#gameplay-help
1 messages · Page 138 of 1
How do havoc levels
translate into mission difficulty ratings for penances?
Are havoc assignments automatically considered to be above malice/heresy levels?
1-10 is malice, 11 to 20 is heresy, 21 to 30 is damnation. Not sure if 31 to 40 counts as auric, but I would assume so.
It should.
this also counts for damage the team deals, or just for the veteran?
Team damage.
It's the main reason ppl pick it.
Graet, thanks!
I made a video teaching intermediate tactics on how to pick your fights, especially for people stuck in mid-havoc: https://www.youtube.com/watch?v=vOTZTuORFts&t=1s
Feedback welcome.
This video covers core tactical and positional tips to become a better Darktide player. I'll illustrate how to identify a good vs a bad area to fight in, and show you how an easy fight in a bad spot is more dangerous than a hard fight in an easy spot. Instead of focusing on the latest meta builds this video teaches you the fundamentals you need ...
They changed their name to loaded or whatever but yeah i went to there and ended up just buying the imperial edition for like 12 bucks lol, ill suck it up and restart and do the mirror when it unpauses tomorrow!
1-10 is malice, 11-20 is heresy, 21+ is damnation/auric but with modifiers that are shrinking your HP/toughness and removing the safety window once your toughness is gone in the form of Emperor's Fading Light I/II. Auric used to just be Damnation with modifiers (Shock Troop, etc) prior to the difficulty rework. Not sure if anything has changed but not much from what I can tell.
auric has the same spawning mechanics as havoc, ie timer based and not progression based
that was added when they made it its own difficulty
spawns arent timer based
since like penance update
Auric Maelstrom and Auric HI-INS will now have timer based hordes
**Dev note: **This change was made in an effort to allow these two modes to further act as stepping stones to higher Havoc
since bound by duty
but ig not all auric
could be right, but idk if its working
because havoc isnt timer based
but I am unsure about auric then
why do people say there isnt timer based hordes.... is there something im missing when i sit in a map and a horde wave spawns?
if you stayed in that spot for 2 hours
at some point it will stop spawning enemies
finite enemies
its because the director have enough tickets from start and progression
but will run out
its not on a timer to keep spawning enemies
so the horde wave every 5-10 minutes takes up tokens from later on? doesnt make sense to me but im also tired
in a sense, yeah
so when you say timer based you mean that those waves dont affect other things, rather than "they dont have waves go off every x minutes"
thats where my confusion has been, because when helping people with cliffhanger we just chilled at the start of a map for a horde to spawn to knock them off
The way I experience it, you can get a horde after some amount of time has passed but it will not happen indefinitely nor will it happen every x minutes. There are ambient enemies as you progress through the map, waves that trigger as you progress the map and some waves that may trigger if you linger for a while but you can run out of enemies if you hang back, kill and don't advance through the map in most gameplay modes. Current exceptions to this appear to be Shock Troop gauntlet which will endlessly spam specials as you clear them even if you are the last person alive which has not always been the case (at least the frequency has been turned up). There may be others.
How do havoc parties work? I tried setting up a party but it didn’t allow me to select Havoc. Only adventure and Mortis.
Am I missing something?
reset filter if your havoc doesnt work
A few things can disable Havoc in the search options like selecting a difficulty since Havoc has it's own. Press E (or read the button guide at the bottom of Party Finder) to clear any filters you have selected. You also need to pick up your Havoc reward every Sunday before you can start a new Havoc mission next week by engaging the Havoc terminal.
Okay so I read veteran Meta build for havoc is plasma gun, what about just for regular gameplay?
Any weapon you want to use.
Posted this in Veteran channel but nobody has replied, maybe it's better suited for this channel though. I recoded my latest auric run with randoms. Kinda curious, are there any glaring things I'm not doing that I should be? I don't really know what I should be thinking about or practising so I'm better prepared to hold my own in missions. I recently learned I can strafe slide, not just sprint slide, so I'm going to try and make that muscle memory so I can maybe dodge and charge my psword at the same time or something. But besides that, no clue. https://cdn.discordapp.com/attachments/1046912126746374274/1470406551280947394/Warhammer_40-000-_Darktide_-_2026-02-09_1-03-14_PM.mp4?ex=698b2e50&is=6989dcd0&hm=66b6b1370ce2b079cef8cb6f63bc0e54cd5763acdcd71aab3e3675ddebbb2a6f&
yah im ngl i doubt anyone is going to watch the full 17 minutes of that, id suggest waiting until something goes wrong, like you dying or a team wiping and clipping that, so people can identify pain points easier
the only thing i can really pinpoint there is aiming for heads
with plasma
I did consider clipping deaths but I felt like there are certain things that are only going to by evident looking at the wider context of things. I do want to click heads more on plasma but kind of a double edged swordl; if I miss it's even worse, where as centre mass is less damage but less risky too. I suppose if I dont practice that won't change though, so gotta just risk it.
I think another thing that always makes me hesitate with headshot is teammates targeting the same enemy and staggering them so their head moves as I shoot.
I wached some of it, and below are some quick tips, but I agree with meow! that even you watching yourself at points when things get bad is gong to help - check what you feel you need to improve on and go from there: for example, i keep getting some chip damage during mission and usually in game I cant tell what got me, so after a game i watch only parts when my hp goes down and try to determine what I should have do e to avoid that.
Now tips:
- keep closer to team when you hear hounds, and try to setup right behind a turn so dogs have to run into you and prepare before they pounce so you and teammates have more time to kill them, double important on hunting grounds
That is all I have for now as I need to run xd
just clip the minute or so before a death
I should set up a website to do vod reviews
Would be funny
i’m gonna flood it with my awesome knife clips
my GFs pc has an intel 12700k with 8P cores (16 threads) and 4E cores (4 threads) for a total of 20 threads. In the launcher settings, what should I set for my worker threads? 8? 12? 16? or just max it out which goes up to 17.
I found these 2 old reddit threads, but I am not sure if things have changed in the years since then with any game optimizations, and also not sure if there are different recommendations for the intel 12-14th gen cpus.
https://www.reddit.com/r/DarkTide/comments/1dlvzfy/cpu_worker_threads/
https://www.reddit.com/r/DarkTide/comments/127ljqt/worker_threads_and_darktide/
As far I know and what most people said the most reccomended is set to 8 threads
Hey! What do you think about curios substats "toughness regeneration"? Is it worth it?
No
That was quick
It only boosts coherency regen, which is flat rate
Here is a pretty recent and pretty helpful video: https://www.youtube.com/watch?v=ilpz6CViiog
What would you want on a new type of curios?
Join the channel for access to a download of ALL my mods+settings and early access to builds! - https://www.youtube.com/channel/UCy7DyzEEC9h81lmwg6H5rlw/join
What mods do I use? -...
I would not recommend Mr e videos
I wouldn't either
The information in this video seemed fine to me though
What are his recommendations for best perks
the rough tldr is revive speed and cdr are pretty much requirements.
Then for the third one, the only good options are: gunner, toughness and stamina regen for most builds, or block/corruption resist/sprint efficiency/health for niche builds
Cdr isn't nearly as good as you think it is
and a short explanation on the dimishing returns for stacking gunner damaage
Gunners res gains value per perk
Its something like 125% effective health to 155% to 195% or smth
Bcr has no real value outside of meme builds cause dt disincentivises blocking
3x rev speed is also not mandatory
Though 1-2 is a good idea
Never cook again
Only reason i would use it is for BTL build for maximum CDR
As funny gimmick build for infinite bash
oh true, true
Why not corruption resist? It's a pain especially in Auric or high Havok with pox gasses.
I ask btw cause I had 2 vets the other day playing together in Auric, stackin toughness regen and they seemed unkillable
you can deal with corruption pretty well if there is a hive scum or zealot in your party for havoc
In auric, its generally not too much of an issue (other than this current event ofc)
It’s not real diminishing returns
If block cost was 20% per curio perk then DT curio meta would change a good amount
What? 
Sorry, "DT"?
Take a short look at your server tag
Couldn't understand, sir
Sorry, sir
Box in me head ain't good, sir
Joke aside, what about the Swedish game dev misinformation?
Just bad tooltips
Darktide
So that is a dev who accidentally spread some wrong infos?
