#Audiogroups in folder
1 messages · Page 1 of 1 (latest)
nope!
The only alternative that could really be suggested is making a custom audio group system (or side loading all of the audio individually, which requires sound files to be in datafiles) 🥴
I thought I could use configs to only use audiogroups for the android port but... nah
Per the manual "Note that you cannot set sound resources to different groups on a per-configuration basis, only the export target for the given group."
what's a guy gotta do to optimize his game's RAM usage on mobile without making the PC zip folder look like a nightmare?
" custom audio group system?"
Basically would require a custom data format scheme, but would be much the same otherwise. (wav files are clumped together and loaded as individuals assets from a single file)
At least that way you could create a folder in datafiles and store them there
a custom data format scheme? 😵💫
sounds uh... above my skill level, if I'm being humble/honest.
Yeah, I imagined so…
It’s something I’d happily whip up, but that’ll take a bit of time