#Lvl 75-? Holy Fire Spell Spammer 1.0.6

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white lagoon
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i honestly also didnt see it was a less one, ig redo

crude rock
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jea

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loking lith that and i am not even close to finish having my gear for it stilol have armore in it

white lagoon
# crude rock like

with a lantern of lost ghosts ud also be able to drop ghost shroud which is huge for that build

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might honestly transition to this at 100

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and make a build in here

crude rock
white lagoon
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i was just thinking more magic shield for battery basically

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written word also looks pretty good as offhand

crude rock
woven fox
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Been a dec bit but ye I deff feel at lvl100 int/ms stacking is the most viable tho prob p hard to put into use early on es just scales so much faster and has that support which can easily give 200% dmg later on

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Maybe I should try actualy lvling up my char and see if the pivot is just as great as I think (also maybe could drop as much spell spam later on too)

forest sentinel
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int/ms for pure HF is prob the best, could get with very unoptimes build 20K hits

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And you can still build for burn aswell

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Just need to figure out sustain, as that is very bad compared to hp regen

white lagoon
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i think ghost shroud with dodge is the solution for sustain

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idk if u can dodge self damage, if u can itd be even better since ud be able to get stacks on urself and keep it up

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tho, for int, chieftain bad, so we now must follow the gospel of trickster

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With ghost shroud u regen 15/3 magic shield per sec, so 5 magic shield per second. Now just need enough max fire res and lavaspur boots to be doing less dmg to self than that 5% can heal us for

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Including if dodge works on self dmg which if it does we should be able to easily upkeep the magic shield

ripe hedge
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I've been told you can't dodge the self-hit but I'm curious if the regen from Ghost Shrouds is considered healing like Heart of Ice is, to which you could scale it with Harmony for 7.5%/sec, which at 89% max fire res would already out regen the self dmg from HF even without lavaspur.

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Since trickster theres also the possibility of going Slippery + Acrobat + Reckless Defender for 83% suppression chance if you can get to 100%, you would reliably half the self dmg. Though it is a lot of points to path to Reckless Defender so not sure how viable/worth that is while still scaling MS as much as possible.

white lagoon
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acrobat might be too far but reckless is in the path for what we want

ripe hedge
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For MS/Trickster?

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You'd be top right side of the tree what do you mean

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Would you not be stacking dodge for ghost shrouds and MS scaling with the trickster node?

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I think i'd be quite hard to go netherite bastion with MS HF, if thats what you're thinking, thats partly why i mention suppression since it halves all dmg hits.

white lagoon
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no no netherite bastion is int with this build

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check the talent path i put above

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this, tho need to do some changes

ripe hedge
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Ghast? you're inting

white lagoon
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yes ik i need to do some changes didnt see the less magic shield part

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wait actually ill redo that rn

ripe hedge
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also steady hand isn't 20% more dmg its just 20% dmg so its not worth pathing to it

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and the occasional crit will deal more dmg, than the 20% increase

white lagoon
kindred tapir
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What about the ascendancy that converts HP regen to MS regen?

white lagoon
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well with this build i already got -100% less crit with overload

kindred tapir
white lagoon
kindred tapir
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But then you need curses as your 2ed class thinkPeepo

ripe hedge
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Okay but its still not worth just 20% increase imo

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🤷‍♂️

kindred tapir
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Kinda ass ngl

ripe hedge
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I was looking at something like this

kindred tapir
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With that build

ripe hedge
white lagoon
ripe hedge
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its not its own multiplier

white lagoon
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it should proc on both damage procs independently, its all damage procs, so the fire hit and the burn hit

ripe hedge
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You get so much % dmg from battery that your points are better spent on defense or more MS

white lagoon
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u get skill dmg% which is just on the first hit

kindred tapir
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I think it depends on pathing aince with his tree its alot of points to get and not worth

white lagoon
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ur right, but idk which is better

kindred tapir
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But if you start like hammer and path past it then its worth the 1 point imo

white lagoon
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considering a lot of nodes around the ms ones im missing are a bit bad

ripe hedge
white lagoon
ripe hedge
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Idk i was going to start experimenting with this with a 2nd character i was leveling but tilted because a mauler ate my level 50 hellrack that was carrying me

white lagoon
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oh wait ur not going ghost?

ripe hedge
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ghost you mean ghast?

white lagoon
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or depending on the unique off hand for it

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no ghost

ripe hedge
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I planned to use the offhand

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lost soul unique

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Or w/e it was called

white lagoon
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ah i understand what ur thinking

ripe hedge
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Initial idea for ascendancy as well

white lagoon
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im thinking a bunch of initial hit damage from battery, heal strength to magic skill damage, and int flat magic skill damage %, then multiplying that with burn proc. Its a slightly different approach

ripe hedge
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flat dmg is pointless imo

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% dmg is pretty pointless too

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Scale MS high you get both flat and % dmg

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the problem is sustain

white lagoon
ripe hedge
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Not even planning to go burn with this build, honestly don't know how single target would be

ripe hedge
white lagoon
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battery gives flat % skill dmg

ripe hedge
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flat %
🤔

white lagoon
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idk how u call it in poe terms

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just calling it in warframe terms

ripe hedge
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its an additive multiplier

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increased dmg

white lagoon
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ye that

ripe hedge
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so for my more multipliers to really scale the dmg more i'd be elementalist as my 2nd class

kindred tapir
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Well battery gives flat damage right?

ripe hedge
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using any fire skill for overheat stacks

ripe hedge
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i thought it was flat as well

kindred tapir
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You sure?

ripe hedge
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Thats what i've been told.... twice 🙂

kindred tapir
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Is it just worded like ass?

ripe hedge
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But ya overheat stacks + magic circle and something else that i don't remember

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but most of the dmg is actually just coming from scaling your MS

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iirc battery is 1.5% of your MS so at 20k MS you'd have 300% dmg and 11% of MS per HF tick 2200 dmg(double to 4400 for per second), end up with 17600 dmg/sec without literally anything else

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Pretty sure you can scale your MS way higher too

white lagoon
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heal strength is actually transferred to skill damage instead of magic skill damage i was wrong

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and ye u can scale ms upwards of 40k

ripe hedge
white lagoon
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whats the magic shield % u get from ur current talent tree

ripe hedge
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Ig Divinity node is pretty free but 🤷‍♂️ assuming you actually have heal strength

white lagoon
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cuz i forgot, defender is a must, its 10% more magic shield

ripe hedge
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I don't think so

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too many points

white lagoon
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u can forgo all the ms regen im pretty sure

ripe hedge
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Ya i might actually

white lagoon
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if u can get to the other damage suppression game changer

ripe hedge
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But really depends

white lagoon
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its more than worth

ripe hedge
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Thats the stuff I wasn't sure about so over investing into sustain before actually testing the build

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I had level 60 something doing something like this but was doing something completely different

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I was doing Arcanist instead of Trickster and getting mana regen with mana battery to augment my sustain.