A common thing with fatshark it seems, that they leave out information or just lie about info
For example
No its just poorly worded or missing info in skill descriptions
Its never malicious
Unstable power, a blessing for psyker's melee weapon says "5% power scaling with peril"
But it reality it stacks 4 times up to 20% scaling with peril
I think I saw somewhere an updated modded description of Hivescum Vulture's Push that cracked me 😂
Something like "barely push"
The kuli one
yes I've posted it before
"Staggers barely anything"
I think they use kuli guide as reference
Someone should make a mod that changes weapons’ atk info to be accurate
This one is gold
I mean there is one that tells you what the 60-80% ranges mean
Sounds like a special kind of suffering
Say
Do you known lua?
Which mod is this one?
enhanced descriptions or something
Check my guide’s assault Chainaxe section
one of the top mods on nexus
I dug code for 4hrs and got the atk info for the individual latch & rip damage profiles
Fatshark has a common habit of misspelling their game info by mistake or really just be bad at explaining
To this day we still discover new things lol
Their code actually super funny
Like
They actually coded 4 separate cleave distributed profiles for an attack that has 0.001 cleave
There’s worse
In my experience this game is cpu bottleneck
After reading through their code I can kinda get why
This game’s code operates on the ork logic of “we believe it’ll run so it will”
Swedish sharks are really the most funny specimen
Dont touch
What do you get from playing maelstrom and what is the lowest difficulty lvl it can be?
maelstrom is heresy or auric only
the only thing you get for playing maelstrom is unlocking havoc
although its also fun
also if you complete an auric maelstrom it sends you straight to havoc 16
How do I revive in the meat grinder after dying from the Creature Spawner?
you dont
you either back out if u can, or just alt f4
why
seems like its abandoned
my game refuses to leave the meat grinder while the mods is enabled
it gets stuck in a infinite loading screen
You can set key binds for various options
Including for healing/reviving yourself
oh yeah
and where is the revive option?
healing is not revive
I raped the button and nothing happened
How do I set up curios for my Hive Scum?
it should be on your loadout
the one on the upper right
No I mean like which curios to get, which stats to choose, how to know if it's a good curio etc.
When i doubt just stack 3 toughness or 2 toughness 1 health
Depends on how you play. As mentioned, toughness is a safe bet. Personally I like stamina for zooming around like an absolute lunatic
What makes dodge sliding strong?
I can see it being useful for charging power sword while maintaining momentum.
More distance longer dodge state
When you play ogryn try push dodge poxburster without slide 
It also helps with conserving stamina
quick summary on curios.
You will start getting high level curios in melk and brunt's as well as mission rewards after you hit 30, before that most of them will not have max stats.
Max stats for curios are:
17% Thoughness
21% Health
+3 Stamina (curio has to be at least 410, if it has lower level like 400 it can say it is +3 stamina but it is a rounding error and in game it only gives +2)
+1 Wound (those are the same regardless of level so even early level 200 +1 Wound is as good as 430 one)
As for which main stats/secondary statsu to use it is largely preferance. Notable mention is Wounds curio which, apart from Martydom zealot, is usually treated as crutch stat and is not used in high level of play - the main benefit for additional wounds is that you can get downed more times before you are killed. In high levels of play you should instead avoid getting downed all together and other curios help with this.
What's a push dodge? Do I just push and then dodge backwards into a slide?
Longer dodge state might be good for hive scum since I'm invulernable to melee while sliding I think.
You aren't immune to overheads
never heard of "push dodge" as a special action, I assume it would be just as you said, pushing an enemy (most notably bursters) and dodging away (to not be hit by burster explosion). As mentioned Ogryns should do a dodge slide backwards to make sure they don't get hit due to big hitbox
21% hp.
Whops! Thanks for the correction
if discord would load it that'd be great
k so crusher sideswipe got you in the end there
5 needler shots reaches max stacks, if headshots, less
push attack heavy for hordes, lightspam for non-trash
you did try to kite loop, there is a path you can take near the void in the middle of the room, but you wanted to regroup. sometimes though, if youre split and being chased, thats not the easiest/best play
gonna rewatch again now
Maybe on the way back towards the sniper, I should not have turned to needle the crusher but tries to get that sniper out of the way for me and the team, then kite the crushers back to team. I had gunners firing at me too so probably still would've gone down.
If I had rockets left I'd just blast, but in random alric I can never find grenade pickups, I think everyone else is just grabbing them.
if you have carapace on your melee or needler, that would be what you hold while toxed crushers are after you
My melee wasn't set up, I just changed the blessings and perks on it after that run, forgot it wasn't tuned yet.
id also suggest stripped down on the needler, but thats my personal preference
Needler did have carapace.
Yeah I got stripped down on it too.,
Situations like that where I got like gas, dogs, crushers, and boss all on us at the same time, I get folded.
i would have also waited in cover a few moments for rampage to come back, if you have the stagger addon
Hordes too, since usually I die because I had no space to dodge.
if you dont, you should
Didn't know that was my horde combo, will give it a try.
I was told you just click heads with taxe.
I was doing this terminal alone the whole time, didn't notice one of us was dead with another down. Too much going on audio-wise sometimes and I just don't hear key sounds among the cacophony of shit. I'm guessing the takeaway here is pay more attention to teammate health so you can go revive when needed. 
You playing with the audio settings all at max?
Idk if it just me but it looks like you playing at the lowest FOV too 
Just default FOV, I grew up on console games so high FOV looks insane to me.
I think all audio is on max yeah.
Sometimes I turn music off but that's about it.
You can lower the music for a bit while keep the SFX higher
I swear sometimes these dogs just get me too quick before I can react.
I was trying to finish it off while dealing with the horde but it barely slipped away multiple times.
Same problem as before, team was not near me since they were off trying to rez someone who was down I think, so after dog was on me I just died.
Swapped target players looks like
So if they swap targets they attack sooner than usual? I dunno what to even do about that.
I feel like normally I get a bit more heads up before the leap.
They did play the cue righ before the pounce
And this has been pissing me off forever. Even befoer this event, I hated these gas modifiers. Now I'm stuck playing this shit all week. Sometimes gas comes up and I'm running around like a crackhead trying to find a safe zone. If I'm lucky someone will put up bubble or shout, or I can get a bit of sustain from killing enemies and triggering toughness regen passives, but otherwise it's just a huge pain. Am I missing some big trick to make this more managable? My first thought it just hang back, but then sometimes team just leaves me behind, or we get in situations where team remains static for way too long trying to deal with wave after wave until we wipe without pushing ahead.
I thought I'd run forward to get clear of gas and we can fight boss there, but I kept running and running, noticed the gas ends where there's a ledge and I'd be the only one jumping down. So I head back but now I'm still in gas and stuck fighting boss. 
Normally the gap between cue and leap feels longer. Sometimes dog pounce on me without even stopping too, catches me off guard.
It is a behavior that they do have
best i can offer is learn where the areas are that are always clear
yeah respawn points are such places
I've done pox on that map so much that I just know where to run always lol
One thing I see in these clips you sprinting too much
Or trying to move into places way too much while facing enemies
Whenever I'm playing my hive scum while this event is active, I run Blessed Stimms + Stimm Supply + Practiced Deployment with only one node in the Stimm Lab so it can recharge as fast as possible and help with the immunity. I've read others are just ignoring the Stimm Lab entirely to use regular stims like everyone else.
Folks with more hive scum experience (and who understand the post-patch nuances) can probably chime in better on these suggestions
I only ever played PC and high FOV is also insane to me so its not only console 😄
i suggest slowly turning FOV up at least a little bit, couple notches at a time for a while
a little extra peripheral helps a ton
Go 120 and never look back 
On the bottom of screen there is a buff that says 10 percent, that is pox gas resistance, during the event you can stack resistance to 100 percent, which basically trivializes the corruption from pox gas, you get a stack every time you use a stim, i would recommend just not equipping stims and using the ones you find, and use a lot fast to get that resistance up
finally got my first 21% health curio!
Is there a meta for easily defeating Bulwarks, Crushers, Plague Ogryns and the Jabba the Hut looking Beast thing that applies across all classes?
