#gameplay-help

1 messages · Page 138 of 1

delicate meadow
coarse herald
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How do havoc levels
translate into mission difficulty ratings for penances?

Are havoc assignments automatically considered to be above malice/heresy levels?

shadow skiff
coarse herald
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Thanks

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So a 1-10 havoc counts as malice for penances?

shadow skiff
cloud adder
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this also counts for damage the team deals, or just for the veteran?

shadow skiff
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It's the main reason ppl pick it.

cloud adder
uncut parcel
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I made a video teaching intermediate tactics on how to pick your fights, especially for people stuck in mid-havoc: https://www.youtube.com/watch?v=vOTZTuORFts&t=1s
Feedback welcome.

This video covers core tactical and positional tips to become a better Darktide player. I'll illustrate how to identify a good vs a bad area to fight in, and show you how an easy fight in a bad spot is more dangerous than a hard fight in an easy spot. Instead of focusing on the latest meta builds this video teaches you the fundamentals you need ...

▶ Play video
foggy radish
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They changed their name to loaded or whatever but yeah i went to there and ended up just buying the imperial edition for like 12 bucks lol, ill suck it up and restart and do the mirror when it unpauses tomorrow!

eager flame
strange thunder
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auric has the same spawning mechanics as havoc, ie timer based and not progression based

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that was added when they made it its own difficulty

clear plume
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since like penance update

strange thunder
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Auric Maelstrom and Auric HI-INS will now have timer based hordes
**Dev note: **This change was made in an effort to allow these two modes to further act as stepping stones to higher Havoc

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since bound by duty

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but ig not all auric

clear plume
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could be right, but idk if its working

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because havoc isnt timer based

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but I am unsure about auric then

strange thunder
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it's in the patch notes, all I know

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¯_(ツ)_/¯

balmy moat
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why do people say there isnt timer based hordes.... is there something im missing when i sit in a map and a horde wave spawns?

clear plume
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if you stayed in that spot for 2 hours

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at some point it will stop spawning enemies

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finite enemies

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its because the director have enough tickets from start and progression

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but will run out

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its not on a timer to keep spawning enemies

balmy moat
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so the horde wave every 5-10 minutes takes up tokens from later on? doesnt make sense to me but im also tired

clear plume
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in a sense, yeah

balmy moat
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so when you say timer based you mean that those waves dont affect other things, rather than "they dont have waves go off every x minutes"

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thats where my confusion has been, because when helping people with cliffhanger we just chilled at the start of a map for a horde to spawn to knock them off

eager flame
# balmy moat so when you say timer based you mean that those waves dont affect other things, ...

The way I experience it, you can get a horde after some amount of time has passed but it will not happen indefinitely nor will it happen every x minutes. There are ambient enemies as you progress through the map, waves that trigger as you progress the map and some waves that may trigger if you linger for a while but you can run out of enemies if you hang back, kill and don't advance through the map in most gameplay modes. Current exceptions to this appear to be Shock Troop gauntlet which will endlessly spam specials as you clear them even if you are the last person alive which has not always been the case (at least the frequency has been turned up). There may be others.

coarse herald
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How do havoc parties work? I tried setting up a party but it didn’t allow me to select Havoc. Only adventure and Mortis.

Am I missing something?

vocal nacelle
eager flame
deep eagle
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Okay so I read veteran Meta build for havoc is plasma gun, what about just for regular gameplay?

whole compass
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Posted this in Veteran channel but nobody has replied, maybe it's better suited for this channel though. I recoded my latest auric run with randoms. Kinda curious, are there any glaring things I'm not doing that I should be? I don't really know what I should be thinking about or practising so I'm better prepared to hold my own in missions. I recently learned I can strafe slide, not just sprint slide, so I'm going to try and make that muscle memory so I can maybe dodge and charge my psword at the same time or something. But besides that, no clue. https://cdn.discordapp.com/attachments/1046912126746374274/1470406551280947394/Warhammer_40-000-_Darktide_-_2026-02-09_1-03-14_PM.mp4?ex=698b2e50&is=6989dcd0&hm=66b6b1370ce2b079cef8cb6f63bc0e54cd5763acdcd71aab3e3675ddebbb2a6f&

smoky ember
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the only thing i can really pinpoint there is aiming for heads

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with plasma

whole compass
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I think another thing that always makes me hesitate with headshot is teammates targeting the same enemy and staggering them so their head moves as I shoot.

frosty charm
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I wached some of it, and below are some quick tips, but I agree with meow! that even you watching yourself at points when things get bad is gong to help - check what you feel you need to improve on and go from there: for example, i keep getting some chip damage during mission and usually in game I cant tell what got me, so after a game i watch only parts when my hp goes down and try to determine what I should have do e to avoid that.

Now tips:

  • keep closer to team when you hear hounds, and try to setup right behind a turn so dogs have to run into you and prepare before they pounce so you and teammates have more time to kill them, double important on hunting grounds

That is all I have for now as I need to run xd

smoky ember
clear plume
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Would be funny

smoky ember
crimson bridge
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my GFs pc has an intel 12700k with 8P cores (16 threads) and 4E cores (4 threads) for a total of 20 threads. In the launcher settings, what should I set for my worker threads? 8? 12? 16? or just max it out which goes up to 17.
I found these 2 old reddit threads, but I am not sure if things have changed in the years since then with any game optimizations, and also not sure if there are different recommendations for the intel 12-14th gen cpus.
https://www.reddit.com/r/DarkTide/comments/1dlvzfy/cpu_worker_threads/
https://www.reddit.com/r/DarkTide/comments/127ljqt/worker_threads_and_darktide/

Reddit

Explore this post and more from the DarkTide community

Reddit

Explore this post and more from the DarkTide community

keen flume
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As far I know and what most people said the most reccomended is set to 8 threads

onyx gale
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Hey! What do you think about curios substats "toughness regeneration"? Is it worth it?

stoic locust
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No

onyx gale
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That was quick

stoic locust
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It only boosts coherency regen, which is flat rate

crimson bridge
# onyx gale Hey! What do you think about curios substats "toughness regeneration"? Is it wor...

Here is a pretty recent and pretty helpful video: https://www.youtube.com/watch?v=ilpz6CViiog

What would you want on a new type of curios?

Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
What mods do I use? -...

▶ Play video
stoic locust
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I would not recommend Mr e videos

clear plume
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I wouldn't either

crimson bridge
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The information in this video seemed fine to me though

stoic locust
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What are his recommendations for best perks

crimson bridge
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the rough tldr is revive speed and cdr are pretty much requirements.
Then for the third one, the only good options are: gunner, toughness and stamina regen for most builds, or block/corruption resist/sprint efficiency/health for niche builds

stoic locust
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Cdr isn't nearly as good as you think it is

crimson bridge
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and a short explanation on the dimishing returns for stacking gunner damaage

stoic locust
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3.6 seconds

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For 3 curio slots

stoic locust
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Bcr has no real value outside of meme builds cause dt disincentivises blocking

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3x rev speed is also not mandatory

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Though 1-2 is a good idea

keen flume
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As funny gimmick build for infinite bash

onyx gale
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I ask btw cause I had 2 vets the other day playing together in Auric, stackin toughness regen and they seemed unkillable

crimson bridge
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you can deal with corruption pretty well if there is a hive scum or zealot in your party for havoc

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In auric, its generally not too much of an issue (other than this current event ofc)

lime idol
lime idol
keen flume
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Love me Swedish game dev misinformation

onyx gale
stoic locust
onyx gale
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Couldn't understand, sir

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Sorry, sir

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Box in me head ain't good, sir

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Joke aside, what about the Swedish game dev misinformation?

stoic locust
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Just bad tooltips

lime idol
onyx gale
clear plume
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A common thing with fatshark it seems, that they leave out information or just lie about info

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For example

stoic locust
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No its just poorly worded or missing info in skill descriptions

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Its never malicious

clear plume
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Unstable power, a blessing for psyker's melee weapon says "5% power scaling with peril"

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But it reality it stacks 4 times up to 20% scaling with peril

onyx gale
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Something like "barely push"

stoic locust
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The kuli one

strange thunder
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yes I've posted it before

stoic locust
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"Staggers barely anything"

lime idol
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I think they use kuli guide as reference

strange thunder
lime idol
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Someone should make a mod that changes weapons’ atk info to be accurate

onyx gale
strange thunder
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I mean there is one that tells you what the 60-80% ranges mean

stoic locust
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Say

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Do you known lua?

