#Suggestions to make the new AoT mini-game less frustrating

11 messages · Page 1 of 1 (latest)

steep thicket
#
  1. Putting new content behind a mini-game that most of the community didn't like isn't cool. Leave a temporary bonus or something for those who want to complete it, but not a new type of weapon.

  2. Remove the exit button from the top left corner of the screen. Seriously, playing on PC, I lost about 3 runs just because I accidentally clicked there instead of doing the maneuver. Place it in the upper right corner or elsewhere.

  3. Readjust the mini-game tutorial to teach things you'll actually use in the mini-game. Seriously, why is there a tutorial stage that teaches you to go left if the mini-game is only about moving right? Out of the 10 tutorials, if 2 are useful, that's a lot.

  4. Give more room to maneuver in case you get stuck between a ramp and a wall. Seriously, I've had to quit the mini-game a couple of times because I got softlocked by the autoscroller because I got stuck on a ramp with a wall, and there was no room to maneuver.

  5. Zoom in more on the screen. Seriously, playing on a PC, on a 1920x1080 monitor, in full screen (because playing this mini-game any other way is completely stupid), it seems that it's not enough for me as a player to see what's going on.

  6. Make this mini-game at least 10 to 15% slower. Seriously, after trying about 10 times, I got dizzy from how fast the mini-game flows. But it could also have been the immense frustration I felt playing it.

  7. REMOVE THE BOTTOMLESS PITS. Seriously, out of the top 10 most frustrating things about this new mini-game, the pits that waste your time and respawn you on top of them again without a chance to maneuver are stupid.

Edit: I admit I may be ragebaiting about the new content, but seriously, this is the first time I've ever been frustrated playing an idle game. I got really angry playing this for 10 minutes.

crystal wyvern
#

Number two isn't happening

steep thicket
# crystal wyvern Number two isn't happening

It happened to me a couple of times, where I needed to maneuver to that exact corner of the screen, and instead of doing so, I clicked the exit button and lost precious seconds closing the pop-out.

toxic agate
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I have only one: Delete this minigame

crystal wyvern
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We need the exit button, at the very least for trial #6 so players can leave if they don't have the required upgrade.

steep thicket
crystal wyvern
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god no
we're usually moving in that direction, we tap over there all the time

dark creek
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trial 6 isn't an excuse to keep the close button, the upgrade should be given between trial sets (or just lock the door). Makes no sense that players are allowed to enter 6 without it

wintry mango
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Worst minigame I have ever played on mobile, boring, too challenging even totally unplayable on landscape mode becausr you have to click to the left side of the screen when you stuck the wall while holding boost but my right hand finger can't reach the left side of the screen. I lost many times because I stuck the side of the corner but couldn't jump up. Totally worst minigame I have ever played, and I played thousands of minigames. This is my first time frustrated.

crystal wyvern
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boring and challenging?
bit of an oxymoron ain't it

glacial verge
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now now cdj don't assume