#veteran-class
1 messages · Page 66 of 1
I think its easier at higher difficulties to maintain hogh stacks
good change overall though
I can shove twinned blast into my grenadespam build now
Cos more threats
This is literally the only change I notice
Doesn't work if you have nothing defensive
Finally The Gun
i reallly doubt it with all the shit they throw at you
It is, but still requires you to be a headshot machine
Which sadly not all of us are
also more shit
I feel like my game stutter like crazy after the update
more melee to defend youself
I think its gun dependent
so lose stacks
RIP, never taking you over 20% Ogryn damage, your time is over
Try with vraks 7
Does Born Leader give toughness when at max, now that the talent is mandatory for middle tree?
It would help, if we have scopes
god help me
Like, i don't know if it's just me, but two games and two times the AI director went insane like in pre-patch having at least 2 specials on screen at all times
But apparently the bolter can't handle an acog without blowing it to bits
rebuilding my loadout is heck
It's funny how all of us are going through the tree and we're like, "yeah no. Fuck the keystones" anyways.
Yeah, I am not using autoguns
I could, but I ain0t playing a 40k shooters to use bullets
Update is in?
ye
Go Tag or Melee or go broke
Oh wow thats fast
It's just funny that they made the trees better except for those keystones
Marksman Focus actually seems really good
Melee keystone is great
This is so scuffed
Tag is passable and you're there anyway for the rending
VT2 got 50% nade free right?
fellas, how do i squeeze 2 points to get the reload speed bonus (knife/revolvo)
this stacks up WAY faster than you think it will
I am trying to make them work, but looks like its a wrap except melee vet
you climb on top of a box or perch on a railing
If you can hit headshots consistently
and it hits max stacks before you even realize it
Relentless is stil a separate talent instead of part of Executioner's RIP
hahaha this fucking chat man
Reported for standing still
30m ago the sky was falling
God help me
Not to mention it prevent all the stack from being gone when you move
do u favor left or right tree
you don't know the power of boxes, do you
It some down 1 at a time instead
ngl some of the "Upgrades" to keystones are just not even
It's called the stages of grief
I hide in boxes not stand on them sir
I could sacrifice the cooldown on special kills, and hit the marksman focus, but I don't even know what ranged finesse is.
totally depends on weapons i'm using
it can make it so that enemies can literally only attack you from a single angle making it trivial to maintain your position until a special threatens you
v good v good
cuz i like both, cant decide
it's powerful even as a meleer
Depends on how my next run goes, I am dropping the game until part 2
Crit or weakspot damage
I learned it from my old sarge before I got thrown into the brig
what weapon are you using?
More like overkill 1 out of 5 times
this psyker has mad drip wtf
rashad caxe2 and columnus
Dammit. Voc got nerfed
the headshot thing barely works with the bolter
right tree
Finesse is extra damage on headshots and crits
Those irons aren't gonna hit anything
Hmm.. Guess it wouldn't hurt to switch those 2 points later when I come back.
new field improvisation description states it regens toughness now but psykanium testing doesn't show it to be the case
weapon specialist very nice for Columnus
More descriptions that are weong
you don't even necessarily need to take any of the upgrade nodes for it
ALso it's incredibly important to note
did they fix left side's toughness node making you take more damage on stacks?
I feel like this really needs to be "or when walking while using weapon secondary action (ads/brace etc)", crouch walking is useless as most of the time you'll be obstructing your view
that the stacks for teh skill don't instantly fall off
nope
the ammo one seems interesting
It's like 1 second of movement per stack. Which is actually very easy to keep up since its 3 stacks per weakspot kill. That's not hard to keep up at all.
Combined with Camouflage just giving you more than 1 stack per second
I was about to test if improv ate resource for toughness gen but guess it's not working at all lmao
It's easy to keep it at 8+ stacks
YEP
I'd go for the 15 stack tbh if I had the point to spare.
Exhilarating takedown fixed?
or even the rending
Sniper score for helbore is just what I needed
that and the camo one is mutually exclusive no?
did they fix the scavenger achievement yet or am I locked out of the penance hat forever
What if Marksmen is the actual Columnus IAG node, doesnt that thing have good weakspot bonus
If you don't take camo I don't think the capstone is worth taking period
That the new weapon customization update
yes
because their head is super weird
Eh, I don't really need the camo. I'm pretty mobile so staying still, or even crouched, is not ideal.
why is the reserve ammo for the bolter 80
headshotting muties has always been sick damage
small head in middle of torso that moves left to right all the time
it's a good node just not really required for the columnus because of its huge mag size
either way I think toughness regen on medkits is not a great mechanic
Imma try it with laspistol now
it also has insane critical hit modifier damage
no, man. The stacks it feeds you are really important even if you think you're the fastest headshotter in the west
And that rending would help with the maulers. So keeping it >10 would be preferable.
wait is it not 85
i don't think you appreciate just how fast 1 free stack in less than a single second
until you just try aiming-andsometimes-sliding
4 points to spare, any suggestions or changes?
just the psykanium alone
Its not about being the fastest, Its the need to kill the mauler while in the horde.
you have to try to go below 8 stacks out of 10
monstrosities dmg
either it drains resources for a replenishable health pool or they turn into free regen stations
go scavenger for full support
5 bolt nerf 
true
This looks hella fun imho
I'll try
I swaer why there is no subnode for it not to deplete when walking
or even when 2ndary action walking
damn that is a phat skill tree
The more I think about the Marksman node the more I feel its for Columnus or full auto weapons lmao
i thought it was 75
Yep
Crouch walk lmao, time to crab walk a shooting gallery
do I still get my endless toughness regen for plasma blasting
You always hitting some head with full auto anyways
it has been hella fun
right tree is so efficient
And the rending helps full autoguns
You running with something like that?
