My game in development already has a main room with several objects that can be destroyed, containers that contain ds_lists for their slots, objects that can be placed, loot on the ground, a progress-handler with nested maps and so on.
This whole time I've been pushing off implementing a save system because "Who knows what I might add later and what is going to change."
But the further I get the more often I wonder whether I should just implement one already.
Just for the sake of collecting opinions - when developing for a game - at what point do you usually implement a save system?