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Which is probably easier early but without a doubt doesn't scale MS as high

white lagoon
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2 thirds of the middle magic shield wheel would also be useless is ms regen is not needed

ripe hedge
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also a bit of anti-synergy because the overheat stacks bop your mana regen, so using overheat hurts the sustain

white lagoon
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ye overheat hurts mana regen, also one of the reasons im meh about elementalist with it

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besides the button spam

ripe hedge
kindred tapir
white lagoon
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u need trickster to convert magic shield to dodge

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unfortunately

ripe hedge
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I'd be using magic shield/dodge gear

kindred tapir
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Yaya im just thinking about different things you could do

ripe hedge
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UNLESS, you can reliably dodge going pure MS

kindred tapir
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Dont think its possible

white lagoon
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what i was thinking was just doing straight magic shield gear, u need like 8k dodge for max dodge at max lvl

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so let me do math

kindred tapir
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If they have extra mods that math may change

white lagoon
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yeah against anything that doesnt have accuracy modifier

ripe hedge
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only 5%

kindred tapir
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I mean 1k flat is not bad

white lagoon
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at 30k which is a more normal amount for 100 ud get 1.5k, which means ud need dodge from somewhere else as well, some dodge%

kindred tapir
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But i dont think you can cap it without hybrid gear

ripe hedge
white lagoon
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funny urs and mine have basically the same magic shield%

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283 on mine

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but my dodge% is dog

ripe hedge
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😛

white lagoon
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ud get ur dodge to around 4.5k

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hmmm what about uniques

ripe hedge
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I also have Projection bottom right

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for 25% more dodge

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If the Trickster magic shield leech is bad, which it might be... i would consider changing my ascendancy points to this:

kindred tapir
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With that % and 20K ms that would be what like 3.5K evade? So like 40something %?

white lagoon
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holy theres basically 0 dodge uniques and runewords

kindred tapir
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That is some ROUGH paper math btw

ripe hedge
white lagoon
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hmmmmm

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oh yeah also gotta test harmony on ghost

ripe hedge
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With the numbers i have aka almost 300% MS which is 4x base value, and the fact you get 25% of dodge as MS, dodge is basically 1:1 with MS with my tree

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So any dodge i get is free MS, sadly tho MS values are just typically higher

white lagoon
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tho ud get way less ms if ur taking ghast for the 20% dodge as ms

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cuz its a 40% less

ripe hedge
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I'm not taking ghast

white lagoon
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where u getting the 20% from?

ripe hedge
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?

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25% dodge as ms wdym?

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You're thinking ms>dodge

white lagoon
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ahhhh ye

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so wait, isnt pure dodge gear mby better

ripe hedge
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No hybrid is better because MS values on gear are way higher

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You might only want like 1-2 hybrid pieces too

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you get get tomes to like 500-700+ MS pretty easily, but iirc totems struggle to even hit 500 dodge

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obviously you can't use an offhand because the unique, but its just the one i know the values of the most

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When/if i untilt from losing my leveling hellrack, i can get on and test some of this

white lagoon
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we might be overcomplicating the dodge problem, theres also the augment for it, jewels also give a bunch of dodge%, corrupts can roll a bunch on leather stuff, and infusions can give it, blast protection as well

ripe hedge
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Probs better to use jewels for max fire resist :X

white lagoon
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with my current talent tree of 49% with 12% more, ud need 5k dodge

ripe hedge
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And flat ms regen

white lagoon
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u can get max fire res from 3 good jewels if u need that

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im assuming that we dont need ms regen from the bat basically since i trust 15% should be enough, specially if harmony works on it

ripe hedge
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I'm not convinced you're going to have the shroud regen up 100%

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if harmony doesn't work on it % magic shield regen definitely does

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tbh i doubt it does but it should be tested

white lagoon
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its a matter if ghost shield regen counts as healing

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its regeneration so im not sure magic shield regen works on it

ripe hedge
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🤷‍♂️ Even if it does or not, you still can't guarentee the uptime will be 100%

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which is more the issue than scaling it

white lagoon
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should be in the category of magic shield per sec

ripe hedge
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I mean Heart of Ice has wording of Magic Shield regen no? I guess the difference is that it has a heal tag

white lagoon
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library doesnt have ghost shroud status effect

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well it "does" but no info

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it has tags positive, defense

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same as heart of ice flat magic shield? so weird

ripe hedge
white lagoon
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the ghost shroud effect on the library also says its a _remove so i dont think it even is the actual ghost shroud

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and yea the heart of ice regen portion doesnt even appear in the library

ripe hedge
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Looking through my tabs and heres another variation i made looks like i was focusing more on resist on this one so frees up gear to be more focused on high MS/Dodge values

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fair bit less investment in % defenses

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Build feels to gear dependant(armor, ascessories and jewels) to really say which tree is best.

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I want this say this tree would be mid investment build where your gear isn't super min/maxed so you need the extra resist help

kindred tapir
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I mean the whole MS version feels much more gear/level reliant

ripe hedge
kindred tapir
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So i would assume if you were theroy crsfting it id do it for min max end game

ripe hedge
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ya i think first tree is better then

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every jewel having cracked resist + ms regen, as well as any extra capacity you might need to squeeze another augment

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Has anyone done a super AoE version?

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tested some AoE trees out, only managed to get ~100% AoE which is probably already overinvesting but is a good enough skeleton with plenty of points to spare

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Definitely not possible as MS tho

kindred tapir
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Aoe is a nice qol imo

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Also kinda counts as a defensive layer

ripe hedge
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MS HF build with Suppression looks like

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Here is AoE skeleton, looks like i was playing around with the idea of something that did physical dmg and block as well... I don't think i had any plans just messing with different pathing to try to find a build. But 126% AoE with 55 remaining points. If you drop all the block/phys dmg stuff thats not needed you have 71 remaning points.

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Could maybe find some use in a HF build built to farm lower tier maps as fast as possible

white lagoon
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ok lemme do the math on the dodge flat ud need with my build for max

33% dodge rating frm mythic
43.36% dodge from tree
28 dex 2.2% dodge

= 78.56%

12% more dodge from Slippery

8k-178.56%
x-100%

= 4.480k

4.480-112%
x-100%

= 4k flat waw

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lemme do the inverse, to know how much dodge rating is needed if we have 1.5k dodge flat

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1.5k - 100%
x - 112%

= 1.680k

1.680k - 100%
8k - x

= 476.19%

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not great, too much

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lets say we can get to 3k flat then

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238%

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if we get ms to 40k it gives us 2k flat, tho to get to 40k is a bit meh, lemme see

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my current tree has 75% more magic shield and 283.295% magic shield, doing the math it gives

40k - 175%, x - 100%, x = 22.875k
22.875 - 1 + 283.295%, x - 100, x = 5.963k

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lemme do the math with urs

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oh urs is basically the same

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just different dmg prios sorta

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towering physique chest also gives a 15% more magic shield,

white lagoon
ripe hedge
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If you have to choose between 100 dodge or 100 ms, obviously 100 dodge is better since you get the extra ms, BUT dodge values on gear are much lower than MS values. Thats why i say you probably only want like 1-2 hybrid armor pieces.

