Gigantic momentum: Killing a giant automatically triggers your boost.
Soul hole: going through a portal temporarily gives a soul multiplier upon exiting it.
Giant jumble: Unlocks the chance for a giant from another dimension to spawn, giving even more money and souls than native demons.
Dyed red: Unlocks blood burst upgrades
Blood burst upgrades: Upgrades that cause slain foes to convert very close coins into gems with a very low chance (0.05%). Better tiers=better gems and higher chances, along with a wider range for coins to be affected.
Magnetic multiplier: The longer a coin or gem chases you, the more valuable it will become.
Bonus bag: Allows the bonus bag to spawn in bonus stages. Bonus bags will randomly appear in the platforming part of the stage, and reward souls and coins upon being grabbed. Is it worth cutting your losses and falling in a pit for, or are you skilled enough to make up for lost time?
Random rage: Random boxes spawn rate increased by 30% when raging (Have yet to use rage, so this idea is rather iffy)
New minigame: Rune raffle. Unlocks the rune tablet, which can be shot with an arrow to trigger the rune raffle. In the rune raffle, a rune with a number will appear, all jumbled up. You need to slide the rune parts to form the said number in glowing purple before time is up. If you fail, the raffle ends. If you win, it allows you to pull out another rune (up to ten in one raffle). The prizes increase in worth as you go, and the time decreases. The number on the rune can go up to 10 and is randomly scrambled.
Note: By sliding puzzle, I mean the kind of tile images with one square missing that you need to slide around in order to make an image.
Note: When shot, a tablet will shatter into parts. Shoot all the parts or miss out (debatable)
Gourmet: All food +% upgrades give 0.01% bonus cps when bought.
Coin cutter: For each "Edge" ascension upgrade, gain +0.2% permeant cps and picked up coin value.