#Lvl 75-? Holy Fire Spell Spammer 1.0.6
1 messages · Page 2 of 1
jea
loking lith that and i am not even close to finish having my gear for it stilol have armore in it
like
with a lantern of lost ghosts ud also be able to drop ghost shroud which is huge for that build
might honestly transition to this at 100
and make a build in here
my build is alredy tanky enough and i ahev a other thing in it instead if the latern
what u got?
i was just thinking more magic shield for battery basically
written word also looks pretty good as offhand
Been a dec bit but ye I deff feel at lvl100 int/ms stacking is the most viable tho prob p hard to put into use early on es just scales so much faster and has that support which can easily give 200% dmg later on
Maybe I should try actualy lvling up my char and see if the pivot is just as great as I think (also maybe could drop as much spell spam later on too)
int/ms for pure HF is prob the best, could get with very unoptimes build 20K hits
And you can still build for burn aswell
Just need to figure out sustain, as that is very bad compared to hp regen
i think ghost shroud with dodge is the solution for sustain
idk if u can dodge self damage, if u can itd be even better since ud be able to get stacks on urself and keep it up
tho, for int, chieftain bad, so we now must follow the gospel of trickster
With ghost shroud u regen 15/3 magic shield per sec, so 5 magic shield per second. Now just need enough max fire res and lavaspur boots to be doing less dmg to self than that 5% can heal us for
Including if dodge works on self dmg which if it does we should be able to easily upkeep the magic shield
I've been told you can't dodge the self-hit but I'm curious if the regen from Ghost Shrouds is considered healing like Heart of Ice is, to which you could scale it with Harmony for 7.5%/sec, which at 89% max fire res would already out regen the self dmg from HF even without lavaspur.
Since trickster theres also the possibility of going Slippery + Acrobat + Reckless Defender for 83% suppression chance if you can get to 100%, you would reliably half the self dmg. Though it is a lot of points to path to Reckless Defender so not sure how viable/worth that is while still scaling MS as much as possible.
acrobat might be too far but reckless is in the path for what we want
For MS/Trickster?
You'd be top right side of the tree what do you mean
Would you not be stacking dodge for ghost shrouds and MS scaling with the trickster node?
I think i'd be quite hard to go netherite bastion with MS HF, if thats what you're thinking, thats partly why i mention suppression since it halves all dmg hits.
no no netherite bastion is int with this build
check the talent path i put above
this, tho need to do some changes
Ghast? you're inting
yes ik i need to do some changes didnt see the less magic shield part
wait actually ill redo that rn
also steady hand isn't 20% more dmg its just 20% dmg so its not worth pathing to it
and the occasional crit will deal more dmg, than the 20% increase
What about the ascendancy that converts HP regen to MS regen?
well with this build i already got -100% less crit with overload
Idk curse pops sound fun lol
damage might not be a more but its a double dip mechanic
But then you need curses as your 2ed class 
Kinda ass ngl
I was looking at something like this
Ik
basically, with the 20 % and burn, burn dmg should be on a 1k dmg
1k x 120% = 1.2k
1.2k x 120% = 1.44k
its not its own multiplier
it should proc on both damage procs independently, its all damage procs, so the fire hit and the burn hit
You get so much % dmg from battery that your points are better spent on defense or more MS
u get skill dmg% which is just on the first hit
I think it depends on pathing aince with his tree its alot of points to get and not worth
ur right, but idk which is better
But if you start like hammer and path past it then its worth the 1 point imo
considering a lot of nodes around the ms ones im missing are a bit bad
I think that partially depends on your other skills but in general thats probably tru
btw ya should def not take the ms regen nodes, i think they aint needed at all
Idk i was going to start experimenting with this with a 2nd character i was leveling but tilted because a mauler ate my level 50 hellrack that was carrying me
oh wait ur not going ghost?
ghost you mean ghast?
ah i understand what ur thinking
Initial idea for ascendancy as well
im thinking a bunch of initial hit damage from battery, heal strength to magic skill damage, and int flat magic skill damage %, then multiplying that with burn proc. Its a slightly different approach
flat dmg is pointless imo
% dmg is pretty pointless too
Scale MS high you get both flat and % dmg
the problem is sustain
where u getting the % dmg from?
Not even planning to go burn with this build, honestly don't know how single target would be
battery
battery gives flat % skill dmg
flat %
🤔
ye that
so for my more multipliers to really scale the dmg more i'd be elementalist as my 2nd class
Well battery gives flat damage right?
using any fire skill for overheat stacks
no its % dmg
i thought it was flat as well
You sure?
Thats what i've been told.... twice 🙂
But ya overheat stacks + magic circle and something else that i don't remember
but most of the dmg is actually just coming from scaling your MS
iirc battery is 1.5% of your MS so at 20k MS you'd have 300% dmg and 11% of MS per HF tick 2200 dmg(double to 4400 for per second), end up with 17600 dmg/sec without literally anything else
Pretty sure you can scale your MS way higher too
heal strength is actually transferred to skill damage instead of magic skill damage i was wrong
and ye u can scale ms upwards of 40k
Unless its free i don't see the point
whats the magic shield % u get from ur current talent tree
Ig Divinity node is pretty free but 🤷♂️ assuming you actually have heal strength
cuz i forgot, defender is a must, its 10% more magic shield
u can forgo all the ms regen im pretty sure
Ya i might actually
if u can get to the other damage suppression game changer
But really depends
its more than worth
Thats the stuff I wasn't sure about so over investing into sustain before actually testing the build
I had level 60 something doing something like this but was doing something completely different
I was doing Arcanist instead of Trickster and getting mana regen with mana battery to augment my sustain.
