#Black screen upon increasing extrazoomout 1.20.4
1 messages · Page 1 of 1 (latest)
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Configuration.txt link: https://pastebin.com/QgzfB2mt
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Max zoom out with
extrazoomout:2
using /dmap worldset world extrazoomout:2
Max zoom out with
extrazoomout:3
using /dmap worldset world extrazoomout:3
not really, you need to purge the map and rerender, or wait untill dynmap finished checking for all chunks whether their zoomouts need updating
you can speed up the render though;
renderaccelerateinterval: .001 tiles-rendered-at-once: 10 maxchunkspertick: 400 parallelrendercnt: 10 fullrenderplayerlimit: 0 per-tick-time-limit: 200 fullrender-min-tps: 5 (configuration.txt) here the server has 10 cores, change the parallelrenderct to the amount of cores you have. Next do /dynmap pause all, restart and finally do /dynmap pause none.
And this speed up how long will it take then?
Oh sorry for ping thing will disable
Cause I was pregenerating this earth 1:500 before and it took like 2 days
should be way faster but that depends on the hardware
I have 5 cores and a AMD Ryzen 9 3900
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 5
Just to confirm this and the
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
# setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 5
Are both cores?
And should I remove the # infront of the parallelrendercnt?
you need to uncomment it, it is still commented out
it's runnin
did that yes :)
thanks for the speedup tip really looks like it's going 100 times faster lmfao
nice, have fun!
at this rate it should easily be done in 2-3 hours I assume right
idk, wait and see
I'm having some issues
The map is fully generated, but how do I stop it from fullrendering the surface and cave
as well as completely get rid of nether and end
#faq 4 and disable those worlds
Is it possible to view chunks on dynmap
a tile in flat is a chunk by default
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