#veteran-class
1 messages · Page 76 of 1
yes
so brave
I specced full left side damage tree and feel like a ranged minion
I literally hard cope with confirmed kill nerf with middle keystone
Like I like my funny infinite grenades build but said build can't use any keystones cause they too expensive to even reach
I noticed off the bat that vet gets access to some important toughness regen stuff at the very top, so that's some small mercies
who needs keystones when we have nade
taxing is hard, but i think people are over exaggerating marksman keystone cause they read "stand still" and had a panic attack
i use that
Im loving the high number of elites
works well
Stealth auto vet with no keystone still works wonders
In exchange they were nerfed af
I think right keystone has some toughness regen but it’s expensive too
that too lol
Was able to carry several teams
I mean I think Marksman would have been recieved better if the stacks werent tied to movement
people are genuinely just reading descriptions and not actually trying the builds
Nothing new there.
Yes. It would have.
correct
It’s not that hard to maintain 5 ish stacks if you take camouflage
Like it's still a decent if underwhelming buff but tying it to movement is just weird imo
you lose one stack a second when you haven't gotten a weakspot kill in 3 seconds or a weakspot hit in 1 second
Imagine adding 15 nodes and not consoldiating anything
Because making the Marksman tree reward you for landing shots consistently instead of standing the fuck still just makes sense
just aim
and camoflague gives you passive regen of 0.75 a second
except it does...
does opening salvo work with shotguns or only if the shotgun is full?
i wish they would instead of the stand still thing do like a hs streak thing
you can crouch walk w it but its really slow, dodging doesnt take stacks too
you don't lose stacks as long as you consistently hit things in the weakspot
It sorta rewards just mag dumping a ciagmk5 into poxwalkers tbh
yeah that works too
yeah that's the nature of on-kill stuff
I'm 100% fine with the stacks decaying for NOT hiting headshots but having the stacks decay just by moving is a weird choice. Like they're easy to get back by at that point why not just streamline it and not have the stacks fall off by moving in the first place
The buff highlights itself when active. It should work but I assume it will depend on the ammo in the tube. So no loading a special at 0 ammo stuff
like it can only bs hs, hs, hs, etc not just x number in a time period
and crouch walk
I feel like the tree lost some coherency overall, weirdly enough. I could just be missing having elite and ogryn damage right next to each other
the biggest problem on marksman keystone is, that it doesn't really help in any significant way to achieve new breakpoints
I just wish that keystone rewarded accuracy and precision single shots instead of just spraying
What has changed with this build?
except you're wasting ammo when you're spraying
less ammo in your clip (reload more often) and less ammo overall
Haven’t tried fire shotgun this patch
that's the punishment for spraying and praying
I'll start working on that then
It doesn't really matter if you never run out. You have an insane amount of ammo with that keystone and any IAG
are they ever gonna make it so it doesnt take 6 minutes to load into the lobby
reeks of skill issue
And with the ammo aura... how run out
yeah, the ammo economy of this game needs a hard looking at

but the point still stands that you'll have to reload more often
not really. Finesse only procs on crits and weakspot hits, so you only gain benefit from the shots that crit or hit the weakspot with it. High damage weapons as a result will make better use of the bonuses from the left tree keystone.
bro
I was running this with plasma gun and shovel
and on weapons with high finesse bonuses, your ammo efficiency will be particularly less
and marksman gives +finesse, so the efficiency will be even less
i'd expect the +finesse to allow you to hit some one/two-shot breakpoints to make it easier as you get more stacks
How do you get those images of the full trees?
gameslantern website
what would a build look like if i wanted to use my braced autogun?
Use this link
https://darktide.gameslantern.com/build-editor
Legit my only genuine (ok, main) complaint is the bloat. Half the tree is stuck in the bottom columns with no crossover, and getting to a keystone takes 5 more points than other classes. It just feels super annoying especially since they say in the notes they want to encourage mixing and matching. The class plays fine, and they will continue to change and tweak talent values. You can play damnation+ with no talents and grey weapons. But the point tax is annoying and feels bad and unnecessary.
I'm a Lasgun Vet main...do not like the changes ;-;
i really do just encourage you to take the keystone into a game with a gun that reasonably synergizes with it and see how it feels
yeah this is trie, they really could take out nodes
YEP. Give us some cross over between the deeper halves of the trees
marksman focus fucking sucks 😭
Unironically this. I'd take the way everything works right now at face value if the tree was just more maneuverable
But it's just so much
Shotguns/revolver with weapon spec feels real good. I wish weapon spec like... actually did what it says it does but oh well
"there's so much tree bloat" yeah so make a focused build
Lmao this guy
Vet has like 99 nodes, the other classes have closer to 70 if I recall
That is fair, the bloat does feel like a bit much. My zealot definitely does not have as much pre req nodes to get good stuff.
it's not that hard
you know i also would like to branch out and pick up other skills
you can do that
this is true
It'd be nice if they'd allow us to side-step into other trees from say a operative modifier node to a passive.
Ex: the stamina regen boost over to For The Emperor!
nah ogryn has best tree
Well if nothing else new cinematic is nice
Guess what weapon my Vet is holding lmao
lmao i only just noticed the middle node below Focus Target
"Focussed Fire"
its like borderline impossible to make bad ogryn
Like I dunno why we're pretending we can't just glance at other classes' trees and see how fucking good they have it
"just make a focused build" lmao literally nobody else has to do that shit
Get that focussy bois
I like ogryns and zealots too tbh. Vet just feels bad. I always feel like I'm missing something instead of happy to get juuuust what I want like the other 3 trees
What are good blessings for IAG?
except they do
except ogryn i guess
Dumdum always
Dumdum and pick 1
Yup
Gotcha
do you play other classes at all hobo
The new map is also pretty cool
I do.
which ones
Ogryn and Zealot.
so why is 'the bigger they all' a thing
psyker allergy smh
why doesnt it just fucking highlight elites
Abhor.
