#Things in need of clarification.

1 messages Β· Page 2 of 1

junior oasis
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it's a good fucking thing

hollow dagger
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I see your point though

junior oasis
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yea

hollow dagger
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hmm

junior oasis
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cuz yea

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i assumed

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battery

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the gem that says

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1.5 % of your shield as extra skill damage

hollow dagger
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Yeah Divinity is poorly worded

junior oasis
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was taking my 100 shield and giving me 1.5% increased damage

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ESPECIALLY SINCE IT COMES BUILT IN WITH A DECREASE

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implying "hey, you have to get over this hurdle"

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like how blood spark is

undone surge
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it might be that you cant and it is part of basic description for gamechangers

junior oasis
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or more aptly.... VOID BATTERY

hollow dagger
bronze lodge
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its on all nodes

undone surge
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its prolly just should have some alt desc instead

upper sapphire
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Yeah part of the reason divinity is so bad. The crit dmg being less coupled with that makes it horrible for the class it was probably designed for

junior oasis
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@hollow dagger are you CERTAIN about how battery works, and how that "heal strength" mod works?

hollow dagger
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bro im not certain about anything

junior oasis
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cuz there is even "gain" vs "add"

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LOL

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but

hollow dagger
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thanks, i hate it

junior oasis
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battery and that heal mod are both gain

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how do all of these work

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or at least to the best of your knowledge

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πŸ™‚

junior oasis
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this is why i don't even get to play this stupid fucking pack, i just sit in single player spawning shit in

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cuz we don't have "PoB" but i don't know how anything works

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flash back to me day 1

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increases golem damage

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increases golem damage

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doesn't increase golem damage

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πŸ™‚

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or at least that's how it worked on 7/23/2025

undone surge
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like if golem cast magma orb

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it would have 10% more dmg

junior oasis
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u need to leave

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lol

undone surge
hollow dagger
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poor owl

thick timber
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golems don't have magic tag so that's why

hollow dagger
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yeah golems arnt magic

thick timber
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tbh i don't like anything with "weapon", "attack", "spell" in it lmao

hollow dagger
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for some fucking reason

thick timber
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i just avoid most stats that have that in their names

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until i don't

thick timber
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yeah

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melee bonuses apply

junior oasis
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where does this say magic

thick timber
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nowhere

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lol

junior oasis
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then why did u type

thick timber
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πŸ’€

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i don't even know why it says "skill" tbh

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i think skills are the name of every ability you cast in cte

junior oasis
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afaik to make it where it doesn't work with golems

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only thing i can figure

thick timber
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in normal mns everything is called a spell

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in cte spells are magic tagged skills iirc

junior oasis
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well

thick timber
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so the name is flat out wrong

junior oasis
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spells =/= attacks

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but both are skills

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all spells are skills, but not all skills are spells 🀷

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but golems are skills

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and golems apparently are elemental

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but they're not elemental skills

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according to the logic of how those nodes work n don't work

thick timber
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anyway, might be slightly off-topic but the fix is the same as to basically else
add affix names to infusions, watcher eye suffixes, chaos stats, tools, normal & crafted jewel affixes

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because this is horrible

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literally unreadable and i'm not even joking

quartz temple
quartz temple
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Golems are not an elemental skill

junior oasis
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but

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skill damage increases their damage

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and elemental damage increases their damage

quartz temple
junior oasis
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do u read

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like

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why did u just type the same shit again

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in response to the screenshot

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that shows the 3 things

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and me typing the 3 different results

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and then be like "oh maybe it's an oopsie"

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πŸ™„

proper oracle
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aight here's one

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what does %health regen do? and before you say "blah blah ur stupid" READ the description kekw

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just took a 3% regen node and it gave me 3 regen. no matter how hard i try to math it out, there's no logical conclusion...

junior oasis
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what is ur health regen without it

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and do u have any other sources of % health regen

