#Infinite Spider Swarm (0.9.2)

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heavy sky
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Classes
Shaman/Crusader
(1/3 Str 2/3 Int)

Playstyle
Cast your buffs, spawn one or two spiders, and then AFK/Loot while your spiders clear the map
[95% Chaos Damage]
Extremely powerful on flat/easy terrain maps. Struggles with water (summons can't swim) and flying enemies!

Skills

Arachnid Inoculation [lv.16]
-This is the foundation of the build, which allows you to summon spiders when you do NON SUMMON chaos damage. The spawn chance is 20% base with an added 20% on crits, so it's important to have high crit rate.

Gems
Flat Lightning Damage - This is one of the two most important gems for the build, because it allows your spiders to proc Galvanic Blade with their lightning hits.
Summon Duration - Next priority to upkeep your swarm, and ensure it doesn't die out
Summon Damage - Strongest Damage Gem
Flat Chaos Damage - Because the spiders have such low base damage, the added flat damage is fairly substantial and is stronger than most other gems
Aggressive Minions - Good to have your summons be more proactive, which helps them chain into more spiders

Optionally early on you can also slot in a crit chance support gem to make up for missing crit rate and add good damage.

Galvanic Blade [Lv.16]
-This is the next most important skill, because this is what allows your spiders to summon more of themselves. It is essential that you have as much cooldown reduction as possible to maximize procs. Area of effect also helps slightly but isn't particularly necessary. It's not a damaging skill, so we're going to slot utility gems.

Gems
Flat Chaos Damage - Other most important gem for the build, because it allows Galvanic Blade to proc your spider summoning.
Greater Cooldown Reduction - Cooldown Reduction=more Galvanic procs
Frenzy On Crit - Free Frenzy stacks for free stats
Power Charge On Crit - Free Power Charges.
Depending on your preference, for the last gem either take a Mana/Magic Shield Leech gem or an AOE Gem. It's also possible to take added cold damage with freeze chance to have a free crowd control.

Chain Lightning [lv. 10-16]
Main skill to get your initial spider summon and some range. It's not your primary damage dealer so the gems are also utility.

Gems
Added Chaos Damage - Allows chain lightning to summon spiders
Greater Barrage Projectiles - More chains=higher likelihood of summoning spiders. Note however that each chain lightning can only summon one spider per cast
Mana Leech Support - Helps upkeep your mana when spamming

Further gems are optional, but damage gems aren't recommended because they aren't worth the dramatic resource cost. You want to be able to spam this skill to summon spiders, and increasing it's damage doesn't do much since it will be so weak to begin with.

Blessed aim [lv.8]
-Incredible skill for increasing your crit rate and damage output. Free stats and your first priority buff.

Power Surge [lv.16]
-Just free stats. The cast speed is nice because you're going to cast a lot of buffs, so use this first when buffing up.

Lightning Warp [lv.4-16]
-Movement utility. Leveling is low priority

Reckoner's Flail [lvl4-16]
-Good utility for handling flying enemies. It conveniently pulls them to your feet, so your summons can kill them almost instantly

Gems
Greater Projectile Barrage - More chains = More pulls

The last skill is optional, and depending on what you need I would recommend Cyclone or Nature's Balm. You can also grab Prayer if you're struggling to survive.

Skill Passives
Passives aren't looking too hot for this build. Priority is
-Gain Mana as Armor
-+Mana
-Passive Block chance
-Gain Retribution on Block
-Lightning Damage
-Heal Strength

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Augments
-Magic Shield Regen
-Mana Regen
-Overlord(Summon Damage)
-(More)Chaos Damage - Take this one if you have the augment capacity for it. By the time you're able to do this build, you should be high enough level to spec into some capacity in your talent tree.

If you're feeling squishy, feel free to use a Magic Shield augment rather than the More Chaos Damage

Gear
My current endgame build is
Helmet - Peasant Crown (+1 skill Levels)
Chest - Runeword Chains of Honor (+1 Skill levels and good resistance)
Pants - Weight of Leadership (Summon Damage)
Boots - Marrowwalk (Summon Duration)
-I highly recommend infusing your boots with Chance to cast Frost Nova on hit. This greatly improves survivability
Weapon - Plague Runeword Staff (+2 Skill levels, Chaos Penetration)
Offhand - Elemental Aegis Shield (SO MUCH ELEMENTAL RESIST OMG)

Necklace-Saracen's Chance
Rings-Witch's Brew
Both are just good stat sticks

The added skill levels are a priority because they increase the proc chance of your Galvanic Blade and your Summon Spiders

I also highly recommend enchanting your gear with as much Thorns as possible. The reflection from this is converted to chaos damage and can summon spiders when you get hit.