No
learn their weak spots and wait till they're open lowkey
I always find myself getting massively disadvantaged in missions when I come across them, I rely on grenades
Pick either carapace or unyielding
Then I can give a better answer
But there is no true one weapon
I know with Bulwark and Crusher, once they are stunned then their shields are down and you can get actual body hits
once they swing
Where are their weakspots if you know
The head
the head and I always go for the back with the crusher
once their defenses are down swing for the neck tho
Anywhere else, or just the head
Alright thanks
Just the head
Sucks I guess
the crusher has a carapace shoulder pauldron but it barely matters
The only enemy with a weakspot besides the head is burgle
U lowk just gotta get in that opening and heavy attack like crazy
Crusher is all cara, bulwark has the shoulder
Is that the Jabba thing
Yes
Alright I shall keep that in mind
I go for the chest and back for crusher esp with saber
Been eaten by that before
Quite annoying
Oh yeah Reaper exists too
Is that the same premise
They can't eat you unless they vomit directly on you
So if you get vomited on back off
That is what happened
I was already on super low HP and fully ammo depleted
Anyway thanks for your help guys
Mr Beeeeeeeeeeast of Nurgle
and plague ogryn
unless i was severely misinformed, its tank is a weakspot
i see
So that's why they go blep on sf crit knoife stab to there.
hab drayko evac with lights out... is something
How do you mean? Like pulling more enemies by going forward when I should be going back?
Oh interesting. Might explain why sometimes I feel like I’m more resistant and other times it’s shredding me.
Okay so I've got a bunch more deaths. This one, I think my takeaway is again that I need to pay closer attention to where my team is frequently, because too many instances where I think I'm still with them and suddenly they're on the other side of the map. After we killed the boss I took some time to try and deal with some snipers behind us, maybe there was no point to that and I should have just moved on. Then by the time I realised I'm far away, I had a buncha specials and elites on my ass and kited my way into demon host's corner.
This one, it just happened so fast. I notice a gunner firing at me, I try to slide towards him but mess it up and got a regular crouch. Then I realise it's not just one gunner, but like 3 and they just melt me. Should I have just taken out needler and fired, or turn right and just slide towards tree for cover? I feel like the latter is the safer option since I'd probably use needler if it was one gunner, but then I would have died to the others I didn't see.
And then there's this one from the same run. Door opens, me and another guy go, the other two are still back there. I try to clear the way through the bridge with RPG but horde pushes in from behind and my teammate goes down. I turn to deal with that and then trapper gets me from bridge side, no room to dodge if I tried probably. Things go south a lot in this segment of the map.
I agree with your assessment. There was also no reason to deal with those snipers, but that is map knowledge. Before they would catch up to you and the team you all would already be in the elevator.
Yeah I didn't like the idea of them potentially following us into a horde fight later and now I'm stuck thinking "shit I should've killed them when I had the chance". But I wasn't even sure if they'd keep following if I ran, I just didn't wanna take the chance.
I remember someone telling me if a horde is on your ass and you run into elevator thinking you cheesed it, they just follow you onto the other side anyway.
So I thought maybe the snipers will keep stacking up and following, so better kill them now while there's only 2.
this is true, but couple snipers on the other side is not a problem, especially if you are aware they will be there and you now can be on the lookout
You were caught in the open there that is for sure one problem. On Hab Dreyko everyone sets up with medpacks in that doorway but I don't like it, I much prefer to setup in the alcove to the left - its much better cover, and if the tree requires intervention its just as good position to get it done as the doorway is. Sadly usually noone follows me into the alcove, even if I set up the medkit there. So that is half on you (caught in the open) half on the team (setup in open area).
Now when you are already caught in the open like this I think the best thing is the good ol' duck, dive and dodge, meaning you need to get out of that fireline of multiple gunners with dodgesliding. Alternative would be to get into melee with them and disrupt them with a push but that is risky, and I don't know how good HiveScum is at staggering enemies, depends on your loadout/weapons etc.
and I think you had 3rd option. ROCKET. Afaik its quick to pull out so a slide to the side and bazooka in their face would probably sovle it for you
I think with the lights out modifier, since I couldn't see the gunners coming, alcove would be a lot safer. Generally I think door is fine, at least on auric because we deal with the threats as they climb down from the pipe etc.
But like you say the team wouldn't follow me, I think I've only seen one team set up in alcove before.
RPG is surprisingly slow to take out and fire.
May have had enough time, but also may not have. 
On maps you will learn to spot "the drops" - that are places you can't climb back on, like the ledge on here at 0:19. Its usually good idea that if you get to the drop you wait for everyone to gather close before going in - this is for 2 reasons:
-
If last person before the drop gets netted they are effectively dead. So by the team staying close and jumping together you minimise that risk.
-
If the first person to jump gets overwhelmed and rest can't join them he has nowhere to fall back to.
As for the actual clip? I think you could have dodged that trapper and tried to fend off longer until help arrived, but again this is the drop issue - even if you did dodge it you couldn't fall back to the other 2 ppl who were still up
Thing is by the time I realised it was more than one gunner, was already too late, and spending RPG on a lone gunner would not have occurred to me. Normally I just rush the gunners when they start blasting but I think making it muscle memory to dodge slide to cover is safest.
ye that would be the go-to: Oh shit -> get to cover
I should have stayed with the 2 and we'd be 3, even if that one guy went ahead, we'd only lose 1 if he dies.
the door is fine until it isnt, and then you are overwhelmed trying to pick ppl up under enemy fire 😄 Emperor save you if there is a bunch of snipers across the chasm too
Btw, this death analysis thing you have going here is fun, keep them coming
as long as its fun for you too
This is generally good mindset, and its double when you are in the drop parts of maps I think
Half my runs are wipes in auric matchmaking, and even in the ones we clear sometimes I go down mid-mission. Been playing this game long enough that I feel like I need to think about how to improve rather than running into the same old problems over and over since release. Figure may as well hit CTRL+F10 when it happens so I can see what I keep doing wrong.
I wanna get good enough so the RNG of my matchmade team doesn't dictate wether we clear missions or not, I can just carry these mfs.
I am working on that too
I heard before havoc, if you lose a teammate the director actually balanced the enemy spawns to match however many are still alive. So someone dying isn't as impactful as it seems.
On havoc it doesn't matter if there's only 1 left alive, director will send waves as if you're still 4 people. Supposedly.
I haven't verified this though so could be bs.
Never heard of this
Pretty sure the amount of living rejects doesn't impact the spawn intensity of enemies in any difficulty?
No, but if someone died the director will pause the spawn for a moment
On lower diffs, yes. Pretty sure auric follows Havoc rules. For lower, Spawns stop for a little and are 'slower' for every person dead. Gives you a breather to try to clutch. You will still wipe if you mess up though since anything already spawned is still in play.
This one was a bit annoying. Team won't jump down and there's gas up there, I feel I have to jump and can't wait for these guys to make a decision. I try to get some cover from all the gunners on my ass in that little room, turns out there'a bulwark and I get overrun. Team is always anywhere but next to me in these moments, I wonder how many of my clips when I go down happen when I actually have a buddy by my side backing me up. 
Here I feel you could've probably ran back with your team through the gas and wait it out instead of dropping down, but then after dropping you had no real reason to run across the open separating yourself further that quickly
Also I really recommend picking up the Pickpocket talent so you'll basically always have a way of dealing with gunners
It's randoms, so if I run back, which is an option, I don't know if they're going to run back with me or just jump down, then I'm even more separated if anything goes wrong. Plus the whole area behind us is gassed, though I think he inside of the train is safe so I could've run there.
I normally have it, testing my build without it since I wanted to grab a few nodes and not many talents I can afford removing.
With randoms I'd always wager towards caution instead of dropping ahead
If I'd remembered trains are safe I think I would've gone with that, but when gas triggered I started to panic and went with my gut.
I could have also RPG'd in the little room but felt like after I killed the bulwark I should be able to handle the rest.
also always, always prioritize people who have been incapacitated. The hound pounced on the other scum pretty close to you and you could've saved them in a dodge and a push instead of hanging about with the bulwark
I need to remember my needler has stripped down, if gunners are annoying me I can just switch to that and sprint to cover.
I don't think I even noticed in that moment.
Yeah it was just as I pushed that sniper so I was very tunnel visioned on trying not to get shot point blank.
