#Feelings on Grapple?

22 messages · Page 1 of 1 (latest)

rich spoke
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Just finished the timed challenges and honestly even after all the updates it stills feels horrible to me. Finding out that there are now general unrelated upgrades locked behind soul upgrades in the skill tree is quite frustrating. (even if the dark divinities can block those challenges)

hollow bough
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Even with auto aim and hold and release?

tacit marsh
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I could not disagree more, after playing the original ODM Minigame on phone and giving up immediately, the game now feels smooth as butter and is still feasable to get great times on phone, after all the changes done (specially aim assist)

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The game takes good effort and time to actually improve, it can not be completed by just mashing buttons mindlessly and hoping for the best

hollow bough
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with aim assist I acually disagree with cannot be beaten by mindlessly smashing buttons
on mobil I was pretty much just tapping randomly forward and it was working pretty well
of course you still need some skill but with aim assist it is little

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maybe medium in the chambers

tacit marsh
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So from that first statement, it's even easier than I described then

What is the excuse then?

west hawk
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the increased timer makes the in-run minigame trivially easy on pc at least, with the -30 second dark divinity active you still complete flawed runs with up to a full minute to spare

somber geyser
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Tbh, im really struggling with the timed challenge (after stage 10), i hit 2:30 once, im on mobile and i keep hitting the pillars or getting stuck on the wall, 2:10 feels genuinely impossible for me, as with how the timed stage currently is, im not able to shave off 20 secs extra

zealous jacinth
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beta testers in mobile, especially the few that shaved another 30 seconds off that goal 🤷

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on that note, did he make the boost stronger? It sure feels like it.

rich spoke
# tacit marsh The game takes good effort and time to actually improve, it can not be completed...

That's not what I was doing, as I said before I have fully completed all the timed challenges. I personally just think it feels awful, and is a little strange to lock unrelated CPS upgrades behind forcing us to put the mini game into the bonus block rotation. So my choices are either grind more
to pay to shut them off or just miss out on upgrades because I refuse to interact with this mechanic more than I was already forced to?

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If you think it feels great, awesome. I don't, and I'm leaving feedback. Like this section is meant for. I started playing this game as an idle game, not a platformer at the end of the day

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I've tried on both PC and mobile with basically every combination of settings available, nothing feels good and nothing really feels solid enough to justify bloating the ecosystem more than it already is

zealous jacinth
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For a little context, kuck wasn't aware that there was a Boost and one second away from earning all rewards despite that.

tacit marsh
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I also believe you need to improve your skills

zealous jacinth
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or if you also skipped the Boost upgrade, go back and pick it up

halcyon marsh
zealous jacinth
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*a platformer game with idle game elements

hollow bough