#veteran-class
1 messages · Page 78 of 1
I'd say not much changed for plasma shouty vet
here's my build for reference
Oh is the scope fov already made?
indeed
i will always clutch on my MG1a no matter how many ppl tell me to use teh MG12
I mean the helbore will perform better if it even gets a 1x
Plus there’s maybe like 4 spots where a scope could ever been worth while.
That was my other big concern
the biggest hit for me is that I can't take the +25% ammo
they need to remove that scavanger aura and make something else i swear
theres no way to balance it
not a whole lot changed for melee vet either
Confirmed Kill nerfed without a patch note?
its either useless or its a mustr pick
Support vet and Weapon spec Infil vet feel pretty fun
theres no must pick
the "ping = damage" keystone actually makes me feel stronger
It’s in a mod on the Modder’s Darktide Discord.
its just the ranged vet that feels bad because ET still bugged and marksman focus is a bit of a meme
I don't even miss the 15% elite damage talent
I didn't see anything about dropping 25+25 to 10+20
I always used executioners stance and that tree line seems like it's been hit pretty hard
There is potential in marksman it just needs to work more like surgical and less like a tf2 turret on a wheelchair
Ah yeah, I’m aware of the mod. I just didn’t know the scope fov was a thing
I just wished they actually buffed the other aura's because survivalist is still the only good pick
That’s cool though
And fire team being 5% is not noticable
yeah the fucking nerfs for marksmen vets were insane
ikr, strictly speaking my build would be a lot better with Fire Team
but I use plasma so I need all the ammo regen I can get
I too am running a full middle build rn
With a plasma gun and yeeeahh
Survialist needs to be axed fr
I'm shooting myself without taking Survivalist
AND my plasmagun has a bad ammo roll
🥹
I thought I could dump ammo
Oh lawd
the new map is pretty rough for plasma too
As someone that only plays marksman vet and nothing else, I may be spending some time playing something else until it gets changed lol
a lot of spread out shooters
what's ET
Yeahh, I hope someone deals with the shooters on Carnival
Exhilerating Takedown
^
sorry I am noob sire 
ikr, Exhilerating Takedown was my bread and butter but then I realized its shit now
Thought its been bugged for awhile
I genuinely took it over Confirmed kill
hard to judge sharpshooter vet because its so paper rn
I didn't know for a while
is your build getting worse now?
tbh with the ping keystone, MG1a is probably alright
as the damage bonus is surprisingly high
on kill benefits are suprisingly ok
MG1a and MG4 more dps than mg12 now anyway. Just get fullautomod to save your finger
you're not 1-shotting gunners like MK12 but consistent dps is pretty good now that there's more shooters
I dont really value the extra damage against marked targets
more so the modifiers
that I think are decent
the team wide 12% damage with upgrades is nice
MG1a is just cooler and is just as viable
bro aint nooooooway lol, that explains why i was getting mega clapped
i use the regen stamina on marked targets with my crit build
really only useful to delete monsters, but it wasnt too much of a problem before
I had that talent on
Yeah, I think the ping keystone might be the best of the 3

yeah a 10-30% increase to damage taken is mega fucked
real benefit is that you become a buff dispenser for the team
lol yes but im really liking the right tree alot
Right tree is so good
even tho an atuogun works better
Ping is the easiest to reap benefits from. Fuck if if ain't boring tho
Yeah, I ran one of those smaller headhunters with right side build and god damn
there is also that yeah, of all the keystones its the easiest to use
Mag dump
yeah loving lasgune for roleplay purposes
man i feel so naked without iron will
you say that but for a support build it fits in theme and gameplay
honestly with all the shooters around, I might roll a MG1a (with full auto lmao)
full auto mod has made me love a lot more weapons
weak
I flip between the Ia and the XII
embrace the arthritis pain
By the way, Target Down is what born leader wish it could be
aight ngl I retract my previous statement I do kinda like the middle tree keystone
vraks headhunter "auto" is my go to now
Born Leader is fine tbh
I don't, but I respect it.
so i think this is the best lol
I don't think multiple people in a team should run it
Born leader is useless. It is a tax that you are forced to use
but 1 guy running it for damage and buffs is great value
do not FUCK me omnissiah just give me headhunter so i can change a perk and my blessing
now replace born leader with a random vet talent and there is 1 in 5 chance this sentence is still a fact
It's fine. Hardly useless, hardly useful, rarely something to conscientiously play around. But fine.