That's fine, but I've hardcoded myself to react to trapper and hound voice cues to always react and see where it happened and how quickly I can help
But good call, if I'd noticed that would've been an easy dog push and I'd have some much needed backup in that room maybe.
This was also a bit spicy, we were seriously struggling at mission start, I notice a lot of runs on this mission start get spicy fast.
Started out with 4 humans and already had 2 players leave 5 minutes in.
First, I would've dropped the stimbox when you all were together in the hallway, just to reduce your corruption for starters and aided you and your teammates in dispatching the enemies quicker (I don't know which stim bonuses you've got though). Second, chasing that bomber forwards with that little toughness and health might've not been a good idea to begin with even if you weren't noscoped by the sniper right after.
I hope you dont mind me continuing the dissection of the clips and suggesting improvements 😅
Not at all, it's why I'm posting them.
Yeah bomber was a risky chase for me even in the moment, but those guys are such a massive pain when left alone that I kinda lock-on when I see them. Just when I think "we got a spot here, snipers can't see us right now, we can slowly chip away this horde from here and then go deal with that other stuff" a bomber throws in a tox grenade and bam, we all gotta run out now.
Yeah that's normally what I do, dunno why I didn't do it there. Normally if I'm not doing that, it's cause I haven't reloaded my needler yet. 
Lemme check.
Nope, full mag, dunno why I didn't do that.
But you're correct about Clandestium Gloriana having an extra difficult map start
the stimpack is an excellent ability just to spam rightaway when a situation starts to get even a bit sweaty, especially when there's stuff dealing corruption about
I forget that stimpack cleanses that, in my eyes it's just a way to make my chem DoTs stronger. 
sadly yeah, that one drop was one i was hoping to find a way back up, and while hab dreyko has a BUNCH you can actually return from.... that ledge is not one of them 
like, you can get back up to the medicae in the tree room, but, tiny little ledge? no :(
Felt like director just decided "F U" in this area.
I was not hearing any of these fucking bursters until too late. 
And this burster, what the fuck was that dive?!
I would probably jumped here too in your position, you did the right thing immediately going for cover and I feel you held off for long eonugh that the team followed down. At that point you started running forward again and I think I would prefer to stay behind this time and let my team lead. You can clearly see they are slow to rush stuff so its probably better to run around them and help pick them up than rush forward even if this would be the correct thing to do if they would follow. I think you could just stand behind that back pillar and wait for them to lead a bit so you can jump in. Nothing else I can add here I think
Waht killed me?
I was about to pop shout after dealing with the burster so I can rez my teammates.
Suddenly it blows up before diving and I'm dead.
Can't tell if it was the burster or I got melee hit by something.
The grenade Krubillian threw
or no, that explodes right after
anyways the other vet killed it
no yeah, it was a grenade, they threw two
Everything I had on me could deal with those carapace guys and this guy thought he was helping by throwing kraks into that mixed horde. 
Naturally the moment I went down he died too, just wanted to make sure he took me with him I guess. 
This was a bit of a mess also.
I don't know if I have an option when I can't dodge and am cornered without shout, normally I'd throw a frag but I'm running kraks as my only real anti-armour tool.
Looking to the left and right when crossing a street applies in dark tide too.
I would have 1: reloaded my gun before jumping down
2: look to the right and check for any specials before running to the left
I thought I could trust my ears just like IRL street crossing.
Unless they run me over with a Tesla.
There can be units that are standing guards that you do not Agro yet
They will make 0 sound
But when you jump into their line of site, they can start to shoot at you
Or charge at you like that mutie
So audio wouldn’t help in that case
You also would have been similarly screwed if that mutie was instead a wall of 4-5 crushers or bulwarks
Better to always have more information than less
Oh true.
Ironically that happened in the latest clip I posted lol.
oh lol, havent gotten that far yet. ill take a look after my coffee is ready
basically 2 comments again
1: you should be tagging enemies more, especially when visibility is limited in pox gas like in the end. Can make it much easier to spot and shoot them
2: check your blind spots every now and then. Its ok to ignore if you are hugging a wall or corner and know that your back is mostly facing a side that you cleared already, but in this case, your back is facing towards the direction you are supposed to go, so that direction is not fully cleared yet
Has anyone figured out the cause of, or been able to reliably reproduce the bug where smart tagging stops working, tactical overlay (tab button) won't show either until you interact with something?
I've seen people suggesting to change tagging setting to double tap instead of single push.
Had it happen randomly many times, often at the start of a map. Best cure I have found is to interact with something in the map (ammo, stim, etc) to revert it back to normal for now.
It tends to break if you and someone start doing something or picking the same thing at the same time. The loser of it might have their tag break till they can pick something else.
At least, that's how I lost access at times.
the havoc on hand penance how does that work?
play havoc when you arent the host
To whoever answers this….
I play auric with mutators/maelstrom on all classes but I main zealot. In your opinion, what makes a great and effective zealot as a team mate?
And what makes you wanna rage about bad ones?
When the zealots sprint 100 meter away from team
good: knows how to split/take aggro away from a teammate who's struggling against specific enemies (applies to any class really, if they can deal with a threat / move easier than the person theyre targetting)
bad: same as bristly said. bonus points if they get mad at the rest of the team for "not staying with the team". also applies to all other classes
more specific, good focus on specials/elites, only on horde clear if necessary/no horde clearer on the team
bad: hitting poxwalkers instead of the monstrosity bullying your inferno/blazing trauma psyker
good: keeping major threats from hurting the tank
bad: aggrodumping everything whenever you get slightly scared
theres a list of various things i could go down if i had braincells, but a lot really can apply to any class.
Some good points for sure. I need to focus on not over extending for sure. I find most zealots fall into that trap unless they’re playing chorus. It’s so easy to over extend. Especially when you see a group of enemies you know you can kill easily.
Charge in, then 2 trappers, a bomber, flamer and 3 pox burstsrs spawn with no audio cues. Lol
The tunnel vision problems
Apparently some of the Havoc difficulties are easier than running auric missions, this true?
I've only ever finished Havoc 40 with some experienced players, tried doing like Havoc 15 with another group but we couldn't clear it. I'm just aimlessly running aurics these days trying to get better, if low havocs are easy enough maybe I should be clearing those each cycle to get my resource rewards at least.
1-10 are basically malice
you even get 3 wounds instead of the normal 2
if you want easy clears, they're the way to go for sure, though the resource haul isnt great, its a lot for a single mission
for lowmid havocs, about 15-25, it gets harder, with 25 being a real flip in difficulty, sort of like a cut off point, so its not abnormal to struggle with those as it gets higher, but it also depends on modifiers and team comp
while class really doesnt matter, ideally you have at least one dedicated horde clear person, usually is a psyker but you could also have two who are good enough at melee to keep it tame enough to get through, or a zealot with a flamer
then, have someone whos really good with boss damage, be it a vet with kraks, a zealot with shroudfield, whatever
could also be a psyker even
most important is communication and coherency though, if the group splits up all the time, its gonna go rough, or poorly
if you get 2 or 3 people you can play with well, you should be able to get through an h15 or higher relatively simply as long as at least one person knows where good holding points are, rather than like, in front of hab dreykos final door
knowing when to push and when to hold is also important. holding too long gives you more stuff to fight, and pushing too soon will just put you into a bad situation regardless of the difficulty
this part, you can train yourself on in auric pretty easily
havoc rank = ordo, diamantine , plasteel
16 = 12000, 2000, 5000
18 = 15400, 2270, 6100
20 = 17300, 2650, 7100
22 = 19800, 3140, 8200
30 = 41000, 7050, 15200
35 = 73000, 12600, 22900
40 = 137400, 23200, 35100
Yeah when I cleared H40 we had a guy who practically knew everything, so I just followed his lead and popped shouts on my Vet and plasma gunned everything special/elite. We had a psyker with bubble clearing hordes and keeping range attack off our backs. When I tried it with a different group the inexperience meant we couldn't even clear the lower level havocs we were attempting. It may have been 25.
But if sub-25 is pretty manageable, that seems like a good starting point. I was going to leave havoc until I was consistently clearing aurics, but at this point it's hard to tell if I'm comfortable with aurics and just failing runs to bad matchmaking RNG, or if I'm just bad and need more time getting good at aurics.
