This is a more "techie" question so I'm using our beloved kitchen this time.
We're making a high-res game. Recently our artists imported all their creations and compiling time went up from 8-10 sec to up to 60. Sprites folder size is 1.6 Gb.
Questions:
- Am I correct assuming that image compression takes most compiling time?
- If yes, why the heck doesn't GM cache all the compressed images and reuse them?
- What can be done in general to optimize compiling time? Don't wanna spend 3X of the planned time on developing my game
