This is my submission for the #cookbook_jam and me finally being able to contribute to the community in some small way! It's a video tutorial that covers the basics of using the iota library by Juju Adams.
In this tutorial we dive into the iota library for GameMaker, and cover how it can help you to support any framerate in your #gamemaker projects.
iota is an MIT licensed delta time and time dilation library for GameMaker, written by Juju Adams, that allows for running your game logic at a constant frequency - independent of the framerate.
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