onyx gale
strange thunder
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enhanced descriptions or something

lime idol
strange thunder
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one of the top mods on nexus

lime idol
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I dug code for 4hrs and got the atk info for the individual latch & rip damage profiles

keen flume
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To this day we still discover new things lol

lime idol
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Like

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They actually coded 4 separate cleave distributed profiles for an attack that has 0.001 cleave

keen flume
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Brother what lmao

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That also an explanation for the potato optimization?

lime idol
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In my experience this game is cpu bottleneck

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After reading through their code I can kinda get why

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This game’s code operates on the ork logic of “we believe it’ll run so it will”

keen flume
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Swedish sharks are really the most funny specimen

rose hinge
green topaz
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What do you get from playing maelstrom and what is the lowest difficulty lvl it can be?

void forge
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maelstrom is heresy or auric only

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the only thing you get for playing maelstrom is unlocking havoc

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although its also fun

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also if you complete an auric maelstrom it sends you straight to havoc 16

fathom quartz
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How do I revive in the meat grinder after dying from the Creature Spawner?

smoky ember
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you either back out if u can, or just alt f4

fathom quartz
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just uninstalled the mod

smoky ember
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why

fathom quartz
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seems like its abandoned

smoky ember
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its not

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it just hasnt needed to be updated

fathom quartz
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my game refuses to leave the meat grinder while the mods is enabled

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it gets stuck in a infinite loading screen

smoky ember
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ah

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shrug

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i dont have any issues like that

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so

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idk !

crimson bridge
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Including for healing/reviving yourself

fathom quartz
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and where is the revive option?

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healing is not revive

crimson bridge
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It does revive also

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From being downed

fathom quartz
keen flume
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Smashing the button is good but no need to go that hard core man

whole compass
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How do I set up curios for my Hive Scum?

rotund ermine
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the one on the upper right

whole compass
vocal nacelle
faint perch
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Depends on how you play. As mentioned, toughness is a safe bet. Personally I like stamina for zooming around like an absolute lunatic

whole compass
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What makes dodge sliding strong?

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I can see it being useful for charging power sword while maintaining momentum.

vocal nacelle
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When you play ogryn try push dodge poxburster without slide KEKW_ogryn

dapper shard
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It also helps with conserving stamina

frosty charm
# whole compass No I mean like which curios to get, which stats to choose, how to know if it's a...

quick summary on curios.

You will start getting high level curios in melk and brunt's as well as mission rewards after you hit 30, before that most of them will not have max stats.

Max stats for curios are:

17% Thoughness
21% Health
+3 Stamina (curio has to be at least 410, if it has lower level like 400 it can say it is +3 stamina but it is a rounding error and in game it only gives +2)
+1 Wound (those are the same regardless of level so even early level 200 +1 Wound is as good as 430 one)

As for which main stats/secondary statsu to use it is largely preferance. Notable mention is Wounds curio which, apart from Martydom zealot, is usually treated as crutch stat and is not used in high level of play - the main benefit for additional wounds is that you can get downed more times before you are killed. In high levels of play you should instead avoid getting downed all together and other curios help with this.

whole compass
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Longer dodge state might be good for hive scum since I'm invulernable to melee while sliding I think.

vocal nacelle
frosty charm
frosty charm
whole compass
balmy moat
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if discord would load it that'd be great

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k so crusher sideswipe got you in the end there

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5 needler shots reaches max stacks, if headshots, less

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push attack heavy for hordes, lightspam for non-trash

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you did try to kite loop, there is a path you can take near the void in the middle of the room, but you wanted to regroup. sometimes though, if youre split and being chased, thats not the easiest/best play

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gonna rewatch again now

whole compass
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Maybe on the way back towards the sniper, I should not have turned to needle the crusher but tries to get that sniper out of the way for me and the team, then kite the crushers back to team. I had gunners firing at me too so probably still would've gone down.

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If I had rockets left I'd just blast, but in random alric I can never find grenade pickups, I think everyone else is just grabbing them.

balmy moat
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if you have carapace on your melee or needler, that would be what you hold while toxed crushers are after you

whole compass
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My melee wasn't set up, I just changed the blessings and perks on it after that run, forgot it wasn't tuned yet.

balmy moat
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id also suggest stripped down on the needler, but thats my personal preference

whole compass
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Needler did have carapace.

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Yeah I got stripped down on it too.,

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Situations like that where I got like gas, dogs, crushers, and boss all on us at the same time, I get folded.

balmy moat
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i would have also waited in cover a few moments for rampage to come back, if you have the stagger addon

whole compass
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Hordes too, since usually I die because I had no space to dodge.

balmy moat
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if you dont, you should

whole compass
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Lemme check.

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Forge's Below?

whole compass
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I was told you just click heads with taxe.

whole compass
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I was doing this terminal alone the whole time, didn't notice one of us was dead with another down. Too much going on audio-wise sometimes and I just don't hear key sounds among the cacophony of shit. I'm guessing the takeaway here is pay more attention to teammate health so you can go revive when needed. Pepe_Cry

keen flume
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Idk if it just me but it looks like you playing at the lowest FOV too KEKW_ogryn

whole compass
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Just default FOV, I grew up on console games so high FOV looks insane to me.

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I think all audio is on max yeah.

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Sometimes I turn music off but that's about it.

keen flume
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You can lower the music for a bit while keep the SFX higher

whole compass
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I swear sometimes these dogs just get me too quick before I can react.

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I was trying to finish it off while dealing with the horde but it barely slipped away multiple times.

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Same problem as before, team was not near me since they were off trying to rez someone who was down I think, so after dog was on me I just died.

keen flume
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Swapped target players looks like

whole compass
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So if they swap targets they attack sooner than usual? I dunno what to even do about that.

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I feel like normally I get a bit more heads up before the leap.

keen flume
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They did play the cue righ before the pounce

whole compass
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And this has been pissing me off forever. Even befoer this event, I hated these gas modifiers. Now I'm stuck playing this shit all week. Sometimes gas comes up and I'm running around like a crackhead trying to find a safe zone. If I'm lucky someone will put up bubble or shout, or I can get a bit of sustain from killing enemies and triggering toughness regen passives, but otherwise it's just a huge pain. Am I missing some big trick to make this more managable? My first thought it just hang back, but then sometimes team just leaves me behind, or we get in situations where team remains static for way too long trying to deal with wave after wave until we wipe without pushing ahead.

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I thought I'd run forward to get clear of gas and we can fight boss there, but I kept running and running, noticed the gas ends where there's a ledge and I'd be the only one jumping down. So I head back but now I'm still in gas and stuck fighting boss. why

whole compass
keen flume
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It is a behavior that they do have

balmy moat
strange thunder
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yeah respawn points are such places

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I've done pox on that map so much that I just know where to run always lol

keen flume
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One thing I see in these clips you sprinting too much

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Or trying to move into places way too much while facing enemies

inner pier
# whole compass And *this* has been pissing me off forever. Even befoer this event, I hated thes...

Whenever I'm playing my hive scum while this event is active, I run Blessed Stimms + Stimm Supply + Practiced Deployment with only one node in the Stimm Lab so it can recharge as fast as possible and help with the immunity. I've read others are just ignoring the Stimm Lab entirely to use regular stims like everyone else.

Folks with more hive scum experience (and who understand the post-patch nuances) can probably chime in better on these suggestions

frosty charm
balmy moat
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i suggest slowly turning FOV up at least a little bit, couple notches at a time for a while

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a little extra peripheral helps a ton

lime idol
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Go 120 and never look back chadgryn

balmy moat
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i tried, its too much even with my monitor kek

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i dont like the warping

feral walrus
thorn sequoia
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finally got my first 21% health curio!

jovial hazel
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Is there a meta for easily defeating Bulwarks, Crushers, Plague Ogryns and the Jabba the Hut looking Beast thing that applies across all classes?

stoic locust
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No

thorn sequoia
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learn their weak spots and wait till they're open lowkey

jovial hazel
stoic locust
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Pick either carapace or unyielding

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Then I can give a better answer

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But there is no true one weapon

jovial hazel
thorn sequoia
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once they swing

jovial hazel
stoic locust
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The head

thorn sequoia
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the head and I always go for the back with the crusher

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once their defenses are down swing for the neck tho

jovial hazel
jovial hazel
stoic locust
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Just the head

jovial hazel
thorn sequoia
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the crusher has a carapace shoulder pauldron but it barely matters

stoic locust
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The only enemy with a weakspot besides the head is burgle

thorn sequoia
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U lowk just gotta get in that opening and heavy attack like crazy

stoic locust
jovial hazel
stoic locust
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Yes

jovial hazel
thorn sequoia
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I go for the chest and back for crusher esp with saber

jovial hazel
jovial hazel
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Is that the same premise

stoic locust
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So if you get vomited on back off

jovial hazel
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I was already on super low HP and fully ammo depleted

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Anyway thanks for your help guys

zealous dome
balmy moat
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unless i was severely misinformed, its tank is a weakspot

stoic locust
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Tank is just a spot to blowthrough into head

balmy moat
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i see

shadow skiff
tame anchor
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hab drayko evac with lights out... is something

whole compass
whole compass
whole compass
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Okay so I've got a bunch more deaths. This one, I think my takeaway is again that I need to pay closer attention to where my team is frequently, because too many instances where I think I'm still with them and suddenly they're on the other side of the map. After we killed the boss I took some time to try and deal with some snipers behind us, maybe there was no point to that and I should have just moved on. Then by the time I realised I'm far away, I had a buncha specials and elites on my ass and kited my way into demon host's corner.

