#Disable Zyniums
1 messages · Page 1 of 1 (latest)
Doesn't matter if it's "not that hard" to avoid it, it's incredibly inconvenient and not how a game should be played. There's a Dark Divinity to disable just about every single thing like this, so why not Zyniums, there's no reason for it to be absent.
the only thing you want this for is the achievement
we've seen it before.
There is a "Disable Gemstones" divinity. It can be helpful for quests that require a specific gemstone.
How is that useful for a quest that requires a specific gemstone if it disables all gemstones
safe to assume you have Gem Buyer, which will allow you to collect Coins
to progress quests that ask for Gemstones 
(... except Zynium)
The current "disable gemstones" divinity is almost completely useless because of Gem Buyer, should either add a Dark Divinity for each individual gemstone, or at least a separate one for Zyniums
And "avoid doing that quest" doesn't apply because that's how it was for say, the stupid 20 million fire-type kills quest. I had to constantly avoid upgrading my worms to electric, and if I accidentally bought that upgrade I would have to Ascend and start over, except now they finally added a Dark Divinity to fix that issue, so why not also add a Disable Zyniums dark divinity since it's the same problem
Right, which makes the current "disable gemstones" dark divinity basically useless. I've never used it, and have never needed to
... that definitely doesn't make sense -- you should have both Gem Buyer and Gem Seller, they're only a few billion points.
cool.
it makes collecting sapphires to unlock crystal funklouds easier, but is indeed not totally necessary
I mean, if you're doing the diamond quest then turning that dark divinity on to make that quest easier works (in the event that you get a gemstone rush, but it's not like there aren't still plenty of diamonds)
Completely unrelated to my suggestion
There's no reason not to add a disable zyniums ddv since they're optional toggles
because there's a difference between different types of enemies that have their own element bonuses, relevant armory items and quests
plus the one extremely long quest, as you mentioned
vs... coin E better than coin D
the quests that ask for diamonds are quite short and also work with Gem Buyer
Again completely unrelated to my suggestion this has nothing to do with specific quests and what-not it's literally just a QoL suggestion
If you want to argue that there's no reason to add it because it would almost exclusively be used for the sake of achievements, then make it that Zyniums do NOT count as a gemstone for the gemstone rush, and then add a Dark Divinity that makes it that they DO count as a gemstone for the gemstone rush, problem solved and built into the game the same way everything else is
And regardless, with achievements being important for upping stats even if it is only for help with the achievement, it would still be only a positive QoL