Realistically it's probably a little bit of column A, and a little bit of column B.
you can be the team lead and tell your team when to move or hold
I don't know anywhere near enough to be calling shots.
Better to follow the lead and learn what shots need to be called first.
will smooth out auric/havoc runs
worse thing that can happen is trapper +crusher + poxburster combo no loss
At the moment I'm just trying to make sure I can hold my own in situations so I'm not the one holding the team back.
This sounds like every auric run lol.
just remind/ping your team once a while to group up then figure out the next step
The guys I cleared H40 with who showed me the ropes said I did well and wasn't just being carried, like apparently I did my job properly as vet. I did die a bunch initially since going from "I struggle doing aurics" to "let's clear H40" was a huge leap and needed like 4-5 failed runs for me to adjust.
And the lead guy was saying now that I've cleared H40 if I go do aurics it's going to feel piss easy.
Which it kinda was at the time, but now coming back after a break auric feels scary again.
Dunno if that's just me getting rusty or if game updates made auric runs trickier.
I know crusher health got buffed.
In organised teams with voice it's much easier to stick with squad in havoc since we say when we're pushing or if someone's lagging behind etc.
In auric matchmaking different story, really gotta learn to keep checking if team has vanished or not.
I had literally only 2 weeks break from playing darktide every day. Before break I got my Auric Exemplar title pretty much without problems. Now I wanted to start working on Auric Storm Survivor but can't reliably complete normal aurics anymore 😄
it do be like that sometimes
Man when I'm sprint sliding sometimes I accidentally hit the windows key and it opens some windows quick assist bullshit.
Is anybody else unable to leave mourningstar chat on xbox? Even when joining missions, it keeps me in the mourningstar chat and does not let me switch to strike team chat.
This has been happening since yesterday.
Nevermind, I just realized that it’s probably the uk age verification.
Guess I’m not using the ingame chat again
Is flawless execution bugged or am I misunderstanding it?
It’s forever stuck at 5 for me but I’n pretty sure I got through more than 5 missions without ever going down (red healthbar) or dying
Does getting downed include get pushed off a ledge (not dying), being trapped or dogged?
Have you been in the games you played from start to finish, or were there some in which you filled in after they’d started?
Oh, so quickplay doesn’t count?
It might not - as in, if you join an ongoing game, it could not count for the purpose of that penance
No wonder
But that’s my assessment - I could be wrong
I’ll try this out thanks
to answer half this, dogged and netted and such count as disabled, not downed, so theyre fine, just REALLY dangerous if you dont get rescued right away
just to be sure its clear - the missions have to be in a row so if you get downed or die once you get back to 0.
It says in Penance Menu that it is 5 because that is the highest you ever got in a row and if you want to track where you are currently you can mark the penance as tracked and then see it in the overlay, similar to where you see progress on Melk's missions and Events. (Default on PC is Tab).
Joining an ongoing mission and completing it without getting downed or killed sometimes will not count, I think its OK as long as you join at the very start of the mission, however - even if you join in the middle of mission getting downed or killed will reset your progress. For this purpose its better to avoid quickplay if you want to get this peanance completed
Yeah, it started counting up again once I stopped quickplaying
Pretty sure it's like a 80%+ of mission time thing.
So still safer to start from lobby. You have no clue if bad but not THAT bad spent 10-15 minutes in the first area alone or not.
guys can u share ur modpack?
any specific suggestions you want?
or just some basics
no no, i appreciate if u share with
i run these, some are useful, some you might not care for
but I’d prefer a pre-made modpack , because downloading a mod pack from NexusMods without a premium subscription would take forever.
Darktide mods are not like Cyber punk mods
They take less then 15 sec for me
Just scroll through the mods and see what you want to try
plus, a lot of mods i use require setting up
as for as i know i need to w8 5 sec then download mod
I mean they're all just a few kb
I don't think there are dedicated modpacks created for darktide due to reasons stated above by Ainz and Hexis, you will have to wait that 5 sec, sorry
you can hit download then go to the next tab
if your internet is good, its nearly instant for most mods
that way you also see each page and see if its something you actually want, instead of suddenly being swarmed with things like spidey sense and wondering how to modify your buff bar, etc
There are around 234 mods. I’d have to open each link individually, wait 5 seconds on every page, and then download them one by one. That’s going to get really tedious. The only way to download everything in one click is with a premium subscription.
in collections
did they change something in the new update cuz i swear i had 3 wounds and now i dont and i didnt change anything w my build lol
i didnt give you 234 mods
what difficulty you on, and, do you have a wound curio active
It's just someone too lazy to get their cheats and QoL and expects to be spoonfed them all quickly.
Lower diffs gives players more wounds
You might also be equipping a wound curio by mistake
They reworked the difficulties a while back so if you were used to playing the 3rd difficulty that is now Heresy which will give you one less wound. Malice is now the 2nd difficulty. They removed Sedition (original 1st difficulty).
“cheats”
lmfao
Well, you can't tell me the one that basically plays the minigames for you isn't a cheat.
What do the casings and contents of a curio signify? they dont seem to have any real patter.
Nothing
only thing that matters is the main stat (Hp/toughness/stamina/wound)
hey did they change the matchmaking for games in progress? feels like when we have rage quitters you get stuck with bots for the rest of the round
supposedly depends if its on the mission terminal still or not
i cannot confirm or deny it, i've never paid enough attention and only been told thats how it works
event ones refresh very often, so you can get screwed by those a lot
What??
just skins for them
Well then whats the point of them all being different?
Just immersion. They just exist to make things feel different.
Not sure if this is the "proper" channel but-
Any good videos or paragraph suggestions for a Havoc boy trying to "get into" VT2?
Like What translates vs what doesnt or such.
Grinding power level in V2 from level 1-35 and hitting 650 overall has a stronger impact on your ability to kill things on higher difficulties compared to Darktide. Until you feel like you aren't hitting enemies with a wet sponge stick to a lower difficulty while you climb. Mechanically, V2 is streamlined with fewer builds to tweak into with your weapon and skill tree points so it should click without much difficulty. You can wait for a XP boost event to speed up the process but one should come along in the next few months at the latest.
does the amount of identical attacks in a weapon's combo chain affect anything?
Like the Catachan Mk.IV for example, the light attack repeats 4 times. why not have just one that repeats itself?
Would you like the light attack of the knife to be the exact same right left swing forever
The actual answer is they sometimes have slightly different profiles
And chain to and from heavies/push attacks at different points
I see!
i can't entreat my weapons faster because of the lack of currency, the last one. how do I farm more?
play damnation
Play a Havoc mission each week at whatever difficulty you are comfortable with for a decent haul on Sunday and QP Damnation since it awards the same as Auric (or did) with less resistance. Sell any weapons you win from matches and aren't planning to use for a bit more.
Sunday what time
whats QP damnation
Sunday 7 pm EST usually. QP is Quickplay because you get 10% more resources from doing that. Damnation is just difficulty 4.
I played damnation a lot. didn't knew what QP was
on arbiter I can play fine now learning veteran
it's not an easy class
Veteran is squishy and with less melee CC (crowd control) utility than Arbites. I recommend starting with shout vet and take the toughness damage reduction talent tree nodes (should be 2) so you can survive a hit with full toughness and ult to top your toughness off again. He can also get out of trouble/rez/run objectives with the inviso ult.
im using shout. what talent tree are you talking about
Close Order Drill is mandatory and it stacks with Iron Will (just below the middle Blitz option) so you have lots of toughness damage reduction near full toughness when you are with the team. Makes gold toughness from Shout much more effective.
Hello there,
im having some terrible performance problems with the game currently.
Im playing with about 1 to 5 fps for no obvious reason. I played the game a few month ago and everything was running smooth with like 60+ fps. Yesterday i reinstalled it to play again and now its stuttering and lagging with the same pc.
Does someone had a similar expierince before or does someone have a idea how i can fix that?
Have you checked if the raytracing settings have been enabled?
Those will tank the fps regardless of the build, some will perform okay but none well
Ok, thanks ill take a look at it when im back home
Is there a money cap in the game? i getting close to 10mil and i wonder if i should start spending
25mil iirc
if you don't need to level weapons and such you can always spend a lot of it on commissary stuff
Playing my Hive Scum on Uprising just to get this stupid event progression bar filled so i can get this stupid insignia i will never use. No. No, I'm not proud, but I'm tired of facing multiple bosses at the same time with packs of crushers and dogs on Malice with teammates under level 30. Yes. I will cry more.
