#Generating speed
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I have tried other port and a range so extwenal i have user 20-23 and internal 24-28
@solar ibex Didn't help with port fowarding
jack707 has been warned, this is their 2nd warning.
any port below 1024 needs root access, and we don't advice running your mc server with root perms
first check if you can access it on the server itself, then on a client in the same network, than from a client outside of you network, doing it this way finds at what location it is being blocked
Generating speed
How do i make it generate chunks faster because no matter the cpu i use it is always around 85 msec / tile
/80 msec per render
I have a decent cup and can over clock it so how can i make dynmap faster
renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
Also 2 more things
1:
How do i disable caves i tried but i couldn’t
2: My map generated weirdly
Thanks
2:
2:
because you restarted, that resets the counter, but continues rendering
Does it update the original tiles then render new tiles or what ?
it just continues
So it has done a extra 20K times and nothing has updated on the website
try zooming all the way in
the outzoom thing is rendered passively and thus needs some time, you can't speed that one up
try a shift reload
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