#veteran-class
1 messages · Page 79 of 1
and stone
fellas, am i doing smoke right 
Situation permitting, I will 100% try to close in and slap a sniper to death while playing Ogryn
smokes are so fun lmao
it was unironically helpful on this map because we didn't have a bubble psyker
Yea smokes are good on carnival surprisingly
kinda silly that bubble psyker is basically mandatory
you can use smokes 
though I really should give smokes a try
Since most holding areas for events have little cover and surrounded by spawn locations
It's very important that the director obsolutely floods us with ranged units
it actually helped a lot in earlier sections of the map
in this final section, the entrance basically is a free win provided you can deal with the maulers / crushers / ragers
Smokes are great
The first machine hack right?
I had a group manage it earlier w/o a psyker at all, it was mostly just sticking to what cover we had and abusing angles to funnel things toward us to be plasma'd
yeah
Finally rolled a decent knife
That part is brutal
that room is ass with the shotgunners and gunners
Time to go get it butchered
Gotta have eyes on the upper level
I deployed like 3 smokes and covered the entire room
And yeah the start of Carnival is brutal in that hack room, gunners on all sides
they had to fight us in melee
I feel like half the point of knife is zoomies, so mobility too low 

Lol
As long as the second blessings isn't awful that's doable
Lacerate Uncanny is the normal combo, no?
Hadron enjoys our suffering
that's already a win, 5% crit chance / maniacs + lacerate / uncanny
Just came across a post saying exhilirating takedown is bugged and causes you to take increaed toughness dmg instead of reduce, has anyone tested this?
Is lacerate really? What do you use it for, horde clear?
yeah, its true
it does help a bit with that imo
After playing Vet with the new keystones
I am a bit sad and happy
ok i was wondering why I felt so damn squishy lately
I'm happy I can just ignore the keystones and build whatever I want just like before
Its been bugged since talent trees came out tho
Yep
I wish they had a keystone that interacted with nades
Build whatever you want like before, but nerfed :v
e.g. smokes for example
I personally like the new tree
wth, ok so something else is making feel super squishy then
I like some bits of it, some bits are rude
Hate how superiority and bring it down is so deep in the tree
cause it was never this bad before
Sorry, Veteran was too strong with those. đ„
Can anyone spot the problem here?
Bit of a karkhead idea but here it goes. Keystone that causes elites you kill to explode like whatever your current grenade is. Give it like a 30-ish second CD but like you dome a gunner and he explodes into a smoke cloud
YES I would use that
I mean, you'd just always run it with shredder nade
yeah, tons of bleed non stop
Is it me or the rework feels more of a nerf than anything
Are you going to be a menace
Weakspot Damage isn't the same as Weakspot hits getting Power
Does anyone know what was wonky about powersword dodge this patch? I think I saw something about that somewhere
at least with the new bottom tree
Power is far better than Weakspot Damage
Yes, but do you see the problem there?
since its like 8 point investment for each
30% damage always vs. 20% power for 10 second on ult
And signficantly farther down
Weakspot Damage only applies to the bonus damage from hitting the weakspot
mhmm
meaning that talent gives significantly less damage than the Power one.
Man I hate knowing I cant get the elite reload anymore without giving up confirm kill
I hate demolition team being mid way down the final middle tree
How good is this?
Ngl I hate the changes to the skill tree. I had a build that I was very comfortable with and I can't get it anymore
same i miss the old trees
Let's say you shoot a guy in the head and instead of dealing 150 damage you deal 200. That means the Weakspot gave you 50 damage. 30% of 50 is 15, you get 65 damage instead for a total of 215.
20% extra Power applies to the entire hit, and also increases armor penetration, making it immensely more impactful than 30% weak spot damage
Rippp
I can't get anything that suits my playstyle anymore
Always shoot people in the head with an IAG
its good, but talent trees arent that great for recon las right now
You get nearly 3x damage
The issue is as usual the tree shape been trash
@stray ivy roll it up and see how it goes
I can't get elite or ogryn damage on my melee build anymore without dropping keystone :)
So 30% is 3.6x damage?
Depends on the gun
Is there a time where I should right click my plasma gun or should I just left click with it?
Simply ditch keystones xp
Keystone bad
True, it also depends on Finesse and other things, I'm just boiling it down to the barest possible explanation
Oh yeah so the weakspot damage is good then lol
Keystone too specific
Guess so
My point is that Power matters WAY more than Weakspot Damage, like, universally
You know, I didn't know power impacted armor pen
Don't really use recon, Kantrael kinda guy. Do I keep for a while or just leave it?
On melee it also affects cleave
Take the IAG for instance.
If it deals 100 base damage, it would do 270 on headshot.
+20% power would be 324.
+30% WSD would be 321
I would take the perma up time in this case
However, with your example here.
You're getting 215 always uptime, vs. 240 for 10 seconds after ult
I mean if you had to choose between them yes
Mind you that the 20% power is 10 sec duration
The vraks 7 in particular is the big one
The damage in generally better there imo
you dont even need them
But obviously depends on specific breakpoints
So just have both?
V7 getting oodle noodles of damage mults on headshots is hilarious
You can dip for weakpoint
300 damage on bodyshots vs maniac ragers.
2.4k on headshot
Man real sad the biggest thing holding back the headshotter keystone is fragging exhilarating being broken still
Volleyfire uptime is super good with cd reduction
"Oh look 21 ragers"
Bang bang bang
Yea Vraks 7 is on crack now
And still have 1 more round in the mag
I've been using it on my veteran since patch 12
How useful would you say Exploit Weakness is with a decent crit rate?
Dreglover best vet
Not very.
Looked as such to me
so whatâs the verdict? are we taking keystones or just hanging out in the middle of the tree and taking all the stat buffs?
