#veteran-class
1 messages Ā· Page 49 of 1
which is good to me
honestly, it also ruins immersion
Maintaining stuff is what mods are for... That's their job. lol
it is like the world does not interact with you at all
š¤·āāļø
then dont play zealot with tsbw ig
Is it just me or are there even more vets just magdumping into melee chaffe for no reason lately
to be honest i am finding alot of dificulties making builds for vet
i hope the rework fixes that
it is fun tbf
my builds usually picks up as much team utility as possible.
i do shoot horde but i don't mag dump
Iāve been playing Vet because I like to turn off my brain and shoot automatic gun
killing heretics is good
What gun
Shooting to kill an elite/special is fine
A Hellgun would be lovely, but I also want to see a weapon such as the Triplex pattern Lasgun.
Maybe we can even have the Kalibrav V-1 pattern Lasrifle
Seeing people shoot melee hordes drives me nuts. I use plas, so I normally will put one shot towards some shooters to suppress them or make them flee cover. Outside of that, gun is for specials
Shooting to not have to melee is not

Frag grenades are my ranged horde clear š
I just remembered, I think Ogryn has a penance to kill a corruptor eye with Box of grenades, and that it isnt working This penance is working
Bolter is really good against hordes tho. Like outside of throwing a nade, Vet has very few options for stunning a large group of enemies
Fire a couple bolter shots and the entire horde is staggered
no its box of grenades that you do it with
there is a difference between selected firing into horde vs mag dumping

Mag dumping is fun
So its working then?
1 bullet for 1 pox walker is not
Still questionable if you don't need to do it
a pox walker is worth any amount of bullets as long as it dies
yes but it has to be the original one not the one that explodes afaik and you also need teammates to piss off lol
Riight okay my bad, good to know tho
Honestly I barely use my melee as vet, even when I run bolter I can fairly comfortably last the whole match without running out of ammo
I only shoot at hordes when
a) full of ammo and want to get the heat off a struggling teammate
B)someone got disabled and I am hauling ass there to minimize their damage
sure but for example, in the torrent elevator defense, the horde spawns from the far side of the platform
I just use frag grenades and charge up my power sword. No sense wasting ammo on hordes.
it's okay to shoot a few bullets as long as you are not low/have time to reload for the eltie/special wave
As a Vet main. There is only one cosmetic set I want and am thinking about
These
space marines looking ass
Changing power sword from 3 swings to 1 made me lose interest
Tempestus cooler than space marines tbh
Power cycler noises
Mah bois
For the other classes? I wouldnāt care if they did the same as Krieg and gave them a set. But that alone for Vet would make me so happy
wow owowow wo wowowo
š¤
No bias.
Fatshark foaming at the mouth because a chainsword isn't smaller than a butter knife
i would love to have one of those on my squad
I need a hellgun
It's called the Recon las
I need to show the heretics what happens when we have a budget
Functionally identical lmao

Budget? is that something ogryn can throw?
You mean the bridge defense? Can have someone (or multiple) melee the choke and others can shoot things that are justified to be shooting.
Yeahhh no
How isn't it lmao
He doesnt know
He doesn't know
Recon lasgun is nothing close to a hellgun
Hotshot Las and Hellgun are so similiar
Neither of which are the recon lasguns.
And Recon is basically just Hotshot
that and the assassination platform too
point is shooting horde is okay in certain situation.
the "never shoot horde" advice shouldn't be taken literally
Wtf
Not at all
Explain it then
Isn't hotshot baseline like a regular infantry lasgun with boosted power, and the hotshot volley gun is the gatling laser?
The Hot-Shot Lasgun[1][5][6][8] or Hellgun[1][5][6] is an enhanced version of the standard Lasgun used by the Imperial Guard[1] and the Skitarii of the Adeptus Mechanicus.[2] It is commonly issued to Imperial special forces units such as Storm Troopers for its superior armor-penetrating capabilities.[3]
Look it up yourself friend.
For real
??? Every depiction I've seen of Hotshot Las and Hellguns is a machine gun Las
No
Not some ultra slow shooting sniper
It fires like that
But its more
There's far more to it than "oh shoot fast".
The article is right there friendo.
I've spoonfed you practically.
Recon lasgun is the .22 semi auto thing you give your kids to practice shooting frogs
Tbh I really don't care. Its just kind of amusing watching you all lose your minds
Even if the recons weren't perpetually in a dumpster tier balance, they'd be more like assault rifles to the volley guns gatling laser
So hot shot shoots slow. But itās a āfuck everythingā beam
I mean yah. Thereās no judgments for just being wrong
Love it when people instantly assume this
Depends, the tabletop version also has reduced ranged (I assume this is for balance purposes)
Some variants shoot fast with lesser individual hit
But yeah, they are made to Actually hurt stuff 
I'd ask for you to be more clear in what you mean, but since you want others to do your work for you I'll just infer what you actually meant.
It was changed last edition back to same range as lasguns
So far the only thing I'm hearing Recon lacks is damage
Volley guns are now 30"
I thought you didn't care though?
Come on.
If you care, the lexicanum article is right up there.
Neat, I always thought that was weird that a more powerful laser (not due to focusing but actual power difference) had a shorter range
Wait really?
I don't but I've also got 20 minutes left on my bus journey
On god fr?
No fucking way.
i mean from the talent
I think it was so Scions couldnt Rapid Fire after a deep strike
Imo, kinda missing the point
Scion playstyle is either you won at tjrn2
Or you are saying gg 
Tbf not many are ballsy enougy to make a tempestus only list
From what I know of tabletop, it's just not as reliable/safe.