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This one, it just happened so fast. I notice a gunner firing at me, I try to slide towards him but mess it up and got a regular crouch. Then I realise it's not just one gunner, but like 3 and they just melt me. Should I have just taken out needler and fired, or turn right and just slide towards tree for cover? I feel like the latter is the safer option since I'd probably use needler if it was one gunner, but then I would have died to the others I didn't see.

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And then there's this one from the same run. Door opens, me and another guy go, the other two are still back there. I try to clear the way through the bridge with RPG but horde pushes in from behind and my teammate goes down. I turn to deal with that and then trapper gets me from bridge side, no room to dodge if I tried probably. Things go south a lot in this segment of the map.

frosty charm
whole compass
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Yeah I didn't like the idea of them potentially following us into a horde fight later and now I'm stuck thinking "shit I should've killed them when I had the chance". But I wasn't even sure if they'd keep following if I ran, I just didn't wanna take the chance.

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I remember someone telling me if a horde is on your ass and you run into elevator thinking you cheesed it, they just follow you onto the other side anyway.

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So I thought maybe the snipers will keep stacking up and following, so better kill them now while there's only 2.

frosty charm
frosty charm
# whole compass This one, it just happened so fast. I notice a gunner firing at me, I try to sli...

You were caught in the open there that is for sure one problem. On Hab Dreyko everyone sets up with medpacks in that doorway but I don't like it, I much prefer to setup in the alcove to the left - its much better cover, and if the tree requires intervention its just as good position to get it done as the doorway is. Sadly usually noone follows me into the alcove, even if I set up the medkit there. So that is half on you (caught in the open) half on the team (setup in open area).

Now when you are already caught in the open like this I think the best thing is the good ol' duck, dive and dodge, meaning you need to get out of that fireline of multiple gunners with dodgesliding. Alternative would be to get into melee with them and disrupt them with a push but that is risky, and I don't know how good HiveScum is at staggering enemies, depends on your loadout/weapons etc.

and I think you had 3rd option. ROCKET. Afaik its quick to pull out so a slide to the side and bazooka in their face would probably sovle it for you

whole compass
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I think with the lights out modifier, since I couldn't see the gunners coming, alcove would be a lot safer. Generally I think door is fine, at least on auric because we deal with the threats as they climb down from the pipe etc.

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But like you say the team wouldn't follow me, I think I've only seen one team set up in alcove before.

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RPG is surprisingly slow to take out and fire.

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May have had enough time, but also may not have. Help

frosty charm
# whole compass And then there's this one from the same run. Door opens, me and another guy go, ...

On maps you will learn to spot "the drops" - that are places you can't climb back on, like the ledge on here at 0:19. Its usually good idea that if you get to the drop you wait for everyone to gather close before going in - this is for 2 reasons:

  1. If last person before the drop gets netted they are effectively dead. So by the team staying close and jumping together you minimise that risk.

  2. If the first person to jump gets overwhelmed and rest can't join them he has nowhere to fall back to.

As for the actual clip? I think you could have dodged that trapper and tried to fend off longer until help arrived, but again this is the drop issue - even if you did dodge it you couldn't fall back to the other 2 ppl who were still up

whole compass
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Thing is by the time I realised it was more than one gunner, was already too late, and spending RPG on a lone gunner would not have occurred to me. Normally I just rush the gunners when they start blasting but I think making it muscle memory to dodge slide to cover is safest.

frosty charm
whole compass
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I should have stayed with the 2 and we'd be 3, even if that one guy went ahead, we'd only lose 1 if he dies.

frosty charm
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Btw, this death analysis thing you have going here is fun, keep them coming

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as long as its fun for you too

frosty charm
whole compass
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Half my runs are wipes in auric matchmaking, and even in the ones we clear sometimes I go down mid-mission. Been playing this game long enough that I feel like I need to think about how to improve rather than running into the same old problems over and over since release. Figure may as well hit CTRL+F10 when it happens so I can see what I keep doing wrong.

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I wanna get good enough so the RNG of my matchmade team doesn't dictate wether we clear missions or not, I can just carry these mfs.

frosty charm
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I am working on that too

whole compass
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I heard before havoc, if you lose a teammate the director actually balanced the enemy spawns to match however many are still alive. So someone dying isn't as impactful as it seems.

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On havoc it doesn't matter if there's only 1 left alive, director will send waves as if you're still 4 people. Supposedly.

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I haven't verified this though so could be bs.

frosty charm
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Never heard of this

little coyote
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Pretty sure the amount of living rejects doesn't impact the spawn intensity of enemies in any difficulty?

vocal nacelle
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No, but if someone died the director will pause the spawn for a moment

shadow skiff
# frosty charm Never heard of this

On lower diffs, yes. Pretty sure auric follows Havoc rules. For lower, Spawns stop for a little and are 'slower' for every person dead. Gives you a breather to try to clutch. You will still wipe if you mess up though since anything already spawned is still in play.

whole compass
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This one was a bit annoying. Team won't jump down and there's gas up there, I feel I have to jump and can't wait for these guys to make a decision. I try to get some cover from all the gunners on my ass in that little room, turns out there'a bulwark and I get overrun. Team is always anywhere but next to me in these moments, I wonder how many of my clips when I go down happen when I actually have a buddy by my side backing me up. aPES_Think

little coyote
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Here I feel you could've probably ran back with your team through the gas and wait it out instead of dropping down, but then after dropping you had no real reason to run across the open separating yourself further that quickly

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Also I really recommend picking up the Pickpocket talent so you'll basically always have a way of dealing with gunners

whole compass
whole compass
little coyote
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With randoms I'd always wager towards caution instead of dropping ahead

whole compass
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If I'd remembered trains are safe I think I would've gone with that, but when gas triggered I started to panic and went with my gut.

#

I could have also RPG'd in the little room but felt like after I killed the bulwark I should be able to handle the rest.

little coyote
#

also always, always prioritize people who have been incapacitated. The hound pounced on the other scum pretty close to you and you could've saved them in a dodge and a push instead of hanging about with the bulwark

whole compass
#

I need to remember my needler has stripped down, if gunners are annoying me I can just switch to that and sprint to cover.

whole compass
#

Yeah it was just as I pushed that sniper so I was very tunnel visioned on trying not to get shot point blank.

little coyote
#

That's fine, but I've hardcoded myself to react to trapper and hound voice cues to always react and see where it happened and how quickly I can help

whole compass
#

But good call, if I'd noticed that would've been an easy dog push and I'd have some much needed backup in that room maybe.

#

This was also a bit spicy, we were seriously struggling at mission start, I notice a lot of runs on this mission start get spicy fast.

#

Started out with 4 humans and already had 2 players leave 5 minutes in.

little coyote
#

First, I would've dropped the stimbox when you all were together in the hallway, just to reduce your corruption for starters and aided you and your teammates in dispatching the enemies quicker (I don't know which stim bonuses you've got though). Second, chasing that bomber forwards with that little toughness and health might've not been a good idea to begin with even if you weren't noscoped by the sniper right after.

#

I hope you dont mind me continuing the dissection of the clips and suggesting improvements 😅

whole compass
#

Not at all, it's why I'm posting them.

#

Yeah bomber was a risky chase for me even in the moment, but those guys are such a massive pain when left alone that I kinda lock-on when I see them. Just when I think "we got a spot here, snipers can't see us right now, we can slowly chip away this horde from here and then go deal with that other stuff" a bomber throws in a tox grenade and bam, we all gotta run out now.

little coyote
#

Excellent situation of tagging him with a needle or two

#

fire and forget

whole compass
#

Yeah that's normally what I do, dunno why I didn't do it there. Normally if I'm not doing that, it's cause I haven't reloaded my needler yet. kek

#

Lemme check.