20% brittle and onslaught but most enemies wont surivive that long iirc
I tried keystone a little bit just now (Middle and right)
tbh, I'm just not feeling them
not taking keystones is what im doing
Like they function, but they don't really feel worth it
i get more damage avoiding them so
If you have extra resources doesn't hurt to take it up
none of them feel impactful enough
Keystones are just well.... meh
Also, I'm still pissed how much split my useful dip talens down the line past tax talents
I just feel like they interfere too much with the basics of gameplay
+40% power = +40% damage, +40% cleave, and +40% stagger
it also boosts the cleave on guns as well
vet feels really bad after the update ngl
No fatshark, I don't want to take For the Emperor!
it's not limited to just melee
lol
for the emperor
is so bad
i would literally rather have +5% hp or something
Very bad? Not really but a step down for sure
Melee vet is great, range vet is bad.
the keystones are mostly unusable and any old build you had is now weaker
I can't believe they flattened the Kreig chest satchel/rebreather, what the fuck?!
even melee vet feels the loss of elite damage and nerfed thoughness regen on elite kill
When I mean step down I mean a jump off the stairs
Not only did Ogryn/Monster damage get a slight nerf, but you can't pair it with elite damage and you have to take useless talents to get to it
Dammit FS i dont wanna do skill taxes
can someone with more knowledge than me explain weapons specialist keystone? ranged stacks 10 times and gives 2% as and 33%crit per stack so... 330% crit?
33 is fixed
Maxes at 100%
I've not really had this issue, using claw and vrak head hunter on right side anyway
The crit chance is fixed from what I can tell
There are so many stupid nodes in the tree that nobody will ever want to actually take that pollute it
33% on 1 ~ 10 stacks
im shelving my vet until next skill update
33% regardless of stack amount?
Ye
i want to keep the fond memories of patch 14
that is so poorly worded
Also there's kind of a possible bug where the next bullet shot always crits, even on 1 stack
anyone have any decent close in builds with stealth?
Who the hell sees competitive urge and goes âah, I wanna use thisâ
đ€ I guess the play would be to dip deadshot, then take invigorated so you have a tiny bit of block/shove stamina when you swap back to melee
Lay it on me fellas. what build to run for vet. Tried to make my own but feel like shit compared to previous vet talents.
Urge deceptively high uptime
And the next shot uses up all the crit stacks. So only the other buffs remain on the duration
But between that and say any of the top picks would you take it over those
Deadshot + Weapon Specialist would put you at 25+33 crit just with those two
I throw it on if I have an extra point, on auric it tends to proc
Too much points
Or 20% for a second grenade cause I canât make room for these extras
"ranged Finesse power" is?
Crit and weakpoint damage
Or even the better ammo/medkit
Crit and weakpoint
Ahhh
crit/weakspot damage
Thank you
Wow most of these keystones are worthless
Unless your gun has a good base modifier for those, it's not very good at all
is fatsharks plan to make the vet tree so convoluted and esoteric
cuz thats what it seems like...
The weapon specialist recovering 20 stam is nice
From experience trying the marksman keystone, it's pretty unimpactful with any slow firerate precision weapons.
They should switch For The Emporer with that +25 Toughness node
20% base damage only helps if the weapon has high base damage to begin with imo. Does that actually help hit any bps? Who knows cause god knows what your team will be using.
But worth 20 points ? nah
I'm likely going to avoid keystones if only because the additional power/impact they provide is too marginal or specific compared to the benefits of other talents earlier in the tree.
We got this random buff
Only the far right melee keystone may be worth dipping into.
Ye
Right side keystone actually does lots of damage but the tree survivability sucks. Middle keystone is meh but still pretty good, especially for boss deleting. Right side keystone is actually great and feels good to use
Middle keystone is decent.
20 stam is good but not so for investment cost
The left is a 'what the fuck'
I didn't find it to be all that meaningful in the aurics I played.
Far right is quite mediocre
"You can't move or it no werk'
Not in a way I could feel anyway.
It's a single guaranteed crit
Bruh
At the cost of not being able to ping for ease of IDing.
It's a single guaranteed crit every 2-3 seconds lmao
The concept of focus targets for pinging never sat well with me though.
I rather have more DR and utilities thanks.
Given that the issue has always been quantity over quality in pingable enemies.
Weapon Specialist with Revolver is unhinged
With current director I wish you good luck running revolver
Lol
Sure but it's good on single fire weapons, revolver and plasma in particular benefit
even reloading 1 bullet on kill, the ammo 
Did same mission enemy spawn both directions in medicae room
revolver crits a lot of the time anyway with surgicl
Other than power cycler, what blessing should I take for power swords?
Lol no one told me that Infiltrate also means monsters ignore you
brutal mom
BM
so what in a quick way , how is vet new stones ?
Its so much easier lining weakpoint shots when they're not wailing on your ass
Brutal momentum or slaughterer is fine
đ€ Las pistol with Weapons Specialist and Deadshot and burn on crit blessing?
Also It seems Infil works very well with the marksman keystones
Left side keystone actually does lots of damage but the tree survivability sucks. Middle keystone is meh but still good, especially for boss deleting. Right side keystone is actually great and feels good to use
You do so much damage with laspistol crits it makes infernus mostly boss damage
Burning doesnt add that much, about 11-15k damage from burning alone?
I think this might be the way to provide survivability, but I haven't tested it yet
Harder hitting weapons make up for it
hmm
You can ignore keystone
Ye
What ranged weapons have good crit blessings?
Keystones dont exist
The thing is you dont have to be passive, you can be surprisingly agressive a marksman with infil
i tried left tree with vrak
The right keystone is the least intrusive on basic gameplay but its still dumb imo
felt awful to actually use
so left side shooty build is fucked , middle is still throw krak and bonk things and right now exist to be space vietcong hidden shooty stabby imperial guard ?
Left tree works very well, with anything else but the left tree ability lol
Turns out finesse power isn't really a huge game changer when it comes to TTK or breakpoints given how its currently implemented. So the marksman keystone ends up feeling unimpressive at best.
my dumbass assumed that with the added keystones, Fatshark would of course consolidate some of the previous nodes and make it so Vets didn't have 20 more nodes than everyone else.
how could I be so gullible?
