#veteran-class
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5'11" perk menu
Smushed
what do you run personally? Sorry I'm asking so much lol
If you want to play melee vet... why not run zealot. Never understood it
melee vet has easier bleed
that & having grenades regen is good
and because sometimes you want to have fun in your own way
Just because it's fun to try different builds
cant forget that the charge rifles have bayonets that also play in2 all of the melee buffs the melee vet gets
which is a hell of a lot of fun
Bleed. Knoife. Light attacks only.
the mk2 is the easiest 4 people who hate the thing
fast charge
No, it's not that it's bad or I can't use it
I just hate the feel
I can use plasma fine
oh I just meant between the claws if you run them ever
The latest version of autofire can autofire helbore charging too
the mk3 helbore makes me want 2 blow my brains out
Any gunsights that require mods to correctly ain’t good. Need new sights and make the sprint and bayonet attack stagger or something.
piece of shit rifle
the 4 feels best for me
Oh, I used the 4 because I only light attack because I'm lazy
light > heavy and repeat for hordes, heavy > heavy for elite targets
and parry when you're in the thick of it
the bayonet charge can kill specials if ur a melee vet & hit the head
right gotcha. I assume savage sweep/rampage is the best on them?
personally run rampage and skullcrusher or shred
all i've been doing these past 3 hours is playing auric damn w/ a mk2 helbore abusing the melee build
you don't need the extra cleave from savage sweep
my brain is melting
Yes, if you're heavy attacking. Light attacks can't penetrate the 3 targets required on thicker targets like bruisers.
but if they ever fix rampage, yes, SS and rampage
what does skullcrusher do? Shred is the crit one right?
What regiment that does that infantryman krastov belong to?
extra damage to staggered targets essentially
not just, it adds up to 80%
it stacks
dclaw have any good stagger?
heavy 1 does, and your horde clear combo will
but yeah don't expect it to throw anyone around
by the way you've peaked my interest, you mind sharing the build that you run for your knife? I'm kind of curious to try knife on vet since all I've been doing lately on zealot is knife
right, so just enough for skullcrusher
ok I'll upgrade some claws and see what I get
Gotta go for light knife with bleed and insta kill :^)
btw, last question on them, Are they even any good or are there better weapons like the rashad and power sword out there?
Yep
claws?
yeah
they're good, they have their place
I see
they have a more consistent horde clear than the powersword since you gotta charge it and much better than rashad
but loses out in single target damage against both, even with parry
I take zero melee talents currently so all you'd be getting is a generic deadshot infantry las/shouty brauto vet build. Onslaught stacks with bleed though. It's not very good, I just like being able to bleed things and then they die while I leave.
you use mg 1a or mg 12? and do you run krak or frag?
with what, push attack?
What regiment that does that infantryman krastov belong to?
lights go diagonal and will often stop on second target except light 3 which is horizontal
steel legion
you think my rashad is any good? decapitator is unoptimal but it's all I could get
ty
even with BM the most you're hitting is 4 targets, dclaw with just rampage will delete hordes
no worries legionnaire 🫡
though it does slow down considerably against mixed hordes
past 3 games i have been put in to replace a bot and half the group is dead wtf
I don't run trench
I've considered making my melee build better but I barely run it anyways
hm
makes sense, i don't normally run trench for anything except knife lol
this is the current build I'm running for my rashad/columnus v IAG build
it serves me well but as I said the axe feels slow
it does fine, I survive fine
it's just
kinda slow
dont got any good other weapons though either
Usually the 4 because I like the faster fire rate. 1a and k12 are better if you prefer more one shot headshot potential. I'm very much using a lazy man build.
ah yeah the 4 is good, you use infernus on that or nah
let me send my columnus hold on
I use the weakpoint damage for crushers and such
really?
Absolutely not, infernus is dog on essentially everything now that recons had their crit strings gutted.
interesting
what's onslaught again
nvm
bolter needs to dip heavily into left tree imo
i remember
you kinda need Suppression Immune
not really
otherwise you ain't aiming shit
tbf it's kinda hard to get 5 stacks of Pinning Fire on demand
and 15 headshots
i do run frag
so @formal lake you think I should run something like this?
red is remove
blue is add
Don't really need boss killing cheese for an isolated boss tbh
i mean bolter will delete bosses, but always one mag a boss is unrealistic
I feel like it would remove some lethality from my columnus
is reciprocity good?
or should I remove it and take agile engagement in stead
I know I want to take agile
but idk if reciprocity is good
so 10% rending means more than 30% weakspot
how so
I dont know if this Vet i met last game was using a trainer or a macro, but they were instantly loading a slug into his agri shotgun and shooting while doing this weird weapon swap animation cancel
if I was to do something like this I wouldn't have enough points to get to rending
Shooting slugs as fast as you can shoot normal shotgun rounds lol
I went far left tree for my build
what weapon are you trying to run?
what gun are you running
it depends on that
I’m running Bolter to kill the mini bosses
so @formal lake you think I should omit trench fighter and desperado to get down to the rending?