Yeah, it isnt
Though Volley guns are now RF2 
With luck either Part 2 of patch, or early 2024 we get Hellgun finally š
Hopefully people now tag shit 
Ugh
Given the helbores are taking up basically the entire hellgun design space, it's probably more likely the volley gun will come sooner
Those keystones look garbage
Both are good for me
the right side one is busted
Volley Gun is just Hellgun but bigger
i just hope they dont move the talent tree around too much, im super comfy with my current build 
Some hellgun are rapid fire too, but lore is now a mess with that
Why cant we just get a keystone to shoot better. None of those are good for boltor or plasma
The Crit is likely multiplicative but the versatility is very welcomed.
Ogryns and zealots have straightforward but different keystones
bolter needs a buff, but plasmas fine as is atm
I think the right side has swap speed
We get this super niche keystone
Bolter with swap speed will be busted
Hopefully the subnodes makes the Keystones better looking
We don't know their modifiers, could be some crazy shit
Bolter can probably get help from talents
All of them are good for plasma, bolter is well suited to the marksmanās focus.
Like maybe one that gives a guaranteed crit after tagged enemy death
Yeah, imma reserve final judgement to that
The bolter is best used as a semi automatic rifle right now anyways.
yeah but it can also be a revolver type weapon
if the swap speed is good
Bolter CQC if it is out is unmatched by anything
the amount of stagger, dps, armor piercing is just so high
and it has more bullets than revolver
the only thing holding it back is the horrendeous swap speed which might be really good with taltent support
that already got buffedthis patch. hipfire and ads reocil were both reduced significantly
Deadshot any good to take? the stam regen is kinda slow, so it seems hard to use
Lexicanum is describing as an extreme high rof weapon, so that seems to imply it's uniquely suited for firing very fast. Which is exactly what I'd like as a gatling laser enthusiast.
Highly dependent on the gun but can be very good
A +3 stam curio and Duck n Dive solve any issues.
Oh, Volley Guns yeah all of them are probably made to fire fast
In the Hotshot/hellgun debate is where it gets muddy
Okay so I've been curious about hotshot/hellguns, and I read that Lexicanum article and I don't really understand how it's different. I understand the external power source allows it to be more powerful and produce a 'more penetrative shot' but it doesn't get more specific than that. Are there any examples of how much more powerful hellguns are, or how they perform differently?
Alright, yeah lucky i rolled a +3 stam curio from melks randoms just now haha
DoW puts hellgun as machinegun like
And now new art of Scions put Hotshots as single shot but hard hitting
In novel I think is just whatever the writer was smoking that day
DoW? But thanks, that clears it up
From what Iāve read the two terms are now interchangeable and mean the same thing
Dawn Of War, the strategy games
ahh
how does Rending work ? is it just Armour pen
yeah
basically if you have 60% damage reduction versus carapace, now you only have 50% damage reduction with 10% rending
They are like lucius, but DAKKA.
how would you balance the gun though
Rending used to be a blackbox but now it's ... still confusing but still makes sense once you learn it.
but there is also a Knife blessing that has 120% rending ? but whats the point in going over 100% ?
Yeah ok so
Honestly I think they are gonna go for full auto
because in Darktide, the las weapons only have Recon as full auto
and Lucius hits uncharacteristically hard charged up
you do more damage? at a lowered rate
right so it works like that
anything beyond 100% gives you 25% value
they go into negative armour kinda ?
If your weapon has 120% pen against flak and 60% against carapace as default, every stack of rending (4% per stack) will increase the damage agaisnt carapace by 4%, and against flak by 1%
so 110% give you 102.5% increased damage
yeah but with diminished value. hope this amkes sense
Well. They usually have big BACKPACK battery - you can see it on enemies. And looks like our rejects are not using such things.
yeah it does thanks š
So, like bolter.
so rending backstab as an example will always do full pen and then give you an extra 5% damage on top, assuming you're hitting something you have zero pen against
will run out of juice easily
it's still a pretty messy system tbh
They can balance it in several ways tbh
at least we can explain it now instead of the old system haha
Heat, ammo,
yes before it was a goshdamn mess
Movement
you can't move while shooting it would be a cool downside
but i am personally not a fan of it also being a damage buff when it doesn't actually apply any new pen
and maybe swap speed/set up time
I may be coping because it seems like they'll add a melta instead of a hellgun but
IT COULD HAPPEN
like handcannon is at worst a 20% damage increase on your shots and that's ... really fucking silly to me
Given all that Krieg debacle about tubes? Nah.
Question: Did Vet still have the camo talent anywhere?
Or has it been replaced with the stealth
Infiltrate has a node to the left that is Camo Vet but better
some playtester has a fetish for it
Uh, hate inflitrate tho
low profile on the stealth ult is cloest that you get
Ty emperor, I always wanted one of these
how do i play infiltrate vet
No shit
gross
Use guns that are good in CQB
Does any vet not run shout on the harder difficulties?