#

Nope, full mag, dunno why I didn't do that.

little coyote
#

But you're correct about Clandestium Gloriana having an extra difficult map start

#

the stimpack is an excellent ability just to spam rightaway when a situation starts to get even a bit sweaty, especially when there's stuff dealing corruption about

whole compass
#

I forget that stimpack cleanses that, in my eyes it's just a way to make my chem DoTs stronger. kek

balmy moat
#

like, you can get back up to the medicae in the tree room, but, tiny little ledge? no :(

whole compass
#

Felt like director just decided "F U" in this area.

#

I was not hearing any of these fucking bursters until too late. Pepe_Cry

#

And this burster, what the fuck was that dive?!

frosty charm
# whole compass This one was a bit annoying. Team won't jump down and there's gas up there, I fe...

I would probably jumped here too in your position, you did the right thing immediately going for cover and I feel you held off for long eonugh that the team followed down. At that point you started running forward again and I think I would prefer to stay behind this time and let my team lead. You can clearly see they are slow to rush stuff so its probably better to run around them and help pick them up than rush forward even if this would be the correct thing to do if they would follow. I think you could just stand behind that back pillar and wait for them to lead a bit so you can jump in. Nothing else I can add here I think

whole compass
#

I was about to pop shout after dealing with the burster so I can rez my teammates.

#

Suddenly it blows up before diving and I'm dead.

#

Can't tell if it was the burster or I got melee hit by something.

little coyote
#

The grenade Krubillian threw

#

or no, that explodes right after

#

anyways the other vet killed it

#

no yeah, it was a grenade, they threw two

whole compass
#

Everything I had on me could deal with those carapace guys and this guy thought he was helping by throwing kraks into that mixed horde. Pepe_Cry

#

Naturally the moment I went down he died too, just wanted to make sure he took me with him I guess. kek

#

I don't know if I have an option when I can't dodge and am cornered without shout, normally I'd throw a frag but I'm running kraks as my only real anti-armour tool.

crimson bridge
#

I would have 1: reloaded my gun before jumping down
2: look to the right and check for any specials before running to the left

whole compass
#

I thought I could trust my ears just like IRL street crossing.

#

Unless they run me over with a Tesla.

crimson bridge
#

There can be units that are standing guards that you do not Agro yet

#

They will make 0 sound

#

But when you jump into their line of site, they can start to shoot at you

#

Or charge at you like that mutie

#

So audio wouldn’t help in that case

#

You also would have been similarly screwed if that mutie was instead a wall of 4-5 crushers or bulwarks

#

Better to always have more information than less

whole compass
crimson bridge
#

oh lol, havent gotten that far yet. ill take a look after my coffee is ready

#

basically 2 comments again

#

1: you should be tagging enemies more, especially when visibility is limited in pox gas like in the end. Can make it much easier to spot and shoot them

#

2: check your blind spots every now and then. Its ok to ignore if you are hugging a wall or corner and know that your back is mostly facing a side that you cleared already, but in this case, your back is facing towards the direction you are supposed to go, so that direction is not fully cleared yet

fierce sandal
#

Has anyone figured out the cause of, or been able to reliably reproduce the bug where smart tagging stops working, tactical overlay (tab button) won't show either until you interact with something?

soft violet
#

I've seen people suggesting to change tagging setting to double tap instead of single push.

eager flame
shadow skiff
#

At least, that's how I lost access at times.

fresh bramble
#

the havoc on hand penance how does that work?

clear plume
#

play havoc when you arent the host

unkempt idol
#

To whoever answers this….

I play auric with mutators/maelstrom on all classes but I main zealot. In your opinion, what makes a great and effective zealot as a team mate?

#

And what makes you wanna rage about bad ones?

vocal nacelle
balmy moat
#

good: knows how to split/take aggro away from a teammate who's struggling against specific enemies (applies to any class really, if they can deal with a threat / move easier than the person theyre targetting)

bad: same as bristly said. bonus points if they get mad at the rest of the team for "not staying with the team". also applies to all other classes

#

more specific, good focus on specials/elites, only on horde clear if necessary/no horde clearer on the team

bad: hitting poxwalkers instead of the monstrosity bullying your inferno/blazing trauma psyker

#

good: keeping major threats from hurting the tank
bad: aggrodumping everything whenever you get slightly scared

theres a list of various things i could go down if i had braincells, but a lot really can apply to any class.

unkempt idol
#

Some good points for sure. I need to focus on not over extending for sure. I find most zealots fall into that trap unless they’re playing chorus. It’s so easy to over extend. Especially when you see a group of enemies you know you can kill easily.

Charge in, then 2 trappers, a bomber, flamer and 3 pox burstsrs spawn with no audio cues. Lol

balmy moat
#

yup lol

#

i do that even on melee psyker

#

its too easy to follow the bloodrage xD

vocal nacelle
#

The tunnel vision problems

whole compass
#

Apparently some of the Havoc difficulties are easier than running auric missions, this true?

#

I've only ever finished Havoc 40 with some experienced players, tried doing like Havoc 15 with another group but we couldn't clear it. I'm just aimlessly running aurics these days trying to get better, if low havocs are easy enough maybe I should be clearing those each cycle to get my resource rewards at least.

balmy moat
#

1-10 are basically malice

#

you even get 3 wounds instead of the normal 2

#

if you want easy clears, they're the way to go for sure, though the resource haul isnt great, its a lot for a single mission

#

for lowmid havocs, about 15-25, it gets harder, with 25 being a real flip in difficulty, sort of like a cut off point, so its not abnormal to struggle with those as it gets higher, but it also depends on modifiers and team comp

#

while class really doesnt matter, ideally you have at least one dedicated horde clear person, usually is a psyker but you could also have two who are good enough at melee to keep it tame enough to get through, or a zealot with a flamer

#

then, have someone whos really good with boss damage, be it a vet with kraks, a zealot with shroudfield, whatever

#

could also be a psyker even

#

most important is communication and coherency though, if the group splits up all the time, its gonna go rough, or poorly

#

if you get 2 or 3 people you can play with well, you should be able to get through an h15 or higher relatively simply as long as at least one person knows where good holding points are, rather than like, in front of hab dreykos final door

#

knowing when to push and when to hold is also important. holding too long gives you more stuff to fight, and pushing too soon will just put you into a bad situation regardless of the difficulty

#

this part, you can train yourself on in auric pretty easily

#

havoc rank = ordo, diamantine , plasteel

16 = 12000, 2000, 5000
18 = 15400, 2270, 6100
20 = 17300, 2650, 7100
22 = 19800, 3140, 8200
30 = 41000, 7050, 15200
35 = 73000, 12600, 22900
40 = 137400, 23200, 35100

whole compass
#

Yeah when I cleared H40 we had a guy who practically knew everything, so I just followed his lead and popped shouts on my Vet and plasma gunned everything special/elite. We had a psyker with bubble clearing hordes and keeping range attack off our backs. When I tried it with a different group the inexperience meant we couldn't even clear the lower level havocs we were attempting. It may have been 25.

#

But if sub-25 is pretty manageable, that seems like a good starting point. I was going to leave havoc until I was consistently clearing aurics, but at this point it's hard to tell if I'm comfortable with aurics and just failing runs to bad matchmaking RNG, or if I'm just bad and need more time getting good at aurics.

#

Realistically it's probably a little bit of column A, and a little bit of column B.

vocal nacelle
whole compass
#

I don't know anywhere near enough to be calling shots.

#

Better to follow the lead and learn what shots need to be called first.

vocal nacelle
#

KEKW_ogryn will smooth out auric/havoc runs

vocal nacelle
whole compass
#

At the moment I'm just trying to make sure I can hold my own in situations so I'm not the one holding the team back.

whole compass
vocal nacelle
#

just remind/ping your team once a while to group up then figure out the next step

whole compass
#

The guys I cleared H40 with who showed me the ropes said I did well and wasn't just being carried, like apparently I did my job properly as vet. I did die a bunch initially since going from "I struggle doing aurics" to "let's clear H40" was a huge leap and needed like 4-5 failed runs for me to adjust.

#

And the lead guy was saying now that I've cleared H40 if I go do aurics it's going to feel piss easy.

#

Which it kinda was at the time, but now coming back after a break auric feels scary again.

#

Dunno if that's just me getting rusty or if game updates made auric runs trickier.

#

I know crusher health got buffed.

#

In organised teams with voice it's much easier to stick with squad in havoc since we say when we're pushing or if someone's lagging behind etc.

#

In auric matchmaking different story, really gotta learn to keep checking if team has vanished or not.

frosty charm
#

it do be like that sometimes

whole compass
#

Man when I'm sprint sliding sometimes I accidentally hit the windows key and it opens some windows quick assist bullshit.

rancid raft
#

Is anybody else unable to leave mourningstar chat on xbox? Even when joining missions, it keeps me in the mourningstar chat and does not let me switch to strike team chat.