Basically 
First time? Just remember they use Monkey's Paws to fulfill their development goals.
personal rankings
marksman: not bad but restrictive in ranged weapon choice
tagging: useful for generalist shout builds
right side: really good for melee revolver builds
There will always be some strange decision or cost you never thought they'd do.
Fatshark moment doing a useless perk update so
Like adding in more tax nodes.
Commando keystone is cool but I keep wanting to not waste my stacks. I know theyâre easy to get but it feels wrong to switch to my melee to only deal with one enemy
i dunno why ia ssumed anything else after their 'generous' change to crafting... let us use two respecs on any category instead of one each.
Someone pin this and force fatshark to see it please
Thatâs the problem you are punished for doing basic gameplay stuff
With all three keystones
You can ignore it fine but it feels wrong to
Even with swap capstone makes you never want to pre-swap to your gun
You want them to potentially see anything, you'll need to post it on the forums.
so left side is only for lasguns & auto guns ?
Middle is victor witch hunter from vermintide ?
and righ side we can go rambo melee relvover/shotgun/bolter ?
i honestly expected to see them be like every other keystone where they just reward players for playing their class normally.
Me too
Right side with full auto mod on vraks feels great 
Same
Middle is worse than WHC
Left side is terrible for single shot lasguns. Left side only really benefits the rapid fire ones.
Look at momentum on zealot and compare it to specialist on vet
in a simplified way yeah pretty much
I just wanna spray my ciag
The middle keystone is pretty great, I like it
2 of our current keystones are encouraging detrimental behavior
All I do
I wouldn't actually put autoguns out of the running for the right side tree
Which is quite bad for pub vets
Exactly
Spray hot lead and eat peanut
You can get a lot of DPS in that 10 seconds
Sorry, five seconds
Even with only 2 or so stacks, the middle keystone is still fine. Good team value with the buff nodes
The keystones interfere with core basics of gameplay
Its a point and click adventure
new tree feels really meh lol
yes
any gun with decent swap speed would benefit from right side keystone
They make you do stuff you wouldnât do for marginal benefit and if you arenât then you are punished and gain nothing out of the points you spent
I mean at least it's a start
Dumb question but... when they say 'tagging' an enemy, do they actually mean you hitting the tag button and not the active effect from fire volley?
I was using left side before patch for Lasgun & Auto guns and krieglas .... now well if I understand its more for the kantral las uzi 
Infil with its 30% buff after you break stealth and then 10 seconds where you are a wallflower works perfectly well together too
I donât mind the general changes, all the toughness regen being at the start brings it in line with everyone else
You now body shot anything smol around you
Theyâre a bit worst now but you can get more than 1 in a build now
it gives your tagged enemies a special color and icon
manual tag
You want a tiny thing fixed oh no you gotta wait for a massive update and even then it might not get fixed
fuck that
5 Seconds of 20% attack speed 33% crit, add on deadshot and it's +55% crit, add on Agile Engagement and it's +25% damage too
Also a damage buff against that one contact
Left keystone needs a longer grace period of being able to move between weakspot hits, it's nuts thinking that having to pull your melee weapon out for ten seconds to fight what's right in front of you is completely killing your keystone's effect
where did the 25% toughness regen on elite kill node go?
I mean its not that bad compared to the mental gymanstics that is the left tree
What's the difference between mk III and mk VI power swords?
Very top in middle
The explanation of left side keystone is convoluted as hell
Middle top
Moveset.
Nerfed and up here
Attack pattern
Mk3 has horizontal heavies.
G o d, the krieg coat was already not good and then they go and revoke breathing privilages on it too
Mk6 has a strikedown mixed up in the light
Mk6 has horizontal lights. And a slightly faster energize animation.
quite fitting for xbox players ....
Someone give me a build for shotguns
holy shit they nerfed it too?
Pls
No no, it's actually a hint at genestealers because all the Krieg vets are actually genestealers with collapsed lungs that don't need to breathe as much.
And then oh if you crouch walk like an idiot for 0.75 seconds you will gain 1 stack. But wait moving removes them⊠OH you can shoot and kill something in the head and move for 3 seconds
yes but you can get it for only 2 points no matter what build you're using, you don't have to spend 6 points to get it if you're not going pure middle path
Cause weâre all counting seconds while we play
They are nerfing it so you take exhilrating but it's still bugged
am i the only one who sees the insanity of having vets keystones have... lemme check. FIVE unlockable nodes on top of the huge talent tax?
Hmm yes 15% toughness but I take 30% more damage
Imagine being able to consistently hit headshots when your fps goes from 100 to ~20 seemingly at random
Itâs ridiculous
Veteran must pay the price for 9 months of being good.
Something I actually haven't checked. What does this talent consider an aura?
None of my builds go into keystone modifiers
I think w would've been better off if they just did nothing
Just the yellow talent auras?
Makes sense since the respirator was supposed to be here, but we dont have the tube connecting to it. Fatshark removed it sinces it redundant 
Coherency and voice
That's what we are encouraged to do outside of ditching keystones
Man, I miss the days of being a T-800 with the BRautogun and just wading into shooter hordes and never dying
Oh, it effects voice of command?
I mean, what would make sense was if they took the already existing reasonably sized rebreather box on psyker and just used the same damn model.
It's just coherency.
the voice of command skill that givefs bonus toughness is based on coherency
Instead they just adjusted the Z axis and called it a day.
Fatshark should just fire everyone who was involved in this talent rework and try again
Everything that applies during coherency falls into that bracket.
Old talent tree was bloated with too many nodes, and now it's still bloated. Slightly fewer nodes, but now we have keystones
Yo indie company man chill. You gonna overwork them
the specialist keystone seems super super good
I want to understand who designed keystones that punish the basic gameplay loop and why they thought it was a good idea
Hmm, that's not awful, but I don't think I'd spend a point on it
Ye
how so?
Ah fuck. I just made sure Bjorn would sleep in a fridge box for the winter with my comment. I'm so sorry.