Which is probably easier early but without a doubt doesn't scale MS as high
2 thirds of the middle magic shield wheel would also be useless is ms regen is not needed
also a bit of anti-synergy because the overheat stacks bop your mana regen, so using overheat hurts the sustain
ye overheat hurts mana regen, also one of the reasons im meh about elementalist with it
besides the button spam
Assuming you have 100% uptime on ghost shrouds which needs to be tested
I was thinking about this with the heal strength ascendancy. Could be big free damage but idk if you get any defenses
I'd be using magic shield/dodge gear
Yaya im just thinking about different things you could do
UNLESS, you can reliably dodge going pure MS
Dont think its possible
what i was thinking was just doing straight magic shield gear, u need like 8k dodge for max dodge at max lvl
so let me do math
*vs white mobs
If they have extra mods that math may change
yeah against anything that doesnt have accuracy modifier
at 20k MS you get 1k flat dodge, the scaling is so bad from trickster
only 5%
I mean 1k flat is not bad
at 30k which is a more normal amount for 100 ud get 1.5k, which means ud need dodge from somewhere else as well, some dodge%
But i dont think you can cap it without hybrid gear
Ya but even in my tree where i actually invest a lot i don't get that much % dodge
funny urs and mine have basically the same magic shield%
283 on mine
but my dodge% is dog
😛
I also have Projection bottom right
for 25% more dodge
If the Trickster magic shield leech is bad, which it might be... i would consider changing my ascendancy points to this:
With that % and 20K ms that would be what like 3.5K evade? So like 40something %?
holy theres basically 0 dodge uniques and runewords
That is some ROUGH paper math btw
Ya idk how it scales, but the amount of evasion checks out.
With the numbers i have aka almost 300% MS which is 4x base value, and the fact you get 25% of dodge as MS, dodge is basically 1:1 with MS with my tree
So any dodge i get is free MS, sadly tho MS values are just typically higher
tho ud get way less ms if ur taking ghast for the 20% dodge as ms
cuz its a 40% less
I'm not taking ghast
where u getting the 20% from?
No hybrid is better because MS values on gear are way higher
You might only want like 1-2 hybrid pieces too
you get get tomes to like 500-700+ MS pretty easily, but iirc totems struggle to even hit 500 dodge
obviously you can't use an offhand because the unique, but its just the one i know the values of the most
When/if i untilt from losing my leveling hellrack, i can get on and test some of this
we might be overcomplicating the dodge problem, theres also the augment for it, jewels also give a bunch of dodge%, corrupts can roll a bunch on leather stuff, and infusions can give it, blast protection as well
Probs better to use jewels for max fire resist :X
with my current talent tree of 49% with 12% more, ud need 5k dodge
And flat ms regen
u can get max fire res from 3 good jewels if u need that
im assuming that we dont need ms regen from the bat basically since i trust 15% should be enough, specially if harmony works on it
I'm not convinced you're going to have the shroud regen up 100%
if harmony doesn't work on it % magic shield regen definitely does
tbh i doubt it does but it should be tested
its a matter if ghost shield regen counts as healing
its regeneration so im not sure magic shield regen works on it
🤷♂️ Even if it does or not, you still can't guarentee the uptime will be 100%
which is more the issue than scaling it
should be in the category of magic shield per sec
I mean Heart of Ice has wording of Magic Shield regen no? I guess the difference is that it has a heal tag
library doesnt have ghost shroud status effect

well it "does" but no info
it has tags positive, defense
same as heart of ice flat magic shield? so weird
well you want the heart of ice regen portion
the ghost shroud effect on the library also says its a _remove so i dont think it even is the actual ghost shroud
and yea the heart of ice regen portion doesnt even appear in the library
Looking through my tabs and heres another variation i made looks like i was focusing more on resist on this one so frees up gear to be more focused on high MS/Dodge values
fair bit less investment in % defenses
Build feels to gear dependant(armor, ascessories and jewels) to really say which tree is best.
I want this say this tree would be mid investment build where your gear isn't super min/maxed so you need the extra resist help
I mean the whole MS version feels much more gear/level reliant
ya not having a good source of sustain is rough
So i would assume if you were theroy crsfting it id do it for min max end game
ya i think first tree is better then
every jewel having cracked resist + ms regen, as well as any extra capacity you might need to squeeze another augment
Has anyone done a super AoE version?
tested some AoE trees out, only managed to get ~100% AoE which is probably already overinvesting but is a good enough skeleton with plenty of points to spare
Definitely not possible as MS tho
MS HF build with Suppression looks like
Here is AoE skeleton, looks like i was playing around with the idea of something that did physical dmg and block as well... I don't think i had any plans just messing with different pathing to try to find a build. But 126% AoE with 55 remaining points. If you drop all the block/phys dmg stuff thats not needed you have 71 remaning points.
Could maybe find some use in a HF build built to farm lower tier maps as fast as possible
ok lemme do the math on the dodge flat ud need with my build for max
33% dodge rating frm mythic
43.36% dodge from tree
28 dex 2.2% dodge
= 78.56%
12% more dodge from Slippery
8k-178.56%
x-100%
= 4.480k
4.480-112%
x-100%
= 4k flat waw
lemme do the inverse, to know how much dodge rating is needed if we have 1.5k dodge flat
1.5k - 100%
x - 112%
= 1.680k
1.680k - 100%
8k - x
= 476.19%
not great, too much
lets say we can get to 3k flat then
238%
if we get ms to 40k it gives us 2k flat, tho to get to 40k is a bit meh, lemme see
my current tree has 75% more magic shield and 283.295% magic shield, doing the math it gives
40k - 175%, x - 100%, x = 22.875k
22.875 - 1 + 283.295%, x - 100, x = 5.963k
lemme do the math with urs
oh urs is basically the same
just different dmg prios sorta
towering physique chest also gives a 15% more magic shield,
also with this hybrid is always better than straight magic shield
I don't think thats particularly true
If you have to choose between 100 dodge or 100 ms, obviously 100 dodge is better since you get the extra ms, BUT dodge values on gear are much lower than MS values. Thats why i say you probably only want like 1-2 hybrid armor pieces.