TRUE
I hate the 10 percent
Oh
Woops
i like the idea of the keystones but i think they are badly implemented
Wrong talent I thought about
Oh. I retract my statements.
yeah born leaders is mega fucked
Oh look, a good implementation of born leader;
you're better off with Covering Fire or Target Down
some are better than others in implementation
some just feel bad because of talent tax
I am hating on it since patch 13 !
lasgun build?
glory hunter for born leader
yeah and remove the lasgun point for plasma
if they could just pull a few blank nodes, maybe from the top
no amount of extra talent points would fix marksman though
which is the only vet playstyle that needs urgent fucking help
the problem is you give up Blaze Away for that and Blaze away is amazing on plasma (works on first shot lmao)
It'sssss sooo squishy
i tried to see if the 3 sec of movement feels good
Born leader is arguably one of the worse talent of the vet tree
i dont really feel it tbh
I also hate camoflauge, because crouch is so silly
Fire Team
Just the entire playstyle of marksman weapons, stuff like helbore, already so sluggish compared to melee vet to begin with, to further penalize is actual ogryn IQ tier move
eh up to +40% damage on a gun with roughly 600 base damage can't be a bad idea at least
Fr I can't get over that reload speed one being where it is on weapon prof lmao
does the smaller skill tree mod still work in this patch?
Fireteam and the Movement speed Aura are still the losers in this patch
I would argue the worse talent would be exil takedown 
is redirect fire even worth it compared to target down?
where the tracking on krak nades
Is 50 suppression good?
move speed kinda eh but you have another %5 movement speed which gives you %10 total, not half bad.
Both have great uptime
someone explain why T3 is better than T4
it should give 10% base movement speed on the Aura
my poor points cant have both
imo this is the worst talent (at least on paper)
if you play with certain weapons melee vet is incredibly fast
Yeah
Trust me play melee vet with ciag for 1-2 games
like when does the game ever let you get value from this lol
bro i be HUCKIN this shovel around
Melee vet?
I already left sharpshooter vet for melee and weapon spec vet
Emm is 50 suppression okay?
😌
Only saving grace is that every vet will be taking Survival, opening up the opportunity for others to bring builds avoiding that node.
whats ur weapon spec vet build
It's not, they didn't update the description on t4
kinda pointless unless you go for suppression meme kinda build
right side Vet build, one of the strongest Vet builds if not the strongest atm
I salute the other vets who take the survivalist tax
It's nothing concrete, I'm using a devil claw with a headhunter smg
I'm marksman with helbore currently.
I made 1 build with Survivalist and 1 without just incase lol
Okay and
Like the small one it's kinda cute
Share the build, I am trying to make melee vet work too
I guess if you're going like shredder autopistol or maybe braced auto supp is considerable?
10 melee vs 50 nad dmg
good to know, although im going to replace that blessing anyhow
Would like to see how you do it
In any case, made myself a frag/survivalist/middle bottom tree with plasma and PS. Feels great
Idk why but the bayonet stab is really good for some reason.
It's not ready 🥹
I'm still playing it so I'll need to really test it
depends on breakpoints? wdym by nad dmg
You using sword?
I also took Smokes
Power sword
Grenade dmg
Which grenade are you using?
Frags are great rn cuz horde density is through the roof
Krak
right now frags are bugged and seemingly dont do any explosive damage so I would just take %10 melee damage.
are you guys like the tag keystone or weapon spec better
kraks I havent tested
Frags are also bugged and not dealing any damage with the explosion.
bruh
Well I gotta play more Damnation to see, I don't have a min-maxed Infantry Autogun rn
I don't mind, bleed and stagger is what I want from em
Tag vet feels fine. Weapon specialist feels so fucking good.
Did it?
Ok so what's the trick with Dclaw? I find at least on my psyker it does really wimpy damage to carapace and pretty meh damage to things like ragers on the parry
Something like these
Yo new vet is fun as hell
uh the parry is amazing against ragers
look at this shit, just look
the underhand throw for krak nades tracking dont exist
running power sword + revolver
plasma have any decent blessings
I think I was only getting like 800 damage or something, maybe I remember wrong
Gets hot, blaze away
Uh, blocking Also I need Shred, this sword isn't that good
All I know is I can parry Bosses, and all crushers + Maulers
well thats alot in one shot plus negating all damage
Any suggestions on changing?
if u can post me your build and tell what playstyle you want to go for I could help better
but overhead throw for krak nades tracking works like normal
Don't worry, fatshark will adjust vet next patch by turning every freaking node up to eleven and makes us the strongest class again
Hmm, do I need block efficiency and stam curios?
I already did
Made this build, I think it's pretty solid and basic
Cuz apparently they cannot do subtle adjustment
mb one sec
holy shit what are all these nerfs
is it just me or is the new vet ranged capstone really bad designed?
nothing my MG1a and shovel cant handle on damnation
I run a +3 stamina curio and Stam efficiency stuff IIRC, but I don't entirely remember
i run stam, no block efficiency for me since i mix in alot of dodge
like im forced to stand still to get some dmg
It's uh
seriously does anyone else notice that the underhand throw for krak nades tracking dont work?
I mean I think you can make it work by just standing still for a second
That's the easy part
does counter fire still highlight reapers?