Ur duty to help them to victory. Make the emperor proud.
Heyo. Zealot channel isn't being helpful so I figured I'd ask here.
Something I was wondering about Skullcrusher:
So the way it sounds like it works is, you hit them to stagger them or they need to be previously staggered; then you hit them, and they take the +40% damage debuff; and on the next hit they take the extra damage.
Is that all correct?
Also, when using Fury of the Faithful with any revved chain weapon, does the critical damage apply to all hits in the sawing?
nvm it does, sorry, realized I could check it in the braingym.
each damage tick are part of the same hit
they dont count as separate hits
awesome, thx
ok wait how does the havoc matchmaker work if you're just starting out, am I supposed to try and join the high rank party listings even if I've never done havoc before? or list my own party and hope someone joins?
usually list your own, or look for someone around h10 or lower, h16 if you have done an auric mael
you can also use the #vox-lfg-lexicanum for your region to hunt for people
ah I need to do auric maelstrom to skip to h16 right
yes
The need to be staggered first or hit by a staggering attack. For skull crusher
...That doesn't answer my question to the degree I was hoping.
Have you checked with kuli's weapon blessing guide for technical details yet?
https://steamcommunity.com/sharedfiles/filedetails/?id=3286161222
Safe to say is you need to interact with an already staggered enemy to apply debuffs by pushing or hitting with a melee weapon that has Skullcrusher equipped, then the next melee hit applies the additional damage from Skullcrusher. What you said and how kuli describes Skullcrusher are similar with each other in context.
If they have the debuff, they will take the extra damage from any source when/while they are staggered
Excluding any talents that count as staggering an enemy, the debuff will get applied when the enemy is hit with the weapon while they are in a staggered state
The debuff itself can persist through the initial staggered state, but the bonus damage will not get applied if they are not in a staggered state
So you have to stagger first then hit twice for max stacks.
Or if the next hit has enough str/impact to stagger then it will apply skullcrusher at the same time.
For example Arbites has a talent stagger on weak spot hit.
Alt example. Say I do a heavy attack and it “staggers” (stumble) the enemy it applies skillcrusher.
That makes any sense to you?
How do the synchronisters in the Gloriana foundryplex work?
Do we have to reset multiple sychronisters in a row? does it reset everytime we fail?
its 1 fail per row
and if you dont get the row completed in time you have to pull the lever and wait for the row to light pu again
row?
ok o .o
1 fault per row
1 fault to what?
the pull the battery
1 battery in each row will fault, and if you dont clear in time you need to pull the lever and start from the beginning but pass over the already corrected faults
ok
Plz @ reply
@cold moon@fierce sandal@glad cedar@lime idol
Thank you for the info! I now have that guide and the ranged weapon guide saved for future reference.
When the beginning lever is pulled starting the objective it stats at the left side of row 1. Then will slowly go through the row until it stops at 1 battery (random from what I could tell). If the battery is completed before the timer runs out it continues to finish row 1 and then moves to row 2, repeat.
If the timer runs out at a battery then you still need to interact with it but after that the lever will need to be pulled. It will start again from left side of row 1 but it won't stop in a row that already has been cleared
Makes sense?
ok...
so it does restart fully when the timer runs out, but you wont have to repeat the batteries you've already done in time?
yes
it starts again at row 1
but wont stop in that row if it was already completed before
How does the game expect you to figure that out ow o
Least they could have is given a progress bar like the data interagators
actually it starts at the first in the non-completed row
it doesnt reset to row one
if you finish row one and it fails row two, it resets row two
observing
but its
memo
give little to no info
While they throw a squillion enemies at you? qwq
yeah
yeah when the map first released i thought it was a random order because i wasnt really paying attention
but it didnt take me toooo long to realize it goes in order
Should I be upgrading my weapons or just buying new ones with a much higher rating?
Wait til you get a drop with the right stats or until you can roll your own
before level 30 just use direct upgrades and save yourself the resources
Aye ok
hello, new here is anyone open to assisting me with the last 2 martyr skulls i need? theyre coop only please and thank you
If you have steam guide open and know what to do, just ask people in public games
usually they will respond or do it as most pubs don't have the skulls
i can help
nice
im playing through arbites and i have a 160 shotgun or a 290 bolter
so im thinking its just better to switch to the bolter fo rnow
but honestly the economy and stats of weapons are a nightmare
consecration level doesnt really matter overall
its damage / fire rate / ammo capacity, really
and, above all, preference
power level just is a reference to how close it is to maxxed
also i said consecration, did not mean consecration
ok
consecration also doesnt matter tons unless you collect one with good stats, keep that
ya i do kinda understand the dumpstat stuff
Power level just reflects maximum item level once it's fully empowered
It's not that relevant in Darktide compared to Vermintide 2
There was a Hero Power level in Vermintide 2 which combined your character level and total item level
but that was scrapped in DT
Combination of your build and your item blessings/perks
ahhh ok
Also item Mk
If you're still levelling Arbites, I'd just slap on any direct upgrades you want or find for 10-15k ordos in Brunt's shop
you won't unlock tier IV perks or blessings until you have completed the full weapon mastery track
(almost completed)
ty for the advice
is anyone interested in doing the "quick work" penance
guys need to double check again.
Did anyone ask on the forums for Dukane’s mission for another train mission but this time its us who escort a allied train and we fight off waves of Moebians?
no no we ride the train
Its inspired by Call of Duty Black Ops 2 mission where we defend the boat
imagine like we ride a train with a important cargo like Ammo and Fuel for the Moebian 53rd. However we have to defend different section's of the train until it reaches the checkpoint. atleast thats my suggestion

idk, I think wave based defense is not fun in darktide
I just reset my talent tree but for some reason it’s giving me my old skills from my old talent tree how do I fix it
select a new loadout mayhaps
hows the arbites exterminator survivability in havoc 40?
is it worth trying to get there or just do it with my zealot?
any tips on the dream team penance for a solo player?
yeah thats true
hey, I'm trying to do the penance for zealot that requires clearing a run on low health in 20 min, what map is the fastest to complete?
rolling steel
you can still have decent health, just use a few health curios but no extra wounds
thanks!
you do need to do it in a private game, can usually get some help in one of the lfg channels
Does flamer resistance also cover flame grenades?
no that's bombers
I wouldn't bother with either
gunners and snipers are the only worthwhile resist perks
snipers to avoid oneshots on stuff like psyker
Only Scab Bomber iirc but doesnt work on the barrel flames

Yeah but I have a Psyker that I basically have full bubble up time on. What keeps being a problem is fire grenades getting through the bubble for me.
But maybe I'm blind but I didn't see a bomber resistance on the curio stuff
You don't know me!
just side dodge a few times and you're fine, since the flames won't cover that much of the bubble
Maybe it's a luck thing or I just suck at positioning but I keep ending up in positions that make that easier said than done.
skip bubble and you'll have no choice but to get better at positioning
I mean, I have it because I like playing support and bubble psykers have consistently been a boon on the team when I've played other classes.
suit yourself, best defense is usually just killing stuff fast enough and not getting hit
I can think of MANY situations where you're getting pelted from too many angles by too many things to for killing faster to be an easy solution
if you place bubble ahead of the team or behind it usually prevents the bombers from denial
there is bomber resist but its actually terrible
because fire damage still scales over time
so it wont help for long
(Late reply) It can be both? I was gonna suggest like objective based disable explosives targeting other sections of the train or Kill Moebian Officers and base defense would be defending just 1 room against hordes of scabs.
finale can just be, we have the hacking mini game fixing turrets to shoot down valkryies

a sort of fix turrets blowing up enemy flyers for us automatically
Help me understand something basic please. Why is malice referred to as difficulty 3?
Is that outdated?