Lol
You get punished for literally moving, you canât mark or tag as much as you want, and you may be promoted to weapon swap when you otherwise wouldnât.
huh, FS buffed both the revolver and the power swords this patch..
can anyone give me a laymans breakdown on what stamina actually does in this game, i can still sprint and dodge without it?
Stop sabotaging our updates man 
đ
the commando one encourgages you to swap your weapons often which is part of the whole hybrid combat thing but it also forces you into situations where you don't want to switch from your gun to melee to kill a few small enemies since it'd waste your stacks
Blocks/push/sprint
It's got pretty massive benefit. Everyone other than Zealot also has a +Aura node. You can stay further apart while still being in partial or full coherency, so you benefit from all their effects, plus continue to benefit for your own effects like Demo Specialist, VoC, ammo, etc.
stamina effecting sprinting and blocking, and is used to push
if you're out of stamina, your sprint speed is reduced, and blocking hits will go through your guard
Push attacks require stamina too.
also, they figured out the magic of just having a single mid point after an important node choice (one node gives you the choice of all three grenades)
Why didn't they just, you know, fucking do that before and after aura and ability choices too? Don't tax people who want the single useful aura or whatnot
You use more stamina blocking what you dont see as well
Iirc more stamina bars mean stronger push strength
really?
I can mark 1 special every 16 seconds for max damage. Out of the 10 that spawn on hi int shock
So to sum up ... we have a shadow nerf + butchering of the veteran for keystones that basically goes mostly again the logic of the game/class
=> We waited for those way after the introduction of the rework and all other classes had their keystones worked and done "good"
I m just curious to see who take the decision in fatshark to do those kind of things , feels like total chaos
Don't use that 8 stack talent imo, if you're like me and prefer to just mark everything then it's not worth
does iron will consider the bonus toughness from shout for the purposes of calculating current % toughness?
Yez
Yeah lol it's great
Probaby the best thing going for Vet right now
Well, I will say this was to be expected. After all, they scrapped their talent tree twice before this point.
Still good
Maybe this for melee knife
Odd question, but any talents that have synergy with shredder grenade damage? (Like the boosted ogryn damage talent)
focus target builds stacks pretty fast and I think even 2-3 stacks is enough to give decent benefits, a 15% toughness regen for you and people in your aura is good value when you can pump it out pretty fast
Yeah this boggles my mind especially when I have 12 rangers coming at me and I have zero ammo no nades, no pants, no dick, dehydrated , only had 2 hours of sleep,have a bum leg, crows feet vericose veins, type 1 diabetes and Am armed with a jello pudding cup
No respite
Yeah no surprise , when they said keystones were coming after felt like a deja-vu before disaster
what kills me is, just like with the crafting system changes, they do things that make the game /worse/ when obvious, easier solutions exist. It's almost like they get off on screwing with their players.
There's some blessings that trigger on bleeding enemies
Thatâs the problem I like marking everything and I think itâs a massive part of team communication. Yet weâre incentivized to not communicate critical knowledge.
I agree
Thanks!
I would replace the bleed-on-hit talent for demo stockpile, the rest looks good imo
vet tree is worse than ever huh
Absolutely and especially the no dick part
Grenade stagger is strong enoufh to knock dowm enemies
bleed on hit is super good for melee knife, what are you talking about
Yeah, maybe, I mostly wanted to soo what kind of impact the extra bleed would hav
I got both of mine blown off in the war
Sheesh
If you're okay with meleeing something sixteen times for max bleed stacks (gross)
Omly need bleed for mercy
Well I wont play darktide until next patch
when my 3 friends will hear that they are going to laugh hard since we play together and I keep them up on it
doesn't need max bleed to give good value
Just take flesh tearer weapon blessing instead, honestly
I want pizza
Same
You can achieve good crit and apply plenty of bleed
Y'all want pizza?
Got a really weird string of double grenades with the 20% talent... haven't been able to replicate it though. Maybe just an rng generator being not so rng.
I got a mechanicus to install an old freezer handle as a new one when a dog ate mine. Just have to wave incense on it to keep the machine spirit happy!
you dont use bleed on hit to max bleed lol
you use it to enable mercy killer
while also using a good blessing
Are we insane
bleed is just free damage against everything
It costs a point, it isn't free
Minus carapace
I prefer the term creative 
correct, but it essentially lets you have a 3 blessing knife
Eccentric
that's pretty worth the skillpoint
Unorthodox
especially since mercy killer uncanny is pretty insane damage
Creative is just Italian for gay
thanks lads , well time for vermintide with the boys this weekend
the update "Circus of the heretics" or whatever is a fitting name for FS management its must be another inside joke just like the golden gag in the premium shop 

Clown update
Sounds like its working as intended then
That is news to me
This is too real
Oh I just realized. the 'reworks' basically made it impossible to get the +ogryn and +elite damage from the lower middle tree. That's... pretty dickish
That's because we're better than them. We're built different.
Iâm wondering why ogryn doesnât have to rotate between lights and heavies to boost up his heavy attack damage
@opaque crane Btw for hi shock u can spam mark. If u kill what u mark you always have 2 stacks. Which is 10% tou replenish and 10% stamina replenish on marked target kill for the whole team
This was rlly tilting
You still have people praising these keystones, so maybe we're monkeys all along 
True, but it was about 10-12 in a row with underhand tosses. I thought I'd found something nifty, but couldn't replicate.
basically all of my builds previously dipped for those, got the +25% toughness regen, and still had room to go down either of the other two trees. I'm fairly sure the keystones all are pretty awful compared to that.