For any Unique you're missing, replace it with a Runed item instead. For the Helmet use Cure for cooldown reduction, for the leggings use anything, perhaps wealth, and for the boots use Smoke. For the Shield use Ancient's Pledge.

For the Rings/Pendants, if you don't have the uniques, grab some Common/Uncommon jewelry with two socket slots and any stats of your preference (preferably resistance or main stat) and apply two cooldown reduction gems. This is the best way to get cooldown reduction early on.

BIS Helmet would be Ancient Skull but I don't have it yet. Having it might also change the ascendency priority.

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Priorities for the Talent tree are Summon Damage, Cooldown, Augment Capacity/Effect, Crit Chance, and Jewels.

Once you have Jewels, corrupt them and look for Crit chance and Cooldown Reduction.

For the Ascendancy, Necromancer for the multiplicative Summon Damage, Summon Duration, and Chaos Damage

rocky compass
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WOW a spider perpetual motion woem

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The flat lightning/chaos gem and summon spider/galvanic blade combo are all shaman's skill so it can even work with any other subclass thonkG

heavy sky
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Yeah any subclass works. I just took crusader for the utility/stats. Warlock is a good option since your zombies can be made to proc spiders and you have other summon utility

rocky compass
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The first idea I come up with when I saw so many spiders is to make them explode kekBoom

heavy sky
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Oh yeah that's certainly an option XD would have to resummon the chain though

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or perhaps if the explosion does chaos damage it can start another cycle for you

rocky compass
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explosion has summon tag so it can't re-summon spider

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so I don't need much mana to keep spider around me

short solstice
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VERY good idea with the galvanic blade, I didn't even consider it

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might add it to my build as well lmao, let's see how it turns out

green yarrow
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looks great well done

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there is any limit of spawned spiders?

heavy sky
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No limit of spawned spiders other than how many you can cast before they expire

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The more enemies there are, the more you tend to summon. Against bosses I usually have around 5-15 spiders and when mobbing in maps it can go as high as 40

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Bosses that don't get knocked back spawn more spiders too since they get hit more frequently

timid dove
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have you tried ancient skull helmet? It gives %more damage per power charge, if you corrupt necklace + pants +1 max power charge which should be around 50-75% more summon damage in total

heavy sky
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Yeah I have it noted that it's the best helmet, I just unfortunately don't have it

whole plank
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hi new to the game and saw this and wanted to try my hand at it but was wondering how i should be spending stat points? str/int/dex if it mattered at all or if i can just dump all into int

heavy sky
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Mainly Str and Int

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1/3 into str and 2/3 into int is an easy split

tall current
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Will lightning be the main element for this build or it's a mix and match of lightning and chaos? I am trying to get insights from this so I can try to integrate it with my current build that utilizes Garden of Thorns + spiders and zombies (I run warlock + shaman currently)

heavy sky
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Pretty much all your damage is Chaos. The lightning is just in there because galvanic blade just so happens to be lightning

tall current
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i see, thanks!

worthy raft
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I'm Korean, so I don't know what skills you used because of the Korean translation. Can you show me a picture? And the equipment?

worthy raft
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Please take a picture of the stats and upload it.

green yarrow
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you literally have video with that

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you dont see icons? xd

simple pilot
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I'm currently level 58, but I can't summon spiders.. Is there a way to fix it?

worthy raft
tall current
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you use the buff, then you attack using skills or your normal attacks

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then they have a chance to spawn in

green yarrow
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well you cant change language ?

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of minecraft

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to english

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and took these things?

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I think its easy to read and know what to take bruh

finite ridge
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Damn, this build looks like something you can create once you actually learn to read the skills properly /pos

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time to try it if I have the required items to make it work

green yarrow
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yep, this build killed my own

finite ridge
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I swapped off yours once it started lacking with the gear I had, just yesterday swapped to the spider bomber and while thats safe and fun boom to kill a room, this just seems way more consistent/effective

green yarrow
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have better clear propably

finite ridge
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so now time to check if I have the chaotic/lightning flat gems

green yarrow
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you can always buy them in quest tab