Psyker seems fun, initial impressions is you have a collection of specialised tools rather than gun and stick go brrr
negative warp resistance moment
ok then you must know that ogryns are cracked as fuck and zealot has to build to do specific things but it does those specific things really well
So what’s this I heard earlier about Exhilirating Takedown not working?
Looking at the tree now.
But Zealot can still reach across and get other nodes/talents that supplement their build.
Any skill tree for IAG? I can't seem to make a good one of my own yet
I have all 5 Toughness nodes across Zealot's tree.
it's still increasing taken toughness damage instead of reducing
i hope marksman focus just gets changed to not take stacks when you walk
Like it doesnt need to by psyker levels of crossover in the talent tree but giving the Vet tree some more crossover could go a long way
maybe i can understand springting
THey forgot a -
I shit you not
Would you be satisfied with the Vet tree if it was a single 30-node tall line with no choices, but performed really really well? Extreme example but being railroaded into focused builds is what I dont like, not the performance of the builds available.
why cant i just fucking walk
and you can do that with vet too. it's genuinely not that hard to make a good build with or without keystones
Running T5 with 2 Support Veterans that go full on DMG Buffs is...interesting
I hope
you cannot do that with vet
…How!?
What a joke…
you can just hit heads
Sprinting makes sense
Maybe dodging forcing one stack loss
"Just don't use keystones" is not a solution I was keen on hearing considering this patch literally just added them.
no you cant
If the solution is "don't use them lol" then I guess the tree update just kind of blows ass.
I guess out for blood it is then.
yes you can
i didn't have any keystones and had a whacky build.
lol fr
read the talent
'walking rtemoves stacks'
every 3 seconds\
i dont care about your scoreboard numbers
read read the whole thing
the biggest prob atm is
Im trying to squeeze out the most damage out of columnus, anyone have a build for comparison?
it's not that hard to make good builds
If you weakspot hit or kill it gives you a few second grace
Imo still feels terrible
that the most keystones just let ur overdmg sky rocket while you become squishy as fk
there's valid criticisms in that
defend the multi million dollar company
the vet tree does have some really useless nodes thrown in
just look at this disgusting overkill dmg
like suppression
We're not arguing that it's hard to make a good build, we're arguing that the tree is inflexable as hell and generally bloated
I dont know if you're trolling or being dishonest but either way you're not actually addressing any of the complaints
the vet skill tree has 100 nodes
ogryn has 80
why the fuck do we need an extra 20
most of the complaints are that "you can't do X" and yet if you actually experiment for five minutes you'll find that you Can
what im working with rn. handling aurics well enough
This. Veteran will likely never truly be bad simply by virtue of his armory.
That doesn't mean he's a flexible class or fun to play.
I will say, while the new builds are perfectly fine they're also super narrow
scoreboard circlejerk
How impactful is the middle tagging enemies keystone feeling for everyone? Extra damage is nice but honestly having to remember to stop and take the time to tag everything before shooting it feels like a chore. I’m really close to just giving it up and running no keystones to have more flexibility with the tree.
I found it easy to keep 10 stacks in rooms with shooters and elites, because of the grace period and you only lose 1 stack at a time, and the subnode letting you regen stacks
anyone have any melee vet luck? lol
the total war
🤡
….yea I can see why the reworked tree is seen as worse than before.
But I suppose I can make something from it at least.
I think.
it's pretty good for plasma breakpoints
yes i use knife with plasma and it fucks
To get taxed
If you were to use the left focus, is the 10% rending worth it
51 of these nodes are just from the start of the tree to your ability plus their modifiers.
if we had 80 i might actually be able to get focus target and not give up my ranged nodes
With 8 stacks that’s 32% extra dmg for your whole team (your team will love u)
i dont wanna run fucking marksman!!!!!!
Imo, not really
No because you'd be using the left focus.
Because Fatshark has PTSD from all the complaining that happened about Veteran after launch, so the players get taxed to infinity
Tried this setup and didn't get anywhere close to the 16 shots you said you got. Unless that was someone else and not you, in which case don't mind me.
Lots of y’all’s complaints are valid, but I’m still going to make a joke of the situation
Killing a target with 8 stacks gives your whole team 40% toughness and 40% stamina (your team will love you even more)
is exhilarating takedown still buggeD?
yuppers
sadly yes
You drop the stacks the second you get engaged in melee

born leader feels like such a waste
I'll take ciag marksman for a spin
whats the tree look like?
Le poxwalker epically spawns behind you, "uwu"
I'll play like an actual moron and shoot at everything
which might actually work
with the amount of free ammo vet gets
It’s arguments like this that make me feel it IS worth keeping. I just wish it didn’t feel like such a chore to have to tag everything constantly
Right, new tree worked out for a HB2 or HB3
Time for Psykanium and field testing.
Wish me luck.
If I suck too hard Imma sell my soul to other games lol
i think its impressive how fatshark continues to fuck up good updates
wish I could bleach my fucking eyes
My only reason to take it is so that I can get Tactical Awareness
krak into shout into specialist, also get bleed
❤️
Hunting ground, the hounds spawning is just the dinner bell for the Vet to refill ammo and grenades lmao
knife has precog uncanny
If you’re someone who tags enemies because you can’t see them clearly, now you have a very valid reason to spam tag every enemy you see
They are very talented at that
What’s the benchmark for ‘good’ - playable in auric damnation? Maelstrom?
plasma charge speed blessing and brittle on hit
boy I'd love to enjoy these 15 stacks of focus, unfortunately I need to keep dodging otherwise the billion gunners shreds me
if you can kill things and survive then it's good 🙂
800k+ damage, 0 deaths, no ammo used
what're the good perks for toughness regen now
Solo auric racing wheel only final destination no items
Lol
Move your game onto an SSD, it takes me about 10 seconds to load in
i do not HAVE assd
getting one though
Maximum overkill damage, obviously
that is whats causing alot of the issues though
Ok HB2 still able to kill shit in Psykanium with current build.