Lazy? Sure
based chat
I just want to shoot and slash heretics. Not do mental gymanstics 
I just like the weapon master and marking keystones, they're pretty good but for some reason they each require 21 skill points to reach with the other classes only have to spend 17
This is blessed by empra
Thatâs good to know
Welp I'm hungry for midnight snakc
hope the fat shark devs fix the pathing for vet tree
They already tried once. 2nd time's the charm I guess
Lol
I am an idiot and an asshole but I know there is fundamental stuff wrong with these keystones
I am an idiot and an asshole
You can have Kill on Headshot on Marksman Focus and it would still be trash design lmao
bro ya neither of those but you are right
They are still aiming for their 3 fundemental classes
Sharpshooty
Shouty boss
Sneaky commando
I am an idiot and an asshole and I have dyslexia and I have chronic anxiety and I am allergic to raisin but even I can see why vets love cinnamon toast crunch
Didnt they nerf shouty boi too
Only wxtra toughness
sneaky commando
Was well deserved tbh
I appreciate that đ
Shout nerfed, crucial talents got shuffled and values lowered because vets were too good at killing everything
Ngl, the right capstone probably is the handiest to have, but it doesn't feel stealthy or overtly melee
it's specifically hybrid
i fit that role perfectly
Shout getting nerfed is one of the few changes I agree with tbh
That did need to happen
God forbid the class meant to kill elites does so
only fatshark could bill a capstone addition as an excuse to nerf a class into the ground.
Agreed
I wuld have liked the tagging if it didnt have stacks mechanic
100 was too much
Right keystone feels like it's much more slanted in favor of melee combat, which I think was the intention
The biggest sin isn't even the various talent nerfs
Pretty sure its for Shotguns
it's splitting up the god damned talents and forcing bad ones to be taken as tax to get to them
Now just waiting for actual Shotgun buff
They are going to nerf the revolver so hard, I can feel it đ
Everyone and their mom is using it
Lol
dont you put that curse on us
i like the middle key stone the best
Still see plasma
For example, Elite and Ogryn/Boss really can't both be taken, and you also need to take more trash to buy em
Shotguns need higher effective range and a passive damage buff when within short range
i'm generally pinging targets anyways
Shotguns will replace the revolver when it gets nerfed I think, they have similar use cases and are almost just as quick to draw
Pinging should be a tool not essential to a build
truth
The middle and right keystones are actually really strong. Main issue is the opp cost to get to them.
The left one has potential but is tricky to use
Can someone tell me what Ranged Finesse Power is on Marksman's focus
Just PING
I'm actually vaguely tempted by the middle capstone
worth it
I mean. It can be essential to a build. It just shouldnt be essential to every build
I'd need six talents points to get the capstone and the node for it I would want
Combine left keystone with voc for a balanced good time
Mid keystone is MVP among others
I do. But it means I cant fire at multiple targets with my DAKKA cannon without stopping to ping more
"Oooogghh I need to wait 16 seconds between pings so I can maximize my valuuueee"
JUST PING 
IM PINGINGGGG
i'm iffy on how marksman focus isn't rewarding for weapons that aren't medium power rifles
i think it's easy to build and maintain though
Important fucking question
It is weird but it does add a weakspot damage multiplier
Its quite good with headhunter rifles of all types now
Does grenade tinkerer still give you stun immunity
I need Fatshark to explain to me why marksman is setup to work with only high fire rate
everyone was losing their minds over moving loses stacks, but it's only like 1 stack per second
No. That was patched.
I see, thank you
Why did they sent Plasma and revolver to the right side
The IAG's.. not so much
Despite vet's horrible state of chaos I love carnival's visuals
I can stop screaming it now
the shout nerf was maybe justified... but idk why they couldn't have just allowed the vet abilities to possibly regen up the nerfed amount. "Like yeah, you have 50 less at base, but you can use all these talents to fill that back up with good play"
WOW TOO SLOW YOU INBECILE
If you can stand still for that long or are okay with waiting to tag stuff then yeah the potential is there. But my issue is if itâs fun screwing with basic gameplay stuff and complicating things that every other class takes for granted.
Wait who found out about that
True plasmacels go middle
If you move into a slide, it'll deduct an extra one when you initiate a slide đ
Just ping everything 24/7 to keep the DMG Buff up lol
Need an opinion. Which keystone should I focus for an Agripinna braced auto gun build?
You canât just have a basic shoot stuff no strings attached anymore on vet because every keystone screws with a basic gameplay element
lmao that's silly
Eh, right side is nice for plasma cause crits + not having to reload
Anyone got a list of whats currently broken critically for the veteran? Noticing I am very squishy after todays/yesterdays patch
Good thing I never mastered slide dodging yet
Tbh, the ping spam isn't even for the slight damage

Unironically the way to go
Vet durability nerfed again like wtf fatshark
The way I play isnât being accentuated it is being uprooted and changed
Ping spam for this
At this point just make veteran have 1 hp and 1 toughness
I don't need more than that
Did they remove Raking Fire or am I just blind?
You gain stacks more easily than losing stacks. This is good. When you kill with ranged weakspot youbdont losenstacks for 3 seconds. Why are you guys complaining about losing stacks
Wait. WAIT. They added the ability to highlight ogryn but if you take it, you can't highlight shooters and chain your volleyfire ability forever?
Yeah that too but you get what I mean, ain't even worth waiting for the Stacks which is why I don't get people saying that you MUST go for 8 stacks. Bitch I already have not enough skill points now I need to spend more?
WHY NOT JUST, IDK, ADD OGRYNS IN WITH SHOOTERS?
These KARKING squigs aiming for the DICK
Just liek the original iteration of vet, yeah. it's one or the other
You always want shooters btw
Oh, you just noticed?
It was like that too before skill trees existed
that should generate bonus stacks tbh
Well those giant fucking ogryns are really hard to see
there's literally no reason to not choose shooters
Kinda dumb tbh and no dmg bonus like take it down like old vey
Ogryn targeting is dead in the water and trash
Why, we are so fuckable right now
Just take krak instead
Thats not a vet, thats a pervert vet
COCKSHOT
Ogryn targeting is useless
Just go Shooter and skill 20% unyielding DMG on the middle. Easy.
