#Salty's bundle of random ideas

1 messages · Page 1 of 1 (latest)

pliant acorn
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Basically add more content

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Not even the most original ideas

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Give more info on what would they look like

sick egret
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gimme a sec

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ok it may be a bit more than a sec

sick egret
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first is this water area (which I'm surprised doesn't exist aready)

sick egret
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the evolution quest would to kill them with arrows with the buckshot dark divinity

sick egret
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fake special box miniboss

sick egret
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a bunch of mid-game minibosses would be really cool

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I think if you kill a giant with only 1 sword strike (aka when you go straight through it) you should get a material guaranteed, and 2 if you were to already get 1 normally

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I don't even know if there's a proper term for it

sick egret
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a dark divinity where when you're afk your minions automatically claim and start their missions would be pretty cool

sick egret
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ok nvm I just found out that there's an upgrade that takes away the cost of missions, that dd would be OP as heck

cursive basin
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oh
you're not at the point where the cost was meaningless adrian

sick egret
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I am, I was just thinking the drawback for the dd would be so that missions done afk would cost more

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didn't know it would just like cease to exist

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(about ten times more by the way)

cursive basin
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The Slayer points are irrelevant, it's all about the Divinity points. building up a mountain of them is integral to your progress. The more you have, the easier the game gets.

sick egret
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on that topic we need more bow modifiers like buckshot and dark projectiles

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like a full auto where if you hold, the bow fires at 1.25 its fire speed

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or one that increases its damage and gives it gravity

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or even one that increases it from 3 arrows to 5

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could be really fun to see

sick egret
cursive basin
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the "auto" part is the important part, the part that especially isn't happening

chilly pebble
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tbh bow is not even that important for like 90% of the game

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like... if you lose the ability to shoot a bow, its not gonna hurt your progression speed much

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and making it relevant just require a level of buff that is just unrealistic imo

rustic forge
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It's fun to use tho

sick egret
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as a bonus, if you hold it while you're in the air and keep it held when you land, you keep firing on the ground

cursive basin
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then don't do that

rustic forge
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I don't get what u mean, it's not auto if it's just hold lol

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But yea, plab wouldn't add this probably

sick egret
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its auto if its automatic

rustic forge
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I was talking to cdj

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The idea looks fun, ngl

sick egret
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but yeah I just want more bow modifiers that aren't like hyper mode game breaking style, just fun to have

rustic forge
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Yup, bow is so much fun to just fire, would be cool to have more effects n stuffs

sick egret
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also Tboi style homing shots would look really pretty as well

cursive basin
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As per the rules, the game is not meant to be automated. Thus, highly doubt auto-fire Bow will ever be added no matter how many times it's mentioned
#👋welcome

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on that note
This is an idle game
Have you tried turning the game off?

sick egret
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I don't mean turret fire

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I mean if you hold the button down, the bow automatically shoots at your current unlocked pace

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you still have to aim, it's not just do nothing

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besides, the bow does 1 whole damage, and I've seen that lategame enemies have more than 1 health

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so it wouldn't even be that meta or apocalyptic to have the 1-damage item that barely does anything to be more fun to use

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I don't want it to be the next big strat, I want it to be a fun "projectile do projectile thingies" thing

cursive basin
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As enemy health increases, so does sword and bow damage

sick egret
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wait what

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I have NEVER seen a way to upgrade bow damage

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....

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its in armory isnt it

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im gonna be real, I don't think I'll be able to unlock it THIS UA and it's my second one

cursive basin
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(Bow also can reach higher than 200x souls, around the same as Rage in late-game)

sick egret
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huh

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ok I did not know how wack the bow was

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I feel like the auto fire thing should only just be an easy way to not ruin the screen then

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because I did NOT know the bow got that crazy

chilly pebble
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something something players too new to the game dont know existence of features later in the game and made feedbacks anyways

sick egret
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well the stuff I'm proposing is for midgame

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so there isn't like this negative parabola of activity

chilly pebble
sick egret
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except that also means you don't really know when something is gonna end up being like crack shack sicko mode after like one upgrade

chilly pebble
sick egret
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I'm just post-Victor

chilly pebble
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i think adding complexity will alienate a lot of players who value the simplicity of the game anyways

sick egret
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is that like early midgame or late early game

chilly pebble
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just for a reference of game mechanics that already exist, you get some more bow related upgrade at a quadrillion sp

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and its quite meh

sick egret
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ok I am NOT getting there any time soon

chilly pebble
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if things were to be added, they will probably be even more expensive that that

sick egret
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I'll reach that in July

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but still I feel like more midgame stuff should be added that isn't like the most insane or complex thing ever, but also not completely irrevelant, just to keep things from feeling stagnant

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like areas for example

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you get Hot Desert at about late early game

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just getting into midgame

chilly pebble
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tbh you can fly past most of the game if u know what ure doing and mid game is already the golden spot for content

sick egret
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and then the next and final area is LITERALLY AT PAST LATEGAME

chilly pebble
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if the game doesnt add endgame content soon, i think it will just continue to push its more loyal players away

sick egret
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honestly, just both mid and late stuff should be added

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from what I see, midgame has a bunch of upgrades, but after your first UA, you've seen all the sights until the next big ramp

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and at endgame, the soul tree is just basically a png, since after astral you're only ever gonna see tiny things added to it

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I feel like more areas and quests should be added to midgame to keep you satiated until the next progress ramp, and in endgame should be where all the hyper insano-style upgrades should be where you're just like "so worth it"

sick egret
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I mean like it gets REALLY slow until you do something big, then slow again

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also the fact that quests reset every UA does NOT help

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is there a lategame upgrade that prevents that or no

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if not that really should exist

cursive basin
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answer to that is still no, except for the quests that unlock new Equipment

sick egret
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yeah I feel like that should be a thing because on the first and second UA it does give the feeling of truly starting over but stronger but after that it's just really annoying

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there should just be more all around upgrades that increase your ability to come back after a UA, because since you don't get anything but achievements for a second UA for over half of a 100% playthrough, if someone didn't know how wack the stones were, I could totally see them just going raw with no UA for a majority of the progression

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because having to redo the entire quest progression line sounds REALLY brutal, especially the further you get

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so naturally, when you get far enough down the quest line, you won't want to UA

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because you've spent literal weeks getting to that point

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but then you HAVE to UA, and it feels like a brutal sucker punch

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it's just all around a flawed idea

cursive basin
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It's almost like there are a lot of upgrades for that, some of which you already unlocked

sick egret
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the only one I've seen is Silk Master, and that still costs so many SP

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WAIT THAT PROVES MY EXACT POINT BECAUSE I LITERALLY DON'T KNOW ABOUT ANY OF THE OTHER UPGRADES FOR PROGRESSION PRESERVATION

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yeah I really don't like the quest reset

cursive basin
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the point is that someone who has only recently beaten the first boss isn't going to know what endgame or even mid-game is like BrunHehe