Time to PuG field test, wish me luck.
you can find some decent cheap ones for $20
Here's an acceptable benchmark for regular damnation as well
stares in no mods
i literally put everything on my c:drive
just go for the most gibs then
shiht
pardon
2 many ammo pick up
didn't collect the most plasteel
cringe tbh
What toughness regen
shout*
i havent tested but exhilirating takedown is apparently still bugged. so run confirmed kill. if your passing through survivalist you can grab catch a breath. then theres the keystone modifiers that have toughness regen. imo this doesnt matter too too much if you're running shout because you'll be overcapping toughness every ~20 seconds
I get my validation from how many specials and elites I 1-tap without missing with my mk 12 ❤️
We didn't have survivalist I'm pretty sure 
Just shit yourself on the spot to regain toughness. Totally not a Nurgle thing to do
shit yourself (regain 2 toughness)
Listen, friend.
Can you not use shotguns for the 90% accuaracy penance?

what the fuck 
y e a h
I hope this gets buffed, 1 stack of bleed isn't too appetizing. 
shotguns are good, 1 pellet counts as a hit
its actually very good with knife
it's great for proccing on bleed blessings
does this look longlas enough
dots trigger onslaught though. if you pair the two its better than it seems
Besides the watermelon undershirt yes
Huh, interesting.
didn't know that
wtf u mean
will try that combo ig
onslaught works with frags grenades and infernus as well
Is that still true? Didn't they say they patched Onslaught because it was applying more Brittleness than intended
i only see green on the armor
Melk shop reset soon, pray that I get Dum Dum 4 for Laspistol 🙏
Seething rn
Your undershirt looks watermelon colored
i just tested it against a monstrosity in the grinder
im onl lik 1% colorblind
still works
Aight cool
i dont see the grteen ur talking about
onslaught was applying more per hit than intended
youll get ghost 3 and youll like it
not related to dots
Mm.
The shirt under the armor and shoudlers is like a pinkish
I know 
have u seen inside a watermelon friend
ok, will try it.
if i didnt notice it dat means i cant see it
well bleed skill that is, I already use onslaught a lot
i dont think its a bug. it just counts the damage as a stack. helps you cap your damage faster on targets
its not giving you extra
yes this is intended behavior
This is what I came up with for the shotgun
yea wtf thats weird
note that there is a bug though
you can run infernus helbore with onslaught and still get value for instance even though the weapon shoots slow
when dots are applied to multiple enemies
it fucks up a couple things that require repeated hits and stops contributing to others
Shredding frag is now the best grenade
always has been
false, smoke grenade is the best
always has been
Krak and frag were neck and neck
disagree
i still prefer kraks honestly but frags save me a point if im pathing through survivalist
Krak and frag really depends on what you're running weapon wise. If you got something that'll tear through Crusher armor then no need for Kraks
frags consistently did better against crusher packs
being able to delete a problem repaer/crusher/bulwark when the team is stretched a little thin still feels amazing
why is frag best now? What's changed?
People would argue they always were.
Bleed was buffed awhile back
and don't have the weird attachment bug that's somehow gotten worse outside of the fix where they'll do no damage
Yeah that comes down to whether you need the crusher dead NOW or whether you can wait a little bit.
explosion damage to unyielding enemies but krak grenade still really good if you have grenade tinkerer tbh
Wait Krak got nerfed?
Against bosses yes
honestly i always thought people liked frags because you can carry 1 more and the stun is generally more useful than the damage
oh dear, how much has it been nerfed?
"""""""value""""""
lmao fuck
Cringe
Any decent kantreal lasgun builds with the new patch yet?
And sheedder is amazing with hoards and keeping vet alive
This worth keeping for vet and working with it or toss it?
Patch notes didn’t say, just said that explosive damage against bosses was reduced
i mean you math it out and its better than rending strikes
The lawbringer is kinda meh, you want either of the two other shotguns imo
anyone running slug shotty / what build you usin
We are buffing veteran by putting extra Elite damage and Ogryn damage at the bottom of two seperate trees and making grenades worse
You're welcome
meh, as long as it still one shots ogryns I'm a happy bunny
I'm was more talking about infernus, which is essentially just boss damage on helbores. Looks like you were talking about onslaught (talent) and not the blessing?
Las pistols not changed have they?
It's still a waste since you want to kill things in like 1-4 shots max depending on the helbores and surgical is extremely good.
Nope
And nerfing both the ogryn and elites talents
yea was discussing the talent not the blessing
Clearly the Vet was doing too much damage
imo, Ogryn and elite talents could probably be combined in the name of condensing the talent tree
GUYS
Maybe less power but still combined
something for boltgun ?
did anyone take superiority complex though? i never had enough points on the old tree.
For Patch 15, only this:
Increased the chain time from wield to shoot to prevent macro-abuse on the Accatran MG Mk II Heavy Laspistol
so for me its fine because i lose 5% on bring it down but gain 20% with the keystone
You can't use thinking like that or Vet will actually be strong bro, what's wrong with you
I feel like marksman keystone will actually be decent if anyone uses Helbore lasgun
Veteran is and will continue to be strong so long as he has access to the weapons he has access to.
looooooong boi xD
I really do recommend taking all 3 modifiers for the tag keystone for maximum value
But that doesn't mean his tree is fun to navigate or that his class identity doesn't take hits when they bloat it like this
I have been trying this for Infantry lasgun vet
Yeah this is a fucking problem

Toooooooooooooo many options
I really hate the grey tax nodes right under each grenade
What could I drop from this setup to make room for the left modifier?
I don't understand? They made it as bad as a bolter to swap/rearm?
