#veteran-class
1 messages Β· Page 105 of 1
slow one is the MG12, I recomend the others their damage got buffed and their dps is better
Okii
aren't they about equal?
others also have better ammo eco iirc right?
when theyre giving pearl clutchers cosmetic?
you can do basically anything except close range assault with a kantrael lasgun
or was that the old way
any class suggestions for the veteran
we're vets, all our lasguns have infinite ammo (RIP recon)
yeah play zealot
you got bleed build, notzealot support, glass cannon pain, and spazmaster revolver dude
Thanks very helpful
you're very welcome i'm glad i could help
ye, 1000damage/15seconds = 66 dps, except its wasted on trash and mostly overkill damage. it doesnt proc burning or stacks anymore. doesnt even proc the more damage taken debuff. if you tap a poxwalker 10 damage and it procs you've wasted 71% of burst @ 1k
So the same model weapon but medium ?
The trick to it is to watch the timer
When it's about to come off, see if there's something big to bonk
I wonder if they'll rotate this jacket sometime again. Was one of the cheapest and still one of the best looking cosmetics they released, really glad I picked it up.
been playing glass cannon plasma gunner with execution stance to find and kill VIP targets before they act, very fun but need to melee to conserve ammo
try the 1A lasgun
Okie
does plasma really need exec stance tho
Utility vet
im sorry my guy, but that jacket is goofy, man has skipped leg day every day
I got it too. Snazzy.
im open to that but is the hellbore still viable?
Stealth stealth and more stealth
SCREAM AT PEOPLE FOR CAYDEEUH
hellbore is very good, but you have to play around slow equip speed
already stage 4 lung cancer
No particualr issues with that mainly wondering what i should invest in after the new update
has anyone else been getting out of memory errors on darktide?
its also backloaded damage if you're charging it too
They really got to nix like a quarter ofnthe vets talents and then straight buff the rest to make the vet even feel like they are in the same game as every other class.
plasma builds generally dont need major investment as they not heavily reliant on blessings, psword shout builds are very reliant on having atleast power cycler blessings, IAG builds arent really made or broken by their blessings iirc
If you have DarkCache that could be the reason, Mourningstar caching is way more memory than it was before.
The carnival map is also a memory hog, turned off Mourningstar caching and never had a problem again.
||Getting out of memory with 32GBs is pretty wild.||
yesss
Helbore does fairly well without surgical, but def helps to have it
smoke vet !
god damn fucking right it is jesus
it's mostly for the highlight vision for awareness and wallbangs, but it helps me secure 1 headshots on elites/specials because i run Unyielding + Unarmored (locked but works for dreg gunners) instead of like Flak + Maniac
If they just made smale actually block sniper shots it would be pretty great imo.
Smoke
you should be reaching 1tap bodyshots regardless if you're running glasscannon build tho
this ogryn map name mod is so good
mk3 helbore is very popular right now due to Surgical + Onslaught, but they're all good depending on how fast you want your gun to be
That is what I use
But the keystones are bit weird particularly the focus one
I like this one, shame there's no helmet with a gasmask that matches it in game
@umbral scaffold where do i turn off the setting
surgical worth buying for autoguns? I already have the 'crit on weakspot hit' thing
nono that's all very very good. i was just curious
ur reasoning is sound
Should be in mod settings
my smooth ass brain can't have any ideas stuck to it
oh i don't even have that mod
for heavens sake
alright I lied, it's more of a glass grenadier build because I stopped at Extra Ammo and put everything else in shredder grenade nodes 
anybody using mourningstar darkcache successfully tho?
RIP to the availability of this skin
@delicate moat 30s or 15 s nade?
The commissariat green one fits with it, slightly different tint but hard to notice
ah, understandable. I too have struggled with point compromises inorder to keep my nade nodes
grenade nodes is the secret 4th keystone and they rock
always 30
I like how my plasma gunner build without keystones is just flat out better then with keystones.
Also shows how bad the keystones are 
Old vet builds are still just as strong without keystones
actually really happy how my glass cannon build turned out with my CIAG. It sucks not having Iron will, and my day is made or broken based on how well my team can actually hold a single area for longer than 2 seconds, but it does pretty well with 500-700k damage per auric damnation
What keystone?
Yeah I have that one, though I prefer using it with the simple armor from the commisariat that fits 100%. The pants of the bomber jacket set fit with that very well too. It's what I'm currently rocking.
I like the basic guard grunt look.
You don't NEED keystones to have a good build
I know, but vet especially seems to do well without them, other classes I always feel like I need a keystone.
it's just in reference to veterans grenade talents
Oki
Yea, they really need to make more basic bitch cosmetics. All the snowflake cosmetics get jarring when that's all they release.
The keystones are awful but mostly because it hogs so many of your talent points to even get to them.
How I get the 30s nade for me it's 60s
i think it's because keystones for other classes are easy to get
or easier
I just want a fully sealed helmet man
Guys, hear me out.
Grenade keystone: +10% movement speed, attack speed and reload speed upon grenade explosion for 10 seconds.
No
that is a keystone i would never use
Yeah that's also true, they need to gey rid of some of the useless stat nodes, like 25% suppression which basically doesn't matter 95% of the time anyway.
30s is tinkerer duration extension for smoke nade, 60s is the nade regen perk that gives u a nade every 60s
Gib
Oh okay sorry
This. If we had less talents eating up our pool, we'd be able to get our keystones AND play around and get some other stuff to complete the build.
how about as a keystone we just, get crit if people die near us
I try to play vet but very different than zealot
so optimally everyone should die π
Atoma has fallen
Also full kasrkin suit/ outfit.