That’s what I’m doing
yeah like on my other builds I go down the left side
I shoot more
so probably rending..?
I don't know
desperado also seems very good
25% more finesse and 10% crit
Question about both Ragers, are they listed as Elite? I try both +25% damage to Maniac & Elite or Maniac & Flak on my weapons but they dont seem to make any noticable different, unlike the +25% Carapace damage on Crusher/Mauler's head
do you run more of a melee build?
I see
yeah I just can't choose between trench or rending
this isn't exactly an all in full damage build, that you need executioner's stance
but it will give you a lot of survivability with shout and can 2 mag bosses
if you want the full damage and try to one mag boss,, just swap for Exec Stance and try to get the last node
i tried it but didn't like it, it overkills a lot of stuff while being a lot squishier
Tbh if I never just checked rn I would probably have never seen that cause it didn’t ping me when you replied to my message
okay I did some testing
with rending I get 1000 more dps on crushers than without
makes sense, the 10% lol
on damnation I can't 1 shot crushers without it (bodyshot)
headshots I can one shot with both
Shame cant get to the rending point and carry more ammo.
This one looks really good but I’ll need to switch out the blessings? Worth it?
Revive speed is clutch for sure
63 stopping is pretty rough
i would switch out both blessings and it'llbe 99% perfect
Burn stacks are not terrible
headhunter and deadly accurate
SP on XII is just stagger right, not damage? I don't mind lack of stagger on XII cuz it lets me get headshots easier
alright, thanks for the help though @formal lake really appreciate it. I'll keep testing
yea but leave burn stacks to somethingthat shoots....faster and kill lesser
damn i'm actually jealous of that lasgun
I'd be happy to trade that mobility or stability for stopping power
But it's a solid enough roll tbh
I feel like it’s okay cuz I’m sure I’ll have to switch weapons in case the Las won’t kill them quickly
Decent green tbh
As long as it isn’t Carapace The burn stacks seem to work well
Looking at the skill tree from the new class system, is it just me or is the Veteran heavily railroaded into being a ranged class, while Zealot and Ogryn have more diversity with how they can play the game?
🤔 I don't think zealots have particular build synergy with being ranged, do they?
last thing I'll ask you @formal lake, I'm sorry for all the pings: Is rending strikes really that worth taking or should I go for those melee buffs of trench and desperado? cause I use my gun a lot, and at this point the debate is literally between more ranged dps or more melee dps lmao
hehe but the special thing about this is that it can kill carapace enemies. deals a chunk of dmg when it crits
Middle skill tree has a decent amount of ranged skills, with some melee sprinkled on
Vet has some great melee talents on the right side. Honestly I feel like the new Vet is a better zealot than the zealot now
they synergize well with close range weapons like braced auto
Dance of death
you get the reverse of longshot, up too %25 damage as targets ge closer
they work pretty well with the brautos and iags
and you are rewarded for dodgiing aswell
Probably just my builds I guess, but it feels more like you're always melee with optionally a bit of ranged support
-%75 spread -%50 recoil for 3s on dodge
Against the Mauler yes but the Crusher is a whole different issue
I mean, how often do you really need that spread and recoil
not too often but its nice to have
I guess ¯_(ツ)_/¯
best zealot is revolver zealot anyway
honestly though, its seen more as a travel node to get to TWBS
Anoint in blood is another good node for ranged damage
but its also mostly to reach Purge the Unclean
Its very useful to braced and iag hipfire
I thought Bolter/Evis zealot is still king
gameplay loop of zealot involves a lot of dodging to make distance as you shoot specials
For a Lasgun build what would its perk tree look like?
not like vet is any different
bolter cant take out a sniper or bomber in .1 seconds
I would guess exe stance as ult, but not necessarily. Then you go with Shock Trooper and Onslaught/Rending Strikes
its a shame Exhilirating takedown is bugged right now. I dont like using Deadshot personally.
what will happen to exhilarating with keystones moving confirmed kill to left tree
Deadshot is still such a drag even with flat stamina drain. Its better but I still never take it
vet tree still seems like it will be the least flexible
I will crumble if confirmed kill and iron will is on opposite ends of each other
I'll probably end up maining Zealot still
I do wanna give Veteran a fair shot tho
It does generally take a good amount of effort and practice
yeah
I think I’d need a whole squad to babysit me. I got close with ransoms but it’s very difficult
though Graia is the weakest IAG currently compared to Columnus and Agrip
It's a solid roll, if nothing else pick it up just for Fire Frenzy T4 if you don't already have. If you get a better IAG you can strip it off and put it on that gun
Generally yeah
the idea is you avoid left tree like the plague it is
and make a melee vet
iag is popular on vet beause it works without investing in garbage aka left tree
I'd go shout over executioner's, shout is just so much stronger. Go heavy into the middle tree and pick up onslaught at the end
Kark you that consume no ammo for lasguns is good 😭
yeah get kark nades for carapace
dont shoot at trash packs
Elaborate? 