I think I can get away with no superiority complex
Demolition team
Yeah the animation time to take out the laspistol and start shooting with it increased.
ok
The pants come from one bundles out of rotation, it's the cyborg dude with the Brauto gun skin. Cant remember the name
Up to 40% toughness & stamina regain from 1 tagged enemy killed is pretty neat
The middle keystone ability too
Like the upgrade
Not the keystone itself
I swear they nerfed our base hp
ok game disconnected and now its a perm black screen
Guys anyone figured out a thing for boltgun ?
Also will work well with Deadshot
They got rid of all those grey +5 hp taxes
how does every update fuck more stuff up
Thsts why
I'll post shortly
Yep
Less HP perks
nah even without them, i had more before
Thanks
The upper body is "Tanker Commander's Battlegear (Moebian 110th Armoured)" from 'Jerens "Ace" Borathis' bundle
The lower body is "Leathertanker Togs and Mk IV Ahabian Prosthetic Limb" from 'Sergeant Chan "Flyby" Zorin' bundle
Duck and dive was too clunky for my taste anyways
been using something like this. dont have enough to reach lower and i dont think im willing to sacrifice 30% weakspot and 5% ranged damage for the temporary steroid tag kill bonuses
Veteran is weak compared to the three other classes in everything that he does. His biggest strength is grenades which have been limited from the most important perk being thrown to the center bottom tree and krak grenades being nerfed against bosses. Ranged damage boosts have been almost entirely relegated to the left tree, especially in the case of bonus elite damage, so you can't run invis and passively have stronger damage against special enemies because there aren't enough points.
TLDR : they somehow made him more survivable with worse damage because lmao
i just realized the Steel legion helmet for latest cosmetic has a fricken tube, unlike the Krieg helmet
Which gun do u run this with, IAG?
Common Steel Legion W
I dont care about performance I just want a tree that looks more like this.
vet weak in everything he does? lmfao
Don't take this the wrong way, but do you play Malice?
That'd be pretty neat
Big Steel influencing the shark's cosmetics.
I feel like im healing my eyes from just lookin at this lol
anything not slow honestly. works fine with iags. infantry lasguns. laspistol. vraks3 etc

hello, just want to say thanks for your lazy man build
been using it for a while, and after looking at the keystones, seems like I'll be using it for a longer while
I usually run damnation
OMG yes this
That's exactly what I meant earlier
Okay. I just wasn't sure how you could come to the conclusion that Veteran was weak.
Can veterans use Stubbers yet?
It was me, I think I got a lucky crit chain. Testing afterwards pinned it closer to 25ish
Even as I complain that his keystones aren't as impactful as I want them to be, I still acknowledge that the class is very strong.
No new weapons this update, sad times
What does he do better than the other classes
^dealing with ranged combatants.
Always Prepared keeps my shotgun reserves flush
Two games in and ive resupplied 2000 ammo to allies
Argh, my wait for guardsman machine gunner continues.
bruh
least schizo vet tree
In you guy's opinion, do you think that using the new Markmen keystones puts you at a disadvantage? You never stand still while playing Auric and you have to be on the move constantly which takes away your stacks.
why aura bonus?
i dont think you're playing darktide
sounds like you are playing some other game
Answer the question
don't say that too loudly
I got 43 in that one, not sure how you're getting such a large variance with the same tree.
If you aim very good or use stupid ROF guns, you can keep them up
But it feels awful to play imo
I feel like these areas were the main issue with vet's talent point tax and they fixed all the wrong places
i mean... your doing that anyway. encourage them to stay near you lol
The horde may awaken
How important is the crit stat on this?
me being like why is demo team all the way at the bottom
Very, I think
Hand Cannon blessing is very strong
imho its a wasted point you can get much more value elswhere on the tree
I use a revolver for my build and can hit my shots but my stacks or always gone because I have to be on the move
Mobility is the dump stat
like if they wanted vet to be so variable then why the fuck did they make it so expensive to be variable lmao
Oh for revolver is absolutely trash
Sooo marksman.... Yeahhhh
It’s nice so that you can afford to have your team spread out just a little more if area denial specials are causing trouble

The stacks drop off 1 by 1, and there's one sub talent that gives 1 stack per second while standing still or crouching walking. I imagine that one is going to be used exclusively because it actually gives you some practical stack uptime without needing to kill a bunch of things first.
cant even do my proper shredder nade build due to these new placements as i neewd to waste one poin to get to grenade tinkerer
if they lose a spare bullet here and there i dont think its a big deal. your probably getting more value elswhere on the tree
It’s more of whether they get to gain the toughness & stamina boost from my talents or not
Which should I be running
And that’s a way bigger deal than regaining 1-2 bullets
I played this today, albeit with Exec Stance and Fire Team and it performs well enough. I sometimes do feel the lack of Duck and Cover, though
THEY WERE SO CLOSE
FS hates vet
REEEEE
Exhilarating takedown is still bugged
Having the tax nodes under every single Blitz, aura, and ability stings
they removed ogryn/monstyer damage talent?
That doesn't really make it a feat you wouldn't want to pick to keep your toughness topped up
I know. unfortunately it's still something to get toughness regen
you can go confirmed kill middle but long shot is too good
where is the ogyrn/monster dmg talent?
also doesn't this basically make any shortenings of the tree irrelevant because it got longer here???
competes with competative urge now
kek
So I heard Krak grenades are bugged versus Monstrosities? Does 0 damage supposedly
Only on the Beast of Nurgle I think
IS THE bayonet on the kreig rifle consider melee attack and affected by melee buff nodes and perks?
Fatshsrk aint smart
competitive urge?