So if you're really trying to squeeze every last bit of MS to min/max your dps, its better for pure MS, the dodge is really just to facilitate your regen(it is a decent defensive layer but talking about min/maxing dmg) and so as long as you have enough to sustain HF you don't need more.

white lagoon
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so 419 vs 338

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with vest vs cloth

ripe hedge
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Thats scaling from the base flat defense values chests give?

white lagoon
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its the flat from runic pants, lvl 87 vs 88 cuz i dont rly have another example closer to 100

max from each is 276 165 and 372 so 441 vs 372

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the bad part of scrapping everything ig

ripe hedge
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Ya i didn't want to get into the nitty gritty of doing manual calculations because it gets muddy quick

white lagoon
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with gear defence added u can get some rly good stats

ripe hedge
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Should have at least calculated from base level 100 armor pieces to see how good hybrid vs pure compares

ripe hedge
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like i made this 😛

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imagine if i had perfect prefixes and that health was even more gear defense

white lagoon
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yeah it can get huge, with hybrid u can get around the same i think

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if that health was more gear defence itd go to like 1k alone XD

ripe hedge
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ya

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Btw that has no quality either

white lagoon
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with perfect roll mythics i wouldnt be surprised if we could get to 50-60k ms, gear defence prefix with inteligence suffixes

ripe hedge
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eww

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ima throw up

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too gross 😄

white lagoon
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hey, jewels can get us to max resistances trust

ripe hedge
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Ik they can like what? up to 4% per jewel?

white lagoon
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more like 15% for stat with mythic rolls

ripe hedge
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oh i thought you meant max res to cap

white lagoon
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ah yeah max res u can get upwards of 4.3 or smthing

ripe hedge
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the runed crafted jewels can roll super high resist modifiers

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was like 15-20% per modifier

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If something like that exists for all elemental/chaos would be big

white lagoon
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oh yeah those are like a full nother gear piece

ripe hedge
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got one with 4% crit and some % crit dmg gross af

white lagoon
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regarding the gear itself, us both would have a bit different builds cuz im trying to take advantage of heal strength for skill dmg as well cuz i want to stack int. What uniques u think are good?

ripe hedge
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Apart from Lantern of lost souls which feels necessary for regen at higher MS values its all pretty niche options stuff that Mythics would just be better for min/maxing MS

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Carcass Jack/Towering Physique for chest
+2 jewel Bubonic Trail is a stretch but depends on the jewels, giving up a good rolled mythic or lavaspur runeword would suck tho.
Unseen Eye maybe if needed for augment capacity? but Thread of Hope is probably better.

Other than that i think most other are beyond niche to be worth mentioning

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Imo heal strength is just a bait though so didn't even consider those maybe theres some uniques good for that though but 🤷‍♂️

pure wharf
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Hi, I am brawler-rogue lvl56, and I am not liking it. Do you guys recommend this build?

white lagoon
white lagoon
pure wharf
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And why there are 1200 comments in this post hahahah

pure wharf
white lagoon
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dw bout it, bunch of people there that can help ya

ripe hedge
# pure wharf Mb

nbd and its cause theres a lot of discussion about figuring out how to build the skill

woven fox
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This is the Holy fire cult duh

white lagoon
ripe hedge
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You're working against diminishing returns by only scaling % with your heal strength

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mind you heal strength does not affect regen, im sure you know this but just making sure you do 🙂

white lagoon
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ye tho i want to do funny numbers with int

woven fox
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Actualy I wonder if it affects es regen from that one notable

ripe hedge
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i mentioned it because of being uncertain about it

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that being said im like 80% sure it doesn't

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that 20% of doubt is because Heart of Ice MS regen effect says regen, though i do understand this has a heal tag Actually it doesn't say regen, it says restores

white lagoon
ripe hedge
white lagoon
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ik that elementalist is much better, but funny heal strength

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oh for sure

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like, 100% elementalist overheat is broken

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BUT funny numbers

ripe hedge
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you could try going crit instead

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seems better imo

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go battery + crit chance support, could stat int for heal strength + crit damage scaling

woven fox
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Imo crit is deff better on the es side irc there’s quite a bit of crit related things there too

pure wharf
ripe hedge
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I personally think crit would be gernally too much investment but for what hes doing crit seems to synergize better

woven fox
ripe hedge
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Is hybrid even that much better than pure Health?

woven fox
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And easiest thing to make it playable fast is just gathering regen gear early on and focusing on resistance later

ripe hedge
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as long as fire resist itself is capped

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other resists can wait

woven fox
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Early on hybrid can allow u to tank every chapter with nearly 0 deaths

ripe hedge
woven fox
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Ye deff but it’s p much double padding

ripe hedge
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more investment tho so less early game

woven fox
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Plus it’s v easy to get phys res on tome so may as well not miss it too

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Imo it’s just more gear avalibility

white lagoon
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ok so

ripe hedge
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tbh lavaspur + fire barrier + netherite bastion is more than enough early phys mitigation without needing armor

white lagoon
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trickster talent to convert dodge into ms might be bugged

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:D

woven fox
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Plus u still focus hp regen on tree just es is transformed into hp regen at lower rate

ripe hedge
woven fox
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Ye lmao sadly no poe2 brokenness

white lagoon
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no it literally doesnt work, doesnt appear in mns list stat values. Doesnt convert at all

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literally 0

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nada

ripe hedge
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its not conversion its extra somewhere towards the end of the calculations

white lagoon
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well, its still not there at all tho

ripe hedge
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well what are you doing?

white lagoon
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also somehow u can get ghost shroud to proc on self hits

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i got 3 hybrid mythic pieces on me

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and yeah, theres nothing in the /mns list sttat values regardin converting dodge to magic shield

ripe hedge
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i never actually tested, but i was told you couldn't multiple times

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figured if it did work then thats just a bonus and not to focus on it unless it it was 100% reliable

woven fox
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From my early super hybrid of 3 armor type testing no self hit dodge

white lagoon
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it procs but doesnt? shows the visual but doesnt work?

ripe hedge
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relaunch? idk

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even the stats not showing is weird ngl

white lagoon
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idk if this is it

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but the talent that procs bleeds

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and other stuff

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and u can dodge bleeds

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so that procs it

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tho the dodge to ms still doesnt work after relogging

forest sentinel
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What unqiues has % aoe?

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Not currently ingame if some one can check

ripe hedge
forest sentinel
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ty ty

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hmm

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Is that Increased % of the total Aoe you have, or flat % to your aoe?