I'll try
ye, confirmed kill nerf still feels really good lmao
i was running a similar structure BEFORE update. now its like even better
hmm let me pull up an old boltgun image
holy smokes
whats the gamer move now
Just played a game with full left side build, think it works fine
gotta find a new boltgun tree
Tagging skill look cool. with 8 stacks you can took down chaos spawn in 6 Krak
executioner or vet shout
pretty sure bolter was 15+60, now 15+80
Aight all I need for Helbore build is to have ET fixed, so I can give up on Confirmed Kill and have Longshot on the way to it
oh, mods working?
Revolver build ain't 100% gutted, it needs more.... "juggling" but technically can still oneshot everything. I can 100% sacrifice most of my tree and be able to just oneshot everything minus oggies/mutties (they'd need 2 shots) on probably every other build
the tagging thing is weird to me, you have to actively not tag things to build stacks isn't that kind of anti-teamwork?
Boltgun? 40k: boltgun??? 
You are giving it more thought than Fatshark did
You give up visibility for team damage
New mission up on terminal btw
Tag every 10 seconds and keep dmg buff up on team
the tag stacks build up really quickly
Team damage? You mean prepping for my plasma onslaught?
this chat is cracking me up, it's like watching a hive mind
twinned blast is %20 now
Yes
they really want people to take it huh
don't be afraid to tag a specialist just because you're waiting for focus target stacks
I thought the tag only applies damage to the target not a team buff
Nice stability
its still useless with smokes though
wow, so useful 
lol so cursed
No thats blasphemy I will rather let the Specialist kill all of you rather than not get my damage thank you very much 
Are people taking assassin or camouflage for keystone modifier?
seriosuly

dunno how to feel about the focus keystone for vet
XP
I like it
still a meme with smokes, smokes still meme in general
but its so mechanically intense 💀
Use it with autoguns
just hit heads I guess
The full auto
why is it not "do not consume a grenade when throwing" instead of double nades
Rofl the hell is this tree 
firing from inside smoke should have a massive suppression multiplier or something
Heck
weapons specialist is sustained fire at home, just kill enemies and switch to your bolter, repeat 3 times
Its on crack, that what it is
weapon specialist aint terrible but good luck getting any toughness DR if you can't make it to iron will
mid tree just sucks now
idk why but i got this achievment ina mission mid way when i had voicehttps://i.imgur.com/OAYEPql.png?
“3.3 percent rounded up”
fatshark way of thinking is to nerf whatever seems popular
because they're waiting for someone to post their poker machine quad rolled double thrown shredder nades
Just say 4% you fucks
and buff whats not popular

lmao true
Swedish moment
I've read through a lot of what people are discussing here. But honestly. For my personal playstyle the update seems like my playstyle gotten a lot stronger. Swapping a lot between ranged and melee
WHY
it's 3.3% per stack of your missing ammo, so you would get back 5 the first time, then 3, then 2, etc
RIP
assumingly, that's great on revolver because minimum 1 round, just insta swap quickly between kills 
just found a 378 in my shop and turned it into this
My ranged veteran is buffed
very nice
Two more skill points
time to remake veteran build for the 100th time
WAIT WHAT


73 damage roll, vendor it
Revolver western fans still winning
people jumped to some pretty massive conclusions
they somehow havent gutted agile engagement so you can stack it on top of the keystone and have giga damage
One shot Nurgle itself by 2025
Revolver hecking Stronk anyways since first two buffs
Oh look, time to ignore marksman
that's my theory, i'd love to test it after work
revolver juggling meta
but the problem now is how do you get toughness dr for melee vet I think you just swallow it and go iron will otherwise you're paper
It will be fixed next week for sure
but the keystones are strong and there's no two ways about that. overall power is up, but choices have to be made though
gotta test it out now, but I need to see the new map first...
Are the auras still dumb?
melee has always went mid tree anyway
5% damage aura what are you smoking
right n mid
5% damage now

wow, 5%
now you have less points to go middle and have more tax in middle
Ah so ammo is still a must pick
I have a treat for you, gust gimme a second
Make me laugh,
Hope my main squad leader and elitand shooter killer builds as well as my recon build qre fine
Its always been the one to have
Yes
I'm gonna make a build with all 3 toughness regen talents
Damage needs to be 10% for it to be worth it
my build is shit now
for team leader
And still die? 
mg12 with perks one-taps elite taggable shooters in 1 with fully stacked left keystone
Plus take a breath is so good
it slaps
Guys, my internet is slow and update takes time, how's new vet tree?
