better roll
that one was for Doctor Beefcakes testing of the VIIa not the helbore
I cannot, only got 3 points to spare and those are for tactical awareness + 1 that goes to field improv for usefulness
need 5 points to grab onslaught
Yeah... other classes have these tax nodes too, just in different locations, the very top center one could go tho
even if I take execution I still lose out making it useful and lasting longer than I do with my many posters of Hadron 5 seconds
yewh my VIIa isn't perfect but it's what I got
This is more what I would go with if I wanted to do voice
Execution needs some help
Hopefully they karking finally fix recon in part2
Remove friendly fire mechanic- exe stance becomes easy
Those really need buffs
Would use again
I'd love it but I'm not counting on it, besides I'm making the MGIV work
A bunch of weapons already shoot through friendlies
make friendly fire how it was in vermintide
ALRIGHT ENOUGH TALK LET'S ROCK
Plasma, Revolver, Slug from Agri' shotgun for a few examples
chaos ensues
Plasma... uh.. sometimes a Vraks VII. I think the bolter does by default
Not sure about Boltgun, but i assume so yeah
I am using laspistol until Recon fix or Hellgun drop
I dont like it personally
I cope every day
Recons would be perfectly viable if they just had like, double their reserve
Like they nailed it as a gun, but the recoil reset animation is janky as fuck an pretty jarring
literally double the reserve and suddenly they're basically perfect
survival aura restores double the ammo since its reserve based, as do tins/sacs
MG IV is real good, standard infantry lasgun blessings keep it competitive against shooters and DPS is stellar on the bigger bastards
TTK is still super long vs Maniac tho, that needs to be fixed also
just gotta manage recoil, but that's what we vets do
They can't be perfect- or there'd be no reason to not use them
Yeah it feels like Fatshark is affraid of making them the lasee sprayers they are meant to be
hell just 50% more reserve might be ideal, keep them a bit on the ammo hungry side just so they have a balance point
yeah it should, should be the first to go imo
as opposed to a cripple point
900 on reserve would be 
also differing reserves for the different marks
Nah, i dont mean buff it through the roof, just buff it enough that its not totally hamstringing the gun, because Maniac is the predominant amount of actually deadly threats, a gun that cant kill them is a liability at best
the fact that a VId and a VIIa have the same clip/reserve is a joke
sure the VII consumes twice as much- but that's arguably even worse
Not really. Ragers, Muties, and Trappers can all be dealt with without your gun- and are often better dealt with in such fashion. A shovel, for example, does very well into them. As do the parry swords
@dusk idol Better? thats a bunch of points cut out the tree, enough for better build diversity
You're not fighting 15 ragers with a Shovel mate, an i love the Shovel, its just not realistic
you aren't fighting 15 ragers
I would keep the bottom tax nodes but interlink the three trees, but that’s my perfect world
if you are you're the only person alive on the your team and the match is already over
Yeah.. you do in Maelstrom
You're not fighting 15 ragers with anything lul
All the time
why most builds dont use the VoC "only in death does duty end" modifier ?
Time for the world's quickest update!
It feels gross to play. Damage is meh, teammates killed everything before I can deal the killing blows meaning no stacks, meaning no damage
With the Emperor on your side 🙏
Ogryn Nuke
also my teammates were fighting over the braincell in the carnival horde
Big E is on vacation for us vets
Thats not the point. If you want a gun to be viable, it cant be hamstrung against the most dangerous enemies in the game
because it’s nice but not necessary
Left side is flawed af
Imo
You can buff the ammo out the wazzoo, but if you're not killing things fast enough, you might as well not have brought it
*not even no damage, just no bigger crit damage when you crit
and veterans are tight on points and like spamming VoC
going back to the MG IV for now
havent tried yet but just took it over Grenade Tinkerer
a much better las spam feeling
MKIV is underrated now ngl
lmk how you go
pew pew pew pew pew pew pew pew pew
oh how I miss Thy Grenade Be Swift
Middle keystone feels the only one that doesnt look like it was build for a specific playstyle loadoud
please let us have it back wtf
Having the Full Auto mod is a pretty much a hard requirement for MKIV tho if you value your hands
THANK YOU! I will die on this hill except I won't because my gun karkin' rocks
Its not an easy weapon to use. You need to be judicious and careful with your ammo, but its damage is good. Stacks are tough to manage in general- and the VII is no exception. Unless you want to abuse the Crabhopping with a shovel
Try it on a Piety Zealot mate, with Deadly Accurate + Headhunter blessings, its basically like an always on Deadshot
the MK IV is a very very good las yeah
its consistent and easy, very forgiving of minor mistakes in accuracy and ammo efficient to boot
it trades raw damage output for most of that, but that's not a super huge concern as long as you're team isn't already lacking damage output
honestly I had more fun getting stacks with the IV than the recon, it used to be my favourite gun :C