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@ripe hedge

white lagoon
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btw the dodge to be at max dodge might be lower than i thought

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which is odd lemme see if i can find the msg with the number

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odd

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it does say 8k, well im at 2.5k with 54% dodge

ripe hedge
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when i hear flat % i think of additions to base crit chance or resistance

forest sentinel
woven fox
ripe hedge
forest sentinel
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GOod

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All I needed

ripe hedge
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Wouldn't be all that hard to figure out the formula.

woven fox
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I could sorta guess for dodge but idk how armor reduces dmg

ripe hedge
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same thing

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Its pretty versatile ngl

woven fox
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Ye it deff seems armor is in general much better compared to to Poe at least

ripe hedge
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the missing part of the formula for dodge is accuracy matters right?

woven fox
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Last time I touched acc was during closed beta so idk how mobs would interact with that

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Deff sounds like a thing tho

ripe hedge
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me either but it somehow matters, if you can give me phys mitigation or dodge chance with 2 different armor or dodge rating values i could probs give a rough estimate of the formula

woven fox
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Not at pc so gotta bother someone else lmao

ripe hedge
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nbd

white lagoon
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why tf is the ascendancy not working

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i dont understanderino

ripe hedge
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weird was generating some uniques in creative and i have mismatched unique ring/amulet/weapon items that are armors. And yes they do equip to the specific armor slot and not the unique type they are supposed to be

white lagoon
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ok the build i got is fuckin hilarious

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it doesnt do much dmg for now cuz trickster bug so i gotta remake my mythics

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and i need differnt boots

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but holy shit is it funny, i already know what im gonna name it as when i make the character build

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"My microwave can play jingles"

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with 9k magic shield cuz i got destroyed by trickster, im doing 25k dps

ripe hedge
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what level?

ripe hedge
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trickster ain't going to fix that

white lagoon
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for one single ability doing dps

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battery will, TRUST

ripe hedge
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thought you were using it

white lagoon
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i am but i only have 9k ms cuz yeah, gotta remake gear

ripe hedge
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???????

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Builds cooked

white lagoon
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so trickster dodge to magic shield is bugged, it isnt working, so i got less than half the ms i should have cuz i also need better boots

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basically

ripe hedge
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i was doing 25k dps with 6.5k ES on Arcanist at level 60

white lagoon
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ah elementalist is just better of course cuz overheat is a more multiplier

ripe hedge
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magic circle too

white lagoon
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yeah that too

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i should be able to get this one to like 75k 100k dps

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once i fix my shi

ripe hedge
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thats still pretty bad no? bosses in rare maps at 100 have like 4m hp, mythic maps would be like 8-20m depending on mods... I guess it depends how patient you feel like being but that still sounds pretty bad

white lagoon
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btw u were super right, magic regen is needed

ripe hedge
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ya i figured

white lagoon
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yeah u aint wrong, but im patient, and its a funny build

ripe hedge
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Clear would be "fine"

kindred tapir
ripe hedge
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If you actually want to make minstrel heal strength stacking work you would lean into crit with hard int scaling

ripe hedge
kindred tapir
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Thats ass LOL

ripe hedge
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Its minstrel after all, you get access to a lot of buffs but gotta push a lot of buttons to keep them active

kindred tapir
#

Is he doing like heal damage conversation thing?

#

Cus why else minstrel?

ripe hedge
#

idk but he wants to scale heal strength so i assume thats the case

kindred tapir
#

I mean it seems good on paper, especially if you have the bard ascendancy (idfk the name lol) cus you get like 150% heal strength conversation

ripe hedge
#

its poop tho

#

because battery gives you tons of % dmg already

kindred tapir
#

You could have both though no?

#

Like stack MS and take heal strength

white lagoon
#

yeah gotta press 5 buttons every 8 secs more or less

kindred tapir
#

Thats giga ass

ripe hedge
#

so ofc you get another large chunk of % dmg but since they would be additive with each other you end up with diminishing returns

kindred tapir
#

Too meny buttons for me lol

white lagoon
#

yes but its funny

white lagoon
#

move over to that from burn?

kindred tapir
#

I mean they get a crit buff no?

kindred tapir
#

Or should i say less investment into burn give much more then crit

white lagoon
#

it aint that big, besides id have to give up on both overload and steady hand

ripe hedge
#

If i was going to go minstrel you get access to % increased crit chance buff, and you get even more value out of your int

white lagoon
#

hmmmm

#

ait lemme then make my talent tree in cte2 planner. mby easier to help that way

ripe hedge
#

crit is a separate multiplicative multiplier so its a lot better than heal strength but in this case you can go both since you scale them both with int

kindred tapir
#

But heal strength is easier to spec into technically

#

Crit is like high investment high reward imo

#

Heal strength and burn damage are low investment mid return

ripe hedge
kindred tapir
#

True true

ripe hedge
#

heal strength is good if you don't have a lot of % increases or you are working with a lot of different damage types and need generic increased damage

#

Also don't even know if trickster is still the play going that route

kindred tapir
#

Trickster (from what ive seen, no in game tests) is only good if 100% DS

#

I mean especially if the evade to MS thing is bugged like someone said

ripe hedge
#

like theres VERY little access to magic hits leech to magic shield, iirc only 2 sources

kindred tapir
ripe hedge
#

the area damage node is also VERY good

kindred tapir
white lagoon
#

im missing 8 talent points so ye

#

from quests

#

still gotta do the epilogue stuff after ascendancy

ripe hedge
#

depends on the skill though

#

as HF for example doesn't benefit from the cooldown

kindred tapir
#

Ye just area and more damage

#

Not bad for sure

white lagoon
ripe hedge
#

tree is stretch so thin :X

#

lemme try to make something

white lagoon
#

im gonna build a wall around the talent tree

#

tmr ill get the missing talent points first thing cuz yeah, rly need em ngl, id have 13 free points to invest in crit plus some

kindred tapir
#

This set of burn nodes is really strong btw

ripe hedge
#

burn is bad if going crit

kindred tapir
#

Hes not going crit on this build

#

hes taking other burn nodes lol

white lagoon
#

uh id have to drop divinity, i still get 50% hs as skill damage ig tho meh

ripe hedge
#

his last tree he sent was an attempt to go crit

kindred tapir
white lagoon
kindred tapir
#

there are burn nodes taken on the tree

ripe hedge
#

o

#

nvm i misinterpreted then

kindred tapir
#

But these 2 nodes are 25% more total damage per burn

white lagoon
kindred tapir
#

Big

white lagoon
#

Id be dropping a bunch, overload, steady hand, and divinity which rn is 50% skill dmg for the crit, that why i need some help cuz if i do it myself i think itll be way worse than current build XD

tiny scaffold
#

how does the build work before level 55?

white lagoon
ripe hedge
#

well you can only really start the build at 30, but you'd likely be pure health, not sure you could really pull this off as MS unless you toggle between prayer and HF

kindred tapir
ripe hedge
#

tbh i wouldn't level with it but thats just my advice

kindred tapir
#

It not that bad to level with I cant lie

#

Its how I leveled and just due to the shear tank stats its not bad

white lagoon
#

Its brain off but takes a while more than meta builds

ripe hedge
#

Agreed its not that bad but its just slower compared to other options

#

extra things to keep in check, fire res always maxed, always having enough regen as your max health increases, chieftain helps a lot here since you get 2% of max health regen so its somewhat proportional

kindred tapir
#

and the regen thing is just always prio regen over HP imo

ripe hedge
#

if you sustain get more hp, if you don't get more regen

forest sentinel
#

level as pure health, transition into MS at 80+

kindred tapir
#

something like this is how I would build early

#

Prio left side first then path up to the top right circle

#

Then just path to fire damage, ele damage, Max HP, Regen, etc, etc

ripe hedge
#

Personally i would recommend AoE early as well, and only specing out when you need to min/max dps as mobs get tankier, big qol imo

