#Tanky Clamor, Crash, Clatter Bloodmage Minstrel

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sudden urchin
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Classes:

Minstrel/Crusader (Crusader can be swapped for other classes if desired)

Playstyle:
Stack up charges with Resonance and Ensnaring Melody then spend them to one shot entire groups of enemies with Clamor, Crash, Clatter.
Because Clamor, Crash, Clatter scales on Health rather than weapon damage we want to be stacking as much health as possible, combine that with blood mage to replace your mana based on your health and you end up with a build where one stat can scale your damage, tankiness, and mana all at the same time.

Pros:
-Super easy to gear
-Very tanky
-Can wipe entire map rooms/gateway waves with one cast of clamor, crash, clatter
-Never has to think about mana
-Becomes playable as early as level 30-35
Cons:
-Damage tends to fall off against bosses
-The lack of a movement skill makes certain maps annoying to deal with

Skills:

Resonance
-Frenzy on Crit support
-Crit chance support
-Crit damage Support
-Iron Will support
-Area Focus support
This is both one of our main damage skills and a charge generator. In maps and gateways its natural chance to generate a charge on kill is more than enough to sustain you, but for a single target we will rely on other methods. If you’re able to get enough crit chance without the crit chance support then drop it for confident ruin. The frenzy support is here because its low chance means other skills just don’t hit often enough for us to keep frenzy charges up against bosses, and because the frenzy support offers multiplicative damage per charge it’s also just a great dps support.

Ensnaring Melody
-Power charge support
-Endurance charge support
-Crit chance support
This is the other skill we’re using for charge generation, you’ll want to keep this up as often as possible against bosses to get charges, and you can also throw it down in groups of enemies to get your charges quick if the passive on resonance isn’t fast enough. Of course you can add other supports for larger AoE or more damage, but these are the main 3 you want.

Clamor, Crash, Clatter
-Crit chance support
-Crit damage support
-Confident ruin support
-Iron Will support
-Expanded area support
This is our big burst damage skill that can one shot most enemies and wipe entire rooms with a single cast. You’ll want to use this while you have at least one of each charge, though even if you’re missing one it usually still gets the job done. Of course swap out the crit chance if you have enough jewels and gear etc to make up for it, and you can also swap expanded area for more damage if you don’t feel like you need the extra area. Also running a frenzy on crit jewel purely for damage isnt a bad idea, especially if you have any gear that gives increased maximum frenzy charges, the multiplicative damage per charge is very strong if you have a high rarity gem for it.

Power Chord
-Crit chance support
-Faster projectiles support
-Crit damage support
This is a pretty low priority skill that we’re really just using to apply the charm debuff which enables resonance to explode for extra damage. Until you get enough skill points you can leave this at 1 or 4 points until everything else is decently levelled. Faster projectiles is nice because it's a relatively slow projectile, other than that just go for the usual crit and damage supports.

Blessed Aim
Supports don’t really matter on this since it's just a buff. You wanna keep this up at all times during combat to maximize your crit chance. Eventually you can swap this out for concentration if you have enough crit chance without it.

Skill Passives:

Crusader:
8/8 Health
8/8 Health Regen

Minstrel:
8/8 Health
8/8 Area of Effect
8/8 Cooldown Reduction

Stats:
All strength

Talents:
this is my tree at level 65. After this you can continue grabbing whatever crit and health nodes are nearby.

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Game Changers:

Blood Mage
This is what replaces your mana and mana regen with health and health regen and allows the entire build to work.

Wandering Bard
We aren’t using buff songs but our spells can still benefit from the cooldown reduction and we don’t get any downside.

Performer
A big damage increase for a slight increase in cast speed, very worth it.

Defender
This is just a multiplicative +10% health, no reason not to take it.

Diamond Will and Diamond Grip
These make strength scale our skills better

True Hit
Don’t take this early on. It's far away on the tree and can hurt your dps if you don’t have enough crit chance yet, but is very strong once you have enough points and crit chance for it.

Ascendancy:
Chieftain
Skin of Fire -> Spirit of Fire

The 2% of max health restored per second works perfectly with blood mage and means we rarely ever have to think about resource issues while also giving us fantastic health sustain. The ascendancy also makes building resistances super easy.

Once you unlock your final ascendancy in the Epilogue you may want to consider changing to juggernaut, starting with unflinching, then grabbing unbreakable and untiring. This will make building resistances harder, but offers more overall health and damage reduction, while keeping the important 2% of Health restored per second.

Stat Priority for Gear:
You’ll want to run pure strength armor and try to look for gear with flat health affixes on them as your highest priority. Of course % Health is fantastic too but prioritize flat.
You should ideally run a one handed weapon with a shield so that you can get additional health rolls on the shield.