This has been happening since yesterday.

#

Nevermind, I just realized that it’s probably the uk age verification.

#

Guess I’m not using the ingame chat again

coarse herald
#

Is flawless execution bugged or am I misunderstanding it?

It’s forever stuck at 5 for me but I’n pretty sure I got through more than 5 missions without ever going down (red healthbar) or dying

Does getting downed include get pushed off a ledge (not dying), being trapped or dogged?

dapper shard
coarse herald
dapper shard
#

It might not - as in, if you join an ongoing game, it could not count for the purpose of that penance

coarse herald
#

No wonder

dapper shard
#

But that’s my assessment - I could be wrong

coarse herald
#

I’ll try this out thanks

balmy moat
frosty charm
# coarse herald Is flawless execution bugged or am I misunderstanding it? It’s forever stuck at...

just to be sure its clear - the missions have to be in a row so if you get downed or die once you get back to 0.

It says in Penance Menu that it is 5 because that is the highest you ever got in a row and if you want to track where you are currently you can mark the penance as tracked and then see it in the overlay, similar to where you see progress on Melk's missions and Events. (Default on PC is Tab).

#

Joining an ongoing mission and completing it without getting downed or killed sometimes will not count, I think its OK as long as you join at the very start of the mission, however - even if you join in the middle of mission getting downed or killed will reset your progress. For this purpose its better to avoid quickplay if you want to get this peanance completed

coarse herald
shadow skiff
#

So still safer to start from lobby. You have no clue if bad but not THAT bad spent 10-15 minutes in the first area alone or not.

bright obsidian
#

guys can u share ur modpack?

balmy moat
#

or just some basics

bright obsidian
balmy moat
bright obsidian
#

but I’d prefer a pre-made modpack , because downloading a mod pack from NexusMods without a premium subscription would take forever.

clear plume
#

Darktide mods are not like Cyber punk mods

#

They take less then 15 sec for me

#

Just scroll through the mods and see what you want to try

balmy moat
#

plus, a lot of mods i use require setting up

bright obsidian
strange thunder
#

I mean they're all just a few kb

frosty charm
balmy moat
#

if your internet is good, its nearly instant for most mods

#

that way you also see each page and see if its something you actually want, instead of suddenly being swarmed with things like spidey sense and wondering how to modify your buff bar, etc

bright obsidian
# balmy moat you can hit download then go to the next tab

There are around 234 mods. I’d have to open each link individually, wait 5 seconds on every page, and then download them one by one. That’s going to get really tedious. The only way to download everything in one click is with a premium subscription.

#

in collections

fresh bramble
#

did they change something in the new update cuz i swear i had 3 wounds and now i dont and i didnt change anything w my build lol

balmy moat
shadow skiff
keen flume
eager flame
shadow skiff
pseudo oar
#

What do the casings and contents of a curio signify? they dont seem to have any real patter.

stoic locust
#

Nothing

clear plume
#

only thing that matters is the main stat (Hp/toughness/stamina/wound)

thorn ridge
#

hey did they change the matchmaking for games in progress? feels like when we have rage quitters you get stuck with bots for the rest of the round

balmy moat
#

i cannot confirm or deny it, i've never paid enough attention and only been told thats how it works

strange thunder
#

event ones refresh very often, so you can get screwed by those a lot

pseudo oar
balmy moat
#

just skins for them

pseudo oar
#

Well then whats the point of them all being different?

shadow skiff
blazing oasis
#

Not sure if this is the "proper" channel but-
Any good videos or paragraph suggestions for a Havoc boy trying to "get into" VT2?
Like What translates vs what doesnt or such.

eager flame
# blazing oasis Not sure if this is the "proper" channel but- Any good videos or paragraph sugge...

Grinding power level in V2 from level 1-35 and hitting 650 overall has a stronger impact on your ability to kill things on higher difficulties compared to Darktide. Until you feel like you aren't hitting enemies with a wet sponge stick to a lower difficulty while you climb. Mechanically, V2 is streamlined with fewer builds to tweak into with your weapon and skill tree points so it should click without much difficulty. You can wait for a XP boost event to speed up the process but one should come along in the next few months at the latest.

pseudo oar
#

does the amount of identical attacks in a weapon's combo chain affect anything?
Like the Catachan Mk.IV for example, the light attack repeats 4 times. why not have just one that repeats itself?

stoic locust
#

Would you like the light attack of the knife to be the exact same right left swing forever

#

The actual answer is they sometimes have slightly different profiles

#

And chain to and from heavies/push attacks at different points

restive jewel
#

i can't entreat my weapons faster because of the lack of currency, the last one. how do I farm more?

eager flame
restive jewel
#

whats QP damnation

eager flame
restive jewel
#

on arbiter I can play fine now learning veteran

#

it's not an easy class

eager flame
# restive jewel it's not an easy class

Veteran is squishy and with less melee CC (crowd control) utility than Arbites. I recommend starting with shout vet and take the toughness damage reduction talent tree nodes (should be 2) so you can survive a hit with full toughness and ult to top your toughness off again. He can also get out of trouble/rez/run objectives with the inviso ult.

restive jewel
#

im using shout. what talent tree are you talking about

eager flame
exotic palm
#

Hello there,

im having some terrible performance problems with the game currently.
Im playing with about 1 to 5 fps for no obvious reason. I played the game a few month ago and everything was running smooth with like 60+ fps. Yesterday i reinstalled it to play again and now its stuttering and lagging with the same pc.
Does someone had a similar expierince before or does someone have a idea how i can fix that?

little coyote
#

Have you checked if the raytracing settings have been enabled?

#

Those will tank the fps regardless of the build, some will perform okay but none well

exotic palm
#

Ok, thanks ill take a look at it when im back home

hidden condor
#

Is there a money cap in the game? i getting close to 10mil and i wonder if i should start spending

little coyote
#

25mil iirc

strange thunder
#

if you don't need to level weapons and such you can always spend a lot of it on commissary stuff

soft violet
#

Playing my Hive Scum on Uprising just to get this stupid event progression bar filled so i can get this stupid insignia i will never use. No. No, I'm not proud, but I'm tired of facing multiple bosses at the same time with packs of crushers and dogs on Malice with teammates under level 30. Yes. I will cry more.

placid eagle
tropic aspen
#

Heyo. Zealot channel isn't being helpful so I figured I'd ask here.
Something I was wondering about Skullcrusher:
So the way it sounds like it works is, you hit them to stagger them or they need to be previously staggered; then you hit them, and they take the +40% damage debuff; and on the next hit they take the extra damage.
Is that all correct?

#

Also, when using Fury of the Faithful with any revved chain weapon, does the critical damage apply to all hits in the sawing?
nvm it does, sorry, realized I could check it in the braingym.

pastel forge
#

they dont count as separate hits

tropic aspen
#

awesome, thx

stable remnant
#

ok wait how does the havoc matchmaker work if you're just starting out, am I supposed to try and join the high rank party listings even if I've never done havoc before? or list my own party and hope someone joins?

balmy moat
stable remnant
#

ah I need to do auric maelstrom to skip to h16 right

balmy moat
#

yes

glad cedar
tropic aspen
#

...That doesn't answer my question to the degree I was hoping.

cold moon
#

Safe to say is you need to interact with an already staggered enemy to apply debuffs by pushing or hitting with a melee weapon that has Skullcrusher equipped, then the next melee hit applies the additional damage from Skullcrusher. What you said and how kuli describes Skullcrusher are similar with each other in context.

fierce sandal
#

Excluding any talents that count as staggering an enemy, the debuff will get applied when the enemy is hit with the weapon while they are in a staggered state

#

The debuff itself can persist through the initial staggered state, but the bonus damage will not get applied if they are not in a staggered state

glad cedar
# tropic aspen ...That doesn't answer my question to the degree I was hoping.

So you have to stagger first then hit twice for max stacks.
Or if the next hit has enough str/impact to stagger then it will apply skullcrusher at the same time.

For example Arbites has a talent stagger on weak spot hit.

Alt example. Say I do a heavy attack and it “staggers” (stumble) the enemy it applies skillcrusher.

#

That makes any sense to you?

pseudo oar
#

How do the synchronisters in the Gloriana foundryplex work?