Hmm... This seems like it could be a build lmao
Ogryn targeting used to also give you ogryn and mostrosity damage
We have worse toughness right now then the Psyker imo, and I do all classes
GET IN THERE MAKE EM SCREAM
But now it just⊠targets ogryns
Trueee
Even if you wait for max stacks, I still wouldn't take that talent
Cringe
Also guys
Waiting for the Stacks is only worth it on Bosses
||moan*||
Any time you have groups of melee enemies approaching you and you have to pull out your melee weapon, you're going to lose all your stacks. It's lame
Did you noticethey nerfed Focus Target! damage before they even released it?

In the teaser it was 30% base max
They did what?
do you think anyone at fatshark plays their own game?
Honestly it might be better to just take no keystones and pick up as many auras as possible while spamming shout
Lol no version control.
Now it's 20% without a node

Literally every other class its just simple passives like crit to get X or hp based etc.
Yeah they just don't play vet
Ao you want it to be 100% up? Thats grounds for a nerf. You gain stacks more easily than lose em
NGL this is how I was able to do 35k damage with nothing but my Vraks in a few seconds on a Monster
if you go look up a video of the teaser you can see it for yourself
They didn't even let it enter the game to see how 30% did lol
Tfw veteran complain that they have no easy way to get toughness like everyone else, fs solution? Nerf kill confirmed into the ground 
Crouched, went infil, then full auto clicks into its head as it focused on everyone else lol
Yeah the boss dmg is insane
why do i have to jump through like 30 hoops to get my good bonuses
So now it's litterally saltzspyre ping but worse in every way damage wise
Vets gotta crabwalk look at stacks bla bla bla
Tfw kill confirmed regens you less toughness than 1 groaner poking you once thanks fs
fuck vet im going back to zealot it plays pretty much the same but better
The uptime is a problem, on harder difficulties it's very common to always have groups of something nearby ready to hit you, so you have to move or block
Gunker is also just as funny
But it gives the team toughness and stamina
Sooo
With a node
They do old Vet's job better
I've played a few matches tonight and I reached max stacks around four times on average in a 30-40 minute missions
Well yes
Guys. The sleeping meds have activated
Tbh the toughness and stamina is the only thing making the ping worth anything
So you kill 1 in the head and move. 3 seconds you wont lose stacks. Its not hard to hit the head
Speak for yourself, its 1pm here
anyone know a good blessing I should put on my boltgun?
I mean, middle keystone is a damage increase on anything you ping and shoot
Few players will appreciate or even notice stamina being restored in pubs
Weird, I can keep 15 stacks up pretty easy during hordes with the columnus
Surgical
AND you get bonuses for the team
How many people even use stamina enough for that to make an actual difference
really?
Shattering blow or whatever it's calls
man i'm just so salty. Every time Fatshark 'buffs' or 'adds' things, they invalidate all my old playstyles. I'm willing to believe current vet and the new keystones are 'good' but they're not how I enjoyed playing vet for the last several months.
or i could play zealot with the crit keystone and be better
Stamina is super valuable tbh
YOU THINK IM FUCKING WITH YOU OR SOMETHING AM I A GOD DAMN LIAR NOW
AM I A TV SET
I agree but Iâm saying how many people care in pubs though
i suck at aiming and need executioners stance to actually hit anything at range because i cant fucking see anything 
thats why i play vet
That'll do ya
ARE YOU TWISTIN MY KNIBS
What is the boltgun's crit modifier anyway
Dont care about what pubs care about.
You can be feeding them infinite toughness and they will still complain
Itâs a benefit to the team but its use depends on the skill of the players you play with
Spam ping and hit whatever lit up
Surgical is good on bolter
thats what i do when i run shout
Did you know that the Ping keystone allows mild griefing?
ok thanks
Does bolter get crucian roulette?
Unlike normal pings, you can spam it on the same target
Atm stamina is esp good on vet with deadshot being an easy nab
That's be a good one too
Iâve been running 3 stam curios since patch 13
But duck and dive has always been enough
Have you tried revolver zealot? It's basically a more melee capable vet
On paper it sounds bad but when you see how fast the stacks actually build you're like ooooh
Melee vet is actually pretty good now so I'm not so sure
I've played Zealot the most out of the classes
Have you tried revolver ocelot
It's not better really, it's different
oh the new mission just makes me CTD every time it loads. Neat. ._.
He's pretty good
yeah it seems like the case
idk zealot feels a lot better than vet rn
That's part of the difficulty
Vovler zealot is actuallt worse than volver vet atm
Always has 
Left keystone for vet is rough, the other two are decent
Cos volver vet gets 40% toughness on demand and free volver reloads
Unless you're an absolute gun nut all the other classes with their pumped up kicks better run better run, faster than my ping
Some are just saying forget the keystones and try to get all the other crucial talents for survivability and damage rather than a gimmick
Build dependent
This is inevitably what's going to happen...again
the weapon specialist swap feels really good on veteran when running the columnus and the sapper shovel feels really good, but i still think zealot with combat knife and columnus feels better even without the swap and reload speed buffs just because you can move so fast and the relic is so good
Knife gaming
You sacrifice some ranged damage for way more melee capabilities. And CtW/Hand Cannon make sure you can just shoot or melee anything
It begins
Yeah because fatshark didnât give it shit buffs while nerfing it
Not begining, knife has been my second favorite melee since zealot
You lose Psword and a lot of melee finesse damage.
You also lose a LOT of ranged capability
Thunder hammer 2 -> knife -> claw 4
Because zealot gets to play the game normally and benefit from its keystones without strings attached
Because u no longer get the free 1 bullet reload
Current Commissar Build. Still Sadge I can't get really into Survivalist without spending too much.
Chainsword better
My top three melee weapons
Yeah, who needs Psword when Heavy Sword can just mulch stuff without having to special?
Hand cannon also got fixed
So it no longer applies to melee
Soooo
Chainsword
An unactivated psword hits like a dandelion
any accatran builds?
No, but CtW does.
