#Ascending Heights change?

8 messages · Page 1 of 1 (latest)

golden tapir
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Fellas, i know people hate this mini game because it’s annoying in so many ways BUT what if: ascending heights instead had a time limit ⏰ and instead of falling down and failing instantly☠️, you will keep falling down losing height and there will be regular amounts of platforms to catch yourself and allow you to keep going up. Still the same gameplay, but you have a chance for redemption if you fall 😤

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I’ve read suggestions abt ascending heights and ppl hate cuz of the falling thing

full cave
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Never have seen people hating on AH yet. I understand it can be hard, especially with the DD, but it's a skillissue and not the minigame being unfair

minor pewter
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skillissue on the surface but still an interesting suggestion because this could allow the possibly for flawless AH or at least a tiered reward system based on time. Similar to the timing of the ODM minigame, if you complete AH with X seconds left on the clock you get X rewards. Might be worth looking at from a different angle not related to skill.

I've seen criticism that AH takes too long for such low rewards, however this could solve that simply by dropping the completion height to 1000m or something and then tweaking the time limits.

formal temple
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here to drop my skillissue

golden tapir
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I have no issues I’m just dropping an idea based off all the suggestions I’ve read about ppl hating ascending heights

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You’re welcome