So if you're really trying to squeeze every last bit of MS to min/max your dps, its better for pure MS, the dodge is really just to facilitate your regen(it is a decent defensive layer but talking about min/maxing dmg) and so as long as you have enough to sustain HF you don't need more.
its always more if ur hybrid i think, 262 157 for example vs 338
so 419 vs 338
with vest vs cloth
Thats scaling from the base flat defense values chests give?
its the flat from runic pants, lvl 87 vs 88 cuz i dont rly have another example closer to 100
max from each is 276 165 and 372 so 441 vs 372
the bad part of scrapping everything ig
Ya i didn't want to get into the nitty gritty of doing manual calculations because it gets muddy quick
with gear defence added u can get some rly good stats
Should have at least calculated from base level 100 armor pieces to see how good hybrid vs pure compares
Ya i haven't crafted any hybrid bases yet, but i did craft pure MS gear and those values get pretty big ngl
like i made this 😛
imagine if i had perfect prefixes and that health was even more gear defense
yeah it can get huge, with hybrid u can get around the same i think
if that health was more gear defence itd go to like 1k alone XD
with perfect roll mythics i wouldnt be surprised if we could get to 50-60k ms, gear defence prefix with inteligence suffixes
hey, jewels can get us to max resistances trust
Ik they can like what? up to 4% per jewel?
more like 15% for stat with mythic rolls
oh i thought you meant max res to cap
ah yeah max res u can get upwards of 4.3 or smthing
the runed crafted jewels can roll super high resist modifiers
was like 15-20% per modifier
If something like that exists for all elemental/chaos would be big
oh yeah those are like a full nother gear piece
got one with 4% crit and some % crit dmg gross af
regarding the gear itself, us both would have a bit different builds cuz im trying to take advantage of heal strength for skill dmg as well cuz i want to stack int. What uniques u think are good?
not much honestly
Apart from Lantern of lost souls which feels necessary for regen at higher MS values its all pretty niche options stuff that Mythics would just be better for min/maxing MS
Carcass Jack/Towering Physique for chest
+2 jewel Bubonic Trail is a stretch but depends on the jewels, giving up a good rolled mythic or lavaspur runeword would suck tho.
Unseen Eye maybe if needed for augment capacity? but Thread of Hope is probably better.
Other than that i think most other are beyond niche to be worth mentioning
Imo heal strength is just a bait though so didn't even consider those maybe theres some uniques good for that though but 🤷♂️
Hi, I am brawler-rogue lvl56, and I am not liking it. Do you guys recommend this build?
idk heal strength is giving me 93 skill dmg already without gear and only 100 int, with more int and stuff it might be very good
ask in build discussion for some help
And why there are 1200 comments in this post hahahah
Mb
dw bout it, bunch of people there that can help ya
nbd and its cause theres a lot of discussion about figuring out how to build the skill
This is the Holy fire cult duh
shhhh u cant let people know that!
Still don't see it... battery is going to give you tons of %, i'd rather invest in min/maxing MS to increase both base dmg AND % dmg
You're working against diminishing returns by only scaling % with your heal strength
mind you heal strength does not affect regen, im sure you know this but just making sure you do 🙂
ye tho i want to do funny numbers with int
Actualy I wonder if it affects es regen from that one notable
ghost shroud? ya idk
i mentioned it because of being uncertain about it
that being said im like 80% sure it doesn't
that 20% of doubt is because Heart of Ice MS regen effect says regen, though i do understand this has a heal tag Actually it doesn't say regen, it says restores
also ye i do know that dw, although, i am going crusader minstrel, but im not going any heal skills
thats fair, obviously you do you, but im quite certain thats suboptimal
ik that elementalist is much better, but funny heal strength
oh for sure
like, 100% elementalist overheat is broken
BUT funny numbers
you could try going crit instead
seems better imo
go battery + crit chance support, could stat int for heal strength + crit damage scaling
Imo crit is deff better on the es side irc there’s quite a bit of crit related things there too
I think I'm going to join, should I know something more that it is not in the main post?
I personally think crit would be gernally too much investment but for what hes doing crit seems to synergize better
If you do follow the build religiously know it’s not been updated with info I know now but in general it’s a good base
idk theres a lot of different approaches to scaling HF most seem to stick with Chieftain scaling health and burn
Is hybrid even that much better than pure Health?
And easiest thing to make it playable fast is just gathering regen gear early on and focusing on resistance later
Early on hybrid can allow u to tank every chapter with nearly 0 deaths
feel like you could do the same with pure health 🤷♂️
Ye deff but it’s p much double padding
more investment tho so less early game
Plus it’s v easy to get phys res on tome so may as well not miss it too
Imo it’s just more gear avalibility
ok so
tbh lavaspur + fire barrier + netherite bastion is more than enough early phys mitigation without needing armor
Plus u still focus hp regen on tree just es is transformed into hp regen at lower rate
not bugged but doesn't loop
Ye lmao sadly no poe2 brokenness
no it literally doesnt work, doesnt appear in mns list stat values. Doesnt convert at all
literally 0
nada
its not conversion its extra somewhere towards the end of the calculations
well, its still not there at all tho
well what are you doing?
also somehow u can get ghost shroud to proc on self hits
i got 3 hybrid mythic pieces on me
and yeah, theres nothing in the /mns list sttat values regardin converting dodge to magic shield
hmm you can dodge self hits?
i never actually tested, but i was told you couldn't multiple times
figured if it did work then thats just a bonus and not to focus on it unless it it was 100% reliable
From my early super hybrid of 3 armor type testing no self hit dodge
no its weird
it procs but doesnt? shows the visual but doesnt work?
idk if this is it
but the talent that procs bleeds
and other stuff
and u can dodge bleeds
so that procs it
tho the dodge to ms still doesnt work after relogging
Carcass Jack is the main one that comes to mind
ty ty
hmm
Is that Increased % of the total Aoe you have, or flat % to your aoe?
