#How to load in external audio files
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yeah im doing that rn as a plan b
but if i were doing buffer sound. With wavs, then still how could i get info of the sample rate and such
is that not possible?
Oh no it's definitely possible
I've made two audio libraries that revolve around doing that
I have this oldie, but the latest one is the one I'll be updating going forward
why not link the latest then 😛
Because that one is the other audio library and I'm not done with it yet lol
Still got a lot of pieces to fill in
fair nuff
the project im doing is loading in a song to add rhythm segment stuff in a track editor. But since it's mainly a tool, it might be fine to just use ogg files
as far as i know vinyl doesn't do much external audio loading right
Not at the moment
Well, I would gladly do that, except that I've got no real way of hooking anything into Vinyl
So no lol
right, i just mean you focus on loading external audio with the right formats
that's the hard part anyway
then i think you can just use the vinyl functions to play it since it's already in memory
i think at least
Well
The thing is that I'd have to likely hook in extra bits and pieces alongside the VinylConfig
And afaik that isn't something that can be added/modified on the fly either (during runtime btw, not just from the IDE with "live reloading")

Hence why I've made Sonus. It doesn't have all of the QoL features that Vinyl has, but it does have a couple.
I'm slowly expanding it
This is good 
But my point is that until Juju adds in a way for patterns to be made on the fly, or adds in external audio support, there's just not going to be a way to do on the fly audio asset creation with Vinyl