If I were to pull the points required for precision strikes and exhilarating takedown, what should I use them for (running a plasma build with kraks)
You'll never run out of ammo
takedown is bugged
I know
Honestly go for the middle tree
thats why I'm pulling it
You dont really need the ammo from shock trooper if you dont shoot trash, elites take like 6 ammo to kill and refund 9 with survivalist
take rending strikes for the 10% damage buff
and the toughness node before the red node
Oh
it helps but its not necessary. Recons got the most out of it but then they got nerfed
I like how on zealot I get my keystones for existing
and on vet its gonna be mental tax
I second taking rending strikes with plasma, it helps hit breakpoints
You guys think command shout is gonna get nerfed?
I have one point leftover, should I grab the red perk or no
I like my 30% weak spot damage lol
Me too
pretty meaningless for iag
For what
Really?
IAGs have great finesse, but IAGs also have balls to the wall levels of DPS
Wouldn’t you want it to do more DPS to kill more enemies quicker?
Yup looks great. Only difference between yours and mine is I switched Field Provisions for Charismatic to boost shout radius and keep me in coherency more while diving into melee with the IAG
Yeah I just use plasma gun and power sword, as the empruh intended
Basically you need to be really good to see much noticeable improvement from precision strikes on an IAG, cos most of the time spent on an IAG is not shooting, but rather transfering aim between enemies
Precision strikes is VERY good as a melee trait though
Esp when combined with the finesse boosting node
Shame they are on opposite sides
even then its not worth dropping desperado+trench fighter
also all the energy weapons
Run both
and overall right tree melee package is significantly stronger
I like me invulnerable for 70% of the match veteran build
I'd muh rather go middle+right rn
The main draw for the left side is deadshot atm
aka invest in stamina or be out of stamina
TRUE
I'm not gonna run a paper vet
Everything else is ok but not blow ur socks off good
Precision strikes is fine as a 2 talent extension for deadshot. But not as a 5 talent dive
left tree you can just stop at shocktrooper or precision strikes
With Precsion strike I’m able to 1 one most manics and flak enemies
like yeah dude +25% ammo is a game changer
If exhiliarating wasnt bugged left tree would be fine I feel
But without it, enemies feel more bullet sponges
lmao and they're leaving that there post keystones too as unavoidable choice
And even now if ur a deadshot player, left tree is solid
Ngl the new marksman keystone feels... meh
None of the three new revelaed keystones impresses me
left tree is not solid
Im hyped for the rightmost keystone
The ping one seems to stack damage
issue is you are paper regardless of choice
U can get away with +6 on most guns
I do not like the left keystone. The middle one I can see some use if you're playing something like a Helbore
Voice
Shout makes u not paper
Psyker has nothing close to shout
Shout can actually shape u into a Leman Russ
It’s pretty good
psyker isnt permanently out of stamina for aiming down sights
I mean with +6 stamina you should almost never bottom out
Except during really extended sprints
and if I'm going shout + iron will route at that point I'm not left tree
Deadshot you atleast run 1 +3 stamina curio minimum
Go shout, left and middle/right
though I dont really like deadshot personally
and most of the weapons that rely on crits that I use already have Surgical
The point is you only need enough durability to get through a mission.
its just more mental tax for a class that already has too much of it. Do you really want to manage keystone+volley fire+deadshot next patch?
does competitive urge affect ranged damage
it should
Tbh deadshot is something that you get used to after a while
+20% base damage should affect everything
I wonder if it also affects weapon bashes?

it should
Main advantage is you save about half a second per shot for guaranteed crits and u usually have a higher baseline for crits when spamming.
using it as a breakpoint sounds like a less than ideal choice but here we go
But yea it really comes down to how much you can squeeze out of the gun.
I'd agree though that deadshot is hard to use and requires a fair bit of practice
why though? it still works even when stamina runs out
It doesnt
It doesnt.
it doesn't
wait what
lmao
it's per shot now
No its flat
flat cost so it fucks you over for not investing in stamina now
So if u stack a shit ton of stamina you can full auto a columnus for an entire clip and not run out

have fun having like 150 something toughness and doing probably less crits than a gunpsyker
i've never had that much toughness and i still do well
what will you do when shout gets the nerf bat
Psyker doesnt get helbore
Get gud
doesnt need it
Tbh i ran this build patch 13
It was tighter but still doable
Patch 14 its deffo feels enough leeway to work with. 13 felt tricky but shout still kinda allowed 1 mistake once in a while
Cos u shout to insta full
beg my team to not have more than 1 Ogryn so I could use Exe stance
how bad is this, do the low cleave and mobility rly mattyer
just exe stance with a bolter, like the good ol days
Tbh the helbore is still a god tier rifle.