Haven't ran into a Beast since the patch but I know my kraks worked on a Chaos spawn
i'm malding
yes it is melee
Is it? Does it actually kick in at a reasonable distance or does it do the thing where it's at least 10% more damage
it's longer if you go directly down (say left to frag)
the same if you go middle to either side
shorter if you go completely right or left to opposite
SO yeah it's the fking same lmao
peak fatshark design
ok bayonet melee build it is
Soo
When second rework
Or does the monkey paw have more fingers?
oh so now mid tree vet is straight up just better than right tree
left node
the only thing that does not work is the weapon specialist as you are not swapping to your melee weapon. you just use the thing on your gun. so that is a waste
thanks fat shark for nerfing right tree into oblivion
isnt right tree the best???
is no respite good for headhunter autoguns?
if i was running infil with right tree id probably do something like this
keystones so useless that I just get those "old" ultis
Melee vet is silly
ur just a vetealot with plasma and power sword
they single handedly managed to fuck basically every single build xD
hey now u can cosplay a poxwalker if u go to the very left lmao
i wish they made weapon specialist start on your first melee instead of swapping to it and enabled it for weapon melee specials
that way bayonet would get the boost too
why do they go out of their way like this to disable boosts to weapon specials
why do we have them
No fun allowed.
Overall
Part 2 may be good, because I am uninstalling otherwise 
lmfaooo
they added 10% dmg the the sprinting talent on the very first right node but it's like who the fuck can keep up 5 stacks of running while fighting a horde
ogryn/monster dmg lowered deeper in mid tree, HORRIBLE CHANGE
Nuked Vet
voice needed the nerf but i dont get these tax nodes being litterally everywhere when u look at every other class and there is barely any tax nodes really
5% grenades is in the middle now cause? cause? Fatshark
Just going from start to allocating a keystone, straight down with no deviation: Vet has 9 points left over, Zealot has 12, Ogryn has 12, Psyker has 14.
Nah, I was having less fun since Recon nerf
And now another overall? Ehh, the patch may be good
god damn, is there literally any reason to use the left tree at all
voice of command is now balanced 50 toughness vs 100 is a lot but the most important thing is low cooldown and stagger also u replenish ur toughness full
shame
It was also nerfed :)
There is good stuff in there
the keystone certainly aint
i hope the part 2 does some cool things
u can just compare it to any other class vet needs to waste to many points cause it is aslong as a tax documentation I do yearly
less health and toughness nodes over all so TITANIC nerf for vet in the guise of 'finishing touches'
Remember me 🫡
Nah, but I may staay innthe server, but the game is gonna get uninstalled for a while if isnt good
well nothing wrong with taking a break from games
especially while there are no new missions
aye and if ur wanting to be a support vet ur kinda fucked tbh specially if u want to use shredder nades
Yep
I think the tag keystone is fine given it takes a whopping 21 points to even reach it, not to mention it somewhat needs all 3 modifiers to be the best it can be
That I wouldn't say is easy to evaluate 1 day post patch, but I indeed mainly meant the nodes besides the keystone
as shredder nades without grenade tinkerer kinda sucks balls
if thats your condition better start drg install from now
The damage one is kinda no brainer good but still comes at the consideration of putting that point elsewhere
I think that one works really well with deadshot / plasma gun builds
Well the gun worked
The tree functions
But died in the new map.
I have Rogue Trader by then, which is gonna be 
But I may actually try DRG for real one day
ok yep
does this make ranged kills give toughness
they completely ultra fucked vet
DRG is peak
Yes
Me being like why is twinned nade here over grenade tinkerer
is grenade tinkerer good for kraks
P.S.A. From an Ogryn Main:
- Please stick with the group.
- Do that yelling thing that gives us the good toughness.
- Health curios, or something, just please stop dying every time I look away.
Thanks squishy lil 'uns 
:o
I heard it, snd played a bit on my cousin xbox, but never played more than a bit
It's bizarre that the keystone decays stacks with as much movement as there is, and goodbye to the max stack you have if you need to do any dodging or sprinting for melee.
It’s just a real shame that DRG doesn’t have crossplay like darktide
typically not needed for kraks in the past when u could get the 20% dmg to ogryn and monsters but even still not really needed
I love the combat knife and revolver combo so much
go full london on the horde, dive out, blast some fool then dive back in.
That's my thing. I just imagine trying to fight a Monstrosity with that keystone and it's like, just fuck it, you're only going to be an active detriment to your team
It’s joever
Frags are the way now
Krak reign is over
That's so colossally fucked lmao
Okay so do I just need to work around my build more with this latest update or do the changes to the veteran tree actually suck. I had a stupid amount of time on veteran after update 13 so the change isn’t very awesome imo
Cant have shit in Tertium
It doesn't help that the hitreg is so colossally fucked if you don't have the server next to you.
20 point cost to reach weapon specialist be like:
Just seems to me support vet is just likely better off not going for focus target sadly with frags
Yo gamers
whats weapon finesse
I could use some help
crit?
I can't be the only one that keeps hearing the headshot noise, see the blood fx and not get any hitmarker.
Crit & weakpoint dmg
On melee weapons it could affect attack speed
Plasma + shovel
Ty frend
I really don't want to become another plasma gun main.
My build is oddly still working the same way just 10% less out of the 70%
It's so obnoxious to play with if you're not that guy.
So is the marking keystone in the middle the only one that isn't complete dogshit?
32% dmg for your whole team is pretty huge
It’s just a big point investment
honestly i think im digging left tree helbore’s damage on paper
more or less a silent nerf to the most mendatory stuff
I think it’s balanced by how heavy the point cost is
it helps me reach breakpoints better on hs
I just like variety
You need 24 points to make it as good as it can be for the most part (at the minimum, 22)
20% is likely enough tho lets be real so u can save 1 point
i think im gonna make a shotty build
32% hits better breakpoints in my experience but I think that depends on your weapon
how good is right tree shotty
Focus Target is heaven for Laspistol
And I take the 8 stacks for better toughness/stamina regain + dmg buff
How do you get to 32?
