I just updated to 1.21.1 and now Dynmap is consistently running my server at a high avg tick.
My tick rate is normally at 8-10 AT MOST. I am on a i9 14900k dedicated to my server.
I have tried to delete on the files and full render again. The full render is running and I am sitting at 30 avg tick. It's 10x higher than I ever experienced before 1.21.1.
Normally when I am not running a full render it still randomly spikes for long periods. Spark says dynmap is the most used plugin.
https://spark.lucko.me/vtrydy1waO
#1.21.1 Heavy CPU usage
1 messages · Page 1 of 1 (latest)
Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!
renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
The fast render configs
That's for heavy cpu usage
You can up and downscale that so less cpu is used
Configuration.txt link: https://pastebin.com/8Mr39w8X
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Also look for min tps and render triggers
looking now
I never changed my config from 1.20.4 to 1.21.1
and it just all went bad on me recently
do you see anything in my config that would cause it?
I do not have anything that modifies build height
Hmm I noticed the heavy spikes as well and thought it came from the build height
yeah It's so bad on my server right now. Idk what to do. I thought If I did a full restart on dynmap it would solution it
You can pause all dynmap
That at least stops the spikes but it'll hinder updating and rendering the map ofc
okay and is there any real solutiion to this
here it is after finishing the full render
just binning my server... on a 14900k LAWL
it looks like I need to use another map plugin, bummer
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renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
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