#

even just like ~30% helps a lot

kindred tapir
#

Ya early AOE is nice for sure, there is one node near hammer that is easy to get for 15%

ripe hedge
#

This tree is pretty tough was planning to swap trickster for ascendant, but then idk where your regen comes from if not purely from flat MS regen on gear.

forest sentinel
#

aug regen can roll quite high

kindred tapir
#

I mean it would need to be flat MS from gear

#

and aug ya

ripe hedge
white lagoon
forest sentinel
#

Course not

#

But it helps

#

Can roll like 200 or something from just one'

tiny scaffold
ripe hedge
#

Ya some of the flat ms regen modifiers get pretty good on gear but its a pretty rare mod

tiny scaffold
#

what should i change

forest sentinel
ripe hedge
forest sentinel
#

oh

kindred tapir
#

Na he wants to swap to HF

tiny scaffold
#

oh well, its related to the build

forest sentinel
#

Full reset lmao

kindred tapir
#

Uh one sec

tiny scaffold
#

oh yea elementalist

ripe hedge
#

elementalist only if MS

tiny scaffold
forest sentinel
#

Magic shield stacking

ripe hedge
#

Magic shield

tiny scaffold
#

ahhh

#

yea im in heavy armor

ripe hedge
#

If only health stacking then Crusader/Fighter is the 0 brain option

kindred tapir
#

Ya you want fighter

ripe hedge
#

a lot of access to early easy power

white lagoon
kindred tapir
#

I would change your tree to this

#

Make sure all stat points are in STR and as for skills you want to use

ripe hedge
kindred tapir
#

(One sec opening to get all the skill names KEKWW)

ripe hedge
#

I do know that you'd likely go Bonesnap or Divinarius as weapon if there isn't some goated runeword

#

damn nightstorm is so good if it also had more fire dmg (no good runewords then)

kindred tapir
#

OK

#

So skills you want are, Holyfire, Shred, Charge, Flame Strike, Stance, Safeguard and Protection @tiny scaffold

#

Prio leveling Holyfire, Protection and Shred

#

Charge and flame strike dont need to be leveled till last

ripe hedge
#

safeguard being only 4 points i'd prio that too as its % health

kindred tapir
#

Care for that though since you want to make sure you dont have too much health for your regen early on

ripe hedge
#

Fair, but health regen is ez 🙂

kindred tapir
#

Tis true just something to watch out for lol

tiny scaffold
#

does protection protect you?

kindred tapir
#

Yes

tiny scaffold
#

oh sick

kindred tapir
#

It gives you armor and res

#

the big thing is res to MAKE SURE your fire res is capped

ripe hedge
#

Most people wouldn't recommend this BUT i would say you can get 1 point into prayer if you are really struggling on sustain or want an oh shit button.

kindred tapir
#

Also with this build you go chieftain as you ascendency so that all res double dips for cold and lighting res

#

Prayer is a aura though

ripe hedge
#

Like i said if you have sustain issues you can turn it on for a couple seconds and swap back, or if you find yourself in a bad situation and need to turn off the self dmg and have extra regen to survive.

kindred tapir
#

I could see that, personally I would not take it but I can see the vision

ripe hedge
#

Depends if you got hotkeys for it tbh 😛

#

for 1 point is a good safety net

kindred tapir
#

I was gonna talk about that since as fighter secondary you have 2 normal options in Reckoner's Flail and or Holy Shield Throw depending on if you want more damage or utility

ripe hedge
#

You wouldn't need it later when your sustain is top notch tho, and you fill your skill hotbar out with other skills.

kindred tapir
#

But you could take prayer really early on instead

ripe hedge
#

I had to use prayer for early levels on MS HF, wouldn't not recommend early MS HF tho

#

its a lot of buttons, too many for a build thats supposed to be quite passive lol

#

I want to theorycraft a faux HF build 🙂

kindred tapir
#

I wish changing chars was less tedious

tiny scaffold
#

how do i survive if my hp is being leeched?

forest sentinel
kindred tapir
tiny scaffold
#

is there a component im missing?

forest sentinel
tiny scaffold
kindred tapir
#

Regen

forest sentinel
#

Hp regen

#

And fire resist

ripe hedge
kindred tapir
#

You need to make sure your Regen is 2x the amount of damage HF is dealing to you

forest sentinel
ripe hedge
kindred tapir
ripe hedge
#

steam cloud is better weapon damage thing like that

ripe hedge
tiny scaffold
kindred tapir
#

The lightning HF

tiny scaffold
#

it is 15 levels behind

ripe hedge
kindred tapir
ripe hedge
#

should talk about it in #character-build-discussion probs the concept is very different

kindred tapir
tiny scaffold
kindred tapir
#

I mean tbh crafting gear at any level is not a bad idea

#

but early its fairly easy (Maybe outside of the stones)

tiny scaffold
#

i havent found plate armor for pretty much the entire game

kindred tapir
#

Def recommend crafting lol

tiny scaffold
kindred tapir
#

Armor

#

Pure STR

tiny scaffold
#

right, but does the base armor i give a soul to matter?

#

or is it cosmetic at thata point?

kindred tapir
#

Nope just gives more durability

tiny scaffold
#

i see

ripe hedge
#

it does matter, but not really

tiny scaffold
#

so iron armor should do

kindred tapir
#

I mean SOME late game armor gives minor set buffs

#

but 99% of the time iron is fine

ripe hedge
#

You get a bit of boost from the base stats, plus any unique effects the base armor gives, like if you have full terrasteel you get the mana regen. It is miniscule in most cases but definitely some good use cases here and there.

#

I personally like using the swiftness masks from the undergarden for some extra movespeed

woven fox
#

Maybe I should put a pause on my tfg and p3r playthru and cont build sheet / add the early game guide lmao

kindred tapir
#

So I just slapped together a build, Made some rare iron armor that only gives fire res no regen and am able to sustain HF in combat and survive for a fairly long time outside of combat so its def possible to play at level 35

ripe hedge
#

good for character

#

memeing ofc

woven fox
#

Tbh it sorta feels like we have flushed out the hp scale ver of this build so imo (at least from my own char I feel confident at least updating it to lvl55-75+

#

Maybe time to resub to discord and expand that text limit too lmao

ripe hedge
#

xd

#

That pesky text limit gets me all the time

woven fox
#

Tbh sorta wished I posted 5 times instead of just reserving 3 but meh

ripe hedge
#

Just make a new post add link to new one GGEZ

woven fox
#

All ik is I wanna post main spell spam ver / early game and post / variations under testing

#

Lmao maybe

#

Still i sorta wanna keep it in one place maybe just link to lower area

ripe hedge
#

I mean... Ask mods to close this thread to force everyone to the new one?

