#Have people heard of moment shadow mapping?
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what's that? (!)
highly technical is what it is!
further reading inc. paper https://momentsingraphics.de/I3D2015.html
detailed description of the actual implementation inc. shader code https://momentsingraphics.de/Media/I3D2015/MomentShadowMappingSupplementary.pdf
surprisingly simple code-wise but the maths is very clever
i have only recently noticed how the word naive is the only one that's spelled with an i with two dots
that's only for 3d is it
this math leaves me speechless
this can be repurposed for 2D
(but it does require a 3D environment)
This is huge, have you tried to implement it in GameMaker?
nope, not at all
also doing some reading around the topic, it looks like exponential variance shadow mapping mmmight be a bit more effective
Ohh i see, it looks like a little bit too much difficulty to me to trying implement that by myself 🥲
Thank you for the answer 🙏🏻