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because it's probably just increasing whatever flat health regen you have by 3%

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math gonna math

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πŸ™‚

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like

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i genuinely can't tell if YOU don't understand

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or if you're making up a hypothetical minecraft modpack player that might not understand

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the alt description i think is wrong tho

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unless i'm misunderstanding

junior oasis
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all of these

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health + ms

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this just health

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πŸ™

hollow dagger
mystic mantle
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@hollow dagger I would love to have some tooltips on the botania trinkets. I realize a lot of the veteran players know what they do but imo it would be very helpful to new players.

hollow dagger
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Yeah thats not really something we can do

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Plus, botania has a literal guidebook for that reason

mystic mantle
hollow dagger
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Yeah im hoping to change the way it works to not be advancement based anymore

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cuz it just doesnt work a lot of the time

mystic mantle
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that would be helpful

hollow dagger
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that "progression" isnt really needed anyways since we have the quests

golden fjord
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Theoretically, as pages are in assets folder it should be possible to just overwrite them in a new resourcepack by removing advancements requirements.

worthy latch
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Would it be possible to have the min and max stats listed in the library for uniques?

hollow dagger
full steppe
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this orb is worded poorly

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hard to tell if it adds 5% to a stat like 20% goes to 25%

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or if its 5% of the stat like 20 -> 21

hollow dagger
full steppe
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"adds" 5% makes me think its 20 -> 25, "increases by 5%" would make more sense if its like 20 -> 21 or needs to say like increases unique stats by 5% of the base or something

junior oasis
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im guessing 2nd

full steppe
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yea i was told 2nd

junior oasis
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cuz 1st would be crazy and not really make sense

full steppe
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but you can see how its worded poorly

junior oasis
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yea

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2nd only one that really makes sense cuz how do u add "5%" to 40 maximum health

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or some shit

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but just changing it to say

"Increases Unique's stats by 5%"
"Reduces Unique's stats by 5%"

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also makes me wonder

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cuz it says "Unique stats" is it only referring to a "Unique stat" on the unique, or is it referring to all the stats on the unique item

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😩

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should just say "Item's stats" instead of "Unique stats"

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because already has the requirement of "must be unique rarity"

junior oasis
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yea i figured as much

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in dire need of clarification :^)

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and rewording

proper oracle
junior oasis
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:^)

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yea that's why it's gotta be the 2nd one

lime pilot
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Please people, use shift + enter instead of pressing enter after every single word you type, no way im reading 1160+ messages πŸ˜…

Also "Brun"

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If it's possible i'd like to see the range of Augments/Aura and Support gems stats.
Also implicit stats (since now it's possible to reroll them). Something like this:

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Needs clarification. Replace the word "random" for the range: 1-3 (or wathever the actual range is)

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Minor stuff: "map rarity must be mythic" is stated twice

lime pilot
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State exactly which stats are affected by quality

unreal isle
lime pilot
barren hare
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The clarification update

barren hare
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I want a clarification on why battle mage is just lightning mage smh smh

proper oracle
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this seems....pretty self explanitory

thick timber
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is that a planner exclusive issue or an actual in-game thing lol

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a passive block chance node that gives you passive block chance AND some passive block chance?

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what a steal

proper oracle
thick timber
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1 flat and 6% to all flat you have

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i think

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making that more intuitive would prob require to change the stat naming scheme?

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i think there are more similar modes that aren't related to block chance

proper oracle
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"1% to base passive block chance
6% increased passive block chance" maybe?

thick timber
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yeah doesn't sound bad

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that but for all the percentage stats

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like crit chance

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also rename crit hit to crit chance ffs

worthy latch
worthy latch
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Idk if it would be considered clarification but i was someone ask it in general so. Would it be possible to be able to see each individual's skills crit chance? I know there is your crit chance on the main stat page but if you have a skill with increased crit or a support you need to do mental math to figure out what that skills crit is and its kinda not intuitive

junior oasis
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not sure if we went over this but i just had to have a whole conversation about crit chance n how it works

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first of all the description explains how CRIT CHANCE works, but not how THIS MOD works

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which is... fine i guess?