@ripe hedge
btw the dodge to be at max dodge might be lower than i thought
which is odd lemme see if i can find the msg with the number
odd
it does say 8k, well im at 2.5k with 54% dodge
not "flat %" again :X
that aoe is just the % aoe with the skill tree
when i hear flat % i think of additions to base crit chance or resistance
?, Question was more so, does it increase the already aoe I have by a % or add to it
Ye it’s a logarithmic decrease as u get higher tho idk if armor is same as poe and its calc for armor
Afaik theres no sources of base radius or separate multipliers to aoe, so all AoE will add together to multiply the base radius of the skill
Its likely something like Dodge Chance = 1 - X / ( X + DodgeRating )
Wouldn't be all that hard to figure out the formula.
I could sorta guess for dodge but idk how armor reduces dmg
Ye it deff seems armor is in general much better compared to to Poe at least
the missing part of the formula for dodge is accuracy matters right?
Last time I touched acc was during closed beta so idk how mobs would interact with that
Deff sounds like a thing tho
me either but it somehow matters, if you can give me phys mitigation or dodge chance with 2 different armor or dodge rating values i could probs give a rough estimate of the formula
Not at pc so gotta bother someone else lmao
nbd
weird was generating some uniques in creative and i have mismatched unique ring/amulet/weapon items that are armors. And yes they do equip to the specific armor slot and not the unique type they are supposed to be
ok the build i got is fuckin hilarious
it doesnt do much dmg for now cuz trickster bug so i gotta remake my mythics
and i need differnt boots
but holy shit is it funny, i already know what im gonna name it as when i make the character build
"My microwave can play jingles"
with 9k magic shield cuz i got destroyed by trickster, im doing 25k dps
what level?
trickster ain't going to fix that
thought you were using it
i am but i only have 9k ms cuz yeah, gotta remake gear
so trickster dodge to magic shield is bugged, it isnt working, so i got less than half the ms i should have cuz i also need better boots
basically
i was doing 25k dps with 6.5k ES on Arcanist at level 60
ah elementalist is just better of course cuz overheat is a more multiplier
magic circle too
yeah that too
i should be able to get this one to like 75k 100k dps
once i fix my shi
thats still pretty bad no? bosses in rare maps at 100 have like 4m hp, mythic maps would be like 8-20m depending on mods... I guess it depends how patient you feel like being but that still sounds pretty bad
btw u were super right, magic regen is needed
ya i figured
yeah u aint wrong, but im patient, and its a funny build
Clear would be "fine"
Thats not too bad for a afk build imo
If you actually want to make minstrel heal strength stacking work you would lean into crit with hard int scaling
hes not, hes pushing a lot of buttons
Thats ass LOL
Its minstrel after all, you get access to a lot of buffs but gotta push a lot of buttons to keep them active
idk but he wants to scale heal strength so i assume thats the case
I mean it seems good on paper, especially if you have the bard ascendancy (idfk the name lol) cus you get like 150% heal strength conversation
yeah gotta press 5 buttons every 8 secs more or less
Thats giga ass
so ofc you get another large chunk of % dmg but since they would be additive with each other you end up with diminishing returns
Too meny buttons for me lol
yes but its funny
ok so ur saying lean into crit?
move over to that from burn?
I mean they get a crit buff no?
I think burn = more damage then crit now that I've played the mage version
Or should i say less investment into burn give much more then crit
it aint that big, besides id have to give up on both overload and steady hand
If i was going to go minstrel you get access to % increased crit chance buff, and you get even more value out of your int
hmmmm
ait lemme then make my talent tree in cte2 planner. mby easier to help that way
crit is a separate multiplicative multiplier so its a lot better than heal strength but in this case you can go both since you scale them both with int
But heal strength is easier to spec into technically
Crit is like high investment high reward imo
Heal strength and burn damage are low investment mid return
ofc, but hes 100 and should be looking for high investment ngl
True true
heal strength is good if you don't have a lot of % increases or you are working with a lot of different damage types and need generic increased damage
Also don't even know if trickster is still the play going that route
Trickster (from what ive seen, no in game tests) is only good if 100% DS
I mean especially if the evade to MS thing is bugged like someone said
Theres definitely some other use cases imo
like theres VERY little access to magic hits leech to magic shield, iirc only 2 sources
I do remember that being a problem
the area damage node is also VERY good
Its like 15% more ya?
im missing 8 talent points so ye
from quests
still gotta do the epilogue stuff after ascendancy
15% more dmg 20% area and 15% area skill cooldown super fat
depends on the skill though
as HF for example doesn't benefit from the cooldown
forgot 2 talent points on a jewel slot now its correct
wall of china
im gonna build a wall around the talent tree
tmr ill get the missing talent points first thing cuz yeah, rly need em ngl, id have 13 free points to invest in crit plus some
This set of burn nodes is really strong btw
burn is bad if going crit
uh id have to drop divinity, i still get 50% hs as skill damage ig tho meh
his last tree he sent was an attempt to go crit
no no it is my current tree
there are burn nodes taken on the tree
dw bout it
Big
Id be dropping a bunch, overload, steady hand, and divinity which rn is 50% skill dmg for the crit, that why i need some help cuz if i do it myself i think itll be way worse than current build XD
how does the build work before level 55?