#

Do we have to reset multiple sychronisters in a row? does it reset everytime we fail?

clear plume
#

its 1 fail per row

#

and if you dont get the row completed in time you have to pull the lever and wait for the row to light pu again

pseudo oar
#

row?

clear plume
#

back middle front

#

there are 3 rows

pseudo oar
#

oh

#

so...?

clear plume
pseudo oar
#

ok o .o

clear plume
#

1 fault per row

pseudo oar
#

1 fault to what?

clear plume
#

the pull the battery

#

1 battery in each row will fault, and if you dont clear in time you need to pull the lever and start from the beginning but pass over the already corrected faults

pseudo oar
#

i still dont understand <w>

#

so each reset battery acts as a checkpoint?

clear plume
#

yeah

#

I can explain better after my mission

pseudo oar
#

ok
Plz @ reply

tropic aspen
#

@cold moon@fierce sandal@glad cedar@lime idol
Thank you for the info! I now have that guide and the ranged weapon guide saved for future reference.

clear plume
# pseudo oar ok Plz @ reply

When the beginning lever is pulled starting the objective it stats at the left side of row 1. Then will slowly go through the row until it stops at 1 battery (random from what I could tell). If the battery is completed before the timer runs out it continues to finish row 1 and then moves to row 2, repeat.

If the timer runs out at a battery then you still need to interact with it but after that the lever will need to be pulled. It will start again from left side of row 1 but it won't stop in a row that already has been cleared

#

Makes sense?

pseudo oar
#

ok...

pseudo oar
clear plume
#

yes

#

it starts again at row 1

#

but wont stop in that row if it was already completed before

pseudo oar
#

How does the game expect you to figure that out ow o
Least they could have is given a progress bar like the data interagators

balmy moat
#

it doesnt reset to row one

#

if you finish row one and it fails row two, it resets row two

clear plume
#

but its fatshark memo

#

give little to no info

pseudo oar
clear plume
#

yeah

smoky ember
#

but it didnt take me toooo long to realize it goes in order

chrome anchor
#

Should I be upgrading my weapons or just buying new ones with a much higher rating?

stray vine
#

before level 30 just use direct upgrades and save yourself the resources

chrome anchor
#

Aye ok

floral coyote
#

hello, new here is anyone open to assisting me with the last 2 martyr skulls i need? theyre coop only please and thank you

stray vine
#

usually they will respond or do it as most pubs don't have the skulls

floral coyote
#

:D

#

im at 90% penance completion just got a couple more to grind out

balmy moat
#

nice

chrome anchor
#

im playing through arbites and i have a 160 shotgun or a 290 bolter

floral coyote
#

i added u on steam

#

hexis

chrome anchor
#

so im thinking its just better to switch to the bolter fo rnow

#

but honestly the economy and stats of weapons are a nightmare

balmy moat
#

consecration level doesnt really matter overall

#

its damage / fire rate / ammo capacity, really

#

and, above all, preference

chrome anchor
#

but the power level does?

#

in general?

balmy moat
#

power level just is a reference to how close it is to maxxed

#

also i said consecration, did not mean consecration

chrome anchor
#

ok

balmy moat
#

consecration also doesnt matter tons unless you collect one with good stats, keep that

chrome anchor
#

ya i do kinda understand the dumpstat stuff

stray vine
chrome anchor
#

so if im seeking to improve my weapons damage

#

whats my go to?

stray vine
#

It's not that relevant in Darktide compared to Vermintide 2

#

There was a Hero Power level in Vermintide 2 which combined your character level and total item level

#

but that was scrapped in DT

stray vine
chrome anchor
#

ahhh ok

stray vine
#

Also item Mk

#

If you're still levelling Arbites, I'd just slap on any direct upgrades you want or find for 10-15k ordos in Brunt's shop

#

you won't unlock tier IV perks or blessings until you have completed the full weapon mastery track

#

(almost completed)

chrome anchor
#

ty for the advice

floral coyote
#

is anyone interested in doing the "quick work" penance

rotund ermine
#

guys need to double check again.

#

Did anyone ask on the forums for Dukane’s mission for another train mission but this time its us who escort a allied train and we fight off waves of Moebians?

strange thunder
#

isn't that just no man's land

#

but with a tank instead

rotund ermine
#

Its inspired by Call of Duty Black Ops 2 mission where we defend the boat

#

imagine like we ride a train with a important cargo like Ammo and Fuel for the Moebian 53rd. However we have to defend different section's of the train until it reaches the checkpoint. atleast thats my suggestion

strange thunder
#

idk, I think wave based defense is not fun in darktide

heady wing
#

I just reset my talent tree but for some reason it’s giving me my old skills from my old talent tree how do I fix it

loud aspen
#

hows the arbites exterminator survivability in havoc 40?
is it worth trying to get there or just do it with my zealot?

crisp frost
#

any tips on the dream team penance for a solo player?

clear plume
#

ignore the penance

#

you will get it over time with good teams

crisp frost
#

yeah thats true

lucid coyote
#

hey, I'm trying to do the penance for zealot that requires clearing a run on low health in 20 min, what map is the fastest to complete?

strange thunder
#

rolling steel

#

you can still have decent health, just use a few health curios but no extra wounds

lucid coyote
strange thunder
#

you do need to do it in a private game, can usually get some help in one of the lfg channels

summer forum
#

Does flamer resistance also cover flame grenades?

strange thunder
#

no that's bombers

#

I wouldn't bother with either

#

gunners and snipers are the only worthwhile resist perks

#

snipers to avoid oneshots on stuff like psyker

rotund ermine
summer forum
#

But maybe I'm blind but I didn't see a bomber resistance on the curio stuff

strange thunder
#

you should prob just not rely on bubble that much

#

you're not a turtle

summer forum
#

You don't know me!

strange thunder
#

just side dodge a few times and you're fine, since the flames won't cover that much of the bubble

summer forum
#

Maybe it's a luck thing or I just suck at positioning but I keep ending up in positions that make that easier said than done.

strange thunder
#

skip bubble and you'll have no choice but to get better at positioning

summer forum
strange thunder
#

suit yourself, best defense is usually just killing stuff fast enough and not getting hit

summer forum
#

I can think of MANY situations where you're getting pelted from too many angles by too many things to for killing faster to be an easy solution

glad cedar
sinful summit
#

because fire damage still scales over time

#

so it wont help for long

rotund ermine
#

finale can just be, we have the hacking mini game fixing turrets to shoot down valkryies
loregryn loregryn

#

a sort of fix turrets blowing up enemy flyers for us automatically

chrome anchor
#

Help me understand something basic please. Why is malice referred to as difficulty 3?

#

Is that outdated?

lone adder
#

It is yeah; there used to be a difficulty one known as Sedition, but that was removed because it wasnt played much

strange thunder
#

old difficulty levels

#

auric was an extra modifier to damnation

#

now it's just the fifth one instead

chrome anchor
#

Ahh ty

strange thunder
#

the scaling hasn't changed much tho, so there's still ppl seeing malice as the middle one

stray vine
strange thunder
#

no

chrome anchor
#

I'm honestly struggling to make the jump fro. Malice to heresy

strange thunder
#

what level is your char

chrome anchor
#

I think it's like 75% pugs and 25 me

stray vine
#

Malice is the "regular" difficulty

chrome anchor
#

I got 30 veteran and arbiter

strange thunder
#

you can do the jump easier on arbiter

chrome anchor
#

I'm just working on a zealot now. Malice is good for like combat mechanics but when it comes to heresy. I wipe due to people chain pulling tbh

stray vine
chrome anchor
#

There's a lot of basics missing in quick play tbh

strange thunder
#

and the fact that some ppl plateau on malice/heresy

#

so you can get both bad AND toxic players

chrome anchor
#

Like the amount of time I've seen teams wipe due to being bad at getting players up

stray vine
#

That happens on every difficulty unfortunately

chrome anchor
stray vine
#

players will ignore getting teammates up until after a bomber or flamer shows up and drops fire or gas everywhere

strange thunder
#

if you can handle yourself well enough, going higher usually gives you better teammates

stray vine
#

then when they decide to finally get you up they stand in the fire and die

strange thunder
#

I've seen fairly little in EU servers as well

chrome anchor
#

I'm in apac

stray vine
#

or they'll ignore you in a trapper net until you've been knocked down

chrome anchor
#

It's honestly a it of a nightmare here tbh

strange thunder
#

but I stay clear of heresy, which is generally the worst

stray vine
#

then go to res you without understanding that trappers reset

chrome anchor
#

I think there was a 9 year old Filipino kid in my last game

#

Haiily squeeking away on voice

stray vine
# chrome anchor It's honestly a it of a nightmare here tbh

This is a no nonsense guide to playing the game better. I keep it simple and I keep it pretty short. I really just wanted a tutorial for new darktide players to avoid the normal pitfalls of all these not entirely explained mechanics. Hope it helps. Good luck out there acolytes.

Timestamps
00:00 Intro
00:34 Movement is Key
01:04 Melee is King
...