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for netherite coin

finite ridge
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oh fair

green yarrow
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sadly meele builds sucks like in all these type of game so that range build killed my own xD

heavy sky
heavy sky
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Added a disclaimer that this build struggles against flying enemies and certain terrain (as summons do)

worthy raft
heavy sky
whole plank
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is there a decent way to level towards this? i just feel like i do no damage very early

heavy sky
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Early game your damage is going to depend a lot on your weapon, augment, and how optimized your talent tree is

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but mainly your weapon

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Although that goes for any build

whole plank
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thats fair im still using a really low level

modern walrus
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you can't get flat chaos damage skill augments before lvl 30

late knot
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how does this build deal with flying or hard to reach enemies?

tall current
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Maybe Reckoner's Flail

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to pull them down

heavy sky
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Yeah stand on your spiders, use reckoners and block with your shield because whatever you pull is going to hit you

modern walrus
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honestly I think warlock is better for this than paladin

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you can summon skeleton for the ranged mobs, and you can use the passive points on summon dmg

tall current
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I'd argue that Summon Zombie is better than Summon Skeleton because they last longer and can spawn spiders

heavy sky
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I considered it. For an effective build I also think that summon zombies are really nice, altho I tried to stick to the theme of "spider swarm" so I wanted to maximize spider spawns, and crit = spider spawns. Next patch tho if a certain interaction gets changed I'm going to be testing warlock a lot

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Without a doubt though if I had better jewels that could pad my crit rate, I wouldn't hesitate to swap to another class, but at the moment blessed aim doubles the crit rate

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Oh and the other reason is because I wanted it to be as afk as possible, with the theme kinda being that the spiders just do everything for you for 5 minutes

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Currently trying to farm Fracture Splint, because I think that would also lead to an afk skeleton army

tall current
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rn i am experimenting a build that has a fallback of also dealing damage by myself in case i skill issue for warlock + shaman spider swarm (but i am not level 100 yet so it's kinda janky and my gear is shit)

heavy sky
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Major build improvements have been found, will be updating soon

devout dagger
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can you do screenshot of your skills?

tall current
slate drift
finite ridge
slate drift
finite ridge
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or did you mean for the improved cook of the build?

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yw <3

slate drift
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❤️

somber hare
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Can't wait to see what Bryan cooked xD

heavy sky
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Spider Swarm Update

The biggest improvement found for the build is the use of the "Positive Effect Strength" stat. Currently the build relies on four buffs, so honestly, this should have been a no brainer, however the gains were far more than I expected

Positive effect strength was already a small part of the build in the Talent tree, but what I didn't realize was that since Arachnid Inoculation counts as a buff, the chance to summon spiders increases with your effect strength.

Building the game changer Generosity gives 20% PES, at the cost of 8% increased damage taken, but it's well worth it. This change alone increases my damage per spider from 65.4k to 69.8K due to increasing crit damage as well as the spider's base damage multiplier. More importantly, it also increases the chance to summon a spider from 24% to 28%, doubled on critical hits.

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Taking this further, we can replace the current runed chestplate with the unique chest Kobald's Influence, which gives +2 buff skill levels and +25% PES. This is a massive boost to our stats, especially to the crit rate granted from Blessed Aim. Equiping this boosts my damage up to 73.4k, and increases the chance to summon a spider to a whopping 35%, 70% on crit. The decrease in resource cost also helps you spam your chain lightning if you're looking for static stacks or to summon even more spiders.

Keep in mind that to equip Kobald's Influence, you will need some dex stat. Remove from your intelligence to have the dex needed

Because of the added crit rate from blessed aim, this change essentially pays for itself. Simply remove some crit rate nodes so you can afford the points needed to build towards Generosity. I'm also able to take off one of my crit jewels in favor of more cooldown reduction, essentially giving me completely maxed stats.

The build takes a loss in elemental resistance and tankiness due to the lost of that chestpiece, and the increased damage gain from Generosity, but luckily the increased Chaos Resistance gain from Arachnid Inoculation is able to solo carry that stat, and the newly freed jewel slot can be used for missing resistances. You do also get some dodge rating from Kobold's (lol)

With extra skill points I would highly recommend Rejuvenation now, to help with your survivability. It actually also has the added effect of healing your spiders, although this is fairly niche.

heavy sky
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Here's my updated talent tree. Notably I've removed the 10 int at the top right, the 4 crit nodes at the upper middle left, and the damage node towards the center left. Generosity has been added, and at the top right one jewel socket and one crit damage node.

marble spruce
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I love how completely unhinged summoner talent trees look
We spend points going to opposite ends of the tree and it's always entirely worthwhile

heavy sky
meager cove
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Can you show us your rings and necklace? What should we look for on them?