#

should still be viewable

woven fox
#

Maybe we make a new “holy book” for each variant of the build and expand our cult holy fire faith (who wants to be the new messiah?)

river helm
#

hey late and totaly off topic but what is that armor set you are wearing?

woven fox
#

If ur talking about transmog I was wearing one of the ones found in the official server nearly the hidden casino along with a rgb dragon skull

river helm
#

the ones found in the official server?

woven fox
#

And if ur talking bout atual armor as I played thru I only foucused at the time anything with es or hp regen (hp being more important ) and ofc anything that could max my resistances

river helm
#

so not optainable like outside of the server?

#

no just looks wise

woven fox
#

U can get same cosmetics but idk what uniques they are connected to / could spawn in ur world but idk how

river helm
#

ohh so they are not craftable just random drops or smtn

kindred tapir
#

Tmog in this modpack is kinda bad ngl

woven fox
#

That’s if they are connected to uniques which I’m not sure yet

kindred tapir
#

They could def take a page from valut hunters in the regard

woven fox
#

Maybe we steal from Vaulthunters lmao

#

lol

river helm
#

sorry whats tmog

kindred tapir
#

Its short for transmog aka changing outfits to look like something else

river helm
#

ahhh yea

#

so if its a full set of uniqe armor its safe to asume its unobtainable or

#

hard

woven fox
#

The closest u can get with reg armor is prob dark set

#

Tho u need to get to bright to get all pieces

river helm
#

darkmetal you mean?

woven fox
#

Ye

river helm
#

ahh yea im wearing something i like compared to all the craftable armor but that set looks

#

amazing

#

and i want it

woven fox
#

lol imo it’s the best transmog I’ve made but rgb skull is also v sick

river helm
#

is there a way to view the transmogs in like creative mode

kindred tapir
#

I mean spawn in the armor no?

woven fox
#

Would deff ask mods how to

#

Plus I p sure server owners wouldn’t mind adding em

river helm
#

yea im just playing with a small group of friends and my sidequest has been finding the drip

river helm
woven fox
#

Maybe I would recc u go onto official server and look around for the hidden chests as well

kindred tapir
river helm
kindred tapir
woven fox
#

Oh Neato didn’t think they were in there

river helm
#

oh wow

kindred tapir
river helm
#

yea i found em

kindred tapir
#

You can get anything in creative lol (or mostly anyway)

river helm
#

thank you

woven fox
#

Tho I think there are still some (at least on official that use leather as base)

river helm
#

i will try to convince the owner to let me use it

woven fox
#

(Tell him there’s a lotta diff drip)

kindred tapir
#

Hopefully since its just Tmog anyway

woven fox
#

Plus armor bases barely do anything other than dura

kindred tapir
river helm
#

yea we realized that chocodisguise might just be the best armor

#

unless the starts or effect work

woven fox
#

There are good ones but those are ethier sorta meh or harder to get

river helm
#

like what tho

woven fox
#

Irc aquamarine has tiara set and there a a few with fire resistance or wither resistance

#

Ik there are also masks that give effects but they are super low dura and some effects idk if they even effect m&s

river helm
#

yea i have a tungsten set that dous nothing to fire or wither so

woven fox
#

Tbh other than speed effect most other things I haven’t bothered with

river helm
#

what armor gives speed?

woven fox
#

I haven’t searched much but I’m p sure u could get it from the grab bags from aquamarie loot bags ik they can roll some rando stats on them

#

Main thing that’s worth farming tho is deff bright speed arc to rare

white lagoon
dawn geode
#

Hello, I'm starting out with mods, I don't know anything about it, so I wanted to build it myself because I had something similar on PoE, but the spell hurts a lot and I get one-shotted. I'm level 31, do I need to do anything extra?

forest sentinel
#

Hello, I'm starting out with mods

#

What do you mean?

dawn geode
#

Craft of Exile 2 ?

#

It's not a mods ?

forest sentinel
#

Ah, you meant you are new to this modpack

dawn geode
#

Yes

forest sentinel
#

You do exactly the same as in PoE as you do here

dawn geode
#

For now Holy Fire killing me in 2s xD so i think i did something wrong

forest sentinel
#

If you have played it in PoE, no way you wouldnt know what to do xD

#

Scale fire res, scale hp regen

#

Pretty simple

dawn geode
#

Yes i think i'm too low in hp regen and fire res didn't get Ascen

forest sentinel
#

Dont need ascend, it's straight up just like PoE, hell in poe you can pick the skill up at lvl 14 I think in act 2

#

Already at that point you can sustain it with ruby riings

dawn geode
#

Ok thanks i will try to get some

white lagoon
#

with a bonesnapper 50k dps

#

and i think divinarius is slightly slightly better

#

with a little bit more crit chance tho divinarius is def better

white lagoon
#

my problem rn is sustaining myself, im doing too much self dmg for current magic regen

#

its mostly cuz i dont have enough max fire res

#

im at 80%, id halve the dmg im taking with more

forest sentinel
#

yup

#

Correct

white lagoon
#

welp bandaid solution, i got one very bad ring lets reroll that shi

white lagoon
#

ok 60k dps and i can barely keep it up but im hoping in combat ghost shroud saves me

white lagoon
#

ok so lavaspur boots might be straight up int

#

and unneeded

forest sentinel
#

hmm?

forest sentinel
white lagoon
#

it gives up too many stats imo

#

vs a good roll mythic its just not good enough

#

also, dodge rating is really bad for the ms build unless if ur going some hybrid pieces cuz the trickery talent from ascendancy doesnt scale with dodge rating, so its basically utterly useless

white lagoon
#

ok we officially up to 80k dps

#

im hitting 51k crits

kindred tapir
#

Also gearing can be kinda RNG to cap fire res (not hard just rng) but I did test it and can say at level 35 you can sustain and run HF

forest sentinel
#

True, kinda wish we got some more options on the talent tree, having literally 0 res on the tree feels slightly scuffed

#

Hell, we barelly have fire nodes

kindred tapir
#

Ya I dont mind so much about the res since there is some but def a lack of like single damage type options (Phys, Fire, Cold, Lightning, etc, etc)

forest sentinel
#

1 node for +1 max, and one node for +4%

#

xD

kindred tapir
#

There are all res nodes though

#

Again not meny but a few

white lagoon
#

should i add clammor crash clatter to my minstrell crusader or be a purist

#

itd add dmg in the rotation

#

my cult teachings tell me that introducing a second damage source to the build would be heresy

forest sentinel
#

@white lagoon

woven fox
#
  • that isn’t fire related
white lagoon
#

Yeah tho it still does about 190k

kindred tapir
#

+1 levels is trash but 15% more MS

forest sentinel
#

pretty big

#

528 base kinda insane aswell

white lagoon
#

The magic shield base is more like 400 but it gets increased by gear defence

#

Its very good, only problem is how many of the stats kinda suck XD

#

Mana regen is ok, but the +1

#

I got a mythic chestplate with 3 gear defence rolls for a total of 900 magic shield, tho i still think towering physique would probs be better

white lagoon
#

ok was about to say mby its not that simple but no its that simple its just better itd be like to a 300% magic shield from talent tree, a +45% magic shield increase to a bit less than 345%

#

most likely towards the 330% mark, cuz that 300% includes the calcs regarding the other more magic shield modifiers

white lagoon
#

After some math, for 4.6k magic shield with the unique and 5k with a good mythic. The difference from that 15% to the extra 400 ms is actually smaller. Assuming its 300% without that and 340% with, itd be the difference between a 20k without and 20.240k with

#

Ill do the hard math without guesstimating

#

Tmr

forest sentinel
#

Big sad, Witch's brew works only of added base magic shield regen, which is super weird

#

Most likely bugged if I had to guess

spiral loom
#

What is "ES Regen"?

forest sentinel
#

No clue what the S would be in ES

white lagoon
#

Might be energy shield, its a poe term

white lagoon
#

so with 5k ms and 300% ms% total for a build without the unique and 4.6k for a build with. Without 105% more ms, and with 120% more.