Ngl, the new vet tree made shovel bearable to use for me
Only if you upgrade it
And you have to trade counter-fire
counter fire is the upgrade
going for a support oriented build? I would consider field improvisation over grenade tinkerer
Yea
Yes they added the other one
Oki
So that it can target Ogrnns
only nerf i can see is to voice of command
reapers are ranged enemies
field improv is one of those really underrated things that have big team value
bro my shit digger be COOKIN for me rn this patch
They're ogrnns
they're also ranged
we still doomscrolling or we talking about how good right keystone is with revolver bois
I mean you can test it in the Psykanarium
But the focus fire is fun
anytime there is a medipack deployed field improv will turn those into toughness dispensers and corrupt cleanse
sweet jesus 700k damage
Right capstone, as long as you know how it works, is great for any singlefire high damage attacks
was more than double pre-patch
Focus target basically means infinite stamina for team
krak nade tracking for underhand throw dont exist
I'm gonna keep working on an Infantry Autogun right side build
all my teams still getting clapped on damnation
you can still hit 1m just need teammates to not participate enough 
This tells me you still don't know how right side actually works currently. Or else you wouldn't be doing that.
gotta get the kinda teammates that shoot like 100 chaff in a 40 minute game
seems to be full auto weapons work well on left since you can proc stacks quickly, where right side really only benefits single shot weapons
hmmmmm
even better if you have like support oriented psyker you can just pump dps
meaningless stat
You get 1 ranged crit on your first melee kill, all other stacks only give you attack speed (or whatever the subnodes will tack onto your build, like reload)
if i take deadly accurate off a headhunter i can put that blessing on a lasgun right?
well guess no one cares about krak nade tracking
no, must be same weapon class
saved me my pearls thank u
cool, counter fire no longer highlights reapers
tbh I never fuckin underhand nades to begin with
If you get a ranged kill. You get melee attack speed and dodge range + speed when switching back to your melee.
Yes, you must invest
it's literally a nerf

it highlighted them last patch
I mean it worked like that before
i will say right side has made me stop spamming swap as much
so another nerf
Then you're playing right side wrong I'm afraid
No a 'fix'
holy shit weapon specialist sucks so much
"all ranged enemies"
oh i mean like random swapping
You get more benefits from swapping around as quickly as you can and juggling which weapon you're currently using
Then Ranged
want so swap to a faster move speed secondary? no stacks for you shitass
you gonna start a firefight in here with them words
yeah i get that, i meant like swaping for animation fun not for use
Ahhhh
Being able to be clearing a horde and hotswap to revolver and have it autoreload so you can shoot specials/snipers is fantastic
Aight yea that checks out
the effect is powerful and easily triggered
The basic effect being saltzpyres blessed shots is hilarious though
but i wish it wouldnt just vanish when you need to do like 1 split second action with the other weapon
also forgot to add you can drop %50 aura and competitive urge to grab precision strikes, it helps with both melee and ranged weakspots. You could also drop the extra stacks node for the keystone instead of %50 aura I guess, Idk how neccessary it is.
Uhhhh
<@&735928989146939404> I think we have a bot here?
warning thats a scam
Ty for deleting that
Huh. Infiltrate marksman is.. Actually really good
waaay ahead of you
ty wardens
Thank you.
“Wtf is this self promo bullshit”
Allowed me to just be the slayer of gunners, shooters and snipers
man I was about to flame this piss out off the bot
love ya!
Mwah 💜
lmao I saw the ping and was like "where tf is the bot post"
That's what I kept telling people, but most don't want to even aim
friggin' nate and his omniscience
I love aiming
Then use left tree. It's great.
I also love braced auto guns
I do / did (haven’t had a chance to play post patch yet)
expecially with the omnissiah's scopes
Ironically, left side capstone is better with full auto weapons. While right side capstone is better with single fire weapons.
I can see how
Infiltrate is insane utility for clutching but voc is more appreciable team protection
Despite the fact they seem to be designed for the opposite things entirely.
you just get so much value from autoreloading short magazine weapons with right side
LOL so how many people are building to ignore the keystones entirely?
is there any guides on smoke grenades? are they completely worthless? i've seen like 3 thrown around in 200 hours since 13
I found the same thing doc
I dont think full auto guns really care at all for the stand still modifier, you might aswell take 15 stacks on stuff like recons or iags
That'll probably be me if I bother playing vet
Yeah, but thankfully the other two Vets were all VoC's
I can barely keep stacks up on precision weapons on left hand side tree but on recon I can keep it on max easily
Allowed me to actually be a real squad sniper
hello vet chat
Ah the usual problem I have on some of my Zealot loadouts as well
theres so many good passives and the impact they have rival keystones
Yeah, you can definitely take the 15 stacks and often be fine. But I prefer the holding still one so if I'm in like an elevator or something, I'll always have stacks waiting for me during downtime.
commisar build please
It helps when you're not being focused fired by said machinegunners, so can line up them heads
wdym Veteran has Keystones?