It is yeah; there used to be a difficulty one known as Sedition, but that was removed because it wasnt played much
old difficulty levels
auric was an extra modifier to damnation
now it's just the fifth one instead
Ahh ty
the scaling hasn't changed much tho, so there's still ppl seeing malice as the middle one
they should remove Uprising as well
no
I'm honestly struggling to make the jump fro. Malice to heresy
what level is your char
I think it's like 75% pugs and 25 me
Malice is the "regular" difficulty
I got 30 veteran and arbiter
you can do the jump easier on arbiter
I'm just working on a zealot now. Malice is good for like combat mechanics but when it comes to heresy. I wipe due to people chain pulling tbh
Main difficulties in jumping are usually learning the combat dance rhythm of block/push/dodge and managing prioties for targetting specials
There's a lot of basics missing in quick play tbh
and the fact that some ppl plateau on malice/heresy
so you can get both bad AND toxic players
Like the amount of time I've seen teams wipe due to being bad at getting players up
That happens on every difficulty unfortunately
It's funny I've seen 0 toxicity in game but so much online
players will ignore getting teammates up until after a bomber or flamer shows up and drops fire or gas everywhere
if you can handle yourself well enough, going higher usually gives you better teammates
then when they decide to finally get you up they stand in the fire and die
I've seen fairly little in EU servers as well
I'm in apac
or they'll ignore you in a trapper net until you've been knocked down
It's honestly a it of a nightmare here tbh
but I stay clear of heresy, which is generally the worst
then go to res you without understanding that trappers reset
I think there was a 9 year old Filipino kid in my last game
Haiily squeeking away on voice
This is a no nonsense guide to playing the game better. I keep it simple and I keep it pretty short. I really just wanted a tutorial for new darktide players to avoid the normal pitfalls of all these not entirely explained mechanics. Hope it helps. Good luck out there acolytes.
Timestamps
00:00 Intro
00:34 Movement is Key
01:04 Melee is King
...
This is useful for basic things required to move up
Aye cheers I've already watched that
in the "no provisions" penance does resupplying ammo just mean ammo crates?
oh i cant even pick up regualr ammo?
medpacks are fine
just pretend it's a no ammo maelstrom modifier
grenades are fine
if you get too damaged just die to clear corruption
it's p easy if a team is competent enough, tho there's not that many players outside of a new mortis update dropping
wtf its wave 3 and i just fought 22 plague ogryns
ah ive always wondered about that
good way to farm penances
well at least its fine to die for no provs
so close to finishing all penances
the only big skill check ones left are all the orthus stuff which i think is impossible to do right now
and the no down havoc 35
for now
Bruh I am so trash at thunder hammer I can’t clear hordes for shit
It’s like useless against anything but a boss
Have you unlocked Auric difficulty?
Ironhelm has horde patterns
But yeah they're boss specialist weapons
anyone else having huge lag/ connection issues? i keep getting blocked by dead enemies and rubber banding
Me
Suddenly My teammates disconnect and left the match
💀 💀 💀
Ok
it’s just heavy spam
for hordes
maybe an occasional push
Hey guys, does anyone here use the rx580 8gb for darktide? Im trying to see how good does the game run on it after recent updates but can't find anything more recent
720p as well. I like to play games on my 4:3 monitor
AMD in general is having a bad time with Darktide
Sadly I know :/ I'm on Linux and I'm guessing Linux has it better with AMD and darktide? I'm using rx6400 ATM and it's good on lowest but I got myself Rx 580 and was curious if it will get any better. According to chatgpt a 40/50% improvement but yknow
Why you use chatgpt for that?
linux doesn't make it better either
Game optimization is all over the place for any situation you play
One moment you gonna feel frame spikes and next is frame drops
Yeah, ChatGPT is way off the mark on that improvement percentage 
Getcha, i was curious so I asked it. I know it is accurate maybe 50% of the time but kinda lost since there isn't much information I could find after updates
As they said AMD is a rough spot for when playing DT and NVIDIA is the favourite child
On the rx580 and darktide
Most of the videos benchmarking I could find were playing on easiest on release version so
RX 6000/7000/9000 GPU owners are also having trouble with Darktide, so with a much older AMD GPU like your RX 580 the outcome is bleak.
https://forums.fatsharkgames.com/t/investigation-poor-performance-power-draw-issues-impacting-amd-radeon-6000-9000-series-gpus/107462
We are aware of issues impacting players using the AMD Radeon 6000 - 9000 Series GPUs, including low GPU power draw and substantial drops in performance. In early April, we raised this issue with AMD, who are now conducting an internal investigation. We’re also exploring the issue on our side. In the meantime, we would really appreciate it i...
Also perception of Darktide from AMD users for the latest GPU driver: https://old.reddit.com/r/Amd/comments/1r21f5b/amd_software_adrenalin_edition_2621_optional/o4tjeot/
God damn :/ thanks!
The card is supposed to arrive tomorrow. So I'm curious, hopefully I will be able to get stable 60fps on 720p on low
I found the Rx 6400 to run darktide quite better with pcie 4.0 compared to 3.0
But it is not a full line card so
I hope Rx 580 won't have this problem
In any case, thank you. I was curious if someone here is using it
@silent thunder You will want to save/bookmark this steam guide of optimization fixes useful for both Nvidia and AMD specifically for Darktide: https://steamcommunity.com/sharedfiles/filedetails/?id=3626143482
Thank you! I used this guide and got mixed results
What worked best was the more options mod for darktide and I feel like using fsr4 with geproton helped
But the rest for me made me crash more often
Yeah, still a case-by-case basis for each person's PC
Mhmmhm, the 4gb limitation hits
Does anyone here happen to try the game on cachyos and bazzite?
constant oodle exceptions since the last update. not having a good time, bro.
what do i use for the blessed by fate penance for psyker
what do you need to do for that penance?
"use psykinetics wrath to survive perils of the warp 50 times"
okay
which is the OST thats a bit techno, nvm warp traveler
I find the tones chosen make the ost sometimes border on the Industrial Genre
sometime sit is just funny how you get spawned into missions: 5Hp left, barely any ammo, a plogryn and a chaos spawn + a horde of elites rampaging with toxgas going on
fun way to go from 8/10 auric missions with no death to 0/10
if your goal is penance completion, ye quickplay isnt the way to go 
playing with good friends isnt either 
south africa servers to complete map related ones
assuming you can do them with only bots
that is the danger of quickplay
why southafrika?
they're empty, you're likely to only get matched with bots
so you can essentially play a private game with only one player
good to know
Playing with friends is like 2-4 man slop meme mode.
The ping might be an issue though.
why does the bolt pistol and bolt gun twitch and snap after firing a shot in ads? its so fucking jarring
how to get this portrait frame?
Fatshark.
sadly its a event last year
Plasma gunner intro event if I remember correctly.
its fighting the Scab Plasma
yes and tragically its finished
:(
Reward for getting railed by rapidfiring snipers that even instagib oggies.

Due to game throwing like 16 of them at you.
guess im not using bolt guns then
could it be that the mastery gainf or weapons is tied to missions completed only?
cuz no matter the difficulty or if i only use the melee weapon or not i get 2 lvls all the time
Is that or learning to ads and unads between shots.
good shout
Is more, mission difficulty.
just did a auric maelstrom and only went from 9 to 11
same as if i do a damnation
Just a bit of muscle memory (re)training to let go of aim and quickly re-aim after each shot
its just missions done
its the same on uprising as well
ie, run a weapon for 10 missions each
might taper off, i'll be keeping rough notes on the person i'm helping level, but its not terribly much
I guess is just winning or losing. Because I think you can gain lvls by doing the twins hard mode skip into wipe thing.
Any merit to the other bolter mark, other than its hipfire single fire mode turning it into a pseudo DMR
Trying to use it on full auto against bosses, it feels worse than the other bolter with its worse rpm and lower base damage
Same like bistol, trades penetration for bigger AoE boom.
Less ammo in the mag, less damage, less rpm
Other than the possibility of using this thing as a DMR, it's kinda icky
It is still strong enough unlike the bistol variant to be used.
Kinda wish the marks only had a difference in rpm and fire mode
Reducing its damage and mag size seems unnecessary
Cos they think the basically nothing AoE is worth it.
I don't think the aoe can even kill trash mobs in a single hit
It can't.
I don't even know if the bleed stacks from puncture apply on the aoe
no respite gets like max stacks from just a few shots in to a horde fwiw
They don't.
or no pinning fire
Only the primary target.
I'd just go these
No wonder it felt miserable to use lmao
It's just a lethal prox stat stick.