▶ Play video
#

This is useful for basic things required to move up

chrome anchor
#

Aye cheers I've already watched that

floral coyote
#

in the "no provisions" penance does resupplying ammo just mean ammo crates?

strange thunder
#

any ammo

#

and don't use medicae

floral coyote
#

oh i cant even pick up regualr ammo?

strange thunder
#

medpacks are fine

#

just pretend it's a no ammo maelstrom modifier

#

grenades are fine

#

if you get too damaged just die to clear corruption

#

it's p easy if a team is competent enough, tho there's not that many players outside of a new mortis update dropping

floral coyote
#

wtf its wave 3 and i just fought 22 plague ogryns

strange thunder
#

seems on par

#

they just keep spawning if you don't do the objective

floral coyote
#

ah ive always wondered about that

strange thunder
#

good way to farm penances

floral coyote
#

well at least its fine to die for no provs

floral coyote
#

so close to finishing all penances
the only big skill check ones left are all the orthus stuff which i think is impossible to do right now
and the no down havoc 35

chrome anchor
#

upgrading stuff so expensive

#

really short of plasteel

glad cedar
#

for now

thorn sequoia
#

Bruh I am so trash at thunder hammer I can’t clear hordes for shit

#

It’s like useless against anything but a boss

stray vine
craggy minnow
#

But yeah they're boss specialist weapons

mint cave
#

anyone else having huge lag/ connection issues? i keep getting blocked by dead enemies and rubber banding

rotund ermine
#

Suddenly My teammates disconnect and left the match

#

💀 💀 💀

thorn sequoia
smoky ember
#

for hordes

#

maybe an occasional push

silent thunder
#

Hey guys, does anyone here use the rx580 8gb for darktide? Im trying to see how good does the game run on it after recent updates but can't find anything more recent

#

720p as well. I like to play games on my 4:3 monitor

cold moon
silent thunder
# cold moon AMD in general is having a bad time with Darktide

Sadly I know :/ I'm on Linux and I'm guessing Linux has it better with AMD and darktide? I'm using rx6400 ATM and it's good on lowest but I got myself Rx 580 and was curious if it will get any better. According to chatgpt a 40/50% improvement but yknow

keen flume
#

Why you use chatgpt for that?

strange thunder
#

linux doesn't make it better either

keen flume
#

Game optimization is all over the place for any situation you play

#

One moment you gonna feel frame spikes and next is frame drops

cold moon
#

Yeah, ChatGPT is way off the mark on that improvement percentage KEKW_ogryn

silent thunder
#

Getcha, i was curious so I asked it. I know it is accurate maybe 50% of the time but kinda lost since there isn't much information I could find after updates

keen flume
#

As they said AMD is a rough spot for when playing DT and NVIDIA is the favourite child

silent thunder
#

On the rx580 and darktide

#

Most of the videos benchmarking I could find were playing on easiest on release version so

cold moon
#

RX 6000/7000/9000 GPU owners are also having trouble with Darktide, so with a much older AMD GPU like your RX 580 the outcome is bleak.
https://forums.fatsharkgames.com/t/investigation-poor-performance-power-draw-issues-impacting-amd-radeon-6000-9000-series-gpus/107462

silent thunder
#

God damn :/ thanks!

#

The card is supposed to arrive tomorrow. So I'm curious, hopefully I will be able to get stable 60fps on 720p on low

#

I found the Rx 6400 to run darktide quite better with pcie 4.0 compared to 3.0

#

But it is not a full line card so

#

I hope Rx 580 won't have this problem

#

In any case, thank you. I was curious if someone here is using it

cold moon
silent thunder
#

What worked best was the more options mod for darktide and I feel like using fsr4 with geproton helped

#

But the rest for me made me crash more often

cold moon
#

Yeah, still a case-by-case basis for each person's PC

silent thunder
#

Mhmmhm, the 4gb limitation hits

#

Does anyone here happen to try the game on cachyos and bazzite?

civic copper
#

It keeps me humble

#

Wornf chat whoops

muted ether
#

constant oodle exceptions since the last update. not having a good time, bro.

fresh bramble
#

what do i use for the blessed by fate penance for psyker

clear plume
#

what do you need to do for that penance?

fresh bramble
#

"use psykinetics wrath to survive perils of the warp 50 times"

clear plume
#

F ability, either base shriek or upgraded shriek

fresh bramble
#

okay thank you

#

so basically have to use it when im gonna blow up?

clear plume
#

when you lose control of your character and they start screaming

#

yeah

fresh bramble
#

okay

tame anchor
#

which is the OST thats a bit techno, nvm warp traveler

hushed mauve
#

I find the tones chosen make the ost sometimes border on the Industrial Genre

hushed mauve
#

sometime sit is just funny how you get spawned into missions: 5Hp left, barely any ammo, a plogryn and a chaos spawn + a horde of elites rampaging with toxgas going on

crimson bridge
balmy moat
#

if your goal is penance completion, ye quickplay isnt the way to go kekw

#

playing with good friends isnt either kek

strange thunder
#

south africa servers to complete map related ones

balmy moat
strange thunder
#

assuming you can do them with only bots

hushed mauve
hushed mauve
strange thunder
#

they're empty, you're likely to only get matched with bots

#

so you can essentially play a private game with only one player

hushed mauve
#

good to know

shadow skiff
shadow skiff
scenic steeple
#

why does the bolt pistol and bolt gun twitch and snap after firing a shot in ads? its so fucking jarring

opal nebula
#

how to get this portrait frame?

rotund ermine
shadow skiff
rotund ermine
#

its fighting the Scab Plasma

rotund ermine
opal nebula
#

:(

shadow skiff
#

Reward for getting railed by rapidfiring snipers that even instagib oggies.

scenic steeple
shadow skiff
#

Due to game throwing like 16 of them at you.

scenic steeple
#

guess im not using bolt guns then

hushed mauve
#

could it be that the mastery gainf or weapons is tied to missions completed only?
cuz no matter the difficulty or if i only use the melee weapon or not i get 2 lvls all the time

shadow skiff
scenic steeple
#

good shout

hushed mauve
#

same as if i do a damnation

fierce sandal
balmy moat
#

its the same on uprising as well

#

ie, run a weapon for 10 missions each

#

might taper off, i'll be keeping rough notes on the person i'm helping level, but its not terribly much

shadow skiff
inland lichen
#

Any merit to the other bolter mark, other than its hipfire single fire mode turning it into a pseudo DMR

#

Trying to use it on full auto against bosses, it feels worse than the other bolter with its worse rpm and lower base damage

shadow skiff
inland lichen
#

Less ammo in the mag, less damage, less rpm

#

Other than the possibility of using this thing as a DMR, it's kinda icky

shadow skiff
#

It is still strong enough unlike the bistol variant to be used.

inland lichen
#

Kinda wish the marks only had a difference in rpm and fire mode

#

Reducing its damage and mag size seems unnecessary

shadow skiff
#

Cos they think the basically nothing AoE is worth it.

inland lichen
#

I don't think the aoe can even kill trash mobs in a single hit

shadow skiff
#

It can't.

inland lichen
#

I don't even know if the bleed stacks from puncture apply on the aoe

strange thunder
#

no respite gets like max stacks from just a few shots in to a horde fwiw

strange thunder
#

or no pinning fire

shadow skiff
#

Only the primary target.

strange thunder
#

I'd just go these

inland lichen
shadow skiff
#

Tbh.

#

It's meh with it, garbo without.

inland lichen
#

All roads lead back to plasma gun

#

Existence is pain

shadow skiff
inland lichen
#

I'd just use anything other than plasma unless it's for havoc

shadow skiff
#

It has 2 issues, delay before fire and ammo issues. Nothing else.

inland lichen
#

Now to figure out the best way to use the heavy stubber

shadow skiff
#

Or well, that accurate single shot mark.

inland lichen
#

It has garbage weapon switch times

#

I kinda wish the ogryn had something like a bistol

#

Or a stub revolver

shadow skiff
strange thunder
#

idt an ogryn could handle a pistol

inland lichen
balmy moat
#

i use the GG for that

strange thunder
#

kickback has minimum pellet hits so

shadow skiff
strange thunder
#

they'll die eventually

balmy moat
#

it cant always oneshot but it disrupts, which is enough

inland lichen
balmy moat
#

sadly Sitgryn

strange thunder
#

GG is by far my most used ogryn gun

balmy moat
#

6 weapons to choose from for each slot

inland lichen
#

Only 2 actually worthwhile options

shadow skiff
#

Well, 4, gg is also usable.

strange thunder
#

twink, ripper, or rumbler are ones I use with PBB

shadow skiff
#

Low ping only though.