Yeah I played a few games of ciag and arrived on the same conclusion
they’re pretty much only good on a true melee vet and even then you can rush down most targets. Even with the right build I’ve only had them come in clutch in the new map since gunners are so oppressive there
Now I need to see if we have a cloak cosmetic to really lean into the active camo sniper
Dodging removes stacks
not if you position yourself right
i want the enemy sniper drip
or run camo
Saaame
trying to figure out these builds is a god damn headache when other classes is braindead cakewalk race to the bottom of the tree
i need a build that can carry a team stupid enough to rush through a daemonhost and then die to three maulers while trying to rescue a person
That cloak is kinda nice
the extra stacks work as buffer for you to move around anyways
Shame their crit/weakspot mods are so low 
Also the camo keystone is a lot more useful than you think
why does enemy have NVG but we have to clutch torch pearls in the dark
no wonder so many traitors
they have better equipment
The moment you stand still for even like, 5 seconds of counter shooter work, you're already at 10 stacks
Laspistol also works great with left side I found
One tapping gunners and two tapping reapers that so happen to be in the way of your head clicking adventure
"Stop moving to redirect ragers to nearby Psyker"
It's basically tailor made for laspistol
Speaking of NVG's, I need a mod to remove the NVG overlay when going stealth
thats just going back to camo hunter zero brain cell vet gaming
sometimes just staying on the ledge of point of no return and picking off whatever trash combat director decided to throw at your team is a viable option
this only works when there's not 4 vets all running -threat lul
Made it pretty hard to see the gunners at range when counter sniping
any build using stealth can do the trick if all you want is a res
What do you guys think, will it be a winner? Should I roll the Hadron lottery?
Why was Serrated Blade moved to Close and Kill, now I have to run out of ammo without Survivalist again :X
Go for it
sure elite damage isnt the worst thing
You got elite damage on there, it's already a good perk
Not as good as flak/maniac but it's something
Not the best, but ok
Whomp whomp! Could still be useable tho depending on that orange roll
I'd have given up at that point tbh
As soon as I saw that second perk 
JACKPOT
I'll take deathspitter / elite!
Many people appear to be unhappy with the changes
That's just my Loadout for the Recon VId cause I refuse to stop using it entirely cause I enjoy the LasDakka
It's fine, if you're willing to make sacrifices and adapt your playstyle
Please stop asking, you know we are in pain
what is the adapt
maybe
people will always be unhappy (I am people)
join Captain Wolfer
Guys melk gave me something good for once stop the presses
Learn to use the keystones along with your old nodes to make your build do the same damage it did before
idrc as long as we have new content and that’s exactly what we got so I won’t complain
i see
I'm going to see if this stealth sniper build works just as well on the other maps
Maybe if they gave vet more points you could do that better 
370+ kantrael with fire frenzy and no respite
its impossible to do so, you cant get your old builds becuase there are too many garbage stat nodes cluttering up the trees
Thank you Brunt
Left is fine if you're using a high firerate weapon. Right is great for slow weapons. Middle is great if you want to be team support and help people have like 32% damage against single targets that are annoying you
If I did the math right I think I do even more damage now even without the Keystone bonus on my Melee Build 
(OP on revolver, unimpressive on automatics. Great melee boost though).
they should just put all the good nodes next to each other
Very nice roll my friend
I think people would like the keystones better if we weren’t left with literally 0 points after taking them + all our other skill taxes
1/4, hadron is laughing
I had no issues remaking all my old builds using the new stuff to supplement it
I did however, have to lose out on grenade nodes + Med crates for that
Oh yeah, plasma will reach some breakpoints with a guaranteed crit wouldn't it
But those were a luxury not a necessity for me
We'll see how it performs
jtcLive put out a vide on every good attack combo for every weapon
melee weapon that is
sheeesh 🥶
I still think there's too many travel nodes and ones that just do nothing appreciable.
Agreed
Some are to preference though, not all are perfectly correct
The tree is functional and usable
Meanwhile, the "All the Nades" loadout got Visually Buffed, with most of the nodes so close together
Agreed
But I'd like for it to be less LONG
Obviously it's to taste, I just noted it because it's a great resource
swap born leader and inspiring presence then remove inspiring presence
but how was hadron?
please
or at least have more interconnectivity so I can grab more nodes I want, and less travel nodes I don't need
Wait, For the Emperor no longer locks Low Profile?
it’s too hard to grab things on opposite sides of the tree rn
Dangerously tight, but heavenly with lubricants
so you’re either forced to forgo keystones or commit to a cookie cutter build
just for go the keystones
I hear it doesnt apply to either melee or ranged I forget which one
wait does twin blast work for smokes?
I heard melee
It should?
LMAO
seems like melee from what im testing here
.. Spess M16?
ugh any tips for melee with maulers
this is the most m16 thing I’ve seen from that mod
What weapon
Yeah I'm rolling with it lmao
looks good lol 👍
Onslaught doesnt apply to melee what?
im testing rn, its not appyling
end of this month
wack
Don't melee with maulers
carrying on the tradition of vet being bugged to hell 💀
What weapon are you using for meleeing maulers
How hard can it be to make a talent tree that has a ranged dps build, a team buff officer build and a commando build?
