#Discord endgame command
34 messages · Page 1 of 1 (latest)
what is the "adjustment to USP count"?
there's already a calculator command, even if it is outdated.
(there's also a divinity tierlist on that same command you originally mentioned.)
-endgame
These values are approximate, but also overall reliable and good to plan on.
USP values indicate total USP, not unclaimed.
Focus on the upgrades!
Prepare to UA: 6 USP (6.4m SP).
In 1st UA: 27 USP (+21 SP)
Everything up to ||Rage Mode, Mega Horde, Astral Slayer, Astral Sword, & Village Key.||
In 2nd UA: 45 USP (+18 USP)
Everything up to ||Slash The Life, Eternal Rage, & Stone of Hope.||
In 3rd UA: 77 USP (+32 USP)
Everything up to ||Time Skip & Scared Tome of Death Pact.||
In 4th UA: 104 USP (+27 USP)
Everything up to ||Advanced divinities, Advanced Dark Divinities, Specter Knight & Ancient Awakening.||
recommended time to farm astral keys (7 keys/ua)
In 5th UA: 124 USP (+20 USP)
Everything up to ||Cutting-edge Divinities & Original Sin.||
In 6th UA: 142 USP (+18 USP)
Everything.
Tier List: https://idleslayer.fandom.com/wiki/Ascension_Tree_Tier_List
Strategy: https://idleslayer.fandom.com/wiki/Endgame_Strategy
USP Values: https://idleslayer.fandom.com/wiki/Ultra_Slayer_Points
oop never mind, they swapped it out with that last link
for armory ??
in regards to adjusting the usp account per ua depending its level
sorry I'm a bit late but what I mean is if I am at 119 usp and I have lv 13 armory I could get to the next tier at a lower usp level
but at what usp count
and what armory level is 5th ua 124usp count taking into consideration into reach original sin because without armory level it would be most likely impossible
obviously now that we have staff 124usp seems to be outdated now
don't see how that's related at all
The USP amount listed is just "how many you have when you collect SP for these upgrades"
Armory isn't relevant, and there's no way to know how much the player has upgraded their gear or is even able to. That all depends on how quickly the player progresses through the game.
So is it factoring in an empty armory then?
(The "Armory Recommendation" on the tierlist? The "+7 for UA 5" and "+12 for UA 6" are just numbers I made up. The point of that was just telling people to upgrade their gear before trying to progress to the final levels, instead of whining that the game is too slow / difficult at the end.)
yeah I just thought it'd be a fun addition
to poke around at usp value changes based on armory levels
it's all rng and whether players are even able to upgrade stuff depending on how long they've played
plus the souls bonus from swords shields etc
at the end of the day, the USP amount is just "this is how many you'll have"
How quickly it happens is up to the player.
If you felt it was too easy, go right ahead and move upward.
(but Original Sin is just too good to pass on regardless)
I figured there was a point in which you can't get usp without armory
hence the workaround using armory to adjust for the lack of usp
always can, it'll just be slower
much, much slower
I can stretch my usp count much higher than the recommendation by the yagpdb bot by using higher armory levels which is why I was kinda wondering about the suggestion.
another 125 usp and I'll have os so that'll help me get my armory up more efficiently without having to worry about getting the minimal 142usp count to get everything
unless it's factoring max level at that point
you can
The USP isn't the main focus past the 2nd UA, maybe the 3rd
each point hardly does anything
It is purely "if you farmed SP for these upgrades, this is how much USP you'll have"
I guess but it does help the stones overall with each point invested
unless there are diminishing returns
that I am unaware of