#Audiogroups in folder

1 messages · Page 1 of 1 (latest)

sleek umbra
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how do I prevent this (screenshot)? this is my game's exe folder is there some way to store audiogroups in a subfoldeR?

placid shoal
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nope!

sleek umbra
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Crap.

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That sucks.

frigid wraith
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The only alternative that could really be suggested is making a custom audio group system (or side loading all of the audio individually, which requires sound files to be in datafiles) 🥴

sleek umbra
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I thought I could use configs to only use audiogroups for the android port but... nah
Per the manual "Note that you cannot set sound resources to different groups on a per-configuration basis, only the export target for the given group."
what's a guy gotta do to optimize his game's RAM usage on mobile without making the PC zip folder look like a nightmare?

frigid wraith
# sleek umbra " custom audio group system?"

Basically would require a custom data format scheme, but would be much the same otherwise. (wav files are clumped together and loaded as individuals assets from a single file)

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At least that way you could create a folder in datafiles and store them there

sleek umbra
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a custom data format scheme? 😵‍💫
sounds uh... above my skill level, if I'm being humble/honest.

frigid wraith
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Yeah, I imagined so…
It’s something I’d happily whip up, but that’ll take a bit of time