The things we had by now were awful
Sounds fun to me π
nah, after they butchered the krieger set, i really dont want them touching kasrkin/tempestous armor
That "+25% Ammo" talent should just be a thing the Vet has standard. They should just have extra ammo by default.
100% agree
potentially more useful nade keystone could allow u to switch between nades as situation requires
i'd murder everyone on the mourningstar if it meant i had a keystone which didn't make me use my stupid pea brain
Feels like they let the penance people do the vet skill tree i swear
They had a kasrkin suit but it was missing the plate armour around the hip and also that guy seems 50% thinner than a normal suit
inquisitor, this person right here
Best nade ?
Well they did used to have that as a standard feature (well it was 40%) so it would be nice to have that built-in again. Or they could at least place it near the top of the tree so it's easy to grab.
always 
shredder or kraks, depends on what your kit has
if you lack horde breaking abilities, go shredder, if you lack armour killing, go kraks
if you enjoy ventilation purge, go smoke
Frags for crowd control, Kraks for giving THAT particular guy, over there, a very bad day
subjective, Krak does highest damage to bosses and will 1tap crushers, but has very very limited range. Shredder is a good micro stun and staggers just enough to revive someone or get you some breathing room. Smokes have....potential, map design (minus the new map) doesnt really lend itself to being a must have pick
Okay
Go full Reagan and save the world by giving it free krak
Thanks for ur help guys
begin the krak epidemic
Grenade keystone: Pressing G while holding grenades lets you cycle between all three variants. Throwing a variant grenade that you don't have the feat for consumes 2 grenades.
Feat Option 1: Throwing grenades gives you and teammates in coherency 20% toughness
Feat Option 1: Exploding grenades have a 10% chance to explode again for you and allies in coherency.
Feat Option 2: Having no grenades gives you 20% damage boost, 10% movement speed.
Feat Option 2: Thrown grenades have a 20% chance of not being consumed.
it is also worth noting that double Frags stack their bleed effect and can turn out a surprising amount of damage against armoured targets

ah i remember when my MG12 had 1400 rounds, those were the days
due to how bleeds work out they get more powerful the more that are applied in a short window
if you have rending and brittle you can do damage with bleed on armored targets too :3
yarp
onslaught no longer stacks on bleed

why must they take what i love from me
Play ogryn
eat everyone as rations
or any other class
If they made smokes able to block sniper shots and just gave you, like, 5 smoke grenades base, they would be pretty great imo. The biggest problems with smokes is that they don't do enough but being able to use more of them would balance that out imo.
make them extinguish fire too and you have a serious contender
smoke grenades aren't useless
having more smokes is good, disagree somewhat on the sniper shots, but i also religiously avoid sniper gauntlet, so i'd probably agree with you there, Smokes do need to snuff out fire though
I would use this
they just aren't that useful in the same situations as your other choices most of the time
i died so many times to fire
No more waiting...
it's not even waiting, it's when 3 bombers decide the floor is lava time u can save ur team
that would actually be great
the only time, and I genuinely mean the only time smoke grenades do anything better than the other grenades is into shooter rooms
like 20 gunners
scab stalkers
dreg shooters
you keep posting that webm and showing dogs and flamers, do a use case against the gunner surprise and then we'll talk. Dogs are only an issue on hunting grounds and flamers will force you to leave smoke, only buying you a few seconds at most
They are by no means useless. They just have far less immediate impact than any other grenade by design. I think having more of them to use would balance that out.
the worst is when 20 shotgunners spawn around u suddenly and then they keep pushing you around by alternating fire while u dodge
if they had more functionality as well
Do you not see the reapers, gunners and shotgunners?
if they were able to do more
they'd be nice
losing out on monstrosity stagger is huge
Exactly.
especially if you don't have anything in your kit that can do it
Which is why I wish they blocked snipers. Putting out fires is also a good call.
just those 2 changes alone would make it incredibly valuable
Was there a new patch today or something?
Iβm working and canβt actually check right now, can someone confirm if the mg4 pierces through pox walkers?
there was a little hotfix recently
Smoke does stagger monstros
the hotfix? that was like a day ago
does it?
Let me see, I might be having a schizo moment but I remember them doing so
i did, and it looks like their AI isn't even waking up for a good portion of the webm. Shotgunners get active and immediately close the distance, gunners dont even move until you threw a smoke right on top of them, and the reapers didnt even turn
That's because they can't target me inside the smoke
Their AI doesn't make them run up to you like shotgunners, dogs or flamers
So they just stand there holding their dicks
no, they keep attacking you
i have my ai off because i spawned a chaos spawn but i'll test with plogryn after
Hopefully FS reworks/replaces Focus, since it's basically a shittier version of the Ogryn Taunt Modifier that makes all taunted enemies take 25% damage, meanwhile vets version only affects 1 enemy, which in a horde game is nothing.
They could replace Focus with a melee focused keystone for melee vet to use. Maybe it could be that for every enemy you kill in melee you get stacks of bloodlust and each stack increases melee attack speed and damage by 1%, can stack 20 times, lasts 6 seconds. So basically you'd turn into a whirlwind of death when the game chucks copious amounts of enemies at you.
Modifiers could be
Bloodstorm: Max stacks increased to 30
Head Lopper: Weakspot kills count as 2 kills and stacks of bloodlust now also increase melee weakspot damage by 1%
Unstoppable Hatred: Whenever you are hit you gain 5 stacks of bloodlust, each stack of bloodlust also now reduces toughness damage taken by 1%
Although thinking on this, I think this kind of keystone might make more sense on the zealot.
