#Black screen upon increasing extrazoomout 1.20.4

1 messages · Page 1 of 1 (latest)

narrow fable
#

As the title indicates, whenever I'm changing the extrazoomout to 3 I can no longer see the entire map it doesn't render in. hopefully there's a fix for this without having to re-render everything again.

warm bayBOT
#

Before we get started, please tell us a bit about your server setup:

#

Thank you! Please provide any errors you are experiencing and upload your configuration.txt. Someone from our <@&801354402010628138> team will respond to help shortly. As a general reminder, everyone on our support team is a volunteer, please be kind!

narrow fable
#

Max zoom out with
extrazoomout:2
using /dmap worldset world extrazoomout:2

#

Max zoom out with
extrazoomout:3
using /dmap worldset world extrazoomout:3

wispy zinc
#

not really, you need to purge the map and rerender, or wait untill dynmap finished checking for all chunks whether their zoomouts need updating

#

you can speed up the render though;

warm bayBOT
#

renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.

narrow fable
#

Oh sorry for ping thing will disable

#

Cause I was pregenerating this earth 1:500 before and it took like 2 days

wispy zinc
#

should be way faster but that depends on the hardware

narrow fable
#

I have 5 cores and a AMD Ryzen 9 3900

#
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 5
#

Just to confirm this and the

# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
#  setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 5

Are both cores?

#

And should I remove the # infront of the parallelrendercnt?

wispy zinc
#

you need to uncomment it, it is still commented out

narrow fable
#

it's runnin

narrow fable
#

thanks for the speedup tip really looks like it's going 100 times faster lmfao

wispy zinc
#

nice, have fun!

narrow fable
#

at this rate it should easily be done in 2-3 hours I assume right

wispy zinc
#

idk, wait and see

narrow fable
#

I'm having some issues

#

The map is fully generated, but how do I stop it from fullrendering the surface and cave

#

as well as completely get rid of nether and end

wispy zinc
#

#faq 4 and disable those worlds

warm bayBOT
narrow fable
#

Is it possible to view chunks on dynmap

wispy zinc
#

a tile in flat is a chunk by default

warm bayBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

warm bayBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.

warm bayBOT
#

This support thread has been archived due to inactivity. Click the button below to reopen it.