#

Since projectiles at 300 ping is so awful to aim and shoot.

inland lichen
#

I still have no idea how the ripper works and why you'd take it over the twinlink

shadow skiff
strange thunder
#

it kills stuff faster

#

I would not bring it on a melee build tho

shadow skiff
#

It has ammo and firerate but nothing actually dies.

strange thunder
#

I just made a crit ripper build yesterday, p fun

inland lichen
#

How2crit as ogryn

strange thunder
#

you basically have to run mk6 ripper with the crit blessings,

shadow skiff
strange thunder
#

massacre gives you 16% crit at best so it's like lol

#

I think the best you reach is 42% crit or something

inland lichen
#

Meanwhile, scum running around with 60% crit rates minimum

shadow skiff
inland lichen
#

Rogue class laughing at the obligatory tank class

strange thunder
#

ogryn having no crit potential would be fine if they didn't give him crit blessings on almost every weapon of his lol

#

just taunting us

inland lichen
#

Another ogryn rework when

#

Another way to build ogryn other than as a meat wall would be nice

tame anchor
#

i guess all mods broke since 'version of game' error with patch

iron kernel
#

Questions about 2 mods... What are they called?
1 : Pop up when boss spawns
2 : Mini scoreboard on screen

floral coyote
#

i think the second one is killscore?

#

or kill tracker

iron kernel
#

TeamKills I think. Thanks!

hushed mauve
jaunty kayak
#

so new patch yet i cant load it?

novel karma
#

Hi, folks. If I'm reading the mission selection window correctly the campaign is the option in the lowest right of the mission window. You follow the path across the line doing mission/strikes/whatever until you get to the back half of the campaign. There you have a choice of different mission paths (?).
What's the difference between the two paths, upper and lower?

shadow skiff
placid eagle
#

I'm trying to find Chasm Logistratum in my mission list but can't find it :/

strange thunder
#

you can't pick all missions in the mission board

feral ember
#

how close is close range?

strange thunder
#

12.5m I think

#

tho it scales down beyond that

feral ember
#

thanks

jaunty venture
#

How are 5 consecutive games counted for Auric Storm Survivor? Does the count run on each character or account-wide?

feral ember
#

how do i dodge forward, is it a setting or do i gotta change keybinds?

feral ember
#

i see people doing it, does it require mods to mess with inputs?

stoic locust
#

Swing your camera 90 degrees to the right then dodge left

#

Or vice versa

eager flame
# jaunty venture How are 5 consecutive games counted for Auric Storm Survivor? Does the count run...

A.S.S. also only counts runs started at (or at least near) the beginning of the map. This is easier to ensure with a group of two or more. I recommend picking modifiers with fewer one shot kill threats (avoid +barrels, Scab only melee, etc). You can Alt+F4 prior to hearing the death sound and preserve your streak. Used to be that any death in any other mode would break your streak not sure if they adjusted that or not but best to stick to running Auric Maelstroms when doing that penance.

balmy moat
#

and, theres a few moments after an altf4 where your character can die

#

i wish cheesers all the suffering of a cheese no longer working

shadow skiff
balmy moat
#

thats just, sliding, no scum necessary lol

shadow skiff
#

Which will get you whacked on every other class.

tame anchor
#

or update em

#

my guess is it broke all mods again

balmy moat
#

that wouldnt do that

#

if new patch loaded, mods auto-turn off

faint perch
#

I have about 40 mods and they all seem to be fine after yesterday's update

frosty charm
jaunty venture
# lime idol account wide

Does it also matter if they happen back to back or simply when I play that specific content? E.g. running Havoc in between Maelstroms

balmy moat
#

content

jaunty venture
#

Great to know, thanks

lime idol
hexed spire
#

New here, so much stuff in this game. It kinda gets overwhelming, what should be my main focus for now

strange thunder
#

complete the campaign

#

get to lvl 30

#

complete weapon masteries

hexed spire
#

Thank you

strange thunder
#

go up in difficulty when you feel content with what the game is throwing at you

hexed spire
#

Those are simple tips that i can focus on without worrying about much

strange thunder
#

higher difficulties teaches you to engage with the core mechanics better to survive

#

block/dodge/push/slide

#

positioning is key

hexed spire
#

Anything u regretted not doing in the beginning?

balmy moat
#

silly things mostly, you asking this early is a huge thing tbh, it'll save you a lot of bad habit forming later on

#

testing weapons this early will only teach you their movesets, really, as well, dont judge a weapon that isnt fully upgraded / paired with a decent skill tree / given decent blessings on how well it performs

#

if you dont like it unupgraded, you might later on, so if you get one thats got good stats, definitely hold onto it

gusty whale
#

some weapons are relatively unbothered by blessings/upgrades

#

some really need them

balmy moat
#

is shredder autopistol still bugged for some people?

#

the mastery page i mean?

#

would be good to find out what blessing to never put on it to put in last, just in case

#

OH, and, with randoms, most are chill, if you go down a lot, it happens, if you meet a bad egg, literally ignore them, they're just unhappy with their life, not at you in particular, and you're doing nothing wrong by trying to learn the game cool

strange thunder
#

I think it was fixed

balmy moat
#

i almost quit darktide because of some asshole down in sedition being mad at us, "do you even know how to play the game?" in comms... in .... in sedition..... no... bro anyone in sedition has no idea how to play the game yet

strange thunder
#

I had voice muted for majority of my early game

balmy moat
#

i didnt know that was an option at the time

#

nor that it'd be a problem

hexed spire
#

Alright

#

Ill jus Go with the flow

balmy moat
#

ye

hexed spire
#

i picked Orgyn cuz they cool

balmy moat
#

noice

strange thunder
#

still to this day, my only experiences with voice chat has been:

  • single person breathing in to their mic
  • single person making some callouts every now and then
  • two people speaking non-english to each other
daring osprey
balmy moat
#

your DPS can only go up

balmy moat
strange thunder
#

they're usually the nicest

#

I mute first and third

balmy moat
#

but i've gotten people on the phone, heavy breathing, (the breathing ones also come with small "god damn it"s right before they die sometimes, really love those ngl)

strange thunder
#

I never play with mic tho, only respond in chat

balmy moat
#

the "talking to themselves" is annoying sometimes but when its self depreciating its funny

#

same

strange thunder
#

mostly because I game with a stereo system and not headphones

gusty whale
#

insane honestly

balmy moat
#

i push to talk only when absolutely vital (telling someone to shut the fuck up after they'd been saying psyker so weak, psyker cant clutch, psyker couldnt even res me (them), WHILE IM THE LAST ALIVE TRYING TO HEAR SHIT)

#

i now have a hotkey to deafen discord, but need something to instamute all ingame chatter

strange thunder
#

I can still hear when ppl are behind me and such, just something to get used to

daring osprey
#

I have sensitive ears. Earphones hurt me

silent thunder
#

Has anyone ever encountered a problem where there are black squares on reflected surfaces?

shadow skiff
balmy moat
#

you are very good at trapper alerts

shadow skiff
placid eagle
muted pumice
#

Has a patch accidentally bricked the needle gun, or did I just miss a change?

No longer spreads toxin by shooting the ground nearby, and can't one-shot a groaner with alt-fire anymore

balmy moat
#

its still tox, so

#

its still strong

rotund ermine
#

Its still there but sometimes it depends on where you aim

muted pumice
#

https://youtu.be/SfCFAQmQ6kI?si=eKqyHfYKV3S739y_&t=426 Was looking at this but possibly outdated? I do not get anything like this by doing similar.
I get 1 damage to all in the aoe of shooting the floor, with no application of toxin. Likewise if I shoot a poxwalker with the altfire it doesnt fully kill despite the same talents, stimm, and weapon setup.

pastel forge
#

Tanner💀

muted pumice
#

the first thing that came up when looking for needle gun tech 🤷‍♂️

#

something wrong with them? not familiar

rotund ermine
#

hmm

#

Try testing the shooting

#

Like try shooting near the enemy and send it to forums

#

If its a bug then Have FS take a look

smoky ember
# muted pumice something wrong with them? not familiar

tanner is pretty infamous for being an overall bad person, hes had some serious anger issues of some kind, such as weaponizing his community to harass i believe a community manager, which led to him being banned from darktide in some way (it mightve just been from the discord?), and hes always had a very self righteous air to himself

#

he also is just, not really that good

#

hes good, better than your average player

#

but he has often stated information as fact that was entirely incorrect

#

and his community is very much an echo chamber

#

hes also posted some very questionable things on his youtube community page that lead me to believe hes bigoted in a few ways

#

overall, i wouldnt really rely on him for information