#How to install Game Analytics into your Gamemaker Project

1 messages · Page 1 of 1 (latest)

ruby zinc
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First download GameAnalytics 2.3 from the marketplace

https://marketplace.yoyogames.com/assets/5179/gameanalytics

Implement Game Analytics into your project

https://docs.gameanalytics.com/integrations/sdk/gamemaker

This is what I have in my own project

//Initialize
    setEnabledManualSessionHandling_windows(true);
    ga_startSession()
    ga_setEnabledInfoLog(true);
    ga_setEnabledVerboseLog(true);
    //major, minor, patch
    ga_configureBuild("Windows 0.0.0");
    
    
    ga_setEnabledEventSubmission(true);
    
    
    //var array = ga_array( "PickedCard", "AvoidedCard" );
    //ga_configureAvailableCustomDimensions01(array)
    
    
    ga_initialize("",""); // you get this code after registering on the site

THEN VERY IMPORTANTLY!!!

Rename ->
GameAnalytics.dll to
GameAnalytics_x64.dll
Otherwise it won't run because it's not a 32 bit system.

Congrats you now have Game Analytics into your project. Now I'll be shouting at their SDK team to make this simple fix so you don't have to.

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@nimble quest

nimble quest
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thank you!!

ruby zinc
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Your welcome

dreamy terrace
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Hey @ruby zinc, thanks for this! I have it set up now, but I'm getting seemingly random silent crashes when trying to fire Progression events (Start, Complete and Fail). Do you know what might be causing them by any chance? I'm not sure where to look.

dreamy terrace
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Shieeeet