Yea, it doesn't stagger monstros, had a schizo moment
doesn't even peel them off of you, so yeah, it is kinda big losing out on that momentary cc
oooooor make focus more like victors tagging in vt2, hell, maybe even add a upgrade to shout that makes enemies hit by it count as "tagged". and none of that stacking bs, just give us a set number instead, like 20-30% more damage
@tardy vigil
Yeah, fixed number that can be applied instantly like WHC would probably solve the problem.
the fact they keep shooting along the same vector for many seconds safterward
basically makes smokes virtually worthless when you need them most; when you're caught in a choke or narrow space
aka there's no cover to take
fkn
It lets you unfuck fucked situation
why not make smokes like the smokes from astartes
it doesn't unfuck shit because your team will be fighting in the same space, the bullets are vectors
and they just keep unloading
just blind the fucks outright
Smoke is veterans best grenade, people are just not creative with their use
if the gunners stopped firing immediately it'd be fine
Only on gunners I'd say they're worthless
That is if they already started shooting, they can't target you inside the smoke after
but no, they just keep... shooting... in live practice I've seen them shooting for like 8+ seconds into the same area
they don't need to target anything
they're firing
they keep firing
when you're a weapon spec vet with mostly close quarters stuff? stuffing packs of regular shooters is good
the bullets travel in actual physical lines
if you walk into the bullets you take hits
Duh?
on a typical flat area with fire scything through it, the smoke grenade goes off and the whole place is still getting fucked by bullets anyway
absolutely fucking useless
and any other take is massive cope
huh, i stand corrected. Now i want to know is what is causing them to reposition in an actual match. because when i see a smoke grenade go down on anything other than to cover a revive, its an immediate repositioning of everything, but that might just be to poor smoke placement relative to the team
if you have the space to maneuver, you don't need the smoke to begin with
but like oh you need to get a rez on a guy who got fucked by gunners?
if you smoke him and try to rez him you just get hit by the same bullets
wow, so clutch
so useful
yeah but seperate smokes from the VS gunners matchup for a minute
nothings good in every situation
why does smoke not just make them stop shooting instantly, why do they keep shooting for another 8+ seconds even after the smoke pops
unironically what fucking situation
if you have the drop on the gunners
they're already fucking dead
like if they're unaggroed and not targetted/shooting
you don't need a smoke for them
because they're not even on the board
how come we dont have flashbangs on vet
it ONLY doesn't work on gunners. ON regular shooters and shotgunners they DONT fire into the smoke and either go for cover or are forced into melee
Because gunners are supposed to be suppressive shooters. If you break LoS they'll keep shooting the last place they had targeting on you.
Flashbang would be nicer ngl
and regular gunner sand shotgunners can, guess what, be handled by literally nay other grenade
Smoke grenades should be replaced with a "Holy Incense" (gas) grenades that poison and slow enemies while slowly regenerating friendlies toughness if they're standing in the smoke. Basically it'd be a buff/CC/damage grenade. Jack-of-all-trades, master of none type deal.
think that's what stun grenades are meant to be
you can throw a krak grenade into a bunch of shotgunner sand it'll still bail you out of the situation
but for some reason they do electrical damage
Oh
the one thing the smoke grenade should counter instead baits you into dying anyway
reapers, gunners, oh yeah and snipers see straight throughit
Just because you don't know how to use it doesn't mean it's bad

Just, flashbang fits the game better
If you are defensive, you are kinda karking up in most situations
im sorry if you got baited once and are mad about it but its the Gunners JOB to supress an area
if you want the sneaky clutch rez, take Infiltrate
i tried infiltrate and smoke together on the carnival
you don't think the fact the grenade is shit at what it's supposed to do and the one thing it could pOSSIBLY do over other grenades, is a problem?
man it was really not fun when a beast of nurgle showed up
watching my teammate getting eaten lol
knife main excuses
knife objective shit against poxwalkers compared to anycleaving weapon
and you'll get people going "oh you're just not using it SKILLFULLY enough"
Look. Tell ME how you're crossing an area with regular shooters with a shotgun and a shovel?
not spamming lmb hard enough
mate in what world is chopping one poxwalker head off per swing better than a savage sweep
without smokes
Knife IS good though, the fuck you on about. One of the best melees on veteran 
you do know you can get 100% uptime on iframes by slide spamming right
i normally just sprint slide
Lots of melees are good after the big patch
shovel fun.
or i shoot them with my shotgun
smoke grenade is completely extraneous for "cross the gap"
since shotgun is nice now
Shotgun has a lot of range
it really does
oh yeah anyone got shovel build
it feels lovely
you can just iceskate over there, and once you're in melee you can start sliding spamming for like ~90% uptime
I can't tell if this guy is baiting
there's ONE use for the smoke grenade, to protect you when you have to stand still for rezes, objectives, or even just taking cover in narrow spaces
U think we get a new weapons for part 2 carnival ?
shotgun should be able to suppress them
Look balista. If you dont like the smokes just...take something else? why moan? you've got 2 perfectly fine options already on the tree
and WOW gunners just completely negate that I guess
Or if he is actually room temp IQ
I pop infiltrate and do a recreation of the Edgerunners beginning scene on the shooter line 
Because no1 big brain here is claiming that there's a use for them and I'm just not "skillful" enough
sounds more to me like he has no fucking idea how to slide
is recon still viable and if so does someone has a build? i intend to use it together with psword
they are sadly
Hopefully
in a very bad place right now
recon damage is fine, the problem is ammo economy, worse than ogyrn stubbers for what you get
@umbral scaffold i like smokes just for this vibe
killing two shooter patrols will leave you with less than half your ammo left
I mean thats a bit closed minded. Theres a niche for em. Its not great but it exists
every encounter becomes this
WHAT
NICHE
TELL ME
ugh even with the ammo perk?
They are possible to use
But you are underperforming
worth nabbing?