Press F for me veteran
it feels GOOD
no.
so...
nope
Wonder what build people are gonna make
779 damage on a flak gunner headshot with 0 stacks
lmao that is the worst thing to add for a new mission
with 10 stacks, 1200
Marksman's focus seems weak
Hope my green las forgot the name is fine
Crit builds one hit it all the time
25 rounds of ammo, for all them kills
RNG sucks
this is 1200 on a noncrit
if you are stacked up with camo and click a gunner head, it dies
it's on normal damnation thankfully, but I can't use that to fully test the new vet tree smh
Recon is so stupid
Before the headhunter blessing
and you don't even have to bleed stamina to deadeye to get it
Is melee build safe?
No build is dead
Did they buff/rework fire team?
riveting riveting, now take it to a game
what % now?
5
You need to actually build vet intelligenly now
Why, you actually take that shit?
The gun worked fine for me last update, it'll work even better this one now
actually wait

considering it took them a year until testers told them to buff many useless weapons... Doubt
trying to run the weapon swap keystone with exe stance is pain
I just want to see how it will work for you when you have to move
If you built your vet properly youll see an extra perk point or two actually
I don't need the finesse tree for any of that tbh
Is this pd2?
the least surprising thing in the entire update lmao
they buff things in silly ways like smoke sucks? Ok increase duration etc
They should just rework it to be suppression immunity or whatever. supp imunity is flavorful from a flavor sense since middle is commisar-y
i thought everyone slandered the shit out of my FtE what happened
been using it since class rework
ok so
Is iron will still basically mandatory? Haven't seen a way in the tree to really replace it
3% to 5%
voice of command in general was by far the best option. and it still pretty much seems to be. it has the best lead up points and costs the least amount of points to use it properly lol
What mission type is it?
ok note to self, don't stand near the charge, you get to 0 toughness
feels that way
is exhilarating takedown fixed?
It's a 66% increase 🙂
its like your only form of toughness DR for a lot of builds
Nothing replaced it, Confirmed Kill got weaker but easier access
rAID
Huh
sorry caps
where is the new content ?
Because of 60s Grenade Recharge feat
That's odd. Why raid. We have only 1 repair and 2 assassination
and field improvisation too
yeah but why did for the emperor get nerfed, VoC doesnt look like it changed at all
Probably because we're attacking a base
Frag grenade users dont need grenade tinkerer anymore
I'll take the recon into a mission rn and see how it fairs through a full gauntlet of enemies
they straight up just changed it to 10% dmg instead of 20% for buffs
No, exec stance was heavily taxed itself and infil is too far from ammo aura
I mean we should have had a repair before a raid
Repair the enemy base
ay yo what am I building
5/3=1.666
TFW tagging now increases damage and nobody can say they just don't want to do it anymore 😂😂😂
Tag every 10 seconds
Carnival mission out
damn the left keystone sucks, who tought it was a good idea to say staying still in a game where staying still means death is a good idea
Oh wait tag every 16 seconds, must have max stacks sorry
camouflage:
left keystone does not go into the camouflage tree
That was everyones reaction to seeing it in the preview
💀
My guy, you can build stacks by killing enemies, using camo, not moving, or alternatively, kill something with a headshot or even shoot it in the face and you can move
You don't even lose all your stacks when moving
This tree sucks
How does it cost 21pts to reach a keystone?
You know the other classes only cost 16~17pts to reach their keystones, right?
Just one at a time
i dunno, i can move while doming heads and it works out just fine, you gain more stacks than you lose anyways
oh come on really?
i think im gonna end up just not using keystones again
im so lost on this new map
Or just tag whenever and save it up for a boss. It's not like you lose damage not tagging like normal. It's an increase and not mandatory
It makes me feel bad about moving so hell naww
lights out modifier on new map lul
If you are not max damage, are you even playing the game? 
The way it works is actively encouraging you to move while maintaining the finesse boost
my guy, i understand the idea is shoot move shoot move shoot move on paper now try to do thgat with a horde on your ass
its what it is but you can still make it work without keystones
Or just run high RoF weapons
So early consensus on this cluster? Which are mandatory?
none lmao
no more commisar with rend and onslaught feelsbadman
I'd say do it like in that screenshot if you're going to touch it at all
I knew it'd be like this but it's still disappointing
again i understand the idea, but fishing for headshots while getting swarmed seems a bit too much it feels like i'm realy handicaping myself way to much
None. Base keystone is all you really need IMO, if you maintain your stamina properly/are not using Deadshot
Honestly, the talent and keystone on right side is an absolute clusterfuck of way too many nodes
the good part about the keystone is you only need 1 stack for melee benefits if I recall correct so you'll swap to your revolver or whatever, get one ranged kill and your melee now has 10 seconds of buff
They should just combine some of these talents because I feel like I have about 5 less to work with now and get about half as much worth out of the same builds.