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but maybe the line for increased crit can just be changed to

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"6.4% increased crit chance"

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instead of the +

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and then FLAT crit can say

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"+5% to crit chance"

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adding "to" here might make it more clear

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and removing the "+" can do the same in the increased crit chance

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since yea you're adding it to your other increases, but the word "increased" is doing the heavy lifting there already by saying that it's additive NOT multiplicative

proper oracle
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preach bruthr

junior oasis
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this is another one of those that i legit can't tell if it's people just not thinking at all or if it's that i'm so used to arpgs n stuff

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cuz it seems so intuitive to me if u just look at the context

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but 🀷

proper oracle
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it is exactly because of your experience

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cuz if i had never played an arpg i'd have no gd clue

junior oasis
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yea i donno lol

proper oracle
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can we get base summon duration in the summons tooltips? like, how did nobody think of that? when i started out i thought zombies and skellies were infinite. couldn't for the life of me figure out why the kept dissapearing

proper oracle
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@left dagger

left dagger
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items that give abilities/cast spells should show the ability/spell information when shift+hovering the item
this functionality is already present on class spells like summons to show the summon's spells

digital flame
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I might have just missed it somewhere and this may not be 'need' for most of the players,
but I really wish there was a written order of damage calculation.

taking a hit for example, in which order does these effects apply:
armor | physical resist | enemy's armor penetration | suppression/block | damage reduction | damage taken as ( ) element | damage absorbed by mana | damage received

I know there's ALOT of stats in this modpack but honestly its very confusing when you have multiple % reductions and conversions.
I think having a written order can be very helpful to make people understand value between each stats.

proper oracle
digital flame
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I played with damage logs turned off because of the spam in chat, so you may be right
but I was looking for something like a quest just explaining the order or similar

proper oracle
digital flame
# digital flame I might have just missed it somewhere and this may not be 'need' for most of the...

won't the damage logs only show for the defensive stats i had back then?
if I wanted to know how phys taken as ele or absorbed by mana applies I would have to take these stats from whatever source is available,
Then do the damage test again with the stat being active.
what I was asking in this was more of a written info that I can refer to when I want to.
this could be used as a reference to answer all the questions about whether % dmg reduction is pre/post armor and such

proper oracle
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should probably have roll ranges for support gems and augments

normal crater
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Clean up MnS item tags to make to easier to exclusively search certain item bases.

ie. Currently searching "#plate" show chainmail; "#cloth" shows vests; Etc.

It's also impossible to search for specific rarities of maps since their string contains names of all the rarities for what items can drop. Im not aware that item rarities that can drop can even be modified anymore.

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Unfortunately haven't played for a while because there was quite a few things that I found rather unclear or misleading but can't remember them off the top of my head.

normal crater
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Maybe also use clear and consistent language when scaling stats off another stat if the resulting value is an +# additional, #% increased/reduced, #% more/less etc. As well as if that value can/will be scaled further(ie. Trickster's Trickery node or Ghast game changer). Most of the times this is clear based on the stat provided but I'd be nice to be explicitly stated so theres no chance of misunderstanding.

ie. Heal strength as skill damage, Battery support, and a few others are often misinterpreted as flat additions. Ik most additions explicitly say they add, but it doesn't seem like theres consistent wording when its #% increases. Battlemages critical hit from strength, is this critical hit chance or damage? Is it additional or an increase?(idr if theres alt description for that if yes then my bad xd)

proper oracle
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this isn't really clarification so much as clarity. it's really hard to read where damage is coming from when we have 2345635 different damage ticks happening. any way we could get different colors from different sources of damage? like enemies red, you green or something?

sick spire
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THE LIBRARY

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hat this been talked about here?