You can ice skate into any enemy if you have a pathway to walk
I already did but you decided that wasn't good enough so I'm basically talking to a brick wall
the one room where you're surrounded by shooters on all sides
Shocktrooper was stealth changed to do jackshit to recon
you can simply dodge back and forth while shooting and evade 90% of shots
that's the only niche i found for them
it is NOT hard
nah i meant the ammo refund one
Shocktrooper no?
Or scavenger uou mean?
survivalist?
the only way a smoke grenade needs to protect you is when you're forced to stand still or don't even have the leeway to slide back and forth aka getting pinned by flames and so on
But... smoke grenade doesn't do that
"Smoke bad, has no uses, no impact at all."
naw the first node i think the yellow one
More or less pre-bricked i wouldn't. The mk1 isnt popular either
I just come with reminde that knifes and dagger sucks
dude I watched your shit webm already
Yeah, doesnt save it
Not enough ammo back
have you ever considered that one corner or box already
hard counters dogs
you don't need a smoke for that
literally stand on a railing or box
immune to dogs
WOW MUCH SKILL
Then you fail to realize the applications for smoke
no, it's that smoke is literally already obsolete
so barely any armor pen anymore and ammo problems huh
I can post a webm of me jumping onto a box and teabagging
or I can pop a smoke thats going to regen in 60 seconds anyway
and give my entire team immunity to dogs?
and your opportunity cost is no frags, no kraks, hardcore trolling
if smokes were free, sure
but they aren't
It is in the dirt
I want whatever this guy is smoking
kk thanks guess ill try other options for me
haha i get it
premium veteran smoke
you have to make the active decision to leave a fucking vital tool empty to take meme smokes that do jack all that can't be accomplished by other means in the game that EVERY PLAYER HAS
its not like kraks are vital either , calm down
This is so dumb. If you think they're bad and not good, dont take them? Move on with your life
This is getting a bit heated
I'll send you a box for 14000 aquilas
I am using laspistol with FullAuto mode (for no carpal tunnel lmao) as a poor man Recon
let people play how they want to
yea las pistol would be one of the options
close gaps? slide lol
fight shooterse in the open? dodge lol
Take them if you think they're fun, I don't give a shit, but don't cope by saying "w-well you're just not SMART ENOUGH to KNOW how to use them!"
no it's that I have higher than 2 IQ and I can simply hit the shift key
and the crouch key
Knifes and daggers sucks
if the argument is to protect teammates who don't know how to use either of those
@drifting oak i mean that goes for krak and frag too...
Guys don't bother with this lad, he be karkin losing it hard to nurgle
lol ppl here argue krak is like, whatever
what tool hard staggers enemies in a huge AOE radius that everyone has access to by virtue of booting up darktide
please, enlighten me what key I need to hit on my keyboard for that
i swear by krak unless i'm using a plasma gun
F
everyone
Frag is soo good when I need the horde to LEAVE ME ALONE A SEC
Just the stagger is peak
I don't want the horde to leave, they fuel my revolver
I politely ask them
the argument that smoke protects your team is basically saying that your team doesn't even know how to use dodge and slide, in which case there is literally no helping them and you'd be better with a bot anyway
i mean for us melee vets, smoke can refund us 2 points lol cuz of the agile engagement pathing. Since the nades are all wutever for those of us that can handle anything..
Honestly I am somewhat in balista side
Smoke needs more utility
i dont use the smokes that much either
and yeah that's fine
but it's not the lookit mister big brain here argument of "you just don't know HOW to use them?"
why do I need to use them?
Coule use a slight boost in radius
I have a keyboard
idunno where that conversation started
Fire clearing maybe as I heard
agile engagement my beloved β€οΈ
no1 posting his webms of smokes "doing something" that can't already be done with movement keys and basic map design
i was just saying a lot of us use smokes cuz of the 2 point save thanks to 10% melee + agile engagement followed by 5% crit lol
that's about it really
countering dog modifier? my brother in christ, stand on a box or behind a doorway or a railing
Point tax is shit
immune to dogs, wao
Could also do a small stagger to nearby enemies
Mhmm
if your team is dumb enough to hardpush forward into the open while a dog swarm is coming
that's on them
same reason ppl take 5% dmg aura after a krak and grenade tinker. I dont think they care about the aura, I treat smokes the same way and use it to blind my teammates on Lights Out
yes because your pubbie teammates are clearly always GODS among men
Smokes could do any or all of the following:
- put out/suppress fires
- instantly cancel gunner/reaper aggro
- debuff enemies
- buff allies
- ACTUALLY BLIND SNIPERS HOLY SHIT
bruh. set your lobbies to private and turn the bots off. I dont wanna run into you in queue ever
Get sniped
Snipe back
I think I have only seen someone use a smoke
Like ONCE since patch 13
they don't need to be gods, but they at least need to know where their keyboard is
to be fair snipers are currently perma smoked on their own accord π
Mark that guy and let me do the rest. Keep my back safe tho
Half of PUGs are out
only sometimes
but that half the time is pretty funny
"sniper, why are you literally running into the melee"
I swear that their movement AI is telling them to, like, take a flank/rear position
but they already spawned in front of the team
Snipers are either in the silliest of places
Or mf is quickscoping me
and instead of taking a door to flank they decide to walk instead?
that's the only explanation I have
I saw a sniper lock on a friendly
AND CHANGE TARGETS MID SHOT TO ME

should I swap stam with carapace or flak?
and what should I swap trauma with
for why a sniper would run at the front of hte team and then keep running
through the whole team
They would never see it coming
flak, shovel damage versus carapace is basically nil to begin with to the point where you should probably be using another weapon
+25% of nothing is still nothing
which autogun is the good rn?