If I can use my revolver to dome people while stuck in the middle of a horde, you can use anything else to do the same
i feel shooty vet got fucked pretty hard 😦
You get freedom of movement on landing any headshots
Yep, I am doing with laspistol now
You are incetiviced for bad habits, stay still and aim too much
Unless you are godlike at headaiming, Marksman Focus is shit
Doesn't have to be a kill
i'm not using revolver tough
y'all are focusing way too much on "freedom of movement"
just fucking take camo lol
you'll be at 10 stacks before you even realize it
sedition tier take
but honestly
I run camo regardless, cause you can move without losing any stacks
with certain weapons I agree
(effectively, not literally)
so. vet dead?
a dodge costs you 1 stack
Running for 1 second, costs you 1 stack
thats the problem take camo lmoa camo is not even part of the tree it's in wasn't the idea to push you into a tree
and then if you stand still literally for just long enough to line up a headshot you get it back
I can see it's going to take a few days for everyone to figure out the new meta. In the meantime this place is gonna be bitch city 🙄
Well at least I got this perfect Psword now
Nah, but sharpshooter vet requires too much finicky
This is one of those nodes where the "spirit" of it is trash but it may be good practically
no, I mean the node literally attached to it called "camouflauge"
10 stacks of W-specialist reloaded 2 bullets in to my revolver. One for me I guess and second for the dev who made that keystone 🥲
this marksman keystone will dramatically increase the amount of vets that shoot shoot at chaff and die to poxwalkers cause they dont want to swap to melee or move
Or aim for the head like youre supposed to be doing anyhow
this node makes it braindead to main 8+ stacks even while moving around like you normally would while shooting, dodging enemy shooters etc.
Then don’t. It’s a situational boost, you don’t always have to have great value from it. I have not yet put it to tests, but the optimal situation for it to excel in is when you are engaging a lot of shooters/tough non-carapace elites and want to quickly eliminate them with a couple of well-placed Weakspot hits, or whenever a group of special enemies appears (which is VERY often on HiSTG Damnation)
They just didn't want us to multi-role like we've always done.
ah you mean that camouflage mb i tought yopu ment the invis one
its anoying that the tech tree have been reworked
at least weapon specialist incentivizes you to play the game the way it should be played
Paying 5+ points for situational boost to me its a bruh IMO
With 10 stacks I can no-charge headshot shooters with a helbore 3

did they remoove exhilrating takedown still exist ?
but I am using deadshot
its up at top left
no-charge, no-crit
5+ points from where?
just pew
focus target is good
Cursed tree
then why even put it in, you cripple yourself by not going for the powerboost of a keystone but then when you have its so finicky
Cursed, but at least so far I have made two of my go-to weapons work with it
Then you can either get value from Duck and Cover (or whatever the feat that gives stamina on dodge/dodge range fire), or pick one up from the keystone. See what works for you.
i dunno what games you guys play but I frequently see teams get bogged down in shooter standoffs
Gonna need to rework a bunch of other stuff, but that's for later while I test stuff in T5's
I'm just going for weapon specialist and cosplaying zealot pretty much
standing on a ledge or something and working on killing the shooters below before dropping
whats cursed?
It's a real possibility that the best vet builds aren't gonna use any of the keystones
The keystones themselves are pretty weak
I am working, cant test it rn
The amount of points you need to reach capstones
can you show me the new skins in the shop
true that
Not even on par with other classes
left keystone is pretty dece for that, you hit OHK critless breakpoints with lasguns
im in the carnival
ahhh tis is true
🍭
It encourages bad gameplay to he honest
We thought the penances did that
nah, because you can maintain enough stacks
you don't need all 10
just some of them
Gets rid of 1 stack per second of walking
Or sprinting
You get 1 back, per 0.75 seconds with camo
I don't think you've actually tried it in psyk
You'll be fine
Makes you feel bad about moving in a movement game, good design
where is superiority complex and bring it down ?
Did they fix deadshot and exhilarating takedown?
Left and mid tree
top left
No to ET
So still bugged
no new skins
Shame
sup complex
It's dead
I'mma go grab my recon lasgun, and go into a match with the left keystone
We'll see how things go lads
and bring it down ?
What does that even prove? You can go with no skill nodes and still win
I wish one of the keystone upgrades got rid of the walking penalty
That would make it the best by a mile
Never
i mean you get a grace oif 3 sec and recon has best hipfire so you mioght be ok but an ordanary lasgun feels like i'm getting shafted 😦
It is - just so we’re clear, I’m trying to perceive a realistic use case for this keystone, but how it currently works is greatly overlapping with how SQL’s keystone works.
It requires a lot of build-up at a lot of effort, for a non-insignificant finesse boost, although it does not seem worth the effort IMO.
with camo the walking penalty effectively doesn't even exist as long as you stop for a millisecond here and there like you probably should while shooting
unless you sincerely lead-finger the strafe key and don't stop to shoot
I can stay above 8 stacks easily with camo just dodging as I normally would while ADS'd
Wait ppl actually stop moving in this game? lmao
and the moment you get a headshot kill or land a hit you won't lose stacks and start profiting
all the time, climb boxes or railings and you won't need to spaz out
Ogryn Keystones: Here, have some extra shit every few seconds that synergizes with what you were doing anyway.
Sharpshooter Keystones: Solves this rubix cube while we juggle cats over you to maybe get some small benefit you won't be able to percieve.
why the hell are the trees split so early now
i dont really get much of the fuss about the stacks draining, you get 3 per headshot kill, and unless you have parkinsons its easy to rake those in to start snowballing
surely they should have a bridge at least one more segment down
is lvl 30 still the max ?