The chainsword answers almost every threat
This is order of my favorites melee, nothing else like power or w/e
It turns any carapace armour into flak for the duration
Its still a lot slower than Psword
And it kills hordes faster
I mean I like it with slaugterer but without it, not worth
Like a LOT vs crushers
Yeeah, that's why you dome crushers with your revolver
Which ur out of ammo for and need to reload
Doomed
Skill issue
Explode crushers with your crusher remover grenades
Can we add a clown shoes mod so all footsteps squeak. For the carnival level of course
Yeah! laz pistol is dope. :)
I mean not really? Vet literally always has 1 bullet in the chamer
Zealot doesnt
Just posted mine, its okay for my purpose at least. đ
It's for myself
so the recon lasgun sucks again after new veteran talent tree?
Not a skill issue just simple math
just reload 
It sucked in the prvious tree too 
My Zealot always has bullets loaded in both of his guns
Reloading a volver takes a while tbf
You're not gonna like this but it was never good
Recon las can still benefit from onslaught, but it's still outshined by other weapons
I mean as in without ever needing to stop to reload. Ever
Recon las shoots alot n thats about it
I love when I join a match and just see:
Vet can just never hit the reload key with a volver
I just do it while I'm getting 4 knives stabbed into my chest cavity
Shock trooper + rending strikes + onslaught is sadly not possible.
And always have 1 bullet in the chameber
Free plasteel
Free stuff
Silver lining vets
Tomorrow I need to get pizza
Like volver zealot atm is deffo not as good as volver vet with the exception of raw TDR.
And even that is... debatable with how much toughness regen volver vet gets
I take it back, you can do this. Recon lasgun is alive baby
I need to insist on getting pizza
Pizza is the best
They should add pizza to the vet tree
No pizza
Anyone have a new tree for recon lazgun
Pizza is banned
YOU MOTHER FUCKER
An agent of nurgle is among us
WHY
If you want pizza reinstated, get fatshark to fix vet
Yeah, banned until further notice
FOR FUCK SAKES
You can have uh
Is it actually viable or is it a meme build
If I could I would
Define viable
I'll take peanut
Corpse starch imitation mashed potatos
đ„
Nah. Just accept being small
/j
MM
Like viable as in can cleae hi5stg with it.
Or viable as in S tier
gonna have to find a pizza replacement pretty soon then
How would you fix vet anyway?
I would remove some of the fluff nodes so that vet can more easily reach the dang keystones within 17 points like the other classes instead of 20
cuz u already know vets not getting touched in part 2 and aint shit happening until well into the new year
Okay the new vet staple is lamb gyros
Just functional is fine
Mix some of the shit nodes with other shit nodes to shrink the tree
Thats it really. Remove 3 nodes from each tree.
Then viable
Get rid of all these strings attached keystones
Remove a couple regular nods
Anyone have a build for recon lasgun?? Talent tree dm me it please đ
maybe add some kind of cross paths somewhere
The right side keystone is hilarious
anything i should change for chainsword/laspistol build
idk why they even have nodes that increase suppression dealt to enemies
Iâd remove or combine some nodes and rework the keystones to not be so intrusive to basic gameplay mechanics
its like a genuine troll
You have two extra points to spend, where do they go
and have a combined node before and after the auras so you're not penalized for going sav aura
literally just -1 point
Replace this with a perk everyone always takes
To not punish so much for doing the right thing in the game
Then do the same and add a similar connecting perk below the auras
How about give me a fucking buff for chaining elite kills
Is that so much to ask
Mmmmm sorry but you gotta pay the tax.
Fuck the 8 Stacks in the Keystone, go for DMG Buff. Also without Shocktrooper you may have an Ammo Problem.
If it was my decision I would make it happen
I refuse to pay taxes, am busy clutching my pearls
Just remove the three travel nodes above it
+15 toughness is actually nice
Oh no
Clutch them pearls so that fs can give zealot the sniper cloaked skin
Like if I play better I should be rewarded with the ability to be stronger. Why is this a lost idea
Hmm, oh idea on how to make that look neat. one sec, let my get my ms paint skills

Interesting. I'd probably just do two sub nodes for ex4c, refresh and ogr6n at that point. It's already a pretty specialized tree
Circus part 2 they throw in a preview of new classes 
Whoa whoa!! Slow down there!! You need to pay the tax and ease up on that skill expression there.
Imagine how much fun you could be having. Kill x amount of elites in x seconds get a 50 percent reload buff
cant go for shocktrooper since its in the other path sadly
would explain they butcher/troll Vet cause a new "Vet" is coming
Focus Targets feels so nice, but damn is the taxes killing any build potential to really capitalize on it
Not only are alot of the buffs niche
Instead of so many reasons to lose stacks or whatever. Provide stacks for good plays instead of punishing us doing basic movement and actions.
But some of them literally don't matter
arf too much thinking gotta sleep its 7 am
shit
you dont take the revive option for VoC?
And what's even more hilarious is some of them HURT YOU
Zealot gets everything under the sun for either moving or just killing stuff. We have to count seconds like an accountant accounts for money
Its meh
Vet is actually stronger than before, regular damnation btw.
Skitarii my beloved
I retract my earlier statement today
one day Fatshark wont be ShitShark
i usually go for pub games so a lot of people go down
I used to, really depends. sometimes shout spam is more useufl
Usually if u just spam the regular shout, it should help with ppl not downing in the first place
Next update to the vet we get the turret from tf2
cant wait for the cringe of all the femboy admech
that runs in the shadows here and there
Also playing a vet is now an RTS
An rts? How
Yessss
You have to build a small city to get your damage buffs
Oh no
although I feel Vet is very squishy without consistent toughness regen method. Where did that talen node go where if you killed an elite you gained toughness back flat and then over time
It's there
At the start middle
Nerfed I think
up right at the start
wow they nerfed the sht out of it
Nerfed but not alot
holy christ...
stay away
you're smoking dck if you think that's not gutted
đ
Exhilarating take down would be so fucking good if it WORKED
very clearly has too many good options, it's too powerful throw it out the window
remember vet needs to get railroaded as hard as possible
Lol
ill try your build and play around in meat grinder. hopefully FS compresses the vet tree after a few days, the tree is so bloated with filler nodes
WHAT IF I AM SMOKING DICK WHAT THEN HUH YOU WANNA PILLOW FIGHT
Veteran's build potential is straight up the worst of any class. It's literally impossible to specialize fully into any pathway, and if you're only taking enough to max out your ability/keystone, you have the least leftover points of any class.