Hadron seems nice enough to me.
one build for all? or three builds total?
Just need to swap out one or two things
🤔 Or you could not answer I guess
Do you have the debuff showing thing on to confirm that?
watching the dmg number be unchanged, does for ranged though
the headshot keystone is very fun
ii got a build for ranged dps and team buff but not commando
Btw when I say commando I mean stealth, demolition and melee oriented build. A guy who likes to keep a shotgun. For close encounters.
Ew, stealth melee
What weapon r u using
ps6
just practicing my melee fundamentals in meatgrinder
dodging and timing blocks and shit
Charged block cancel into push attack strike down does a shot ton of damage
i mean with that you could just slideback activate or go for the classic push attack L4 combo
youre spoiled for choices on a PS6
Wait for the overhead, dodge it, then your normal push attack light attack
okay this patch doesn't affect full smoke build much, time to run it in pubs
yeah thats what i'm doing
am trying to handle 3 of them at once tho
just to get used to dealing with hordes of em
do u have sunder
i think its really hard then? You want all the trees but i doubt you can specialize in any role
So is this there version of a smoke nade buff?
if against multiple you just have to respect them and give up ground to keep your distance
Putting 10% melee damage under it
with sunder i just mindlessly light attack spam

i cant tell off the top of my head if powered lights or powered heavies do better against multiple maulers
Fighting 3 maulers is the same as fighting one mauler, just with a tighter opening. Might be worth only doing the push attack
non-sunder gets stuck on first mauler because carapace right?
Only if you hit head
Get the first mauler into one-shot range, then use brutal momentum and cleave a heavy through him into the others
Then go back to push attack light attack
What exactly you do depends on your breakpoints, but that's the way I would go about it
in a real mauler fight with a mixed horde, i'm slightly worried about burning stamina to do the push attack combo when you might need to preserve stamina for controlling the horde
lights
depends on if you know you can get away with it
I run +3 stam and stamina regen for a reason
in a mixed hoarde with crushers and maulers, sunder ps6 light spam makes it a cakewalk
it's not the most dmg, but it's pretty safe
But you don't have to kill the mauler in one burst
Doone push attack light attack, kill some horde, then finish him off when you have more stam
it's a mixed horde, you don't need to burst it down instantly
I would lean toward light heavy heavy over light light light personally
what gets me is when a mauler/crusher overhead targets a teammate that wasn't originally meant for me
but then teammate dodges into my position
Always assume an overhead is aimed at you
Every time
Even when it's not currently facing you
don't let crushers near you, shoot its head
Nah, you can melee crushers fine
Hmm not sure how to feel about the focus stacks for marking
its great
Yeah but idk if it's worth having 8
the stacks builds fast and you get bonuses
Cause in auric damn and auric maelstrom you're just marking shit non stop
You know, I still don't see a world where someone bothers to run twinned blast
well mark em and kill em and stack and mark again
twinned blast got buffed and it works so well with shredder nades
at 20% of course 
Im saying most of the time when I mark something i have 3-4 stacks lol
And that's like, hopefully
isnt that good? Constant killing and marking means 10s buffs refreshes
Yes but I'm saying that
smoke build 
This skill isn't really worth it
it's a nice little bonus but you're only getting to use it once in a blue moon
Imagine not having 16 stam
I honestly don't know if I should be taking Skirmisher or Exploit Weakness here
free talent point then
genuinely
Probably Skirmisher?
This is my class setup rn
I never see Executioners Stance being run...why is that?
vet squishy
this dude was so close to greatness
VoC is better
i find the dmg bonus to be kinda weak, i tend to prefer the additional 3 stacks for the increased toughness
... For three seconds?
3 WHOLE seconds
I guess they only want people to face tank a boss with it, or something? Idk
What do plasma gun builds look like now? im not using "it gets hot"
that' like three (3) of one (1) whole second
That's enough for one whole push attack! Wowee!
@gusty bison grab this for your shoves 
Why not just make the 10 seconds the normal buff lasts
Can be good for clutching with devils
10 seconds is long...really long
Yeah
The damage 
im going to rock this build for a couple of matches
But as someone that uses stamina more than the average player I've talked to, I just don't see much utility from this
fuck this node man, all my build attempts are 1 point off from attaining acceptable perfection
It's only 25% , so it's not a crazy reduction, and it's only 3 seconds ,so the overall value is low
If it was higher in either category I'd probably take it
my current setup
no survivalist, kicked 
don't you feel a bit squishy since you avoided the toughness regen nodes?
I haven't been able to play. Did they add back ogryn targeting to volley fire?
Pls say yes
its a modifier yes
yes but you gotta spend a point to augment it
not really I the commanding shout skill replenishes my toughness fast enough and I can spam dodge with my chainsword
not enough points ;-;
screams with glee in plasma
Dont forget to get orgyn highlights you sacriffice all shooters
I really wish they didn't make the end of our tree 3 long seperate routes....