Vet being represented using a Revolver
i win 80%! of my damnation missions with it but i still die every now and then so i might be doing something wrong
Run up close to people
I was like :
Dakka them
you can go the stealth sniper route or build it as a stealth zealot type deal
don't use knife though, i think knife vet jsut doens't have enough to support it
caxe is better
I tried to do a stealth lawbringer build, but it was clunky as hell
ps is better
for catachan, or something
infiltrate is best when you are using it defensively and then playing it aggressively. idk how else to word that, im sorry
but what i mean is that it replenishes your toughness completely when you activate it
No it makes sense
so you can play pretty hard, and when you take a big hit, ghost out, then come back out and stay aggressive
veteran is now saltspyre
I was already doing that but needed to hear it so i start doing it consistently
thanks
also use low profile
it is a VERY good node
basically 10 extra seconds of conditional stealth
i thought i could fix her š
Your first mistake is thinking you could fix it
Hadron is the one at the wheel
You just begging they take you to your destination

yeah that's fair
she was already perfect ok you just gotta learn acceptance
no i am actually very rude and judgemental
lmao
that is perfect
is it ?
90% less threat is probably what i need so iāll try it ig
thats to my memory i donāt remember what it does
yeah you have 'hard' stealth for 6s on the ult, and then you get 10s of 'soft' stealth when you come out
that's a lot of uptime
the 90% threat is nasty tbh
i've had whole squads of maulers walk past me cause i was in the soft 10 seconds
and unlike ye olde camo vet it's not conditional on standing still
you can run around and gank specials and shit
So what are the thoughts on the new vet keystones so far?
where are they at?
my opinion is no opinion until we see the side nodes
theres only one
They showed all three on the video today
We got images of all 3, but not the subnodes
theres only ONE
i put camo on my power sword, shoukd get stealth bonuses for that
It lets you pop up behind all the elites and gun them all down while everything ignores you
Without the subnodes, they look underwhelming af or at least very weird
"why is there a tree running around down here in the underhive"
Yeah but I'd assume the base play style for each node shouldn't change that much
Most builds dont even grab the current keystones as it is
I hope the sharpshooter one a subnode lets me move more freely
hell yea trans rights node
Watch it again is all I can say I guess
keystones are very specific and weird compared to other classes which are straight passive buffs
Tbf, because they ain't worth
shush
I'm saying the middle and left one seem really weak, so the only "one" is the right side which seems really fun and strong
š³ļøāā§ļø
if this was directed at my spelling mistake
Oh I see what you meant
any of the side nodes can immediately make them amazing with a point
Hello! A friend cannot get point registered for the mission "give 5000 ammo to your allies with your aura", do you have an idea why? He tried with the basic version and the upgraded version of the aura. :S
but it's also true that the sidenodes could suck, or not solve a problem that the keystone has
actually on that
it doesnt work as of patch 13
Honestly I dont see changing my builds very much when infinite krak or shredder grenades are like, right there
so, i have no opinion until we see the side nodes
why the fuck have i not completed 7 different mission types
Thanks @unkempt lagoon !
iām stuck 6/7
thats how it goes
Flash missions dont exist yet
broken achievement.
hooray! huzzah! yippee!
its not broken, it does work
I have that one done
i really need those goggles.
what are the shredder nades for
theres a mod that'll show you the details of which mission type you're missing for that penance
crowd control
xbox
im addicted to krak
we are all krak addicted
Murdering ragers
There's one mission type that tends to not show as often
I am detoxing from Krak nades
shredder frag grenades are great for CC on my helbore build. Otherwise my COMMANDO and commaissar builds use Krak lol
ok im switching i hate those guys
when im playing my Krieg cosplay all three of my shredders get thrown at a rager pile
like a shovel can do a decent job of fighting them
but not when there's fucking twelve of them
Ragers when I give them a shoulder to cry on and show them they're loved
a shovel is always a trusty weapon
Until we get an enforcer tree for zealot or veteran the ultimate rager counter is a melee ogryn
I would like to run frags more but I always like to run the increase coherence radius tbing a lot so I always just pick up kraks
iām pissed the krieg shovel wasnāt a power sword skin icl to you bc that wouldāve been hilarious
I also find the shredder frag genades GREAT for throwing mobs aside to do a quick ally pick up. a bit situational, but its saved a couple of my runs
i love it when games do shit like that
does friendly fire on explosives or bullets get added on higher difficulties? i keep blasting ogryn in the back
There is no friendly fire period
what perks are the best on a revolver with handcannon and surgical?
thats a relief
Before the bleed buff, I always used frags as a stumble in the can, everything that isnāt in the center blast get staggered for a solid 2 seconds
10% crit damage and 25% damage against something you hate the most. uusally carapace, unyielding, or muties
maniacs*
right, thanks
only +17 toughness i have found on vet š
F
i think my only 17% toughness also has ordo dockets on it, the other two I replaced
what devil claw I should use ?
i think they're all good, but I think any but the mk1 is best
Should i upgrade this ?
kek
mk1 has all vanguard heavy attacks, which means it's good for spamming heavies to sweep hordes, but it lacks a bit against single targets. The other ones have one of the heavy attacks be a strikedown hit that's good for single targets, so you just have to swap between heavy light heavy light for hordes
I don't remember what's the difference between the two devil c laws that aren't the mk1 though
what blessing you use ?
im trying to get the killshots duty uniform, is there a lower mag gun i can use that wont get me killed because its ass, or is this penance annoying on purpose
The no ammo one?
savage sweep and rampage are always good, I think anything besides impact bonuses are good but even then I don't think extra impact is ever really a bad thing to have
no ammo, 95% accuracy i think
hm thank you very much
90 mb
Revolver
anyone got a good plasma gun build
if you mean talent tree build, then it doesnt really matter as long as you get the plus damage to ogryns talent
plasma is so good it can go with any build
should I run deadshot or exhil takedown? even though exhil is bugged rn lol
takedown would be better if it wasnt bugged yeah, afaik deadshot is bugged to not work with plasma either though
right
Bugs in both sides lmao
do you need counter fire if running exec stance?
or is it fine without it
the one that outlines all ranged shooters
is better if you have it
if you want the extra up time sure, but plasma of course is not the weapon for massacring shooters
hmm, true that
Yeah, Plasma may not need it
i just run superiority complex in general for my support build
which I run plasma on mostly
this is my current plasma, I have a better one with gloryhunter but I just don't want to run it lol
Do we have any resources on updated vet trees?