gritty sedge
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One thing I noticed is that this build is a little squishy with somewhat slow MS regen - do you think it'd be worth it to slot a magic shield leech gem on inoculation, or something of that sort?

heavy sky
gritty sedge
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Ooo

heavy sky
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The leech doesn't need to proc that frequently since it's limited by your leech cap anyway

meager cove
finite ridge
heavy sky
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Ah I forgot to mention the jewelry situation for early game

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Updated it just now

marble spruce
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The build is still viable without the specific gear
I'm running full magic shield with no uniques - unlucky :L - and it's still great with pure support gems + spells

heavy sky
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Grab common/uncommon jewelry with two sockets that you find and put two cooldown reduction gems on them, or one cooldown and one elemental resist if you're feeling squishy

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You can also opt out of the chaos damage augment in favor of magic shield

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Losing damage on this build actually isn't too big of a deal. You'll actually end up having more total spiders since they get more hits off which makes up for losses

marble spruce
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There's something magical about looking down and seeing the game try to fit a million spiders into a single block space when they all teleport back to you after combat

heavy sky
heavy sky
gritty sedge
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For hypotheticals sake - if we go about this with the mindset of "spam as many minions possible" instead of just spooders (don't get me wrong, love me spooders, but also love me skellies) - do you think it'd be a viable method to go Warlock instead of Crusader, and take Fracture Splint and Summon Skellies, while keeping most everything else the same?

I understand that you'd lose a ton of crit rate but the main question is would it still be worth it to go with Kobold's Leadership and positive effect Strength? Or would it be better to focus magic shield/further crit rate by building the rest of your gear around that to compensate?

heavy sky
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Oh man I made this build for the purpose of farming maps as fast as possible to get Fracture Splint and do just that

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I believe if you were to incorporate Fracture Splint, the rest of the build can stay the same. Personally I would still take the Kobold's and Effect Strength. The impact it has on the other three buffs is still massive, not to mention the Static buff from chain lightning which gets affected too.

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When it comes to going warlock instead of Crusader, I'd say that it's perfectly viable and that if you had the means(jewels) to make up for the lost crit, it would be an improvement overall. One of the current downsides of the build is that there aren't actually enough useful skills to put all your points into. Crusader is just there for the crit rate and the utility of Reckoner's Flail.

Having the skeletons solves the ranged/flying enemy problem, so you don't need Flail anymore, and having Fracture Splint allows you to stick with the theme of do almost nothing, have an army. Warlock is also particularly useful because of Chilling Touch and curses for boss focusing

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One gear change I would consider if you do that is the change from Saracen's to Sidhebreath

meager cove
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What u change in ascendancy when u get ancient skull?

heavy sky
meager cove
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And this way is better then older if u have this helmet?

heavy sky
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For Damage, yes

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You will kill things faster but you have to put a little more work to summon spiders

meager cove
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And we change power charg on crit gem for something else or no?

heavy sky
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Yes you can do magic shield leech/freeze chance/endurance charge/area of effect

meager cove
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leech/freez sounds good.

gritty sedge
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Love to see it

gritty sedge
heavy sky
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Chilling touch's main purpose is to guide your summons towards a target

gritty sedge
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I misread - my brain somehow confused CT with Revenant Blade - the one that converts your phys to cold - my b

heavy sky
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Summons right now have a priority order that goes something like Chilling Touch>What mob hit you>What mob did you hit>What did they see

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ah

gritty sedge
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Gotcha - makes so much more sense

heavy sky
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Yeah it's really useful for focusing invokers

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Because otherwise when a vex hits you the spiders become brain damaged and try to camp the vex and ignore the invoker

gritty sedge
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As it stands - now I'm just wondering how we can make up for the lost dex from saracens in order to still be able to wear kobolds and not invest a huge amount of points in dex - maybe change witch's?

heavy sky
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Yeah I'm currently working on that right now actually

gritty sedge
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(still going down tangent of having fracture splint available and warlock)

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Gotcha

heavy sky
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Yee

gritty sedge
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If only Azuna wasn't nerfed lmaoo

heavy sky
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I'm doing some theory testing crafting now but not entirely sure yet

meager cove
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Okey one more question. If we change ascendancy for Ascendant we still runing 4 augment or more?

heavy sky
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You would also have to move another point into augment capacity i think for the 5th

meager cove
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MS Regen, Mana Regen, More Chaos, Summon DMG and?

heavy sky
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Magic Shield/Decree of Chaos

gritty sedge
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Also - do you think using a single handed weapon such as Druidic Claws which have on hit proc effects (ie. blood explosion) that summons can also proc be worth switching to once you have a couple spiders going, for the ultimate AFK don't even attack ideal, or am I misunderstanding something basic?

heavy sky
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I was doing some work with druidic claw recently, but I think it may be too difficult. For starters the spiders can't proc the blood explosion

gritty sedge
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Really?