@formal lake wuts the call now? right side all the way? do u still go mid
iron will and all
Vet tree needs some condensing. There isn't really too much focus and there's just shit everywhere
Best melee weapon?
I think this is what I'll go with
Personally really likin chain sword
The revive on mid ability is goated
Like why the fuck does every keystone and combat ability have like 30 child nodes
I've used it
New tree is a big L
It's got five nodes and I only really felt like I needed one
Really? I quite like it
man if i build for smokee i cant reach the melee attack speed node
It feels like bloat
Definitely needs some refinement
Conditioning and invigorated should be the same node
Why did they choose to nerf existing nodes? Vet was already under performing
Who's going to run these for one talent a pop
In a weird buff, we just have a normal node that's +10% melee damage now?
i dont mind bad nodes at the bottom, saves me talent points
I am
Why
trying them out right now
I got 2x +3 stamina curios on my melee build
all the stam
That's massive overkill
But not useful overkill
🗿
What about running conditioning for deadshot lasgun build 
Doubt it would matter that much
Cant decide what the best lasgun is
might as well be innate
Invigerated could be okay for Deadshot
PS poke enjoyers would really like those
Not really?
You don't need much more stam than you have at base, and it's squared with one, maybe two curios
can anyone else run this build in a game and share their experience: https://darktide.gameslantern.com/builds/9a9db0b6-8da3-4d8c-8c1a-37a4416d13e9/ventilation-purge-simulator?utm_medium=website&utm_source=gameslantern&utm_campaign=share_button 
Works fine for me
rending and brittleness has no effect on unarmored right?
no
i would say recon is more unforgiving with how it guzzles ammunition and lacks the burst damage or stagger to stop priority targets
i mean when im in a mission
works for me in mourningstar too
gimme a sec to load in
is executioners stance dead in favor of shout 
i wonder
Exe is still good tbh
is out for blood maybe better than nerfed CK
can chuck a frag in a crowd for big toughness gain
happens if you get dc'd from the chat/voice server, gotta reboot game to fix it
Shout enjoyer
Using it for my backline Focus tree sniper. It still my go to for erasing gunners with 1 shot with my Kantrel IX
revive is just to good to pass up
Plasma Shout builds get stale after a while
revive is stinky
Is kantreal IX better than XII?
i am a XII believer
ah gotcha
but i am also a vraks VII fiend
9/10 theres already gonna be a shout revive guardsman so i usually just go with executioner
So do Brauto builds, thats why I still have a loadout with a VId in it :P

whats the meta for chainswords rn
Im more of a Hellbore enjoyer too
someone else test onslaught please and tell me im not crazy
I too am a back-line deleter ;P
2 shotting armor ogryns is fun
executioner with counter-fire vraks + tagging for support + damage pretty fun.
plus it goes with my Krieg cosplay 
Left one is solid
Right one less so
my bad i meant XII lasgun, this thing bops any range heretic. WIth suppresion immunity and range immunity. literal plot armor against gunners
which onslaught
hb or the talent
talent, is not applying on melee, just ranged.
the Inf Lasgun feels so underwhelming w/ Focus Target 
Has it always been that way? New Bug? etc idk
Gotta test the Headhunter next
appreciate you
let me check if its not working on grtenade
3x +3 stamina or bust
Tbf my build needs it
I think Inf Las doesnt benefit that much from it
If I could ever get the game to behave for longer than 3 seconds I'd screencap my XII.
Oh Fatshark, fatshark. You catch the plasma gun bug too?
Hoping for a better roll at some point in the future.
vraks 7 with focus fire kinda goes hard
Aye
revolver with weapon specialist probably my favorite of the 3 so far
Focus fire is definitely my favorite keystone
im PRETTY sure its no longer working with nade
This has been my very first legendary since game release. It has sentimental value now 
yeah im enjoying focus fire
auto reloading revolver so i can hotswap in middle of clearing horde to dome specials
feels nice to mark a target and knock it down
Once had a run with a Shout revive guardsman and a Mark target Guards man with me as focus fire and a Psyker Dome shield.. we breezed through Auric Maelstrom. GOod times
funny i just got out of a round like that
well no shout revive
just shout
was so nice
@golden axle nvm it still works with nade
after more testing
so i guess its just melee
idk
???
Guy didnt even get to use the revive part we were doing too god no one got downed poor guy
for sure melee isnt working though, every hit was doing a flat number
lmao
I'm guessing that even when I try to go for the Tagging keystone, I will just forget that it exists
was hard to tell with grenade since the bleed procs kept showing up for dmg numbers
but im pretty sure it still works
Its a combination of Shout being less popular and the need for more accurate weapons and Focus Target being, imo, the only good capstone
it has a unique UI marker to show its the TAG keystone
Okay let me just see if I understand this here... they literally made a Keystone (with 6 attachments no less) on the right tree, whose only saving grace is the 33% stacking crit, which even with that and the potential melee speed still does not seem a better option than simply getting Agile Engagement's 25% flat dmg increase on every alternating kill... am I just insane for looking at this tradeoff and going 'wtf is going on inside their head?' XD
so i found out 3 weapon specialist stacks actually give 100% crits for 5 seconds when used, can dump a whole revolver in that time
what blessings are you using instead of surgical?
