Classes
Crusader / Elementalist
Spell Cycle
{ Safeguard > Golems [x1-x3] > Holy Fire } > [Hold] Steam cloud [∞] > Fire ball [As needed] > Mage circle [As needed]
Skills
HOLY FIRE - 8/8
[Any damage support (Fire, Magic) or util. support (Area, Penetration)]
STEAM CLOUD - 16/16
[✦Conservation, Burn Chance support, Any damage support (Fire, Magic) or util. support (Area, Duration, Penetration)]
★FIRE BALL ☆/16
[✦Conservation, Any damage support (Fire, Magic) or utility support (Cast Speed, CD, Projectiles)]
SUMMON FIRE GOLEM 7+/16
[✦Conservation, Fortify Support, Endurance Charge on Hit, Power Charge (can add crit % and Frenzy Charge)]
•MAGMA ORB ☆/16
[Burn Chance, Any Damage support (Magic, Fire) or Any utility Support (crit%, Power Charge, Frenzy)]
SAFE GUARD 4/4
[Duration]
MAGE CIRCLE ☆/16
[Duration,Area,CD]
☆ - || Up to you, However many u want||
★ - ||Used to generate OVERHEAT interchangeable as u wish||
✦ - ||Used early on or if you have mana sustain issues||
• - ||only recommend if you have enough mana to sustain or if you want to pivot to a less spell spammy version||
Passives
★ Health Regen 8/8
• Magic Shield Regen 8/8
Health 8/8
Burn Damage ☆/8
★ Burn Chance ☆/8
Elemental Resistance ☆/8
Spell Damage ☆/8
☆ - || Up to you and what u feel would increase your survivability or damage||
★ - || these are the main passives you should always keep maxed ||
• - ||Only taken early if you get ||
Attributes & Gear
ATTRIBUTES
Focus Strength and use rest as needed for equipment
ARMOR
STR BASE (STR & DEX works as well)
[HP Regen > HP > Fire Dmg > Fire Res > Chaos Res]
WEAPON
Any Mage Weapon type [Anything that can increase Fire Dmg or that increases Resistances]
OFFHAND
Shield & Tome (Try to get physical resistance on roll)
JEWELRY
HP Regen > Resistances (physical , Fire) > Damage (Fire,Elemental) > Strength > HP


ty




HP and regen what else do you need




not game breaking, still funny number on a single ability ig
spaghetty code i say

