#Webchat

1 messages · Page 1 of 1 (latest)

gaunt monolith
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Hey, I have a couple of questions about the Dynmap webchat:

  • Does it matter what username I choose when registering to webchat? Would it work if I used a username different from what I have ingame? If it wouldn't - how would a Minecraft username change affect it?
  • I have the option to automatically assign IP addresses to players enabled, and even if I manually assign the address it doesn't work if I go to my normal URL - it only works if I open the IP directly on my browser. I use Nginx as a proxy.
  • If I send a message on the web interface, it shows up ingame, but if I send a message in-game it doesn't show up in the webchat. Is there a way to fix that? I would like my in-game players to be able to chat with people on the web chat.
    Thanks in advance!
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So I got a question from the bot about my server version. I'm on 1.21 with a dev build from yesterday

left yewBOT
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Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&1086854003129864192> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

gaunt monolith
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I'm on Dynmap 3.7 snapshot, idk what version - MD5: 9AA2B783E2E07BAC5E3C26B53D20F25A

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gaunt monolith
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Oh, and is it possible to change the background from just the color black to another color or some texture?

raw wedge
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  1. I think it does as it links that to the ip of the user currently logged in, and thus showing your username as you chat
  2. you can try to add the x-forward-for header and see if it then works, I recall fiddling with the settings to get it to work
  3. did you install the php-fpm module in your nginx? it is needed for chatting and php-mysqli for the mysql interface if using external webserver with mysql
  4. yes, there is the color directive in the worlds.txt, you can set it with commands using the dmap mapset mapname color:#ff00ff for example, I don't know if you can set a pattern
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