Disclaimer : dont follow my build its shit, unless if its for the fun of it and ur a masochist
well you can only really start the build at 30, but you'd likely be pure health, not sure you could really pull this off as MS unless you toggle between prayer and HF
100% Pure health well leveling is the way
tbh i wouldn't level with it but thats just my advice
It not that bad to level with I cant lie
Its how I leveled and just due to the shear tank stats its not bad
Its brain off but takes a while more than meta builds
Agreed its not that bad but its just slower compared to other options
extra things to keep in check, fire res always maxed, always having enough regen as your max health increases, chieftain helps a lot here since you get 2% of max health regen so its somewhat proportional
Fire res is big but cheif makes that much easier to handle
and the regen thing is just always prio regen over HP imo
if you sustain get more hp, if you don't get more regen
level as pure health, transition into MS at 80+
something like this is how I would build early
Prio left side first then path up to the top right circle
Then just path to fire damage, ele damage, Max HP, Regen, etc, etc
Personally i would recommend AoE early as well, and only specing out when you need to min/max dps as mobs get tankier, big qol imo
even just like ~30% helps a lot
Ya early AOE is nice for sure, there is one node near hammer that is easy to get for 15%
This tree is pretty tough was planning to swap trickster for ascendant, but then idk where your regen comes from if not purely from flat MS regen on gear.
aug regen can roll quite high
thats not nearly enough above 5k MS
Yeah that probs wouldnt work tho once i get to higher magic shield
Ya some of the flat ms regen modifiers get pretty good on gear but its a pretty rare mod
what should i change
?_?, wrong chat my guy
nah he wants to go HF
oh
Na he wants to swap to HF
oh well, its related to the build
Full reset lmao
Uh one sec
oh yea elementalist
elementalist only if MS
MS?
Magic shield stacking
Magic shield
If only health stacking then Crusader/Fighter is the 0 brain option
Ya you want fighter
a lot of access to early easy power
If u find a solution to my build send a ping. Im gonna go rest a bit then head to bed
I would change your tree to this
Make sure all stat points are in STR and as for skills you want to use
Ya toying with the tree still but might have to take a break i was trying to test some botania things in creative but been yapping about HF instead
(One sec opening to get all the skill names
)
I do know that you'd likely go Bonesnap or Divinarius as weapon if there isn't some goated runeword
damn nightstorm is so good if it also had more fire dmg (no good runewords then)
OK
So skills you want are, Holyfire, Shred, Charge, Flame Strike, Stance, Safeguard and Protection @tiny scaffold
Prio leveling Holyfire, Protection and Shred
Charge and flame strike dont need to be leveled till last
safeguard being only 4 points i'd prio that too as its % health
Care for that though since you want to make sure you dont have too much health for your regen early on
Fair, but health regen is ez 🙂
Tis true just something to watch out for lol
does protection protect you?
Yes
oh sick
It gives you armor and res
the big thing is res to MAKE SURE your fire res is capped
Most people wouldn't recommend this BUT i would say you can get 1 point into prayer if you are really struggling on sustain or want an oh shit button.
Also with this build you go chieftain as you ascendency so that all res double dips for cold and lighting res
Prayer is a aura though
im aware.
Like i said if you have sustain issues you can turn it on for a couple seconds and swap back, or if you find yourself in a bad situation and need to turn off the self dmg and have extra regen to survive.
I could see that, personally I would not take it but I can see the vision
I was gonna talk about that since as fighter secondary you have 2 normal options in Reckoner's Flail and or Holy Shield Throw depending on if you want more damage or utility
You wouldn't need it later when your sustain is top notch tho, and you fill your skill hotbar out with other skills.
But you could take prayer really early on instead
I had to use prayer for early levels on MS HF, wouldn't not recommend early MS HF tho
its a lot of buttons, too many for a build thats supposed to be quite passive lol
I want to theorycraft a faux HF build 🙂
I wish changing chars was less tedious
how do i survive if my hp is being leeched?
faux?
You mean by HF?
is there a component im missing?
?
ye
Regen
fake HF aka Holy Spark
You need to make sure your Regen is 2x the amount of damage HF is dealing to you
ahhhhhhhhhhh
They should make it scale with max mana instead of weapon damage ot make it interesting
It has a cap though right?
steam cloud is better weapon damage thing like that
what does?
i inly have 192, maybe my armor needs to be better
The lightning HF
it is 15 levels behind
what cap are we talking about tho?
Make sure you set your tree like the one I sent and make sure you look for health regen rolls on gear
should talk about it in #character-build-discussion probs the concept is very different
Also Health Regen Aug can give you a really good boost in health regen and highly recommended
might need to focus on my armor
If you are early levels crafting gear is not a bad idea
I mean tbh crafting gear at any level is not a bad idea
but early its fairly easy (Maybe outside of the stones)
i havent found plate armor for pretty much the entire game
Def recommend crafting lol
what base armor do you reccomend?
right, but does the base armor i give a soul to matter?
or is it cosmetic at thata point?
Nope just gives more durability
i see
it does matter, but not really
so iron armor should do
Meh
I mean SOME late game armor gives minor set buffs
but 99% of the time iron is fine
You get a bit of boost from the base stats, plus any unique effects the base armor gives, like if you have full terrasteel you get the mana regen. It is miniscule in most cases but definitely some good use cases here and there.
