#Texture groups and compile times

1 messages · Page 1 of 1 (latest)

acoustic charm
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I tried making texture groups to put all my different backgrounds in based on when in the game they appear, so that I could prefetch them as needed which I thought would make my compile times faster but in fact it made them way way slower. Where it hangs is between these two lines

Writing Chunk... BGND size ... 10.54 MB```
I know very little about texture pages so I don't know where to even start. I thought i was doing the right thing :<
slate sparrow
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What’s your texture group settings?

slate sparrow
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Also prefetching just lets you fetch textures as needed from VRAM (or even from disk), it doesn’t necessarily aid in compile times

meager stratus
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i'm a bit surprised it's leading to longer compile times too... what sort of hard drive do you have?

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i suspect the difference might be how long it takes to save the image onto disk

acoustic charm
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sorry, i got caught up in other work! it did calm down a bit after a few compiles (as in, back to normal, not faster). it's a ssd 🤷

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ill get the settings...later

slate sparrow
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👌

acoustic charm
slate sparrow
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I mean, we all have that at times