Yes
ogryn keystones are boring though. 1 is brain dead, one is hideously overpowered and boring, and one is terrible
also like yeah I can hold down the W key with my helbore 3 and as long as I don't miss a headshot I'm at 10 stacks before I realize it
Hmm interesting first game, had 2 crouch walking Vets behind us all the time 
there arent any 
I'll probably get 1 stack from camo just from millisecond pauses to shoot too
the hush tactic
why is the shooty class so ass at shooting
heretics cant see us or hear us
oh god it's OG psyker warp charges all over again
Did you expect any different?
Is the Krak grenade having some weird shenanigans magentic homing device? I really hate it whenever I want to it to stick to Crusher and it decides to stick to Bulwark 2 meters away instead
playing around literally just maintaing buff instead of playing the game
Not many high skill based marksman Vets.
It’s a double-edged sword, really
take a recording or two, I'm curious
At least there's no penance revolving around it
thats hte problem you should be rewarded for high skill but not get shafted beceasue you are of lower skill especialy in a pve game
Either they learn to use it on the move, or will be taught bad habits re: its optimal use
keystone for sedition gamers
Alright lets so how good/bad it is
are we sure fatshark know what keystone means?
tbh it shouldnt be an issue if they just fixed exhilarating
just pretend keystones never happened
Good idea!
New penance awarding 14k aquilas:
Crouch walk for 600s consecutively, 5 times on heresy threat or higher
okay nerd
What’s y’all opinion on the focus target? Keystone
focus target is a minor amount of damage on bosses
i just tried a match with it, i like it personally
Tag every 16 seconds for the DEEPZ
good. lets you cycle a buff with 100% uptime
a free 5% damage on every ping for the low cost of like 28 points
oh, and muties, the mutie damage is noticeable
the problem is, as always, it costs an arm and a leg to reach
I mean when you put it like that...
I like it for my shotgun build. Also love the new color to it.
Good and generic. With how much emphasis there is on dealing damage in this game, especially with Monsters and tough elites in mind, it is bound to be at least somewhat popular
8 stacks of 1.5% is 12% constant damage buff, which stacks with whatever you've pinged
Let’s hope part 2 will fix the vet tree
Cope
i dont really like focus target, i ping everything compulsively either for me to shoot them with better clarity or for someone else to deal with it while im occupied with something
having to delay my pinging just to get more damage off of it feels counter intuitive
Personally I'm running the Marksman's focus keystone on most of my builds though. It's not as bad as people say. The charges don't all vanish once you start moving and the time on kills/weakspots lets you dodge when needed
Next patch guys I swear we're fixing vet tree next patch, one more patch bro I swear bro
Plot twist: The Vet tree was actually fixed without Keystones
gotta admit, not a big fan of the standing still mechanic in left tree. i get that its got leeway but im a very mobile player so its just eh
i do too, and you will always bet getting some amount of +damage for just doing that
They aint gonna touch it for some time
wait they nerfed it to 4% I swear it was 5% before
Also for the ratling lovers out there you can just duck walk while gaining charges

it also stacks quickly
What the hell's the problem with the tree?
I swear everyone has something to cry about and half the time it's pointless
That last event on new map is something else
they kept all the really mediocre nodes and there are still a fuckton of tax no-picture nodes
people are clutching pearls right now. it's got bloat but it's overall stronger than what was before
so how are we feeling?
Go back to Psyker chat
takes 20 points to reach any keystone. That's my biggest gripe.
i'll have to feel it out for myself later, i only really got on to see if the talk about marksman's focus was as bad as it was
The mod’s working now?
never stopped working
the main problem is it only affects a few weapons practically, IMO
They have to put that mechanic in place or the optimal way to play is to make an AHK script where you constantly spam the ping button to always have bonus dmg vs any special that enters your crosshair
That's more of a fair gripe but travel nodes are never gonna be exciting
always has been
Action results in reaction. It’s also nice to discuss individual observations.
To many points required to get to even half way
Somehow my mod hard crashed my game
can one shot headshot dreg shotgunners with a columnus iag lol
does the scavenger penance work yet
sisters... how bad is rework?
Keystones are literally unreachable if you debiate at any point.
I was expecting more significant changes, but I’m pleasantly surprised by how little actually has changed
helbore 3 charged crits pretty much benefit zilch from the left keystone because they hit so fucking hard already
Might be an issue with a different mod but weapon customization is still running.
Exhilarating Takedown is still bugged
I haven't played the game ever since they added those new skill trees, are there any solid cookiecutter builds around or is it more of pick whatever looks good type of thing
wow you're doing better than my lvl 16 psyker, I'm impressed

As is Scoreboard and NumericUI
the main problem is getting around the tree is very difficult with how big the tree is
eh, at the end of the day, its just saltzpyre's passive with more steps (waiting) *responded to the wrong person 
We need lvl 35
WHAT. they just have to change an operator in the code
use infiltrate to catch up to the team, during a room fight just stand on a box and shoot literally everything with a helbore
Mhm indeed we do
I will say I do feel a bit weaker running a similar tree build as before...