Take 8 stacks
8 stacks of 4% is 32%
I can't believe exhilarating takedown is still fucking making you take more damage
your waiting 16 seconds between tags to get that. its not happening in HISTG
What blessings do I want for shovel?
well either or i'd personally drop redirect fire on my build with plas
Oh. Plus the 5% bonus from vet aura.
i have been trying left tree with helbore for the majority of the day and it seems like i'm doing a lot less damage than i was prepatch
Does shift fire stack too?
You get up to 8 stacks of toughness & stamina regain and dmg
For an extra 12?
If you take that buff :|
there are not enough points to make builds 
Get taxed to oblivion
Redirect fire stacks up to 12% if u take the 8 stacks upgrade
Stacking flat damage bonuses might be decent overall.
But does redirect fire stack with tag?
Is Defences important for shovels?
Yes
weapon specialist with the brauto is funny as hell
. . . Huh.
Uncanny strike
Decimator
Maro 
your waiting 2 seconds for a stack at 8 stacks thats 16 seconds to get full value. you will almost never have 8 stacks available in auric damns because of the amount of prio targets youll be constantly tagging
anyone else seeing shock trooper no longer proc'ing for both recon lasguns?
fire frenzy + deathspitter + rof boost + onslaught = everything-shredder
But you will constantly have full 8 stacks of dmg buff
So vets, how are we feeling about the changes so far?
do i want hand cannon on the stub?
That's true. It would be hard to get the full 8.
solid meh/10
I feel like the 8 stack is more for redirect fire because of how it refreshes.
meh/10 feels right
Tag one enemy with 5 stacks, kill it, get 5 stacks of redirect fire
Tag another with 3 stacks, kill it, you now have 8 stacks of redirect fire
Any future tagged kills refresh that
And it’s full team dmg buff
Easy to keep up a 12% bonus
For monstrosities and the like you can totally find the time for 8 stacks
Vet still has way, way too many freaking tax node
^^^^^^^^^
This is true.
Its bloated af
ohhhh your talking about redirect fire
that's the issue.
so ledt me get this straight
the keystones are workable, its just way too hard to get there
Born Leader: allows me to introduce myself
25% supression node says hello
psyker gets to dommy ommy/daddy a whole horde and any special elite for eternity
ogryn gets to be ultra chunky with high damage weapons
lol i see that and raise you born leader
zealot gets to curb stomp ANYTHING with melee
excuse it is 50% suppression now
but vet gets nerfed to the fucking ground on the single target speciality, which is monsters
Guard experience
and not only that
This keystone update really immerses you into the true imperial guard experience where you constantly get overwhelmed by enemies
Get fucked every side possible
but our health gets nerfed
May someone offer an infantry autogun build to give me an idea of using this new vet schizo tree?
It feels really cool getting nerfed while every other class got the glowup of the century in the talent rework
and just about all our shiny doodads get nerfed too
Also, why are our keystone abilities so freaking convoluted?
The schizo tree is just a mirror of the fractured mind of the average Veteran
fatshark really hates vets
Just give me a medic tree so I can run that at this point. I barely play Vet because I have to put in twice as much work for half the efficacy of the other three.
born leader atleast does something useful with ur kill confirm and all other means of toughness recovery
Dont you want to handicap yourself to get buffs?
I mean shit
useful is a stretch
should i get dumdum then upgrade the 379? are mk1s even worth the effort?
OUTSIDE the swapping is there nodes i can make use of
That middle tagging thing could be simply 10% more damage to anyone you specially tag
The spotting Vet gives everyone in coherency +40% Toughness when they kill a tagged enemy.
That's probably as close as you'll get to a medic
Connective tissue between the tree branches would help a lot now I think of it.
thats 5 for each stack
they changed dumdum? didn't see that in the notes
so realistically not 40/
useful for allies anyway rather they just make voice of command lead right into bornleader and branch from there to other nodes or just put something there not shit that leads to the left and right and middle
DumDum is good and personally I enjoy the Agri Mk1
you get stack refunds when a tagged enemy dies
wasn't dumdum close range kills only?
columnus mk5 auto is best tho
thats deathspitter/fire frenzy
i am no expert you will need to see
Columnus is goated
collumnus go brrr
HUH?
Hello fellow hammers of the Emperor, are the new key stones any good haven't had a chance to play the update yet
thought so
i just have this one but it does feel pretty ok
i'm almost tempted to not use keystone at all
dumdum has been stacking hit dmg close range for weeks now
they are decent just alittle more work
holy shit that makes dumdum the new goat of autoguns
https://darktide.gameslantern.com/weapon-blessing-traits?weapon=f1000510-57d9-4204-a256-ad62de4db033
until we get level boost to 35
dumdum has been like this
🙂
spotting is solid, weapon specialist is fun, Marksman is fine balance-wise but feels bad to use
Probably can make more interesting builds like that tbh, espeically since 2 keystones are pretty mid.
The Close Range kill requirement is removed
but even if we got an extras 5 talent points from level 35, the othjer 3 classes would outpace vets even more hard core
columnus plays fluid but i prefer the noise of the agri i think
what requirement?
Does the Charismatic talent node "+50% aura radius" ONLY increase the radius of your aura, or is that also considered to be the radius at which your coherency buffs apply? In other words, would that talent also be extending the range at which you can give allies toughness via other talents that give toughness to allies in coherency?
i do not remember it having that since quite some time
are you not thinking of another blessing?
I like to scream louder than my gun
Pretty sure it applies to buffs and shout etc
- coherency radius I believe
dumdum has been like that for ages now
i do not scream while shooting unless it is call signs
yup
Praise the Mommy Tech priest I guess
So, did any blessings change at all?
typically frenzy

how would you even test it though? No way to do so alone in the psykanium
i never use these blessings or weapons
is this a good sword? just consecrated it and have no idea what blessings are good and all that
looks like im using only 3 shredder nades instead of 4 sadge
this melk one is pretty good right? low manic roll but otherwise
%25 at iron will path
should be coherency but note that coherency can also be a linked chain so anyone with coherency aura talent can potentially greatly extend everyones coherency
So, I'm assuming they force you to pick and choose certain skills with Vet, especially if you go the furthest right tree? Since you don't get enough skill points to max it out.
do like shooting for 10% randing for all in middle tree
Other than Flak or Carapace, what other perk would you put on a plasma?