I personally like using the swiftness masks from the undergarden for some extra movespeed
Maybe I should put a pause on my tfg and p3r playthru and cont build sheet / add the early game guide lmao
So I just slapped together a build, Made some rare iron armor that only gives fire res no regen and am able to sustain HF in combat and survive for a fairly long time outside of combat so its def possible to play at level 35
Nah let 'em struggle
good for character
memeing ofc
Tbh it sorta feels like we have flushed out the hp scale ver of this build so imo (at least from my own char I feel confident at least updating it to lvl55-75+
Maybe time to resub to discord and expand that text limit too lmao
Tbh sorta wished I posted 5 times instead of just reserving 3 but meh
Just make a new post add link to new one GGEZ
All ik is I wanna post main spell spam ver / early game and post / variations under testing
Lmao maybe
Still i sorta wanna keep it in one place maybe just link to lower area
I mean... Ask mods to close this thread to force everyone to the new one?
should still be viewable
Maybe we make a new “holy book” for each variant of the build and expand our cult holy fire faith (who wants to be the new messiah?)
hey late and totaly off topic but what is that armor set you are wearing?
If ur talking about transmog I was wearing one of the ones found in the official server nearly the hidden casino along with a rgb dragon skull
the ones found in the official server?
And if ur talking bout atual armor as I played thru I only foucused at the time anything with es or hp regen (hp being more important ) and ofc anything that could max my resistances
U can get same cosmetics but idk what uniques they are connected to / could spawn in ur world but idk how
ohh so they are not craftable just random drops or smtn
Tmog in this modpack is kinda bad ngl
That’s if they are connected to uniques which I’m not sure yet
They could def take a page from valut hunters in the regard
sorry whats tmog
Its short for transmog aka changing outfits to look like something else
ahhh yea
so if its a full set of uniqe armor its safe to asume its unobtainable or
hard
The closest u can get with reg armor is prob dark set
Tho u need to get to bright to get all pieces
darkmetal you mean?
Ye
ahh yea im wearing something i like compared to all the craftable armor but that set looks
amazing
and i want it
lol imo it’s the best transmog I’ve made but rgb skull is also v sick
is there a way to view the transmogs in like creative mode
I mean spawn in the armor no?
yea im just playing with a small group of friends and my sidequest has been finding the drip
can you? or like with commands?
Maybe I would recc u go onto official server and look around for the hidden chests as well
I would think it would just be in the creative armor menu
i thought so but no nothing like that is there
Oh Neato didn’t think they were in there
oh wow
yea i found em
You can get anything in creative lol (or mostly anyway)
thank you
Tho I think there are still some (at least on official that use leather as base)
i will try to convince the owner to let me use it
(Tell him there’s a lotta diff drip)
Hopefully since its just Tmog anyway
Plus armor bases barely do anything other than dura
IMO you would just have it in your cosmetic armor slots lol
yea we realized that chocodisguise might just be the best armor
unless the starts or effect work
There are good ones but those are ethier sorta meh or harder to get
like what tho
Irc aquamarine has tiara set and there a a few with fire resistance or wither resistance
Ik there are also masks that give effects but they are super low dura and some effects idk if they even effect m&s
yea i have a tungsten set that dous nothing to fire or wither so
Tbh other than speed effect most other things I haven’t bothered with
what armor gives speed?
I haven’t searched much but I’m p sure u could get it from the grab bags from aquamarie loot bags ik they can roll some rando stats on them
Main thing that’s worth farming tho is deff bright speed arc to rare
I shall write the chapter about minstrell crusader, once its better cuz rn its a bit too shi
Hello, I'm starting out with mods, I don't know anything about it, so I wanted to build it myself because I had something similar on PoE, but the spell hurts a lot and I get one-shotted. I'm level 31, do I need to do anything extra?
What?
Hello, I'm starting out with mods
What do you mean?
Ah, you meant you are new to this modpack
Yes
You do exactly the same as in PoE as you do here
For now Holy Fire killing me in 2s xD so i think i did something wrong
If you have played it in PoE, no way you wouldnt know what to do xD
Scale fire res, scale hp regen
Pretty simple
Yes i think i'm too low in hp regen and fire res didn't get Ascen
Dont need ascend, it's straight up just like PoE, hell in poe you can pick the skill up at lvl 14 I think in act 2
Already at that point you can sustain it with ruby riings
Ok thanks i will try to get some
@ripe hedge from burn to crit, u think this better?
theres a +10 intelligence node i REALLY want but i got no idea how to get it
actually nvm i do im gonna update the link
i dont need augment capacity if im only getting a +13
with a bonesnapper 50k dps
and i think divinarius is slightly slightly better
with a little bit more crit chance tho divinarius is def better
my problem rn is sustaining myself, im doing too much self dmg for current magic regen
its mostly cuz i dont have enough max fire res
im at 80%, id halve the dmg im taking with more
welp bandaid solution, i got one very bad ring lets reroll that shi
ok 60k dps and i can barely keep it up but im hoping in combat ghost shroud saves me
hmm?