Tbh.
It's meh with it, garbo without.
It is overtuned after all.
I'd just use anything other than plasma unless it's for havoc
It has 2 issues, delay before fire and ammo issues. Nothing else.
Now to figure out the best way to use the heavy stubber
Slow mark, be sniopah with beeg gun.
Or well, that accurate single shot mark.
It has garbage weapon switch times
I kinda wish the ogryn had something like a bistol
Or a stub revolver
That's abusing kickback. XD
idt an ogryn could handle a pistol
I'll believe you if it can kill a gunner 30m away with only half his body being exposed
i use the GG for that
kickback has minimum pellet hits so
That's getting lucky as heck with the spread or GG.
they'll die eventually
it cant always oneshot but it disrupts, which is enough
See, that's the other thing for ogryns. It's that or the rumbler.
sadly 
GG is by far my most used ogryn gun
6 weapons to choose from for each slot
Only 2 actually worthwhile options
- Kickback, rumbler, heavy stubber.
Well, 4, gg is also usable.
twink, ripper, or rumbler are ones I use with PBB
I still have no idea how the ripper works and why you'd take it over the twinlink
Cos the twink is kinda the worst oggy gun.
It has ammo and firerate but nothing actually dies.
I just made a crit ripper build yesterday, p fun
How2crit as ogryn
you basically have to run mk6 ripper with the crit blessings,
Stand next to gunker and sus build support zealot for 15% crit rate. XD
massacre gives you 16% crit at best so it's like lol
I think the best you reach is 42% crit or something
Asking for crumbs
Meanwhile, scum running around with 60% crit rates minimum
Pay4power after all.
Rogue class laughing at the obligatory tank class
ogryn having no crit potential would be fine if they didn't give him crit blessings on almost every weapon of his lol
just taunting us
Another ogryn rework when
Another way to build ogryn other than as a meat wall would be nice
i guess all mods broke since 'version of game' error with patch
Questions about 2 mods... What are they called?
1 : Pop up when boss spawns
2 : Mini scoreboard on screen
TeamKills I think. Thanks!
i had a feeling
it was SpecialsTracker
so new patch yet i cant load it?
Hi, folks. If I'm reading the mission selection window correctly the campaign is the option in the lowest right of the mission window. You follow the path across the line doing mission/strikes/whatever until you get to the back half of the campaign. There you have a choice of different mission paths (?).
What's the difference between the two paths, upper and lower?
Nothing, you'll just end up doing all anyway.
I'm trying to find Chasm Logistratum in my mission list but can't find it :/
you can't pick all missions in the mission board
how close is close range?
thanks
How are 5 consecutive games counted for Auric Storm Survivor? Does the count run on each character or account-wide?
account wide
how do i dodge forward, is it a setting or do i gotta change keybinds?
You don't
i see people doing it, does it require mods to mess with inputs?
A.S.S. also only counts runs started at (or at least near) the beginning of the map. This is easier to ensure with a group of two or more. I recommend picking modifiers with fewer one shot kill threats (avoid +barrels, Scab only melee, etc). You can Alt+F4 prior to hearing the death sound and preserve your streak. Used to be that any death in any other mode would break your streak not sure if they adjusted that or not but best to stick to running Auric Maelstroms when doing that penance.
thankfully, if you go down and alt f4, youll count as dead. hopefully that crosses over to ASS as well but who knows
and, theres a few moments after an altf4 where your character can die
i wish cheesers all the suffering of a cheese no longer working
Do you mean sliding in melee as a scum?
thats just, sliding, no scum necessary lol
I'm assuming he was sliding through melee attacks.
Which will get you whacked on every other class.
uninstall all mods
or update em
my guess is it broke all mods again
I have about 40 mods and they all seem to be fine after yesterday's update
As was already stated there is no forward dodge. Maybe you mean sliding? You can slide forward if you start sprinting and crouch. Its not dodging melee, but it does dodge bullets and so it is a very good way to get closer to gunners/reapers etc.
Does it also matter if they happen back to back or simply when I play that specific content? E.g. running Havoc in between Maelstroms
content
Great to know, thanks
only checks maelstrom specifically
New here, so much stuff in this game. It kinda gets overwhelming, what should be my main focus for now
Thank you
go up in difficulty when you feel content with what the game is throwing at you
Those are simple tips that i can focus on without worrying about much
higher difficulties teaches you to engage with the core mechanics better to survive
block/dodge/push/slide
positioning is key
Anything u regretted not doing in the beginning?
silly things mostly, you asking this early is a huge thing tbh, it'll save you a lot of bad habit forming later on
testing weapons this early will only teach you their movesets, really, as well, dont judge a weapon that isnt fully upgraded / paired with a decent skill tree / given decent blessings on how well it performs
if you dont like it unupgraded, you might later on, so if you get one thats got good stats, definitely hold onto it
is shredder autopistol still bugged for some people?
the mastery page i mean?
would be good to find out what blessing to never put on it to put in last, just in case
OH, and, with randoms, most are chill, if you go down a lot, it happens, if you meet a bad egg, literally ignore them, they're just unhappy with their life, not at you in particular, and you're doing nothing wrong by trying to learn the game 
I think it was fixed
i almost quit darktide because of some asshole down in sedition being mad at us, "do you even know how to play the game?" in comms... in .... in sedition..... no... bro anyone in sedition has no idea how to play the game yet
I had voice muted for majority of my early game
god damnit @daring osprey
ye
i picked Orgyn cuz they cool
noice
still to this day, my only experiences with voice chat has been:
- single person breathing in to their mic
- single person making some callouts every now and then
- two people speaking non-english to each other
Sry was me 
your DPS can only go up
i havent gotten one making callouts yet
but i've gotten people on the phone, heavy breathing, (the breathing ones also come with small "god damn it"s right before they die sometimes, really love those ngl)
I never play with mic tho, only respond in chat
the "talking to themselves" is annoying sometimes but when its self depreciating its funny
same
mostly because I game with a stereo system and not headphones
insane honestly
i push to talk only when absolutely vital (telling someone to shut the fuck up after they'd been saying psyker so weak, psyker cant clutch, psyker couldnt even res me (them), WHILE IM THE LAST ALIVE TRYING TO HEAR SHIT)
i now have a hotkey to deafen discord, but need something to instamute all ingame chatter
I can still hear when ppl are behind me and such, just something to get used to
I play with speakers too
I have sensitive ears. Earphones hurt me

Has anyone ever encountered a problem where there are black squares on reflected surfaces?
You just know when trapper spawns.
this is true
you are very good at trapper alerts
Traumatised by them.
Some random in Heresy refusing to revive anyone. Going through completely solo ignoring w/e anyone was doing. (While I was doing a martyr puzzle) And only message was "get good" at the end.
Uhu.
Has a patch accidentally bricked the needle gun, or did I just miss a change?
No longer spreads toxin by shooting the ground nearby, and can't one-shot a groaner with alt-fire anymore
i wasnt aware it ever did apply tox if it didnt hit the enemy, which, if it did, good change. and, secondly... idk if this answers but its pretty much how it was before
its still tox, so
its still strong
you mean the splash damage?
Its still there but sometimes it depends on where you aim
https://youtu.be/SfCFAQmQ6kI?si=eKqyHfYKV3S739y_&t=426 Was looking at this but possibly outdated? I do not get anything like this by doing similar.
I get 1 damage to all in the aoe of shooting the floor, with no application of toxin. Likewise if I shoot a poxwalker with the altfire it doesnt fully kill despite the same talents, stimm, and weapon setup.
Tanner💀
the first thing that came up when looking for needle gun tech 🤷♂️
something wrong with them? not familiar
hmm
Try testing the shooting
Like try shooting near the enemy and send it to forums
If its a bug then Have FS take a look

tanner is pretty infamous for being an overall bad person, hes had some serious anger issues of some kind, such as weaponizing his community to harass i believe a community manager, which led to him being banned from darktide in some way (it mightve just been from the discord?), and hes always had a very self righteous air to himself
he also is just, not really that good
hes good, better than your average player
but he has often stated information as fact that was entirely incorrect
and his community is very much an echo chamber
hes also posted some very questionable things on his youtube community page that lead me to believe hes bigoted in a few ways
overall, i wouldnt really rely on him for information