braced, agrippa is still ruler of the roost
for IAG? unironically pick the one you like most at this point
someone reasoned when u inspect a smoke, it's cool as shit so u gotta take it
with the pin and all
i think u twirl it?
lemme see
Doesnt frag too?
idunno i dont inspect my nades
do u inspect ur nades before u throw it to style on ur enemies
there's a chance for an alt spinning pin animation iirc
I vaguely remember pickikg my frag and spinning the pin
smh tony hawk style points all over again
Most professional Loose Cannon
similar to the ogryn shaking the box of hurt occaisonally before opening it
Plays with a live nade
Swap Trauma to Decimator and Stam to Maniac or Flak
Unyielding is kinda useless on shovel, but it's ok
what do you guys think of the hotfix?
completely?
ur obama, what did u want fixed
good question
honestly, i've been playing a bunch of zealot recently so seeing the new keystones for vet left me confused
still don't really get the gist of the keystones
They didnt even fix takedown
the hotfix was mostly just notes they forgot to put in
need an eli5 on them lol
The hotfix was truly a hotfix of all time
real
truly one of the hotfixes of history
I think they almost did something in it
Not like the KARKING TAKEDOWN JUST NEEDS A SINGLE -
they're sad flashlights that suck up ammo
rats
With the marksman keystone they do good damage I heard
But ammo is silly
i've seen a bunch of vets running plasma guns
In the bad way
plasma is pretty strong
Plasma is top tier now
like just a smidge down from revolver
beats out the bolty right
yer
is revolver s tier on vet?
yes
it's pretty bloody good
thought of it more like a zealot gun
Revolver fans still thinking is balanced
revolver isnt jsut S tier, it's the end of all things.
what blessings?
what r some good perks and traits on agripa
balanced lmao
All my life has lead to this one gun. The revolver
I laugh everytime I saw someone defending revolver 
there are no downsides to the revolver, high damage, average reload, penetration, awesome ammo economy?
like jesus
U dont even need to reload it now yeah
AND u dont need to headshot anymore, u can now bodyshot to kill
especially if you're running survivalist, you will never run red in ammo
i always just spam Q to reload now + bodyshot cuz im too lazy and it does too much dmg
i mean even if u try to bodyshot it'll headhshot for u
lol
projectile the size of a car
gl trying to bodyshot
i always thought fatshark making the bolter godly was just our little power fantasy
Goddamn
because bolters are cool
still sucks in a stand-and-shoot situation
which is not rare
Bolter deserves to be a chonky weapon
against basic shooter rooms? yeah
sure it's good in mixed combat but there are plenty of times when you need to brrrrt 8 elite gunners and 20 shooters
fk it leave it to gun psyker, they're better at it now
And I say this as someone who uses only las 
but it's not weak, and you can just draw them into melee by dodge sliding
π
need to brrr? use psyker and set them all on fire
they'll probably do it 2x faster and kill ur boss for u
But then I have to be a stinky witch
until they shoot u point blank smh
thoughts?
Only a few bother do that, and is not hard to avoid
At least to my expeienece
This feels about like it' the closest I'm goign to get to 'perfect' with a Power Sword
and it's nothing a shove to the face doesn't fix anyway
i like ur perks on that. I prefer brutal momentum but yeah
For melee vet, revolver is silly
not a fan of the mobility
You basically have a free imstant delete button
If it weren't my only power sword with power cycler two right now and the other wasn't locked from further mods I would have consumed this one to bank Power Cycler tier 4
oh shit. yeah, earn that power cycler 4 asap
whenever u can
Rans out of battery mid sweep
i'd still use it guys
who thought its a good idea to nerf VoC
the thing was OP tho
Yeah
is there something about power swords i don't get?
still
It was pretty strong and needed reigning in. It's still fairly good
i feel like that shit sucks if it's not powered up
its a huge team support ult
now it feels kinda trash
i get it's in the name but got dam
Ot because it does
But energized is silly
They melt hordes and it's why Power Cycler 1 or (preferably) Power Cycler 2 is mandatory on them
if u want a defensive point, it's good value. but if u need a point for damage, i can see why u'd take it out
idk man my dc4 w them cleave blessings makes lightwork of hjordes
Oh nothing wrong with the chain sword; it's more versatile than the Power swords are
chainsword is cool
honestly
umm
Csword goes vrrrt
be careful
u dont wanna say chainswords are more versatile than psword around these parts
my vet is set for team survival you say and this just ruined it abit
u'll get put on a stake
no way
Single target the chain sword beats out the power sword but when energized power swords are better at horde clear. You need good cleave blessings in my experience to get the CS good for hordes
You get put on a stake in this chat for anything
u gotta be huffin copium if u fr think psword better than csword
Several people are typingβ¦
Welcome to the internet
please no, end my misery i dont want more arguments from this chat
alright boys, throw him in the ocean
Really? I've never had an issue w just heavy swings
Wrath and Rampage 
cleave + power blessing + 30% weakspot damage node works well on hordes
uhhh lemme get it on builder for you
Let the heretics hit the floor
such a satisfying feeling
damn all this talk kinda makes me wanna play
Lol same, cba tho. Zero energy day apparently
u should; it's better to play than to claim psword is far shittier than chainsword here lol, ur gonna get shot
this place aint safe
run
power chain axe would be insanity
imagine what that would do to a crusher
special rev's and charges
nah fuck all that, wheres the fucking sniper rifle for vet
i still remember the datamine
bring kill zone as well
the talent node bottom left under survivalist
loool
actually works pretty good tbh
hand cannon iv is nuts
it can't be wrong, it's just hilarious
Eviscerator is one by lore 
i had hand cannon 3 on it and stam as a perk
sick roll altogether tho
just changed it to what blessings i did have
but you can get one taps on reapers with XII so is this really all that special?