300% - 1+105%, x - 1+120%, x= 321

5k x 400% = 20000
4.6k x 421% = 19366

#

its actually a magic shield down if u have all the more multipliers in the talent tree like i do

#

i can actually make this into a linear graph to see where the more multiplier becomes better than the flat extra 400 magic shield

#

for this calculation, the extra 15% more would only outscale the flat 400 magic shield at about 8k magic shield flat

#

8k x 400% = 32000
7.6k x 421% = 31996

which checks out

#

These calcs dont include magic shield from int tho which would lower the amount of flat needed for the more to be better than the 400 flat. Tho not by a lot

#

Whatd influence it more tho is having less of the more% nodes in the talent tree. The less the better that unique is

ripe hedge
#

@white lagoon What is this calculation for? seeing if Towering Physique is worth it?

ripe hedge
#

is that not just absurdly high? 400/15%=2666.66~ MS should be the breakpoint no? Not flat but from all other sources.

#

I guess i don't understand these values:

5k x 400% = 20000
4.6k x 421% = 19366
400% is assuming 300% increased MS i think, but then the 21% makes no sense, since it should be:
5k x 400% = 20000
4.6k x 400% x 115% = 21160
Comparing Towering Physique to mythic chest with 900 flat. I think he has the 10% more MS node on the tree though so its more complex than that but ya definitely didn't calculate the more multiplier correctly.

ripe hedge
kindred tapir
#

I think the more would be better imo but idk the math gets kinda muddy

#

I'd need to test it to figure it out myself

white lagoon
ripe hedge
#

more multpliers don't add

#

15% more is always 15% more

white lagoon
#

If thats the case no math makes sense i think, including the one in cte2 planner

ripe hedge
#

FlatValue * (1 + SumOf%) * (1 + More%1) * (1 + More%2) * (1 + More%3) ...

#

More is specifically multiplicative multipliers(aka separate multipliers that don't add with others) while other % increases are just additive multipliers.

#

ie. 400 ms, with 20% Magic shield, 40% Magic shield, 30% Magic shield, 10% More Magic shield, 15% More Magic shield. Would look like this:
400 * (1 + 0.2 + 0.4 + 0.3) * (1 + 0.1) * (1 + 0.15)

kindred tapir
#

Am not a huge math guy but does the order in which the mores are added (like a 50% more vs a 15% more) matter? And if it does how does the game select which on goes first?

ripe hedge
#

No doesn't matter its proportional

white lagoon
#

No it doesnt, its just weird cuz like, if the mores function like that we should have much more absurd magic shield numbers when having a total of 105% of more multipliers

#

No?

kindred tapir
#

Just double your base+additives

ripe hedge
#

Where are you getting more multipliers?

white lagoon
#

Game changers

kindred tapir
#

Idk i dont think its that crazy and i would assume it works like that

#

Since thats how damage works

ripe hedge
#

Stare of Abyss(50%), Defender(10%), Towering Physique(15%), like where else?

kindred tapir
#

Ascendancy?

ripe hedge
#

Oh another 15% from trickster

white lagoon
#

Im not on pc so cte doesnt work

kindred tapir
#

So 90% more

ripe hedge
#

No

#

you don't add them

#

Smh

kindred tapir
#

I know i know

#

Just adding them up together lol

white lagoon
#

105 not including towering physique, theres more

kindred tapir
#

We are missing 15% from his 105 still is what i was getting at

ripe hedge
#

I think you're mistaking some as more multipliers unless they are from gear

#

Is not more

kindred tapir
#

Additive NODDERS

white lagoon
#

Not thay one one to the left i think

ripe hedge
#

ya 15%

#

already included

#

Even still more multipliers are always proportional though since they never have diminished returns

#

Like 10% increased MS when you already have 200% doesn't give you 10% increase to your net value, it would only be ~3.33% increase to your resulting number

#

but more multiplier would always be 10% increase regardless of everything else

#

That being said i get that its not straight forward either way

kindred tapir
#

Order of importance is like More > Flat > additive

ripe hedge
#

But most of the time

kindred tapir
#

It is

#

If you take into

ripe hedge
#

If you only have 100 base and can add 100 more base value thats effectively 100% more

kindred tapir
#

How meny more modifiers are available to the player

#

But i understand what your saying

white lagoon
#

Cte planner is so stupid for not workin on phone

#

Lemme see if i can parsec into pc

ripe hedge
#

i tried using it on phone too was sadge

#

I'll see what the threshold is assuming
Trickster 15%, Defender 10%, Stare of Abyss 50%
and comparing 900 flat vs 500 flat +15% more

woven fox
#

Would say add the one elemental buff as well for ms

white lagoon
#

Ye no i by mistake added the 20% more magic shield REGEN into the calcs

#

Ffs im blind

ripe hedge
#

looks like 2166.66~ is the threshold

#

And heres showing that other more multipliers don't matter because they are proportional

#

Even the % MS doesn't matter 😛

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Whats important is the 400 flat MS difference since that isn't proportional

white lagoon
#

More or less 400, pretty sure u can get much more out of a lucky max roll 4 gear defence chest

ripe hedge
#

its 400/0.15-500

white lagoon
#

Got one on boots and it brought it from 250 to 750 more or less, so chest being about 400 should be able to get 1100 1200

ripe hedge
#

so ya if you can break 2167 flat MS with Towering Physique it will be better from that point from a pure MS perspective. Obviously you could have Regen or Resist you need on the mythic that still makes it better, but ya... 😛

white lagoon
#

Try it with 600 difference as well for a god roll mby

ripe hedge
#

sure

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600 / 0.15 - 500 = 3500 Will confirm with the spreadsheet 1s

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Value with more multipliers factored in for the giggles

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3500 arguably a lot harder to hit

white lagoon
#

Not enougg magic shield

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I saw sm1 hit 40k and i want that

ripe hedge
#

Lol I mean... thats just assuming you get 3000 MS from things other than Towering Physique

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Am assuming Towering is 500 btw

kindred tapir
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could be slightly higher

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also not 32% qual

ripe hedge
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Could get probs like 800-1000+ from tome and not sure how good well rolled helm, pants, boots are with MS