Perfect
Immeasurably complex change
you have a shocking amount of luxury and you do actual effective DPS that way
I hate how far down they moved the bigger they are talent
Fatshark needs 3 bussiness months to add a - looks like
it's an incredibly laid back but also effective playstyle on many maps
The fact we are reliably not hitting keystones is a big issue as veterans...because there's other better things
but sure "standing still is a sedition habit"
I feel like the keystones are baiting me
just stand on boxes, 4head
Maybe I should leave them out on some builds
Must be scoreboard or animation event then
I've got both and I'm running just fine?
Certain Psyker builds can also skip keystones, and Vet has good enough passive nodes that it probably will be a viable playstyle, too
are we still trying to try out new map?
your toughness insta pops
I like it
Sheesh
git gud
yea new map
I was able to reach the keystone those I had to sacrifice my field improv
The game straight up crash and say I am cunning a modded game
on lights out
new map sounds fun
I tried, but yeahhhhhhhhhh
very interactive experience
People still learning and the AI director is somehow even more brutal
Big sacrifices for not much gain
penance details maybe
AI director loves doing the kicking in testies
god the damage boost from left keystone is comically massive
We might want to move this chat out of the vet class channel. But I'm running quite a few mods and have been fine running it this morning.
lmao
are you by any chance part of the testers?
cause that would explain sooooo much
I have no idea what that comment is supposed to mean
we cant say if we're testers or not, its against the nda
but seriously
Vets how has the new tree been
Think the problem is that vet was good without keystones, so what's the incentive to focus the build down into one tree to pick up keystones now, when I could just make the same tree as before
christ those nodes are way the fuck down there
the fact you just laugh it off with "oh that's not real gameplay"
no pls do say, It's not a trap at all 
Crap, I forgot to take a screenshot of my build before the patch. 😭
imo it doesn't make sense to have a keystone that forces a player to essentially stay still in a horde style game
I can play normally after reinstall the game
tells me you understand literally nothing about the -tide engine slot system
How dumb could you be to do this
and how standing on small objects breaks the AI
no
reverse order
you stand somewhere to become a turret
nah I'm just trying to see how your scoreboard changes the fact that keystone promotes turret gameplay
and you spend the whole room standing on that object
then swap to exe stance mid match for max dps
Infiltrate still 4 subnodes *sigh
lobby music changed
Tunnel vision seems to proc quite often, was a bit surprising to me
Have you kept up to date with the weapon customization mod?
infilrtate is literally just for a speed boost between rooms so your team doesn't leave you behind
I had to mentally check myself to not become a turret with the buff on
you use it after the fight is done.
Oh there’s an update?
How many marksman do you know runs around sprinting and shootin
my melee anti-chaff build was pulling similar if not better kills pre-patch and I have teammates that aren't bots so its not like I'm padding stats
The mod is updated/hotfixed like 2-3 times a week.
Is an antingunner and elite vet build still a thing
so thats why I'm asking am I supposed to be impressed
Ahhhhh…..sir where your clown licence
I stopped using it, weapons disappeared too often
Latest added sniper scopes
Those have been mostly fixed I believe
I can run it just fine without update this morning but it seem to have problem after the recent patch
mad cuz bad
seriously
tbf if they are actually right when crying 50% of the time, that says more about FS than it does the playerbase
I'm queueing for carnival but getting empty lobbies
suddenly become immune to everything but exactly 1 poxwalker at a time
you literally have time to push the poxwalker down, turn around, SWAP TO YOUR HELBORE WITH THE ENTIRE DRAW ANIMATION, shoot something threatening your team, swap back to melee weapon, push the poxwalker back down again
I'm just enjoying people gaslighting themselves
and when you get tired of your position, use infiltrate to rendezvous with your team again, but not before dropping all your poxwalker buddies a frag grenade first
Everyone has been upset for the last 3 hours
so they all die
laughing cause this man thinks that infiltrate is “bad”
because they're standing in hyperconcentration
In fact. People have been nothing but upset

Why you come to Discord if you tired of being upset bruh
Ppl come here to complain
2 good perks and free slots for me to change blessing as I want
but, you can escape the hyperconcentration because you were standing on a box and you just peace out
I feel like you could just use a Mk VII headhunter, or revolver for melee vet and accomplish much the same thing without the need to deal with helbore draw animation
.. There we go, you're not using Ex Stance.
Happy people are in game right now 
cleave damage is negligible
man that terminal at the start is brutal
revolver doesn't have the sustain to kill every elite pull
I get that, but that doesn't warrant directing it at the playerbase instead at that point simply because you are tired of it. 
headhunter can't kill crushers and maulers in a timely fashion
it's helbore 3 crits or nothing
and i'm saying, that box-standing breaks the enemy melee AI that badly
One thing that the VII can never match the helbore on is shooter clear
you have infinite time
That's not gonna stop me any more than I'm gonna stop you lol
Unless you have an aimbot or are god tier
what kind of cope is this
Vraks 7 cant kill 2 shooters in 1 bullet
exe stance Mk VII one shot bodyshots all shooters
and like honestly you "shouldn't" do the whole push and then shoot and then push again because you'll be spending 80% of your time weapon swapping
I use the revolver to kill maulers, it takes 3 shots
and yeah in fact does overpen them
I'm not complaining. Just explaining that FS has done more than it's fair share to get complaints. So it's not gonna stop all of a sudden out of nowhere, IDK what you expect
Helbore one shots two shooters
Without exec stance mind you
Behold my new Columnus Autogun build
yes and a typical elite pull has like 8 maulers in it, are you going to reload between every mauler
what realistically happens is that because of your boxstand
you hyperconcentrate the poxwalker backspawn
?