how?????
with exec stance?
bruh, its already hard enough to do vets job of range clear in a timely fashion with the sheer volume of some of these shooting galleries on auric, and you want to do the same with a sniper rifle?
like a damn near perfect 80 roll and this does me NO justice on auric
just shoot again
if the sniper is bolt action, yes.
u can use the helbore and suffer
if it's a long las
i'd take that shit in a heartbeat
At the same time it has a particular best use. Reverse falloff damage for instance
I like the eviscerator now
holy shit you're joking

oh boy, I'd love a bolt action in Darktide. Let me shoot shotty slugs with it and I'm happy
nnnope
for the kantraels yeah
didnt recons have it too
there's no way the mk12 survive the inverse damage falloff while the mk6 recon didnt
think so, think they kinda got gimped though
VId did and wss changed
one of the recon marks had it too but that got fixed i think
i love my aripinaa IX headhunter
The VId had it, but it was changed.
jesus it does lmao
it''s had it since launch
so from the looks of it
hello
Reverse falloff means less damage the closer the enemy is?
or at least a long ass damn time
im gonna be grinding for a nasty revolver, plasma gun, and any autogun
Yeah, get a damage boost when they are further
bye lasgun see ya next patch u become cool again
Zealots have reverse, reverse falloff imagine that
huh?
so normal fall off
Lasgun line needs love
their ability is the opposite of our longshot talent
it's just more damage the closer targets are
make recon lasguns worth again
arent u usually policing the ogryn chat? we've been good bois, promise.
we have reverse, reverse reverse falloff
Its +25% to targets under 8m
we ain't got falloff
it's quiet in there
we got riseon
So basically same range as all close range blessings

when you guys play vet, your first priority is anything that shoots right
Longshot is +10% at 8m and scales i think to +25% at 30m
and then specials and so on
first priority are disablers, and then area controllers
specials are always priority number one
Sorry but 3 weeks of relevance for the VId is all that can be afforded for the Accatran line.
Your first priority is not dying
area controllers are like flamers n bombers right
First priority is the emperor
Dont go after a target if its gonna kill ya
for me, my top priority is whatever is being ignored. Like the stray poxburster that nobody wants to deal with
It depends on distance and imminent threat. But generally speaking for offense, yes I'll be trying to thin out gunners and shooters unless we're in a covered position which has more immediate concerns.
reasonable
Closer flamers may matter more than the gunners I'd just suppressed.
Is that the emprah?
everytime u think ur teammate will deal with the poxburster... they wont!
ok good to know im doin my part then
Or ragers incoming that I have clear line of sight for their heads on.
And yeah, turning around to deal with the stragglers, bursters, mutants, and etc.
the congaline of shotgunners coming through the doorway
Volley adept or Superiority complex
Sister Repentia
would you say that psykers and vets are somewhat interchangeable?
if I'm playing squad leader vet with a power sword and krak grenades, then shooters aren't near the top of my list to deal with. I'm manhandling the melee elites
God yes, especially this with the new spawn director.
as in the role they serve
so depends on your loadout too
Sister emprah
interchangable? mmm

not really
Fucking shotgun execution squads rolling through.
for real, new patch turned spawns to 11
atleast they're super juicy to chop
getting consistently 3000+ kills per run
i get so excited when i see shotgunners lol
is anyone running out of ammo in the final hold on the carnival too
Shotguns are fun tbh, whats really a pain is a bulwark/crusher wave
gunners tho.. goddamn they disperse and hide and take cover under a fence 5 miles away
happened twice
I'm usually more worried that they'll start racking on my squadmates than anything with shotgunners.
Ammo on Carnival can be rough
and then randomly rain down on you
But I don't trust my teammates to not just get eviscerated by them.
Guys whats the dump stat on the knife? is it mobility?
I use an MG XII, so no.
Got wrath 4 on that devil claw.
the only thing veterans can do that psykers can't do are ammo resupply to the team, and overtoughness
from the frame drops to the intense holds, the new map sure is something
and field improv
dude im superstitious, sometimes you know the gunner u mark that hides under cover for the whole 5 minutes u stare at it.
But the milisecond u look away he's blastin you?
I absolutely love the new map but it is significantly harder than the others ones imo
oh and plasma guns
Gunpsyker is that good?
I got wrath 4 on devils claw, what other blessing should I look for?
π
but it's basically patch 13 voidstrike staff
its ALOT of holding areas
gotta do the pinch n pull tactic so much
it's honestly better than exec stance
for raw output
True! I found the final hold was MUCH easier if you just stand where you enter the area
gunpsykers are nutty
Fatshark doing a. Fatshark I see
gun psyker is so good, u should probably go to psyker if u want to use columnus lol
How do I build Vraks VII HH with the left keystone?
they get invulnerability to range hits on crit and toughness back on crit hits
it's not even the hold per say, it's moreso the damn flare at the end
and their scriers gaze gives them 20% crit
How are they with ammo though?
they make it so hard to get
and 30% damage
depending on ur gun, its not like u had ammo issues on vet either
and it lasts for 10 seconds after they've gotten to 100% peril
Or the 1 sniper hiding somewhere preventing you from completing 
AND their peril slows down as they kill people
Horrible.
Hope u have a survivalist vet or ur getting the lion share of the pickups
AND their peril can be quelled by killing people
I see 
what's the difference between devil's claw variants?
15% base dmg on elites or reload speed
attack patterns
4 and 7 are the only worth
Basically as long as the gun psyker is fed their output is strong.