So thats still a plus
it's fine
The IAGs I think the crit chance ends up being similar?
your powered swings won't feel any different
and mobility is the dump stat for PS, though i've heard some people prefer finesse instead
but either way i reckon it'll do fine
i'd dump cleave targets on the psword
Low cleave targets don't really matter
11.7 cleave at 80% cleave targets and 10.9 cleave at 60% cleave targets (on specials)
so a fairly marginal difference
And slaught already increases your cleave with stacks up
do all melee weapons have the same reach?
how to see reach then
Psykanium
build a tent in the psykhanium and test it out
Swing them at psykarnium
i don't think that information is easily accessible and there are no mods showing the hitbox of attacks yet
But you can guess how far by size of weapon
Ogryn do be hitting out of reach sometimes
at least thats how it seems to me
the tip of the weapon aint connecting but I still see hit marker
as long as mobility >50% its fine
cleave idk how much it matters for a power sword because your charge attacks have effectively infinite cleave
yeah, enemies and players generally have attack hitboxes that are longer than what the models would suggest
11.7 cleave at 80% cleave targets
for reference, poxwalkers have 1.5 hitmass and groaners 1.25 hitmass
powersword charged attacks don't seem to have a cleave cap on poxwalkers
I fucking hate how much of an eldritch abomination Rager's attack reach is
cuts through them like butter
yep lmao
The discrepancy between the size of their weapon and the actual hitbox
and they eat up toughness/health too
you'd have to hit 8 poxwalkers before they stop your cleave
Are unarmoured and Unyielding different kind of heatlth ?
i forget how the psword's cleave-stopped animation looks like but that's probably contributing to it as well
yeah pretty dumb
Just respect their attack turn and punish with shovel stab or gunning them down
its one of those things that gets newbies killed a lot
5 shovels in my inventory and i don't use a single one. What's the most ideal blessings for a shovel?
Uncanny is nice
uncanny + decimator
Uncanny Strike
Decimator or Headtaker
although decimator is kinda doodoo now
Deci/HT is personal pref
Apart from the Poxwalkers, who else has infested as health type ?
dogs
decimator isnt very good in my experience
Headtaker is the dmg while staggered?
and bursters
Damage from hit
so +infested is pretty meh on weapons
But it has low stacks
Wait
and people just parrot it being good but one miss resets decimator and it takes 10 hits to stack. I'd rather go for something else.
SHOVEL HAD HEADTAKER?
main stat you want on most weapons is flak and maniac
Yes
Wait shovel get a Headtaker too? Vet shovel?
ya, it feels fine just making sure wasnt something i was missing. like arco said its like an 11 to 10 target cleave difference, meh
shovel doesnt have headtaker
Skull crusher is the 5% dmg with 4 stacks on stagger iirc
Shovel blessings
I so wish we get Headtaker for it. Just because of how hard it is to maintain deci stacks now
most stats on weapons are kinda negligible as long as theyre 60-80% range
I'd say take a swing instead of deci maybe
if you're running it on left tree vet especially
It's actually 10% up to 80% now
sheesh
Yep
I'm putting up a guess based on what I know that right tree vet (already popular) will skyrocket in popularity post keystones
they get the best keystone
i just hope the new tree doesn't lock half of your points into obvious must pick options
and maybe I'll be wrong its up to the additional nodes at the bottom but left tree still seems to have a bunch of tax talents
and by just itself marksman is really really bad
Ye
can only move for 3 seconds thats not gonna fly well by itself you are guaranteed to want to invest further
and at that point
you already invested in meme talents
like no suppression
or %25 ammo
which is overkill territory you only need so much ammo on top of survivalist
the only seemingly bad thing for weapon specialist keystone is
5 seconds for range
so slow swap weapons that will affect them but not if there is a node to adress it
I think not going keystones is still gonna be a viable option tbh
These are both trash rolls, but for the sake of keeping one until I can find one better, which one should I keep?
Like I said gotta redo the whole damn tree to fit in the keystones
None of the three keystones are particularly appealing
Right
Uncanny makes up for a weaker pen
The one that stands out to me most is the middle and the right keystones. The one where you can't move is.. Awfully niche.
Middle is pretty much Saltzpyre WH Captain
I dont need the extra damage vs most things
And i dont wanna be saving stacks for a boss
Marking is such a habit I'll waste it xdf
Right is nice for some weapons
Lol i'd be marking everything. We'll have to see what's those branch nodes.
gimme
Might also be the case. I know marksman is actual garbage and I wont be taking it on any marksman weapons, if they nerf finesse on marksman weapons to force me into using it I'll just drop the weapons entirely
Thing is the more u mark spam, the less value u get
so as usual why bother
And with special/Elite density in Aurics and Malestroms? Fucking kek.
hey guys just another question, last melk had a power sword with brmomentum 4, I skipped it. Now there's one with sunder 4. Should I get it? 3k melk bucks in my wallet currently but I will get another 4k or so when I complete my tasks
It's a joke of a keystone.
just go mixed vet like you do now
Unless you can get these marks fast
They take 3s to generate
Granted the stacks come for free. But still...