then you drop a grenade on it and they literally all die
yeah middle tier is meh now
Man they sure did just bunch these keystones onto the bottom of the tree lmao
and you keep shooting
Without a crit
Yeah the point economy was the one thing I was worried about at all really
Guess all the trolls have come out to play sorry to tell you people but the commodores ventures is running low on troll food so please don’t feed the trolls
Wooo they condensed the grenade talents nearer
I wanted the rending node but it caused me to drop VoC subnode
Thats 434
yeah my Mk VII only has 20% against flak
Is that a helbore?
with +25% it one shots stalkers on bodyshot
Shoot the dreg shooter
the new mission is quite nice
needs exe stance to kill dreg shooters on bodyshot
red light district
Know what doesnt.
Helbore
:P
Born leader feels so out of place in the middle bottom
helbore shoots way slower, it's good for when shooters are scattered and doing their peek behavior
just sitting there different from the other columns
no light distric in my case, but yes 
but sucks for doing the whole "kill teh shooter patrol before it has time to scatter"
the WHOLE shooter patrol
This match was going so well
The real loser of this patch is Smoke Grenades lmao not that grenades are more accessible. Nobody is discussing them too rip 
Im talking about hel 2
also on the crusher thing
There's only one guy alive right now
which deffo does have the rate of fire
even hel2 is meh compared to what you can pull off with headhunters
Cause he blew up a flame barrel above my head and left me to burn to death
on shooter patrols who are caught in the open
As much as i absolutely adore them, you don't have enough points if you go straight down, good luck using that one 
Dont run exec on helbore
like it's good for killing peeking shooters
Like
They're still shit. End of debate 
Just dont
yeah, the point is you take exec stance on HH for bosses and then getting to wipe shooter patrols is just a bonus
Or just run Laspistol and run whatever you want? :p
it's part of the build, and thus needs to be considered
One frag wipes patrols too
Just delete smoke and think up a better nade to put in that slot
Helbore's main draw is it doesnt need exec
Glitter
And thus is free to take shout (or infil)
What are you even on about take your meds
Both guns are great but they dont invalidate each other
Keep smokes, make them not block the teams vision and have the smoke cause enemies to attack each other by inducing rage
Ezpz fix
if smokes caused enemies caught within to take massive bonus damage, like a weakening effect/damage amp effect, that would solve everything
you could also just run the blatant best ranged weapon on vet the columnus mk v
because "oh they're vulnerable and can't defend themselves"
which nothing really compares to in my experience
Also Vraks has a worse dodge and jump stability than helbore
it'd make them viable for melee too
the real appeal of the helbore is if you're bad and can't land headshots tbh
if you can headshot a Mk VII is just better
Nah you need to land heads on elites and specials
with helbore
also make them straight up block enemy shot
Wut I take Exec cuz I can't see my targets without it 
Marksman focus or focus target? both sound decent, but I have no idea which one to pick
The real appeal is the ability for the helbore to nail shots even under extreme pressure
I'mma go take a piss while this team does... whatever teh fuck they're doing
or, nah. I guess I'll wait and watch.
fix your graphics settings lol
The match is at the end
its maxed out 4090
I play on some deepfried ass graphic settings
On potato mode
because it means I can actually see in the shadows
yeah no wonder you can't see shit
bruh
let's employ Creed tactics and let vets "redeploy" and appear wherever they threw the smoke grenade 
i aint playing on potato with a 4090
RAY TRACING ON HIGH OR GO HOME
dude
Brother just throw a krak grenade
Go big or go hooooome
What are you doing shooting crushers
Was Confirmed Kill getting a nerf in the patch notes?
I mean they're also wrong because headhunter deletes both of them
I think weapon mod is the problem but I don’t have access to the latest version
a handful of talent tweaks weren't in notes
Shooting crushers is the top peak to do list in darktide
God I really gimped myself with the shovel
friends
Pros of Helbore
- More stable
- Faster guaranteed TTK vs most elites (no need to wait for surgical)
Pros of Vraks 7
- Able to 1 tap ragers
- Higher boss DPS
Cause confirmed kill lost 20% toughness gain per elite kill
may the emperor help our souls
Either you spend 3 mags or get lucly with 1 mag
melee vet has been figured out
Like theres a reason to use both guns
Does this actually do anything? Assuming Devil Claw
The two other Vets inthe squad are running the mk6 and they are so much more combact effective
I don't use surgical on my headhunter because it's a waste of a blessing
it already one shot headshots things without crits
Go on
I use roulette, and opening salvo
In that case you lose the BP vs flamers
and ragers
Vraks 7 has incredibly high weakspot dmg and shoots faster
Also zooms a bit further
huh weird one shot him anyways curious that
bleeds hit bosses disproportionately hard, also bulwarks
agile engangement isnt even needed anymore
beyond that, it's pretty bad
why would I it's going to be up 90% of the time anyways
Because that means you arent running shout
and it's not like vet struggles to get massive crit chance between deadshot and reciprocity
I think you can go without any of the ability modifiers for the right keystone
oh this is coming from an argument of "if you're bad then you need X"
All builds are viable. If he wanna run exe he will run exe stance
not accounting for player skill I suppose you should run shout if you get hit frequently
Its not fair to compare a V7 with Exec with a helbore without
I am comparing helbore with
i suck as veteran im a vet noob is there a boilerplate build i can be useful on damnation with?