This month
What is the general opinion on plasma I always struggle with that slight delay. I use MK12 mainly because itās good for head clicking
plasma is probably the best vet weapon at the moment tbh
debatable
it was like a week after patch notes are released
Plasma is styling on
revolver and columnus 5 are also really good
I just got this now though so I am excited to try it out
yeah but revolver has to reload a lot which is not good for a veteran who is supposed to be shooting a ton
how is the power sword so far ?
lots of reload talents/buffs that can be taken, if used properly it can be incredible
really strong now
how you mean ?
anyways @hybrid river this is the progress I have on a plasma build currently, what are your thoughts?
it's sort of shit rn but I can switch some stuff around
mk 6 power sword can decapitate entire hordes with a light attack and can one shot crushers with a push attack if you have brutal momentum
might remove marksna
marksman*
looks good to me, im not an expert on left side tree though
i play vet more aggressively
fair enough
recently Ive been running VoC with my columnus 5 so yeah
I get that
other times I'll run mg 1a exec stance
those are my favourite playstyles
remove deadshot it dioesnt work at all with plasma
exhil takedown is bugged too tho
But then the other talent makes you take more damage 
yeah
that's why I picked deadshot
I updated it
I have 3 points remaining
I could go for tac reload? or duck and dive?
not sure
figured I wouldnt need marksman
omg you didnāt go all the way down
Pls help. What are the best Blessings and Perks on the Atrox Mk VII Tactical Axe?
i wouldnt recommend tac reload, plasma reload is so long it doesnt help much, and youre only going to reload it twice assuming you pick up no ammo
is flak a necessary perk for it?
cause I can't change my perks on this one, I can only do that on my gloryhunter one
mine has been running fine with weakspot locked in (useless) and maniac
you should be able to oneshot all flak enemies with a charge shot except maulers without flak damage though
To be honest its all about tresholds, bring your plasma to the training grounds Damnation and see if you can hit kill stuff
this is what i use
akaik, maniac+carapace/unyielding is the way to go
i can hit kill anything thats not an ogryn uncharged, and any ogryn charged.
damn lucky roll right there
Hopefully the subnodes fix the issues
marksman one is the worst but doesnāt say stop moving itās more about getting weak spot kills to keep moving and keep the buffs
veteran always had bad decisions arround its abilities, even before the rework, it would grief allies by forcing enemies to ignore him.
should I charge shot though? or spam? when should I know to just spam left click rather than charge
for the most part the left side of the tree encourages you to stay in the back and snipe specials, you don't have to play that way but alot of it is geared that way, and you do get the ability to move without losing stacks on headshot and headshot kills
to be honest, with executineers stance you should be able to just one tap anything without charging
Pls help. What are the best Blessings and Perks on little Tactical Axe? š
left side of tree more like plasma or bolt gun and kill bosses
spam if there is a large group of elites, charge if there is ogryns, monstrosity, or a single elite that you know you need to charge to one hit
charging is mostly for ogryns and maybe monstruosities
you can run sharpshooter tree with things like braced auto or even shotgun and still work
gotcha
other paths do kind of do t hat though
I'll just try it out and see how I do
dont use tac axe but if i were to guess, brutal momentum, head taker, flak and maniac damage
btw idk myself so i canāt help but send a big picture of an axe (probably doesnāt even have ti be from darktide) and say is this axe good so then other ppl can look at it, call it shit, and say what to improve
Every day, it looks more and more that Fatshark has no clue of what to do wit hVet
middle tree is really fun imo but right tree is cool as hell
because they could'nt think, or VET was the first tree they worked on, thus resulting on it feeling lackluster, which is why i have hopium that the rework will fix that problem.
one more thing I'll ask, is rending strikes worth taking for plasma?
I have 3 points to spare
no
ok
lemme see ya build 1 sec
bro i just had the worst team ever
no itās shit iād recommend bla bla
rending only helps plasma on carapace because plasma already does over 100% damage to everything else
@serene pagoda
ogryn have their big damage heavy attack, defense tank tree, and gun focused tree, psyker has one that benefits staves the most, one that's all about the blitz you pick up, and another all about crit and headshot damage in the side of the tree that's all about crits and headshots, with peril venting to syenrgize with it
you did a good job carrying
to be honest, what i'd choose would be, getting both competitive urge, and close order Drill
Competitive Urge Reason: In damnation the enemy hordes comes in insane numbers, and since you're using the plasma gun, you wont be killing them, most of the horde kills will be coming from your team mates, meaning you will have it Up almost 100% of the time.
Close Order: You dont have Voice of command, you need to survive.
i still think the big thing holding back veteran is that you're able to be very versatile during the early part of your build since it's easy to go from one side of the tree to another or do a small dip to get something small, but you lose that near the end since the only way to enter a tree is super early on
what about my 3rd point to spend?
