Classes:
Minstrel/Crusader (Crusader can be swapped for other classes if desired)
Playstyle:
Stack up charges with Resonance and Ensnaring Melody then spend them to one shot entire groups of enemies with Clamor, Crash, Clatter.
Because Clamor, Crash, Clatter scales on Health rather than weapon damage we want to be stacking as much health as possible, combine that with blood mage to replace your mana based on your health and you end up with a build where one stat can scale your damage, tankiness, and mana all at the same time.
Pros:
-Super easy to gear
-Very tanky
-Can wipe entire map rooms/gateway waves with one cast of clamor, crash, clatter
-Never has to think about mana
-Becomes playable as early as level 30-35
Cons:
-Damage tends to fall off against bosses
-The lack of a movement skill makes certain maps annoying to deal with
Skills:
Resonance
-Frenzy on Crit support
-Crit chance support
-Crit damage Support
-Iron Will support
-Area Focus support
This is both one of our main damage skills and a charge generator. In maps and gateways its natural chance to generate a charge on kill is more than enough to sustain you, but for a single target we will rely on other methods. If you’re able to get enough crit chance without the crit chance support then drop it for confident ruin. The frenzy support is here because its low chance means other skills just don’t hit often enough for us to keep frenzy charges up against bosses, and because the frenzy support offers multiplicative damage per charge it’s also just a great dps support.
Ensnaring Melody
-Power charge support
-Endurance charge support
-Crit chance support
This is the other skill we’re using for charge generation, you’ll want to keep this up as often as possible against bosses to get charges, and you can also throw it down in groups of enemies to get your charges quick if the passive on resonance isn’t fast enough. Of course you can add other supports for larger AoE or more damage, but these are the main 3 you want.
Clamor, Crash, Clatter
-Crit chance support
-Crit damage support
-Confident ruin support
-Iron Will support
-Expanded area support
This is our big burst damage skill that can one shot most enemies and wipe entire rooms with a single cast. You’ll want to use this while you have at least one of each charge, though even if you’re missing one it usually still gets the job done. Of course swap out the crit chance if you have enough jewels and gear etc to make up for it, and you can also swap expanded area for more damage if you don’t feel like you need the extra area. Also running a frenzy on crit jewel purely for damage isnt a bad idea, especially if you have any gear that gives increased maximum frenzy charges, the multiplicative damage per charge is very strong if you have a high rarity gem for it.
Power Chord
-Crit chance support
-Faster projectiles support
-Crit damage support
This is a pretty low priority skill that we’re really just using to apply the charm debuff which enables resonance to explode for extra damage. Until you get enough skill points you can leave this at 1 or 4 points until everything else is decently levelled. Faster projectiles is nice because it's a relatively slow projectile, other than that just go for the usual crit and damage supports.
Blessed Aim
Supports don’t really matter on this since it's just a buff. You wanna keep this up at all times during combat to maximize your crit chance. Eventually you can swap this out for concentration if you have enough crit chance without it.
Skill Passives:
Crusader:
8/8 Health
8/8 Health Regen
Minstrel:
8/8 Health
8/8 Area of Effect
8/8 Cooldown Reduction
Stats:
All strength
Talents:
this is my tree at level 65. After this you can continue grabbing whatever crit and health nodes are nearby.