God damn I hate this new talent tree. Wtf were they thinking
mine have not found a build this patch that compliments it well, for auric damnation.
maniac or unyielding
for a mk 6 power sword, ideally you want brutal momentum and power cycler. so you already have one of those at tier 4 which is great. I'd say replace rampage with power cycler when possible, and replace block efficiency with damage to maniacs
They werent thinking lmao
The middle keystone actually isn’t that bad
Not a fan either.
Do you guys skip keystones to go middle right to get the stacking brittleness talent for full auto guns?
The whole schtick behind Vet was supposed to be flexibility
It's the only one that isn;'t just straight garbage
why would i EVER take the right side keystone?
more melee attack speed?
where are the new cosmetics
what the actual fuck
I typically have something else (PS 6) to go alongside a bullet hose, so Brittleness is redundant mostly
At this rate, we need to pressure fatshark into reworking the veteran tree AGAIN for traitor curse part 2. Cause this shit aint it, chief
The right one is actually pairs well with Revolver
Mid tree is like the only good one but u want to put all 3 points in it but if u use shredders u likely cant if u want to have extra nade or 20% chance to throw 2
Come back on Thursday
interesting roll
noice
How? With surgical and deadshot you're already getting 100% crit
you have one emperor blessed shot
i wanna see an all 80s with one 0
it's redundant
make it count
Btw, new carnival mission is insane? I see people with red/yellow ammo all the time
so many gunners/shooters elites and specials
Some times it throws a SHIT ton of enemies
I haven't noticed anything out of ordinary there, but then I only ran it once
Even on lower difficulties
yep, and I was running survivalist with my plasma. Still managed to fully run out of ammo a few times
for real, wtf
It’s very strong when you can just swap to revolver and hipfire crit and go back to melee
2 in one shop, hardly ever see stats this low
RIP earning "Going Out With A Bang" Psyker Penance with the Plasgun...
Yea I see like 15 different gunners spawn in the first arena
I’m glad I earned it
In 15 different directions 
I did. on complete accident
Can't have any fun in Tertium
Bring shout to the new mission otherwise it’s say goodbye to your health
also i can't explain it but i felt that shooters were way more deadly? Or maybe it was the fact that i felt squishier
so with a curio give me 20% hp, and 1 node giving 5% hp, i'm sitting at 188 hp on 3 wound vet
Ah I see I'm not the only one kinda displeased with the Vet skill tree. It's like Survivalist is too important a perk to pass up, so I'm forced to forgoe keystones
Nah gunners the worst enemy in the game
I mean frankly, you don't
But the issue is it's tooooo tight
No but, taking the suppression talent and the born leader one is yucky
I think im in the minority when i say i like the new vet tree, forces you to make decisions on what to get instead of getting everything good
Gunner and shooter swarms have been the main cause of wipes for any team I've been in since beta. People really do underestimate them
I assume right is better than left
Consensus seems to be to forego keystones altogether
left picture got more detail
I like the specialist keystone
These aura's are still just terrible
it feels very nice
Its weird tbh
The right tree is great for snappy revolver gameplay but trying to play revolver without Survivalist is terrible
I mean
They didnt crunch enough talets
Hmm
@balmy terrace they can beam you cross map and once they lock better hope u got some cover💀
the trees feel the same almost
kek more refering to what they do xD
you can just play now
Or go invis
You can still do it, but you then need to not waste your shots on anything that isn't an elite
without keystones
the new tree feels a bit weaker to me, not to say it's weak
meh
Change born leader to “gain 15% of all toughness gained by teammates in coherency”
can still play and survive just fine
5 extra stacks or stacks every sec
just need to be more turned on
I didn't run survivalist pre-patch on my infil Vet and I still had good ammo
spend a couple more bullets, etc.
I just couldn't waaste any bullets
What kind of range weapons do you like on infil vet?
Yeah on Auric Damnation Maelstrom Scab only... EVERYTHING is an elite or specialist
Claw Sword + Revolver
I'd run out of ammo after two waves lol
i think the reason people are SO bothered by the new skill tree is not that it is much worse than before.
it is due to the hope they placed in this patch fixing the things wrong with the old one that has now been crushed by an even more frustrating tree
I like that there are legimate choices in the tree, but it is severely bloated with a lot of not very useful options. That, and the fact that most of the actually useful stuff has nothing to do with keystones and eats up a ton of points
well i somehow managed to make my vet build work with the keystone....somehow
(hyperbole) but still
so uhm...
This is pretty much where I'm at with it
best choice now is to stop bugging FS before they make it worse (again)
80+80+80+60+80=379
Buy
game math 😄
Yeah this is pretty apt
kekw
The reshuffle hurts
cant wait till u get shafted perk wise
Gn
Yea it do feel kind of weird for sure. IDR the 25% damage with kill on other weapon being above the sprint aura? maybe it was
I've already decided to just play psyker for now
yea lmao, I certainly will. The rating 379 is just funny tho
We kinda need to get a closer talent make-up to other classes, because as it stands, I went straight middle build, and after taking the keystones I have 2 extra left

I want to see the % of Vet players by end of the week 
anyone actually played around with twinned blast ye or nah choice
Not worth
sadge
gimmick
I always seen loads of psykers and zealots but I was lucky to see one vet every other game
i'll take the old talent tree back now
Now I bet it'll be one every 6 games LOL
It's a very fun perk, and was worth before
Vets are dying
Its just weird because it feels like I need weapons I didnt have before or that maybe arent quite in the game to make the tree work
So sad
Lore accurate
voice nerf is fine tho
what did they nerf?
