IGG ID: 364424833
Platform: Android
- Base Layout (Pathing & Control)
Center building and ahh heros at side side
So they can't score 100% ezz - Tower Setup & Garrisons
- 5 Towers recommended. If you’re short, make sure your strongest two are placed where both left/right spawns are in range quickly.
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Hero Role Template (plug in what you have)
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Talents/Insignias/Relics (Principles)
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Wave-by-Wave Focus
worst multi-direction spawn.
- Sample Lineups (replace with your closest equivalents)
AOE clear | ST delete | Flex reviver
- Make sure at least one backliner has ACC/Crit for dodgy elites/bosses.
- Testing & Iteration Checklist (Quick)
- Do 3–5 runs per change; RNG is a factor. Only then decide.
- Check flyers first: did they snipe healers? If yes, move healer base 1–2 tiles or swap pets.
- If frontliner dies early: add DR/Block/Dodge or pull a buffer forward 1 tile to split hits.
- If you time out on bosses: add Red garrisons or switch one nuker to single-target build.
- If split waves merge on your core: stagger outer buildings differently to desync by ~3 seconds.
- Progression Milestones
- Survive E without hero deaths → your sustain/tank baseline is OK.
- Clear J consistently → your anti-flyer is solved.
- Reach AE with 70%+ success → Energy economy and DPS check passed.
- AF clears (30–50%+): Now you’re tuning for greed—try swapping one DR layer to DPS for faster finishes.
Optional: How moderators can reproduce my build
- Base: Diamond funnel with 5 towers in inner core, Hero Bases ringed 3 tiles out.
- Garrisons: 2 Blue, 1 Green, 2 Red (swap 1 Red → Blue if flyers still a problem).
- Pets: 1 Energy, 1 Heal, 1 Single-target.
- Adjust: Move the healer base 1–2 tiles if sniped; add ACC if bosses dodge.
But I'd be honest all u need is ur heros to be farr and building to be in middle so heros can save most of stuff , also max out them as much as u can so they can accurately do something 🙃