Not as tanky as it used to before but the DMG Buff is nice I guess?
even in its nerfed state it's still probably worth because right now there is not a lot of good toughness stuff for vet
Minimum Points to Fully Upgrade Blitz/Ability/Keystone:
Veteran: 25
Ogryn: 23
Zealot: 20
Psyker: 23
Cause Vet players are gigachads and they need less points than the others EZ
I might have to just say goodbye to the +30% reload after elite kill...
Zealot generalizes better than Veteran ffs
yep name on the list to avoid
For what
Vets before were specialized against killing everything and now they want you to pick, which I think is fine. I still think the amount of nodes that are required to even reach the keystones is too dang high
Vets paying power tax for initial launch
I never used that
it's very good reload speed for bolt gun main
I just had a Zealot say "The Vet isn't a frontline class, its a sniper." in relation to me pointing out the current toughness bugs (or if they're intentional)
and/or revolver mains
9 months of time must be paid for in taxes, penances, and nerfs.
Ain't no way you're about to take the talent you said I was smoking DICK over
Oh relax, nothing meant by it
Shotguns too
Scavenger penance 
no choice, fat shark made this class way too squishy
doing a bit of tzeench work
But god damn why are we so squishy, it's so silly I feel weaker then a Psyker on toughness
LOL
WELL PUFF PUFF PASS MY BROTHER
Thr shuld be a bugged perk where u take increased dmg instead of decreased
Revolvers never need to reload now
it'll never be enough in the eyes of people that took veteran's power as a personal attack by the devs on the other classes or something
Melee veteran wins this patch, all other veteran builds suffered at least a little with the re-shuffle of talents
The concept, I get- but every other class can have ALL the pieces of their build AND diversify points. Veteran can't. Either you can go down the line and get all the build parts, or skip them for an incomplete build that has all the utilities you need. It is the only class that is requiring this kind of sacrifice.
I genuinely dont know why people get so worked up about that stuff in a coop PvE shooter lol
why is born leader and competitive urge still a choice in the talent tree...
We love game. We want game to be fun
Even melee vet is still annoying because Iâm forced to pull out my gun to get stacks for melee when I otherwise wouldnât
Melee vet suffered too don't worry
Comp urge is actually really good
Bingo.
20 points for top to bottom versus 12-14 on everyone else
Take it if you go down mid
oi comp urge is a good passive
thoughts?
Unga bunga
Dicksmoker build
ive tried it, it usually never procs for me.. maybe im unlucky or something
well yes, I was more referring to the toxicity towards vets and the pounding its received in this patch and 13
Botton three perks in middle tree probably not worth it
Minimum Points to Reach Keystone:
Veteran: 20
Ogryn: 18
Zealot: 17
Psyker: 17
Nah melee vet got a lot better
I wanna try weapon specialist
ligma
Cos they get 40% toughness on demand
This, the uptime on harder difficulties is really high and practically a permanent buff when doing endless-wave objectives
Even with that melee vet generates less toughness than pre-patch
Between shout and elite toughness on kill
I don't think I can comprehend your first comment then
So no sorry it really ain't
Feels like it's more then that or maybe a secondary perk, as I'm still taking relatively high damage, I want to say that either the Toughness Damage Reduction x% nodes aren't working or Fatsharkâąïž has Fat-thumbedâąïž something wrong and butchered my toughness.
Even my melee Veteran designed for it so I use Voice of Command and my Plasma Gun or Bolter is squishy as anything
ligma
The only thing you really need on vet to not fold like a piece of paper is iron will
Aparently so
good but not the end all be all
Post weapons
I need only my faith in the emperor, no talents, and purely grey weapons and curios
Time put in at the start of the tree
Exactly its too far down the damn tree
was kickback and bull butcher on the oggie
But wait we are not Ogryns so nope
You're playing an ogryn in that one
if you guys says its good illtry using comp urge... hopefully it procs at least some times with my luck
Please note that with all the vet nerfs kickback was untouched
Fellow kickback enjoyer đ đ€ 
Tbh Iron Will is optional if you have Confirmed Kill
misread
Thats a vet alright. A bit chonky but a vet
Yes
Weapons werent touched this patch
yeah and I dropped 658k dmg on my vet my last match whats up
are you blind
Except for bugs
I didnât use confirmed kill last patch and I wonât use it with the nerf either
I prefer my toughness not getting dropped to danger lever from 1 shooter
At least I can maintain it in melee because it isnât being drained so quickly
Having any bonus toughness at all with Iron Will feels like cheating, it's so good lmao
sad they reduced min pellet to 12 rip
any krieg gear ogryn: they do not know i am ogryn
So what you are saying is VoC should not give bonus Toughness
I run 3 stamina curios so I definitely appreciate iron will. The shout does pair beautifully with it too.
You apply the damage buff to the tagged enemy
I'm saying I always use them together đ
Fatshark: Write that down Bjornson, quick!!
They nerfed fucking grenade gauntlet but not kickback lol
honestly bro voice of command might be BIS rn...
30 sec cool down thats fkn nuts..
It is
Shout is based
Being able to just say no actually my toughness is full instantly is nuts
this aint a "whos weapon is longer" competition
It is, bonus toughness is pretty great
thats already a thing with ogryn and psyker i think
That's my secret - I always panic
With as many hours as I have on Mercenary Krugar, Vet shout feels right at home
Silver sun pickups
hmmmmm
Itâs a team wide buff that doesnât stop you from killing or performing any tasks.
Shout's got some huge +++'s in a variety of circumstances, I just like the versatility Infiltrate can offer most the time tbh.
can anyone link me to a decent weapons specialist build?
Knocks back everything, including monstrosities (but not beast of nergal for some reason)
In more centered teamplay I could see myself using shout more often though.
It's SO GOOD