What makes you say that?
actually ig for elementalist itd be needed, not as many dmg reduction sources, nvm me
it gives up too many stats imo
vs a good roll mythic its just not good enough
also, dodge rating is really bad for the ms build unless if ur going some hybrid pieces cuz the trickery talent from ascendancy doesnt scale with dodge rating, so its basically utterly useless
I would not go that far. POE you can only start it that early becuase of the overcap fire res to life regen
Also gearing can be kinda RNG to cap fire res (not hard just rng) but I did test it and can say at level 35 you can sustain and run HF
True, kinda wish we got some more options on the talent tree, having literally 0 res on the tree feels slightly scuffed
Hell, we barelly have fire nodes
Ya I dont mind so much about the res since there is some but def a lack of like single damage type options (Phys, Fire, Cold, Lightning, etc, etc)
Some? there are 2 nodes that impact fire res on the entier tree
1 node for +1 max, and one node for +4%
xD
should i add clammor crash clatter to my minstrell crusader or be a purist
itd add dmg in the rotation
my cult teachings tell me that introducing a second damage source to the build would be heresy
- that isn’t fire related
Yeah tho it still does about 190k
The magic shield base is more like 400 but it gets increased by gear defence
Its very good, only problem is how many of the stats kinda suck XD
Mana regen is ok, but the +1
I got a mythic chestplate with 3 gear defence rolls for a total of 900 magic shield, tho i still think towering physique would probs be better
ok was about to say mby its not that simple but no its that simple its just better itd be like to a 300% magic shield from talent tree, a +45% magic shield increase to a bit less than 345%
most likely towards the 330% mark, cuz that 300% includes the calcs regarding the other more magic shield modifiers
After some math, for 4.6k magic shield with the unique and 5k with a good mythic. The difference from that 15% to the extra 400 ms is actually smaller. Assuming its 300% without that and 340% with, itd be the difference between a 20k without and 20.240k with
Ill do the hard math without guesstimating
Tmr
Big sad, Witch's brew works only of added base magic shield regen, which is super weird
Most likely bugged if I had to guess
What is "ES Regen"?
ES regen?, We have energy which is used for melee skills
No clue what the S would be in ES
Might be energy shield, its a poe term
so with 5k ms and 300% ms% total for a build without the unique and 4.6k for a build with. Without 105% more ms, and with 120% more.
300% - 1+105%, x - 1+120%, x= 321
5k x 400% = 20000
4.6k x 421% = 19366
its actually a magic shield down if u have all the more multipliers in the talent tree like i do
i can actually make this into a linear graph to see where the more multiplier becomes better than the flat extra 400 magic shield
for this calculation, the extra 15% more would only outscale the flat 400 magic shield at about 8k magic shield flat
8k x 400% = 32000
7.6k x 421% = 31996
which checks out
These calcs dont include magic shield from int tho which would lower the amount of flat needed for the more to be better than the 400 flat. Tho not by a lot
Whatd influence it more tho is having less of the more% nodes in the talent tree. The less the better that unique is
@white lagoon What is this calculation for? seeing if Towering Physique is worth it?
I think so
is that not just absurdly high? 400/15%=2666.66~ MS should be the breakpoint no? Not flat but from all other sources.
I guess i don't understand these values:
5k x 400% = 20000
4.6k x 421% = 19366
400% is assuming 300% increased MS i think, but then the 21% makes no sense, since it should be:
5k x 400% = 20000
4.6k x 400% x 115% = 21160
Comparing Towering Physique to mythic chest with 900 flat. I think he has the 10% more MS node on the tree though so its more complex than that but ya definitely didn't calculate the more multiplier correctly.
Ya explained right before this using 421% instead of 400% to include the 15% more. Thats just wrong. If you want to include it into the same multiplier it would be 460% not 421%.
I think the more would be better imo but idk the math gets kinda muddy
I'd need to test it to figure it out myself
The 400% includes other more multipliers so its not 460%. Its already including 105% of more multis into the equation so the 15% more is much smaller
If thats the case no math makes sense i think, including the one in cte2 planner
FlatValue * (1 + SumOf%) * (1 + More%1) * (1 + More%2) * (1 + More%3) ...
More is specifically multiplicative multipliers(aka separate multipliers that don't add with others) while other % increases are just additive multipliers.
ie. 400 ms, with 20% Magic shield, 40% Magic shield, 30% Magic shield, 10% More Magic shield, 15% More Magic shield. Would look like this:
400 * (1 + 0.2 + 0.4 + 0.3) * (1 + 0.1) * (1 + 0.15)
Am not a huge math guy but does the order in which the mores are added (like a 50% more vs a 15% more) matter? And if it does how does the game select which on goes first?
No doesn't matter its proportional
No it doesnt, its just weird cuz like, if the mores function like that we should have much more absurd magic shield numbers when having a total of 105% of more multipliers
No?
Just double your base+additives
Where are you getting more multipliers?
Game changers
Idk i dont think its that crazy and i would assume it works like that
Since thats how damage works
Stare of Abyss(50%), Defender(10%), Towering Physique(15%), like where else?
Ascendancy?