So, I have this nasty (not in a bad way) autogun as my best gear. Its not too bad but im positive its nowhere near optimized. How can I improve this thing or should I just try to give it a level four perk and blessing to bump it's gear score as high as possible to upgrade my shop and otherwise leave it alone?
nvm It needs a node to get to competitive
to be honest by getting these two you will spend 3 points in total
aight thanks
yup
ok time for my first plasma gun mission lol
veteran's first overheat
heh
just dont charge shots when above 90% heat
you can spam Mouse 1s even at 99% heat it will auto vent, but dont charge.

veteran is by far the most simple skill tree, we don't have any paths that lock you out of any options like psyker or ogryn, and fir the first half of the tree, you can reach any skill you want for at max, 3 skill points out of the way of whatever you normally get, unlike zealot
psyker is a blast to build arround, you have so many options
when i play vet, i only stick with a single build, because if i want to vary, i will be sacrificing the ability to assist teammates.
feels like im losing half my class by losing support skills.
if you want to run knife zealot and use stun/fire nades, you'd need to 5 points to get the grenade you want, and 4 points to get enduring faith which is big for knife zealot
Vet has more freedom in the sense that you can pick any aura with any blitz with any ult with any talent. On psyker you canāt run crit aura with venting shriek, or assail with psykineticās aura. Ogryn is limited in similar ways, like not being able to run slam! with frag bomb. Imo the bigger problem with current vet tree is that there are too many pointless nodes that serve no other purpose than to waste your points and that our only decent toughness regen is so far down the middle tree
also this should go back to being an ally aura.
any aura.
has you seen what the vet auras does?
no matter what veteran build you're making, you're always picking up demo stockpile and tactical awareness since if they're not already in your path, they're not out of your way to get
Well yeah, we have one good aura and two troll ones, thatās another issue
this aura is singlehandedly the strongest thing in this game.
i'll always say that veteran speed aura is great
survivalist is incredible but I don't think the other two should just ignored
5% is just sad though
yeah the other auras do not even come close to comparing to survivalist
If it were 10% it would be competitive but possibly op
3% dammage up?
dude by getting 1% ammo every elite kill, you are basically boosting your allies dmg by giving more ammo to kill things, in the end of the day it deals more dammage in the long run.
i run the damage aura purely for pathing reasons but id like to see it turned into a non useless perk
Would love to have some help with deciding how screwed over my gun is.
at least we can hand out toughness in spades
3% damage isn't bad on paper but it's not enough to reach any big breakpoints, it'll add up damage on an automatic weapon or a chain weapon or against a boss, but it doing much beyond that is low since it's a free teamwide damage buff that effects literally everything
3/4 bricked. If you need to salvage it you could change the perks to flak/maniac and leave blessings as is. Last I checked the graia brauto is the least useful one though.
i believe one of the auras should be this for the team.
imagine what ogryns would do.
alright. Ill boost its gear score as high as possible for the shop and try to rely on something else
nuclear bomb granades every minute or two
it used to give grenades to teammates too and had to explicitly be remove because of ogryn's big frag grenade
that shit would not be ok
should've been adapted to an aura rather than being a wasted perk tbh
it's not even a bad perk since outside smokes, veteran has good nades
doubt we will get that back for teammates since we also have the ammo crates giving grenades as well
even if it's just for you, you being able to spam your grenades more gives good value
a free krak nade is worth like a few bolt gun shots, especially if you get a multi kill
smokes are another thing that need changes, i'd say it should have a perk that would highlight specials in a smoke.
It is 
the speed aura is fun tho
it's only 5% but it feels super fast
Crusher insta kills / Boss damage 
doesn't move speed also effect dodge or is that a verm 2 thing? at least I think verm 2 had move speed buffs effect dodge distance
ESPECIALLY when running more mobility/utility based loadouts
Also how we feeling about the new keystones
We get keystones š
5% is alot when comes to move speed.
APB Reloaded had a vest that would make you take more dammage, but would increase your move speed by 5%
Literally everyone used it and it became Meta.
think new keystones are cool and fitting,just need to see what the bonus nodes are
Yea
more options always nice
What are the new keystones?
question, so are they just smacking keystones on the bottom of the existing tree? how the hell we gonna have enough points to even take it lol
I feel like the new key stones are kinda fucked because we are still going to be scraping by for points
I barely make it to the end of my tree as is
i just hope the middle one has a perk that would either allow you to spot 2 enemies or it'd spread spot to a nearby elite on kill.