On your weapon and wherever else possible you’ll want to look for flat crit chance. Putting a Toq rune on your weapon is always a good idea.

After that focus on your resistances, fire res and max fire res are super valuable because of the ascendancy nodes.

For sockets you can use them to fill in any missing resistances with gems, or use Oru runes on armor for crit damage, or Nos runes for Health. Opals on your jewelry are great for % strength.

For Jewels your biggest focus is corrupting them for flat crit chance, but also using them to keep your resistances capped.

If you’re wanting to get a bit more advanced with your gear you can start looking for boot infusions that let you get charges on crit, and corruption affixes that increase your max charges and max fire resistance.

Recommended Uniques/Runewords:
Hurricane runeword on a one handed sword, this gives you up to 20% multiplicative area damage, a big damage increase for both clamor and resonance. It also gives up to 30% more AoE and converts your damage to lightning/cold. Because Clamor doesn’t scale at all on gear damage this is very high priority for your weapon. You can use this on a gauntlet too but it will require some dex. If you can’t get this just use any 1h melee with good flat crit chance on it.

The Beast + Curse of Numbers are solid options for scaling your health quickly with strength.

Anything that gives max fire resistance is a solid option due to the ascendancy.

regal bobcat
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You never actually talk about the ascendency, just mention it a few times

sudden urchin
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Oops my bad I think I cut that out from the first message for character limit then forgot to put it back in the second message

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ok fixed it

undone cosmos
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damn i've been using this build without blood mage and it can still wipe enemies, that's why i have mana issues hahaha

lethal kelp
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what do u do with augments?

sudden urchin
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energy regen can be a good option too since clamor crash clatter does have an energy cost

latent lintel
sudden urchin
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However I'd add that getting a necklace with % of health restored per second as the implicit can be pretty big

candid girder
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this build look insanely easy to build

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i'm new to cte2 do you think i can make this work on lv42?

sudden urchin
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yes absolutely

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i started it around level 35 and it was able to get me through cornelia and blue skies

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one more thing i'll add that i just found: by the time you have all your main skills maxed out and have excess skill points, you can get a dps increase on resonance by putting a burn chance support gem on it and getting the holy immolation skill

sly trench
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fine

sudden urchin
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Make sure you have good crit chance and crit dmg, craft some new gear if you need to, also run the hurricane runeword if you aren't already

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And make sure you have good charge generation and double check your support gems

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If you don't have good enough crit chance yet then take off the confident ruin supports because those can really mess up your non crit damage and don't take the true hit talent node either

foggy horizon
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How much crit chance would you say is enough to take true hit and use confident ruin?

sudden urchin
compact copper
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any classes recommend if I wanna swap out Crusader?

sudden urchin
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Shaman is a good option, you get the power surge buff and a teleport skill as well as the healing totem

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Ensnaring melody, resonance, and clamor really cover everything you'll ever need offensively so it just comes down to what provides the best buffs and support/utility

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Minions can also be decent as a way to generate charges, but really you shouldn't be struggling with charge generation

vast bone
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hei what is the spell name for Resonance on the crusader?

sly trench
vast bone
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ok

deep dock
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what weapon do you use?

sudden urchin
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The hurricane runeword on a runed sword is a great option

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Greatswords can also work if you want to focus more on resonance but I wouldn't recommend anything two handed for clamor crash clatter because it doesn't benefit from weapon damage and actually loses damage because of the health available on shields

buoyant stump
sudden urchin
buoyant stump
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Yeah I'll give it a shot I have enough crit chance elsewhere to make up for the implicit and I hate that gauntlets can't get any enchants

regal crescent
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What armor type(plate,cloth,leather) should i aiming for?

buoyant stump
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What support gems do you run on Holy Immolation in the late game? Testing it out now instead of the random buffs I put my extra points into

sudden urchin
regal crescent
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How important crit to this build?

sudden urchin
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Crit is extremely important for scaling your damage

regal crescent
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After the blood mage improvement patch, are there anything that affect this build?

sudden urchin
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i'm gonna take a look and i'll update in a bit

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immolate working properly with support gems now means it'll probably be worth it to spec into full fire damage and focus more on resonance now

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this node after blood mage is immediately a huge buff

tame lark
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what about skills ascendency and stats?

sudden urchin
steel root
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no showcase?

sudden urchin
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No sorry

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I would go record one but I've changed my build since then and it would be a lot of work to change it back

cerulean hedge
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still viable?

upbeat pumice
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Damn this is best build i ever played, before i was Rogue/Hunter and its a glass canon and not much good clear maps, but this Minstrel/Crusader is so Goood, clears maps very easy and very tanky, thanks for guide it really help me change build to best way

glossy ore
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what augments are you using? cant find it in the guide

thorny furnace
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How do you deal with Blood Cost
I find myself (Atm lvl 45) with no blood to cast spell, and i have to delay the spell for like, 2 second

sudden urchin
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you can also get that as an implicit stat on necklaces

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if you have that already and are still struggling then you might just need to focus on getting more max hp so that it restores more blood per second

sudden urchin
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if you have enough chaos res then swap chaos barrier out for whatever you want

thorny furnace
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i have all support on resonance, and 3 on clamor, they cost a lot and my hp with buffs is 3k around

sudden urchin
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oh yeah 5 supports with 3k hp is gonna be rough

thorny furnace
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What do you mean in the support gem setup, condifent ruin?

