#Anyone have any tips for grid based movement?

1 messages · Page 1 of 1 (latest)

solar spire
#

Looking for juice here, what could I do to elevate grid based movement to make it feel good?

weary oak
#

Animcurve-based movement between cells, bobbing up and down.

#

Squash & stretch, some overshoot, springs.

exotic basalt
#

^^^

solar spire
#

Mhm, noted

#

I did implement bonking into my thing

#

Try to move into a solid?
BONK!

#

Idk why I didn’t think of using animcurves lmao

#

I had hopping between cells programmed manually whoops

#

In terms of SFX, would y’all reckon that a simple whoosh would get the point across? I don’t want to go too cartoonish here