grenades or keystones
Hm fair point
Like tell me that not all vets take the grenade regeneration

no matter what path they are on
I feel useless without em tbh
If I canāt spam smokes the entire match
What am I doing
I feel like you're playing veteran wrong if you're not taking demo stockpile or at the very least demo team
Chainsword stealth vet here, krak grenades are a lifesaver 
its a must have
Nah you can see confirmed kill in the middle
like i'd rather no veteran ever run scavenger than them never use any of the grenade regen talents
granades is what gives vets versatility
Probably remove some travel nodes and stuff
At least confirmed kill is getting moved higher up. Hate how weāre currently forced to invest so much in middle tree. And there are even 2 travel nodes in front of it just to waste your points even more
plasma rifle build? frag grandes for hordes
recon rifle build? krak for ogryns
a few travel nodes removed, i imagine some nodes will become keystone upgrades as well
it seems like they are removing a little bit of the random notes inbetween
check the middle tree
for the emperor now is far sooner
the commando keystone seems like a better version of agile engagement for example, so that might get taken out and turned into a bonus node
I hope they don't remove trench fighter
Unless it's part of the switching keystone now
trench fighter might have been moved into the commando keystone which might end up limiting some of your loadout options since a build I like alot is shout commando with plasma and kraks
it's there i imagine it will be nerfed to 10% though
since the keystone will make up for it and more
Why krak with plasma 
melee is good enough to deal with hordes, kraks are good for big stuff, and plasma is good when kraks are on cooldown or somethingcan't get stuck like a mutant
when you really hate certain karkers
i barely remember to use my grenades at all as a veteran, mostly because I hate how slow they are to use
Why does the keystone on the right have so many options wtffff
frags will mulch everything in the center blast, everything outside will get chipped but they also get knocked around so it buys alot of space
untinkered frag would not be much use except stagger
Frags arenāt for damage really, although theyāre decent on trash mobs. Theyāre more for cc and revives
but try tinkered frag
with tinkerer, most trash that survives the blast will get left with like, only 20% health left, so easy to clean up
it's good for trash mobs and the packs of gunners
just try it
you aren't using it to kill crushers
Frags are amazing on melee only maelstrom, you just donāt get enough kraks when there are like 20 crushers in every room, I find it way more valuable to keep them all knocked over than to just kill like 1 or 2 at a time
but the increased aoe that extra damage
before the rebalance, I would throw frag grenades at my feed a second before a horde reached me so after my first swing or two, it would go off and knock everything back for a second
is really good, you throw 2 frags and wathc the carnage (as you have 3 in reserve, 2 frags per throw is very justified)
Back in my dad frag nades were used for revives more than stun nades 
The good old days

frags are almost like a discount offensive version of zealot stun grenades
2 used to be all you need to kill maulers
it is a feeling, because the increased radius matters
not as good for CC but you get more damage and you get them forever
Grenade regen is bonkers
idk, i love my tinkered frags, can't live without em
frags are probably the only nade worth running twinned blast with
10% chance is so horrid I hope they change it
Exactlllyy
Maybe every 5 minutes you get a twinned charge
This krak nade users donāt even know how good they have it
Thatās right Iām gate keeping nades

you can go through alot of grenades in a single match though, especially if you also take demo team, so you're bound to hit the double eventually
Well krak users get it easy since you get free regen with your nade choice
Frag users have to spend 2 points if theyāre not taking shout
Snippet of the keystones vet is getting
Here's hoping that apart from what we've already seen, they're really condensing the bottom part of the vet tree. It would be great if another level above what we've seen were already the ults.
i'm not sure how they'd condense the tree without removing talents/making them part of the keystone
Hopefully the sub-nodes will flesh out this one
Iām pretty satisfied overall with the keystones at base level
same
That 30% dmg increase is no joke
Canāt wait to see what we can do to demon hosts now
low stopping power, still worth milk buks?
U wonāt be stopping anything in its tracks unfortunately
i pretty much had a similar idea for the squad leader and sharpshooter node, though the sharpshooter node was more making the player mimmick a machine gun, where standing still gave a bonus to accuracy and recoil and making all suppression you dealt apply in a radius around you

Hey is this good I do not know what impact even does
Yeap stagger
got you
with nodes for stuff like giving your gun extra cleave and enemy penetration so you can shoot through hordes, or the option to buff suppression so enemies get pushed back to benefit from the snipertalents earlier in the tree
It can be important when the team canāt kill those ogryns and maulers fast enough
One mauler
Iām pretty pumped for the squad leader keystone
I mean what the hell is this?
Out of the 8
Last I checked you want uncanny/decimator for optimal shovel blessings
I agree man. It feels bad
Impact blessings are generally useless and overwhelmingly inferior to power
thank you, im glad I joined te server for this stuff
Impact doesn't really change the way the weapons works
I'm actually almost concerned about the upcoming tree.
Pain
why
If you wanted to stagger a crusher you just press your funny button
if they put any of the lower nodes higher than it'll end up looking like the middle of the zealot tree which i'm not a fan of and it takes away a bit of the versatility
is it stripped down or hit & run that synergizes with the duck & dive talent
Yeap
both?
You can sprint around with infinite stamina
Hit and run I'm not sure
But stripped down lmao
i thought i saw someone say one doesnt work
Both, but ghost is the best one for deadshot shenanigans
Not sure I get that point. Are you arguing against removing the tiny tax nodes?
Moreso personal concern. I actually like my build as is now. I wonder if the new one will rearrange anything in a way that it alters the way I play.
iirc stripped just makes the natural sprint dodge omnidirectional instead of your sides
You sprint around with all the gunners shooting at you and your stamina keeps refilling
unless they maybe give each branch in the veteran tree a third option, like instead of having to take either demo stockpile or field improv, you can pick either of those, or born leader
Stripped down does not trigger with duck and dive.
I can confidently say anything being changed / moved around will provide a positive change
My only problem with that middle keystone is I ping specials and elites like a mofo cause I play auric only. So Iām really hoping thereās a modifier or 2 that wonāt punish me so hard for giving information to the team
Yea if you ping a sniper to tell your team you lose stacks
i think the tiny tax nodes on the bottom of the tree should be moved, but if you moved them higher in the tree to make the lower part of the tree cheaper, you end up taking away the good part of early veteran, which is how cheap it is to get any little skill you want
Seems like a big goof if it doesn't, it should just be an extension of the natural sprint dodging
Yeah, that's been the sentiment of many.