voice of command nerf was coming though
Mhmm
Seems like the only build that works is
uh no
IMA LASGUNMAIN
It's +50 toughness now instead of 100+
Yesss it's kinda needed but
Damn it burns
PEW PEW
Do you think Vet get medical leave?
no
Damn
w> Lasgun main
peeps still taking extra krak nade or not bothering due to it taking 2 points to get there
BASED
they could have just reduced it to +75 and capped stacking buffs at +100
what they needed to do was implement the nerf that they have while also buffing the other two abilities
i personally went tinkerer and redirect fire instead of the extra krak nade
yeah 3
Well VoC was super fucking good before. Honestly I don't know why some people weren't using Only in Death Does Duty End with it before. Single most clutch thing I've seen in game
because longer cd and niche use
So now, with the two extra perks, it is worse but still quite good
niche???
you could pull the same thing off with just normal voice and a curio with one revive assist perk
Idk how its niche lol
kinda stupid risky running it now tho due to the amount of points wasted u cant take leave no one behind now
Plasma build is nice ty for sharing 
People kneecapping themselves just holding the ability forever and never using it
Do yall not know about Tactical Awareness?
its niche is that it's great at picking up groups of downed friendlies or friendlies under heavy shooter/gunner fire
Right? Like if there's a situation where your Ult would be useful, USE IT.
otherwise
Yeah, people having to be dead is pretty niche lol
you had grenades and your ult stagger that would keep things off of you
therefore
niche
issue with that is to pull of one of those revives typically requires a nade and the curious 😉
Glad u like it 
exactly
odd question - any place i can find builds for patch 14 right now, or will it take a while?
so u can save urself points in ur skill tree but just taking the 1 in voice of command
Just ult near the teammate to push everything off them and revive them normally, saved yourself a skill point
or is this patch 15? can't remember
Some people love it, and I'm sure it saves runs. But by the numbers if you want clutch res I would recommend stealth
Oh there were 4 Crushers that you had to deal with quick and only had 2 krak nades?
You were able to keep people from dying to begin with extremely well with the other option. Also increased cooldown.
didn't know there were vets that didn't run some kind of grenade regen
too good not to take on any build
wow they took away bottom right tree bleed too
Having a grenade a minute is nice.
fuck fartshart
u aint gunna throw a krak at people feet tho are u
dawg I feel like I always have it because of Tactical Awareness
it's at the top
is more what im refering to
why not?
if you need it, it staggers
dude whenever the whole team is down and someone else is having a hero moment ive started having fun with them. ill start typing things like "you are the hammer"
Small aoe is small
Serrated blade and agile engagement are top of 5% move speed aura now
A single stack of bleed on melee attacks was absolute 💩
Spamming 30s VoC is so good
free damage, doesn't matter
it is small, but it still staggers any melee on your revive target
exactly my dude
"the edge of his sword"
question does iron will feel like its being nerfed?
It costs a point, it ain't free 💀
it stacked onslaught
perk point opportunity cost
it was free before because it was bleed or brittle, and brittle is trash
…I have a feeling this patch I am gonna be sticking with Autoguns…
i think us being unable to branch over to the other trees just after the halfway point of a tree was a huge mistake tbh
I'd personally take the saved 2 points on that side for grenade tinkerer or coverfire and redirect fire personally
Or Boltguns
brittle is what!?
how is gunvet feeling after the new capstone?
sleep
Is it just me or is there more nodes on Vet tree now compared to everyone else?
Brittle is good, you're nuts @.@
It wasn’t for the bleed itself
The bleed ticks stacked onslaught which allowed melee weapons to deal much higher dmg to armor
what? grenade regen has always been right above voc
although i dont really have an issue with the tree per say did prefer the old one a little bit though but things are kind of the same
There are, costs 21 points to reach a keystone on vet compared to 17 on other classes
thats called demo stockpile not grenade tinkerer
yes, i know, how are you saving 2 points by not taking demo stockpile?
if you're going voc revive?
Is that intentional, because I feel like it isn't
should i roll to flak? since im going all in on headshots, how many flak headshots am i going to get, that wouldnt already be one shots?
That's dumb, Fatshark did a dumb... again
Knowing fatshark….
Honestly idk
yes
no ur saving points by not going here
Lol no wonder I couldn't get all 4 keystone nodes going straight down the right tree
not great, not terrible 
i never talked about extra grenades?
ur spending 1 wasted point to get to revive speed is what im saying
just grenade regen?
really pidgeonholes a vet build, feels bad
i said revive speed curio
Swap shattering impact for blaze away
you don't need leave no one behind even if it's nice to have
yea, thanks. I don't have it yet but soon 😄
didn't trench fighter drill used to be 25% melee speed?
Give vet 5 more skill points, problem solved
Is it even worth reaching for a keystone on vet? Holy hell is it expensive to reach one
was more just saying for peeps that dont have revive speed cvurios
it has value
other classes would feel weaker then or would complain, adjusting the tree would help since it was the break which caused this predicament
it depends on the build ofc
I'm just saying dude, the amount of times I've revived someone with Only in Death when I otherwise would not be able to get them is a freaking lot. Plus all the times I've revived 2 people
you get 25% for 10 sec
the only way I can get my old breakpoints is if I use Fire Team
Fatshark pls
I want to not throw
fireteam is doo doo
I know :c
Guess it depends on if your team is going down a lot
not using confirmed kill, YOU'RE NUTS
but I usually like the shorter cd one
Some are worth more than others, but they reallly pidgeon hole you. The spam spotting one is really annoying to run and doesn't feel good
confident I won't eat shit
well, i don't doubt your experiences. but in using VoC, i've had much more successful runs giving my team toughness as opposed to picking them up when they're down
A build without scavenger makes me recoil in disgust
yeah
man id love something that passively gives recoil/sway reduction