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Looks achievable just need good gear

white lagoon
ripe hedge
#

Oh ya didn't know you were still doing that

kindred tapir
#

Dodge seems like throwing everytime it comes up LOL

ripe hedge
white lagoon
#

Btw the trickster talent doesnt take in dodge rating

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So like, yeah, shit

ripe hedge
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Did you report it or?

white lagoon
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Yeah

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Neither dodge or magic shield %

ripe hedge
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I still haven't tested it haven't played, started working on godot project with a buddy

white lagoon
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Its DOG

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Oh godot nice

kindred tapir
white lagoon
#

13k

ripe hedge
white lagoon
#

33%

kindred tapir
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but with 90% fire res and cap DS

ripe hedge
kindred tapir
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Ya thats what I want to know

ripe hedge
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OH self dmg is 33% per 0.5

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so ya 66% * .1 if 90% res

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Probs can't use lava spurs if you're pushing that high MS values

white lagoon
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13,333×0.1×0.5 666.5

kindred tapir
#

thats it?

ripe hedge
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.5 for?

kindred tapir
#

You can DEF sustain that

ripe hedge
#

suppress?

white lagoon
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Damage suppress

kindred tapir
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Ye

ripe hedge
#

Do you really have 100% suppress with all that?

white lagoon
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83% no jewels

kindred tapir
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I mean no but if you are taking the ass that gives 20% and both game changers

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may as well cap it no?

ripe hedge
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Then you probs don't have 300% increased ms no?

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more like 250

white lagoon
#

We pray for good int rolls

ripe hedge
kindred tapir
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na

ripe hedge
#

Oh i forgot about Int

kindred tapir
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its like 83% I think

ripe hedge
kindred tapir
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so you only need to sustain like 1.3K per sec

ripe hedge
#

Basically not happening without ghost shrouds with all that other investment

white lagoon
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U need to sustain more

kindred tapir
#

This is also not including DR from like fort or endys

white lagoon
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Mobs do too much dmg

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Ive been testing already

ripe hedge
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I think you just end up having 1 point in prayer ngl

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sadly

white lagoon
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Yeah, tho i been thinking

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Theres a 2% magic shield leech in the trickster tree

ripe hedge
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If dealing dmg its good

white lagoon
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Tho id have to sace a more area damage

ripe hedge
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you can get up to 8% MS Leech per second

white lagoon
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And the more dodge rating is basically dead stats so that dont matter

ripe hedge
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Its just not passive

white lagoon
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Yeah problem is in combat sustain vs groups

ripe hedge
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Recently tested how leech works and its pretty rough

white lagoon
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U get blown to schmithereens

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One acc enemy and day ruined

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Two and life ruined

ripe hedge
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Honestly....

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Could try to do what i was doing while leveling

white lagoon
#

Prayer seems like a great bandaid, if only there was another % ms regenerated mechanic in the game

ripe hedge
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Since i didn't fully sustain i would use heart of ice MS restoration at around %MS to extend my sustain as long as possible. So maybe you can stack duration to focus on that exact thing and just turn HF on during that interval

ripe hedge
white lagoon
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Heart of ice also good, but... im minstrell crusader so i cry

ripe hedge
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MS is just meant to be hard to sustain ig

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LMFAO oh ya

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you don't have that option.

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Is there any way to leech crits to ms?

white lagoon
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So im like, i could spec into prayer and for big groups clatter one shot

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Not that ik of

white lagoon
ripe hedge
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xdddd

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i would be using it 100%

white lagoon
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It does 1 and a half mil.

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Its fuckin insane.

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Bullshit.

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Why cant hf do that.

ripe hedge
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cause its passive and not meant to be main dps skill

kindred tapir
ripe hedge
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or at least meant to require high investment to be

kindred tapir
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🤩

ripe hedge
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Tbh when i was trying to make crit HF tree for you Ars i was trying to go Ascendant lol

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For more Int value

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But no sustain at all at that point lmfao

white lagoon
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If int gave msr

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Which for some fuckin reason it dont

ripe hedge
#

i mean could still try dodge thing, but then you end up having to take Ghast which has 40% less MS

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Pretty big L

white lagoon
#

I put it as a suggestion btw

ripe hedge
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Meh

kindred tapir
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What about

ripe hedge
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I don't think its a good idea

white lagoon
#

Also gonna put one that dex should give moce speed

kindred tapir
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Taking mom and using mana to help with regen thinkPeepo

ripe hedge
kindred tapir
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Int not affecting mana REALLY hurts mom imo

ripe hedge
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Theres uniques for that

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but i feel you

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Theres like 2 items if rolled perfect you get like 200% of int as Mana

white lagoon
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Yea also smthin i was lookin at, mana battery with uniques and int stacking to convert int to mana with uniques

kindred tapir
white lagoon
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Idk how much dmg to mana u can get total tho

kindred tapir
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Time to get to theory crafting again LOL

white lagoon
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If u can get 100%, itd be huge

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But doubt it

kindred tapir
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And you dont even need base mana just the regen to help with susatin tbh (And enough to regen into/take the hit)

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I think it could be decent ngl

ripe hedge
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Theres basically no good sources of flat mana you're looking at like 3-5k mana at quite high investment

kindred tapir
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I mean if you are taking what like 1.3K per S

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You would only need about that that much and maybe that much regen to help with sustain

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Unless you wanna build it to help with damage also

white lagoon
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Ok we all become patreons undercover and make uniques to make an op mana battery build TRUST

kindred tapir
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Lol, maybe. My next unique im trying to brew something for low life

ripe hedge
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if only you could completely turn off health regen i'd build around low life stuff too

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some juicy modifiers

kindred tapir
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Dont worry im not making a unique thats good for low life

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Im trying to make a uniqhe that makes low life work lol

white lagoon
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An unique with -100% less health regen

kindred tapir
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(50% HP reservation or something)

ripe hedge
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doesn't it still heal you though?

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Gives you a skill that heals you with some condition

white lagoon
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-100% health leech with it mby?

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From somewhere

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If thats how it works

ripe hedge
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Base health leech is 0 so you can just get no leech

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Either way you'd use some sort of self dmg or environmental dmg or something to take health dmg below the threshold then have the buff up 100%

white lagoon
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Holy fire!

ripe hedge
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Meh if you aren't crusader... gl

white lagoon
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Fall damage grinding then ig

ripe hedge
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iirc environmental dmg is 50/50 hp/ms so you could do that

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not have to bypass your MS regen

white lagoon
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Elytra rocket into a wall

ripe hedge
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ya w/e you need to do lol

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the hard part is just disabling your regen

white lagoon
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Ye, if its only from a unique thats kinda shit ngl

ripe hedge
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i do remember seeing the -100% health regen unique

white lagoon
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Bad mechanic

ripe hedge
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but i think that heals you with a skill on kill or something like that

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so that kind of defeats the purpose

white lagoon
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Ye kinda anti synergy

ripe hedge
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Okay welp as much as i'd love yapping about this i need to work on this project also hungry so should make food too