I know the vet crit on dodge talent doesn't work unless you manually dodge
Which is bullshit
Ah, my point it they should be removed altogether. Vet tree has most of them from all trees
and with keystones now we actually have worthwile things to spend points on
Exactly. And the sniper HAS to be pinged.
are the iag's any good rn?
the middle key stone does say that you always reset to 1 stack after you mark something, so you're always applying some damage bonus, and they'll for sure be other effects to make it be worth it even at low stacks
Probably some weird stacking buff for killing tagged enemies
Maybe a modifier that lets stacks build faster. Maybe killing a pinged enemy grants 1 stack naturally.
Ppl ping for u and u ping for them
i do see your point there with veteran having the most basic stat nodes, though I feel like even if you remove alot of them and either make some of them base kit or combine some of the range damage/reload speed nodes to be 10/15% in a single one, you're still spending a fair bit at the end
there's almost always a keystone node relating to building/maintaining stacks better, so that'll probably be there
Iād be happy. Either way Iām happy with the keystones
and I see something like "Killing an enemy with focus target grants the team 15% toughness damage resistance for X seconds" or "Killing an enemy with focus target suppresses enemies within X meters of the enemy"
Which I am fine with, but it would still allow you to dip deeper in multiple trees at the bottom.
Iāve NEVER been bothered to feel like I need to reach the bottom of the vet skill tree cause the cost never justified the outcome
keeping Iron Will in the middle towards the bottom.
Hrm, they really want every single vet build to go down the middle path do they?
Wonder where Confirmed Kill went
looking at it, veteran have 4 nodes with 5% ranged damage and 2 nodes with 5% reload speed, you can easily combine them together to get 2 nodes with 10% rangeddamage and 1 node with 10% reload speed, saves space and actually make them feel worth while to take
Would be cool if they did that
But they'll probably just remove some
and leave the others as 5%
my problem with just removing them is that even with keystones, it'd feel like they're taking away more than they're giving, even if the new stuff would be much better
rn im optimistic
they're deleting confirmed kill? 
i always had a suspicion that fatshark never had the vet keystones ready in the first place for the update so they just slapped some things together and pushed it out. with the vet getting keystones finally this kinda confirms it in my head.
those keystones are wild
they admitted as much to scrapping weapon-lock keystones and not having time to develop a replacement
well there u have it
at least theyre actively working to improve it
thats W in my book
i'm pretty sure vet specific keystones were tested but found to not work out
Is thr right keystone actually replacing agile engagement?
say what u will about the devs, they at least dont give up.
most likely
and it's not like thinking of keystones for the 3 vet classes would be super hard to do
They keystones for cet seem kinda not good
u only have to stand still if u arent landing ur shots
Marksman keystone looks like it has an upgrade where you can move
If one of the subnodes expands the timer, I will keep going left
but 3s/1s?
Yeahhh no
Otherwise im not even gonna bother taking a keystone
Exactly
that keystone seems to only lend itself towards DMR-type rifles and not slow power weapons
That would salvage it but we're back to talent tax territory again lmao
useless?
I accept that Vet is gonna get taxed to oblivion
Give us a keystone where we get two ranged weapons
for some reason
i mean the tagging one is super boring, definitely relying on the teat nodes to make it more interesting hopefully
One of the icons had two guns on it
Ngl, I wish I could carry two ranged weapons
Like a lasgun and a shotgun
tagging priority targets doesn'tttt sound useless and well hit your shots with focus
Uhm guys, dumb question but what the hell is t“ranged attack speed in the first place??
embrace discount zealot
for it is your fate
Marksman is a detriment right now

fire rate speed?
https://medal.tv/games/warhammer-40000-darktide/clips/1DliBVXZD5v1mN/d1337bfFylVv?invite=cr-MSxXd1EsMTk5OTY0MzA3LA
seems to work in the psyk at least
Watch Duck and Dive with Stripped Down and millions of other Warhammer 40,000: Darktide videos on Medal, the largest Game Clip Platform.
End up with 330% crit
Swedish translation moment
Lol right?
If at least it were like Warframe
Is it 3.3%?
where over 100% crit was good
How so?
because it made a new type of crit
Idk. These keystones look god awful
33% crit is insane though'
infiltrate finally has a use 
Genuine trash
i really dont see an issue with the marksman keystone. if the nodes to upgrade it r dog water THEN i think it warrants complaints.
If you kill something with a headshot you have 3 seconds to move
You could technically shoot and keep hitting on the move, but that basically forces
DMR still
Full Auto on the move
sounds very reasonable
i'm willing to hear marksman out because +30% ranged finesse per kill (with no explicit maximum) COULD go wild
Honestly if one could walk at least
it looks like the stacks arent capped. so theoretically its infinite dmg scaling
I think its 10 stacks
so long as ur an ACTUAL marksman
I heard that
yea just stand still in a horde and spray heads, suddenly max stacks
10 is pretty good
have no source
also depends on how quickly you lose stacks
Huh, I stand corrected.
Yep
I think you only lose them when you move
i interpreted it as they ALL drop if you violate the rule
maybe its psyk nonsense
and miss weakspot hits
are you ready for marksman vets that will dump all ammo into poxwalkers
lol these keystones are trash. So if I tag an enemy for my team I burn all my stacks
?
