#New Dark Divinities suggestion

19 messages · Page 1 of 1 (latest)

fathom delta
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The current representation of dark divinities appears limited, potentially impacting the strategic depth of gameplay. To address this, I propose the introduction of new dark divinities that leverage mechanics such as risk/reward scenarios. For instance, one could implement a divinity that introduces increased randomness in gambling with reduced payouts, or conversely, one that minimizes randomness while offering significantly enhanced rewards. These examples aim to provide players with nuanced strategic choices.worryheart

Heres a cat pic to cheer u up tho

inland juniper
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ya wanna be just a little more specific

fathom delta
mortal storm
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which mechanic it effects and a rough idea of what that reduced odds to more rewards changes would be

fathom delta
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It would affect the slot machines and other gambling items the current odds idk abt

mortal storm
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I mean..we already have green in roulette which is basically higher risk, higher reward

fathom delta
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I just want more dd

mortal storm
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if you don't even have the village yet then there are a lot more dd you haven't unlocked

fathom delta
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Ah ok

formal shadow
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Did you say that right? More randomness for less pay less randomness for more? Wouldnt it be the oposite?

formal shadow
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Increased randomness reduced payout. Minimised randomness significantly enhanced reward. I think so? Guess i dont know what the word randomness means. But i would assume by minimising it you win more meaning the tradeoff should be less rewards. Yes?

fathom delta
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Ur complicating it for urself

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Less chance of winning but u get more rewards
And
Higher chance of winning with less reward

smoky cipher
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"increased randomness... reduced payouts" and "minimize randomness... enhanced rewards"... generally speaking when there is more randomness, the potential reward is higher im sorry lol

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but yeah the game already offer this throughout most of the game with the option of focusing on chest hunt or rage... even though chest hunt on average is better, a lot of people swear by rage because less rng

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both are viable methods to progress through 80% of the game

mighty bison