#Dynmap causing very high CPU usage

1 messages · Page 1 of 1 (latest)

forest coral
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Hey, I would've made a private ticket because this is somethinf specifically that the dev will need to take a look into, but I guess this is the only place where I can post this. We're running dynmap right now, and it causes very high CPU usage on our server.

https://spark.lucko.me/ZiLRImWv4L

spark is a performance profiler for Minecraft clients, servers, and proxies.

sturdy hingeBOT
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

sturdy hingeBOT
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renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

hard egret
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That's for MAX CPU usage

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Invert the above changes and you will lower your cpu usage

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Especially the min tps settings

sturdy hingeBOT
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sturdy hingeBOT
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sturdy hingeBOT
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sturdy hingeBOT
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