im getting stutters sometimes on new map / new update, anyone else?
Helbore with should also hit the rager BP
take shout with a plasma gun and don't waste its ammo on poxwalkers
Go grenades shredder and clear those rooms. 4 nades is plenty
helbore hits better breakpoints without exe, but Mk Vii is vastly superior with, and identical in most without
that will make you more useful than 90% of pug vets, your build doesn't matter
the instant toughness replenishment is not bad but probably not worth investing 2 points into it
@delicate moat i was but give it a second or two
i might actually bring smoke nades for this new map
the talent tree overhaul just dropped 😄
plasma will carry you
its good
Eh the rate of fire is barely better on the V7
Unless you are literally spamming on reset
the last arena section is insanely open
i didnt like the plasma. i kinda like the revolver and the accatran vld
yeah you can do that because opening salvo also coincidentally resets extremely quickly on Mk VII headhunter
still building give it a week we got them for sure
getting shot to pieces?
Its still nearly the same RoF
the use cases where a helbore is better than a Mk VII are frankly very niche
who even has weeks im ingame right now
While you rely on Exec stance
I think they really need to thin how much shit is in the vet tree, cutting out a few stat nodes would help with this I feel. Also adding more paths when it comes to the grenade section.
Hel 2 once onslaught gets going has a batshit insane RoF
this new map has to be a nightmare on auric maelstrom
Moment of truth
"once onslaught gets going" you see that's the problem
Mk VII headhunter you just click them
Haven't looked at the scoreboard yet
and they die
Onslaught is hilariously trivial
instantly
its easily the hardest damnation map rn
You get it for shooting
The scoreboard is a mess, there's too much info on here with the new scoreboard plugin I have

onslaught is for guns, no?
Yeah why is our enter/exit ability area still the three point travel shit
Like I said, there is a reason to use either gun.
Helbore has an onslaught blessing
The lucius is janky and pretty unfun
Use what you like
The V7 also has notably worse stability
Oooooo, I was talking about the skill.
Try jump shooting a trapper at 25m
That's not confusing at all.
why would I jump at all
Why are you jump shooting
Who the hell is jumping
Wow. I crashed and no option to rejoin the squad. Cool. Real cool
Lol
To see over the horde
I've genuinely considered unbinding jump entirely because of how worthless it is
duh
Unbind that shit
Its worthless on other guns
DOOMGUY be like.
its not on the helbore
it's pretty worthless on most guns
Not the helbore
You can penetrate multiple bodies now right?
this seems to help me the most with my available arsenal
Infantry lasgun can do that
You know you can just shoot through the horde, what are they gonna do? Tell you no?
Only 2-3 max for most guns
Yes yes. With nades every 1 min amd 5% chance for nade you're the best support marksman
How u guys building the new talent tree ?
Good enough
is finess on guns crit ?
nvm ill switch to ogryn so all the veteran theory crafters can be protec
With problems.
Faster fire rate more than makes up
😄

I mean with a HH or Helbore its gonna take you quite a few shots.
Skipping the keystones, if I didn't need them before; then I don't need them now
vs 1 jump shot
thank you big man we appreciate u
Or two shots of an actually fun gun
my choice is revolver and accatran vld for this
Or one with the revolver or plasma
Does this just replenish the clip from your reserve or does this actually give more total ammo?
That works too
Speak for yourself. Helbore has had a following for months now
total ammo
Its deffo not an easy gun to pick up
I did
gives more total ammo?
Its unfun
I see, you can try the shotgun the brown version if you get tired of the revolver
So many Vets trying out the new map lol
also if that's your concern may I introduce a few other weapons that don't need to do gimmicky jump shots to shoot through hordes
Use what you like
@frank ether
Fair enough, I can agree with this
There, I cleaned up the scoreboard for the Recon 6D run I did
Only 5 bullets
any easy suggestions for a build for this? tend to use the blade more
Thats the main issue I have with the volver
i dont even have ecenömy to support suggestives
I enjoy Helbore but can understand how it wouldn’t be for everyone. Tldr use what you like!
Like Im not gonna deny the Revolver is a great gun
you could also use plasma gun
Two- three shots of any other gun is enough to snipe the trapper
or be weird and use the bolter
Replicated my pre-patch laspistol build, still one-tap all shooters in the head but now with the addition of confirmed kill; keystones be damned
If your good with vraks use vraks
This!
Keep hustlin reject. You'll rack the gold and resources soon