I got a IV with wrath 4 on it. what other blessing should I stick on it?
and they should be fed. rightfully. Cuz the ammo has higher value on them than us lol
i run devastating stike 4 as well
vets dont deserve the ammo, just like nade boxes.
gun psyker can protect their team whilst replenishing toughness, still great at special sniping, still great at horde clearing, they can do most of what vet does pretty handily
max cleave baybay
and yeah, feed them and they'll shit out damage
ah ok.
what are you, a psyker main?
if u run a party with kickback ogryn and gunpsyker, it's your job to give them all the ammo, like the true slave u are.
back when og gun psyker was just pinning fire and a shredder
that shit was insane
if the psyker could move as fast a knife zealot i think id only play psker
100% extra soulblaze damage baybe
knife zealot is legit my most fave build in this game
these are the stats, tho it's almost perfect.
lil bit of dodgin and blockin and boom ur blessed
Soo marksman vet is worse than Gunpsyker
Good to know
by the emperor
thats an insane roll
it's beautiful, change out wrath for rampage and carapace for maniac
Melk gave it to me on a random at green yesterday.
or flak
i prefer maniac
flak helps with bruisers
maniac helps at running down flamers
wut about unarmored
bruh
haven't bothered with blessings yet. this is what it gave me.
unarmored weak as shit you don't need a perk for that
Wtf. This is as close to perfection as you'll ever see
yeah.
that's what im sayin
unarmoured helps at hordes and gunners and your dclaw is already great into one and fine into the other without it
and only one type of gunner
what should I bless it with then?
how does brunt's req work? are the items based on max lvl from ur inv?
trust level
wrath for rampage and carapce to maniac/flak
so if you reach lvl 30 you've maxed out your rng
Brunt doesn't trust you because he is a very refined Ogryn
so what you see at lvl 30 is basically it
infested will help you samurai chop dogs out of the air
ahhh
items can be between 300 and 380 rating
pretty satisfying
I have a contact that claims Brunt has a moustache just like Melk
380 is insanely rare tho almost a joke atp
ok so skullcrusher is good? is tier 3 the max rank for that?
The joke is being able to get 300-350 rating items as trust 30
3 is better than nothing...
most people go savage sweep/rampage but rampage/skullcrusher is just more damage
since rampage gives you some extra cleave
behold, the inventory of a plasteel gambler
I'll just sort the perks out since I can sort that rn.
and that's only a fraction
next we're gonna be able to trade weapons
my inventory is full of rejected profane weapons that i will never clean out
woah howd you do that
so real
I got lucky when I came back to the game, there was a plasteel bug that let me get decent weapons for each class, that led to this eventually
now that's a smart gambler
would devil claw and agripinna combat shotty work together?
Yes
still gotta roll a nice shotty for now. no more melk tokens so it's gonna haave to be a armoury one.
π
goodluck
happened to me as well
I did get dumdum 3 from melk tho on a gold scout lasgun... won't complain
i was hiding behind a pillar and the bitch still got me around it
on the new map
worse is when they shoot you through a staircase
the pillar is useless
Guys wild idea here but hear me out.
curious how do you use the devil's claw properly? like what's it best for?
horde clear and parrying ragers
aha.
I think I did it
lets nerf one of vets only toughness regen talents while simultaneously not fixing the 30% damage increase bug on the other toughness regen talent. and then also nerf the toughness on their shout and then release it all at the same time
I KNOW WILD IDEA
BUT LETS JUST TRY IT
magic 73 baby
Oo
Fucking
just a casual 12 million dockets
next patch nerfs plasma.
sorry, couldnt resist, really hope it doesnt
Fwomp
lol it almost definitely will
Or more to the point
they will fix the charge bug
and 73% charge will not matter anymore lol
at which point you just want 80/80/80 with ammo being one of those numbers
Yeah i said it before but, the new plasma buffs plus the the focus target keystone make it incredibly strong and able to one shot stuff that i 2-shot before
that
is definitely the build
Exec/Ping
probably the most meta build to ever have existed
Regen Frags? Check
Exec Stance? Check
All the DR? Check
All the ranged damage buffs? Check
All the toughness regen? Check
it's just absolute pure good stuff
I run shout instead of exec stance because i like the reliability of it more
but other than that yea
All keystones make vet take additional 50% damage
"We made the veteran tree less bloated by adding 5 more sub-keynodes to each keystone"
we have removed veteran from the game
To unbloat the tree you mudt invest 26 nodes
Everyone who mained Veteran will be permabanned after this patch
we have reduced all classes to the same skillless build armed with a stick and a watergun
Veteran players will now need to register for lazgun licenses with fat shark in order to play the class (it's a premium dlc)
We have given everyone assail
NOOOO
To cater to the controller bound audience
literally cringed when I read that, well done π
where's my servo-cogitator smart gun for vet's assail equivalent
gonna make the left tree artwork real
How would you guys feel if they gave exec stance either a small damage reduction while active or a pushback like shout?
Heavy Stubber/Hellgun with autotargeter?
The shoulder thingie
just out of interest, why?
i'd be happy if they gave exec stance 15% dr while active
I dunno, it feels rather weak to me comparetively
diet unwavering focus
oh when you said a damage reduction I misunderstood
with how nearly unusuable exe stance is while swamped in melee, it could use just a little something
15% dr with iron will and our toughness dr nodes would be nice, it'd incentivise headshots (if exhil takedown ever worked properly) and killing specials (RIP confirmed kill)
I always feel like i gimp my squad if i run exec stance on auric t5 instead of shout
yeah i'm seriously just waiting for exhil takedown to be fixed
it's 20% recovery per headshot kill?