Usually dosent last a second cuz the guy is dead
thanks for checking, the melee is a bummer though jeez.
Wait what. The other two capstones are better
Well maybe not for inf las
You think I look at anything other than the gore my Sword or Knife spreads on my screen?
sadge
so close to breakpoint
Inf las kinda just wants no capstone
mk3 or mk6 powersword?
wouldnt be an issue if it was deadly accurate 4
fair point
this is what a tag looks like
im very happy with this revolver
Its cringe to jump through hoops to get buffs, its more efficent to just have the buff whenever you shoot something
Whats ur vraks. The flak rager should be an easier BP
The right keystone barely has any hoops and the middle one is really easy to use
yeah every run we had that, target dies within half a second. guess the damage buff is too good
too bad the middle one is just not worth it lol
The left one is the one with the most baggage
dropping it increased my damage by a shitton
After a year of trying to get a good powersword , finally got a decent one
and just grabbing other talents
Weapon dependent
Plasma likes it for instance
Cos it has shit finesse
well typically elites die in half a second anyway if the team is good, bonus is the 5% free toughness for every dead mark
this game needs a weapon trading system
either way
I tried running the right tree with plasma gun and Chainsword. it kinda worked when i had ammo for the plasma
its dumb for half our guns we're still doing the exact same thing of not getting keystones as prepatch
except even worse cause the ynerfed shit like CK
decent Man that thing is almost perfect
I mean idk, it punishes a lot of melee only builds or shoot only builds
granted my ttk on crushers with iags went up a bit with the shuffle on talent locations
Well ngl CK's new placement opened up access to new talents
I wanted 25% mutant damage but I’ll settle
ah a mKVI enjoyer as well
I mean you shouldnt be doing melee only as vet
And shoot only is not practical atm
CK's placement sucked before, yeah, because of tax nodes more than anything
idk why its placed where it is now
Based
we have one company to blame 
maniac damage is mutant damage tho
is the mk6 better?
absolutely
Meant maniac *
because fuck you thats why?
godlike?
any specific reasoning?
also born leader being a tax node that only exists for middle tree is 
The new tree makes deadshot and precision strikes a lot easier to pick up. Esp since u dont need to dive for CK
ya that's why I said, my dmg did go up a bit tbf
push->chop combo can 2hit crushers
but i still prefer the old tree if you asked me which i'd take
No. Stability is harsh and 3 things need to be re-rolled. 2 if you can concede flak staying.
I like the new one.
Its better for crab style builds
heyo! what do y'all recommend as blessings on a revolver?
Surgical handcannon
surgical/hand cannon
oh :/
handcannon, surgical, crucian roulette
what is the dump stat on laspistol
ammo
it just feels actually even harder than before to reach the bottom lol
(or mobility if you're pressed)
stability matters on the laspistol as you need need need to hit weakspots for it to be worth it. So a mix of ammo/mobility is the dump.
Oh yea this i agree
now i want to dip into literally all 3 bottom trees
idk it feels bad
I only try for some guns
i thought flak was a good perk too
i already gave up 3 nodes I took pre patch like extra nades
thats because it is
and i still cant reach the bottom lol
it takes 33 points
to get to the bottom
Veteran: 33
Ogryn: 28
Zealot: 25
Psyker: 28
For me I find most guns dont need +25% oggy or +15% elite
to reach the bottom
you want crit/maniac as the perfect perks but you could take maniac/flak on that pistol in particular but the stability huuurts
For the few that do I pick up the node
waaay too many tax nodes
Is it even worth it to get the extra 5 stacks of focus ?
I find I never hit 5
well you waste crafting mats and you learn i guess
It means it takes longer for stacks to fall below ur breakpoints
Cos its really fast to stack headshot kills
i find it harder to ram up to 15 usually the engangements already done by the time i hit 15
is ghost not the blessing u want on las?
What difficulty are u playing on
I find it useless to take in HISTG just because there’s so many enemies you wind up just getting a stack or two unless you save , but then if you save it taking longer to kill everything
Ghost with infernus or dumdum is optimal
depends on mission type
the push stab attack, or after a push, u do a light/heavy attack?
Auric damn should easily get u 15 stacjd
Cos thats only 5 headshots
Each headshot is 3 stacks
*kills
(At least eith a vraks 7)
Just to be clear.
i guess my teamates always to good 
My bad ye each headshot kill
push attack into a light attack click yes. Do note with the talent tree changes its become a little harder to hit the breakpoint to two-tap crushers in damnation.