The picture said 3 seconds.
Bruh moment
you need like what? 18 seconds to fully charge it?
Ye
And you're incentivized to hold onto them.
have fun with that king
Because they build charges to increase damage.
Which, is completely worthless versus the majority of enemies and situations you face.
Ye but the sub nodes can show other methods to build stacks
Oh boy! Bosses die even faster than they did before!
Esp since you dint need extra damage vs most things u mark
you could always just keep rolling prof power swords until you get bm4
thats incredibly niche bosses already melt to a good team
Tbf so does everything else
Exactly.
and when there are like 5 crushers in your face marking one is a meme
yeah, I skipped it just cause I was told bm4 isnt that important
is sunder 4 necessary>?
?*
Right? Like in a swarm of 8 ragers, that one dying in particular is so going to help the squad.
at least its not as bad as marksman lmao
Esp since the bonus doesnt change breakpoints much anyway
Darktide's entire philosophy for difficulty right now is increasing enemy numbers, HP, and damage.
Marksman i can see being usable with a helbore and an incredibly good aim
raking fire
But like
There's no particular enemy AI that would benefit from being singled out via marked damage to die faster.
this is mine that I use
🤔 Do chain attack apply bleed from melee hits for each tick or per attack?
reminds me of Skyrim 
You need to be fucking good at aiming
middle keystone clearly there for squad leader larping
Laspistol can do marksman also
@tender quartzfire frenzy is good too, I would replace the groaners/poxwalkers for something like flak or specialists
yeah but its good with stealth
What benefit do I get when most things I already kill in one headshot?
Raking fire only requires you to be 180 against an enemy
You'll find yourself behind enemies quite often
raking fire is only good if you're gonna use it for stealth, I don't use mine for stealth
its one of the good options to have and pairs well with stealth
You can kill ogryns in a single head tap i guess xD
Also mag dump behind enemies thst run past you for some reason
Laspistol then
Laspistol actually doesnt kill many things in 1 bullet. But it shoots bloody fast
yeah beause it matters so much when a crusher is far away, and when they are up close I totally want to stand still 
How is the mk4 ilg now?
I seen laspistol reach 700 om crit headshot
If u get a headshot kill u get 3 seconds of moving
Ya 700 is a 2 shot kill on most elites
that means I'm not shooting the crusher do I
Ngl, digging combat knife melee vet
faster than the mg4?
About the same i think but laspistol has better finesse
And less recoil
its gonna be like you turn a corner, see a crusher and start shooting random gunners or shit around to charge up marksman
wow its so goated
that doesnt compute with me
Tbf, this... isnt that bad
Kinda is what you can do now
You wanna kill the trapper behind the crusher first anyway
If you have to rely on it god help you, and if you dont have to rely on it, wasted talents.
there is no universe where you'll look at marksman and go like ''I love this keystone''
OHHHhhhh....
That's why everyone praises the shovel...
there are also other undetermined aspects like how much it stacks up to and how many stacks you lose while moving
Id agree. All 3 of them dont feel that appealing
Yep
I checked, at least for chain axe, it only procs once per light attack even when you have multiple ticks
That's what I was lacking this whole time. The rending on the shovel.
Like deadshot as a talent feels more impactful than these keystones
And I get called a clown for saying this but take a look at psyker/zealot keystones which one of them has such niche use cases and demand extra talent tax to be fixed? None.
Can confirm
Deadshot being a meme skill into a keystone like skill is amazing
The weapon swap talent will be super impactful
Meh

Even matyrdom zealot doesnt demand this kind of mental tax or playstyle alteration
My cowboy playstyle with revovler will be stronger than ever
Probably because it's using stamina as a resource cost and then not punishing Veteran for doing what Veteran would normally do. Instead enhancing a particular aspect of something he already does.
Matyrdom is the most braindead zealot tbf
Meanwhile that marksman keystone is gimmicky as hell.
Punishing Veteran for moving too much for one thing.
Yes and as opposed to that marksman is just made for sedition difficulty enjoyers and marksman larpers
yeah, but veteran doesn't have to play the floor is lava with med kits :v
Stamina is kinda valuable to stay alive in melee
And then the benefit of that isn't even proportional to the cost.
warp charges have some tax (7 nodes for +16% damage and 9 nodes for +24% damage)
Yea. Its basically telling u, you need to hit heads
Cos standing still is no bueno
So basically it reads, hit a head every 3 seconds to get stacking benefits
Easiest way to get around having 0 stamina is to run a claw and use counter to block
In other words, "you better have a weapon with decent moving spread or else".
vets should get better dakka to compensate
no no
if it has the old Camo Vet built in I probably would feel less meh about it
vet deserves being ran into the ground honestly
Tbf 3 seconds is a long window for a headshot kill
but then would cause the problem of too many Vets now standing still and not taking any aggro from enemies
Yes, but its nature as a resource means it can be managed around. There's a fair give and take in balancing how much you have versus making key shots.