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I could swear wolves could proc it at least

heavy sky
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Wolves do physical damage, but the spiders only do chaos

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I certainly would have tried that if there was a flat physical damage gem though

gritty sedge
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Skellies do phys damage though, don't they?

heavy sky
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Yes

gritty sedge
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Something to look forward to lmao

heavy sky
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XD

heavy sky
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I hate to say it since I just released an update, but I believe I've found the new ultimate late game setup

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that still stays true to the original theme mostly

gritty sedge
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Bestow upon us thy wisdom, O’ Lord Bryan!

heavy sky
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Let me do some work to make sure xd I don't want the logs to become so long that it's unreadable

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HOLY SHIT IM COOKING UP A STORM

meager cove
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Show us!!!!!

gritty sedge
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Edge of my seat!

frigid jackal
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@heavy sky Hello, can you tell me please, how are you boost your crit chance at 100%
how your spiders crit every atack

heavy sky
heavy sky
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I will probably make an entirely new post for the late game variant, and also do some work to see if it can be adapted to earlier in the game

gritty sedge
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Super Hyped - does it use thorns status?

heavy sky
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It does not

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XD

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But it's actually so good that I'm embarrassed that I was confident enough with the first version to post it

finite ridge
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so you can have all the key info for the actual build pinned so you dont have to scroll through all the other messages to find the info when the thread goes longer like this

heavy sky
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unfortunately I don't 😦

tall current
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if i were to use acid blast, for example, do i need to give it flat lightning gem as well?

gritty sedge
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To trigger galvanic blade - yea

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It’s the opposite of chain lightning needing a chaos gem looks like

tall current
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i see

marble spruce
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You don't need to trigger galvanic on acid blast, the chaos damage will summon the spiders regardless

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Do you guys know if the spell is considered defensive for the boost Tourmaline gives?

tall current
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which spell

marble spruce
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Inoculation

tall current
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doesn't have defensive tag so i assume it's not a defensive spell

marble spruce
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oh fair

tall current
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it's more of an enabling buff

marble spruce
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No wait defensive isn't a tag

heavy sky
somber hare
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xD

marble spruce
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He made a new post
Elementalist's barrage attack is considered separate hits, so each of the 5 spawns a new spider
and you can just spam it like crazy to get a million in a few seconds

slate drift
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I feel like im missing something. To be fair, I havent finished the build yet, and im only lvl 91, but I get instakilled if anything touches me. Any advice? Other than that this build seems cool af

gritty sedge
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How are your resistances? Armor and Dodge?

covert summit
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V2 has better survival

slate drift
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tyty

dark granite
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We take chaos damage from trees for spiders?

versed tangle
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Yes

formal rain
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Is v1 or v2 better for mid game? level 59 right now so cant max talent tree and all spells

sterile lodge
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i thought staff was a two-handed wep, how do you use the sheild with it?

tall current
sterile lodge
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is this build still worth doing?

heavy sky
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Still strong but not as broekn as it was before. I might post an updated version

marble spruce
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Easier to have fun with now that the summon time has been hard nerfed
you don't need to obsess over procs as much unless you're somehow not doing chaos damage every 2 seconds

nocturne saffron
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You didnt have to obsess over it before either??

jade nymph
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h

spice glacier
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I'm having a problem with mana

heavy sky
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What level are you?

spice glacier
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31

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I'm actually having 3 problems with the mana build, surviving, not being able to activate the spiders with the skill

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would it be because of my lv?

heavy sky
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perhaps just low on intelligence. Do you have the mana regen augment?

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30 is when the build just barely starts to be usable

spice glacier
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46% de mana regen

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Do I have to have chaos damage for the skill to work?

light trout
light trout
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toq rune

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or corrupt jewels

spice glacier
light trout
heavy sky
modest eagle
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this build still works ?

willow tendon
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@heavy sky how early on a new character could you start this build?

heavy sky
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AT LEAST 30

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caps

willow tendon
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okay, I'm not far from that will 100% try this then 😄 thank you!

vast dawn
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This build still viable?

light vigil
empty pine
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Does this build still work?