Hey, I would've made a private ticket because this is somethinf specifically that the dev will need to take a look into, but I guess this is the only place where I can post this. We're running dynmap right now, and it causes very high CPU usage on our server.
#Dynmap causing very high CPU usage
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
Configuration.txt link: https://pastebin.com/UJyWPLPt
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renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
That's for MAX CPU usage
Invert the above changes and you will lower your cpu usage
Especially the min tps settings
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