Yep
go back to 1
yeag
marksman vets have you use the cover peek mechanic to have some safety without moving 
Subnodes better be godlike
Keystones are supposed to be primo shit
trash? lmao
Underwhelming at best
i really think the tag one is the worst out of all 3
they are all terrible in their own unique ways
Marksman is a bit too gimmicky
HOLY CRAP are y'all gonna jusge it without seeing a single of the subnodes because you seem to be talking out your butts
ok tag will have insane boss damage though
Are you all just not reading the part where you don't lose marksman if you actually hit/kill something then move?
then you dont use them together
30% for your whole team wow
thats what im saying
honestly the creativity is not that far off from other certain keystones
they havent even seen the upgrades
i need dat fucking tagging keystone dude
yea we are, cause theres no other information, we just talking 
witch hunter captain build on da way
right, so you can wiggle a little around the piece of cover you're using i guess
like seriously it feels like a dogpile and circle jerk to just hate for the sake of hate
Cause the information we have paints it as fucking atrocious
no one's feelings are getting hurt lmao
It's three seconds per kill
Release more information
Theirs looks like
so far the class update has been BANGER and now vet is getting his actual rework
somehow
i just find it funny
is not anyone gonna question why they dropped the update when vet wasnt done
Get that xbox money
other news: Exploit Weakness got sent to middle tree
and why it took a month and a half to drop any real info on it
They moved confirmed kill off of middle into left
please stfu
The ones who would already know the answer because they're experienced with FS's ability to test internally and manage their time.
it seems that left is mostly weakspot
Those who wouldn't ask aren't familiar with FS.
what the fuck are u saying
it was deleted near the end
Originally the talents were for weapon specific, and playtesters basically confirmed it was shit
fatshark intern acidentally deleted the file
wait what is that right next to Iron Will, is that demo team?
real
FS internally chose to scrap what they had.
lmfao
No here it is
According to their announcements anyway.
IT IS SAFE?, IT IS ALRIGHT?
They moved it to bottom of the left tree
It was more of a left tree perk
when are we gonna be able to actually change the voice and name of characters
ah rip
Btw if that still ammo in left side
Fatshark has heard no criticsm 
With shooting and getting headshots
oh god I have to take marksman to have confirmed kill
confirmed kill was an auto take so now u have to be more mindful.
every vet build dipping into middle to get IW + CK was getting stale anyhow
we will see how they compensate toughness regen on vet then
Its still there
because without it what do we even have?
extea ammo is further up the tree now
as long as the taxes for the most part r ironed out i think itll work out
out for blood, i guess
but those upgrade nodes better be worthwhile
We don't know that, do we?
no 100% but we can see the icons ig
because for the most part i do agree that at base level they r underwhlming
Its the same perk icon so
we shall see
uhh what is the top right one
its toughness thing
onslaught?
Never bothered with right tree
thats rending thing
oh yeah rendingmaybe
okay right now how does vet regen toungess
we have Confrimed Kills
Ex Takedowns
and Out for Blood and that's it
without cf how would melee regen lol
Take a breath
the "stay away from enemies" one 
ill pretend i didnt hear that 
._.
i mean for the new tree
Isn't that Superiority Complex on the bottom left?
yeah good thing I have 50 talent points
confusion
when CK is longer easily accessible
i think they should let that one activate if enemies aren't actively targeting you with attacks
SupCom to the left yeah
I think ranged vets will need to dump less perk points into middle to get the same survivability benefits
or some kind of other emphasis on scabs because it's one of their strongholds
What does a "perfect" plasma gun look like perks and blessings wise?
3 milion dolars
Gets Hot is one blessing you want, easy free damage
all other blessings besides Blaze Away kinda poopy
perks, not really a "one size fits all" choice
too many perk choices depending on what breakpoints you wanna meet to ensure 1-shots on certain enemies
I've consecrated 10 plasma guns and not a single one had blaze away yet 
Flak, Unyielding, Maniac, Carapace, unarmored
blaze away 3 is annoying rare because it only exists at t3
rely on that keystone doesnt look like a good thing to me
just rush toward them for melee
or dont miss the weakpoint
not if the keystone sucks donkey balls
you're only allowed to move 3 seconds sounds like wonderful fun
but sure gaslight yourself
seems like ur criteria for ''good'' is extremely specific
and ill leave it at that
Canāt wait to be left behind while taking out all the gunners!
either way im pretty pumped for the update and hope the upgrade nodes iron out the keystones
With hope, we cna pay a point tax to lessen that
@hybrid river did you finish your plasma build? if so can you post the full build
have fun juggling between 5 second volley fire uptime, 3 second marksman uptime and then fit in reloads, weapon swaps, dodges, melee cleaving
how rare is +3 stam curio
I heard is rare, but I got it literally the same hour I searched one sooo 
might aswell throw sharpshooter in the fucking garbage at this point
Veteran be requiring 5 thought processes
Only saw it once in the armory. Others I got from melk
melk has this wondering if i should grab it
Tbh that doesnt sound to bad.
i wasnt the one making the build i was advising, my build is just an aggressive support build that I like using plasma on
sure
Ether way Iāll have to field test all the keystones before I give final judgment

ty
ok mr DoNt MisS wEakPOinT
I'd like to see how long you maintain %100 headshot kill ratio on a 3 second timer with a horde on your back
actual fucking clown
this is some extreme rage holy cow
If you miss a single shot then the keystone never works again
I asked earlier but I was just wondering, do you guys think I should get this from melk for brmomentum 4?
what
Yeah.
it doesn't say that
That is the joke, yes.
id save man
you think so?
here, let me show you guys my current power sword
it's from PRE-patch 13
I used it then
apologies my heads been spinning from everything
I think having brutal momentum is a good thing. Just slap it on to further swords
I don't have a good mk6, nor do I have power cycler yet
yea its noticeably worse
i think youd be better off saving for a power cycler though
Thatās a good sword