You need to kill for 3 seconds, hitting a head gives you one second of not dropping, and you only get stacks from kills
Which is a far cry from that Marksman keystone.
Ok fair but a lotta guns atm are 1 head tap
Or rapid fire
I like how
The marksman keystone says: Your resources are headshot kills. You lose out if you move too much.
the marksman discussion is like a trap for people who dont play volley fire to expose themselves
I see it more as.
Your resources are headshot kills, you lose them if u miss heads too much
how often do you have teammates steal a kill to end your volley fire
or just push something off
stagger the enemy you were aiming for a headshot
You are gaslighting yourself or a genuine moron if you think you an keep up with 3 seconds intead of 5
Which is quite rough.
I think its possible to run if ur VERY skilled at ur gun
Even if we go with the more generous interpretation, what does doing all of that get you as Veteran? Like look at its on paper stats and then the tangible impact Veteran would have on the field.
because rely on teammates is setting yourself up for failure
fax
All that for what amounts to such a marginal benefit.
Its probably gonna be similar playstyle
you get precision strikes and then leave left tree
Man what a state that'd be.
Even smaller on guns without huge base crit/weakspot damage because fatshork calculations are nonsensical 
The only exception is if the additional talents are so incredible
it doesn't seem immediately impressive to me either, but we don't know how much it stacks up to or how fast you lose stacks
and there are the upgrade nodes to it
Fatshark spends months working on the Veteran talent tree to scrap its keystones, then decide to reimplement keystones, only for them to be functionally worthless in 2 out of 3 iterations of keystones so everyone just keeps doing what they'd been doing for the past number of months.
I think literally only laspistol significantly benefits from marksman?
I think there will be an additional talent that ups it to 5 or so seconds
Don't remind me. RIP 25% of the Veteran's arsenal.
But laspistol benefits a lot from it tbf
laspistol does shit damage unless you're critting or headshotting already
So it's a mostly finesse gun
Yeah except I assume my builds will end up a lot worse because existing talents has to be nerfed in some way to make room for potential keystone power
is it normal for surge staff to explode most elites and trash enemies in a traction of a second
So expect some talents to be nerfed or moved or removed
Yeah I'm bracing for confirmed kill to be out of my reach.
Sorta the empowered psyonics buff affect surge staff
Wouldn't surprise me at all.
Tbf i expect exhilarating to be unbugged and that would be a nice buff.
Now the keystones may end up as taxes for Veteran to have survivability and toughness regen.
Maybe Fatshark just has a hard time understanding how to synergize Veteran talents with weapons.
I just got this from brunts. I have another not as good one but its got "Gets Hot" on it. What do I do next with this. Just go bless it?
Since Veteran is so much more weapon dependent for playstyle identity.
Yep just go bless it
as other things got overbuffed it would fit in its place
Uh. Unwavering?
We did remember unwavering yes?
75% DR perma up
was that up in P12?
Yes
prepatch 0 ammo picked up in monstrosity maelstroms
Unless you switched to melee
the good ol' days
P12 had unwavering counterfire and pinning
Imagine switching to melee on P12 vet
And in P13 they introduced ogryn/zealot builds with like %90 TDR no?
ogryn zealot stuff is also overtuned right now
and you had assail psyker
Situational and they dont have CK.
that too is overtuned
so it wouldn't stand out would it
sucks that vet is weaker but that's not a good reason to overbuff them either
not that volley needs that kind of toughness DR
Like yes they are strong but Unwavering was even worse
tbf new ogryn is reaching new heights
Cos Zealot doesnt have 300 toughness and 75% DR
just that basically no one plays it to see what you can do with it
Ogryn is already giant man
Matyrdom is broke atm
Fun stuff
But like unwavering + CK was a whole nother drug
the irony
LeArN tO KeeP CoHerenCY
lowest coherency
97 is pretty high meaning blud just goes ahead or falls behind
Im half convinced the coherency display on the Scoreboard™️ is bugged
y-yea uh c-cool
Ive never seen it drop below 95
i split to rez out psyker who were doing damage
Or go above 105
And im not conviced every player has +-10 coherency
Lol
Dunno how the SB calcs it
I've seen 87
first time being vet for the 30 lvl 4 char, what build yall recommended?
why the fuck do you need them to be online to block them
Anything suiting your fancy
like what the fuck FS
Depends on ur preferred weapon
wrong
there should be an auto block function 
shovel
I am gonna get blacklisted by ppl bc im stoopid
I stand corrected

the auto gun keep going vertically and cant aim
A Knoife
Shuvl
how be vet when cant vet D:
Shvl
Lol
Svl
knife is just small dumb looking shovel
Infantry autoguns have less recoil when stationary
Alright, here is how it ended up. Any recommendations on what to change? I have Gets Hot 4 on another plasma gun so thats an option for replacing a blessing I think.