I mean if everything is dying before you can get 5 headshot kills
What gun r u using. That might be the problem
so if u have a melee build u can do it
it needs to be melee focused yes
Kantrel XII or MK1 Hellbore, depending on the drip 
alright
Thats the wrong keystone ur thinking of
Btw
Oh thats why
Both dont like that keystone
Helbore often goes for bodies vs mooks and XII does not like pressure so u need to swap off it a lot
anyone have a talent tree screen shot handy for new commissar builds?
do krak always one shot crushers?
yeah good point, i like hitting 10 stacks just at the start of engagement .
No
or does the +50% dmg matter
+50% dmg matters only for monstros
it always oneshots crushers
alright
90% of the time they will if you stick it
I’ve had some jank throws
gotcha
But that’s probably just bulwark shenanigans and you were asking about crushers
thinking of trying out a full grenade build
if you throw it on a group but you threw low it wont
like all the grenade shenanigans, including the 20% for double grenade throw
well some times
Eh, i like marksman's focus on Helbore. Makes everything take no more than two shots to kill, as long as I actually fully charge my shot. Most things die in a single hit.
after the push you do a light attack, and its the 4th light attack in the chain, the strikedown attack
at least before the tree mixup, you could get the right talents and buffs for the stab and the strikedown to kill a crusher
sorry, meant twinned lol
but yeah
grenade build is fun
i always take most of the perks
just dont bother with twinned
its not worth it
even with the slight buff lol
im surprised they didnt just delete the thing
went from 10% to 20% chance
I can't justify taking a 20% chance to double nade
wow its now effectively a 20% dmg boost compared to 10% before
Any recommendations on what to change?
One, it's only any good o nshredder, two it's unreliable as hell
that's... totally not worth a point compared to tinkerer giving 50% lol
Maybe if they made it like the last grenade you throw will be double or something
and still unreliable as hell yeah
then itl be justified
That would just always be x2 shredder nades Cap
still not sure how to force it to be the 4th attack
doubled as a buff, but extremely situational. a single tinkered krak grenade is guaranteed death for anything that's not a monstrosity.
tried out a couple of times in the psykanium, havent succeeded in having the 4th attack being empowered
probs need power cycler 4
Shredder gets the most from double nades
I'd say just make it 100% chance for double nades if you killed an elite or something. Basically a mini Psyker's EP for Vet
But it's a 1/5 chance
most times you throw every nade you have, it won't proc on average
Just like make it a 20% to not use a nade when thrown
Then it's useful for people that want nade spam
Grenadier vet
Lmao
Also heres a funny moment during testing
Speaker of grenadier vet
Super lame that tagging is the only capstone that interacts with nades
And really, it's only for feeding bosses krak
that one use is hilariously fun tho. feeding a chaos spawn 4-6 krak grenades at once. It did so much krak that it died.
Tried marksmans focus with my revolver, again like I said, has potential, but moving losing stacks can be a nuisance, I wish it relied more on marksmanship of the player
I guess, but it's not even vets best boss melting option
best? no. Fun? YES
I find melee boss kills more fun tbh ¯_(ツ)_/¯
Been just vibing without keystones
Marking a boss and then going invis to nade spam them w twinned blast is p funny
Honestly ,even using the swap keystone a bit
Not sure I want to even bother with it overly much
that's fine. I think drowning things in unnecessary jank is a hoot and a half. This is why I play Ad-Mech in TT lol
Twinned blast guaranteed?
Do you think its better for me to swap terrifying barrage on this to Fire Frenzy IV, or swap weakspot damage to Maniac on this Columnus V?
Ye swapping terrifying barrage is an ok call
Especially considering close range is still listed as 8ms in the files.
Gotta love using raking fire vs beast of nurgle
not guaranteed, but they upped the chance to 20% and it deff made a huge difference
Also btw IAGs dont need maniac damage
Take unyielding instead of maniac
Finally, might be more reliable once in a while
went invis against a plague, threw my 3 kraks, split twice, health went from 60k to 15k
plus if u stealth and underhand you dont break invis, so if it twins at the right angle u have a higher guarantee for a dual stick as where lmb may split too far off, tho its rare
Sounds good, thanks guys!
Are any of the new keystones worth taking?
Oh man, unyielding? Ok
And weak spot is good on the Columnus I guess, when I shoot people in the head or butt?
even my friends are guilty of this,
"guys clear the area first before revi..... and theyre all getting swarmed trying to get me up."
Ogryns are especially guilty of this, i dont blame em
he was in front of me as well last second
but I guess las snipers pierce if you're Chaos faction

i think he was just blocking rather than full deploying his shield,
part of their data sheet
or heretic magikx i dunno
Sniper had that Shok attak modifier to his gun
got that AP -4 stat
you can still block snipers by just blocking
Hows this look for a plasma build ?
heretic magic it is
which yknow its weird that a shield can block a sniper but a dog can still pounce you
but oh well
yep this should work, you could get the revive shout but i usually just go toughness
I block snipers by shooting them in the head tbh