Exe stance needs your teammates to understand that you need trash kept off of you while you take out gunners, shooters and other elites.
with 10% toughness dr stacks up to 3 times
ah good enough, those rack up when you're plinking shooters
I had another idea for exec stance but it might be too much. I always thought that the way they tried to make vet stand still either for camo or for the focus stacks, they could very well make executioners stance 10 seconds duration total, not refreshble and simply make you lose all agro or make you invisible for the duration while being able to shoot
i dont know
nah i like being rewarded for killing
old vet could just tank trash that was hitting him
ol' 75% dr while active was so sweet
so strong
No, anything that puts aggro from you onto others is bad because we'll get handmaiden 2.0 atoman boogaloo
i find myself now using exec stance to kill priority targets and simply get staggered instantly
sometimes when Iβm swamped in melee, I unironically pop exe stance just to get vision on incoming specials for information 
Can't really explain it but i dont like the current iteration of exec stance
the damage is there, but it is missing a little something
SOunds like huntsman kruber, which is very eh
I don't like it
Instead of having 2 nodes for more highlighted targets, make 1 node have all the extra highlighted targets and the other make it give like 45-50% dr
I think the refresh shouldn't be an extra node
remember the Sustained Fire node? imagine they put that back in as a subnode, they'd probably make it lock out stance refreshing 
Has anyone checked the wording of Exe stance vs melee weapons, I occasionally pop Exe when swamped and swap to melee altho its more of a hail mary than actual strategy. I 'feel' like I see a benefit to it
wrong channel BRUTE
What's missing is teammates sticking together and handling trash giving you space to take out priority enemies.
If everyone is running off to do whatever exe stance feels useless but in a cohesive team that knows what their role is it pops off hard.
Any blessing tips for the Mk II recon lasgun? I feel like it takes too long to kill anything with it.
it should drop immediately on switch to melee, or even when flung by knockback because that also puts your gun away
yeah if u wanna ask about guns, go to psyker, we're terrible at it
True but you have to balance the game around 4 random people playing it
Nah, definitely still see the gold aura around screen edge
I try to be careful with infiltrate to not fuck my allies over 
Using the ability with my friend was next to me was not a good idea
Meaning i cant be asking my randoms to babysit me because i want to shoot stuff
u ever just pop stealth and stand completely still
and watch ur teammate die
you sure it isn't a keystone effect, i could swear mine dropped but iβll keep an eye next time
Nah, but I run the -90 threat for 10 seconds, so even if I try to help, the aggro doesn't changes
nope, not sure about anything lol. gonna hit up psyk now tho
devious as fk
so u pop stealth, let him die, and rez him
Hey, it was an accident 
and then he dies again
marksman focus and mega ping give you screen border effects at max stacks
U're literally pvp'ing him.
if he runs 0 wounds, u eliminated him from ur scoreboard competition
truly.. a build
The current meta for everyone is basically to solo the game by themselves, exactly for that reason. 3 random chucklefucks that may be eating glue or may be Sly Marbo in disguise.
Exec stance is a supportive sniper role that takes out high value threats and shooters but needs supporting to continue doing that by teammates clearing trash off of you.
Mark veteran disagrees
In a 4 stack it's godly, with randoms? Not so much
he runs +1 wound
But I am getting good at only using it when enemy aggro won't be heavily affected
Randoms love to kill yellow pings because it reminds them of ammo pings
Exe Stance with Mark
I understand the sentiment but, what does exec stance do better than shout for example for your team? You can rez people with it. You buff their toughness PLUS you stagger mobs so you can SHOOT priority targets
It does more damage?
i actually think mark veteran is pretty much a solo build which coincidentally affects teammates
fr what
me getting an active Thanks! from an ogryn who pinged distant specials and watched me delete them with exe stance gave me big dopamine
If you look at gameplay perspective, outside of yell yes you are mostly solo, even smite psyker is
lose aura on weapon swap now. I would argue fairly strongly this never used to be the case but without video I dont trust my own memory enough
still, it's hilarious u can cost him 2 downs by pressing F
Seeing someone pop a Thanks! after helping them out is dopamine
I have too much power
Only now I realize it
I strongly believe that exec stance is simply the worse pick of the three and severely underperforms in higher difficulties. For that reason alone, it needs to be buffed somehow.
I actually might run a build like that man
Just my personal opinion
i can assure you that pre-patch 13 that you lost volleyfire on weapon switch, it was the worst feeling popping it and getting sent by a barrel
Exe stance is stupid strong just needs skill to make use of it and teamwork
I trust you more than my memory
My smoothest runs have always been exe stance with headhunter on Hi-Int Shock Trooper
it is
I say not skill perse
but its way too dependant in your team giving you space
I trust you more than Kal's memory
I really cannot believe that statement but if you say so, i can't argue with it. Maybe i'm just terrible with it but, my shout build runs are WAY more consistent.
Or my favourite, a Mutant jumping/landing and microstunning you out of it π
man i miss Sustained Fire, and i'm not even a bolter bro, i used it with brauto
Exec stance is good if your allies can cover your ass
if not, run the other two 
i always run exe
My best Exec Stance uses was when I called it
my friend popped VoC and actively used melee to give me a clear area
Damn you guys are chads
I still run Exe but I also firmly believe it's the weakest active now.
id still run it if gave no damage and just the outline
The outline is very good for my brain 
but I am loving infiltrate
knowing where all specials are before they enter sight just breaks the game entirely
How it looks: Runs and shoots
How it feels: https://media.tenor.com/kU64qbPP5CYAAAAM/cyberpunk2077-edgerunners.gif
with the -90 threat
I need to play more w infiltrate, need that no melee damage penance too, tried the VoC ability and managed to get to boss fight at end before missing penance grr π
i got the penance for taking no damage at all in a hi5 shock one day just randomly