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They call it infusions in the game. But "enchantments" in the library. Just call them both infusions since most placers think of enchants as "the entchantment books" or just shortend to enchants. Missleading.

Also make the "pick slot" buttons just say filters

hollow dagger
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Im not sure if we can change the wording in the library, ill ask mahj

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We are working on a guide book of sorts for the pack, an in game companion for the quest book. We have already collected all the Lost Pages in the acts as starting pages for this book and we are looking for ideas for additional ones

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Already have a few I want to add, mainly more in-depth explanations of mechanics

sick spire
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maybe one or two pages per stat wich explains sources and what it does?

hollow dagger
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Leech, magicfind, how the damage formula (and defense formula!) actually works

hollow dagger
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that could work

sick spire
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please. i am loosing my mind over dodge and attack speed

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like sources etc

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πŸ˜‚

hollow dagger
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well dodge is obvious

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armor lmao

sick spire
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also gems, runes, weapons

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effects

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etc

hollow dagger
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yeee i get ya

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good idea

sick spire
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yep

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also infusions back to infusions

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so they are just called enchants in base MNS

sick spire
hollow dagger
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yes

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we manually changed the wording ourselves to not confuse them with vanilla

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im not sure if the library categories can be changed easily in a similar way, but it needs to be

sick spire
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man that sucks. I made a bug report / suggestion alr. If you find more for the library just post it there

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and here

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more places = better

hollow dagger
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this whole "clarification" process has taught me that simple text isnt as easy to edit as i would have expected lmao

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why shit gotta be so overcomplicated

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move a comma? EVERYTHING IMPLODES

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But ye, i should probably make a separate post for page suggestions for the book thingy

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dont want to bog this one down too much

sick spire
hollow dagger
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bruh

sick spire
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just now.

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like literally a few minutes a go

hollow dagger
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oh you made a post for the infusion thing

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ye thats fine

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i mean in general

sick spire
hollow dagger
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yeaaah cuz it uses the unlocalized names for the stats

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looks.....odd

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idk if that can be fixed.....

sick spire
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yes very odd. it should be fixable tho

hollow dagger
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man shits never as easy as it should be

sick spire
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yeah i guess. but thats what "cntrl + f" and replace is for πŸ˜‚

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but i get it yeah

hollow dagger
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except we cant changed the unlocalized name

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if we did that literally everything would break lmao

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that page pulls from the actual list of stats automatically

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the entire library does if i remember right

sick spire
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cant you just change everyname then? or just a tecture pack or smth?

hollow dagger
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its all automatic

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add a unique? it appears there

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would need to change something on the backend

sick spire
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and that you cant do since not owner of mod. got it

hollow dagger
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doable im sure, but not as easy as you would think

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yeah idk if we could do that on our end

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Mahj can code it and do a pull request but its mostly up to Robert

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still something that should be fixed, im sure mahj will work his magic and find a way

sick spire
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so this here are the mod owners?

hollow dagger
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Robert is

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Mahj is the lead modpack dev

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Robert is the lead dev for mine and slash specifically, i should say

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he has next to nothing to do with CTE itself

sick spire
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got itt. but he is on this server?

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anyways

hollow dagger
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yeah he lurks around sometimes

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hes not too active

sick spire
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it would help if you made the book you said at the beginning. explain all and so on and please please every stats sources and what they do

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then just add to the quest wich explains the librarry the small misunderstandings and explain them

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or in each quest where something gets explained and a know missunderstanding or smth is know a line to explain it?