Sv
Question: What does this effect?
I was showcasing an auto gun with like
Also infantry autogun is meant to be fired in aimed bursts
Toughness regen on coherency
9% stability
It has a VERY good headshot multiplier
Just base regen, or like from on kill and whatnot too?
Also toughness regen delay on coherency
Just base regen
in theory, anything that gives you toughness from nodes, blessings, etc. In practice? idk lol roll the dice, FS probably doesn't know themselves
ty
Is this worth keeping to build upon?
Yes
reminder per ogryn pin: Toughness Replenishment is the toughness gained from kills, blessings like 'Confident Strike' or talents like 'Smash 'Em!'; Toughness Regeneration is the toughness passively gained while being in coherency.
Replenishment in general seems like just for coherency
all the same, never trust FS and their wording
I asked because I never trust fatshark tool tips
or is this better?
I played vermtide for too long for that to happen
The first one
This one
Is finesse the important stat compared to mobility?
finesse affects attack speed and weakspot multipliers
Yes
Holy shit yes
If a weapon has a finesse bar ya better damn max it out
it's basically the one big thing you want on any melee weapon that has it
aside from damage
yea
crowd control sometimes has attack speed too
as long as your mobility is at the threshold you get max dodges for the weapon you're basically fine, and you can survive with less than still
typically like 60-some percent iirc
And u can be fine with 1 less dodge anyway
^
generally 3-4 dodges is plenty
Also check the stat page of your weapon and see what each stat boosts
Knife with 5 dodges
if you find yourself bunny hopping you've gotten yourself into a right pickle
whether it's 3 or 5
Do blue hit markers on bulwarks count towards the accuracy penance?
The best part about max mobility knife isn't spamming dodge, it's doing one sideways curving dodge to teleport behind your enemy and backstab them with 100% rending
Shit is dope
ok so because the game doesnt let me fave/lock swords i may have accidentaly sold it, however
or is this garbage
It's not garbage
wait no this is even better
Could be better though, obviously
Yeah that's good
Anyone know what I should change on this? I have a Gets Hot 4 blessing I can use
inb4 hadron frags it
You can sort of ignore some of your lowered cleave damage with brutal momentum
Hadron pls dont fuck me
Oh don't worry
BM 3 WHOOO
he will
Time to see your final blessing
and i can slap power cycler from another sword onto it too
gloryhunter to gets hot 4, check in the shooting range if your gun is barely missing any breakpoints to kill on maniacs
Just get hadrin to power cycler on it so you can swap both your perks :v
is there a mod that lets you 'lock' weapons and such
upgrading maniac to 25% may be worth it if they currently barely survive
groaners and such
Fun
On a side note, vet base kit definitely has the best fashion with the beta helm
ah, the pearl clutcher helmet-
Someone fill me in on the Pearl clutching injoke?
Also 10/10 name
thank you
Gotta admit the facemask reminds me of the valve source engine mercs
Dont like em ruining ma stache
Thanks, I switched gloryhunter. I think I'm good on the maniacs
Someone put their foot in their mouth.
I assume by pearl clutcher they mean not buying cosmetics
The extra damage to unarmored enemies is pretty much useless right?
Otherwise no clue
It has nothing to do with that
Someone said something that made a lot of people mad and used the term "pearl clutching" when they did.
it actually should let you get 1 headshots on dreg gunners but that's all
That explains nothing but thanks I guess
Ah, I guess thats worth something
you may switch it to a more common/important enemy if desired
Oh was it fat shark describing community sentiment as pearl clutching?
Not FS, a former community manager
flak like usual, or unyielding to save ammo on blasting bosses and unarmored ogryn flesh
Definitly a pearl clutcher with the price of cosmetics in gaming today
Do you know what the "volatile" blessing does? Or is there somewhere I can see all the potential blessings? Someone earlier was telling me I would want it for plasma
Absolutely fuck the prices every game with buyable cosmetics asks for, including dark tide
Buy one set for each toon and you've basically bought the game twice
Blaze Away and Gets hot are what you want
Ehhhh, Blaze Away is still bugged
i currently do not recommend volatile, it's supposed to speed up charge rate and therefore firerate on your gun, but apparently it isn't working on normal shots
it felt like it didn't when i tested it
how so? it has been functional in the past
Wasn’t your pfp a wine bottle a moment ago
It doesn't stack correctly/at all a lot of the time. It's a known bug. I use the hotbar mod, so I can see it not stacking or just dropping off after two stacks all the time.
Yes
interesting, i will keep an eye on that next time i use mine
It's why I went with the Brittleness blessing because that one works as described and other people on your team benefit from you hitting targets with it.
It'll still stack to 5, but I noticed it'll only do it like a third of the time, perhaps less.
