#Make stances/auras a toggle

25 messages · Page 1 of 1 (latest)

chrome ledge
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Title. Casting them every 5 minutes can get tiring, and stance is every 10 minutes. Refreshign stance is annoying ebcause you need to cast it twice, and crusader auras are 5 minutes but already a toggle. Why not make their durations just last until toggled?

unreal olive
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the one reason i can think of that it's like this is that the effects aren't removed when you respec out of the skill

chrome ledge
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Tbh there should be checks when you take points out of something like "If you still have x effect and you don't have x skill, then remove effect"

uneven jetty
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They ideally would be though, I'm sure that was the vision

unreal olive
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wait effects are already associated with a spell id in mns code

sour pollen
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or just full cleanse of all effects when refunding the last point out of any skill. You will not be doing that in combat anyway.

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Having to recast an aura or 2 when switching around build doesnt matter anyway, and this way you can still level up skill mid combat

uneven jetty
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related, I wish stance was two skills, cause man double casting that does get old lol

chrome ledge
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I think the QOL of these buffs being passive even would be amazing. Like for a brawler for example, when would you not want fury up? Waht about Safeguard fora c rusader?

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Them needing to be recast is jsut kinda tedium

uneven jetty
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I get the vision with them being skills and would honestly prefer them remain skills

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they would be a lot less tedious as toggles though, definitely agree

unreal olive
uneven jetty
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if we get toggle buffs because of you Alt, I'll buy you a coffee/beer

unkempt cosmos
ruby flare
unkempt cosmos
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Auras are toggle tho no?

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Buffs yeah they arent

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Oh I see what you mena

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Like perma toggle

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Rn it's toggle but still on a 4 min timer

unreal olive
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yea afaik the only barrier to this is the respec exploit

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actually, does mns let you have infinite effects with no duration in the ui?