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idk

mint girder
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hey, I'm actually a bit lost about the ailments

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like, i dont understand how you get to inflict them... is it only using a skill?

thick timber
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doesn't matter where it comes from, just has to be of the right damage type

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phys -> bleed
cold -> freeze (does damage when you proc shatter)
lightning -> electrify (does damage when you proc electrify)
chaos -> poison
fire -> burn

ivory forge
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Twilight Forest Boss Respawn directions says to use Wither Skeleton heads, these do not work.
Needs to be clarified to what does work, or changed so the WS head does work.

hollow dagger
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the heads are indeed what should work

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I made the images in the quests myself and tested that they worked when i did

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the head must face north if i remember right, its a little janky

bronze lodge
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the wither skulls don't work

hollow dagger
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😠

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so something broke

hollow dagger
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if there isnt already one there

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the head is the intended thing, so its a bug if it doesnt work

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wouldnt be the first time the resummon mechanic has broken

ivory forge
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The Twilight Forest Goblin chain is very unintuitive as is, without being told how to progress properly, would of never figured it out. Since the quest checks are currently just exploration based.

As the rest of the quests have guided the player to make the proper advancements nessessary, except for Goblin/UrrGhast line.

As a suggestion I would rework the quest text and objective to something along the lines of mention the unsealing of the stronghold, and it requires a boss trophy to do so.

swift hornet
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Rested xp

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i could just be dumb but i feel like i dont see this explained in the quest book

ivory forge
# swift hornet Rested xp

Doing combat gives rested profession xp.
Doing profession gives rested combat xp.
Pretty sure it's explained in the tutorial section

swift hornet
ivory forge
unreal isle
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Wait wrong language

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Oh thy for the info didn't now it anny more

peak rune
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add tags for everything that counts as ailment

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I assume its only poison

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Currently not really clear what exactly ailment damage increases

hollow dagger
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each damage type has an ailment

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bleed for phys, electrify for lightning, burn for fire, freeze for cold, poison for chaos

peak rune
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would be nice in the skill menu tags

hollow dagger
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i think there is a quest somewhere that explains ailments?

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if you hold alt on an ailment damage node does it not have additional info?

peak rune
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Yeah damage nodes say increases damage the ailment deals

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burn damage, etc

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correction^

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The only other thing I am confused with is the loot bonus of obelisk maps

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Im pretty sure it does not apply to mine and slash loot, but if it does then alls ok

hollow dagger
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oh? will need to look into that

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obelisks have a few issues currently, like health modifiers not applying to enemies correctly

thick timber
proper oracle
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epic and mythic are too close in color. technically clarification xd

versed saddle
junior oasis
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new frenzy charge on crit... is this "+4 % damage" additive or multiplicative ?

junior oasis
hollow dagger
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Uh i meant make a post

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not add it here πŸ˜„

proper oracle
versed saddle
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16 minus whatever colors are too dark to read, of course

delicate jay
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May I make a suggestion - Provide a little more guidance in the tutorial section e.g. things like using Curios. I had never used the mod. So when I received the bag / wallet I had no idea where to put them.

versed saddle
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Yeah, I was confused why my wallet wasn’t picking up coins until I found out that there was a slot for it

lilac oxide
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the Slice tag in library is all wonky

lilac oxide
hollow dagger
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lol

cloud dome
junior oasis
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#cte2-general message

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seemingly the same post patch

queen shale
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@hollow dagger so

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where we ar with this

hollow dagger
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so many things

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I pinned a bunch of stuff lol

queen shale
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can u transfer them with like, a summary or smth for mahj in admin chat

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and pin them there

hollow dagger
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I dont even know how to summarize all of these in a way that wont make Mahj immediately go crosseyed lmao

queen shale
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fair enough

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leave it then

hollow dagger
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unfortunately its quite a lot, this is something id want to do if possible, its a lot of text editing mainly

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just changing 4% Damage to 4% Increased/more, depending, and such

queen shale
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itd help mahj tbf

lilac oxide
queen shale
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cuz less time he has to infer the shit the better

hollow dagger
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Yeah I woudlnt want mahj to have to do something like this, lots of boring text shit

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He has more important stuff to work on lmao

queen shale
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just oo aa code monkey shit follow instructions

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thats our goal remember lol

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ill help too but cant rn

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see what u can do for now