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I'll remove maybe area of effect of resonance for now

sudden urchin
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confident ruin is a support gem that increases crit damage and decreases non crit damage

thorny furnace
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I don't find it in the gem list, maybe they changed name in 1.0?

sudden urchin
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they may have

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if they did i'm not sure what the new name would be

round cloak
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Swapping to it now!

zinc egret
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Playing Magic shield based version

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It seems superior

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But not cheaper

sudden urchin
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Magic shield should definitely let you hit higher damage numbers

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Health version is just so much easier to build and has great synergy with chieftain and blood mage but if you wanna min max your DPS then magic shield will ultimately be better

unique cloud
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What's the "magic shield" version?

zinc egret
unique cloud
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Yes I'm very new to the game I was hoping there was a build somewhere telling where to put points

shy ledge
sudden urchin
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The clamor crash clatter skill scales on HP + Magic Shield instead of weapon dmg

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And magic shield can reach higher values than HP because of how much of it you get on int gear

shy ledge
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Aaaaaaaaa oks now i understand

zinc egret
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it's called battery support

shy ledge
round cloak
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You play blessed aim on crusader.
Also use a hammer to get tempest.

Then u can ALSO corrupt a hammer to get easily to 100cr.

sudden urchin
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The best source of crit chance is to get it from corrupted stats on jewels

round cloak
sudden urchin
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Idk I'm not actively playing this rn

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Unfortunately without blessed aim or a weapon with incredible flat crit chance on it you really need to get lucky corrupting jewels to have a decent crit chance

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And at high levels the skill is very reliant on crit to have good DPS

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If you don't wanna go crusader for the aura I'd suggest swapping weapons to a mythic/legendary or runeword with a high amount of flat crit so that you can actually actually start to properly scale your crit damage and grab the true hit node

round cloak
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Yeah, if u play blood mage you need to play Crusader or simply get ultra high CR.

Magic shield u can enjoy battery and just stack dmg that way and eventually get a crazy good staff, but it's semi hard to get above 40k magic shield and it still doesn't hit as much as crit version of the build with like 8k hp.

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There's a hammer which u can put "tempest" runeword on, it's fairly cheap.

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However, getting the hammer to a 2% corruption is also 100x better.

sudden urchin
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Even if you play magic shield crit is still the best way to scale this skill

round cloak
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Bc I'd have to swap to crusader for the CR

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so it's crusader + minstrel. Then I can't use my elementalist tech to have infinite mana

zinc egret
sudden urchin
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How tf do you build crit now then

round cloak
# sudden urchin How tf do you build crit now then

You basically HAVE to play blessed aim, u can also use a hammer with runeword of Tempest + corruption to get a total of around 10-11 BASE crit.

You can also use a mythic with 5 base crit and slot in the 2.5 cr rune.

7.5 base crit is “good enough” to scale to 100. Maybe need 1 or 2 “increased crit chance” jewels

sudden urchin
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I guess this build is just not viable without crusader anymore then

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Because it's really hard to scale damage on the skill without crit

upbeat pumice
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Played this build for last time, it was decent, wanna try magic shield version, it Is worth it?

upbeat pumice
round cloak
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REQUIREMENTS IS BATTERY SUPPORT

zinc egret
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this is a poor use of clamor clash tbh

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sure you're immortal but it's clunky

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I prefer being an assassin, have 100% uptime on all 3 charges and just blast

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and i'm still tanky

upbeat pumice
zinc egret
upbeat pumice
zinc egret
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i don't understand what you say

upbeat pumice
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i know, my english not decent, im sry for this, but my point is, i played this Tanky Clamor, Crash, Clatter Bloodgame Minstrel build which is based on health version, but i see y say magic shield version is better, so i wanted try magic shield version, but staying with main point of this build playing like assasin

round cloak
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PLEASE NOTE:
they r NOT alike in the slightest.

Magic shield version = you typically will drop all sources of crit. You survive on have a base crit of around 7%

Magic shield stacks stuff that removes crit damage. So I will NOT suggest playing assassin with the build.