I just can't be bothered until they fix it.
probably they need to improve the chained shot detection
Yeah
I suspect it's got something weird to do with the bizarre charge rate damage thing
They be picking them off the streets with their quality so far 
The Plasma Gun's coding is prolly a rat's nest.
what's the best headhunter autogun currently?
VII
Think its the single shot VII
VII is functionally a better XII, IMO.
Longer range, more accuracy. Only real downside is that it's terrible when you aren't ADS.
Depends. Are u planning to go for headshots near exclusively
Or do u wanna actually have half decent bodyshots
Vraks 7 is amazing when it hits heads, and utter garbage when it doesnt
Vraks 3 is the spamfire gun that works on bodyshots
And has a nice boost when headshotting at close-mid range
Vraks 7 with autofire mod, ez
Nah the issue is you deal like
2k damage on a headshot crit
200 on a body
Thats not an exaggeration
^
It's really terrible if you aren't ADS because of that
If you don't want to click on heads or can't, then I would just use the Agrip I Infantry Autogun, tbh.
You literally have better dps by shooting 1 crit headshot every 2 seconds than spamming bodyshots at full rof
Or the Mk. 5 if you just wanna run and gun
The IAGs are also headshot guns tbh
Its the braced that gets away with body spamming
ok, so what kind of perks and blessings should I look out for headhunter autoguns?
Which headhunter
Its different for different HHs due to different playstyles
One particular ex-CM made this comment in regards to people having complaints about the Xbox Imperial Edition purchasers receiving 14,000 Aquilas with their purchase compared to those on PC who only received 2,500 back when the game launched. #general-chat message
vraks 7 & 3? i wanna try them both
Vraks 7 wants Deadly Accurate and Surgical
Vraks 3 wants uhhh
Headhunter and No respite
ok i get the power sword hype now
Nice
is there ever a reason to heavy or do you just empower and do 3 lights every time?
On the mk 6? Not really
yeah ok
Push attack tho 
Its weird
PAtk -> Light -> Heavy
Iirc its a Pattack strikedown into heavy
ok, what about perks?
Push attack light really kills it
Depends if ur running deadshot
Otherwise check ur breakpoints
it literally feels like you turn off mass with normal hordes its actually nuts
Headhunter still needs 2 headshots for both gunners
Usually iirc its Unyielding + Maniac for V7
But with perks might be 1 headshot 1 bodyshot
But you might need flak if ur roll is particularly bad.
Welcome to power swords.
Or unarmored 
Its a clean 1 tap head with deadly acc
ok thanks, I'll try and see
Yea but if it crits
No crits? What is this deadshotless gaming
How long is the surgical on HH
.2
2 seconds doesn't seem so bad yea
But revolver only needs 7 stacks or 5 stacks with deadshot
Nah you build crits and let loose
Because crit bonus
Ahhhh - cheers
Throw deadshot on top of it and with some other innate stuff u can get it down to about 1.2s for a guarantees crit
Vet has 10% passive crit
Which is plenty of time to comfy aim
Nerfed
It became a node
Psykers now 7.5%
But like its still 30% base crit
Headhunter I think 5% passive too?
Yea doesn't seem that bad
Apparently revolver had -2% crit
Its why its actually more dps to take ur time to aim with HH V7 than spamming bodysbots
5 seconds of spamming gets u the same damage as 1 second of aiming lel
It's like bolter surgical too
Yep
Who dont pop headshotd only
New standing keystone with surgical 
As long as u wait for the crit
But yea every time i watch someone spam a bolter or V7 i die a little inside
You get more deeps not spamming lel
Some still run shattering impact
On bolter
Crongle
I don't think it gives any breakpoint
I do for my boss killer bolter
OS gets you to the 1 tap headshot on dreg gunners withour crit
The most cringe bolter
But like
Cavalcade shattering
not like its good for anything else
CRONGLE
It does kill bosses the fastest tho 
Many people still have issues with the recoil on IAGs and prefer to bodyshot spam
Brauto is literally no aim needed
Mhm
IAGs also have an insane skill ceiling
Which also makes them sweaty guns tbf xD
Playing with a bunch of randos in a damnation HIST, bad news is we lost, good news is I got to farm 5 rescues off it 🤌✨
Even with full auto mod, that hurts the finger.
Almost beat out the kickback ogryn, nice
I had fun there. They were my tanks while I just stood on a platform and shot every gunner coming their way. Though I see the importance of the stun immunity passive now.
Btw, can orgyn shield and psyker blue barrier block sniper bullet?
When hold down rmb?
I see, thanks
RMB will negate some, but you'll still take health damage.
unless this was changed, the ogryn doesn't get hurt but people behind the ogryn still do 
How come when I use the Columnus IAG in the psyk, the recoil is fine and perfectly manageable, but when I get in game, it becomes drastically worse?
It doesn’t make sense to me
Combat stress maybe?
When moving the recoil is much worse
