Classes
Shaman/Crusader
(1/3 Str 2/3 Int)
Playstyle
Cast your buffs, spawn one or two spiders, and then AFK/Loot while your spiders clear the map
[95% Chaos Damage]
Extremely powerful on flat/easy terrain maps. Struggles with water (summons can't swim) and flying enemies!
Skills
Arachnid Inoculation [lv.16]
-This is the foundation of the build, which allows you to summon spiders when you do NON SUMMON chaos damage. The spawn chance is 20% base with an added 20% on crits, so it's important to have high crit rate.
Gems
Flat Lightning Damage - This is one of the two most important gems for the build, because it allows your spiders to proc Galvanic Blade with their lightning hits.
Summon Duration - Next priority to upkeep your swarm, and ensure it doesn't die out
Summon Damage - Strongest Damage Gem
Flat Chaos Damage - Because the spiders have such low base damage, the added flat damage is fairly substantial and is stronger than most other gems
Aggressive Minions - Good to have your summons be more proactive, which helps them chain into more spiders
Optionally early on you can also slot in a crit chance support gem to make up for missing crit rate and add good damage.
Galvanic Blade [Lv.16]
-This is the next most important skill, because this is what allows your spiders to summon more of themselves. It is essential that you have as much cooldown reduction as possible to maximize procs. Area of effect also helps slightly but isn't particularly necessary. It's not a damaging skill, so we're going to slot utility gems.
Gems
Flat Chaos Damage - Other most important gem for the build, because it allows Galvanic Blade to proc your spider summoning.
Greater Cooldown Reduction - Cooldown Reduction=more Galvanic procs
Frenzy On Crit - Free Frenzy stacks for free stats
Power Charge On Crit - Free Power Charges.
Depending on your preference, for the last gem either take a Mana/Magic Shield Leech gem or an AOE Gem. It's also possible to take added cold damage with freeze chance to have a free crowd control.
Chain Lightning [lv. 10-16]
Main skill to get your initial spider summon and some range. It's not your primary damage dealer so the gems are also utility.
Gems
Added Chaos Damage - Allows chain lightning to summon spiders
Greater Barrage Projectiles - More chains=higher likelihood of summoning spiders. Note however that each chain lightning can only summon one spider per cast
Mana Leech Support - Helps upkeep your mana when spamming
Further gems are optional, but damage gems aren't recommended because they aren't worth the dramatic resource cost. You want to be able to spam this skill to summon spiders, and increasing it's damage doesn't do much since it will be so weak to begin with.
Blessed aim [lv.8]
-Incredible skill for increasing your crit rate and damage output. Free stats and your first priority buff.
Power Surge [lv.16]
-Just free stats. The cast speed is nice because you're going to cast a lot of buffs, so use this first when buffing up.
Lightning Warp [lv.4-16]
-Movement utility. Leveling is low priority
Reckoner's Flail [lvl4-16]
-Good utility for handling flying enemies. It conveniently pulls them to your feet, so your summons can kill them almost instantly
Gems
Greater Projectile Barrage - More chains = More pulls
The last skill is optional, and depending on what you need I would recommend Cyclone or Nature's Balm. You can also grab Prayer if you're struggling to survive.
Skill Passives
Passives aren't looking too hot for this build. Priority is
-Gain Mana as Armor
-+Mana
-Passive Block chance
-Gain Retribution on Block
-Lightning Damage
-Heal Strength