Oh another 15% from trickster
Im not on pc so cte doesnt work
So 90% more
105 not including towering physique, theres more
We are missing 15% from his 105 still is what i was getting at
I think you're mistaking some as more multipliers unless they are from gear
Is not more
Additive 
Not thay one one to the left i think
ya 15%
already included
Even still more multipliers are always proportional though since they never have diminished returns
Like 10% increased MS when you already have 200% doesn't give you 10% increase to your net value, it would only be ~3.33% increase to your resulting number
but more multiplier would always be 10% increase regardless of everything else
That being said i get that its not straight forward either way
Order of importance is like More > Flat > additive
Not always tru tho
But most of the time
If you only have 100 base and can add 100 more base value thats effectively 100% more
How meny more modifiers are available to the player
But i understand what your saying
i tried using it on phone too was sadge
I'll see what the threshold is assuming
Trickster 15%, Defender 10%, Stare of Abyss 50%
and comparing 900 flat vs 500 flat +15% more
Would say add the one elemental buff as well for ms
Ye no i by mistake added the 20% more magic shield REGEN into the calcs
Ffs im blind
looks like 2166.66~ is the threshold
And heres showing that other more multipliers don't matter because they are proportional
Even the % MS doesn't matter 😛
Whats important is the 400 flat MS difference since that isn't proportional
More or less 400, pretty sure u can get much more out of a lucky max roll 4 gear defence chest
its 400/0.15-500
Got one on boots and it brought it from 250 to 750 more or less, so chest being about 400 should be able to get 1100 1200
I missed the -500 when i was doing the calculation initially
so ya if you can break 2167 flat MS with Towering Physique it will be better from that point from a pure MS perspective. Obviously you could have Regen or Resist you need on the mythic that still makes it better, but ya... 😛
Try it with 600 difference as well for a god roll mby
sure
600 / 0.15 - 500 = 3500 Will confirm with the spreadsheet 1s
yup
Value with more multipliers factored in for the giggles
3500 arguably a lot harder to hit
Lol I mean... thats just assuming you get 3000 MS from things other than Towering Physique
Am assuming Towering is 500 btw
could be slightly higher
also not 32% qual
Could get probs like 800-1000+ from tome and not sure how good well rolled helm, pants, boots are with MS
Looks achievable just need good gear
Need lantern tho which is dodge :/
Oh ya didn't know you were still doing that
Dodge seems like throwing everytime it comes up LOL
I mean not really sure how you're sustaining MS HF otherwise at 40k lol
Did you report it or?
I still haven't tested it haven't played, started working on godot project with a buddy
How much damage a tick is that?
13k
Flat? A lot, you get like what 11% every 0.5s?
33%
but with 90% fire res and cap DS
thought that was the self dmg
Ya thats what I want to know
OH self dmg is 33% per 0.5
so ya 66% * .1 if 90% res
Probs can't use lava spurs if you're pushing that high MS values
13,333×0.1×0.5 666.5
thats it?
.5 for?
You can DEF sustain that
suppress?
Damage suppress
Ye
Do you really have 100% suppress with all that?
83% no jewels
I mean no but if you are taking the ass that gives 20% and both game changers
may as well cap it no?
We pray for good int rolls
if he has the 3 nodes you'd max it ya
na
Oh i forgot about Int
its like 83% I think
Ya it is 83% but im saying you would max it with jewels if you had the 3 nodes
ohya, 100%
so you only need to sustain like 1.3K per sec
Basically not happening without ghost shrouds with all that other investment
U need to sustain more
This is also not including DR from like fort or endys
If dealing dmg its good
Tho id have to sace a more area damage
you can get up to 8% MS Leech per second
And the more dodge rating is basically dead stats so that dont matter
Its just not passive
Yeah problem is in combat sustain vs groups
Recently tested how leech works and its pretty rough
Prayer seems like a great bandaid, if only there was another % ms regenerated mechanic in the game
Since i didn't fully sustain i would use heart of ice MS restoration at around %MS to extend my sustain as long as possible. So maybe you can stack duration to focus on that exact thing and just turn HF on during that interval
I checked i didn't see anything really
Heart of ice also good, but... im minstrell crusader so i cry
MS is just meant to be hard to sustain ig
LMFAO oh ya
you don't have that option.
Is there any way to leech crits to ms?
So im like, i could spec into prayer and for big groups clatter one shot
Not that ik of
But then id be commiting heresy
cause its passive and not meant to be main dps skill
Imagine if it was POE and did more damage for more charges consumed
or at least meant to require high investment to be
🤩
Tbh when i was trying to make crit HF tree for you Ars i was trying to go Ascendant lol
For more Int value
But no sustain at all at that point lmfao
i mean could still try dodge thing, but then you end up having to take Ghast which has 40% less MS
Pretty big L
I put it as a suggestion btw
Meh
What about
I don't think its a good idea
Also gonna put one that dex should give moce speed
Taking mom and using mana to help with regen 
This is how i was initially building MS HF 😄
Int not affecting mana REALLY hurts mom imo
Theres uniques for that
but i feel you
Theres like 2 items if rolled perfect you get like 200% of int as Mana
Yea also smthin i was lookin at, mana battery with uniques and int stacking to convert int to mana with uniques

Idk how much dmg to mana u can get total tho
Time to get to theory crafting again LOL
And you dont even need base mana just the regen to help with susatin tbh (And enough to regen into/take the hit)
I think it could be decent ngl
Not a lot
Theres basically no good sources of flat mana you're looking at like 3-5k mana at quite high investment
I mean if you are taking what like 1.3K per S
You would only need about that that much and maybe that much regen to help with sustain
Unless you wanna build it to help with damage also
Ok we all become patreons undercover and make uniques to make an op mana battery build TRUST
Lol, maybe. My next unique im trying to brew something for low life
if only you could completely turn off health regen i'd build around low life stuff too
some juicy modifiers
Dont worry im not making a unique thats good for low life
Im trying to make a uniqhe that makes low life work lol
An unique with -100% less health regen
(50% HP reservation or something)
Oh right there is isn't there
doesn't it still heal you though?
Gives you a skill that heals you with some condition
Base health leech is 0 so you can just get no leech
Either way you'd use some sort of self dmg or environmental dmg or something to take health dmg below the threshold then have the buff up 100%
Holy fire!
Meh if you aren't crusader... gl
Fall damage grinding then ig
iirc environmental dmg is 50/50 hp/ms so you could do that
not have to bypass your MS regen
Elytra rocket into a wall
Ye, if its only from a unique thats kinda shit ngl
i do remember seeing the -100% health regen unique
Bad mechanic
but i think that heals you with a skill on kill or something like that
so that kind of defeats the purpose
Ye kinda anti synergy
Okay welp as much as i'd love yapping about this i need to work on this project also hungry so should make food too